Shotgun Effect

Shotgun Effect
Multiple effects from the same skill can hit the same enemy. The first effect hit deals 100% damage, and subsequent effects hit deal less damage. This effect also applies to Ailment Damage dealt by skills.
Most skills' subsequent on hit damage is 36%
Special Skills' Shotgun Effect can be found in the Skill Stone's description.
20
Limited to swords, axes, hammers, cudgels, tin staffs, and unarmed

Main Stat:
Strength
Mana Cost
5
Cast Speed
5 s
Effectiveness of added damage
369%
Simple
Casts the skill and pummels the ground in front, dealing 369% Weapon Attack Damage on hit.
When pummeling, generates 3 auto-tracing Ember Projectiles, dealing 369% Weapon Attack Damage on hit.
When the skill consumes Demolisher Charge, Embers cause explosion on hit, dealing 369% Weapon Attack Damage.
Demolisher Charge additionally increases the skill's damage.
All of the skill's Physical Damage will be converted to Fire Damage.
Details
Pummel:
Deals 369% Weapon Attack Damage.
Ember Projectile:
Deals 369% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2
Projectiles fired by this skill cannot Penetrate, Jump, or Return
Explosion:
Deals 369% Weapon Attack Damage.
The skill gains Demolisher Charge once every 3s.
+215% additional Hit Damage when the skill consumes Demolisher Charge
Converts 100% of the skill's Physical Damage to Fire Damage
The pummel and explosion caused by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
Converts 100% of the skill's Physical Damage to Fire Damage
Projectile Quantity of this skill +2
+215% additional Hit Damage when the skill consumes Demolisher Charge
20
Main Stat:
Strength, Dexterity, Intelligence
Mana Cost
8
Cast Speed
1.54 s
Effectiveness of added damage
123%
Simple
Casts this skill and fires 3 auto-tracing shots, dealing 498-831 Spell Physical Damage
10% chance for enemies to explode once when defeated by this skill, dealing True Damage equal to 25% of their Max Life
Shots fired by this skill can hit the same enemy
Details
Chromatic Shot:
Deals 498-831 Spell Physical Damage
This skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2
10% chance for enemies to explode when defeated by this skill, dealing True Damage equal to 25% of their Max Life to enemies within a 5 m radius
The Projectiles shot by this skill can hit the same enemy
This skill's Shotgun Effect falloff coefficient is 80%
20
Limited to Ranged weapons

Main Stat:
Dexterity
Mana Cost
5
Cast Speed
1 s
Effectiveness of added damage
35%
Simple
Casts the skill and fires a Marked Arrow, dealing 35% Weapon Attack Damage on hit. The Marked Arrow has a chance to Mark the enemy.
When the Marked Arrow marks the enemy or hits a Marked enemy, channels down 5 Explosive Arrows around the enemy with each Explosive Arrow dealing 162% Weapon Attack Damage.
Details
Marked Arrow:
Deals 35% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
+100% chance for the Marked Arrows to Mark the enemy on hit
The Projectile is not affected by Projectile Quantity bonuses.
Projectiles fired by this skill cannot Jump or Penetrate
Explosive Arrow:
Deals 162% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +4
Converts 100% of the skill's Physical Damage to Fire Damage
The Explosive Arrows fired by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
+100% chance for the Marked Arrows to Mark the enemy on hit
Projectile Quantity of this skill +4
Converts 100% of the skill's Physical Damage to Fire Damage
Projectiles from this skill cannot Jump
Projectiles from this skill cannot Penetrate
20
Limited to Bows, Crossbows, Firearms and Cannons

Main Stat:
Dexterity
Mana Cost
5
Cast Speed
1 s
Effectiveness of added damage
347%
Simple
Casts the skill and fires 3 Projectile(s) forward, dealing 347% Weapon Attack Damage.
After defeating enemies, Projectiles fired by this skill each have a 50% chance to fire 1 Projectile at up to 2 enemy(ies) within 8m.
Details
Split Shot:
Deals 347% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 77%.
