Fervor rating

Fervor rating
+2% Critical Strike Rating for every point of Fervor Rating you have. The Max Fervor Rating is 100.
20
Limited to swords, axes, and hammers

Main Stat:
Strength, Dexterity
Mana Cost
5
Cast Speed
1
Effectiveness of added damage
154%
Simple
Sweep Slashes the fan-shaped area in front, dealing 154% Weapon Attack Damage on hit and gaining Fervor.
This skill is affected by Steep Strike chance and may be cast in Steep Strike form. When it launches a Steep Strike, it attacks the square area in front, dealing 308% Weapon Attack Damage on hit. Fervor Rating additionally increases the skill's damage.
Details
Sweep Slash:
Deals 154% Weapon Attack Damage.
Steep Strike:
Deals 308% Weapon Attack Damage.
Gains Fervor when this skill hits
0.4% additional damage for this skill for every 1 Fervor Rating. This skill is affected by Fervor Effect
This skill +20% Steep Strike chance.
20
Limited to Ranged weapons

Main Stat:
Dexterity
Mana Cost
5
Cast Speed
1
Effectiveness of added damage
315%
Simple
Casts the skill and fires 1 Projectile forward, dealing 315% Weapon Attack Damage on hit and gaining Fervor and 5 Fervor Rating.
While Fervor is active, the skill 2 Projectile Penetration(s). For every 10 Fervor Rating, the skill deals more damage based on the distance between the character and the enemy, up to 4% additional damage to a distant enemy.
Details
Focused Shot:
Deals 315% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Gains Fervor when this skill hits
Gains 5 Fervor Rating when this skill hits
+2 Projectile Penetration(s) for the skill when having Fervor
For every 10 Fervor Rating, the skill's damage is additionall increased based on the distance between the character and the enemy, up to +4% additional damage to a distant enemy. This skill is affected by Fervor Effect
20
Mana Cost Multiplier
110.0%
Simple
Supports Attack Skills.
Gains 2 Fervor Rating when the supported skill hits an enemy
The supported skill 2.35% additional damage for every 10 Fervor Rating
For every 10 Fervor Rating, the supported skill +3% Critical Strike Rating
Gains 2 Fervor Rating when the supported skill hits an enemy
The supported skill 2.35% additional damage for every 10 Fervor Rating
For every 10 Fervor Rating, the supported skill +3% Critical Strike Rating
5
Mana Cost Multiplier
110.0%
Simple
Supports Focused Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
 
While having 100 Fervor Rating, +(7.5–8.0)% additional damage for the supported skill every time it is used. Stacks up to 6 time(s). The damage bonus is lost when Fervor Rating is lower than 50
5
Mana Cost Multiplier
110.0%
Simple
Supports Focused Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
If the supported skill is not used within 1 s, lose 10 Fervor Rating every 0.1s
If the supported skill is not used within 1 s, lose 10 Fervor Rating every 0.1s
The supported skill +(4.5–5.0)% additional damage every 0.2 s when you have at least 50 Fervor Rating, stacking up to 10 time(s)
110 - 110 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed

+(150–300)% Gear Physical Damage
+(30–35)% Attack Critical Strike Rating for this gear
+(40–50)% Attack Speed when performing Multistrikes
Gains 1 stacks of Meditate per second while standing still
Upon reaching the cap of Meditate, Critical Strikes can lose no more than 10 Fervor Rating, with an interval of 3 s

You're late, but not too late.
50 - 50 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed

Adds (15–17) - (23–25) Physical Damage to the gear
+(10–15)% gear Attack Speed
Have Fervor
+(3–4)% Projectile Damage for every point of Fervor Rating

"May you conquer everything in your path as it does!"
+1777 Gear Armor

+(60–220) Max Life
Fervor gains an additional base effect: +1% Skill Area for every 3 Fervor Rating
Fervor gains an additional base effect: +3% additional Attack and Ailment Damage for every 4 Fervor Rating
Consumes (10–12)% of current Life and Energy Shield per second while Fervor is active
Loses Fervor at Low Life

There's only one way to undo this chain of life and death.
+1615 gear Evasion

+(150–200) Max Life and Max Energy Shield
Fervor gains an additional base effect: +1% Movement Speed for every 5 points of Fervor Rating
+50% additional Fervor Duration
+(20–22)% Lightning Resistance

Followers tread along this path to endless slaughter.
+35 Max Life

+(500–1000) Armor and Evasion
<Random stat affix>
Have Fervor
Has (60–70) point(s) of fixed Fervor Rating
+1% additional damage per (2–3) Fervor Rating

