Revived Affix /54
| Tier | Modifier | Level | Weight |
|---|---|---|---|
| 1 | Elixir Skills gain 4 Charging Progress every second and +(75–80)% Elixir Skill Effect if there are at least 1 empty Active Skill slot(s) +(70–75)% Aura Effect if there are at least 2 empty Passive Skill Slot(s) | 82 | 1000 |
| 2 | Elixir Skills gain 4 Charging Progress every second and +(75–80)% Elixir Skill Effect if there are at least 1 empty Active Skill slot(s) +(52–55)% Aura Effect if there are at least 2 empty Passive Skill Slot(s) | 82 | 1000 |
| 3 | Elixir Skills gain 4 Charging Progress every second and +(60–63)% Elixir Skill Effect if there are at least 1 empty Active Skill slot(s) +(45–50)% Aura Effect if there are at least 2 empty Passive Skill Slot(s) | 82 | 1000 |
| 1 | Elixir Skills gain 4 Charging Progress every second and +(75–80)% Elixir Skill Effect if there are at least 1 empty Active Skill slot(s) +(210–225)% Focus Effect if there are at least 2 empty Passive Skill Slot(s) | 82 | 1000 |
| 2 | Elixir Skills gain 4 Charging Progress every second and +(75–80)% Elixir Skill Effect if there are at least 1 empty Active Skill slot(s) +(156–165)% Focus Effect if there are at least 2 empty Passive Skill Slot(s) | 82 | 1000 |
| 3 | Elixir Skills gain 4 Charging Progress every second and +(60–63)% Elixir Skill Effect if there are at least 1 empty Active Skill slot(s) +(135–150)% Focus Effect if there are at least 2 empty Passive Skill Slot(s) | 82 | 1000 |
| 1 | Elixir Skills gain 4 Charging Progress every second and +(75–80)% Elixir Skill Effect if there are at least 1 empty Active Skill slot(s) +(210–225)% | 82 | 1000 |
| 2 | Elixir Skills gain 4 Charging Progress every second and +(75–80)% Elixir Skill Effect if there are at least 1 empty Active Skill slot(s) +(156–165)% | 82 | 1000 |
| 3 | Elixir Skills gain 4 Charging Progress every second and +(60–63)% Elixir Skill Effect if there are at least 1 empty Active Skill slot(s) +(135–150)% | 82 | 1000 |
| 1 | -40% +(195–200) to | 82 | 1000 |
| 2 | -25% +(120–125) to | 82 | 1000 |
| 3 | -15% +(70–75) to | 82 | 1000 |
| 1 | +(56–60)% additional damage if you have dealt a Critical Strike recently Critical Strikes do not deal additional damage | 82 | 1000 |
| 2 | +(42–45)% additional damage if you have dealt a Critical Strike recently Critical Strikes do not deal additional damage | 82 | 1000 |
| 3 | +(27–30)% additional damage if you have dealt a Critical Strike recently Critical Strikes do not deal additional damage | 82 | 1000 |
| 1 | Loses 50 Life and 80 Energy Shield every second +(48–50)% additional Minion Damage when Life or Energy Shield is 50% or higher | 82 | 1000 |
| 2 | Loses 30 Life and 50 Energy Shield every second +(27–30)% additional Minion Damage when Life or Energy Shield is 50% or higher | 82 | 1000 |
| 3 | Loses 15 Life and 30 Energy Shield every second +(15–18)% additional Minion Damage when Life or Energy Shield is 50% or higher | 82 | 1000 |
| 1 | +(6–7)% Attack Speed for every Main Attack Skill cast recently. Stacks up to 6 time(s). At max stacks, this skill is guaranteed to deal Double Damage after every 3 cast(s) of the Main Attack Skill (except Sentry and Channeled Skills) | 82 | 1000 |
| 2 | +(2–3)% Attack Speed for every Main Attack Skill cast recently. Stacks up to 6 time(s). At max stacks, this skill is guaranteed to deal Double Damage after every 3 cast(s) of the Main Attack Skill (except Sentry and Channeled Skills) | 82 | 1000 |