After defeating enemies, Projectiles fired by this skill each have a 50% chance to fire 1 Projectile at up to 2 enemy(ies) within 8m
20
Limited to swords, axes, and hammers

Main Stat:
Strength
Mana Cost
5
Cast Speed
1 s
Effectiveness of added damage
346%
Simple
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 346% Weapon Attack Damage on hit.
This skill is affected by Steep Strike chance and may be cast in Steep Strike form. When it launches a Steep Strike, it generates 3 flames, dealing 346% Weapon Attack Damage on hit. The Skill Area will increase the number of flames generated by a Steep Strike. Multiple flames can hit the same enemy at once.
All of the skill's Physical Damage will be converted to Fire Damage.
Details
Sweep Slash:
Deals 346% Weapon Attack Damage.
Steep Strike:
Deals 346% Weapon Attack Damage.
For every 115% Area bonus for this skill, the number of fire torrents +2.
For every 115% Area bonus for this skill, the distance of fire torrents +30%.
The damage from multiple fire torrents can be stacked.
This skill's Shotgun Effect falloff coefficient is 50%
Converts 100% of the skill's Physical Damage to Fire Damage
This skill +20% Steep Strike chance.
20
Limited to swords, axes, and hammers

Main Stat:
Strength, Intelligence
Mana Cost
5
Cast Speed
1 s
Effectiveness of added damage
142%
Simple
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 142% Weapon Attack Damage on hit.
This skill is affected by Steep Strike chance and may be cast in Steep Strike form. When it launches a Steep Strike, it generates 1 Icy Blade, dealing 142% Weapon Attack Damage on hit. Upon hitting a Frozen enemy with this skill, gains a Steep Strike attempt. Causes an explosion when Steep Strike hits a Frozen enemy, dealing 213% Weapon Attack Damage. Multiple explosions and Steep Strikes can hit the same enemy.
All of this skill's Physical Damage will be converted to Cold Damage.
Details
Sweep Slash:
Deals 142% Weapon Attack Damage.
Steep Strike:
Deals 142% Weapon Attack Damage.
+100% chance to grant 1 Steep Strike attempt(s) when this skill hits a Frozen enemy. Interval: 0.01s
Explosion:
Deals 213% Weapon Attack Damage.
Explosions are considered a part of Steep Strike.
Multiple explosions and Steep Strikes can hit the same enemy.
Converts 100% of the skill's Physical Damage to Cold Damage
This skill +20% Steep Strike chance.
The explosion and Steep Strike caused by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
Converts 100% of the skill's Physical Damage to Cold Damage
+100% chance to grant 1 Steep Strike attempt(s) when this skill hits a Frozen enemy. Interval: 0.01s
+100% chance for this skill to gain 1 Steep Strike attempt(s) upon inflicting Freeze in any situation
This skill +20% Steep Strike chance.
20
Limited to One-Handed Swords, Claws, Daggers and Unarmed.

Main Stat:
Dexterity
Mana Cost
5
Cast Speed
1 s
Effectiveness of added damage
383%
Simple
Casts the skill and fires 3 Projectiles forward, dealing 383% Weapon Attack Damage.
The skill 20 Multistrike chance, and the skill fires more Projectiles during Multistrike.
All of the skill's Physical Damage will be converted to Erosion Damage.
Details
Corrosive Throw:
Deals 383% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2
+20% Multistrike Chance for this skill
Converts 100% of the skill's Physical Damage to Erosion Damage
Every time this skill Multistrikes, gains 1 stack of buff. +1 Projectile Quantity for each stack of the buff, up to 3 , which is reset when Multistrike ends. The increased Projectile Quantity is affected by the Multistrike Count of the current skill
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 87%.
20
Limited to bows and crossbows

Main Stat:
Dexterity
Mana Cost
5
Cast Speed
1 s
Effectiveness of added damage
134%
Simple
Casts the skill and fires 15 Projectiles into the air, which will attack enemies within a certain area, dealing 134% Weapon Attack Damage.
The Projectile Speed additionally increases skill damage.