Like dawn's first light-blinding in its glory, yet devoid of warmth.
Two-Handed Sword Circular Clearing
Upon reaching the cap of Meditate, Critical Strikes can lose no more than 10 Fervor Rating, with an interval of 3 s
Two-Handed Sword Circular Clearing Corroded
Upon reaching the cap of Meditate, Critical Strikes can lose no more than 8 Fervor Rating, with an interval of 3 s
+(3–4)% Projectile Damage for every point of Fervor Rating
Crossbow Ralph's Ambition Corroded
+(5–6)% Projectile Damage for every point of Fervor Rating
STR Gloves Ghost Slaughter
Fervor gains an additional base effect: +1% Skill Area for every 3 Fervor Rating
STR Gloves Ghost Slaughter
Fervor gains an additional base effect: +3% additional Attack and Ailment Damage for every 4 Fervor Rating
STR Gloves Ghost Slaughter Corroded
Fervor gains an additional base effect: +1% Skill Area for every 3 Fervor Rating
+(30–50)% Skill Area
STR Gloves Ghost Slaughter Corroded
Fervor gains an additional base effect: +1% additional Attack and Ailment Damage for every 1 Fervor Rating
STR Gloves Ghost Slaughter Corroded
Consumes all Fervor Rating when at Low Life. Restores 0.5% Life for every Fervor Rating consumed. Interval: 4s.
+1% additional damage per (2–3) Fervor Rating
Has 80 point(s) of fixed Fervor Rating
STR Boots Illusory Chimera Corroded
+3% additional damage per (5–6) Fervor Rating
STR Boots Illusory Chimera Corroded
Has 90 point(s) of fixed Fervor Rating
Fervor gains an additional base effect: +1% Movement Speed for every 5 points of Fervor Rating
DEX Boots Ralph's Footsteps Corroded
Fervor gains an additional base effect: +1% Movement Speed for every 5 points of Fervor Rating
+20% Fervor effect
Gains 3 points of Fervor Rating for Non-Critical Strikes
+7% damage for every (9–10) points of Fervor Rating
Ring Chaotic Ending Corroded
Gains 3 Fervor Rating on a Critical Strike
Ring Chaotic Ending Corroded
+(9–10)% damage for every (9–10) points of Fervor Rating
Has (60–70) point(s) of fixed Fervor Rating
+1% additional damage per (2–3) Fervor Rating
Belt Dawn Break Corroded
Has (70–77) point(s) of fixed Fervor Rating
Belt Dawn Break Corroded
+2% additional damage per 3 Fervor Rating
Non-Legendary Divinity Slate God of War
[Ambition]
+100% chance to gain 10 Fervor rating on hit
Gains Fervor when there are enemies Nearby
(Max Active Divinity: 1)
Non-Legendary Divinity Slate Shadowdancer
[Hair-trigger]
+2% additional damage of a skill for every 7 points of Fervor Rating when the skill is triggered
(Max Active Divinity: 1)
Non-Legendary Divinity Slate Shadowdancer
[Legendary Medium Talent]
+1% Movement Speed per 10 Fervor Rating
Non-Legendary Divinity Slate Ronin
[Centralize]
Gains additional Fervor Rating equal to 25% of the current Fervor Rating on hit. Cooldown: 0.3 s
Consumes half of current Fervor Rating when hit. -0.8% additional damage per 1 point consumed
(Max Active Divinity: 1)
Non-Legendary Divinity Slate Ranger
[Legendary Medium Talent]
0.5% Critical Strike Damage per Fervor Rating
Non-Legendary Divinity Slate
[Unmatched Valor]
Has 130 point(s) of fixed Fervor Rating
Belt Blending Rituals
+1% Movement Speed per 10 Fervor Rating
Belt Blending Rituals
[Ambition] +100% chance to gain 10 Fervor rating on hit
Gains Fervor when there are enemies Nearby
Belt Blending Rituals
[Centralize] Gains additional Fervor Rating equal to 25% of the current Fervor Rating on hit. Cooldown: 0.3 s
Consumes half of current Fervor Rating when hit. -0.8% additional damage per 1 point consumed
Ethereal Prism Random Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unmatched Valor] Has 130 point(s) of fixed Fervor Rating
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unmatched Valor] Has 130 point(s) of fixed Fervor Rating
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unmatched Valor] Has 130 point(s) of fixed Fervor Rating