Illusory Chimera

SS14Season
+1920 Gear Armor

+(1–2)% Max Elemental and Erosion Resistance
+(2–3)% XP earned
+(40–50)% Movement Speed
<A Random Legendary Affix>
<A Random Legendary Affix>
<A Random Legendary Affix>

A legless tycoon traveled the world over seeking renowned physicians, yet none could make him walk again. Refusing to surrender to his fate, he finally clung to a flicker of hope in a back-alley clinic.
The doctor promised not only to restore his stride, but to grant him supernatural power. Overjoyed, the tycoon rushed straight to the operating table.
Yet when he awoke, eager to behold his new legs, he found himself staring down at eight writhing octopus tentacles.
Corroded
+(2–3)% Max Elemental and Erosion Resistance
+(4–5)% XP earned
+(51–60)% Movement Speed
<A Random Legendary Affix>
<A Random Legendary Affix>
<A Random Legendary Affix>
Info
  • Base: Ranger's Dirty Boots
  • id: 112444
  • drop level: 82

  • Tip
    <A Random Legendary Affix>
  • +1 Beams
    +1 to Beam Skill Level
  • Gains 1 stack of random Blessing upon dealing damage. Interval: 1 s
  • Converts 100% of Lightning Damage to Cold Damage
  • +10 Max Life per 1 levels
  • +2% Fire Damage for every 1 level(s)
  • +4% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
  • -4% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
  • Gains the following buffs by turns. Each buff lasts for 8 s:
    +50% additional Erosion Damage
    +50% additional Elemental Damage
    +50% additional Physical Damage
  • Reaps 0.4 s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a 2 s Recovery Time against the same target
  • You have a Lv. 20 Steadfast
  • +40% additional Thunder Focus Damage
  • Frozen enemies have a 20% chance to explode when defeated, dealing True Damage equal to 150% of their Max Life to enemies within a 6 m radius
  • Converts 100% of Minion Physical Damage to Erosion Damage and adds 25% of Physical Damage as Erosion Damage for Minions
  • +200% Critical Strike Rating and 100% Critical Strike Damage for Minions when casting an Empower Skill. Lasts for 6 s
  • Min Channeled Stacks +3
  • +40% chance to deal Double Damage while channeling
  • +3 Max Channeled Stacks
  • +20% chance to avoid damage when channeling
  • Gains Blur for 0.1 s after losing Blur
    Gain 20 Blur Rating per second
  • Blur gains an additional effect: +2% Damage Over Time for every 1 Blur Rating
  • +80% chance to trigger Lv. 20 Frost Shield and Delayed Pain on hit. Cooldown: 4s
  • +10 Defensive Skill Level
  • +80% chance to trigger Lv. 20 Bull's Rage and Burst of Anger on hit. Cooldown: 4s
  • +10 Empower Skill Level
  • Has Hasten when reaching Max Agility Blessing stacks
  • Triggers Lv. 20 Aim while standing still. Interval: 1 s
    +50% Aiming Skill Duration.
  • Gains 1 stack of Wilt with 30 Base Damage every 0.1s when there is an Elite in Proximity
  • Regenerates 5% Life per second
    Regenerates 5% Life per second when taking Damage Over Time
    Immune to Slow
  • +(70–100)% Fire Damage against Ignited enemies
    Immune to Ignite
  • +1 Max Spell Burst
  • Triggers Lv. 20 Stoneskin when moving. Interval: 1 s
  • Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. 15 Blind and Wind Projectiles. Main Skill is supported by Lv. 15 Increased Area and Slow Projectile.
