Clockwork Core
Clockwork Core
Summons Clockwork Core when casting the supported skill, or moves Clockwork Core if it already exists
Clockwork Core cannot move on its own and can be supported by Activation Medium: Sentry, but is unaffected by Sentry-related stats
The supported skill is attached to Clockwork Core in the form of Spell Tangle, and will only attach to Clockwork Core
While Clockwork Core exists, the supported skill is always attached to Clockwork Core at Max Tangle Quantity
When the supported skill lands a Critical Strike, -0.1s Cooldown for all skills. Interval: 0.2s
Bonuses to Clockwork Core are also applied to the supported skill
Clockwork Core lasts 8s, and is affected by Skill Effect Duration bonuses.
Clockwork Core cannot move on its own and can be supported by Activation Medium: Sentry, but is unaffected by Sentry-related stats
The supported skill is attached to Clockwork Core in the form of Spell Tangle, and will only attach to Clockwork Core
While Clockwork Core exists, the supported skill is always attached to Clockwork Core at Max Tangle Quantity
When the supported skill lands a Critical Strike, -0.1s Cooldown for all skills. Interval: 0.2s
Bonuses to Clockwork Core are also applied to the supported skill
Clockwork Core lasts 8s, and is affected by Skill Effect Duration bonuses.
Stasis Vault
Lasts 8s. Cooldown: 16s. Unaffected by Charges
Deploys a Stasis Vault with a radius of 10m centered aroundClockwork Core , continuously inflicting Slow on enemies in the area
50% of the bonuses to Skill Area apply to this skill's Area, up to 140%.
While Stasis Vault is active, Projectile Skills supported byClockwork Core always Penetrate
While Stasis Vault is active, Projectile Skills supported byClockwork Core trigger Recall when touching walls or the vault
Deploys a Stasis Vault with a radius of 10m centered around
50% of the bonuses to Skill Area apply to this skill's Area, up to 140%.
While Stasis Vault is active, Projectile Skills supported by
While Stasis Vault is active, Projectile Skills supported by
Spacetime Inversion
Clears all unsettled Hit Damage
Restores 100% Max Life, Energy Shield, and Mana, and resetsClockwork Core 's Duration
InflictsAbsolute Dominion with 400% Effect on enemies within 15m nearby
Restores 100% Max Life, Energy Shield, and Mana, and resets
Inflicts
Centralization
+1% additional Clockwork Core Damage and +0.5% Projectile Speed per stack for 4s
Chains of Enslavement
When dealing damage to enemies linked by Chains of Enslavement, 12% of the damage is transferred to all linked enemies (transferred damage cannot be transferred again)
ExtendsClockwork Core Duration by 1s each time damage is transferred. Interval: 0.5s.
Extends
Governance
+1% additional Clockwork Core Damage and +2% Mobility Skill Cooldown Recovery Speed per stack, lasts 4s
Selves of All Realms
Lasts 7s. Cooldown: 16s. Unaffected by Charges
Cooldown cannot be increased above 24s
While this is active, skills supported byClockwork Core gain unique effects from Alternate Spacetime Youga
Cooldown cannot be increased above 24s
While this is active, skills supported by
20
Cast Speed
1 s
Cooldown
16 s
Simple
Lasts 8s. Cooldown: 16s. Unaffected by Charges
Deploys a Stasis Vault with a radius of 10m centered aroundClockwork Core , continuously inflicting Slow on enemies in the area
50% of the bonuses to Skill Area apply to this skill's Area, up to 140%
While Stasis Vault is active, Projectile Skills supported byClockwork Core always Penetrate
While Stasis Vault is active, Projectile Skills supported byClockwork Core trigger Recall when touching walls or the vault
Deploys a Stasis Vault with a radius of 10m centered around
50% of the bonuses to Skill Area apply to this skill's Area, up to 140%
While Stasis Vault is active, Projectile Skills supported by
While Stasis Vault is active, Projectile Skills supported by
Details
Lasts 8s. Cooldown: 16s. Unaffected by Charges
Deploys a Stasis Vault with a radius of 10m centered around Clockwork Core , continuously inflicting Slow on enemies in the area
50% of the bonuses to Skill Area apply to this skill's Area, up to 140%
While this is active, Projectile Skills supported by Clockwork Core always Penetrate
While this is active, Projectile Skills supported by Clockwork Core trigger Recall when touching walls or the vault
20
Cast Speed
1 s
Cooldown
16 s
Simple
Lasts 7s. Cooldown: 16s. Unaffected by Charges
Cooldown cannot be increased above 24s.
While this is active, skills supported byClockwork Core gain unique effects from Alternate Spacetime Youga
Cooldown cannot be increased above 24s.
While this is active, skills supported by
Details
Lasts 7s. Cooldown: 16s. Unaffected by Charges
Cooldown cannot be increased above 24s
While this is active, Skills supported by Clockwork Core gain unique effects from Alternate Spacetime Youga
Require lv 1
Level 5
180% of bonuses to Cooldown Recovery Speed or Skill Effect Duration also apply to Clockwork Core 's additional damage, up to 48%
Non-Main Skills cannot be tangled or triggerSpell Burst
Artificial Moon:
+1 to MaxTangle Quantity for every +1 to Max Sentry Quantity
+20% additionalClockwork Core Damage for every +1 to Max Sentry Quantity
Non-Main Skills cannot be tangled or trigger
+1 to Max
+20% additional
Tanglable Main Active Spell Skills are supported by Clockwork Core , replacing the support skill in the second support skill slot of that skill
Require lv 60
Level 5
-50% additional Cast Speed for Clockwork Core while Stasis Vault is active
Projectiles track enemies within the range ofStasis Vault when Recalled
+ 1 to MaxRecall Count for every + 1 Jump(s) the skills supported by Clockwork Core have, up to + 2
+ 45% additional damage forRecalled Projectiles for the skill supported by Clockwork Core for every + 1 Penetration(s) it has, up to + 180%
Projectiles track enemies within the range of
+ 1 to Max
+ 45% additional damage for
Require lv 60
Level 5
-30% Movement Speed
WhileSelves of All Realms is active and for 4s after its effect ends, automatically summons a Clockwork Core if there is no Clockwork Core within 10 m. Interval: 0.1 s
WhileSelves of All Realms is active and for 4s after its effect ends, restores 3% Max Life, Energy Shield, and Mana when defeating an enemy
WhileSelves of All Realms is active and for 4s after its effect ends, + 27% additional Clockwork Core Damage
While
While
While
Require lv 75
Stasis Vault gains an additional base effect: While Stasis Vault is active, 70% of Hit Damage taken is not settled immediately, but is settled as 50% of that damage after 4 s
Stasis Vault gains an additional base effect: While Stasis Vault is active, Clockwork Core triggers Spacetime Inversion when you take Fatal Damage. Cooldown: 16 s
Level 5
Clockwork Core - Area /2
| base_level | init_map_modifier |
|---|---|
| 42 | |
| 57 |
Clockwork Core /2
| title | subtitle | des |
|---|---|---|
| Clockwork Core | Defeat the boss in stage: Clockwork Core Dwarf King | This is a world of chaos plagues by Aember. And Torchlight is the flame that illuminates hope. |
| Clockwork Core | Defeat the boss in stage: Clockwork Core Trog Boss - 2nd General | This is a world of chaos plagues by Aember. And Torchlight is the flame that illuminates hope. |



