Vigilant
Vigilant
Allows you to control Spirit Magi and attack enemies with Spirit Magus Skills.
You take all damage from enemies in place of the Spirit Magi under your control.
All skills except for the second skill are switched with Spirit Magus Skills, and the Ultimate of Merged Spirit Magi is unlocked.
Only skills that don't have an attacking or casting action can be installed as the second skill.
When controlling a Spirit Magus, Iris' Movement Speed is applied instead.
You take all damage from enemies in place of the Spirit Magi under your control.
All skills except for the second skill are switched with Spirit Magus Skills, and the Ultimate of Merged Spirit Magi is unlocked.
Only skills that don't have an attacking or casting action can be installed as the second skill.
When controlling a Spirit Magus, Iris' Movement Speed is applied instead.
Soft Storm
While in Vigilant , for every 2 use(s) of Enhanced Skills by Spirit Magi, triggers the Ultimate
Spirit Magi cannot use theUltimate . -45% additional Ultimate Damage
Hero Trait Exclusive: The Forsaken Iris|Vigilant Breeze
Spirit Magi cannot use the
Hero Trait Exclusive: The Forsaken Iris|Vigilant Breeze
Blowing Breeze
While in Vigilant , for every 1 use(s) of the Ultimate by Spirit Magi, +1 to Max Breeze Stacks, up to 7 Stacks, lasting until Reconjuring
Hero Trait Exclusive: The Forsaken Iris|Vigilant Breeze
Hero Trait Exclusive: The Forsaken Iris|Vigilant Breeze
Require lv 1
Level 5
When a Spirit Magus Skill is set as an Active Skill, casting the Active Skill is considered as casting the Trait Skill as well
Merges with Spirit Magi after casting the Trait Skill, entering the Vigilant state. Merged Spirit Magi gain 5 stack(s) of Breeze . Casting the Trait Skill again will remove the Vigilant state
DuringVigilant , Merged Spirit Magi consume 20% of Max Life per second when not Reconjuring
While in theVigilant state, Merged Spirit Magi gain 1 stack of Breeze every 1 s when not Reconjuring, up to 10 stack(s)
When Reconjuring or not Merged, Spirit Magi lose 2 stack(s) ofBreeze every 1 s
+20% additional Minion Damage
Artificial Moon:
+6Growth for every stack of Breeze
During
While in the
When Reconjuring or not Merged, Spirit Magi lose 2 stack(s) of
+20% additional Minion Damage
+6
Spirit Magus Skills can be equipped to Active Skill slots
Require lv 60
Level 5
+1 to Max Spirit Magi In Map
While in theVigilant state, all Spirit Magi are considered Merged Spirit Magi
While in theVigilant state, for every Spirit Magus there is, +5% additional damage (multiplies) for Merged Spirit Magi. +6% to the amount of Max Life they consume per second when not Reconjuring
While in the
While in the
Require lv 75
Level 5
While in Vigilant , Iris -36% additional damage taken
100% of the bonus and additional bonus to Life Regeneration Speed and Life Regeneration Per Second is also applied to Merged Spirit Magi
200% of the bonus and additional bonus to Life Regain, Shield Regain, Life Regain Interval, and Shield Regain Interval is also applied to Merged Spirit Magi
100% of the bonus and additional bonus to Life Regeneration Speed and Life Regeneration Per Second is also applied to Merged Spirit Magi
200% of the bonus and additional bonus to Life Regain, Shield Regain, Life Regain Interval, and Shield Regain Interval is also applied to Merged Spirit Magi
Memory Revival Special Random Affix
[Soft Storm ] While in Vigilant , for every 2 use(s) of Enhanced Skills by Spirit Magi, triggers the Ultimate
Spirit Magi cannot use theUltimate . -45% additional Ultimate Damage
Hero Trait Exclusive: The Forsaken Iris|Vigilant Breeze
Spirit Magi cannot use the
Hero Trait Exclusive: The Forsaken Iris|Vigilant Breeze
Memory Revival Special Random Affix
[Blowing Breeze ] While in Vigilant , for every 1 use(s) of the Ultimate by Spirit Magi, +1 to Max Breeze Stacks, up to 7 Stacks, lasting until Reconjuring
Hero Trait Exclusive: The Forsaken Iris|Vigilant Breeze
Hero Trait Exclusive: The Forsaken Iris|Vigilant Breeze



