Corrosion Effect /19
Mutation
Removes all Base affixes from the gear, then adds 1 Aember Base affix and turns the gear into Corroded gear.
Chaos
Re-rolls the values of all pre-fixes/suffixes without changing affix tiers, and sets the gear to Corroded.
Binds the gear.
Binds the gear.
Desecration
Upgrades 2 pre-fixes/suffixes by 1 tier and sets the gear to Corroded.
Arrogance
Upgrades 1 pre-fix/suffix by 1 tier and sets the gear to Corroded.
Void
Sets the gear to Corroded.
Binds the gear.
Binds the gear.
Mutation
Removes all Base affixes from the gear, then adds 1 Aember Base affix and sets the gear to Corroded.
Binds the gear.
Binds the gear.
Hyperplastic
Upgrade 1 random affix by 1-2 tiers
Limb-Stitched
Upgrade 2 random affixes by 1-2 tiers
Festered
Sets the gear to Corroded.
Binds the gear.
Binds the gear.
Metamorphosized
Upgrade all pre-fixes by 1-2 tiers
Derived
Upgrade all suffixes by 1-2 tiers
Mutation
Does not remove Base Affixes on gear, and adds 1 Aember Base Affix, up to 4. Sets the gear to Corroded.
Mutation
Does not remove Base Affixes on gear, and adds 2 Aember Base Affixes, up to 4. Sets the gear to Corroded.
Chaos
There is a 100% chance to randomly remove an affix from this gear and set the gear to Corroded.
Chaos
There is a 50% chance to randomly remove an affix from this gear and set the gear to Corroded.
Desecration
Retains Aember Base Affixes and randomly replaces the gear with a Matchless Legendary Gloves. Sets the gear to Corroded.
Desecration
Retains Aember Base Affixes and randomly replaces the gear with a Matchless Legendary Gloves, randomly upgrading 3 of those affixes by 1 tier. Sets the gear to Corroded.
Arrogance
Upgrades 2 pre-fixes/suffixes by 1 tier and sets the gear to Corroded
Void
Puts gear into the Corroded state
Corrosion Base Affix /188
| tier | modifier | type |
|---|---|---|
| 0 | +1 to Max | Claw |
| 0 | +1 to Max | Claw |
| 0 | +1 to Max | Claw |
| 0 | Main Skill is supported by Lv. 10 Quick Decision | Claw |
| 0 | Main Skill is supported by Lv. 10 Dual Onslaught | Claw |
| 0 | +1 to Max | Cane |
| 0 | +1 to Max | Cane |
| 0 | +1 to Max | Cane |
| 0 | Main Skill is supported by Lv. 10 Quick Decision | Cane |
| 0 | The Main Skill is supported by Lv. 10 | Cane |
| 0 | +1 to Max | One-Handed Hammer |
| 0 | +1 to Max | One-Handed Hammer |
| 0 | +1 to Max | One-Handed Hammer |
| 0 | Main Skill is supported by Lv. 10 Quick Return | One-Handed Hammer |
| 0 | Main Skill is supported by Lv. 10 Increased Area | One-Handed Hammer |
| 0 | +1 to Max | One-Handed Sword |
| 0 | +1 to Max | One-Handed Sword |
| 0 | +1 to Max | One-Handed Sword |
| 0 | Main Skill is supported by Lv. 10 Quick Decision | One-Handed Sword |
| 0 | Main Skill is supported by Lv. 10 Elemental Impact | One-Handed Sword |
| 0 | +1 to Max | One-Handed Axe |
| 0 | +1 to Max | One-Handed Axe |
| 0 | +1 to Max | One-Handed Axe |
| 0 | Main Skill is supported by Lv. 10 Quick Decision | One-Handed Axe |
| 0 | Main Skill is supported by Lv. 10 Tendonslicer | One-Handed Axe |
| 0 | +1 to Max | Dagger |
| 0 | +1 to Max | Dagger |
| 0 | +1 to Max | Dagger |
| 0 | Main Skill is supported by Lv. 10 Quick Decision | Dagger |
