Recall
Recall
A special way for Projectiles to return
Unaffected by "cannot return" effects, restricted only by its own Recall count
Unaffected by "cannot return" effects, restricted only by its own Recall count
Stasis Vault
Lasts 8s. Cooldown: 16s. Unaffected by Charges
Deploys a Stasis Vault with a radius of 10m centered aroundClockwork Core , continuously inflicting Slow on enemies in the area
50% of the bonuses to Skill Area apply to this skill's Area, up to 140%.
While Stasis Vault is active, Projectile Skills supported byClockwork Core always Penetrate
While Stasis Vault is active, Projectile Skills supported byClockwork Core trigger Recall when touching walls or the vault
Deploys a Stasis Vault with a radius of 10m centered around
50% of the bonuses to Skill Area apply to this skill's Area, up to 140%.
While Stasis Vault is active, Projectile Skills supported by
While Stasis Vault is active, Projectile Skills supported by
20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
1.54 s
Effectiveness of added damage
156%
Simple
Casts this skill to fire 1 fireball forward, which explodes on hit, dealing 674-1011 Spell Fire Damage
On hit, the fireball forks into 3 small fireballs, each dealing 337-506 Spell Fire Damage on hit
On hit, the fireball forks into 3 small fireballs, each dealing 337-506 Spell Fire Damage on hit
Details
Fireball:
Deals 674-1011 Spell Fire damage.
The skill fires 1 Projectile in its base state.
Deals 674-1011 Spell Fire damage.
The skill fires 1 Projectile in its base state.
Fireball Explosion:
Deals 674-1011 Spell Fire Damage.
Deals 674-1011 Spell Fire Damage.
Small Fireball:
Deals 337-506 SpellFire Damage.
Deals 337-506 SpellFire Damage.
+1 Penetration for the small fireballs split off from this skill
Small Fireballs launched by this skill cannot return or beRecalled
Small Fireballs launched by this skill cannot return or be
20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
1.54 s
Effectiveness of added damage
155%
Simple
Casts this skill to fire 1 projectile traveling in an arc, exploding upon landing to deal 629-1048 Spell Physical Damage
The first projectile explodes at the targeted location, while remaining projectiles are randomly distributed within a certain area around the targeted location. The farther the targeted distance, the smaller the distribution area, and vice versa
Multiple projectiles can hit the same enemy. This skill'sShotgun Effect falloff coefficient is 80%
The first projectile explodes at the targeted location, while remaining projectiles are randomly distributed within a certain area around the targeted location. The farther the targeted distance, the smaller the distribution area, and vice versa
Multiple projectiles can hit the same enemy. This skill's
Details
Psionic Missile:
Deals 629-1048 Spell Physical Damage
This skill'sShotgun Effect falloff coefficient is 80%
Projectiles of this skill cannotPenetrate , Jump , Return, or Recall
Deals 629-1048 Spell Physical Damage
This skill's
Projectiles of this skill cannot
20
Main Stat:
Dexterity, Intelligence
Mana Cost
8
Cast Speed
1.25 s
Effectiveness of added damage
212%
Simple
Casts this skill to launch an electric spear forward, dealing 114-2175 Spell Lightning Damage. The spear forks into 2 Secondary Projectile(s) upon hitting an enemy or reaching max distance
Projectile Quantity affects the number of forked projectiles instead of the number of electric spears
The electric spear can fork up to 2 time(s) in total
Projectile Quantity affects the number of forked projectiles instead of the number of electric spears
The electric spear can fork up to 2 time(s) in total
Details
Forking Thunder:
Deals 114-2175 Spell Lightning Damage
Deals 114-2175 Spell Lightning Damage
Electric spear forks up to 2 time(s)
Forks into 2 projectile(s) by default
Bonuses to Projectile Quantity apply to the number of Secondary Projectiles for each fork, up to +6
+4Penetration for this skill
Secondary Projectiles launched by this skill cannot return or beRecalled .