Details
Rain of Arrows:
Deals 134% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +14
25% of bonuses to Projectile Speed for this skill (up to 200% ) also apply to this skill's additional damage
The Projectiles shot by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
1.54 s
Effectiveness of added damage
229%
Simple
Casts the skill and fires 1 Ice Lance forward, dealing 991-1487 Spell Cold Damage. The Ice Lance Jumps 1 time(s).
Details
Ice Lances:
Deals 991-1487 Spell Cold Damage.
+1 Jumps for this skill
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 80%.
20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
3 s
Effectiveness of added damage
41%
Simple
Channels the skill and fires 1 Fire Beam forward, dealing 156-289 Spell Fire Damage to the enemy at the end of the beam on hit.
At max channeled stacks, loses all channeled stacks and denotates explosion at the end of the beam, dealing 467-867 Hit Fire Damage.
Details
Fire Beam:
Deals 156-289 Spell Fire Damage.
Fire Explosion:
Deals 467-867 Spell Fire Damage.
Channels up to 5 stacks.
The beams fired and explosions caused by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
3 s
Effectiveness of added damage
48%
Simple
Channels the skill and fires 1 Cold Beam forward, hitting the enemy at the end point and dealing 206-309 Spell Cold Damage.
At max channeled stacks, loses all channeled stacks and fires 2 Icy Blades to the end point of the beam, dealing 618-928 Spell Cold Damage.
Details
Cold Beam:
Deals 206-309 Spell Cold Damage.
Not affected by beam quantity bonuses and refraction attempt bonuses.
Icy Blade:
Deals 618-928 Spell Cold Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +1
Every 1 Beam reflections of this skill will be converted into 2 Projectile Jumps
Projectile Quantity +1 for every 1 additional Beams
Channels up to 5 stacks.
The Projectiles shot by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 65%.
20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
1.25 s
Effectiveness of added damage
112%
Simple
Casts the skill and places 1 Lightning Sentry at the target spot, who will channel down a lightning strike at an enemy within the range at intervals and deal 61-1150 SpellLightning Damage.
If the Lightning Sentry is within a certain area around the character, the lightning strike can Jump at the same enemy repetitively.
Details
Thunder Core:
Deals 61-1150 SpellLightning Damage.
Deals damage once every 1s.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
If the player is within 10m from the Sentry, the skills cast by the Sentry can Jump at the same enemy repetitively.
The skill's Shotgun Effect falloff coefficient is 70%.
20
Limited to bows and crossbows

Main Stat:
Dexterity
Mana Cost
5
Cast Speed
1.25 s
Effectiveness of added damage
135%
Simple
Casts the skill and places 1 Arrow Sentry at the target spot, who will shoot three arrows into the air. The arrows deal 135% Weapon Attack Damage to enemies within their range.
The Sentry placed by the skill deals additional damage every second.
Arrows shot by the Arrow Sentry are not affected by Projectile Quantity bonuses.
Details
Arrow Einherjar:
Deals 135% Weapon Attack Damage.
The Base Sentry Cast Frequency is equal to 100% of average Weapon Attack Speed.
The Sentry lasts 8s.
The skill fires 3 Projectiles in its base state.
Skill's max base Sentry quantity is 1
Sentries placed by this skill gain 1 stack of buff every 1 s. Stacks up to 5 time(s)
-10% interval for every 1 Sentry(ies) placed by this skill
+8% additional Sentry Damage (multiplies) for every stack of buffs
Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
The Projectiles shot by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
Skill's max base Sentry quantity is 1
Sentries placed by this skill gain 1 stack of buff every 1 s. Stacks up to 5 time(s)\n -10% interval for every 1 Sentry(ies) placed by this skill
20
Main Stat:
Dexterity, Intelligence
Cast Speed
1.25 s
Effectiveness of added damage
189%
Simple
Casts the skill and fires a Projectile forward, dealing Attack Physical Damage equal to 189% of Base Damage. The Projectile always Penetrates and tracks the enemy. Projectile Quantity bonuses do not increase the skill's Projectile Quantity but additionally increase this skill's damage and enlarge Projectiles.
Details
Thunderlight Arrow:
Deals Attack Physical Damage equal to 189% of Base Damage.
