Shock
When hitting an enemy with Shock, Hit Damage is guaranteed to trigger Shock Damage.
Each Shock effect can only be triggered up to 12 time(s).
The base duration of Shock is 4s.
When hitting an enemy with Shock, Secondary Lightning Damage is dealt based on the recorded Base Shock Damage, and this damage bonus is obtained when it is triggered.
The maximum valid stack of Shock is 1. This can't be changed by any affixes. When multiple Shock effects exist concurrently, the stack with the highest Base Damage takes effect.
The player and their Minions gain initial Base Shock Damage equal to 3%% of the Lightning Damage hit.
Shock Damage is not affected by any bonuses and ignores Resistance.>
Shock
Shock
The Shock status is an Ailment that could be triggered when Lightning Damage hits its target. It's affected by Shock Chance.
Shock Damage is settled one additional time every time enemies in the Shock status are hit.
Shock Damage is Secondary Lightning Damage. It is not affected by bonuses and ignores Resistance.
Each Shock status can be settled up to 12 time(s).
Shock cannot be inflicted when Base Shock Damage is 0.
Shock Damage is settled one additional time every time enemies in the Shock status are hit.
Shock Damage is Secondary Lightning Damage. It is not affected by bonuses and ignores Resistance.
Each Shock status can be settled up to 12 time(s).
Shock cannot be inflicted when Base Shock Damage is 0.