Mystic Mercury
Mystic Mercury
Attempts to consume 10% of Unsealed Max Mana when using a non-Channeled Attack Skill. If the Mana is consumed successfully, grants 10 Mercury Pts. When there is insufficient Mana, consumes 1% of Unsealed Max Mana and grants 5 Mercury. This effect does not apply to Burst.
Require lv 1
Level 5
Gains Mystic Mercury
WhileMystic Mercury is active, using non-Channeled Attack Skills grants Mercury Pts
Upon reaching max Mercury Pts,Mystic Mercury becomes Realm of Mercury . Realm of Mercury consumes 30 Mercury Pts every second. When Mercury Pt is 0, Realm of Mercury becomes Mystic Mercury again
Mana can only be consumed byMystic Mercury . At the same time, Mana can only be restored by Realm of Mercury
Bonus and additional bonus to Spell Damage and also apply to Attack Damage
+20% additional Spell Damage
Artificial Moon:
WhileRealm of Mercury exists, +2% additional Attack Speed for every Mercury Baptism cast, lasts for 8 s, up to 4 stack(s) (multiplies)
While
Upon reaching max Mercury Pts,
Mana can only be consumed by
Bonus and additional bonus to Spell Damage and also apply to Attack Damage
+20% additional Spell Damage
While
Require lv 75
Level 5
Mana can be consumed via methods other than Mystic Mercury . Gains 10% Mercury Pts for every 2600 Mana consumed
The cost is fixed at 0 when Mana is lower than 10%
For every 1000 Max Mana you have, +10% Max Mercury Pts, up to +400%
0.1% additional Elemental Damage for every Mercury Pt you have
The cost is fixed at 0 when Mana is lower than 10%
For every 1000 Max Mana you have, +10% Max Mercury Pts, up to +400%
0.1% additional Elemental Damage for every Mercury Pt you have
Require lv 75
Level 5
- 30% additional Mana restoration for Realm of Mercury
Mystic Mercury gains an additional effect: +25% additional Elemental Damage
Mystic Mercury still exists when it becomes Realm of Mercury and retains 40% effect
WhileMystic Mercury is active, +34% additional damage for Main-Hand Weapon
While



