Penetrate

Penetrate
Horizontal Projectiles pass through the targets they hit, continuing along their original trajectory until reaching the Penetration limit.
Starfall Wasteland
Seething Spirit now only uses Ranged Attack Projectile Skills (except Channeled and Parabolic Skills)
Generates 15 Rage when using a Ranged Skill
+1 to Projectile Quantity, +1 Horizontal Projectile Jump(s), +1 Horizontal Projectile Penetration(s), +11% Projectile Size for Ranged Skills cast by Seething Spirit
33% chance for Ranged Skills cast by Seething Spirit to return after reaching their max range

Hero Trait Exclusive: Berserker Rehan | Seething Silhouette
Transmutation: Phantom Piercing
+2 to Shadow Quantity for this skill
Projectiles fired by this skill always Penetrate
20
Limited to swords, axes, hammers, cudgels, tin staffs, and unarmed

Main Stat:
Strength
Mana Cost
5
Cast Speed
5
Effectiveness of added damage
369%
Simple
Casts the skill and pummels the ground in front, dealing 369% Weapon Attack Damage on hit.
When pummeling, generates 3 auto-tracing Ember Projectiles, dealing 369% Weapon Attack Damage on hit.
When the skill consumes Demolisher Charge, Embers cause explosion on hit, dealing 369% Weapon Attack Damage.
Demolisher Charge additionally increases the skill's damage.
All of the skill's Physical Damage will be converted to Fire Damage.
Details
Pummel:
Deals 369% Weapon Attack Damage.
Ember Projectile:
Deals 369% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2
Projectiles fired by this skill cannot Penetrate, Jump, or Return
Explosion:
Deals 369% Weapon Attack Damage.
The skill gains Demolisher Charge once every 3s.
+215% additional Hit Damage when the skill consumes Demolisher Charge
Converts 100% of the skill's Physical Damage to Fire Damage
The pummel and explosion caused by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
Converts 100% of the skill's Physical Damage to Fire Damage
Projectile Quantity of this skill +2
+215% additional Hit Damage when the skill consumes Demolisher Charge
20
Limited to Ranged weapons

Main Stat:
Dexterity
Mana Cost
5
Cast Speed
1
Effectiveness of added damage
35%
Simple
Casts the skill and fires a Marked Arrow, dealing 35% Weapon Attack Damage on hit. The Marked Arrow has a chance to Mark the enemy.
When the Marked Arrow marks the enemy or hits a Marked enemy, channels down 5 Explosive Arrows around the enemy with each Explosive Arrow dealing 162% Weapon Attack Damage.
Details
Marked Arrow:
Deals 35% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
+100% chance for the Marked Arrows to Mark the enemy on hit
The Projectile is not affected by Projectile Quantity bonuses.
Projectiles fired by this skill cannot Jump or Penetrate
Explosive Arrow:
Deals 162% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +4
Converts 100% of the skill's Physical Damage to Fire Damage
The Explosive Arrows fired by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
+100% chance for the Marked Arrows to Mark the enemy on hit
Projectile Quantity of this skill +4
Converts 100% of the skill's Physical Damage to Fire Damage
Projectiles from this skill cannot Jump
Projectiles from this skill cannot Penetrate
20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
1.54
Effectiveness of added damage
156%
Simple
Casts this skill to fire 1 fireball forward, which explodes on hit, dealing 674-1011 Spell Fire Damage
On hit, the fireball forks into 3 small fireballs, each dealing 337-506 Spell Fire Damage on hit
Details
Fireball:
Deals 674-1011 Spell Fire damage.
The skill fires 1 Projectile in its base state.
Fireball Explosion:
Deals 674-1011 Spell Fire Damage.
Small Fireball:
Deals 337-506 SpellFire Damage.
+1 Penetration for the small fireballs split off from this skill
Small Fireballs launched by this skill cannot return or be Recalled
20
Limited to guns and cannons

Main Stat:
Dexterity
Mana Cost
5
Cast Speed
1
Effectiveness of added damage
393%
Simple
Casts the skill and fires 1 Electrifying Shot forward, dealing 393% Weapon Attack Damage.
The Electrifying Shot always Penetrates targets.
All of the skill's Physical Damage will be converted to Lightning Damage.
Details
Electrifying Shot:
Deals 393% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Converts 100% of the skill's Physical Damage to Lightning Damage
Projectiles from this skill always Penetrate
20
Limited to Ranged weapons

