Corrosion Effect /19
Mutation
Removes all Base affixes from the gear, then adds 1 Aember Base affix and turns the gear into Corroded gear.
Chaos
Re-rolls the values of all pre-fixes/suffixes without changing affix tiers, and sets the gear to Corroded.

Binds the gear.
Desecration
Upgrades 2 pre-fixes/suffixes by 1 tier and sets the gear to Corroded.
Arrogance
Upgrades 1 pre-fix/suffix by 1 tier and sets the gear to Corroded.
Void
Sets the gear to Corroded.

Binds the gear.
Mutation
Removes all Base affixes from the gear, then adds 1 Aember Base affix and sets the gear to Corroded.

Binds the gear.
Hyperplastic
Upgrade 1 random affix by 1-2 tiers
Limb-Stitched
Upgrade 2 random affixes by 1-2 tiers
Festered
Sets the gear to Corroded.

Binds the gear.
Metamorphosized
Upgrade all pre-fixes by 1-2 tiers
Derived
Upgrade all suffixes by 1-2 tiers
Mutation
Does not remove Base Affixes on gear, and adds 1 Aember Base Affix, up to 4. Sets the gear to Corroded.
Mutation
Does not remove Base Affixes on gear, and adds 2 Aember Base Affixes, up to 4. Sets the gear to Corroded.
Chaos
There is a 100% chance to randomly remove an affix from this gear and set the gear to Corroded.
Chaos
There is a 50% chance to randomly remove an affix from this gear and set the gear to Corroded.
Desecration
Retains Aember Base Affixes and randomly replaces the gear with a Matchless Legendary Gloves. Sets the gear to Corroded.
Desecration
Retains Aember Base Affixes and randomly replaces the gear with a Matchless Legendary Gloves, randomly upgrading 3 of those affixes by 1 tier. Sets the gear to Corroded.
Arrogance
Upgrades 2 pre-fixes/suffixes by 1 tier and sets the gear to Corroded
Void
Puts gear into the Corroded state
Corrosion Base Affix /188
tier modifier type
0+1 to Max Tenacity Blessing StacksClaw
0+1 to Max Agility Blessing StacksClaw
0+1 to Max Focus Blessing StacksClaw
0Main Skill is supported by Lv. 10 Quick DecisionClaw
0Main Skill is supported by Lv. 10 Dual OnslaughtClaw
0+1 to Max Tenacity Blessing StacksCane
0+1 to Max Agility Blessing StacksCane
0+1 to Max Focus Blessing StacksCane
0Main Skill is supported by Lv. 10 Quick DecisionCane
0The Main Skill is supported by Lv. 10 Wind Projectiles.Cane
0+1 to Max Tenacity Blessing StacksOne-Handed Hammer
0+1 to Max Agility Blessing StacksOne-Handed Hammer
0+1 to Max Focus Blessing StacksOne-Handed Hammer
0Main Skill is supported by Lv. 10 Quick ReturnOne-Handed Hammer
0Main Skill is supported by Lv. 10 Increased AreaOne-Handed Hammer
0+1 to Max Tenacity Blessing StacksOne-Handed Sword
0+1 to Max Agility Blessing StacksOne-Handed Sword
0+1 to Max Focus Blessing StacksOne-Handed Sword
0Main Skill is supported by Lv. 10 Quick DecisionOne-Handed Sword
0Main Skill is supported by Lv. 10 Elemental ImpactOne-Handed Sword
0+1 to Max Tenacity Blessing StacksOne-Handed Axe
0+1 to Max Agility Blessing StacksOne-Handed Axe
0+1 to Max Focus Blessing StacksOne-Handed Axe
0Main Skill is supported by Lv. 10 Quick DecisionOne-Handed Axe
0Main Skill is supported by Lv. 10 TendonslicerOne-Handed Axe
0+1 to Max Tenacity Blessing StacksDagger
0+1 to Max Agility Blessing StacksDagger
0+1 to Max Focus Blessing StacksDagger
0Main Skill is supported by Lv. 10 Quick DecisionDagger
0Main Skill is supported by Lv. 10 Critical Strike Damage IncreaseDagger
0+2 to Max Tenacity Blessing StacksBow
0+2 to Max Agility Blessing StacksBow
0+2 to Max Focus Blessing StacksBow
0Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Bow
0Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radiusBow
0Main Skill is supported by Lv. 10 Quick Decision
The Main Skill is supported by Lv. 10 Wind Projectiles.
