Fervor rating
Fervor rating
+2% Critical Strike Rating for every point of Fervor Rating you have. The Max Fervor Rating is 100.
20
Limited to swords, axes, and hammers
Main Stat:
Strength, Dexterity
Mana Cost
5
Cast Speed
1
Effectiveness of added damage
154%
Simple
Sweep Slashes the fan-shaped area in front, dealing 154% Weapon Attack Damage on hit and gaining Fervor .
This skill is affected bySteep Strike chance and may be cast in Steep Strike form. When it launches a Steep Strike , it attacks the square area in front, dealing 308% Weapon Attack Damage on hit. Fervor Rating additionally increases the skill's damage.
This skill is affected by
Details
Sweep Slash:
Deals 154% Weapon Attack Damage.
Deals 154% Weapon Attack Damage.
Steep Strike:
Deals 308% Weapon Attack Damage.
Deals 308% Weapon Attack Damage.
Gains Fervor when this skill hits
0.4% additional damage for this skill for every 1Fervor Rating . This skill is affected by Fervor Effect
This skill +20%Steep Strike chance.
0.4% additional damage for this skill for every 1
This skill +20%
20
Limited to Ranged weapons
Main Stat:
Dexterity
Mana Cost
5
Cast Speed
1
Effectiveness of added damage
315%
Simple
Casts the skill and fires 1 Projectile forward, dealing 315% Weapon Attack Damage on hit and gaining Fervor and 5 Fervor Rating .
While Fervor is active, the skill 2 Projectile Penetration(s). For every 10 Fervor Rating , the skill deals more damage based on the distance between the character and the enemy, up to 4% additional damage to a distant enemy.
Details
Focused Shot:
Deals 315% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
GainsFervor when this skill hits
Gains 5Fervor Rating when this skill hits
+2 ProjectilePenetration(s) for the skill when having Fervor
For every 10Fervor Rating , the skill's damage is additionall increased based on the distance between the character and the enemy, up to +4% additional damage to a distant enemy. This skill is affected by Fervor Effect
Deals 315% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Gains
Gains 5
+2 Projectile
For every 10
20
Mana Cost Multiplier
110.0%
Simple
Supports Attack Skills.
Gains 2Fervor Rating when the supported skill hits an enemy
The supported skill 2.35% additional damage for every 10Fervor Rating
For every 10Fervor Rating , the supported skill +3% Critical Strike Rating
Gains 2
The supported skill 2.35% additional damage for every 10
For every 10
Gains 2 Fervor Rating when the supported skill hits an enemy
The supported skill 2.35% additional damage for every 10Fervor Rating
For every 10Fervor Rating , the supported skill +3% Critical Strike Rating
The supported skill 2.35% additional damage for every 10
For every 10
5
Mana Cost Multiplier
110.0%
Simple
Supports Focused Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
While having 100 Fervor Rating , +(7.5–8.0)% additional damage for the supported skill every time it is used. Stacks up to 6 time(s). The damage bonus is lost when Fervor Rating is lower than 50
5
Mana Cost Multiplier
110.0%
Simple
Supports Focused Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
If the supported skill is not used within 1 s, lose 10Fervor Rating every 0.1s
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
If the supported skill is not used within 1 s, lose 10
If the supported skill is not used within 1 s, lose 10 Fervor Rating every 0.1s
The supported skill +(4.5–5.0)% additional damage every 0.2 s when you have at least 50 Fervor Rating , stacking up to 10 time(s)
110 - 110 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
+(150–300)% Gear Physical Damage
+(30–35)% Attack Critical Strike Rating for this gear
+(40–50)% Attack Speed when performing Multistrikes
Gains 1 stacks of Meditate per second while standing still
Upon reaching the cap of Meditate , Critical Strikes can lose no more than 10 Fervor Rating , with an interval of 3 s
You're late, but not too late.
50 - 50 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Adds (15–17) - (23–25) Physical Damage to the gear
+(10–15)% gear Attack Speed
Have Fervor
+(3–4)% Projectile Damage for every point of Fervor Rating
"May you conquer everything in your path as it does!"
+1777 Gear Armor
+(60–220) Max Life
Consumes (10–12)% of current Life and Energy Shield per second while Fervor is active
Loses Fervor at Low Life
There's only one way to undo this chain of life and death.
+1615 gear Evasion
+(150–200) Max Life and Max Energy Shield
+50% additional Fervor Duration
+(20–22)% Lightning Resistance
Followers tread along this path to endless slaughter.