Main Stat:
Dexterity
Mana Cost
5
Cast Speed
1
Effectiveness of added damage
315%
Simple
Casts the skill and fires 1 Projectile forward, dealing 315% Weapon Attack Damage on hit and gaining Fervor and 5 Fervor Rating.
While Fervor is active, the skill 2 Projectile Penetration(s). For every 10 Fervor Rating, the skill deals more damage based on the distance between the character and the enemy, up to 4% additional damage to a distant enemy.
Details
Focused Shot:
Deals 315% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Gains Fervor when this skill hits
Gains 5 Fervor Rating when this skill hits
+2 Projectile Penetration(s) for the skill when having Fervor
For every 10 Fervor Rating, the skill's damage is additionall increased based on the distance between the character and the enemy, up to +4% additional damage to a distant enemy. This skill is affected by Fervor Effect
20
Main Stat:
Dexterity, Intelligence
Mana Cost
8
Cast Speed
1.25

Minion Skill: Aimed Shot
Simple
Casts the skill and summons 1 Spider Tank to the target spot.
No more Minions will be summoned by this skill after reaching its Max Minion Quantity.
Details
Spider Tank Summoning:
Summons 1 Spider Tank
This skill summons up to 4 Minions
+3% additional Spider Tank Damage for every Spider Tank summoned by this skill
Projectiles fired by the Minions summoned by this skill always Penetrate enemies when having at least 30 point(s) of Command
+2 Projectile Quantity for Minions summoned by this skill when having at least 10 Command
The max amount of Projectiles that can be fired by Minions summoned by this skill are 5
20
Limited to bows and crossbows

Main Stat:
Dexterity
Mana Cost
2
Cast Speed
1
Cooldown
1 s
Effectiveness of added damage
248%
Simple
Casts the skill and fires a Projectile forward, dealing 248% Weapon Attack Damage.
The Projectile vanishes after traveling for a fixed distance, then the character blinks to the location of the Projectile and gains a buff: +11% Movement Speed. Lasts for 2s or until another skill is used.
Projectiles fired by the skill always Penetrate targets but cannot return and are not affected by Projectile Quantity.
Details
Blink Arrow:
Deals 248% Weapon Attack Damage
When the Projectile vanishes, the character blinks to the location of the Projectile and gains a buff
Projectiles from this skill always Penetrate
75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed
Projectiles from this skill cannot return
Buff:
+30% Movement Speed
Loses the buff when casting another skill
Lasts 2s.
20
Limited to Bows, Crossbows, Firearms and Cannons