When at Stage 3 or higher, +1 Base Projectile Quantity for this skill
+5% additional Damage for every +1 Projectile Quantity of this skill
Projectiles from this skill always Penetrate
The Projectiles fired by this skill can hit the same enemy.
The Shotgun Effect falloff coefficient of this skill is 70%.
The Projectile Quantity of this skill is not affected by Projectile Quantity bonuses.
20
Main Stat:
Intelligence
Cast Speed
1.25 s
Effectiveness of added damage
46%
Simple
Casts the skill and fires 1 Beam to attack the square area in front, dealing Spell Physical Damage equal to 46% of Base Damage on hit.
Details
High Energy Beam:
Deals Spell Physical Damage equal to 46% Base Damage.
The skill fires 1 beam in its base state.
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
Beams fired by the skill are not affected by beam length bonuses.
The beams fired by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
1 s
Cooldown
0.1 s
Effectiveness of added damage
99%
Simple
Casts the skill and fires 1 Projectile that always Penetrates in the target direction, dealing 400-667 Spell Physical Damage. The Projectile deals damage once every 0.25s and stops on the spot after traveling a fixed distance or hitting an Elite.
After casting this skill, casting it again will recall the Projectile that has been fired, but that cast is not deemed to have been cast again.
Projectiles can only be fired again after all previous Projectiles have been recalled. Projectiles will be automatically recalled after 5s. If a Projectile is more than 40m away from the character, the Projectile will be forcibly removed and won't need to be recalled.
The Projectiles fired by this skill can hit the same enemy.
Details
Whirlwind Blade:
Deals 400-667 Spell Physical Damage.
This skill fires 1 Projectile in its base state.
It deals damage once every 0.25s.
Projectiles from this skill always Penetrate

Projectiles will be automatically recovered after 5 s.
The Projectiles shot by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 75%.
20
Main Stat:
Intelligence
Cast Speed
0.67 s
Cooldown
8 s
Effectiveness of added damage
2298%
Simple
Spawns a field of spikes under each enemy within a 20m radius, dealing Spell Erosion Damage equal to 2298% of Base Damage. This skill takes effect on up to 10 enemies.
Details
World of Thorns:
Deals Spell Erosion Damage equal to 2298% of Base Damage.
Thorns can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 95%
20
Limited to swords, axes, and hammers

Main Stat:
Strength
Mana Cost
5
Cast Speed
1 s
Effectiveness of added damage
406%
Simple
Combo Starter 1: Launches a Steep Strike forward, dealing 406% Weapon Attack Damage to the first enemy hit and inflicting Mark.
Combo Starter 2: Launches a Steep Strike forward, dealing 406% Weapon Attack Damage and spreading the enemy's Mark.
Combo Finisher: Pummels the ground ahead, dealing 127% Weapon Attack Damage, and generates several clones that launch a Steep Strike to enemies with Mark, dealing 127% Weapon Attack Damage.
Details
Combo Starter 1:
Deals 406% Weapon Attack Damage
This skill can only hit 1 enemy
On hit, inflicts Mark to the enemy
When defeating an enemy, this skill directly spreads the target's Mark to other enemies within 8m
Combo Starter 2:
Deals 406% Weapon Attack Damage
On hit, spreads the target's Mark to other enemies within 8m (affected by Skill Area)
Combo Finisher:
Deals 127% Weapon Attack Damage
Generates 1 additional Clone for every Combo Point consumed, up to 4 Clone(s)
The falloff coefficient of the Clones' Shotgun Effect is 70%
Removes Mark from enemies after this skill ends
-40% additional Attack Speed for the Combo Finisher of this skill
+30% Combo Finisher Amplification for this skill
-12% additional damage when this skill is triggered
20
Cast Speed
0.83 s
Effectiveness of added damage
83%
Simple
Casts this skill to make multiple bolts of lightning rain down in a circular area at the target location, dealing Spell Lightning Damage equal to 83% of Base Damage. The location of the lightning strikes will gradually move forward.
Details
Thunderfall:
Deals Spell Lightning Damage equal to 83% of Base Damage
The lightning bolts caused by this skill can hit the same enemy.
