Mana
Mana is used to cast skills. Skills cannot be cast when they cost more than the character's current Mana.
Max Mana.
Players have {%s:1} Max Mana by default.
Max Mana increases by {%s:2} for every level gained.
Mana Regeneration
Restores Mana over time.
Players regenerate {%s:1} Mana every second by default.
Players regenerate {%s:2}%% Mana every second by default.
Mana Instant Restoration
Instantly restores a certain amount of Mana.
Instantly restores a certain amount of Mana when the condition of the affix is satisfied. For example:
Restores 5 Mana on hit
Restores 1% Mana when using skills.
Prioritized Reduction of Mana
When taking damage, a certain percentage of the damage taken will be deducted from Mana instead. The player will take the remaining damage when they have insufficient Mana.
Low Mana
When a unit's current Mana ≤ {%s:1}%% of Max Mana, the Mana is regarded as low.
Full Mana
When a unit's current Mana ≥ {%s:1}%% of Max Mana, the Mana is regarded as full.