Musket /16
Rusted Rifle
Require lv 1
10 - 12 Physical Damage
1.5 Attack Speed
520 Critical Strike Rating
+9% Elemental Damage
Two-handed
Crude Iron Rifle
Require lv 2
12 - 16 Physical Damage
1.55 Attack Speed
610 Critical Strike Rating
+7% chance to cause Ailments
Two-handed
Recruit's Musket
Require lv 6
15 - 24 Physical Damage
1.35 Attack Speed
520 Critical Strike Rating
+(12–15)% Elemental Damage
Two-handed
Iron Musket
Require lv 12
20 - 33 Physical Damage
1.55 Attack Speed
610 Critical Strike Rating
+(8–10)% chance to cause Ailments
Two-handed
Wolf Fang Rifle
Require lv 20
35 - 56 Physical Damage
1.35 Attack Speed
520 Critical Strike Rating
+(16–20)% Elemental Damage
Two-handed
Blazing Rifle
Require lv 27
29 - 46 Physical Damage
1.55 Attack Speed
610 Critical Strike Rating
+(12–15)% chance to cause Ailments
Two-handed
Unpredictable Rifle
Require lv 34
47 - 75 Physical Damage
1.3 Attack Speed
610 Critical Strike Rating
Damage Penetrates 4% Elemental Resistance
Two-handed
Ripple Rifle
Require lv 34
50 - 80 Physical Damage
1.35 Attack Speed
520 Critical Strike Rating
+(20–25)% Elemental Damage
Two-handed
Eagle Rifle
Require lv 40
38 - 61 Physical Damage
1.55 Attack Speed
610 Critical Strike Rating
+(16–20)% chance to cause Ailments
Two-handed
Toxic Rifle
Require lv 46
63 - 101 Physical Damage
1.35 Attack Speed
520 Critical Strike Rating
+(24–30)% Elemental Damage
Two-handed
Conflict Rifle
Require lv 52
47 - 75 Physical Damage
1.55 Attack Speed
610 Critical Strike Rating
+(20–25)% chance to cause Ailments
Two-handed
Giant's Rifle
Require lv 60
86 - 138 Physical Damage
1.2 Attack Speed
470 Critical Strike Rating
+(28–35)% Elemental Damage
Two-handed
War Rifle
Require lv 66
65 - 104 Physical Damage
1.55 Attack Speed
610 Critical Strike Rating
+(20–25)% chance to cause Ailments
Two-handed
Scarlet Rifle
Require lv 66
89 - 142 Physical Damage
1.3 Attack Speed
610 Critical Strike Rating
Damage Penetrates 5% Elemental Resistance
Two-handed
Moonlight Rifle
Require lv 76
91 - 146 Physical Damage
1.55 Attack Speed
590 Critical Strike Rating
Two-handed
Warlord's Musket
Require lv 76
117 - 187 Physical Damage
1.15 Attack Speed
550 Critical Strike Rating
Adds 6% of Physical Damage as Fire, Cold, and Lightning Damage
+10% Nearby enemy Elemental Resistance
Two-handed
Legendary Gear /4
Scorching Wave
Require lv 12
  • +(40–60)% Ignite damage
    +(40–60)% chance to Ignite targets
  • Adds (41–47) - (57–65) Fire Damage to the gear
  • Adds (120–150)% of Fire Damage of the Main-Hand Weapon to Base Ignite Damage
  • 50% chance to spread Ignite to Nearby enemies upon inflicting Ignite
Fire Watcher
Require lv 48
  • Adds (107–113) - (126–133) Fire Damage to the gear
  • +(20–30)% gear Attack Speed
  • +50% Movement Speed when an enemy is Ignited
  • +(100–300)% Critical Strike Rating against Ignited enemies
  • +(10–30)% Fire Penetration against Ignited enemies
Meteorite
Require lv 68
  • +(50–200)% gear Physical Damage
  • Adds (35–39) - (44–49) Physical Damage to the gear
  • +(20–30)% Attack Critical Strike Rating for this gear
  • Fixates Parabolic Projectile Split quantity to (2–3)
  • (20–100)% of the increase/decrease on Skill Area is also applied to Area Damage
  • +(80–100)% Skill Area
King Lionheart's Ambition
Require lv 78
  • +(250–300)% gear Physical Damage
  • +(6–10)% additional Ailment Damage for every stack of Agility Blessing
  • Adds (25–30)% of Physical Damage of the Main-Hand Weapon to Base Ignite Damage per stack of Agility Blessing
  • For every 5 stack(s) of Agility Blessing, creates explosions when defeating Ignited enemies, dealing Secondary Fire Damage equal to 25% of the enemy's Max Life.
  • Has (4–10) additional stack(s) of Tenacity Blessing when Agility Blessing is at max stacks.
Legendary Gear Corroded /4
Scorching Wave
Require lv 12
  • +100% Ignite damage
    +100% chance to Ignite targets
  • Adds (65–69) - (86–91) Fire Damage to the gear
  • Adds (180–220)% of Fire Damage of the Main-Hand Weapon to Base Ignite Damage
  • 100% chance to spread Ignite to Nearby enemies upon inflicting Ignite
Fire Watcher
Require lv 48
  • Adds (164–171) - (188–196) Fire Damage to the gear
  • +(35–45)% gear Attack Speed
  • +30% Movement Speed when an enemy is Ignited
  • +(150–400)% Critical Strike Rating against enemies affected by Curse
  • +(20–45)% Fire Penetration against Cursed enemies
Meteorite
Require lv 68
  • +(80–250)% gear Physical Damage
  • Adds (52–57) - (69–74) Physical Damage to the gear
  • +(35–45)% Attack Critical Strike Rating for this gear
  • Fixates Parabolic Projectile Split quantity to 4
  • (40–140)% of the increase/decrease on Skill Area is also applied to Area Damage
  • +(120–160)% Skill Area
King Lionheart's Ambition
Require lv 78
  • +(300–400)% gear Physical Damage
  • +(8–12)% additional Ailment Damage for every stack of Agility Blessing
  • Adds (31–40)% of Physical Damage of the Main-Hand Weapon to Base Ignite Damage per stack of Agility Blessing
  • For every (1–2) stack(s) of Agility Blessing, creates explosions when defeating Ignited enemies, dealing Secondary Fire Damage equal to 10% of the enemy's Max Life.