This skill's Shotgun Effect falloff coefficient is 95%
20
Main Stat:
Strength, Intelligence
Cast Speed
0.83 s
Effectiveness of added damage
64%
Simple
Casts this skill and generates 3 consecutive waves of explosions in a circular area in front, dealing Attack Physical Damage equal to 64% of Base Damage on hit. If you have at least 1 stack of Tenacity Blessing, this skill consumes 1 stack of Tenacity Blessing to deal additional damage.
Details
Burst Hammer:
Deals Attack Physical Damage equal to 64% of Base Damage
If the summoner has Tenacity Blessing stacks when casting this skill, consumes 1 stack of Tenacity Blessing to make this cast deal +30% additional damage
The pummel and explosion caused by this skill can hit the same enemy.
This skill's Shotgun Effect falloff coefficient is 64%
20
Main Stat:
Dexterity, Intelligence
Cast Speed
0.91 s
Effectiveness of added damage
75%
Simple
Casts this skill and fires 5 Projectile(s) at the target, dealing Attack Physical Damage equal to 75% of Base Damage on hit.
Details
Spikeburst:
Deals Attack Physical Damage equal to 75% of Base Damage
Projectiles from this skill always Penetrate
The Projectiles fired by this skill are not affected by Projectile Quantity bonuses.
The Projectiles fired by this skill can hit the same enemy.
This skill's Shotgun Effect falloff coefficient is 64%
20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
1 s
Cooldown
0.5 s
Effectiveness of added damage
97%
Simple
Casts this skill and creates a Water Area at the target location that periodically inflicts Slow on enemies within
The Water Area erupts 2 Torrent(s) every 0.8s beneath enemies, dealing 366-680 Spell Cold Damage
Multiple Torrents from the same eruption can hit the same enemy
Details
Water Area: Inflicts Slow on enemies within every 1.5s
Torrent:
Deals 366-680 Spell Cold Damage
This skill deals +5% additional Hit Damage to an enemy for every stack of Slow that enemy has
+26% additional damage for the skill for every Terra Charge consumed
Erupts every 0.8s. This interval is affected by Cast Speed
Each eruption fires 2 Torrent(s)
This skill's Shotgun Effect falloff coefficient is 70%
The maximum stacks of Terra Charge are 1
Gain 1 stack of Terra Charge per 0.5s
This skill's max base Terra quantity is 1.
20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
1 s
Cooldown
0.5 s
Effectiveness of added damage
123%
Simple
Casts this skill and creates a Falling Star Field at the target location
Falling Star Field rains down 3 Comet(s) on enemies within every 0.8s, dealing 465-863 Spell Physical Damage
Multiple Comets from the same wave can hit the same enemy
Details
Comet:
Deals 465-863 Spell Physical Damage
80% of the damage increase per Barrage Wave of this skill is also applied to Comet's Hit Damage
+26% additional damage for the skill for every Terra Charge consumed
Rains down a wave of Comets every 0.8s. This interval is affected by Cast Speed
Each wave rains down 3 Comet(s)
This skill's Shotgun Effect falloff coefficient is 70%
The maximum stacks of Terra Charge are 1
Gain 1 stack of Terra Charge per 0.5s
This skill's max base Terra quantity is 1.
