Reload
Reload
Projectile Skills consume ammo. When you are out of ammo, you must reload to use these skills again.
Reload
Reload
Spends some time to fully reload the magazine. Unable to use Projectile Skills while reloading
Require lv 1
Level 5
Projectile Skills consume ammo
+63% additional Projectile Damage when consuming ammo
+6 initial magazine capacity
Click the Trait Skill toreload the magazine. Base reloading time is 0.6 s
Projectile Skills are unavailable whilereloading
150% of the max bonus to Attack Speed or Cast Speed is also applied toReload Speed
Whilereloading , +45% Movement Speed
Always auto-reloading ammo; Reloading can be interrupted.
Artificial Moon:
+20% chance toReload Special Ammo . +20% Magic Shot Duration
+63% additional Projectile Damage when consuming ammo
+6 initial magazine capacity
Click the Trait Skill to
Projectile Skills are unavailable while
150% of the max bonus to Attack Speed or Cast Speed is also applied to
While
Always auto-
+20% chance to
Require lv 45
Level 5
+2 Special Ammo slot(s)
+30% chance toreload special ammo
+47% additional damage dealt by this Projectile Skill if aSpecial Ammo is consumed
50% chance to gainMagic Shot for 4 s when consuming a Special Ammo . Interval: 8 s.
+30% chance to
+47% additional damage dealt by this Projectile Skill if a
50% chance to gain
Require lv 60
Level 5
31% of the increase/decrease on Attack and Cast Speed is also applied to reload chance of special ammo
Reload Special Ammo slots in order
Require lv 60
Level 5
+4% Reload Speed for every 1% Projectile Speed
+1 to Reload Quantity for every 70% Projectile Speed
+27% additional damage when consuming ammo
+1 to Reload Quantity for every 70% Projectile Speed
+27% additional damage when consuming ammo
Require lv 1
Level 5
Projectile Skills consume ammo
+6 initial Magazine Capacity
Basereloading time is 0.8 s
Projectile Quantity +2
For every +1 Projectile Quantity or +1 Split Quantity, +3 Magazine Capacity (excludes the Projectile Quantity and Split Quantity provided by the skill itself and linked Support Skills)
+38% additional damage
Artificial Moon:
+50% Heat Up Effect
+6 initial Magazine Capacity
Base
Projectile Quantity +2
For every +1 Projectile Quantity or +1 Split Quantity, +3 Magazine Capacity (excludes the Projectile Quantity and Split Quantity provided by the skill itself and linked Support Skills)
+38% additional damage
+50% Heat Up Effect
Require lv 45
Level 5
Allows Blank Firing
While having ammo, for every ammo consumed, gains 1 stack ofHeat Up
During Blank Firing , gains Overheated when casting a Projectile Skill
Heat Up : For every stack of Heat Up, +3% additional Projectile Skill Damage and 0.1 Projectile Max Deviation Angle
Forced toreload once Overheated has been active for 10 s
Afterreloading , loses all stacks of Heat Up and Overheated
While having ammo, for every ammo consumed, gains 1 stack of
Forced to
After
Require lv 60
Level 5
Starts with max stacks of Heat Up but does not reload ammo at the beginning
While active, Overheated can last without forcing reload
+21% additional damage
While active, Overheated can last without forcing reload
+21% additional damage
Require lv 60
Level 5
At Max Heat Up Stacks, enter Burning Red instead of Overheated
Reload immediately when Burning Red ends
Extends the duration of Burning Red by 5 s and restores 3% Max Life and Energy Shield when defeating an Elite
+16% additional damage
Extends the duration of Burning Red by 5 s and restores 3% Max Life and Energy Shield when defeating an Elite
+16% additional damage



