Artificial Moon
Artificial Moon
Additional affixes granted upon reaching the max Base Trait level
Require lv 1
Level 5
When not in the Berserk state, each Melee Attack Skill generates 10 Rage
When not in the Berserk state, each stack of Melee Attack Skill channeled generates 5Rage
0.22% additional damage and 0.1% Movement Speed for every 1Rage you have
EnterBerserk automatically at Max Rage
WhileBerserk is active, 15 Rage is consumed per second
Attacks triggerBurst once on hit while Berserk is active. Cooldown: 0.3 s
3.7% additionalBurst Damage per 1 levels
Artificial Moon:
1.5% Burst Cooldown Recovery Speed for every 10Rage
When not in the Berserk state, each stack of Melee Attack Skill channeled generates 5
0.22% additional damage and 0.1% Movement Speed for every 1
Enter
While
Attacks trigger
3.7% additional
1.5% Burst Cooldown Recovery Speed for every 10
Require lv 1
Level 5
When not in the Berserk state, each Melee Attack Skill generates 10 Rage
+1% Attack Speed for every 5Rage
EnterBerserk automatically at Max Rage
+20% Movement Speed whileBerserk is active
Gains bonuses twice the MaxRage while Berserk is active
WhileBerserk is active, 10 Rage is consumed per second
Casting Melee Attack Skills no longer generatesRage and consumes 10 points of Rage instead while Berserk is active. The mode ends when Rage runs out
+45% Skill Area whileBerserk is active
+34% additional damage whileBerserk is active
Artificial Moon:
+1% chance to deal Double Damage every 5 points ofRage you have
+1% Attack Speed for every 5
Enter
+20% Movement Speed while
Gains bonuses twice the Max
While
Casting Melee Attack Skills no longer generates
+45% Skill Area while
+34% additional damage while
+1% chance to deal Double Damage every 5 points of
Require lv 1
Level 5
Projectile Skills consume ammo
+63% additional Projectile Damage when consuming ammo
+6 initial magazine capacity
Click the Trait Skill toreload the magazine. Base reloading time is 0.6 s
Projectile Skills are unavailable whilereloading
150% of the max bonus to Attack Speed or Cast Speed is also applied toReload Speed
Whilereloading , +45% Movement Speed
Always auto-reloading ammo; Reloading can be interrupted.
Artificial Moon:
+20% chance toReload Special Ammo . +20% Magic Shot Duration
+63% additional Projectile Damage when consuming ammo
+6 initial magazine capacity
Click the Trait Skill to
Projectile Skills are unavailable while
150% of the max bonus to Attack Speed or Cast Speed is also applied to
While
Always auto-
+20% chance to
Require lv 1
Level 5
Projectile Skills consume ammo
+12 initial magazine capacity
Always auto-reload ammo, reloading 2 ammo each time. Reload Time: 0.6 s
Projectile Skills can be cast while reloading, but will interrupt the reloading process
+82% additional damage when consuming ammo
Projectile Quantity +2
Artificial Moon:
Main Skill is supported by Lv. 1 Multiple Projectiles
+12 initial magazine capacity
Always auto-reload ammo, reloading 2 ammo each time. Reload Time: 0.6 s
Projectile Skills can be cast while reloading, but will interrupt the reloading process
+82% additional damage when consuming ammo
Projectile Quantity +2
Main Skill is supported by Lv. 1 Multiple Projectiles
Require lv 1
Level 5
Projectile Skills consume ammo
+6 initial Magazine Capacity
Basereloading time is 0.8 s
Projectile Quantity +2
For every +1 Projectile Quantity or +1 Split Quantity, +3 Magazine Capacity (excludes the Projectile Quantity and Split Quantity provided by the skill itself and linked Support Skills)
+38% additional damage
Artificial Moon:
+50% Heat Up Effect
+6 initial Magazine Capacity