20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
1.54 s
Effectiveness of added damage
155%
Simple
Casts this skill to fire 1 projectile traveling in an arc, exploding upon landing to deal 629-1048 Spell Physical Damage
The first projectile explodes at the targeted location, while remaining projectiles are randomly distributed within a certain area around the targeted location. The farther the targeted distance, the smaller the distribution area, and vice versa
Multiple projectiles can hit the same enemy. This skill's Shotgun Effect falloff coefficient is 80%
Details
Psionic Missile:
Deals 629-1048 Spell Physical Damage
This skill's Shotgun Effect falloff coefficient is 80%
Projectiles of this skill cannot Penetrate, Jump, Return, or Recall
20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
1.54 s
Effectiveness of added damage
183%
Simple
Casts this skill to generate 1 Frost Bolt nearby that takes 1s to condense. Once condensed, the Frost Bolt targets and launches at a random enemy, dealing 792-1188 Spell Cold Damage
Each unlaunched Frost Bolt additionally increases this skill's damage
Cast Speed affects Frost Bolt condensation time at 55% efficiency
Multiple Frost Bolts generated from a single cast can hit the same enemy. This skill's Shotgun Effect falloff coefficient is 60%
Details
Homing Frost Bolt:
Deals 792-1188 Spell Cold Damage
Generates 1 additional Frost Bolt(s) for this skill for every +2 Projectile Quantity, up to +2
+4% additional damage for this skill for every 1 unfired Frost Bolt(s), up to +24%
Base condensation time: 1s
Cast Speed affects Frost Bolt condensation time at 55% efficiency
This skill's Shotgun Effect falloff coefficient is 60%
5
Mana Cost Multiplier
110.0%
Simple
Supports Chain of Lightning.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Multiple Chain Lightnings released by the supported skill can target the same enemy, but will prioritize different enemies. The Shotgun Effect falloff coefficient of the supported skill is 80%
Multiple Chain Lightnings released by the supported skill can target the same enemy, but will prioritize different enemies. The Shotgun Effect falloff coefficient of the supported skill is 80%
(-14.0–-12.0)% additional damage for the supported skill
5
Mana Cost Multiplier
110.0%
Simple
Supports Corrosive Throw.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Every 3 s, the next time the supported skill is cast, Blinks forward by up to 8 m or to the highest rarity enemy within 8 m, then gains a buff that lasts for 2 s
While the buff is active, after the supported skill hits an enemy, Blinks to the enemy. Effect Interval: 0.1 s
While the buff is active, the supported skill has Shotgun Effect
While the buff is active, -5 ° Projectile Spreading Angle for the supported skill
While the buff is active, -15 ° Max Projectile Spreading Angle for the supported skill
While the buff is active, the supported skill's Multistrike will not be interrupted
Every 3 s, the next time the supported skill is cast, Blinks forward by up to 8 m or to the highest rarity enemy within 8 m, then gains a buff that lasts for 2 s
(-2–-1)% additional damage for the supported skill
5
Mana Cost Multiplier
110.0%
Simple
Supports Blazing Bullet.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The Projectile Quantity of the supported skill is fixed at 1
+30% Projectile Size for the supported skill for every +1 Projectile Quantity
+25% to the ratio of the supported skill's Projectile Size that is applied to additional Skill Area
The Projectile Quantity of the supported skill is fixed at 1
+30% Projectile Size for the supported skill for every +1 Projectile Quantity
+25% to the ratio of the supported skill's Projectile Size that is applied to additional Skill Area
When an explosion of the supported skill hits, there is a (54–57)% chance to generate a smaller secondary explosion at the enemy's location, which deals the same damage as the original explosion
Multiple secondary explosions can hit the same enemy, and the Shotgun Effect falloff coefficient is 50%
5
Mana Cost Multiplier
110.0%
Simple
Supports Split Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Projectile Quantity of the supported skill +2
The supported skill's Projectiles will be fired as a volley
The supported skill has Shotgun Effect
Projectile Quantity of the supported skill +2
The supported skill's Projectiles will be fired as a volley
The supported skill has Shotgun Effect
(-39.0–-38.0)% additional damage for the supported skill
5
Mana Cost Multiplier
110.0%
Simple
Supports Rain of Arrows.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Projectiles are guaranteed to aim at enemies
-20% base damage coefficient for subsequent effects of Shotgun Effect for the supported skill
The supported skill's Projectiles are guaranteed to aim at enemies
-20% base damage coefficient for subsequent effects of Shotgun Effect for the supported skill
+(7–9)% additional damage for the supported skill
5
Mana Cost Multiplier
110.0%
Simple
Supports Ice Lances.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Projectiles can Jump off the ground
After Jumping off the ground, they can Jump toward enemies they have hit before
The Shotgun Effect takes effect when dealing damage to the same enemy more than once
The supported skill's Projectiles can Jump off the ground\nAfter Jumping off the ground, they can Jump toward enemies they have hit before\nThe Shotgun Effect takes effect when dealing damage to the same enemy more than once
+(21–23)% additional damage for the supported skill
5
Mana Cost Multiplier
110.0%
Simple
Supports Sparkle.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Projectiles release 1 Chain Lightning every 0.25 s, hitting the farthest enemy within 7 m and knocking them back by a certain distance toward the Projectile. The area range is affected by Skill Area
The supported skill has Shotgun Effect
-20% base damage coefficient for subsequent Projectiles of Shotgun Effect for the supported skill
Chain Lightning deals 1-5 Spell Lightning Damage.