  • Has (6–12) additional stack(s) of Tenacity Blessing when Agility Blessing is at max stacks.
Enchant /75
Unlocked after completing Chapter 3 Star's Fall - Shimmering Nightstar
Type Effect affix_type Cost Lv
Gear Physical Damage %+(19–21)% gear Physical DamagePre-fixGround Quartz x1Lv 60
Gear Physical Damage %+(22–26)% gear Physical DamagePre-fixGround Quartz x10Lv 60
Gear Physical Damage %+(27–31)% gear Physical DamagePre-fixFlame Sand x1Lv 60
Gear Physical Damage %+(32–37)% gear Physical DamagePre-fixFlame Sand x10Lv 60
Gear Physical DamageAdds (7–9) - (9–11) Physical Damage to the gearPre-fixGround Quartz x1Lv 20
Gear Physical DamageAdds (9–11) - (11–13) Physical Damage to the gearPre-fixGround Quartz x10Lv 30
Gear Physical DamageAdds (11–13) - (14–16) Physical Damage to the gearPre-fixFlame Sand x1Lv 40
Gear Physical DamageAdds (14–16) - (16–19) Physical Damage to the gearPre-fixFlame Sand x10Lv 50
Adds Fire Damage to the gearAdds (14–17) - (21–24) Fire Damage to the gearPre-fixGround Quartz x1Lv 20
Adds Fire Damage to the gearAdds (18–21) - (25–29) Fire Damage to the gearPre-fixGround Quartz x10Lv 30
Adds Fire Damage to the gearAdds (22–25) - (30–35) Fire Damage to the gearPre-fixFlame Sand x1Lv 40
Adds Fire Damage to the gearAdds (26–30) - (36–42) Fire Damage to the gearPre-fixFlame Sand x10Lv 50
Adds Cold Damage to the gearAdds (15–18) - (21–24) Cold Damage to the gearPre-fixGround Quartz x1Lv 20
Adds Cold Damage to the gearAdds (18–21) - (24–28) Cold Damage to the gearPre-fixGround Quartz x10Lv 30
Adds Cold Damage to the gearAdds (22–26) - (29–34) Cold Damage to the gearPre-fixFlame Sand x1Lv 40
Adds Cold Damage to the gearAdds (27–31) - (36–41) Cold Damage to the gearPre-fixFlame Sand x10Lv 50
Adds Lightning Damage to the gearAdds (1–2) - (34–39) Lightning Damage to the gearPre-fixGround Quartz x1Lv 20
Adds Lightning Damage to the gearAdds (1–2) - (41–47) Lightning Damage to the gearPre-fixGround Quartz x10Lv 30
Adds Lightning Damage to the gearAdds (2–3) - (50–57) Lightning Damage to the gearPre-fixFlame Sand x1Lv 40
Adds Lightning Damage to the gearAdds (2–3) - (59–68) Lightning Damage to the gearPre-fixFlame Sand x10Lv 50
Added % of Physical Damage as Fire DamageAdds (2–4)% of Physical Damage as Fire DamagePre-fixFlame Sand x1Lv 40
Added % of Physical Damage as Fire DamageAdds (5–6)% of Physical Damage as Fire DamagePre-fixFlame Sand x10Lv 50
Added % of Physical Damage as Cold DamageAdded (2–4)% of Physical Damage to Cold DamagePre-fixFlame Sand x1Lv 40
Added % of Physical Damage as Cold DamageAdded (5–6)% of Physical Damage to Cold DamagePre-fixFlame Sand x10Lv 50
Added % of Physical Damage as Lightning DamageAdds (2–4)% of Physical Damage as Lightning DamagePre-fixFlame Sand x1Lv 40
Added % of Physical Damage as Lightning DamageAdds (5–6)% of Physical Damage as Lightning DamagePre-fixFlame Sand x10Lv 50
Elemental PenetrationDamage Penetrates 2% Elemental ResistancePre-fixGround Quartz x10Lv 30
Elemental PenetrationDamage Penetrates (3–4)% Elemental ResistancePre-fixFlame Sand x1Lv 40
Elemental PenetrationDamage Penetrates (5–7)% Elemental ResistancePre-fixFlame Sand x10Lv 50
Fire Damage+(32–37)% Fire DamagePre-fixGround Quartz x10Lv 30
Fire Damage+(38–45)% Fire DamagePre-fixFlame Sand x1Lv 40
Fire Damage+(46–54)% Fire DamagePre-fixFlame Sand x10Lv 50
Cold Damage+(32–37)% Cold DamagePre-fixGround Quartz x10Lv 30
Cold Damage+(38–45)% Cold DamagePre-fixFlame Sand x1Lv 40
Cold Damage+(46–54)% Cold DamagePre-fixFlame Sand x10Lv 50
Lightning Damage+(32–37)% Lightning DamagePre-fixGround Quartz x10Lv 30
Lightning Damage+(38–45)% Lightning DamagePre-fixFlame Sand x1Lv 40
Lightning Damage+(46–54)% Lightning DamagePre-fixFlame Sand x10Lv 50
Erosion Damage+(38–45)% Erosion DamagePre-fixFlame Sand x1Lv 40
Erosion Damage+(46–54)% Erosion DamagePre-fixFlame Sand x10Lv 50
Attack Block+10% Attack Block ChanceSuffixGround Quartz x10Lv 30
Attack Block+(12–14)% Attack Block ChanceSuffixFlame Sand x1Lv 40
Attack Block+(15–19)% Attack Block ChanceSuffixFlame Sand x10Lv 50
Gear Attack Speed+7% gear Attack SpeedSuffixGround Quartz x10Lv 30
Gear Attack Speed+(8–9)% gear Attack SpeedSuffixFlame Sand x1Lv 40
Gear Attack Speed+(10–11)% gear Attack SpeedSuffixFlame Sand x10Lv 50
Gear Critical Strike Rating+(9–10)% Attack Critical Strike Rating for this gearSuffixGround Quartz x10Lv 30
Gear Critical Strike Rating+(11–12)% Attack Critical Strike Rating for this gearSuffixFlame Sand x1Lv 40