Base
Projectile Quantity +2
For every +1 Projectile Quantity or +1 Split Quantity, +3 Magazine Capacity (excludes the Projectile Quantity and Split Quantity provided by the skill itself and linked Support Skills)
+38% additional damage
+50% Heat Up Effect
Require lv 1
Level 5
+26% Movement Speed
Gains 1 stack ofStalker for every 1 m of movement
YourMultistrike Count will not be interrupted during Stalker
+20% additional Attack Damage
Artificial Moon:
WhileStalker is active, marks all enemies within +8 m. +30% Mark Effect
Gains 1 stack of
Your
+20% additional Attack Damage
While
Require lv 1
Level 5
Start moving or click a Trait Skill to gain 1 Electrify stack for every 3 m of movement made within the next 1 s, up to 3 stack(s). Lasts for 10 s. Electrify is affected by Skill Effect Duration
Click the Trait Skill again to reset the effect
WhenElectrify is owned, triggers Feline Figure on up to 3 enemy(ies) within 10 m. Cooldown: 0.4 s. Can only be triggered once on each enemy
For every 1 stack(s) ofElectrify , Feline Figure inflicts 1 stack(s) of Numbed on enemies within the area
+68% additionalNumbed Effect
Artificial Moon:
+15% Movement Speed if you have inflictedNumbed recently
Click the Trait Skill again to reset the effect
When
For every 1 stack(s) of
+68% additional
+15% Movement Speed if you have inflicted
Require lv 1
Level 5
Gains Incisive after casting Vendetta
100% of the bonuses to Skill Area is also applied toVendetta , up to 200%
+25% additional Attack Damage for skills triggered byVendetta
Artificial Moon:
+20%Vendetta Skill Area. +10% additional Attack Damage for skills triggered by Vendetta
100% of the bonuses to Skill Area is also applied to
+25% additional Attack Damage for skills triggered by
+20%
Replace the skill in the third slot with Vendetta
Require lv 1
Level 5
Projectile Quantity +2
When using a Non-channeling or Non-Sentry Main Attack Projectile Skill, throw 2 bombs instead
The bomb automatically detonates 1s after landing, firing Projectiles in all directions
There can be up to 10 undetonated bombs at the same time. Exceeding the limit will detonate the bomb that landed first
Base Bomb Throwing Speed is 1 time per second.
100% of the bonus and additional bonus to Attack Speed is also applied to Bomb Throwing Speed
+20% additional Bomb Damage
Artificial Moon:
Continuously inflicts enemies within 10 m of the bomb withParalysis and Slow
When using a Non-channeling or Non-Sentry Main Attack Projectile Skill, throw 2 bombs instead
The bomb automatically detonates 1s after landing, firing Projectiles in all directions
There can be up to 10 undetonated bombs at the same time. Exceeding the limit will detonate the bomb that landed first
Base Bomb Throwing Speed is 1 time per second.
100% of the bonus and additional bonus to Attack Speed is also applied to Bomb Throwing Speed
+20% additional Bomb Damage
Continuously inflicts enemies within 10 m of the bomb with
Require lv 1
Level 5
+1 Max Spell Burst
Gains 2 Inspiration Machines that can be powered by Whimsy Essence and Ingenuity Essence respectively. Starts with 0 Whimsy Essence and Ingenuity Essence with an upper limit of 100. Restores 20 Whimsy Essence per second
When Whimsy Essence reaches 100, dealing Spell Damage to an enemy causes Inspiration Machines to use aWhimsy Explosion , inflicting Whimsy Signal on affected enemies
When Ingenuity Essence reaches 100, clicking the Trait Skill causes Inspiration Machines to useIngenuity Overload
Bing's ingenious ideas allow him to possess more Traits. In addition to Base Traits, an additional Trait can be selected at each level threshold.
