Artificial Moon

Artificial Moon
Additional affixes granted upon reaching the max Base Trait level
YeManRen502
Require lv 1
Level 5
When not in the Berserk state, each Melee Attack Skill generates 10 Rage
When not in the Berserk state, each stack of Melee Attack Skill channeled generates 5 Rage
0.22% additional damage and 0.1% Movement Speed for every 1 Rage you have
Enter Berserk automatically at Max Rage
While Berserk is active, 15 Rage is consumed per second
Attacks trigger Burst once on hit while Berserk is active. Cooldown: 0.3 s
3.7% additional Burst Damage per 1 levels

Artificial Moon:
1.5% Burst Cooldown Recovery Speed for every 10 Rage
YeManRen1
Require lv 1
Level 5
When not in the Berserk state, each Melee Attack Skill generates 10 Rage
+1% Attack Speed for every 5 Rage
Enter Berserk automatically at Max Rage
+20% Movement Speed while Berserk is active
Gains bonuses twice the Max Rage while Berserk is active
While Berserk is active, 10 Rage is consumed per second
Casting Melee Attack Skills no longer generates Rage and consumes 10 points of Rage instead while Berserk is active. The mode ends when Rage runs out
+45% Skill Area while Berserk is active
+34% additional damage while Berserk is active

Artificial Moon:
+1% chance to deal Double Damage every 5 points of Rage you have
NanHuoQiangPistol
Require lv 1
Level 5
Projectile Skills consume ammo
+63% additional Projectile Damage when consuming ammo
+6 initial magazine capacity
Click the Trait Skill to reload the magazine. Base reloading time is 0.6 s
Projectile Skills are unavailable while reloading
150% of the max bonus to Attack Speed or Cast Speed is also applied to Reload Speed
While reloading, +45% Movement Speed
Always auto-reloading ammo; Reloading can be interrupted.

Artificial Moon:
+20% chance to Reload Special Ammo. +20% Magic Shot Duration
NanHuoQiang301
Require lv 1
Level 5
Projectile Skills consume ammo
+12 initial magazine capacity
Always auto-reload ammo, reloading 2 ammo each time. Reload Time: 0.6 s
Projectile Skills can be cast while reloading, but will interrupt the reloading process
+82% additional damage when consuming ammo
Projectile Quantity +2

Artificial Moon:
Main Skill is supported by Lv. 1 Multiple Projectiles
NanHuoQiang605
Require lv 1
Level 5
Projectile Skills consume ammo
+6 initial Magazine Capacity
Base reloading time is 0.8 s
Projectile Quantity +2
For every +1 Projectile Quantity or +1 Split Quantity, +3 Magazine Capacity (excludes the Projectile Quantity and Split Quantity provided by the skill itself and linked Support Skills)
+38% additional damage

Artificial Moon:
+50% Heat Up Effect
UIMaoNv021
Require lv 1
Level 5
+26% Movement Speed
Gains 1 stack of Stalker for every 1 m of movement
Your Multistrike Count will not be interrupted during Stalker
+20% additional Attack Damage

Artificial Moon:
While Stalker is active, marks all enemies within +8 m. +30% Mark Effect
UIMaoNv033
Require lv 1
Level 5
Start moving or click a Trait Skill to gain 1 Electrify stack for every 3 m of movement made within the next 1 s, up to 3 stack(s). Lasts for 10 s. Electrify is affected by Skill Effect Duration
Click the Trait Skill again to reset the effect
When Electrify is owned, triggers Feline Figure on up to 3 enemy(ies) within 10 m. Cooldown: 0.4 s. Can only be triggered once on each enemy
For every 1 stack(s) of Electrify, Feline Figure inflicts 1 stack(s) of Numbed on enemies within the area
+68% additional Numbed Effect

Artificial Moon:
+15% Movement Speed if you have inflicted Numbed recently
UIMaoNv301
Require lv 1
Level 5
Gains Incisive after casting Vendetta
100% of the bonuses to Skill Area is also applied to Vendetta, up to 200%
+25% additional Attack Damage for skills triggered by Vendetta

Artificial Moon:
+20% Vendetta Skill Area. +10% additional Attack Damage for skills triggered by Vendetta
Replace the skill in the third slot with Vendetta
UIBing031
Require lv 1
Level 5
Projectile Quantity +2
When using a Non-channeling or Non-Sentry Main Attack Projectile Skill, throw 2 bombs instead
The bomb automatically detonates 1s after landing, firing Projectiles in all directions
There can be up to 10 undetonated bombs at the same time. Exceeding the limit will detonate the bomb that landed first
Base Bomb Throwing Speed is 1 time per second.
100% of the bonus and additional bonus to Attack Speed is also applied to Bomb Throwing Speed
+20% additional Bomb Damage