Gear Critical Strike Rating+(13–15)% Attack Critical Strike Rating for this gearSuffixFlame Sand x10Lv 50
Attack and Spell Critical Strike Damage+(27–31)% Critical Strike DamageSuffixGround Quartz x10Lv 30
Attack and Spell Critical Strike Damage+(32–37)% Critical Strike DamageSuffixFlame Sand x1Lv 40
Attack and Spell Critical Strike Damage+(38–45)% Critical Strike DamageSuffixFlame Sand x10Lv 50
Fire Resistance+(3–6)% Fire ResistanceSuffixGround Quartz x10Lv 60
Fire Resistance+(7–11)% Fire ResistanceSuffixFlame Sand x1Lv 70
Fire Resistance+(12–15)% Fire ResistanceSuffixFlame Sand x10Lv 80
Cold Resistance+(3–6)% Cold ResistanceSuffixGround Quartz x10Lv 60
Cold Resistance+(7–11)% Cold ResistanceSuffixFlame Sand x1Lv 70
Cold Resistance+(12–15)% Cold ResistanceSuffixFlame Sand x10Lv 80
Lightning Resistance+(3–6)% Lightning ResistanceSuffixGround Quartz x10Lv 60
Lightning Resistance+(7–11)% Lightning ResistanceSuffixFlame Sand x1Lv 70
Lightning Resistance+(12–15)% Lightning ResistanceSuffixFlame Sand x10Lv 80
Erosion Resistance+(3–6)% Erosion ResistanceSuffixGround Quartz x10Lv 60
Erosion Resistance+(7–11)% Erosion ResistanceSuffixFlame Sand x1Lv 70
Erosion Resistance+(12–15)% Erosion ResistanceSuffixFlame Sand x10Lv 80
Strength+(27–31) StrengthSuffixGround Quartz x10Lv 30
Strength+(32–37) StrengthSuffixFlame Sand x1Lv 40
Strength+(38–45) StrengthSuffixFlame Sand x10Lv 50
Dexterity+(27–31) DexteritySuffixGround Quartz x10Lv 30
Dexterity+(32–37) DexteritySuffixFlame Sand x1Lv 40
Dexterity+(38–45) DexteritySuffixFlame Sand x10Lv 50
Intelligence+(27–31) IntelligenceSuffixGround Quartz x10Lv 30
Intelligence+(32–37) IntelligenceSuffixFlame Sand x1Lv 40
Intelligence+(38–45) IntelligenceSuffixFlame Sand x10Lv 50
Physical Damage %; Reduced Skill Cost+(20–30)% gear Physical Damage
(-5–-4)% Skill Cost
Pre-fixFlame Elementium x5Lv 80
Chance to trigger Burst of Anger on defeat10% chance to trigger Lv. 1 Burst of Anger on defeatSuffixFlame Elementium x20Lv 60

Musket Craft

Pre-fix
TierModifierLvWeight
0Adds (76–88) - (91–100) Physical Damage to the gear1000
1Adds (50–55) - (60–70) Physical Damage to the gear72286
2Adds (40–43) - (46–54) Physical Damage to the gear60858
3Adds (30–33) - (35–42) Physical Damage to the gear483337
4Adds (21–23) - (27–31) Physical Damage to the gear3615373
5Adds (18–20) - (21–25) Physical Damage to the gear2415373
6Adds (14–17) - (18–22) Physical Damage to the gear1215373
7Adds (7–8) - (10–11) Physical Damage to the gear115373
0Adds (201–240) - (281–320) Fire Damage to the gear1000
1Adds (141–160) - (181–220) Fire Damage to the gear72286
2Adds (101–120) - (141–160) Fire Damage to the gear60858
3Adds (81–90) - (101–120) Fire Damage to the gear483337
4Adds (61–70) - (81–90) Fire Damage to the gear3615373
5Adds (41–50) - (61–70) Fire Damage to the gear2415373
6Adds (21–30) - (41–50) Fire Damage to the gear1215373
7Adds (5–6) - (9–10) Fire Damage to the gear115373
0Adds (201–240) - (281–320) Cold Damage to the gear1000
1Adds (141–160) - (191–210) Cold Damage to the gear72286
2Adds (101–120) - (151–170) Cold Damage to the gear60858
3Adds (81–100) - (101–130) Cold Damage to the gear483337
4Adds (61–80) - (81–100) Cold Damage to the gear3615373
5Adds (41–50) - (61–70) Cold Damage to the gear2415373
6Adds (21–30) - (41–50) Cold Damage to the gear1215373
7Adds 7 - 8 Cold Damage to the gear115373
0Adds (13–15) - (401–500) Lightning Damage to the gear1000
1Adds (8–10) - (321–400) Lightning Damage to the gear72286
2Adds (7–8) - (241–320) Lightning Damage to the gear60858
3Adds (5–6) - (161–220) Lightning Damage to the gear483337
4Adds (3–4) - (121–160) Lightning Damage to the gear3615373
5Adds (2–3) - (81–120) Lightning Damage to the gear2415373
6Adds (2–3) - (61–80) Lightning Damage to the gear1215373
7Adds (1–2) - (15–16) Lightning Damage to the gear115373
0Adds (231–260) - (271–300) Erosion Damage to the gear10
0Adds Base (151–225) Shock Damage10
0Adds (104–155) Base Ignite Damage10
0+(101–150)% gear Physical Damage1000
1+(78–100)% gear Physical Damage85286
2+(60–77)% gear Physical Damage82858
3+(45–59)% gear Physical Damage783337
4+(30–44)% gear Physical Damage7215373
5+(16–29)% gear Physical Damage6815373
6+(5–15)% gear Physical Damage6015373
0+(193–288)% Elemental Damage1000
1+(148–192)% Elemental Damage72286
2+(115–147)% Elemental Damage60858
3+(88–113)% Elemental Damage483337
4+(73–87)% Elemental Damage3615373
5+(61–72)% Elemental Damage2415373
6+(51–60)% Elemental Damage1215373