+20% additional Spell Damage
Artificial Moon:
Gains 2 Inspiration Machines that can be powered by Whimsy Essence and Ingenuity Essence respectively. Starts with 0 Whimsy Essence and Ingenuity Essence with an upper limit of 100. Restores 20 Whimsy Essence per second
When Whimsy Essence reaches 100, dealing Spell Damage to an enemy causes Inspiration Machines to use a
When Ingenuity Essence reaches 100, clicking the Trait Skill causes Inspiration Machines to use
Bing's ingenious ideas allow him to possess more Traits. In addition to Base Traits, an additional Trait can be selected at each level threshold.
+20% additional Spell Damage
+1 to Non-Base Hero Trait Level
Require lv 1
Level 5
Click the Trait Skill to unleash Purgatory .
Purgatory has an initial radius of 8 m, lasts for 5 s, and has a cooldown of 8 s
Purgatory's upper limit becomes 1 . Purgatory follows the player while it is active
Attempts to auto-castPurgatory when you are not in Purgatory and enemies are present within 15m. Interval: 1s
+76% additional damage taken by enemies within the range ofPurgatory
Artificial Moon:
Converts 30% of Cold and Lightning Damage taken to Fire Damage
Attempts to auto-cast
+76% additional damage taken by enemies within the range of
Converts 30% of Cold and Lightning Damage taken to Fire Damage
Require lv 1
Level 5
When dealing Cold Damage, triggers Cold Pulse at the enemy's location. Interval: 4 s
InflictsFrostbite when Cold Pulse hits an enemy
+44% additional Cold Damage for you and your Minions for 6 s whenCold Pulse hits an enemy
Artificial Moon:
+10 MaxFrostbite Rating and +50% additional Cold Pulse Skill Area
Inflicts
+44% additional Cold Damage for you and your Minions for 6 s when
+10 Max
Require lv 1
Level 5
Enters Frostfire Rampage after casting Fire or Cold Skills 5 time(s)
+33% additional Fire Damage and Cold Damage during Frostfire Rampage
Frostfire Rampage lasts for 5 s and has a cooldown of 10 s
Artificial Moon:
+100% additional Cooldown Recovery Speed for Frostfire Rampage
+33% additional Fire Damage and Cold Damage during Frostfire Rampage
Frostfire Rampage lasts for 5 s and has a cooldown of 10 s
+100% additional Cooldown Recovery Speed for Frostfire Rampage
Require lv 1
Level 5
Gain a Divine Blessing every 2s in the following order: Focus Blessing - Agility Blessing - Tenacity Blessing
Click the Trait Skill to castGod's Boon
God's Boon : Consumes all Focus Blessings to grant self God's Boon . Cooldown: 15 s
+52% additional damage ifGod's Boon consumes max stacks of Focus Blessing . Lasts for 10 s
Automatically try to useGod's Boon when Focus Blessing is at max stacks
Artificial Moon:
+10% Skill Area for each stack ofFocus Blessing consumed by God's Boon . Lasts for +10 s. Stacks up to 5 time(s)
Click the Trait Skill to cast
+52% additional damage if
Automatically try to use
+10% Skill Area for each stack of
Require lv 1
Level 5
Gain a Divine Blessing every 2s in the following order: Focus Blessing - Agility Blessing - Tenacity Blessing
Click the Trait Skill to useDivine Realm on the closest enemy for 8 s. Cooldown: 8 s
+6% additional damage for every stack of Blessing when theDivine Realm is active. Stacks up to 8 time(s)
Converts allTenacity Blessing to Agility Blessing when outside the Divine Realm
Converts allAgility Blessing to Tenacity Blessing when within the Divine Realm
The increase/decrease of maxTenacity Blessing stacks is also applied to Agility Blessing when you're outside of the Divine Realm .
The increase/decrease of maxAgility Blessing stacks is also applied to Tenacity Blessing when you're within the Divine Realm .