| 3 | +(1–2)% Attack Speed for every Main Attack Skill cast recently. Stacks up to 6 time(s). At max stacks, this skill is guaranteed to deal Double Damage after every 6 cast(s) of the Main Attack Skill (except Sentry and Channeled Skills) | 82 | 1000 |
| 1 | Restores (12–15)% of Missing Life and Energy Shield when gaining | 82 | 1000 |
| 2 | Restores (6–8)% of Missing Life and Energy Shield when gaining | 82 | 1000 |
| 3 | Restores (2–5)% of Missing Life and Energy Shield when gaining | 82 | 1000 |
| 1 | -50% additional | 82 | 1000 |
| 2 | -50% additional | 82 | 1000 |
| 3 | -50% additional | 82 | 1000 |
| 1 | 2.5% Spell Critical Strike Rating for every 1 Intelligence. Up to +(420–430)% | 82 | 1000 |
| 2 | 1.5% Spell Critical Strike Rating for every 1 Intelligence. Up to +(250–270)% | 82 | 1000 |
| 3 | +1% Spell Critical Strike Rating for every 1 Intelligence. Up to +(140–160)% | 82 | 1000 |
| 1 | Every 10 time(s) Lightning Damage is dealt, inflicts 5 stack(s) of Numbed on enemies within 10 m nearby. Interval: 0.5 s +(50–54)% | 82 | 1000 |
| 2 | Every 10 time(s) Lightning Damage is dealt, inflicts 5 stack(s) of Numbed on enemies within 10 m nearby. Interval: 0.5 s +(18–21)% | 82 | 1000 |
| 3 | Every 10 time(s) Lightning Damage is dealt, inflicts 1 stack(s) of Numbed on enemies within 10 m nearby. Interval: 0.5 s +(3–5)% | 82 | 1000 |
| 1 | +(260–270) Critical Strike Rating against | 82 | 1000 |
| 2 | +(160–170) Critical Strike Rating against | 82 | 1000 |
| 3 | +(100–110) Critical Strike Rating against | 82 | 1000 |
| 1 | For | 82 | 1000 |
| 2 | For | 82 | 1000 |
| 3 | For | 82 | 1000 |
| 1 | +(13–15)% Armor DMG Mitigation Penetration against Eliminates | 82 | 1000 |
| 2 | +(13–15)% Armor DMG Mitigation Penetration against Eliminates | 82 | 1000 |
| 3 | +(6–8)% Armor DMG Mitigation Penetration against Eliminates | 82 | 1000 |
| 1 | 40% of the bonus to Erosion Damage also applied to | 82 | 1000 |
| 2 | 25% of the bonus to Erosion Damage also applied to | 82 | 1000 |
| 3 | 15% of the bonus to Erosion Damage also applied to | 82 | 1000 |
| 1 | Base Traits now have | 82 | 1000 |
| 2 | Base Traits now have | 82 | 1000 |
| 3 | Base Traits now have | 82 | 1000 |
| 1 | Base Traits now have | 82 | 1000 |
| 2 | Base Traits now have | 82 | 1000 |
| 3 | Base Traits now have | 82 | 1000 |
| 1 | Base Traits now have | 82 | 1000 |
| 2 | Base Traits now have | 82 | 1000 |
| 3 | Base Traits now have | 82 | 1000 |
Special Random Affix /57
| Tier | Modifier | Level | Weight |
|---|---|---|---|
| 0 | +(12–15)% Elemental and Erosion Resistance Penetration | 86 | 1084 |
| 1 | +(9–10)% Elemental and Erosion Resistance Penetration | 86 | 2817 |
| 2 | +(7–8)% Elemental and Erosion Resistance Penetration | 82 | 5850 |
| 0 | +(10–12)% Armor DMG Mitigation Penetration | 86 | 1084 |
| 1 | +(8–9)% Armor DMG Mitigation Penetration | 86 | 2817 |
| 2 | +(6–7)% Armor DMG Mitigation Penetration | 82 | 5850 |
| 0 | +4% Max | 86 | 1084 |
| 1 | +3% Max | 86 | 2817 |
| 2 | +2% Max | 82 | 5850 |
| 0 | +(12–15)% Aura Effect | 86 | 1084 |
| 1 | +(9–10)% Aura Effect | 86 | 2817 |
| 2 | +(7–8)% Aura Effect | 82 | 5850 |
| 0 | +(12–15)% | 86 | 1084 |
| 1 | +(9–10)% | 86 | 2817 |
| 2 | +(7–8)% | 82 | 5850 |
| 0 | +(10–13)% | 86 | 1084 |
| 1 | +(8–9)% | 86 | 2817 |
| 2 | +(6–7)% | 82 | 5850 |
| 0 | +(26–28)% additional Evasion on Spell Damage | 86 | 1084 |