  • +30% chance to inflict Paralysis, Weaken, Slow, and Blind when you or Minions deal damage
  • Gains Thrill Barrier and Hardened Barrier simultaneously for 5 s when gaining Barrier
  • +20% Movement Speed at Full Energy Shield
    -15% additional damage taken while Energy Shield is charging
    Energy Shield Charge cannot be interrupted when Energy Shield is below 50%
  • Immune to Ailments when there are at least 3 excess stack(s) of Min Channeled Stacks
  • +50% additional Channeled Skill Damage when there are at least 3 excess stack(s) of Min Channeled Stacks
  • -5% Physique and +8% additional damage (multiplies) for every 1 Evasion(s) in the last 60s. Stacks up to 5 times
  • Reaping Recovery Speed is fixed at 375% of the default value
  • Gains 10 stack(s) of Deflection when Reaping. Interval 1 s
  • +1000 Max Life
  • +40% chance for Minions to deal Double Damage while having at least 5 stack(s) of Focus Blessing
  • You have a Lv. 20 Spell Amplification when not at Full Mana
  • +(3–6)% Spell Damage for every 100 Mana consumed recently, up to 216%
  • +1500 Max Energy Shield
  • -6% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned
    Energy Shield charge cannot be interrupted
  • +12% Elixir Skill Effect for every Elixir Skill cast recently. Stacks up to 3 time(s)
  • Damage dealt is guaranteed to inflict Wilt while an Elixir Skill is active
  • Adds 10 - 10 Base Ailment Damage
    +(20–30)% Ailment Damage Enhancement
  • +1 Ignite limit for Numbed enemies
    +40% Numbed Effect
  • Lightning Damage has Luck effect against Ignited enemies
    +50% Ignite Duration
  • Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
  • Gains Demolisher Charge when using Sentry Skills. Interval: 0.25s
  • Every 5 time(s) a Fire Skill is cast, gains Ash for 2 s
  • Has Lv. 40 Precise: Rejuvenation while standing still
  • +(4–5)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo Finishers
  • Triggers the Main Active Skill every 0.6 s
    -50% chance to inflict Damaging Ailments
  • Regenerates 5% of Life per second when Spell Burst is charging
    Restores 5% Energy Shield per second while Spell Burst is charging
  • +8000 Evasion while a Defensive Skill Effect is active
  • 50% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 200%
  • Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 10 s
  • Restoration Skills: +50% Restoration Effect
    +3 Max Restoration Skill Charges
  • Converts 20% of Physical Damage taken to Lightning Damage for each time you inflict Numbed recently, up to 40%
    Converts 20% of Physical Damage taken to Fire Damage for each time you inflictIgnite recently, up to 40%
  • +1% additional damage per (2–3) Fervor Rating
  • Has 80 point(s) of fixed Fervor Rating
  • <A Random Legendary Affix>Corroded
  • +(1–2) Beams
    +(1–2) to Beam Skill Level
  • +1 to Max Tenacity Blessing Stacks
    +1 to Max Focus Blessing Stacks
    +1 to Max Agility Blessing Stacks
  • Converts 99% of Lightning Damage to Cold Damage
  • +13 Max Life per 1 levels
  • +3% Fire Damage for every 1 level(s)
  • +5% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
  • -5% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
  • Gains the following buffs by turns. Each buff lasts for 8 s:
    +65% additional Erosion Damage
    +65% additional Elemental Damage
    +65% additional Physical Damage
  • Reaps 0.5 s of Damage Over Time from Nearby enemies within 15 m that have full Affliction. The effect has a 2 s Recovery Time against the same target
  • You have a Lv. 30 Steadfast
  • +60% additional Thunder Focus Damage
  • Frozen enemies have a 20% chance to explode when defeated, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
  • Converts 100% of Minion Physical Damage to Erosion Damage and adds 40% of Physical Damage as Erosion Damage for Minions
  • +300% Critical Strike Rating and 150% Critical Strike Damage for Minions when casting an Empower Skill. Lasts for 6 s
  • Min Channeled Stacks +4
  • +50% chance to deal Double Damage while channeling
  • +4 Max Channeled Stacks
  • +25% chance to avoid damage when channeling
  • Gains Blur for 0.1 s after losing Blur
    Gain 30 Blur Rating per second
  • Blur gains an additional effect: +2.5% Damage Over Time for every 1 Blur Rating
  • +80% chance to trigger Lv. 30 Frost Shield and Delayed Pain on hit. Cooldown: 4s
  • +15 Defensive Skill Level
  • +80% chance to trigger Lv. 30 Bull's Rage and Burst of Anger on hit. Cooldown: 4s
  • +15 Empower Skill Level
  • Has Hasten when reaching Max Agility Blessing stacks
    +10% Attack Speed, Cast Speed, and Movement Speed when having Hasten
  • Triggers Lv. 30 Aim while standing still. Interval: 1 s
    +50% Aiming Skill Duration.
