Heat Up
Heat Up
Additionally increases Projectiles Damage based on Heat Up stacks and increases the Projectile Max Deviation Angle
Require lv 45
Level 5
Allows Blank Firing
While having ammo, for every ammo consumed, gains 1 stack ofHeat Up
During Blank Firing , gains Overheated when casting a Projectile Skill
Heat Up : For every stack of Heat Up, +3% additional Projectile Skill Damage and 0.1 Projectile Max Deviation Angle
Forced toreload once Overheated has been active for 10 s
Afterreloading , loses all stacks of Heat Up and Overheated
While having ammo, for every ammo consumed, gains 1 stack of
Forced to
After
Require lv 60
Level 5
Starts with max stacks of Heat Up but does not reload ammo at the beginning
While active, Overheated can last without forcing reload
+21% additional damage
While active, Overheated can last without forcing reload
+21% additional damage
Require lv 75
Heat Up gains an additional effect: For every stack of Heat Up, 0.4% additional Attack and Cast Speed
+21% additional damage
Level 5
+21% additional damage
Heat Up
Heat Up
+30% additional Sentry Damage if Sentry Skill has been cast recently
-30% additional Sentry Start Time
-30% additional Sentry Start Time
Heat Up
Heat Up
+30% additional Sentry Damage if Sentry Skill has been cast recently
-30% additional Sentry Start Time
-30% additional Sentry Start Time