Bow
0Main Skill is supported by Lv. 10 Hunting Tempo
Main Skill is supported by Lv. 10 Projectile Penetration
Bow
0+2 to Max Tenacity Blessing StacksTwo-Handed Sword
0+2 to Max Agility Blessing StacksTwo-Handed Sword
0+2 to Max Focus Blessing StacksTwo-Handed Sword
0Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Two-Handed Sword
0Main Skill is supported by Lv. 10 Quick Decision
Main Skill is supported by Lv. 10 Weakness Infiltration
Two-Handed Sword
0Main Skill is supported by Lv. 10 Melee Knockback
Main Skill is supported by Lv. 10 Increased Area
Two-Handed Sword
0+2 to Max Tenacity Blessing StacksTwo-Handed Hammer
0+2 to Max Agility Blessing StacksTwo-Handed Hammer
0+2 to Max Focus Blessing StacksTwo-Handed Hammer
0Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Two-Handed Hammer
0Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radiusTwo-Handed Hammer
0Main Skill is supported by Lv. 10 Quick Return
Main Skill is supported by Lv. 10 Critical Strike Damage Increase
Two-Handed Hammer
0Main Skill is supported by Lv. 10 Melee Knockback
Main Skill is supported by Lv. 10 Increased Area
Two-Handed Hammer
0+2 to Max Tenacity Blessing StacksTin Staff
0+2 to Max Agility Blessing StacksTin Staff
0+2 to Max Focus Blessing StacksTin Staff
0Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radiusTin Staff
0Main Skill is supported by Lv. 10 Quick Decision
Main Skill is supported by Lv. 10 Empowered Insight
Tin Staff
0Main Skill is supported by Lv. 10 Grudge
Main Skill is supported by Lv. 10 Critical Strike Damage Increase
Tin Staff
0+2 to Max Tenacity Blessing StacksTwo-Handed Axe
0+2 to Max Agility Blessing StacksTwo-Handed Axe
0+2 to Max Focus Blessing StacksTwo-Handed Axe
0Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Two-Handed Axe
0Main Skill is supported by Lv. 10 Quick Decision
Main Skill is supported by Lv. 10 Weakness Infiltration
Two-Handed Axe
0Main Skill is supported by Lv. 10 Tendonslicer
Main Skill is supported by Lv. 10 Increased Area
Two-Handed Axe
0+2 to Max Tenacity Blessing StacksCudgel
0+2 to Max Agility Blessing StacksCudgel
0+2 to Max Focus Blessing StacksCudgel
0Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Cudgel
0Main Skill is supported by Lv. 10 Quick Decision
Main Skill is supported by Lv. 10 Weakness Infiltration
Cudgel
0Main Skill is supported by Lv. 10 Channel Preparation
Main Skill is supported by Lv. 10 Empowered Channeling
Cudgel
0Triggers Lv. 20 Vulnerability Curse upon dealing damage to enemies. Cooldown: 0.2 sNecklace
0Triggers Lv. 20 Scorch Curse upon dealing damage to enemies. Cooldown: 0.2 sNecklace
0Triggers Lv. 20 Biting Cold Curse upon dealing damage to enemies. Cooldown: 0.2 sNecklace
0Triggers Lv. 20 Electrocute Curse upon dealing damage to enemies. Cooldown: 0.2 sNecklace
0Triggers Lv. 20 Corruption Curse upon dealing damage to enemies. Cooldown: 0.2 sNecklace
0Immune to FrostbiteNecklace
0+1 to Max Tenacity Blessing StacksRing
0+1 to Max Agility Blessing StacksRing
0+1 to Max Focus Blessing StacksRing
0Nearby enemies within 15 m are cursed by Lv. 20 OminousRing
0Triggers Lv. 20 Timid Curse upon dealing damage to enemies. Cooldown: 0.2 sRing
0Triggers Lv. 20 Entangled Pain Curse upon dealing damage to enemies. Cooldown: 0.2 sRing
0Immune to curseRing
0Adds (18–20)% of Physical Damage as Fire DamageRing
0Adds (18–20)% of Physical Damage to Cold DamageRing
0Adds (18–20)% of Physical Damage as Lightning DamageRing
0Adds (18–20)% of Physical Damage as Erosion DamageRing
0+(20–25)% Cooldown Recovery SpeedBelt
0+(20–25)% Skill Effect DurationBelt
0Gains 1 stack(s) of all Blessings when casting an Elixir SkillBelt
0Has HastenBelt
0+1 to Max Tenacity Blessing StacksPistol
0+1 to Max Agility Blessing StacksPistol
0+1 to Max Focus Blessing StacksPistol
0Main Skill is supported by Lv. 10 Quick DecisionPistol
0The Main Skill is supported by Lv. 10 Wind Projectiles.Pistol
0+2 to Max Tenacity Blessing StacksMusket
0+2 to Max Agility Blessing StacksMusket
0+2 to Max Focus Blessing StacksMusket
0Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Musket
0Main Skill is supported by Lv. 10 Quick Decision
The Main Skill is supported by Lv. 10 Wind Projectiles.