7+(30–49)% Elemental Damage115373
0+(193–288)% Projectile Damage1000
1+(148–192)% Projectile Damage72286
2+(115–147)% Projectile Damage60858
3+(88–113)% Projectile Damage483337
4+(73–87)% Projectile Damage3615373
5+(61–72)% Projectile Damage2415373
6+(51–60)% Projectile Damage1215373
7+(30–49)% Projectile Damage115373
0Adds (106–111) - (124–129) Physical Damage to the gear
Adds (3–5) Base Elemental Ailment Damage
1000
1Adds (68–72) - (84–89) Physical Damage to the gear
Adds (3–5) Base Elemental Ailment Damage
85286
2Adds (48–55) - (64–69) Physical Damage to the gear
Adds (3–5) Base Elemental Ailment Damage
72858
3Adds (38–41) - (48–53) Physical Damage to the gear
Adds (3–5) Base Elemental Ailment Damage
603337
0Adds 2 - 4 Fire Damage to Attacks per 6 Strength10
0Adds 1 - 5 Lightning Damage to Attacks per 4 Dexterity1000
1Adds 1 - 5 Lightning Damage to Attacks per 6 Dexterity85286
2Adds 1 - 5 Lightning Damage to Attacks per 8 Dexterity78858
3Adds 1 - 5 Lightning Damage to Attacks per 12 Dexterity603337
0Adds 2 - 4 Cold Damage to Attacks per 4 Intelligence1000
1Adds 2 - 4 Cold Damage to Attacks per 6 Intelligence85286
2Adds 2 - 4 Cold Damage to Attacks per 8 Intelligence78858
3Adds 2 - 4 Cold Damage to Attacks per 12 Intelligence603337
0If a type of Elemental Damage was dealt recently, +(19–25)% additional damage for 2 other types of Elemental Damage1000
1If a type of Elemental Damage was dealt recently, +(13–18)% additional damage for 2 other types of Elemental Damage8395
2If a type of Elemental Damage was dealt recently, +(10–12)% additional damage for 2 other types of Elemental Damage75858
3If a type of Elemental Damage was dealt recently, +(7–9)% additional damage for 2 other types of Elemental Damage603337
0Enemies take +(9–12)% additional Elemental Damage for every Ailment they have (multiplies)10
0Adds (6–7)% of Main-Hand Weapon Damage to Base Shock Damage10
0Adds (326–486)% of Main-Hand Weapon Damage to Base Ignite Damage1000
1Adds (251–324)% of Main-Hand Weapon Damage to Base Ignite Damage83286
2Adds (192–249)% of Main-Hand Weapon Damage to Base Ignite Damage75858
3Adds (149–191)% of Main-Hand Weapon Damage to Base Ignite Damage603337
4Adds (123–147)% of Main-Hand Weapon Damage to Base Ignite Damage4515373
5Adds (104–122)% of Main-Hand Weapon Damage to Base Ignite Damage3215373
6Adds (86–102)% of Main-Hand Weapon Damage to Base Ignite Damage2015373
0+(29–42)% Armor DMG Mitigation Penetration1000
1+(23–28)% Armor DMG Mitigation Penetration83286
2+(18–22)% Armor DMG Mitigation Penetration72858
3+(14–17)% Armor DMG Mitigation Penetration603337
4+(12–13)% Armor DMG Mitigation Penetration4515373
0+(181–270)% gear Physical Damage
Adds 2% Physical Damage as random Elemental Damage
10
0Damage Penetrates (41–60)% Elemental Resistance10
0+4 Projectile Skill Level10
0+(37–54)% additional Elemental Damage for Projectile Skills10
0+(64–72)% gear Physical Damage
Adds 4% Physical Damage as random Elemental Damage
1000
1+(44–48)% gear Physical Damage
Adds 4% Physical Damage as random Elemental Damage
83286
2+(32–36)% gear Physical Damage
Adds 4% Physical Damage as random Elemental Damage
78858
3+(18–22)% gear Physical Damage
Adds 4% Physical Damage as random Elemental Damage
703337
0Damage Penetrates (41–60)% Elemental Resistance1000
1Damage Penetrates (28–40)% Elemental Resistance78286
2Damage Penetrates (16–27)% Elemental Resistance60858
3Damage Penetrates (6–15)% Elemental Resistance303337
0(40–48)% additional damage applied to Life1000
1(22–32)% additional damage applied to Life78286
2(13–21)% additional damage applied to Life60858
3(4–12)% additional damage applied to Life303337
Suffix
TierModifierLvWeight
0+(241–360) Strength1000
1+(187–240) Strength85286
2+(144–186) Strength82858
3+(108–143) Strength783337
4+(72–107) Strength7215373
5+(38–71) Strength6615373
6+(12–37) Strength6015373
7+(51–60) Strength211
8+(41–50) Strength201
9+(31–40) Strength201
0+(241–360) Dexterity1000
1+(187–240) Dexterity85286
2+(144–186) Dexterity82858
3+(108–143) Dexterity783337
4+(72–107) Dexterity7215373
5+(38–71) Dexterity6615373
6+(12–37) Dexterity6015373
7+(51–60) Dexterity211
8+(41–50) Dexterity201
9+(31–40) Dexterity201
0+(241–360) Intelligence1000
1+(187–240) Intelligence85286
2+(144–186) Intelligence82858
3+(108–143) Intelligence783337
4+(72–107) Intelligence7215373
5+(38–71) Intelligence6615373
6+(12–37) Intelligence6015373
7+(51–60) Intelligence211
8+(41–50) Intelligence201
9+(31–40) Intelligence201
