Revived Affix /36
| Tier | Modifier | Level | Weight |
|---|---|---|---|
| 1 | -20% +(98–100) to | 82 | 1000 |
| 2 | -15% +(72–75) to | 82 | 1000 |
| 3 | -10% +(47–50) to | 82 | 1000 |
| 1 | Loses 50 Life and 80 Energy Shield every second +(24–25)% additional Minion Damage when Life or Energy Shield is 50% or higher | 82 | 1000 |
| 2 | Loses 30 Life and 50 Energy Shield every second +(18–20)% additional Minion Damage when Life or Energy Shield is 50% or higher | 82 | 1000 |
| 3 | Loses 15 Life and 30 Energy Shield every second +(13–15)% additional Minion Damage when Life or Energy Shield is 50% or higher | 82 | 1000 |
| 1 | +2% Attack Speed for every Main Attack Skill cast recently. Stacks up to 6 time(s). At max stacks, this skill is guaranteed to deal Double Damage after every 4 cast(s) of the Main Attack Skill (except Sentry and Channeled Skills) | 82 | 1000 |
| 2 | +2% Attack Speed for every Main Attack Skill cast recently. Stacks up to 6 time(s). At max stacks, this skill is guaranteed to deal Double Damage after every 6 cast(s) of the Main Attack Skill (except Sentry and Channeled Skills) | 82 | 1000 |
| 3 | +1% Attack Speed for every Main Attack Skill cast recently. Stacks up to 6 time(s). At max stacks, this skill is guaranteed to deal Double Damage after every 6 cast(s) of the Main Attack Skill (except Sentry and Channeled Skills) | 82 | 1000 |
| 1 | Restores (6–7)% of Missing Life and Energy Shield when gaining | 82 | 1000 |
| 2 | Restores (4–5)% of Missing Life and Energy Shield when gaining | 82 | 1000 |
| 3 | Restores (2–3)% of Missing Life and Energy Shield when gaining | 82 | 1000 |
| 1 | 1.4% Spell Critical Strike Rating for every 1 Intelligence. Up to +(205–210)% | 82 | 1000 |
| 2 | +1% Spell Critical Strike Rating for every 1 Intelligence. Up to +(148–160)% | 82 | 1000 |
| 3 | +1% Spell Critical Strike Rating for every 1 Intelligence. Up to +(96–110)% | 82 | 1000 |
| 1 | Every 10 time(s) Lightning Damage is dealt, inflicts 5 stack(s) of Numbed on enemies within 10 m nearby. Interval: 0.5 s +5% | 82 | 1000 |
| 2 | Every 10 time(s) Lightning Damage is dealt, inflicts 1 stack(s) of Numbed on enemies within 10 m nearby. Interval: 0.5 s +(4–5)% | 82 | 1000 |
| 3 | Every 10 time(s) Lightning Damage is dealt, inflicts 1 stack(s) of Numbed on enemies within 10 m nearby. Interval: 0.5 s -10% | 82 | 1000 |
| 1 | +(144–150) Critical Strike Rating against | 82 | 1000 |
| 2 | +(104–110) Critical Strike Rating against | 82 | 1000 |
| 3 | +(68–75) Critical Strike Rating against | 82 | 1000 |
| 1 | For | 82 | 1000 |
| 2 | For | 82 | 1000 |
| 3 | For | 82 | 1000 |
| 1 | +(18–20)% Armor DMG Mitigation Penetration against | 82 | 1000 |
| 2 | +(13–15)% Armor DMG Mitigation Penetration against | 82 | 1000 |
| 3 | +(8–10)% Armor DMG Mitigation Penetration against | 82 | 1000 |
| 1 | 20% of the bonus to Erosion Damage also applied to | 82 | 1000 |
| 2 | 15% of the bonus to Erosion Damage also applied to | 82 | 1000 |
| 3 | 10% of the bonus to Erosion Damage also applied to | 82 | 1000 |
| 1 | Base Traits now have | 82 | 1000 |
| 2 | Base Traits now have | 82 | 1000 |
| 1 | Base Traits now have | 82 | 1000 |
| 2 | Base Traits now have | 82 | 1000 |
| 1 | Base Traits now have | 82 | 1000 |
| 2 | Base Traits now have | 82 | 1000 |
Revived Affix (Lunar Phase) /44
| Tier | Modifier | Level | Weight |
|---|---|---|---|
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 |
Memory Revival
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Memory Revival - Help
1. Using Memory Revival materials randomly grants the following effects to Hero Memories:
Wax and Wane: Increases Base Stat values
Rising Moon: Increases the tiers of Fixed Affixes
Young Moon: Adds an additional Revived Affix. Using the targeted revival material "Lunar Phase" has a chance to add a targeted Revived Affix (Lunar Phase)
2. Each effect above has its own success rate and does not interact with the others. You gain the effect on success.
3. A Hero Memory that has already been revived cannot be revived again.
4. Each character can install at most 1 revived Hero Memory.
Wax and Wane: Increases Base Stat values
Rising Moon: Increases the tiers of Fixed Affixes
Young Moon: Adds an additional Revived Affix. Using the targeted revival material "Lunar Phase" has a chance to add a targeted Revived Affix (Lunar Phase)
2. Each effect above has its own success rate and does not interact with the others. You gain the effect on success.
3. A Hero Memory that has already been revived cannot be revived again.
4. Each character can install at most 1 revived Hero Memory.
