Hot Streak - Help
Hot Streak provides the following 6 high-risk high-reward mechanics.
1. Re-roll Gear Energy
Use TOWER Tokens - Energy to re-roll the Energy of a piece of gear. If it is successful, the gear's Energy will be increased to the maximum. If it fails, the Energy will remain unchanged.
2. Re-roll All Pre-fix and Suffix Values of Non-Legendary Gear, Granting Luckier Results.
Use TOWER Tokens - Affix and Truth Fossils to re-roll all pre-fix and suffix values of a piece of non-Legendary gear. A random percentage between 0 and 100% will be selected, and all pre-fix and suffix values on the gear will be scaled by the percentage (rounded to the nearest).
For example, if the rolled percentage is 100%, all pre-fix and suffix values on the gear will be adjusted to the maximum value within the range (known as a max roll).
3. Re-roll Base Affixes of Priceless Gear
Use TOWER Tokens - Priceless to re-roll the Base affixes of a piece of Priceless gear. If it is successful, all the Base affixes of the gear will be re-rolled (The number of re-rolled Base affixes equals the current number of Base affixes). If it fails, one Base affix will be removed.
4. Re-roll Corrosion Base Affixes of Corroded Legendary Gear
Use TOWER Tokens - Corrosion to re-roll the Corrosion Base affixes of a piece of Corroded Legendary gear. If it is successful, all Corrosion Base affixes will be re-rolled. If it fails, the gear's Corrosion affixes will vanish, and the gear will become bound.
5. Re-roll Undetermined Fate
Use TOWER Tokens - Undetermined Fate to re-roll Undetermined Fates. If it is successful, the type and quantity of Destiny slots of an Undetermined Fate will be re-rolled. If it fails, the Undetermined Fate will vanish.
6. Re-roll Fluorescent Memory Quantity
Use TOWER Tokens - Fluorescent to re-roll the quantity of a Fluorescent Memory. At least 1 Fluorescent Memory must be inserted, up to half of the exchanged quantity (rounded down) of the Fluorescent Memory. Fluorescent Memories with an exchange quantity of 1 cannot be inserted. This will change the quantity of a Fluorescent Memory randomly, doubling its quantity at most, and making it all vanish at the least.
1. Re-roll Gear Energy
Use TOWER Tokens - Energy to re-roll the Energy of a piece of gear. If it is successful, the gear's Energy will be increased to the maximum. If it fails, the Energy will remain unchanged.
2. Re-roll All Pre-fix and Suffix Values of Non-Legendary Gear, Granting Luckier Results.
Use TOWER Tokens - Affix and Truth Fossils to re-roll all pre-fix and suffix values of a piece of non-Legendary gear. A random percentage between 0 and 100% will be selected, and all pre-fix and suffix values on the gear will be scaled by the percentage (rounded to the nearest).
For example, if the rolled percentage is 100%, all pre-fix and suffix values on the gear will be adjusted to the maximum value within the range (known as a max roll).
3. Re-roll Base Affixes of Priceless Gear
Use TOWER Tokens - Priceless to re-roll the Base affixes of a piece of Priceless gear. If it is successful, all the Base affixes of the gear will be re-rolled (The number of re-rolled Base affixes equals the current number of Base affixes). If it fails, one Base affix will be removed.
4. Re-roll Corrosion Base Affixes of Corroded Legendary Gear
Use TOWER Tokens - Corrosion to re-roll the Corrosion Base affixes of a piece of Corroded Legendary gear. If it is successful, all Corrosion Base affixes will be re-rolled. If it fails, the gear's Corrosion affixes will vanish, and the gear will become bound.
5. Re-roll Undetermined Fate
Use TOWER Tokens - Undetermined Fate to re-roll Undetermined Fates. If it is successful, the type and quantity of Destiny slots of an Undetermined Fate will be re-rolled. If it fails, the Undetermined Fate will vanish.
6. Re-roll Fluorescent Memory Quantity
Use TOWER Tokens - Fluorescent to re-roll the quantity of a Fluorescent Memory. At least 1 Fluorescent Memory must be inserted, up to half of the exchanged quantity (rounded down) of the Fluorescent Memory. Fluorescent Memories with an exchange quantity of 1 cannot be inserted. This will change the quantity of a Fluorescent Memory randomly, doubling its quantity at most, and making it all vanish at the least.