Main Stat:
Strength, Dexterity
Mana Cost
5
Cast Speed
1
Effectiveness of added damage
121%
Simple
Casts the skill and fires 1 Blazing Bomb forward, dealing 121% Weapon Attack Damage on hit.
The Blazing Bomb causes Blazing Explosion when penetrating enemies and deals 121% Weapon Attack Damage on hit.
The skill's damage increases additionally with the Projectile Penetrations.
All of the skill's Physical Damage will be converted to Fire Damage.
Details
Blazing Bomb:
Deals 121% Weapon Attack Damage.
The skill fires 1 Projectile in its base state
Blazing Explosion:
Deals 121% Weapon Attack Damage.
Projectiles and their explosion can hit the same enemy.
+2 Penetration for this skill
+7% additional damage dealt by this skill for every 1 Projectile Penetration(s) this skill has
Converts 100% of the skill's Physical Damage to Fire Damage
20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
1.25
Effectiveness of added damage
130%
Simple
Casts the skill to place 1 Ice Sentry at the target spot, who will throw Frost at enemies periodically, dealing 560-839 Spell Cold Damage.
When the Icy Sentry is within a certain area around the character, it deals 32% additional damage to Frozen enemies.
The Icy Sentry is not affected by Projectile Quantity bonuses.
Details
Frost Core:
Deals 560-839 SpellCold Damage.
Deals damage once every 1s.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
If you are within 10m from the Sentry placed by the skill, the Sentry deals +32% additional damage to Frozen enemies
+2 Penetration for this skill
Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
20
Main Stat:
Dexterity, Intelligence
Cast Speed
1.43
Effectiveness of added damage
67%
Simple
Casts the skill and fires 1 Projectile forward, dealing Attack Physical Damage equal to 67% Base Damage. The Projectile Penetrates 2 times.
Details
Aimed Shot:
Deals Attack Physical Damage equal to 67% Base Damage
+2 Penetration for this skill
20
Main Stat:
Dexterity, Intelligence
Cast Speed
1.25
Effectiveness of added damage
189%
Simple
Casts the skill and fires a Projectile forward, dealing Attack Physical Damage equal to 189% of Base Damage. The Projectile always Penetrates and tracks the enemy. Projectile Quantity bonuses do not increase the skill's Projectile Quantity but additionally increase this skill's damage and enlarge Projectiles.
Details
Thunderlight Arrow:
Deals Attack Physical Damage equal to 189% of Base Damage.
When at Stage 3 or higher, +1 Base Projectile Quantity for this skill
+5% additional Damage for every +1 Projectile Quantity of this skill
Projectiles from this skill always Penetrate
The Projectiles fired by this skill can hit the same enemy.
The Shotgun Effect falloff coefficient of this skill is 70%.
The Projectile Quantity of this skill is not affected by Projectile Quantity bonuses.
20
Main Stat:
Dexterity, Intelligence
Cast Speed
0.67
Cooldown
8 s
Effectiveness of added damage
301%
Simple
Casts the skill and fires a lightning bolt forward. The lightning bolt does not deal damage. As the lightning bolt travels, it unleashes a Chain of Lightning every 0.25s at up to 8 Nearby enemies, dealing 301% Base Damage as Attack Physical damage. Projectile Quantity bonuses do not increase the skill's Projectile Quantity but increase the number of enemies targeted by Chain of Lightning.
Lightning bolts always Penetrate.
Details
Lightning Bolt:
Unleashes a Chain of Lightning every 0.25s at up to 8 Nearby enemies.
Projectile Quantity bonuses increase the number of enemies targeted by Chain of Lightning.
Projectile Quantity does not increase.
Projectiles from this skill always Penetrate
This skill's Projectile Speed bonus is fixed at 0
Chain of Lightning:
Deals Attack Physical Damage equal to 301% of Base Damage
20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
1
Cooldown
0.1 s
Effectiveness of added damage
99%
Simple
Casts the skill and fires 1 Projectile that always Penetrates in the target direction, dealing 400-667 Spell Physical Damage. The Projectile deals damage once every 0.25s and stops on the spot after traveling a fixed distance or hitting an Elite.
After casting this skill, casting it again will recall the Projectile that has been fired, but that cast is not deemed to have been cast again.
Projectiles can only be fired again after all previous Projectiles have been recalled. Projectiles will be automatically recalled after 5s. If a Projectile is more than 40m away from the character, the Projectile will be forcibly removed and won't need to be recalled.
The Projectiles fired by this skill can hit the same enemy.
Details
Whirlwind Blade:
Deals 400-667 Spell Physical Damage.
This skill fires 1 Projectile in its base state.
It deals damage once every 0.25s.
Projectiles from this skill always Penetrate

Projectiles will be automatically recovered after 5 s.
The Projectiles shot by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 75%.
20
Main Stat:
Strength, Intelligence
Mana Cost
8
Cast Speed
1.25
Cooldown
4 s

Simple
Casts this skill and summons 1 Dwarven Automaton to the target spot
No more Minions will be summoned by this skill after reaching its Max Minion Quantity.
Details
Summon Dwarven Automaton:
Summons 1 Dwarven Automaton
This skill summons up to 4 Minions
+1 Horizontal Projectile Penetration(s) for Minions summoned by this skill for every 10 Command
Converts 100% of Physical Damage dealt by Minions summoned by this skill to Fire Damage
<Random Module-Related Affix>
<Random Module-Related Affix>
20
Main Stat:
Intelligence
Cast Speed
1
Cooldown
2 s
Effectiveness of added damage
94%
Simple
Casts the skill and fires 1 Projectile forward, dealing Attack Physical Damage equal to 67% Base Damage. The Projectile Penetrates 2 times.
Details
Aimed Shot:
Deals Attack Physical Damage equal to 67% Base Damage
+2 Penetration for this skill
20
Main Stat:
Dexterity, Intelligence
Cast Speed
0.91
Effectiveness of added damage
75%
Simple
Casts this skill and fires 5 Projectile(s) at the target, dealing Attack Physical Damage equal to 75% of Base Damage on hit.
Details
Spikeburst:
Deals Attack Physical Damage equal to 75% of Base Damage
Projectiles from this skill always Penetrate
The Projectiles fired by this skill are not affected by Projectile Quantity bonuses.
The Projectiles fired by this skill can hit the same enemy.
This skill's Shotgun Effect falloff coefficient is 64%
20
Main Stat:
Intelligence
Cast Speed
1
Effectiveness of added damage
45%
Simple
Casts the skill and fires 1 Projectile forward, dealing Attack Physical Damage equal to 67% Base Damage. The Projectile Penetrates 2 times.
Details
Aimed Shot:
Deals Attack Physical Damage equal to 67% Base Damage
+2 Penetration for this skill
20
Main Stat:
Strength, Intelligence
Mana Cost
8
Cast Speed
1.25
Cooldown
4 s

