Revived Affix /36
Tier Modifier Level Weight
1-20% All Stats
+(98–100) to All Stats
821000
2-15% All Stats
+(72–75) to All Stats
821000
3-10% All Stats
+(47–50) to All Stats
821000
1Loses 50 Life and 80 Energy Shield every second
+(24–25)% additional Minion Damage when Life or Energy Shield is 50% or higher
821000
2Loses 30 Life and 50 Energy Shield every second
+(18–20)% additional Minion Damage when Life or Energy Shield is 50% or higher
821000
3Loses 15 Life and 30 Energy Shield every second
+(13–15)% additional Minion Damage when Life or Energy Shield is 50% or higher
821000
1+2% Attack Speed for every Main Attack Skill cast recently. Stacks up to 6 time(s). At max stacks, this skill is guaranteed to deal Double Damage after every 4 cast(s) of the Main Attack Skill (except Sentry and Channeled Skills)821000
2+2% Attack Speed for every Main Attack Skill cast recently. Stacks up to 6 time(s). At max stacks, this skill is guaranteed to deal Double Damage after every 6 cast(s) of the Main Attack Skill (except Sentry and Channeled Skills)821000
3+1% Attack Speed for every Main Attack Skill cast recently. Stacks up to 6 time(s). At max stacks, this skill is guaranteed to deal Double Damage after every 6 cast(s) of the Main Attack Skill (except Sentry and Channeled Skills)821000
1Torment gains an additional effect: +4% additional Reaping Recovery Speed
Restores (6–7)% of Missing Life and Energy Shield when gaining Torment. Interval: 0.3 s
821000
2Torment gains an additional effect: +3% additional Reaping Recovery Speed
Restores (4–5)% of Missing Life and Energy Shield when gaining Torment. Interval: 0.3 s
821000
3Torment gains an additional effect: +2% additional Reaping Recovery Speed
Restores (2–3)% of Missing Life and Energy Shield when gaining Torment. Interval: 0.5 s
821000
11.4% Spell Critical Strike Rating for every 1 Intelligence. Up to +(205–210)%821000
2+1% Spell Critical Strike Rating for every 1 Intelligence. Up to +(148–160)%821000
3+1% Spell Critical Strike Rating for every 1 Intelligence. Up to +(96–110)%821000
1Every 10 time(s) Lightning Damage is dealt, inflicts 5 stack(s) of Numbed on enemies within 10 m nearby. Interval: 0.5 s
+5% Numbed Effect
821000
2Every 10 time(s) Lightning Damage is dealt, inflicts 1 stack(s) of Numbed on enemies within 10 m nearby. Interval: 0.5 s
+(4–5)% Numbed Effect
821000
3Every 10 time(s) Lightning Damage is dealt, inflicts 1 stack(s) of Numbed on enemies within 10 m nearby. Interval: 0.5 s
-10% Numbed Effect
821000
1+(144–150) Critical Strike Rating against Frostbitten enemies821000
2+(104–110) Critical Strike Rating against Frostbitten enemies821000
3+(68–75) Critical Strike Rating against Frostbitten enemies821000
1For every enemy within 20 m nearby, +(18–20)% Affliction Effect, up to +120%821000
2For every enemy within 20 m nearby, +(13–15)% Affliction Effect, up to +90%821000
3For every enemy within 20 m nearby, +(8–10)% Affliction Effect, up to +60%821000
1+(18–20)% Armor DMG Mitigation Penetration against Traumatized enemies821000
2+(13–15)% Armor DMG Mitigation Penetration against Traumatized enemies821000
3+(8–10)% Armor DMG Mitigation Penetration against Traumatized enemies821000
120% of the bonus to Erosion Damage also applied to Deterioration Damage, up to +40%821000
215% of the bonus to Erosion Damage also applied to Deterioration Damage, up to +(27–30)%821000
310% of the bonus to Erosion Damage also applied to Deterioration Damage, up to +(18–20)%821000
1Base Traits now have Base Trait slots that can be installed with a Epic or lower Origin Memory. Base Stats and the value of Random Affixes of the Memory installed in this slot: (-60–-55)%
821000
2Base Traits now have Base Trait slots that can be installed with a Rare or lower Origin Memory. Base Stats and the value of Random Affixes of the Memory installed in this slot: (-35–-30)%
821000
1Base Traits now have Base Trait slots that can be installed with a Epic or lower Progress Memory. Base Stats and the value of Random Affixes of the Memory installed in this slot: (-60–-55)%
821000
2Base Traits now have Base Trait slots that can be installed with a Rare or lower Progress Memory. Base Stats and the value of Random Affixes of the Memory installed in this slot: (-35–-30)%
821000
1Base Traits now have Base Trait slots that can be installed with a Epic or lower Discipline Memory. Base Stats and the value of Random Affixes of the Memory installed in this slot: (-60–-55)%
821000
2Base Traits now have Base Trait slots that can be installed with a Rare or lower Discipline Memory. Base Stats and the value of Random Affixes of the Memory installed in this slot: (-35–-30)%
821000
Revived Affix (Lunar Phase) /44
Tier Modifier Level Weight
0Hero's Resourcefulness861000
0Furious Roar861000
0Ancestral Hate861000
0Starfall Wasteland861000
0Between the Holy Land and Hell861000
0Mercury Purged