+35 Max Life
+(500–1000) Armor and Evasion
<Random stat affix>
Have Fervor
Has (60–70) point(s) of fixed Fervor Rating
+1% additional damage per (2–3) Fervor Rating
Like dawn's first light-blinding in its glory, yet devoid of warmth.
Two-Handed Sword Circular Clearing
Upon reaching the cap of Meditate , Critical Strikes can lose no more than 10 Fervor Rating , with an interval of 3 s
Two-Handed Sword Circular Clearing Corroded
Upon reaching the cap of Meditate , Critical Strikes can lose no more than 8 Fervor Rating , with an interval of 3 s
Crossbow Ralph's Ambition
+(3–4)% Projectile Damage for every point of Fervor Rating
Crossbow Ralph's Ambition Corroded
+(5–6)% Projectile Damage for every point of Fervor Rating
STR Gloves Ghost Slaughter
STR Gloves Ghost Slaughter
STR Gloves Ghost Slaughter Corroded
+(30–50)% Skill Area
STR Gloves Ghost Slaughter Corroded
STR Gloves Ghost Slaughter Corroded
Consumes all Fervor Rating when at Low Life . Restores 0.5% Life for every Fervor Rating consumed. Interval: 4s.
STR Boots Illusory Chimera
+1% additional damage per (2–3) Fervor Rating
STR Boots Illusory Chimera
Has 80 point(s) of fixed Fervor Rating
STR Boots Illusory Chimera Corroded
+3% additional damage per (5–6) Fervor Rating
STR Boots Illusory Chimera Corroded
Has 90 point(s) of fixed Fervor Rating
DEX Boots Ralph's Footsteps
DEX Boots Ralph's Footsteps Corroded
+20%
Ring Chaotic Ending
Gains 3 points of Fervor Rating for Non-Critical Strikes
Ring Chaotic Ending
+7% damage for every (9–10) points of Fervor Rating
Ring Chaotic Ending Corroded
Gains 3 Fervor Rating on a Critical Strike
Ring Chaotic Ending Corroded
+(9–10)% damage for every (9–10) points of Fervor Rating
Belt Dawn Break
Has (60–70) point(s) of fixed Fervor Rating
Belt Dawn Break
+1% additional damage per (2–3) Fervor Rating
Belt Dawn Break Corroded
Has (70–77) point(s) of fixed Fervor Rating
Belt Dawn Break Corroded
+2% additional damage per 3 Fervor Rating
Non-Legendary Divinity Slate God of War
[Ambition]
+100% chance to gain 10 Fervor rating on hit
GainsFervor when there are enemies Nearby
(Max Active Divinity: 1)Gains
Non-Legendary Divinity Slate Shadowdancer
[Hair-trigger]
+2% additional damage of a skill for every 7 points of Fervor Rating when the skill is triggered
(Max Active Divinity: 1)Non-Legendary Divinity Slate Shadowdancer
[Legendary Medium Talent]
+1% Movement Speed per 10 Fervor Rating
Non-Legendary Divinity Slate Ronin
[Centralize]
Gains additional Fervor Rating equal to 25% of the current Fervor Rating on hit. Cooldown: 0.3 s
Consumes half of currentFervor Rating when hit. -0.8% additional damage per 1 point consumed
(Max Active Divinity: 1)Consumes half of current
Non-Legendary Divinity Slate Ranger
[Legendary Medium Talent]
0.5% Critical Strike Damage per Fervor Rating
Non-Legendary Divinity Slate
[Unmatched Valor]
Has 130 point(s) of fixed Fervor Rating
Belt Blending Rituals
+1% Movement Speed per 10 Fervor Rating
Belt Blending Rituals
[Ambition] +100% chance to gain 10 Fervor rating on hit
GainsFervor when there are enemies Nearby
Gains
Belt Blending Rituals
[Centralize] Gains additional Fervor Rating equal to 25% of the current Fervor Rating on hit. Cooldown: 0.3 s
Consumes half of currentFervor Rating when hit. -0.8% additional damage per 1 point consumed
Consumes half of current
Ethereal Prism Random Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unmatched Valor] Has 130 point(s) of fixedFervor Rating
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unmatched Valor] Has 130 point(s) of fixed
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unmatched Valor] Has 130 point(s) of fixedFervor Rating
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unmatched Valor] Has 130 point(s) of fixed
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unmatched Valor] Has 130 point(s) of fixedFervor Rating
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unmatched Valor] Has 130 point(s) of fixed