The supported skill has the Chain tag.
The supported skill's Projectiles release 1 Chain Lightning every 0.25 s, hitting the farthest enemy within 7 m and knocking them back by a certain distance toward the Projectile. The area range is affected by Skill Area
The supported skill has Shotgun Effect
-20% base damage coefficient for subsequent Projectiles of Shotgun Effect for the supported skill
+(28–30)% additional damage for the supported skill
5
Mana Cost Multiplier
110.0%
Simple
Supports Summon Grim Phantom.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
When casting Dark Gate, Minions summoned by the supported skill gain a buff for 2 s
While the buff is active, +15 base damage coefficient for subsequent effects of Shotgun Effect for High Energy Beam of Minions summoned by the supported skill
While the buff is active, Minions summoned by the supported skill will fire Volley instead of High Energy Beam
When casting Dark Gate, Minions summoned by the supported skill gain a buff for 2 s
While the buff is active, +15 base damage coefficient for subsequent effects of Shotgun Effect for High Energy Beam of Minions summoned by the supported skill
While the buff is active, +(20–23) additional damage for Minions summoned by the supported skill
5
Mana Cost Multiplier
110.0%
Simple
Supports Shackles of Malice.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's explosions no longer remove Curse and the supported skill has the Shotgun Effect with a coefficient of 30%
The supported skill's explosions no longer remove Curse and the supported skill has the Shotgun Effect with a coefficient of 30%
+(6–8)% additional damage for the supported skill
5
Mana Cost Multiplier
110.0%
Simple
Supports Electrifying Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill has Shotgun Effect. The Shotgun Effect falloff coefficient is 70%, but it has a shorter range
The supported skill has Shotgun Effect. The Shotgun Effect falloff coefficient is 70%, but it has a shorter range
(-23–-21)% additional damage for the supported skill
5
Mana Cost Multiplier
110.0%
Simple
Supports Corrosion Focus.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every +2 to Projectile Quantity, the supported skill launches 1 additional Projectile(s), up to 2 additional Projectile(s)
Corrosion Orb's Shotgun Effect falloff coefficient is 55%
For every +2 to Projectile Quantity, the supported skill launches 1 additional Projectile(s), up to 2 additional Projectile(s)
(-5–-2)% additional damage for the supported skill
20
Cast Speed
1.54 s
Simple
Ice Lances:
Deals 50-50 Spell Cold Damage.
+3 Jumps for this skill
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 64%.
Details
Casts this skill to fire 1 ice lance forward, dealing 50-50 Spell Cold Damage. The ice lance Jumps 3 time(s)
In general, Projectiles fired by this skill cannot hit the same enemy
The Shotgun Effect falloff coefficient of this skill is 64%
+3 Jumps for this skill
20
Cast Speed
1.54 s
Simple
Ice Lances:
Deals 50-50 Spell Cold Damage.
+3 Jumps for this skill
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 64%.
Details
Casts this skill to fire 1 ice lance forward, dealing 50-50 Spell Cold Damage. The ice lance Jumps 3 time(s)
In general, Projectiles fired by this skill cannot hit the same enemy
The Shotgun Effect falloff coefficient of this skill is 64%
+3 Jumps for this skill
<Random Support Skill>
20
Cast Speed
1.54 s
Simple
Ice Lances:
Deals 50-50 Spell Cold Damage.
+3 Jumps for this skill
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 64%.
Details
Casts this skill to fire 1 ice lance forward, dealing 50-50 Spell Cold Damage. The ice lance Jumps 3 time(s)
In general, Projectiles fired by this skill cannot hit the same enemy
The Shotgun Effect falloff coefficient of this skill is 64%
+3 Jumps for this skill
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>