Artificial Moon:
+1% additional damage for every stack ofTenacity Blessing or Agility Blessing . Stacks up to 15% time(s)
Click the Trait Skill to use
+6% additional damage for every stack of Blessing when the
Converts all
Converts all
The increase/decrease of max
The increase/decrease of max
+1% additional damage for every stack of
Require lv 1
Level 5
Gain a Divine Blessing every 2s in the following order: Focus Blessing - Agility Blessing - Tenacity Blessing
Click the Trait Skill to inflictDesecration on the enemy with the highest rarity within 15m. Cooldown: 5s. Inflicts one-third of the max stacks each time (rounded up)
Converts the effects of affixes that increase MaxBlessings Stacks into effects that reduce Max Blessings Stacks and increase Max Desecration Stacks. Increases Max Desecration Stacks by up to 4 for each type of Blessings
Triggers the Trait Skill and ignores its cooldown when gaining anyBlessing . Interval: 0.3s
+20% additional Erosion Damage
Artificial Moon:
Converts 30% of Physical Damage taken to Erosion Damage
Click the Trait Skill to inflict
Converts the effects of affixes that increase Max
Triggers the Trait Skill and ignores its cooldown when gaining any
+20% additional Erosion Damage
Converts 30% of Physical Damage taken to Erosion Damage
Require lv 1
Level 5
Own Spacetime Illusion
TheSpacetime Illusion uses your Main Skill once every 1.5 s. The Spacetime Illusion 's castings are considered your castings
While havingSpacetime Illusion , click the Trait Skill to recall Spacetime Illusion
+20% additional Spell Damage
Artificial Moon:
1.5% Cooldown Recovery Speed every time you or theSpacetime Illusion casts a skill. Lasts for 8 s. Stacks up to 10 time(s)
The
While having
+20% additional Spell Damage
1.5% Cooldown Recovery Speed every time you or the
Require lv 1
Level 5
Clicking the Trait Skill or dealing Damage Over Time to an enemy casts Twisted Spacetime . Interval: 2 s. Lasts for 6 s
WhileTwisted Spacetime is active, cast Twisted Spacetime again to move it and extend its Duration by 2
Records 50% of Damage Over Time, Reaping Damage, and Additional Damage dealt to enemies whileTwisted Spacetime is active
After moving,Twisted Spacetime inflicts Turbulence on enemies within, having them share the damage it records equally and clearing the records
Artificial Moon:
+25% additionalSpacetime Turbulence Duration
While
Records 50% of Damage Over Time, Reaping Damage, and Additional Damage dealt to enemies while
After moving,
+25% additional
Require lv 1
Level 5
Within 4 s after a Summon Skill is cast, all your Minions will gain Overload . Cooldown: 12 s
Overload grants +60% additional damage
The Effect and Duration ofOverload are refreshed when a Minion that already has Overload gains Overload again
+22% additional damage when Minions haveOverload
Artificial Moon:
+30%Overload Duration
The cooldown of Modularization Skills is reduced to 0.1s
The Effect and Duration of
+22% additional damage when Minions have
+30%
The cooldown of Modularization Skills is reduced to 0.1s
Require lv 1
Level 5
Allows you to click the Trait Skill to gain Charge Calling for 6 s. Cooldown: 6 s
During Charge Calling, Synthetic Troop Minions summoned at a time +1 . All Synthetic Troop Minions will activate Self-Destruct Protocol and Charge at the enemy in the next 1 s, self-destructing upon colliding with an enemy or being defeated to deal Physical Attack Damage to enemies within the area
+44% additional Self-Destruct Damage triggered bySelf-Destruct Protocol
Artificial Moon:
+12% additional Minion Damage if any Mechanical Part is picked up recently. +40% Skill Area forSelf-Destruct Protocol
During Charge Calling, Synthetic Troop Minions summoned at a time +1 . All Synthetic Troop Minions will activate Self-Destruct Protocol and Charge at the enemy in the next 1 s, self-destructing upon colliding with an enemy or being defeated to deal Physical Attack Damage to enemies within the area
+44% additional Self-Destruct Damage triggered by
+12% additional Minion Damage if any Mechanical Part is picked up recently. +40% Skill Area for
Require lv 1
Level 5
+30% Attack and Spell Block Chance
Restores 4Murderous Intent per second