Musket
0Main Skill is supported by Lv. 10 Elemental Impact
Main Skill is supported by Lv. 10 Elemental Fusion
Musket
0+2 to Max Tenacity Blessing StacksFire Cannon
0+2 to Max Agility Blessing StacksFire Cannon
0+2 to Max Focus Blessing StacksFire Cannon
0Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Fire Cannon
0Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radiusFire Cannon
0Main Skill is supported by Lv. 10 Quick Decision
The Main Skill is supported by Lv. 10 Wind Projectiles.
Fire Cannon
0Main Skill is supported by Lv. 10 Increased Area
Main Skill is supported by Lv. 10 Projectile Split
Fire Cannon
0+2 to Max Tenacity Blessing StacksCrossbow
0+2 to Max Agility Blessing StacksCrossbow
0+2 to Max Focus Blessing StacksCrossbow
0Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Crossbow
0Main Skill is supported by Lv. 10 Quick Decision
The Main Skill is supported by Lv. 10 Wind Projectiles.
Crossbow
0Main Skill is supported by Lv. 10 Hunting Tempo
Main Skill is supported by Lv. 10 Tendonslicer
Crossbow
0+1 to Max Tenacity Blessing StacksWand
0+1 to Max Agility Blessing StacksWand
0+1 to Max Focus Blessing StacksWand
0Main Skill is supported by Lv. 10 Quick DecisionWand
0Main Skill is supported by Lv. 10 GrudgeWand
0+1 to Max Focus Blessing StacksRod
0Main Skill is supported by Lv. 10 Quick DecisionRod
0Main Skill is supported by Lv. 10 Ailment TerminationRod
0+1 to Max Agility Blessing StacksScepter
0+(36–40)% Blur EffectScepter
0+1 to Max Focus Blessing StacksScepter
0+1 to Max Tenacity Blessing StacksScepter
0Main Skill is supported by Lv. 10 Pain AmplificationScepter
0Main Skill is supported by Lv. 10 Ailment TerminationScepter
0+(3–5)% Max Elemental ResistanceSTR Gloves
0+(3–5)% Max Elemental ResistanceDEX Gloves
0+2 Max Deflection stacksDEX Gloves
0+(3–5)% Max Elemental ResistanceINT Gloves
0+(20–25)% Movement SpeedSTR Boots
0Converts (36–45)% of Erosion Damage taken to Fire DamageSTR Boots
0+(17–24)% Cooldown Recovery SpeedSTR Boots
0+(3–5)% Max Elemental ResistanceSTR Boots
0Converts (16–20)% of Physical Damage taken to Fire DamageSTR Boots
0+(20–25)% Movement SpeedDEX Boots
0Converts (36–45)% of Erosion Damage taken to Lightning DamageDEX Boots
0+(17–24)% Cooldown Recovery SpeedDEX Boots
0+(3–5)% Max Elemental ResistanceDEX Boots
0Converts (16–20)% of Physical Damage taken to Lightning DamageDEX Boots
0+2 Max Deflection stacksDEX Boots
0+(20–25)% Movement SpeedINT Boots
0Converts (36–45)% of Erosion Damage taken to Cold DamageINT Boots
0+(17–24)% Cooldown Recovery SpeedINT Boots
0+(3–5)% Max Elemental ResistanceINT Boots
0Converts (16–20)% of Physical Damage taken to Cold DamageINT Boots
0+(3–5)% Max Elemental ResistanceSTR Chest Armor
0Converts (16–20)% of Physical Damage taken to Fire DamageSTR Chest Armor
0Converts (36–45)% of Erosion Damage taken to Fire DamageSTR Chest Armor
0+(13–14)% Armor Effective Rate for Non-Physical DamageSTR Chest Armor
0+(2–3) Max Fortitude StacksSTR Chest Armor
0+(3–5)% Max Elemental ResistanceDEX Chest Armor
0Converts (16–20)% of Physical Damage taken to Lightning DamageDEX Chest Armor
0Converts (36–45)% of Erosion Damage taken to Lightning DamageDEX Chest Armor
0+2 Max Deflection stacksDEX Chest Armor
0+(2–3) Max Fortitude StacksDEX Chest Armor
0+(3–5)% Max Elemental ResistanceINT Chest Armor