0+(121–180) all stats1000
1+(97–120) all stats85286
2+(72–96) all stats82858
3+(49–71) all stats783337
4+(25–48) all stats7215373
0+(121–180)% Projectile Speed1000
1+(84–120)% Projectile Speed78286
2+(48–83)% Projectile Speed60858
3+(17–47)% Projectile Speed303337
0+(31–45)% gear Attack Speed1000
1+(24–30)% gear Attack Speed72286
2+(19–23)% gear Attack Speed60858
3+(15–18)% gear Attack Speed483337
4+(11–14)% gear Attack Speed3615373
5+(7–10)% gear Attack Speed2415373
6+(4–6)% gear Attack Speed1215373
7+(2–3)% gear Attack Speed115373
0+(41–60)% Attack Critical Strike Rating for this gear1000
1+(32–40)% Attack Critical Strike Rating for this gear72286
2+(26–31)% Attack Critical Strike Rating for this gear60858
3+(20–25)% Attack Critical Strike Rating for this gear483337
4+(14–19)% Attack Critical Strike Rating for this gear3615373
5+(10–13)% Attack Critical Strike Rating for this gear2415373
6+(6–9)% Attack Critical Strike Rating for this gear1215373
7+(2–5)% Attack Critical Strike Rating for this gear115373
0+(121–180)% Critical Strike Damage10
0+(265–396)% Critical Strike Rating if you have defeated an enemy recently10
0+(61–90)% chance to inflict Elemental Ailment10
0+(49–72)% Ailment Duration1000
1+(34–48)% Ailment Duration78286
2+(19–33)% Ailment Duration60858
3+(7–18)% Ailment Duration303337
0+(193–288)% Elemental Ailment Damage1000
1+(148–192)% Elemental Ailment Damage83286
2+(115–147)% Elemental Ailment Damage78858
3+(88–113)% Elemental Ailment Damage703337
4+(73–87)% Elemental Ailment Damage6015373
5+(61–72)% Elemental Ailment Damage5015373
6+(51–60)% Elemental Ailment Damage3715373
0+(21–30)% Frostbite Duration10
0+(161–240)% Critical Strike Damage1000
1+(125–160)% Critical Strike Damage85286
2+(96–124)% Critical Strike Damage72858
3+(72–95)% Critical Strike Damage603337
4+(48–71)% Critical Strike Damage5015373
5+(26–47)% Critical Strike Damage4015373
6+(8–25)% Critical Strike Damage3015373
0100% chance for your Elemental Ailment to spread to Nearby enemies1000
175% chance for your Elemental Ailment to spread to Nearby enemies83286
250% chance for your Elemental Ailment to spread to Nearby enemies72858
325% chance for your Elemental Ailment to spread to Nearby enemies603337
0Reaps 2 s of DoT Damage when dealing Elemental Damage. The effect has a 3 s cooldown against the same target1000
1Reaps 1.5 s of DoT Damage when dealing Elemental Damage. The effect has a 4 s cooldown against the same target83286
2Reaps 1 s of DoT Damage when dealing Elemental Damage. The effect has a 5 s cooldown against the same target72858
3Reaps 1 s of DoT Damage when dealing Elemental Damage. The effect has a 6 s cooldown against the same target603337
4Reaps 0.5 s of DoT Damage when dealing Elemental Damage. The effect has a 6 s cooldown against the same target4515373
0+3 Horizontal Projectile Penetration(s)10
0Parabolic Projectile Splits +61000
1Parabolic Projectile Splits +483286
0Projectile Quantity +41000
1Projectile Quantity +383286
2Projectile Quantity +25858
0Enemies take +(13–16)% additional Elemental Damage for every Ailment they have (multiplies)1000
1Enemies take +(9–12)% additional Elemental Damage for every Ailment they have (multiplies)83286
2Enemies take +(5–8)% additional Elemental Damage for every Ailment they have (multiplies)78858
0+(191–320)% additional damage against Frozen enemies1000
1+(140–190)% additional damage against Frozen enemies83303
2+(100–138)% additional damage against Frozen enemies72968
3+(76–99)% additional damage against Frozen enemies603448
4+(60–75)% additional damage against Frozen enemies457167
0Peculiar Vibe
Adds (100–200) Base Elemental Ailment Damage
10
0+(41–60)% additional Elemental Ailment Damage if you have dealt a Critical Strike recently10
0Upon inflicting damage, +(61–90)% Critical Strike Damage for every type of Ailment the enemy has10
0+(46–67)% additional Critical Strike Rating for Elemental Attack Skills
-8% additional Attack Speed
10
0Upon inflicting damage, +(36–48)% Critical Strike Damage for every type of Ailment the enemy has1000
1Upon inflicting damage, +(25–32)% Critical Strike Damage for every type of Ailment the enemy has83286
2Upon inflicting damage, +(20–24)% Critical Strike Damage for every type of Ailment the enemy has78858
3Upon inflicting damage, +(14–16)% Critical Strike Damage for every type of Ailment the enemy has703337
0Peculiar Vibe
Adds (50–100) Base Elemental Ailment Damage
1000
1Peculiar Vibe8395
