Heat Up
Heat Up
During Mobile Mode, +2% Movement Speed for every stack of Heat Up
During Annihilator Mode, +6% additional Projectile Damage and +0.1Projectile Max Deviation Angle for every stack of Heat Up
During Annihilator Mode, +6% additional Projectile Damage and +0.1
Legendary Gear /2
Bone-Burning Bullet
Require lv 1
Require lv 1
Gains Magazine Capacity equal to twice the sum of unlocked engram sequence numbers
+(5–20)% additional Projectile Skill Cost for every +1 Magazine Capacity gained from this Relic
+(5–20)% additional Projectile Skill Cost for every +1 Magazine Capacity gained from this Relic
When having more Overheated stacks than Heat Up stacks, loses (3–6) stack(s) of Overheated when casting a Projectile Skill as many times as the sum of unlocked engram sequence numbers
Break the Last Magazine
Require lv 1
Require lv 1
Clicking the Trait Skill while reloading will quickly activate the spare magazine, retaining Heat Up and removing stacks of Overheated until it has the same number of stacks as Heat Up
The spare magazine has (10–50)% Magazine Capacity
After using the spare magazine, reloads twice and fills both magazines
Heat Up
Heat Up
Additionally +30% Sentry Damage if you have used a Sentry Skill recently.
Additionally -30% Sentry Start Time.
Additionally -30% Sentry Start Time.