| 0 | Main Skill is supported by Lv. 10 Critical Strike Damage Increase | Dagger |
| 0 | +2 to Max | Bow |
| 0 | +2 to Max | Bow |
| 0 | +2 to Max | Bow |
| 0 | (-50–-40)% Critical Strike Rating | Bow |
| 0 | Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radius | Bow |
| 0 | Main Skill is supported by Lv. 10 Quick Decision The Main Skill is supported by Lv. 10 | Bow |
| 0 | Main Skill is supported by Lv. 10 Hunting Tempo Main Skill is supported by Lv. 10 Projectile Penetration | Bow |
| 0 | +2 to Max | Two-Handed Sword |
| 0 | +2 to Max | Two-Handed Sword |
| 0 | +2 to Max | Two-Handed Sword |
| 0 | (-50–-40)% Critical Strike Rating | Two-Handed Sword |
| 0 | Main Skill is supported by Lv. 10 Quick Decision Main Skill is supported by Lv. 10 Weakness Infiltration | Two-Handed Sword |
| 0 | Main Skill is supported by Lv. 10 Melee Knockback Main Skill is supported by Lv. 10 Increased Area | Two-Handed Sword |
| 0 | +2 to Max | Two-Handed Hammer |
| 0 | +2 to Max | Two-Handed Hammer |
| 0 | +2 to Max | Two-Handed Hammer |
| 0 | (-50–-40)% Critical Strike Rating | Two-Handed Hammer |
| 0 | Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radius | Two-Handed Hammer |
| 0 | Main Skill is supported by Lv. 10 Quick Return Main Skill is supported by Lv. 10 Critical Strike Damage Increase | Two-Handed Hammer |
| 0 | Main Skill is supported by Lv. 10 Melee Knockback Main Skill is supported by Lv. 10 Increased Area | Two-Handed Hammer |
| 0 | +2 to Max | Tin Staff |
| 0 | +2 to Max | Tin Staff |
| 0 | +2 to Max | Tin Staff |
| 0 | Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radius | Tin Staff |
| 0 | Main Skill is supported by Lv. 10 Quick Decision Main Skill is supported by Lv. 10 Empowered Insight | Tin Staff |
| 0 | Main Skill is supported by Lv. 10 Grudge Main Skill is supported by Lv. 10 Critical Strike Damage Increase | Tin Staff |
| 0 | +2 to Max | Two-Handed Axe |
| 0 | +2 to Max | Two-Handed Axe |
| 0 | +2 to Max | Two-Handed Axe |
| 0 | (-50–-40)% Critical Strike Rating | Two-Handed Axe |
| 0 | Main Skill is supported by Lv. 10 Quick Decision Main Skill is supported by Lv. 10 Weakness Infiltration | Two-Handed Axe |
| 0 | Main Skill is supported by Lv. 10 Tendonslicer Main Skill is supported by Lv. 10 Increased Area | Two-Handed Axe |
| 0 | +2 to Max | Cudgel |
| 0 | +2 to Max | Cudgel |
| 0 | +2 to Max | Cudgel |
| 0 | (-50–-40)% Critical Strike Rating | Cudgel |
| 0 | Main Skill is supported by Lv. 10 Quick Decision Main Skill is supported by Lv. 10 Weakness Infiltration | Cudgel |
| 0 | Main Skill is supported by Lv. 10 Channel Preparation Main Skill is supported by Lv. 10 Empowered Channeling | Cudgel |
| 0 | Triggers Lv. 20 | Necklace |
| 0 | Triggers Lv. 20 | Necklace |
| 0 | Triggers Lv. 20 | Necklace |
| 0 | Triggers Lv. 20 | Necklace |
| 0 | Triggers Lv. 20 | Necklace |
| 0 | Immune to | Necklace |
| 0 | +1 to Max | Ring |
| 0 | +1 to Max | Ring |
| 0 | +1 to Max | Ring |
| 0 | Ring | |
| 0 | Triggers Lv. 20 | Ring |
| 0 | Triggers Lv. 20 | Ring |
| 0 | Immune to curse | Ring |
| 0 | Adds (18–20)% of Physical Damage as Fire Damage | Ring |
| 0 | Adds (18–20)% of Physical Damage to Cold Damage | Ring |
| 0 | Adds (18–20)% of Physical Damage as Lightning Damage | Ring |