Simple
Casts this skill and summons 1 Dwarven Automaton to the target spot
No more Minions will be summoned by this skill after reaching its Max Minion Quantity.
Details
Summon Dwarven Automaton:
Summons 1 Dwarven Automaton
This skill summons up to 4 Minions
+1 Horizontal Projectile Penetration(s) for Minions summoned by this skill for every 10 Command
Converts 100% of Physical Damage dealt by Minions summoned by this skill to Fire Damage
<Random Module-Related Ultimate Affix>
<Random Module-Related Ultimate Affix>
<Random Module-Related Ultimate Affix>
20
Main Stat:
Strength, Intelligence
Mana Cost
8
Cast Speed
1.25
Cooldown
4 s

Simple
Casts this skill and summons 1 Dwarven Automaton to the target spot
No more Minions will be summoned by this skill after reaching its Max Minion Quantity.
Details
Summon Dwarven Automaton:
Summons 1 Dwarven Automaton
This skill summons up to 4 Minions
+1 Horizontal Projectile Penetration(s) for Minions summoned by this skill for every 10 Command
Converts 100% of Physical Damage dealt by Minions summoned by this skill to Fire Damage
<Random Module-Related Affix>
20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
1.54
Effectiveness of added damage
155%
Simple
Casts this skill to fire 1 projectile traveling in an arc, exploding upon landing to deal 629-1048 Spell Physical Damage
The first projectile explodes at the targeted location, while remaining projectiles are randomly distributed within a certain area around the targeted location. The farther the targeted distance, the smaller the distribution area, and vice versa
Multiple projectiles can hit the same enemy. This skill's Shotgun Effect falloff coefficient is 80%
Details
Psionic Missile:
Deals 629-1048 Spell Physical Damage
This skill's Shotgun Effect falloff coefficient is 80%
Projectiles of this skill cannot Penetrate, Jump, Return, or Recall
20
Main Stat:
Dexterity, Intelligence
Mana Cost
8
Cast Speed
1.25
Effectiveness of added damage
212%
Simple
Casts this skill to launch an electric spear forward, dealing 114-2175 Spell Lightning Damage. The spear forks into 2 Secondary Projectile(s) upon hitting an enemy or reaching max distance
Projectile Quantity affects the number of forked projectiles instead of the number of electric spears
The electric spear can fork up to 2 time(s) in total
Details
Forking Thunder:
Deals 114-2175 Spell Lightning Damage
Electric spear forks up to 2 time(s)
Forks into 2 projectile(s) by default
Bonuses to Projectile Quantity apply to the number of Secondary Projectiles for each fork, up to +6
+4 Penetration for this skill
Secondary Projectiles launched by this skill cannot return or be Recalled.
20
Limited to Wands, Staffs, Canes, Scepters, and Swords

