Compulsory Damage Type Conversion
Compulsory Damage Type Conversion
Converts all damage to a corresponding damage type and ignores conventional damage conversion effects.
Added damage is applied before damage conversion and does not conflict with this effect.
Only affected by bonuses and additional bonuses of the converted damage type.
Added damage is applied before damage conversion and does not conflict with this effect.
Only affected by bonuses and additional bonuses of the converted damage type.
Mantra of the Saints
Cold, Lightning, and Fire Skill Levels no longer provide Skill Level bonuses.
+36% additional Spell Hit Damage of the corresponding element for every 1 Cold, Lightning, or Fire Skill Level(s) (multiplies). Stacks up to 9 time(s)
When casting a Spell, randomly chooses an element andforcibly converts all Hit Damage to that elemental damage. The lower the ratio of a specific element type's skill level to the total level of the three elements, the higher its chance of being chosen
+36% additional Spell Hit Damage of the corresponding element for every 1 Cold, Lightning, or Fire Skill Level(s) (multiplies). Stacks up to 9 time(s)
When casting a Spell, randomly chooses an element and
Oracle of the Saints
Cold, Lightning, and Fire Skill Levels no longer provide Skill Level bonuses.
+39% additional Spell Hit Damage of the corresponding element for every 1 Cold, Lightning, or Fire Skill Level(s) (multiplies). Stacks up to 9 time(s)
When casting a Spell, randomly chooses an element andforcibly converts all Hit Damage to that elemental damage. The lower the ratio of a specific element type's skill level to the total level of the three elements, the higher its chance of being chosen
+39% additional Spell Hit Damage of the corresponding element for every 1 Cold, Lightning, or Fire Skill Level(s) (multiplies). Stacks up to 9 time(s)
When casting a Spell, randomly chooses an element and