0Converts (16–20)% of Physical Damage taken to Cold DamageINT Chest Armor
0Converts (36–45)% of Erosion Damage taken to Cold DamageINT Chest Armor
0+(2–3) Max Fortitude StacksINT Chest Armor
0+(3–5)% Max Elemental ResistanceSTR Helmet
0Converts (16–20)% of Physical Damage taken to Fire DamageSTR Helmet
0Converts (36–45)% of Erosion Damage taken to Fire DamageSTR Helmet
0+(13–14)% Armor Effective Rate for Non-Physical DamageSTR Helmet
0+(3–5)% Max Elemental ResistanceDEX Helmet
0Converts (16–20)% of Physical Damage taken to Lightning DamageDEX Helmet
0Converts (36–45)% of Erosion Damage taken to Lightning DamageDEX Helmet
0+2 Max Deflection stacksDEX Helmet
0+(3–5)% Max Elemental ResistanceINT Helmet
0Converts (16–20)% of Physical Damage taken to Cold DamageINT Helmet
0Converts (36–45)% of Erosion Damage taken to Cold DamageINT Helmet
0+(4–5)% Max Elemental and Erosion ResistanceSTR Shield
0Converts (16–20)% of Physical Damage taken to Fire DamageSTR Shield
0Converts (36–45)% of Erosion Damage taken to Fire DamageSTR Shield
0+(4–5)% Max Elemental and Erosion ResistanceDEX Shield
0Converts (16–20)% of Physical Damage taken to Lightning DamageDEX Shield
0Converts (36–45)% of Erosion Damage taken to Lightning DamageDEX Shield
0+(4–5)% Max Elemental and Erosion ResistanceINT Shield
0Converts (16–20)% of Physical Damage taken to Cold DamageINT Shield
0Converts (36–45)% of Erosion Damage taken to Cold DamageINT Shield
0+1 to Max Tenacity Blessing StacksSpirit Ring
0+1 to Max Focus Blessing StacksSpirit Ring
0Nearby enemies within 15 m are cursed by Lv. 20 OminousSpirit Ring
0Triggers Lv. 20 Timid Curse when Minions deal damage to enemies. Cooldown: 0.2 sSpirit Ring
0Triggers Lv. 20 Entangled Pain Curse when Minions deal damage to enemies. Cooldown: 0.2 sSpirit Ring
0Immune to curseSpirit Ring
0+1 Max Bond StacksSpirit Ring
Corrosion
A special crafting that generates an unknown effect.
After the Corrosion feature is unlocked as you progress through the main story, you can Corrode gear at [The Lightless - Zenoth] in the Town.
Corrosion is divided into Darkness Corrosion and Darkest Corrosion.
Each Corrosion grants the Corroded gear one of the following effects:
Mutate: Replaces Base Affixes with random Aember Base Affixes and sets the gear to Corroded.
Chaos: Re-rolls the values of all affixes without changing affix tiers and sets the gear to Corroded.
Arrogant: Upgrades 1 pre-fixe/suffix by 1 - 2 tiers and sets the gear to Corroded.
Void: Sets the gear to Corroded.
The following Corrosion effects could appear if the Corrosion is Darkest Corrosion:
Desecration: Upgrades 2 pre-fixes/suffixes by 1 - 2 tiers and sets the gear to Corroded.
Vorax Corrosion can be performed on Vorax Gear.
Each Corrosion grants the Corroded Vorax Gear one of the following effects:
Hyperplastic: Upgrades 1 random affix by 1 - 2 tiers and sets the gear to Corroded.
Limb-Stitched: Upgrades 2 random affixes by 1 - 2 tiers and sets the gear to Corroded.
Metamorphosized: Upgrades all pre-fixes by 1 - 2 tiers and sets the gear to Corroded.
Derived: Upgrades all suffixes by 1 - 2 tiers and sets the gear to Corroded.
Festered: Sets the gear to Corroded and binds the gear.
Gear can only be Corroded once. If the Corroded gear gains Chaos, Void, or Fester, it will become bound.