Main Stat:
Intelligence, Dexterity
Mana Cost
8
Cast Speed
1.25
Effectiveness of added damage
72%
Simple
Casts this skill to slash forward with a Moonblade that always Penetrates targets, dealing 292-487 Spell Physical Damage. On hit, the Moonblade forks into 1-7 Secondary Moonblades that always Penetrate targets and continuously track enemies, dealing 146-244 Spell Physical Damage
Each Moonblade forks up to 1 time(s)
Details
Moonblade:
Deals 292-487 Spell Physical Damage
Forks into 1-7 Projectile(s) on hit
Moonblade forks up to 1 time(s)
Secondary Moonblade:
Deals 146-244 Spell Physical Damage
Projectiles from this skill always Penetrate
+15% Projectile Size for this skill for every +1 Projectile Quantity
+25% to the percentage of additional Skill Area gained from the Projectile Size of Secondary Moonblades launched by this skill
Secondary Moonblades launched by this skill cannot return or be Recalled
20
Mana Cost Multiplier
110.0%
Simple
Supports Horizontal Projectile Skills.
+4 Horizontal Projectile Penetration(s) of the supported skill
+15% additional damage for the supported skill
+4 Horizontal Projectile Penetration(s) of the supported skill
+15% additional damage for the supported skill
5
Mana Cost Multiplier
110.0%
Simple
Supports Burning Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill now has a 1 s cooldown
The supported skill no longer causes explosions on hit
The supported skill's Projectiles leave behind them a trail of fire that Ignites enemies in the trail once every 0.06 s
Projectiles from the supported skill always Penetrate
The supported skill now has a 1 s cooldown\nThe supported skill no longer causes explosions on hit\nThe supported skill's Projectiles leave behind them a trail of fire that Ignites enemies in the trail once every 0.06 s
Projectiles from the supported skill always Penetrate
+(12–14)% additional damage for the supported skill
5
Mana Cost Multiplier
110.0%
Simple
Supports Hammer of Ash.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Projectiles always Penetrate their targets and cause 2 additional explosion(s)
The supported skill's Projectiles always Penetrate their targets and cause 2 additional explosion(s)
(-18.0–-17.0)% additional damage for the supported skill
5
Mana Cost Multiplier
110.0%
Simple
Supports Frost Spike.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Icy Blades launched by the supported skill also deal damage to enemies hit by Thrust, and the Icy Blades have a 30% Shotgun Effect
+2 Horizontal Projectile Penetration(s) of the supported skill
Icy Blades launched by the supported skill also deal damage to enemies hit by Thrust, and the Icy Blades have a 30% Shotgun Effect
+2 Horizontal Projectile Penetration(s) of the supported skill
(-60.5–-60.0)% additional damage for the supported skill
5
Mana Cost Multiplier
110.0%
Simple
Supports Homing Frost Bolt
This skill can only be installed in the third Support Skill Slot of each Active Skill
+20% additional damage for the supported skill
+2 Penetration(s) for the supported skill when having at least 6 unfired Frost Bolt(s)
+2 Penetration(s) for the supported skill when having at least 6 unfired Frost Bolt(s)
+(23–25)% additional damage for the supported skill when having at least 6 unfired Frost Bolt(s)
5
Mana Cost Multiplier
110.0%
Simple
Supports Homing Frost Bolt
This skill can only be installed in the fifth Support Skill Slot of each Active Skill
+20% additional damage for the supported skill
+80 Critical Strike Rating against Frozen enemies for the supported skill
There is a 25% chance for the supported skill to release a nova of secondary Icy Blades centered around the target that always Penetrate upon defeating Frost-Sealed enemies or hitting Frost-Sealed Elites
Secondary Icy Blades cannot return or be Recalled
+80 Critical Strike Rating against Frozen enemies for the supported skill
There is a 25% chance for the supported skill to release a nova of secondary Icy Blades centered around the target that always Penetrate upon defeating Frost-Sealed enemies or hitting Frost-Sealed Elites\nSecondary Icy Blades cannot return or be Recalled
The supported skill deals +(16–18)% additional damage to Frozen enemies
20
Cast Speed
1.54
Simple
Deals 50-50 Spell Fire Damage.
+1 Penetration for the small fireballs split off from this skill
Gains a type of Elemental Resonance when inflicting Ignite, landing a Critical Strike with Lightning Damage, or inflicting Cold Infiltration
While having 3 types of Elemental Resonance, inflicts Elemental Infiltration when this skill hits
+1 Penetration for the small fireballs split off from this skill
Gains a type of Elemental Resonance when inflicting Ignite, landing a Critical Strike with Lightning Damage, or inflicting Cold Infiltration
While having 3 types of Elemental Resonance, inflicts Elemental Infiltration when this skill hits
20
Cast Speed
1.54
Simple
Deals 50-50 Spell Fire Damage.
+1 Penetration for the small fireballs split off from this skill
Gains a type of Elemental Resonance when inflicting Ignite, landing a Critical Strike with Lightning Damage, or inflicting Cold Infiltration
While having 3 types of Elemental Resonance, inflicts Elemental Infiltration when this skill hits
+1 Penetration for the small fireballs split off from this skill
Gains a type of Elemental Resonance when inflicting Ignite, landing a Critical Strike with Lightning Damage, or inflicting Cold Infiltration
While having 3 types of Elemental Resonance, inflicts Elemental Infiltration when this skill hits
<Random Support Skill>
20
Cast Speed
1.54
Simple
Deals 50-50 Spell Fire Damage.
+1 Penetration for the small fireballs split off from this skill
Gains a type of Elemental Resonance when inflicting Ignite, landing a Critical Strike with Lightning Damage, or inflicting Cold Infiltration
While having 3 types of Elemental Resonance, inflicts Elemental Infiltration when this skill hits
+1 Penetration for the small fireballs split off from this skill
Gains a type of Elemental Resonance when inflicting Ignite, landing a Critical Strike with Lightning Damage, or inflicting Cold Infiltration
While having 3 types of Elemental Resonance, inflicts Elemental Infiltration when this skill hits
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed

Adds (25–30) - (40–52) Physical Damage to the gear
+(20–25)% gear Attack Speed
Projectile Quantity +1
+2 Horizontal Projectile Penetration(s) while Blur is not active
+2 Jump(s) when Blur is active

Dodge led the surviving defeated soldiers to hide in the Lost City. There he flaunted his powers as a general of the empire and extended his evil claws to innocent civilians.
UINanfashi311
Require lv 60
Level 5
-50% additional Cast Speed for Clockwork Core while Stasis Vault is active
Projectiles track enemies within the range of Stasis Vault when Recalled
+ 1 to Max Recall Count for every + 1 Jump(s) the skills supported by Clockwork Core have, up to + 2
+ 45% additional damage for Recalled Projectiles for the skill supported by Clockwork Core for every + 1 Penetration(s) it has, up to + 180%
Bow Base Affix
+2 Horizontal Projectile Penetration(s)
Crossbow Base Affix
+2 Horizontal Projectile Penetration(s)
Musket Base Affix
+2 Horizontal Projectile Penetration(s)
+2 Horizontal Projectile Penetration(s) while Blur is not active
Claw Eternal Moon Corroded
+3 Horizontal Projectile Penetration(s) while Blur is not active
Soul Candle Negative Affix
-3 Horizontal Projectile Penetration(s)
Non-Legendary Divinity Slate Marksman
[Legendary Medium Talent]
+2 Horizontal Projectile Penetration(s)
Non-Legendary Divinity Slate
[Sweeping Fury]
On hit, Main Ranged Horizontal Projectile Skills have a 100% chance to cast an additional Main Skill, whose projectiles fire in a ring and deal -60% additional damage. Interval: 0.03s. Does not affect Sentry Skills, Vertical Skills, and Channeled Skills.
Projectile Quantity Upper limit: 5
+2 Horizontal Projectile Penetration(s)
Ethereal Prism Random Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Sweeping Fury] On hit, Main Ranged Horizontal Projectile Skills have a 100% chance to cast an additional Main Skill, whose projectiles fire in a ring and deal -60% additional damage. Interval: 0.03s. Does not affect Sentry Skills, Vertical Skills, and Channeled Skills.
Projectile Quantity Upper limit: 5
+2 Horizontal Projectile Penetration(s)
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Sweeping Fury] On hit, Main Ranged Horizontal Projectile Skills have a 100% chance to cast an additional Main Skill, whose projectiles fire in a ring and deal -60% additional damage. Interval: 0.03s. Does not affect Sentry Skills, Vertical Skills, and Channeled Skills.
Projectile Quantity Upper limit: 5
+2 Horizontal Projectile Penetration(s)
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Sweeping Fury] On hit, Main Ranged Horizontal Projectile Skills have a 100% chance to cast an additional Main Skill, whose projectiles fire in a ring and deal -60% additional damage. Interval: 0.03s. Does not affect Sentry Skills, Vertical Skills, and Channeled Skills.
Projectile Quantity Upper limit: 5
+2 Horizontal Projectile Penetration(s)
Memory Revival Special Random Affix
[Starfall Wasteland] Seething Spirit now only uses Ranged Attack Projectile Skills (except Channeled and Parabolic Skills)
Generates 15 Rage when using a Ranged Skill
+1 to Projectile Quantity, +1 Horizontal Projectile Jump(s), +1 Horizontal Projectile Penetration(s), +11% Projectile Size for Ranged Skills cast by Seething Spirit
33% chance for Ranged Skills cast by Seething Spirit to return after reaching their max range

Hero Trait Exclusive: Berserker Rehan | Seething Silhouette