| 1 | +(21–22)% additional Evasion on Spell Damage | 86 | 2817 |
| 2 | +(16–17)% additional Evasion on Spell Damage | 82 | 5850 |
| 0 | +(9–10)% | 86 | 1084 |
| 1 | +(6–7)% | 86 | 2817 |
| 2 | +(4–5)% | 82 | 5850 |
| 0 | +(32–36)% Warcry Effect | 86 | 1084 |
| 1 | +(26–28)% Warcry Effect | 86 | 2817 |
| 2 | +(20–22)% Warcry Effect | 82 | 5850 |
| 0 | Converts (13–15)% of Physical Damage taken to random | 86 | 1084 |
| 1 | Converts (9–10)% of Physical Damage taken to random | 86 | 2817 |
| 2 | Converts (7–8)% of Physical Damage taken to random | 82 | 5850 |
| 0 | Converts (28–30)% of Erosion Damage taken to random Elemental Damage | 86 | 1084 |
| 1 | Converts (22–23)% of Erosion Damage taken to random Elemental Damage | 86 | 2817 |
| 2 | Converts (17–18)% of Erosion Damage taken to random Elemental Damage | 82 | 5850 |
| 0 | +(25–28)% chance to inflict | 86 | 1084 |
| 1 | +(19–21)% chance to inflict | 86 | 2817 |
| 2 | +(14–16)% chance to inflict | 82 | 5850 |
| 0 | +(12–15)% | 86 | 1084 |
| 1 | +(9–10)% | 86 | 2817 |
| 2 | +(7–8)% | 82 | 5850 |
| 0 | +(50–54) initial | 86 | 1084 |
| 1 | +(40–42) initial | 86 | 2817 |
| 2 | +(30–32) initial | 82 | 5850 |
| 0 | + (7–8) | 86 | 1084 |
| 1 | + (5–6) | 86 | 2817 |
| 2 | + (3–4) | 82 | 5850 |
| 0 | +(31–35)% Elixir Skill Effect | 86 | 1084 |
| 1 | +(24–26)% Elixir Skill Effect | 86 | 2817 |
| 2 | +(18–20)% Elixir Skill Effect | 82 | 5850 |
| 0 | +(21–24) to Max | 86 | 1084 |
| 1 | +(16–18) to Max | 86 | 2817 |
| 2 | +(12–14) to Max | 82 | 5850 |
| 0 | (13–15)% of damage is taken from Mana before life | 86 | 1084 |
| 1 | (9–10)% of damage is taken from Mana before life | 86 | 2817 |
| 2 | (7–8)% of damage is taken from Mana before life | 82 | 5850 |
| 0 | +(12–15)% | 86 | 1084 |
| 1 | +(9–10)% | 86 | 2817 |
| 2 | +(7–8)% | 82 | 5850 |
Revived Affix (Lunar Phase) /45
| Tier | Modifier | Level | Weight |
|---|---|---|---|
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
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| 0 | 86 | 1000 | |
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| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 | |
| 0 | 86 | 1000 |
Memory Revival
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Memory Revival - Help
1. Using Memory Revival materials randomly grants the following effects to Hero Memories:
Lunar Ring: Adds special random affixes to the Random Affix Pool
Wax and Wane: Increases Base Stat values
Rising Moon: Increases the tiers of Fixed Affixes
Young Moon: Adds an additional Revived Affix. Using a targeted Revival Material "Lunar Phase" has a chance to add a targeted Revived Affix (Lunar Phase)
2. Each of the above effects has its own success rate and does not affect each other. The effect will be granted upon success.
3. Each Hero Memory can only be Revived once.
4. Each character can only install 1 Revived Hero Memory.
Lunar Ring: Adds special random affixes to the Random Affix Pool
Wax and Wane: Increases Base Stat values
Rising Moon: Increases the tiers of Fixed Affixes
Young Moon: Adds an additional Revived Affix. Using a targeted Revival Material "Lunar Phase" has a chance to add a targeted Revived Affix (Lunar Phase)
2. Each of the above effects has its own success rate and does not affect each other. The effect will be granted upon success.
3. Each Hero Memory can only be Revived once.
4. Each character can only install 1 Revived Hero Memory.