Artificial Moon:
Continuously inflicts enemies within 10 m of the bomb with Paralysis and Slow
UIBin201
Require lv 1
Level 5
+1 Max Spell Burst
Gains 2 Inspiration Machines that can be powered by Whimsy Essence and Ingenuity Essence respectively. Starts with 0 Whimsy Essence and Ingenuity Essence with an upper limit of 100. Restores 20 Whimsy Essence per second
When Whimsy Essence reaches 100, dealing Spell Damage to an enemy causes Inspiration Machines to use a Whimsy Explosion, inflicting Whimsy Signal on affected enemies
When Ingenuity Essence reaches 100, clicking the Trait Skill causes Inspiration Machines to use Ingenuity Overload
Bing's ingenious ideas allow him to possess more Traits. In addition to Base Traits, an additional Trait can be selected at each level threshold.
+20% additional Spell Damage

Artificial Moon:
+1 to Non-Base Hero Trait Level
BingHuoRenFire
Require lv 1
Level 5
Click the Trait Skill to unleash Purgatory.

Purgatory has an initial radius of 8 m, lasts for 5 s, and has a cooldown of 8 s
Purgatory's upper limit becomes 1 . Purgatory follows the player while it is active
Attempts to auto-cast Purgatory when you are not in Purgatory and enemies are present within 15m. Interval: 1s
+76% additional damage taken by enemies within the range of Purgatory

Artificial Moon:
Converts 30% of Cold and Lightning Damage taken to Fire Damage
BingHuoRenIce
Require lv 1
Level 5
When dealing Cold Damage, triggers Cold Pulse at the enemy's location. Interval: 4 s
Inflicts Frostbite when Cold Pulse hits an enemy
+44% additional Cold Damage for you and your Minions for 6 s when Cold Pulse hits an enemy

Artificial Moon:
+10 Max Frostbite Rating and +50% additional Cold Pulse Skill Area
BingHuoRen1
Require lv 1
Level 5
Enters Frostfire Rampage after casting Fire or Cold Skills 5 time(s)
+33% additional Fire Damage and Cold Damage during Frostfire Rampage
Frostfire Rampage lasts for 5 s and has a cooldown of 10 s

Artificial Moon:
+100% additional Cooldown Recovery Speed for Frostfire Rampage
UIYueNv011
Require lv 1
Level 5
Gain a Divine Blessing every 2s in the following order: Focus Blessing - Agility Blessing - Tenacity Blessing
Click the Trait Skill to cast God's Boon
God's Boon: Consumes all Focus Blessings to grant self God's Boon. Cooldown: 15 s
+52% additional damage if God's Boon consumes max stacks of Focus Blessing. Lasts for 10 s
Automatically try to use God's Boon when Focus Blessing is at max stacks

Artificial Moon:
+10% Skill Area for each stack of Focus Blessing consumed by God's Boon. Lasts for +10 s. Stacks up to 5 time(s)
UIYueNv022
Require lv 1
Level 5
Gain a Divine Blessing every 2s in the following order: Focus Blessing - Agility Blessing - Tenacity Blessing
Click the Trait Skill to use Divine Realm on the closest enemy for 8 s. Cooldown: 8 s
+6% additional damage for every stack of Blessing when the Divine Realm is active. Stacks up to 8 time(s)
Converts all Tenacity Blessing to Agility Blessing when outside the Divine Realm
Converts all Agility Blessing to Tenacity Blessing when within the Divine Realm
The increase/decrease of max Tenacity Blessing stacks is also applied to Agility Blessing when you're outside of the Divine Realm.
The increase/decrease of max Agility Blessing stacks is also applied to Tenacity Blessing when you're within the Divine Realm.