0+(49–72)% chance to deal Double Damage1000
1+(34–48)% chance to deal Double Damage78286
2+(19–33)% chance to deal Double Damage60858
3+(7–18)% chance to deal Double Damage303337

Musket Drop

Pre-fix
TierModifierLevelWeight
0Adds (76–88) - (91–100) Physical Damage to the gear10
1Adds (50–55) - (60–70) Physical Damage to the gear72176
2Adds (40–43) - (46–54) Physical Damage to the gear601000
3Adds (30–33) - (35–42) Physical Damage to the gear481000
4Adds (21–23) - (27–31) Physical Damage to the gear361000
5Adds (18–20) - (21–25) Physical Damage to the gear241000
6Adds (14–17) - (18–22) Physical Damage to the gear121000
7Adds (7–8) - (10–11) Physical Damage to the gear11000
0Adds (201–240) - (281–320) Fire Damage to the gear10
1Adds (141–160) - (181–220) Fire Damage to the gear72176
2Adds (101–120) - (141–160) Fire Damage to the gear601000
3Adds (81–90) - (101–120) Fire Damage to the gear481000
4Adds (61–70) - (81–90) Fire Damage to the gear361000
5Adds (41–50) - (61–70) Fire Damage to the gear241000
6Adds (21–30) - (41–50) Fire Damage to the gear121000
7Adds (5–6) - (9–10) Fire Damage to the gear11000
0Adds (201–240) - (281–320) Cold Damage to the gear10
1Adds (141–160) - (191–210) Cold Damage to the gear72176
2Adds (101–120) - (151–170) Cold Damage to the gear601000
3Adds (81–100) - (101–130) Cold Damage to the gear481000
4Adds (61–80) - (81–100) Cold Damage to the gear361000
5Adds (41–50) - (61–70) Cold Damage to the gear241000
6Adds (21–30) - (41–50) Cold Damage to the gear121000
7Adds 7 - 8 Cold Damage to the gear11000
0Adds (13–15) - (401–500) Lightning Damage to the gear10
1Adds (8–10) - (321–400) Lightning Damage to the gear72176
2Adds (7–8) - (241–320) Lightning Damage to the gear601000
3Adds (5–6) - (161–220) Lightning Damage to the gear481000
4Adds (3–4) - (121–160) Lightning Damage to the gear361000
5Adds (2–3) - (81–120) Lightning Damage to the gear241000
6Adds (2–3) - (61–80) Lightning Damage to the gear121000
7Adds (1–2) - (15–16) Lightning Damage to the gear11000
0Adds (231–260) - (271–300) Erosion Damage to the gear10
0Adds Base (151–225) Shock Damage10
0Adds (104–155) Base Ignite Damage10
0+(101–150)% gear Physical Damage10
1+(78–100)% gear Physical Damage85176
2+(60–77)% gear Physical Damage821000
3+(45–59)% gear Physical Damage781000
4+(30–44)% gear Physical Damage721000
5+(16–29)% gear Physical Damage681000
6+(5–15)% gear Physical Damage601000
0+(193–288)% Elemental Damage10
1+(148–192)% Elemental Damage72176
2+(115–147)% Elemental Damage601000
3+(88–113)% Elemental Damage481000
4+(73–87)% Elemental Damage361000
5+(61–72)% Elemental Damage241000
6+(51–60)% Elemental Damage121000
7+(30–49)% Elemental Damage11000
0+(193–288)% Projectile Damage10
1+(148–192)% Projectile Damage72176
2+(115–147)% Projectile Damage601000
3+(88–113)% Projectile Damage481000
4+(73–87)% Projectile Damage361000
5+(61–72)% Projectile Damage241000
6+(51–60)% Projectile Damage121000
7+(30–49)% Projectile Damage11000
0Adds (106–111) - (124–129) Physical Damage to the gear
Adds (3–5) Base Elemental Ailment Damage
10
1Adds (68–72) - (84–89) Physical Damage to the gear
Adds (3–5) Base Elemental Ailment Damage
85176
2Adds (48–55) - (64–69) Physical Damage to the gear
Adds (3–5) Base Elemental Ailment Damage
721000
3Adds (38–41) - (48–53) Physical Damage to the gear
Adds (3–5) Base Elemental Ailment Damage
601000
0Adds 2 - 4 Fire Damage to Attacks per 6 Strength10
0Adds 1 - 5 Lightning Damage to Attacks per 4 Dexterity10
1Adds 1 - 5 Lightning Damage to Attacks per 6 Dexterity85176
2Adds 1 - 5 Lightning Damage to Attacks per 8 Dexterity781000
3Adds 1 - 5 Lightning Damage to Attacks per 12 Dexterity601000
0Adds 2 - 4 Cold Damage to Attacks per 4 Intelligence10
1Adds 2 - 4 Cold Damage to Attacks per 6 Intelligence85176
2Adds 2 - 4 Cold Damage to Attacks per 8 Intelligence781000
3Adds 2 - 4 Cold Damage to Attacks per 12 Intelligence601000
0If a type of Elemental Damage was dealt recently, +(19–25)% additional damage for 2 other types of Elemental Damage10
1If a type of Elemental Damage was dealt recently, +(13–18)% additional damage for 2 other types of Elemental Damage83176
2If a type of Elemental Damage was dealt recently, +(10–12)% additional damage for 2 other types of Elemental Damage751000
3If a type of Elemental Damage was dealt recently, +(7–9)% additional damage for 2 other types of Elemental Damage601000
0Enemies take +(9–12)% additional Elemental Damage for every Ailment they have (multiplies)10