Restores 10Murderous Intent when Blocking
When having at least 15 Murderous Intent, you can cast the Trait Skill and consume 15Murderous Intent to create a Holy Domain centered around you and pull enemies within 8 m inside
While inside theHoly Domain , +44% additional damage
Artificial Moon:
For every 10Murderous Intent you currently have, +2% Holy Domain radius and +1% Attack and Spell Block Chance
Restores 4
Restores 10
When having at least 15 Murderous Intent, you can cast the Trait Skill and consume 15
While inside the
For every 10
Require lv 1
Level 5
Gains Mystic Mercury
WhileMystic Mercury is active, using non-Channeled Attack Skills grants Mercury Pts
Upon reaching max Mercury Pts,Mystic Mercury becomes Realm of Mercury . Realm of Mercury consumes 30 Mercury Pts every second. When Mercury Pt is 0, Realm of Mercury becomes Mystic Mercury again
Mana can only be consumed byMystic Mercury . At the same time, Mana can only be restored by Realm of Mercury
Bonus and additional bonus to Spell Damage and also apply to Attack Damage
+20% additional Spell Damage
Artificial Moon:
WhileRealm of Mercury exists, +2% additional Attack Speed for every Mercury Baptism cast, lasts for 8 s, up to 4 stack(s) (multiplies)
While
Upon reaching max Mercury Pts,
Mana can only be consumed by
Bonus and additional bonus to Spell Damage and also apply to Attack Damage
+20% additional Spell Damage
While
Require lv 1
Level 5
When a Spirit Magus Skill is set as an Active Skill, casting the Active Skill is considered as casting the Trait Skill as well
Grants 4 stack(s) ofNourishment to all Spirit Magi when using Trait Skills. Cooldown: 5 s
Within 1 s of Spirit Magi gainingNourishment , if there are no enemies within 5 m, +70% Movement Speed
When a Spirit Magus casts a skill, +30% chance for it to lose 1 stack ofNourishment
For every stack ofNourishment a Spirit Magus has, when it uses a skill, +8% chance for it to lose a stack of Nourishment
Nourishment : When using a skill, +30% additional damage dealt by this skill. Lasts 15 s and stacks up to 10 time(s).
100% of your Empower Skill Effect bonus is also applied to Spirit Magi'sNourishment
+20% additional Minion Damage
Artificial Moon:
Grant 1 additional stack ofNourishment to all Spirit Magi when casting a Trait Skill
Grants 4 stack(s) of
Within 1 s of Spirit Magi gaining
When a Spirit Magus casts a skill, +30% chance for it to lose 1 stack of
For every stack of
100% of your Empower Skill Effect bonus is also applied to Spirit Magi's
+20% additional Minion Damage
Grant 1 additional stack of
Spirit Magus Skills can be equipped to Active Skill slots
Require lv 1
Level 5
When a Spirit Magus Skill is set as an Active Skill, casting the Active Skill is considered as casting the Trait Skill as well
Merges with Spirit Magi after casting the Trait Skill, entering the Vigilant state. Merged Spirit Magi gain 5 stack(s) of Breeze . Casting the Trait Skill again will remove the Vigilant state
DuringVigilant , Merged Spirit Magi consume 20% of Max Life per second when not Reconjuring
While in theVigilant state, Merged Spirit Magi gain 1 stack of Breeze every 1 s when not Reconjuring, up to 10 stack(s)
When Reconjuring or not Merged, Spirit Magi lose 2 stack(s) ofBreeze every 1 s
+20% additional Minion Damage
Artificial Moon:
+6Growth for every stack of Breeze
During
While in the
When Reconjuring or not Merged, Spirit Magi lose 2 stack(s) of
+20% additional Minion Damage
+6
Spirit Magus Skills can be equipped to Active Skill slots
Require lv 1
Level 5
Click the Trait Slot to switch between Bard and Loud Song
In theBard state, Attack Channeled Skills and Attack Mobility Skills cannot be used
In theBard state, it is possible to move while casting Spell Channeled Skills, and -20% additional Channeled Skill Damage
In theBard state, the Main Skill is auto channeled while moving
In theBard state, all non-instant and non-Mobility Skills will channel Bard Song instead. Bard Song loses all channeled stacks after reaching max stacks and casts a bubble. This bubble bursts upon making contact with an enemy or reaching the maximum distance, using the corresponding skill once at the location.