| 0 | Adds (18–20)% of Physical Damage as Erosion Damage | Ring |
| 0 | +(20–25)% Cooldown Recovery Speed | Belt |
| 0 | +(20–25)% Skill Effect Duration | Belt |
| 0 | Gains 1 stack(s) of all Blessings when casting an Elixir Skill | Belt |
| 0 | Has | Belt |
| 0 | +1 to Max | Pistol |
| 0 | +1 to Max | Pistol |
| 0 | +1 to Max | Pistol |
| 0 | Main Skill is supported by Lv. 10 Quick Decision | Pistol |
| 0 | The Main Skill is supported by Lv. 10 | Pistol |
| 0 | +2 to Max | Musket |
| 0 | +2 to Max | Musket |
| 0 | +2 to Max | Musket |
| 0 | (-50–-40)% Critical Strike Rating | Musket |
| 0 | Main Skill is supported by Lv. 10 Quick Decision The Main Skill is supported by Lv. 10 | Musket |
| 0 | Main Skill is supported by Lv. 10 Elemental Impact Main Skill is supported by Lv. 10 Elemental Fusion | Musket |
| 0 | +2 to Max | Fire Cannon |
| 0 | +2 to Max | Fire Cannon |
| 0 | +2 to Max | Fire Cannon |
| 0 | (-50–-40)% Critical Strike Rating | Fire Cannon |
| 0 | Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radius | Fire Cannon |
| 0 | Main Skill is supported by Lv. 10 Quick Decision The Main Skill is supported by Lv. 10 | Fire Cannon |
| 0 | Main Skill is supported by Lv. 10 Increased Area Main Skill is supported by Lv. 10 Projectile Split | Fire Cannon |
| 0 | +2 to Max | Crossbow |
| 0 | +2 to Max | Crossbow |
| 0 | +2 to Max | Crossbow |
| 0 | (-50–-40)% Critical Strike Rating | Crossbow |
| 0 | Main Skill is supported by Lv. 10 Quick Decision The Main Skill is supported by Lv. 10 | Crossbow |
| 0 | Main Skill is supported by Lv. 10 Hunting Tempo Main Skill is supported by Lv. 10 Tendonslicer | Crossbow |
| 0 | +1 to Max | Wand |
| 0 | +1 to Max | Wand |
| 0 | +1 to Max | Wand |
| 0 | Main Skill is supported by Lv. 10 Quick Decision | Wand |
| 0 | Main Skill is supported by Lv. 10 Grudge | Wand |
| 0 | +1 to Max | Rod |
| 0 | Main Skill is supported by Lv. 10 Quick Decision | Rod |
| 0 | Main Skill is supported by Lv. 10 Ailment Termination | Rod |
| 0 | +1 to Max | Scepter |
| 0 | +(36–40)% | Scepter |
| 0 | +1 to Max | Scepter |
| 0 | +1 to Max | Scepter |
| 0 | Main Skill is supported by Lv. 10 Pain Amplification | Scepter |
| 0 | Main Skill is supported by Lv. 10 Ailment Termination | Scepter |
| 0 | +(3–5)% Max | STR Gloves |
| 0 | +(3–5)% Max | DEX Gloves |
| 0 | +2 Max | DEX Gloves |
| 0 | +(3–5)% Max | INT Gloves |
| 0 | +(20–25)% Movement Speed | STR Boots |
| 0 | Converts (36–45)% of Erosion Damage taken to Fire Damage | STR Boots |
| 0 | +(17–24)% Cooldown Recovery Speed | STR Boots |
| 0 | +(3–5)% Max | STR Boots |
| 0 | Converts (16–20)% of Physical Damage taken to Fire Damage | STR Boots |
| 0 | +(20–25)% Movement Speed | DEX Boots |
| 0 | Converts (36–45)% of Erosion Damage taken to Lightning Damage | DEX Boots |
| 0 | +(17–24)% Cooldown Recovery Speed | DEX Boots |
| 0 | +(3–5)% Max | DEX Boots |
| 0 | Converts (16–20)% of Physical Damage taken to Lightning Damage | DEX Boots |
| 0 | +2 Max | DEX Boots |
| 0 | +(20–25)% Movement Speed | INT Boots |
| 0 | Converts (36–45)% of Erosion Damage taken to Cold Damage | INT Boots |
| 0 | +(17–24)% Cooldown Recovery Speed | INT Boots |
| 0 | +(3–5)% Max | INT Boots |
