Clockwork Core

Clockwork Core
Summons Clockwork Core when casting the supported skill, or moves Clockwork Core if it already exists

Clockwork Core cannot move on its own and can be supported by Activation Medium: Sentry, but is unaffected by Sentry-related stats

The supported skill is attached to Clockwork Core in the form of Spell Tangle, and will only attach to Clockwork Core
While Clockwork Core exists, the supported skill is always attached to Clockwork Core at Max Tangle Quantity

When the supported skill lands a Critical Strike, -0.1s Cooldown for all skills. Interval: 0.2s

Bonuses to Clockwork Core are also applied to the supported skill

Clockwork Core lasts 8s, and is affected by Skill Effect Duration bonuses.
Stasis Vault
Lasts 8s. Cooldown: 16s. Unaffected by Charges

Deploys a Stasis Vault with a radius of 10m centered around Clockwork Core, continuously inflicting Slow on enemies in the area

50% of the bonuses to Skill Area apply to this skill's Area, up to 140%.

While Stasis Vault is active, Projectile Skills supported by Clockwork Core always Penetrate

While Stasis Vault is active, Projectile Skills supported by Clockwork Core trigger Recall when touching walls or the vault
Spacetime Inversion
Clears all unsettled Hit Damage
Restores 100% Max Life, Energy Shield, and Mana, and resets Clockwork Core's Duration
Inflicts Absolute Dominion with 400% Effect on enemies within 15m nearby
Centralization
+1% additional Clockwork Core Damage and +0.5% Projectile Speed per stack for 4s
Chains of Enslavement
When dealing damage to enemies linked by Chains of Enslavement, 12% of the damage is transferred to all linked enemies (transferred damage cannot be transferred again)
Extends Clockwork Core Duration by 1s each time damage is transferred. Interval: 0.5s.
Governance
+1% additional Clockwork Core Damage and +2% Mobility Skill Cooldown Recovery Speed per stack, lasts 4s
Selves of All Realms
Lasts 7s. Cooldown: 16s. Unaffected by Charges

Cooldown cannot be increased above 24s

While this is active, skills supported by Clockwork Core gain unique effects from Alternate Spacetime Youga
20
Cast Speed
1 s
Cooldown
16 s
Simple
Lasts 8s. Cooldown: 16s. Unaffected by Charges
Deploys a Stasis Vault with a radius of 10m centered around Clockwork Core, continuously inflicting Slow on enemies in the area
50% of the bonuses to Skill Area apply to this skill's Area, up to 140%
While Stasis Vault is active, Projectile Skills supported by Clockwork Core always Penetrate
While Stasis Vault is active, Projectile Skills supported by Clockwork Core trigger Recall when touching walls or the vault
Details
Lasts 8s. Cooldown: 16s. Unaffected by Charges
Deploys a Stasis Vault with a radius of 10m centered around Clockwork Core, continuously inflicting Slow on enemies in the area
50% of the bonuses to Skill Area apply to this skill's Area, up to 140%
While this is active, Projectile Skills supported by Clockwork Core always Penetrate
While this is active, Projectile Skills supported by Clockwork Core trigger Recall when touching walls or the vault
20
Cast Speed
1 s
Cooldown
16 s
Simple
Lasts 7s. Cooldown: 16s. Unaffected by Charges
Cooldown cannot be increased above 24s.
While this is active, skills supported by Clockwork Core gain unique effects from Alternate Spacetime Youga
Details
Lasts 7s. Cooldown: 16s. Unaffected by Charges
Cooldown cannot be increased above 24s
While this is active, Skills supported by Clockwork Core gain unique effects from Alternate Spacetime Youga
UINanfashi301
Require lv 1
Level 5
180% of bonuses to Cooldown Recovery Speed or Skill Effect Duration also apply to Clockwork Core's additional damage, up to 48%
Non-Main Skills cannot be tangled or trigger Spell Burst

Artificial Moon:
+1 to Max Tangle Quantity for every +1 to Max Sentry Quantity
+20% additional Clockwork Core Damage for every +1 to Max Sentry Quantity
Tanglable Main Active Spell Skills are supported by Clockwork Core, replacing the support skill in the second support skill slot of that skill
UINanfashi311
Require lv 60
Level 5
-50% additional Cast Speed for Clockwork Core while Stasis Vault is active
Projectiles track enemies within the range of Stasis Vault when Recalled
+ 1 to Max Recall Count for every + 1 Jump(s) the skills supported by Clockwork Core have, up to + 2
+ 45% additional damage for Recalled Projectiles for the skill supported by Clockwork Core for every + 1 Penetration(s) it has, up to + 180%
UINanfashi334
Require lv 60
Level 5
-30% Movement Speed
While Selves of All Realms is active and for 4s after its effect ends, automatically summons a Clockwork Core if there is no Clockwork Core within 10 m. Interval: 0.1 s
While Selves of All Realms is active and for 4s after its effect ends, restores 3% Max Life, Energy Shield, and Mana when defeating an enemy
While Selves of All Realms is active and for 4s after its effect ends, + 27% additional Clockwork Core Damage
UINanfashi312
Require lv 75
Level 5
Stasis Vault gains an additional base effect: While Stasis Vault is active, 70% of Hit Damage taken is not settled immediately, but is settled as 50% of that damage after 4 s
Stasis Vault gains an additional base effect: While Stasis Vault is active, Clockwork Core triggers Spacetime Inversion when you take Fatal Damage. Cooldown: 16 s
Clockwork Core - Area /2
base_level init_map_modifier
42
57
Clockwork Core /2
title subtitle des
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Dwarf King
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Clockwork CoreDefeat the boss in stage: Clockwork Core
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