Forks into 2 projectile(s) by default
Bonuses to Projectile Quantity apply to the number of Secondary Projectiles for each fork, up to +6
+4
Secondary Projectiles launched by this skill cannot return or be
20
Limited to Wands, Staffs, Canes, Scepters, and Swords
Main Stat:
Intelligence, Dexterity
Mana Cost
8
Cast Speed
1.25 s
Effectiveness of added damage
72%
Simple
Casts this skill to slash forward with a Moonblade that always Penetrates targets, dealing 292-487 Spell Physical Damage. On hit, the Moonblade forks into 1-7 Secondary Moonblades that always Penetrate targets and continuously track enemies, dealing 146-244 Spell Physical Damage
Each Moonblade forks up to 1 time(s)
Each Moonblade forks up to 1 time(s)
Details
Moonblade:
Deals 292-487 Spell Physical Damage
Forks into 1-7 Projectile(s) on hit
Moonblade forks up to 1 time(s)
Deals 292-487 Spell Physical Damage
Forks into 1-7 Projectile(s) on hit
Moonblade forks up to 1 time(s)
Secondary Moonblade:
Deals 146-244 Spell Physical Damage
Deals 146-244 Spell Physical Damage
Projectiles from this skill always Penetrate
+15%Projectile Size for this skill for every +1 Projectile Quantity
+25% to the percentage of additional Skill Area gained from theProjectile Size of Secondary Moonblades launched by this skill
Secondary Moonblades launched by this skill cannot return or beRecalled
+15%
+25% to the percentage of additional Skill Area gained from the
Secondary Moonblades launched by this skill cannot return or be
20
Cast Speed
1 s
Cooldown
16 s
Simple
Lasts 8s. Cooldown: 16s. Unaffected by Charges
Deploys a Stasis Vault with a radius of 10m centered aroundClockwork Core , continuously inflicting Slow on enemies in the area
50% of the bonuses to Skill Area apply to this skill's Area, up to 140%
While Stasis Vault is active, Projectile Skills supported byClockwork Core always Penetrate
While Stasis Vault is active, Projectile Skills supported byClockwork Core trigger Recall when touching walls or the vault
Deploys a Stasis Vault with a radius of 10m centered around
50% of the bonuses to Skill Area apply to this skill's Area, up to 140%
While Stasis Vault is active, Projectile Skills supported by
While Stasis Vault is active, Projectile Skills supported by
Details
Lasts 8s. Cooldown: 16s. Unaffected by Charges
Deploys a Stasis Vault with a radius of 10m centered around Clockwork Core , continuously inflicting Slow on enemies in the area
50% of the bonuses to Skill Area apply to this skill's Area, up to 140%
While this is active, Projectile Skills supported by Clockwork Core always Penetrate
While this is active, Projectile Skills supported by Clockwork Core trigger Recall when touching walls or the vault
5
Mana Cost Multiplier
110.0%
Simple
Supports Homing Frost Bolt
This skill can only be installed in the fifth Support Skill Slot of each Active Skill
+20% additional damage for the supported skill
+80 Critical Strike Rating againstFrozen enemies for the supported skill
There is a 25% chance for the supported skill to release a nova of secondary Icy Blades centered around the target that alwaysPenetrate upon defeating Frost-Sealed enemies or hitting Frost-Sealed Elites
Secondary Icy Blades cannot return or beRecalled
This skill can only be installed in the fifth Support Skill Slot of each Active Skill
+20% additional damage for the supported skill
+80 Critical Strike Rating against
There is a 25% chance for the supported skill to release a nova of secondary Icy Blades centered around the target that always
Secondary Icy Blades cannot return or be
+80 Critical Strike Rating against Frozen enemies for the supported skill
There is a 25% chance for the supported skill to release a nova of secondary Icy Blades centered around the target that alwaysPenetrate upon defeating Frost-Sealed enemies or hitting Frost-Sealed Elites \nSecondary Icy Blades cannot return or be Recalled
There is a 25% chance for the supported skill to release a nova of secondary Icy Blades centered around the target that always
The supported skill deals +(16–18)% additional damage to Frozen enemies
Require lv 45
Spacetime Dictator
Level 5
+ 28% additional damage for Recalled Projectiles
Tips: Stasis Vault
Require lv 60
Level 5
-50% additional Cast Speed for Clockwork Core while Stasis Vault is active
Projectiles track enemies within the range ofStasis Vault when Recalled
+ 1 to MaxRecall Count for every + 1 Jump(s) the skills supported by Clockwork Core have, up to + 2
+ 45% additional damage forRecalled Projectiles for the skill supported by Clockwork Core for every + 1 Penetration(s) it has, up to + 180%
Projectiles track enemies within the range of
+ 1 to Max
+ 45% additional damage for
Require lv 75
Level 5
Upon Recall , Projectiles grant 2 stack(s) of Centralization , up to 54 stack(s)
UponRecall , Projectiles extend Stasis Vault Duration by 1 s if you have at least 20 stack(s) of Centralization . Interval: 0.5s
Upon