0Adds (6–7)% of Main-Hand Weapon Damage to Base Shock Damage10
0Adds (326–486)% of Main-Hand Weapon Damage to Base Ignite Damage10
1Adds (251–324)% of Main-Hand Weapon Damage to Base Ignite Damage83176
2Adds (192–249)% of Main-Hand Weapon Damage to Base Ignite Damage751000
3Adds (149–191)% of Main-Hand Weapon Damage to Base Ignite Damage601000
4Adds (123–147)% of Main-Hand Weapon Damage to Base Ignite Damage451000
5Adds (104–122)% of Main-Hand Weapon Damage to Base Ignite Damage321000
6Adds (86–102)% of Main-Hand Weapon Damage to Base Ignite Damage201000
0+(29–42)% Armor DMG Mitigation Penetration10
1+(23–28)% Armor DMG Mitigation Penetration83176
2+(18–22)% Armor DMG Mitigation Penetration721000
3+(14–17)% Armor DMG Mitigation Penetration601000
4+(12–13)% Armor DMG Mitigation Penetration451000
0+(181–270)% gear Physical Damage
Adds 2% Physical Damage as random Elemental Damage
10
0Damage Penetrates (41–60)% Elemental Resistance10
0+4 Projectile Skill Level10
0+(37–54)% additional Elemental Damage for Projectile Skills10
0+(64–72)% gear Physical Damage
Adds 4% Physical Damage as random Elemental Damage
10
1+(44–48)% gear Physical Damage
Adds 4% Physical Damage as random Elemental Damage
83176
2+(32–36)% gear Physical Damage
Adds 4% Physical Damage as random Elemental Damage
781000
3+(18–22)% gear Physical Damage
Adds 4% Physical Damage as random Elemental Damage
701000
0Damage Penetrates (41–60)% Elemental Resistance10
1Damage Penetrates (28–40)% Elemental Resistance78176
2Damage Penetrates (16–27)% Elemental Resistance601000
3Damage Penetrates (6–15)% Elemental Resistance301000
0(40–48)% additional damage applied to Life10
1(22–32)% additional damage applied to Life78176
2(13–21)% additional damage applied to Life601000
3(4–12)% additional damage applied to Life301000
Suffix
TierModifierLevelWeight
0+(241–360) Strength10
1+(187–240) Strength85176
2+(144–186) Strength821000
3+(108–143) Strength781000
4+(72–107) Strength721000
5+(38–71) Strength661000
6+(12–37) Strength601000
7+(51–60) Strength211
8+(41–50) Strength201
9+(31–40) Strength201
10+(19–25) Strength151
11+(13–18) Strength101
12+(8–12) Strength11
0+(241–360) Dexterity10
1+(187–240) Dexterity85176
2+(144–186) Dexterity821000
3+(108–143) Dexterity781000
4+(72–107) Dexterity721000
5+(38–71) Dexterity661000
6+(12–37) Dexterity601000
7+(51–60) Dexterity211
8+(41–50) Dexterity201
9+(31–40) Dexterity201
10+(19–25) Dexterity151
11+(13–18) Dexterity101
12+(8–12) Dexterity11
0+(241–360) Intelligence10
1+(187–240) Intelligence85176
2+(144–186) Intelligence821000
3+(108–143) Intelligence781000
4+(72–107) Intelligence721000
5+(38–71) Intelligence661000
6+(12–37) Intelligence601000
7+(51–60) Intelligence211
8+(41–50) Intelligence201
9+(31–40) Intelligence201
10+(19–25) Intelligence151
11+(13–18) Intelligence101
12+(8–12) Intelligence11
0+(121–180) all stats10
1+(97–120) all stats85176
2+(72–96) all stats821000
3+(49–71) all stats781000
4+(25–48) all stats721000
5+(10–18) all stats661
6+(2–9) all stats601
0+(121–180)% Projectile Speed10
1+(84–120)% Projectile Speed78176
2+(48–83)% Projectile Speed601000
3+(17–47)% Projectile Speed301000
0+(31–45)% gear Attack Speed10
1+(24–30)% gear Attack Speed72176
2+(19–23)% gear Attack Speed601000
3+(15–18)% gear Attack Speed481000
4+(11–14)% gear Attack Speed361000
5+(7–10)% gear Attack Speed241000
6+(4–6)% gear Attack Speed121000
7+(2–3)% gear Attack Speed11000
0+(41–60)% Attack Critical Strike Rating for this gear10
1+(32–40)% Attack Critical Strike Rating for this gear72176
2+(26–31)% Attack Critical Strike Rating for this gear601000
3+(20–25)% Attack Critical Strike Rating for this gear481000
4+(14–19)% Attack Critical Strike Rating for this gear361000
5+(10–13)% Attack Critical Strike Rating for this gear241000
6+(6–9)% Attack Critical Strike Rating for this gear121000
7+(2–5)% Attack Critical Strike Rating for this gear11000
0+(121–180)% Critical Strike Damage10
0+(265–396)% Critical Strike Rating if you have defeated an enemy recently10
0+(61–90)% chance to inflict Elemental Ailment10
0+(49–72)% Ailment Duration10
1+(34–48)% Ailment Duration78176
2+(19–33)% Ailment Duration601000
3+(7–18)% Ailment Duration301000
0+(193–288)% Elemental Ailment Damage10
1+(148–192)% Elemental Ailment Damage83176
2+(115–147)% Elemental Ailment Damage781000
3+(88–113)% Elemental Ailment Damage701000
4+(73–87)% Elemental Ailment Damage601000
5+(61–72)% Elemental Ailment Damage501000
6+(51–60)% Elemental Ailment Damage371000