Artificial Moon:
+1% additional damage for every stack of Tenacity Blessing or Agility Blessing. Stacks up to 15% time(s)
UIYueNv301
Require lv 1
Level 5
Gain a Divine Blessing every 2s in the following order: Focus Blessing - Agility Blessing - Tenacity Blessing
Click the Trait Skill to inflict Desecration on the enemy with the highest rarity within 15m. Cooldown: 5s. Inflicts one-third of the max stacks each time (rounded up)
Converts the effects of affixes that increase Max Blessings Stacks into effects that reduce Max Blessings Stacks and increase Max Desecration Stacks. Increases Max Desecration Stacks by up to 4 for each type of Blessings
Triggers the Trait Skill and ignores its cooldown when gaining any Blessing. Interval: 0.3s
+20% additional Erosion Damage

Artificial Moon:
Converts 30% of Physical Damage taken to Erosion Damage
UINanFaShi054
Require lv 1
Level 5
Own Spacetime Illusion
The Spacetime Illusion uses your Main Skill once every 1.5 s. The Spacetime Illusion's castings are considered your castings
While having Spacetime Illusion, click the Trait Skill to recall Spacetime Illusion
+20% additional Spell Damage

Artificial Moon:
1.5% Cooldown Recovery Speed every time you or the Spacetime Illusion casts a skill. Lasts for 8 s. Stacks up to 10 time(s)
NanFaShiImagePlus
Require lv 1
Level 5
Clicking the Trait Skill or dealing Damage Over Time to an enemy casts Twisted Spacetime. Interval: 2 s. Lasts for 6 s
While Twisted Spacetime is active, cast Twisted Spacetime again to move it and extend its Duration by 2
Records 50% of Damage Over Time, Reaping Damage, and Additional Damage dealt to enemies while Twisted Spacetime is active
After moving, Twisted Spacetime inflicts Turbulence on enemies within, having them share the damage it records equally and clearing the records

Artificial Moon:
+25% additional Spacetime Turbulence Duration
ZhiHuiGuan011
Require lv 1
Level 5
Within 4 s after a Summon Skill is cast, all your Minions will gain Overload. Cooldown: 12 s
Overload grants +60% additional damage

The Effect and Duration of Overload are refreshed when a Minion that already has Overload gains Overload again
+22% additional damage when Minions have Overload

Artificial Moon:
+30% Overload Duration
The cooldown of Modularization Skills is reduced to 0.1s
UIZhiHuiGuan22
Require lv 1
Level 5
Allows you to click the Trait Skill to gain Charge Calling for 6 s. Cooldown: 6 s
During Charge Calling, Synthetic Troop Minions summoned at a time +1 . All Synthetic Troop Minions will activate Self-Destruct Protocol and Charge at the enemy in the next 1 s, self-destructing upon colliding with an enemy or being defeated to deal Physical Attack Damage to enemies within the area
+44% additional Self-Destruct Damage triggered by Self-Destruct Protocol

Artificial Moon:
+12% additional Minion Damage if any Mechanical Part is picked up recently. +40% Skill Area for Self-Destruct Protocol
UIRosa022
Require lv 1
Level 5
+30% Attack and Spell Block Chance
Restores 4 Murderous Intent per second
Restores 10 Murderous Intent when Blocking
When having at least 15 Murderous Intent, you can cast the Trait Skill and consume 15 Murderous Intent to create a Holy Domain centered around you and pull enemies within 8 m inside
While inside the Holy Domain, +44% additional damage

Artificial Moon:
For every 10 Murderous Intent you currently have, +2% Holy Domain radius and +1% Attack and Spell Block Chance
UIRosa201
Require lv 1
Level 5
Gains Mystic Mercury
While Mystic Mercury is active, using non-Channeled Attack Skills grants Mercury Pts
Upon reaching max Mercury Pts, Mystic Mercury becomes Realm of Mercury. Realm of Mercury consumes 30 Mercury Pts every second. When Mercury Pt is 0, Realm of Mercury becomes Mystic Mercury again
Mana can only be consumed by Mystic Mercury. At the same time, Mana can only be restored by Realm of Mercury
Bonus and additional bonus to Spell Damage and also apply to Attack Damage
+20% additional Spell Damage

Artificial Moon:
While Realm of Mercury exists, +2% additional Attack Speed for every Mercury Baptism cast, lasts for 8 s, up to 4 stack(s) (multiplies)
UIIris022
Require lv 1
Level 5
When a Spirit Magus Skill is set as an Active Skill, casting the Active Skill is considered as casting the Trait Skill as well
Grants 4 stack(s) of Nourishment to all Spirit Magi when using Trait Skills. Cooldown: 5 s
Within 1 s of Spirit Magi gaining Nourishment, if there are no enemies within 5 m, +70% Movement Speed
When a Spirit Magus casts a skill, +30% chance for it to lose 1 stack of Nourishment
For every stack of Nourishment a Spirit Magus has, when it uses a skill, +8% chance for it to lose a stack of Nourishment