| 0 | Converts (16–20)% of Physical Damage taken to Cold Damage | INT Boots |
| 0 | +(3–5)% Max | STR Chest Armor |
| 0 | Converts (16–20)% of Physical Damage taken to Fire Damage | STR Chest Armor |
| 0 | Converts (36–45)% of Erosion Damage taken to Fire Damage | STR Chest Armor |
| 0 | +(13–14)% | STR Chest Armor |
| 0 | +(2–3) Max | STR Chest Armor |
| 0 | +(3–5)% Max | DEX Chest Armor |
| 0 | Converts (16–20)% of Physical Damage taken to Lightning Damage | DEX Chest Armor |
| 0 | Converts (36–45)% of Erosion Damage taken to Lightning Damage | DEX Chest Armor |
| 0 | +2 Max | DEX Chest Armor |
| 0 | +(2–3) Max | DEX Chest Armor |
| 0 | +(3–5)% Max | INT Chest Armor |
| 0 | Converts (16–20)% of Physical Damage taken to Cold Damage | INT Chest Armor |
| 0 | Converts (36–45)% of Erosion Damage taken to Cold Damage | INT Chest Armor |
| 0 | +(2–3) Max | INT Chest Armor |
| 0 | +(3–5)% Max | STR Helmet |
| 0 | Converts (16–20)% of Physical Damage taken to Fire Damage | STR Helmet |
| 0 | Converts (36–45)% of Erosion Damage taken to Fire Damage | STR Helmet |
| 0 | +(13–14)% | STR Helmet |
| 0 | +(3–5)% Max | DEX Helmet |
| 0 | Converts (16–20)% of Physical Damage taken to Lightning Damage | DEX Helmet |
| 0 | Converts (36–45)% of Erosion Damage taken to Lightning Damage | DEX Helmet |
| 0 | +2 Max | DEX Helmet |
| 0 | +(3–5)% Max | INT Helmet |
| 0 | Converts (16–20)% of Physical Damage taken to Cold Damage | INT Helmet |
| 0 | Converts (36–45)% of Erosion Damage taken to Cold Damage | INT Helmet |
| 0 | +(4–5)% | STR Shield |
| 0 | Converts (16–20)% of Physical Damage taken to Fire Damage | STR Shield |
| 0 | Converts (36–45)% of Erosion Damage taken to Fire Damage | STR Shield |
| 0 | +(4–5)% | DEX Shield |
| 0 | Converts (16–20)% of Physical Damage taken to Lightning Damage | DEX Shield |
| 0 | Converts (36–45)% of Erosion Damage taken to Lightning Damage | DEX Shield |
| 0 | +(4–5)% | INT Shield |
| 0 | Converts (16–20)% of Physical Damage taken to Cold Damage | INT Shield |
| 0 | Converts (36–45)% of Erosion Damage taken to Cold Damage | INT Shield |
| 0 | +1 to Max | Spirit Ring |
| 0 | +1 to Max | Spirit Ring |
| 0 | Spirit Ring | |
| 0 | Triggers Lv. 20 | Spirit Ring |
| 0 | Triggers Lv. 20 | Spirit Ring |
| 0 | Immune to curse | Spirit Ring |
| 0 | +1 Max | Spirit Ring |
Corrosion
>
Mutate: Replaces Base Affixes with random Aember Base Affixes and sets the gear to Corroded.
Chaos: Re-rolls the values of all affixes without changing affix tiers and sets the gear to Corroded.
Arrogant: Upgrades 1 pre-fixe/suffix by 1 - 2 tiers and sets the gear to Corroded.
Void: Sets the gear to Corroded.
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Each Corrosion grants the Corroded Vorax Gear one of the following effects:
Hyperplastic: Upgrades 1 random affix by 1 - 2 tiers and sets the gear to Corroded.
Limb-Stitched: Upgrades 2 random affixes by 1 - 2 tiers and sets the gear to Corroded.
Metamorphosized: Upgrades all pre-fixes by 1 - 2 tiers and sets the gear to Corroded.
Derived: Upgrades all suffixes by 1 - 2 tiers and sets the gear to Corroded.
Festered: Sets the gear to Corroded and binds the gear.
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