The bubble leaves aTide where it bursts and at the feet of enemies it collides with, lasting for 6 s
InLoud Song form, -20% additional Attack and Cast Speed, -20% additional Movement Speed, and +80% additional Tide Effect
When contacting aTide , gains the following Tide Effect: Ignore physical collisions with enemies and +15% additional damage for 4 s
+20% additional damage taken by enemies on theTide
Artificial Moon:
+10% Skill Area and +15% Skill Effect Duration when on theTide
In the
In the
In the
In the
The bubble leaves a
In
When contacting a
+20% additional damage taken by enemies on the
+10% Skill Area and +15% Skill Effect Duration when on the
Require lv 1
Level 5
+1% additional Terra Skill Damage
The Main Terra Skill is always centered on you and follows you
Non-Main Terra Skill cannot deal damage
Artificial Moon:
EachTerra Charge consumed by Terra skills now grants 32% Damage Bonus to that Terra skill
The Main Terra Skill is always centered on you and follows you
Non-Main Terra Skill cannot deal damage
Each
Require lv 1
Level 5
The Restoration Effect from Elixir Skills cannot be removed
Obtain a Basic Scent Bottle, which can be used to concoct Elixir Skills. The second Active Skill slot is treated as the Basic Scent Bottle
Elixir Skills from Basic Scent Bottle can be equipped with 2 Ingredients to gain their corresponding additional Base Effects
Artificial Moon:
+12% additional Elixir Skill Effect for the Elixir Skills from any Scent Bottle
Obtain a Basic Scent Bottle, which can be used to concoct Elixir Skills. The second Active Skill slot is treated as the Basic Scent Bottle
Elixir Skills from Basic Scent Bottle can be equipped with 2 Ingredients to gain their corresponding additional Base Effects
+12% additional Elixir Skill Effect for the Elixir Skills from any Scent Bottle
- Damage Ingredient
- Razor Leaf: This skill gains an additional base effect: +12% additional damage when you or your Minions land a Critical Strike
- Twinspine Flower: This skill gains an additional base effect: When
Reaping , +14% chance toReap 2 times - Scattered Spore: This skill gains an additional base effect: +9% additional damage taken by enemies within 15m when casting this skill. Stacks up to 2 times. Lasts for 8s
- Defense Ingredient
- Resilient Moss: This skill gains an additional base effect: -10% additional damage taken when any Minion exists (up to -60% additional damage)
- Spectral Stamen: This skill gains an additional base effect: 10% of damage is taken from Mana before life
- Prismatic Vine: This skill gains an additional base effect: Converts 10% of Physical Damage taken to random
Elemental Damage
Require lv 1
Level 5
180% of bonuses to Cooldown Recovery Speed or Skill Effect Duration also apply to Clockwork Core 's additional damage, up to 48%
Non-Main Skills cannot be tangled or triggerSpell Burst
Artificial Moon:
+1 to MaxTangle Quantity for every +1 to Max Sentry Quantity
+20% additionalClockwork Core Damage for every +1 to Max Sentry Quantity
Non-Main Skills cannot be tangled or trigger
+1 to Max
+20% additional
Tanglable Main Active Spell Skills are supported by Clockwork Core , replacing the support skill in the second support skill slot of that skill