  • Gains 1 stack of Wilt with 30 Base Damage every 0.1s when there is an Elite in Proximity
    Immune to Wilt Damage
  • Regenerates 7% Life per second
    Regenerates 7% Life per second when taking Damage Over Time
    Immune to Slow
  • +(120–180)% Fire Damage against Ignited enemies
    Immune to Ignite
  • +2 Max Spell Burst
  • Triggers Lv. 30 Stoneskin when moving. Interval: 0.5 s
  • Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. 25 Blind and Wind Projectiles. Main Skill is supported by Lv. 25 Increased Area and Slow Projectile.
  • +50% chance to inflict Paralysis, Weaken, Slow, and Blind when you or Minions deal damage
  • Gains Thrill Barrier and Hardened Barrier simultaneously for 8 s when gaining Barrier
  • +25% Movement Speed at Full Energy Shield
    -20% additional damage taken while Energy Shield is charging
    Energy Shield Charge cannot be interrupted when Energy Shield is below 65%
  • Immune to Ailments when there are at least 2 excess stack(s) of Min Channeled Stacks
  • +60% additional Channeled Skill Damage when there are at least 2 excess stack(s) of Min Channeled Stacks
  • -5% Physique and +10% additional damage (multiplies) for every 1 Evasion(s) in the last 60s. Stacks up to 5 times
  • Reaping Recovery Speed is fixed at 450% of the default value
  • Gains 10 stack(s) of Deflection when Reaping. Interval 0.5 s
  • +1500 Max Life
  • +55% chance for Minions to deal Double Damage while having at least 5 stack(s) of Focus Blessing
  • You have a Lv. 40 Spell Amplification when not at Full Mana
  • +(3–6)% Spell Damage for every 100 Mana consumed recently, up to 300%
  • +2000 Max Energy Shield
  • +3% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned
    Energy Shield charge cannot be interrupted
  • +16% Elixir Skill Effect for every Elixir Skill cast recently. Stacks up to 3 time(s)
  • Damage dealt is guaranteed to inflict Wilt while an Elixir Skill is active
    +30% chance to inflict an additional stack of Wilt if you have cast an Elixir Skill recently
  • Adds 10 - 10 Base Ailment Damage
    +(40–50)% Ailment Damage Enhancement
  • +1 Ignite limit for Numbed enemies
    +60% Numbed Effect
  • Lightning Damage has Luck effect against Ignited enemies
    +80% Ignite Duration
  • Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
    +20% Movement Speed for 2 s when Blur is lost
  • Gains Demolisher Charge when using Sentry Skills. Interval: 0.25s
    +100% Demolisher Skill Damage.
  • Every 3 time(s) a Fire Skill is cast, gains Ash for 3 s
  • Has Lv. 40 Precise: Rejuvenation while standing still
    Gains a stack of Tenacity Blessing per 1 s while standing still
  • +(6–7)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo Finishers
  • Triggers the Main Active Skill every 0.6 s
    +50% chance to inflict Damaging Ailments
  • Regenerates 7% of Life per second when Spell Burst is charging
    Restores 7% Energy Shield per second while Spell Burst is charging
  • +10000 Evasion while a Defensive Skill Effect is active
  • 60% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 300%
  • Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 6 s
  • Restoration Skills: +70% Restoration Effect
    +4 Max Restoration Skill Charges
  • Converts 25% of Physical Damage taken to Lightning Damage for each time you inflict Numbed recently, up to 50%
    Converts 25% of Physical Damage taken to Fire Damage for each time you inflictIgnite recently, up to 50%
  • +3% additional damage per (5–6) Fervor Rating
  • Has 90 point(s) of fixed Fervor Rating