0+(21–30)% Frostbite Duration10
0+(161–240)% Critical Strike Damage10
1+(125–160)% Critical Strike Damage85176
2+(96–124)% Critical Strike Damage721000
3+(72–95)% Critical Strike Damage601000
4+(48–71)% Critical Strike Damage501000
5+(26–47)% Critical Strike Damage401000
6+(8–25)% Critical Strike Damage301000
0100% chance for your Elemental Ailment to spread to Nearby enemies10
175% chance for your Elemental Ailment to spread to Nearby enemies83176
250% chance for your Elemental Ailment to spread to Nearby enemies721000
325% chance for your Elemental Ailment to spread to Nearby enemies601000
0Reaps 2 s of DoT Damage when dealing Elemental Damage. The effect has a 3 s cooldown against the same target10
1Reaps 1.5 s of DoT Damage when dealing Elemental Damage. The effect has a 4 s cooldown against the same target83176
2Reaps 1 s of DoT Damage when dealing Elemental Damage. The effect has a 5 s cooldown against the same target721000
3Reaps 1 s of DoT Damage when dealing Elemental Damage. The effect has a 6 s cooldown against the same target601000
4Reaps 0.5 s of DoT Damage when dealing Elemental Damage. The effect has a 6 s cooldown against the same target451000
0+3 Horizontal Projectile Penetration(s)10
0Parabolic Projectile Splits +610
1Parabolic Projectile Splits +483176
0Projectile Quantity +410
1Projectile Quantity +383176
2Projectile Quantity +251000
0Enemies take +(13–16)% additional Elemental Damage for every Ailment they have (multiplies)10
1Enemies take +(9–12)% additional Elemental Damage for every Ailment they have (multiplies)83176
2Enemies take +(5–8)% additional Elemental Damage for every Ailment they have (multiplies)781000
0+(191–320)% additional damage against Frozen enemies10
1+(140–190)% additional damage against Frozen enemies83303
2+(100–138)% additional damage against Frozen enemies72968
3+(76–99)% additional damage against Frozen enemies603448
4+(60–75)% additional damage against Frozen enemies4512956
0Peculiar Vibe
Adds (100–200) Base Elemental Ailment Damage
10
0+(41–60)% additional Elemental Ailment Damage if you have dealt a Critical Strike recently10
0Upon inflicting damage, +(61–90)% Critical Strike Damage for every type of Ailment the enemy has10
0+(46–67)% additional Critical Strike Rating for Elemental Attack Skills
-8% additional Attack Speed
10
0Upon inflicting damage, +(36–48)% Critical Strike Damage for every type of Ailment the enemy has10
1Upon inflicting damage, +(25–32)% Critical Strike Damage for every type of Ailment the enemy has83176
2Upon inflicting damage, +(20–24)% Critical Strike Damage for every type of Ailment the enemy has781000
3Upon inflicting damage, +(14–16)% Critical Strike Damage for every type of Ailment the enemy has701000
0Peculiar Vibe
Adds (50–100) Base Elemental Ailment Damage
10
1Peculiar Vibe83176
0+(49–72)% chance to deal Double Damage10
1+(34–48)% chance to deal Double Damage78176
2+(19–33)% chance to deal Double Damage601000
3+(7–18)% chance to deal Double Damage301000
Gear Empowerment /10
type1 level Energy Refine
11 – 440 – 0Energy Core x1
145 – 492 – 18Energy Core x1
150 – 542 – 24Energy Core x1
155 – 592 – 30Energy Core x1
160 – 642 – 36Energy Core x4
165 – 692 – 42Energy Core x4
170 – 742 – 68Energy Core x8
175 – 792 – 96Energy Core x12
180 – 842 – 122Energy Core x16
185 – 1002 – 122Energy Core x20
Dream Talking /8
After Dream Interpretation, select 1 Sweet Dream and 1 Nightmare, and replace the base affix. Shallow Dream Interpretation does not cost Readability. Gear that has undergone Dream Interpretation cannot be used for crafting.
Deep Dream Interpretation costs Readability and cannot be performed when Readability is 0. If the Dream Talking of a piece of Legendary gear is additionally selected, specified Sweet Dream affixes are guaranteed to appear in the options.
Change will re-randomize all values of Sweet Dreams and Nightmares.
Rewinding will restore a piece of gear to its original state before Dream Interpretation. However, Rewinding will not restore Readability.
type name
Shallow Dream
Item level: 82 - 100
Shallow Dream
Item level: 1 - 58
Shallow Dream
Item level: 59 - 81
Deep Dream
Item level: 1 - 100
Cost:
  • Dream Talking: Traveler's Glance
  • Dream Talking: Arminius Guillotine
  • Dream Talking: Will
  • Dream Talking: Abyss Watcher
  • Changing Dream
    Item level: 1 - 100
    Rewind
    Item level: 1 - 58
    Rewind
    Item level: 59 - 81
    Rewind
    Item level: 82 - 100