Nourishment: When using a skill, +30% additional damage dealt by this skill. Lasts 15 s and stacks up to 10 time(s).
100% of your Empower Skill Effect bonus is also applied to Spirit Magi's Nourishment
+20% additional Minion Damage

Artificial Moon:
Grant 1 additional stack of Nourishment to all Spirit Magi when casting a Trait Skill
Spirit Magus Skills can be equipped to Active Skill slots
UIIris212
Require lv 1
Level 5
When a Spirit Magus Skill is set as an Active Skill, casting the Active Skill is considered as casting the Trait Skill as well
Merges with Spirit Magi after casting the Trait Skill, entering the Vigilant state. Merged Spirit Magi gain 5 stack(s) of Breeze. Casting the Trait Skill again will remove the Vigilant state
During Vigilant, Merged Spirit Magi consume 20% of Max Life per second when not Reconjuring
While in the Vigilant state, Merged Spirit Magi gain 1 stack of Breeze every 1 s when not Reconjuring, up to 10 stack(s)
When Reconjuring or not Merged, Spirit Magi lose 2 stack(s) of Breeze every 1 s
+20% additional Minion Damage

Artificial Moon:
+6 Growth for every stack of Breeze
Spirit Magus Skills can be equipped to Active Skill slots
UISelena011
Require lv 1
Level 5
Click the Trait Slot to switch between Bard and Loud Song

In the Bard state, Attack Channeled Skills and Attack Mobility Skills cannot be used
In the Bard state, it is possible to move while casting Spell Channeled Skills, and -20% additional Channeled Skill Damage
In the Bard state, the Main Skill is auto channeled while moving
In the Bard state, all non-instant and non-Mobility Skills will channel Bard Song instead. Bard Song loses all channeled stacks after reaching max stacks and casts a bubble. This bubble bursts upon making contact with an enemy or reaching the maximum distance, using the corresponding skill once at the location.
The bubble leaves a Tide where it bursts and at the feet of enemies it collides with, lasting for 6 s
In Loud Song form, -20% additional Attack and Cast Speed, -20% additional Movement Speed, and +80% additional Tide Effect
When contacting a Tide, gains the following Tide Effect: Ignore physical collisions with enemies and +15% additional damage for 4 s
+20% additional damage taken by enemies on the Tide

Artificial Moon:
+10% Skill Area and +15% Skill Effect Duration when on the Tide
UISelena211
Require lv 1
Level 5
+1% additional Terra Skill Damage
The Main Terra Skill is always centered on you and follows you
Non-Main Terra Skill cannot deal damage

Artificial Moon:
Each Terra Charge consumed by Terra skills now grants 32% Damage Bonus to that Terra skill
UISage001
Require lv 1
Level 5
The Restoration Effect from Elixir Skills cannot be removed
Obtain a Basic Scent Bottle, which can be used to concoct Elixir Skills. The second Active Skill slot is treated as the Basic Scent Bottle
Elixir Skills from Basic Scent Bottle can be equipped with 2 Ingredients to gain their corresponding additional Base Effects

Artificial Moon:
+12% additional Elixir Skill Effect for the Elixir Skills from any Scent Bottle
  • Damage Ingredient
    • Razor Leaf: This skill gains an additional base effect: +12% additional damage when you or your Minions land a Critical Strike
    • Twinspine Flower: This skill gains an additional base effect: When Reaping, +14% chance to Reap 2 times
    • Scattered Spore: This skill gains an additional base effect: +9% additional damage taken by enemies within 15m when casting this skill. Stacks up to 2 times. Lasts for 8s
  • Defense Ingredient
    • Resilient Moss: This skill gains an additional base effect: -10% additional damage taken when any Minion exists (up to -60% additional damage)
    • Spectral Stamen: This skill gains an additional base effect: 10% of damage is taken from Mana before life
    • Prismatic Vine: This skill gains an additional base effect: Converts 10% of Physical Damage taken to random Elemental Damage
UINanfashi301
Require lv 1
Level 5
180% of bonuses to Cooldown Recovery Speed or Skill Effect Duration also apply to Clockwork Core's additional damage, up to 48%
Non-Main Skills cannot be tangled or trigger Spell Burst

Artificial Moon:
+1 to Max Tangle Quantity for every +1 to Max Sentry Quantity
+20% additional Clockwork Core Damage for every +1 to Max Sentry Quantity
Tanglable Main Active Spell Skills are supported by Clockwork Core, replacing the support skill in the second support skill slot of that skill