861000
0Telepathy Expert861000
0Fifth Cosmic Velocity
861000
0To Myself in Another Spacetime861000
0Private Universe861000
0Artificial Moon: Origin861000
0Artificial Moon: Discipline861000
0Artificial Moon: Progress861000
0Discord of the Second Will861000
0
Omni-Elixir Side Effect
861000
0Basic Pharmacology Manuscript861000
0Soft Storm861000
0Blowing Breeze861000
0Nourishing Spring Rain861000
0Nature's Party861000
0Machine's Joy861000
0Peril of Synthetic Troops
861000
0Three-Chambered Heart861000
0First Flake of Strange Snow861000
0Sweet Pain861000
0Royal Arsenal861000
0Into the Night

861000
0Self-Imposed Shackles861000
0Cat's Night Safari
861000
0Charging Tail861000
0Vengeful Night Wraith861000
0The Place of Oracle861000
0Crossing the Divine Threshold
861000
0Inverted Shrine
861000
0Bing's Big Bang Pack861000
0Genius Idea Generator
861000
0Ceaseless Tide861000
0Radical Evolution Theory: Cruelty861000
0Radical Evolution Theory: Spell Amplification861000
0Radical Evolution Theory: Radical Order861000
0Radical Evolution Theory: Deep Pain861000
0Reactive Rainbow861000
0Approaching Nightfall861000
0Red Shoes of Cruelty861000
Memory Revival
Adds several different powerful effects to Hero Memories, including Hero Trait Affixes tailored to each hero.
After the Memory Revival feature is unlocked as you progress through the main story, you can Revive Hero Memories at [Pristine Lunar String Cynthia] in the Town.
There are 3 types of Memory Revival: New Moon Revival, Half-Moon Revival, and Full Moon Revival, each of which unlocks different crafting effects for Memories of different tiers.
New Moon Revival includes: Young Moon
Half-Moon Revival includes: Wax and Wane and Young Moon
Full Moon Revival includes: Wax and Wane, Rising Moon, Young Moon, and Young Moon: Lunar Phase.
Using Memory Revival materials randomly grants the following effects to Hero Memories:
Wax and Wane: Increases Base Stat values
Rising Moon: Increases the tiers of Fixed Affixes
Young Moon: Adds an additional Revived Affix. Using a targeted Revival Material "Lunar Phase" has a chance to add a targeted Revived Affix (Lunar Phase)
Each module has its own success rate and does not affect each other. The effect will be granted upon success.
Each Hero Memory can only be Revived once.
You can only install 1 Revived Hero Memory.
When performing Full Moon Revival, if a Revived Affix (Lunar Phase) was not obtained after using a targeted Revival material, the Revived Hero Memory will become bound.
Memory Revival - Help
1. Using Memory Revival materials randomly grants the following effects to Hero Memories:

Wax and Wane: Increases Base Stat values
Rising Moon: Increases the tiers of Fixed Affixes
Young Moon: Adds an additional Revived Affix. Using the targeted revival material "Lunar Phase" has a chance to add a targeted Revived Affix (Lunar Phase)

2. Each effect above has its own success rate and does not interact with the others. You gain the effect on success.

3. A Hero Memory that has already been revived cannot be revived again.

4. Each character can install at most 1 revived Hero Memory.