Caged Beast Gameplay Exclusive Drops /172
Darkiron Shackles
+10% additional Drop Quantity for all Warden's Caches in Tartarus in Riot
This Compass effect does not stack
Add it to a Caged Beast Gameplay Compass slot to increase rewards granted in the gameplay endgame.
Added Season Compasses are consumed once the endgame stage begins.
Add it to a Caged Beast Gameplay Compass slot to increase rewards granted in the gameplay endgame.
Added Season Compasses are consumed once the endgame stage begins.
Mercury Shackles
+30% additional Drop Quantity for all Warden's Caches in Tartarus in Riot
Monsters take -45% additional damage in Tartarus in Riot
This Compass effect does not stack
Add it to a Caged Beast Gameplay Compass slot to increase rewards granted in the gameplay endgame.
Added Season Compasses are consumed once the endgame stage begins.
Add it to a Caged Beast Gameplay Compass slot to increase rewards granted in the gameplay endgame.
Added Season Compasses are consumed once the endgame stage begins.
Redgold Shackles
+80% additional Drop Quantity for all Warden's Caches in Tartarus in Riot
Monsters take -70% additional damage in Tartarus in Riot
This Compass effect does not stack
Add it to a Caged Beast Gameplay Compass slot to increase rewards granted in the gameplay endgame.
Added Season Compasses are consumed once the endgame stage begins.
Add it to a Caged Beast Gameplay Compass slot to increase rewards granted in the gameplay endgame.
Added Season Compasses are consumed once the endgame stage begins.
Recommendation Letter - Lone Wolf
When the full moon rises, the wilds offer no refuge. Nothing remains but hunter and prey.
Recommendation Letter - Mammoth
There were never any walls in this world. As long as you're strong enough, everything you see is a road.
Recommendation Letter - Witch Rat
Need something wrecked? We do it all. Every coin you spend will become someone else's uninvited disaster, guaranteed.
Recommendation Letter - Lion Queen
Light nurtures us. Light shelters us. We are the sun incarnate. We are the law of day.
Recommendation Letter - Lone Wolf
When the full moon rises, the wilds offer no refuge. Nothing remains but hunter and prey.
Recommendation Letter - Mammoth
There were never any walls in this world. As long as you're strong enough, everything you see is a road.
Recommendation Letter - Witch Rat
Need something wrecked? We do it all. Every coin you spend will become someone else's uninvited disaster, guaranteed.
Recommendation Letter - Lion Queen
Light nurtures us. Light shelters us. We are the sun incarnate. We are the law of day.
Recommendation Letter - Lone Wolf
When the full moon rises, the wilds offer no refuge. Nothing remains but hunter and prey.
Recommendation Letter - Mammoth
There were never any walls in this world. As long as you're strong enough, everything you see is a road.
Recommendation Letter - Witch Rat
Need something wrecked? We do it all. Every coin you spend will become someone else's uninvited disaster, guaranteed.
Recommendation Letter - Lion Queen
Light nurtures us. Light shelters us. We are the sun incarnate. We are the law of day.
Recommendation Letter - Lone Wolf
When the full moon rises, the wilds offer no refuge. Nothing remains but hunter and prey.
Recommendation Letter - Mammoth
There were never any walls in this world. As long as you're strong enough, everything you see is a road.
Recommendation Letter - Witch Rat
Need something wrecked? We do it all. Every coin you spend will become someone else's uninvited disaster, guaranteed.
Recommendation Letter - Lion Queen
Light nurtures us. Light shelters us. We are the sun incarnate. We are the law of day.
Recommendation Letter - Lone Wolf
When the full moon rises, the wilds offer no refuge. Nothing remains but hunter and prey.
Recommendation Letter - Mammoth
There were never any walls in this world. As long as you're strong enough, everything you see is a road.
Recommendation Letter - Witch Rat
Need something wrecked? We do it all. Every coin you spend will become someone else's uninvited disaster, guaranteed.
Recommendation Letter - Lion Queen
Light nurtures us. Light shelters us. We are the sun incarnate. We are the law of day.
Recommendation Letter - Blade of the Silver Moon
The moon is far beyond reach, yet its edge can still come for you.
Recommendation Letter - Relentless Claws
Keep running. Faster.
Only when the prey had exhausted its last ounce of strength did she leap down gracefully from the towering cliff.
Only when the prey had exhausted its last ounce of strength did she leap down gracefully from the towering cliff.
Recommendation Letter - Howl of the Pack
A clear, piercing howl rides the wind, making you think the night holds only one lone wolf. But when you turn toward the sound, you may find yourself already snared in her trap.
Recommendation Letter - Iron Curtain
Very well. This time, I will bear it all.
Recommendation Letter - Wild Barbarian King
A true king commands supreme might, shattering all that is unbreakable and crushing all that is unreasonable.
Recommendation Letter - Vessel of Sin
The wounds on this massive body have never truly healed, and from them surges a boundless torrent of strength. Whoever claims his armor inherits his power. And his pain.
Recommendation Letter - Curl-Tailed Sentinel
Dying alone's the old-school way. Down in the sewers, numbers win. So, you in?
Recommendation Letter - Plague
Easy, easy. No need to rush. Let me just set loose a few starving black rats... and a plague that creeps in silence.
Recommendation Letter - Rampaging Rat
Enough talk! Eat this arrow!
Recommendation Letter - Golden-Mane Bastion
A golden wall towering over the scorched earth, keeping usurpers' ambitions at bay.
Recommendation Letter - Scion of Light
Neither ritual nor crown bequeaths our authority. My lineage, ancient and luminous, commands by birthright a majesty that makes everything unclean recoil.
Recommendation Letter - Chant of Conquest
From the grasslands beneath our feet, we trample cities and thrones, charging ceaselessly toward the boundless lands touched by the blazing sun!

Tempering Medal
Exclusive Tempering material for Tartarus Skills. Consuming this medal for Tempering randomly adds a new General Support Skill to an empty affix slot on a Tartarus Skill.
Exclusive Tempering material for Tartarus Skills
Consuming this medal for Tempering randomly adds a new General Support Skill to an empty affix slot on a Tartarus Skill.
Consuming this medal for Tempering randomly adds a new General Support Skill to an empty affix slot on a Tartarus Skill.

Tempering Medal (Origin)
Exclusive Tempering material for Origin Tartarus Skills. Consuming this medal for Tempering randomly adds a new General Support Skill and Exclusive Support Skill to an empty affix slot on an Origin Tartarus Skill.
Exclusive Tempering material for Origin Tartarus Skills.
Consuming this medal for Tempering randomly adds a new General Support Skill and Exclusive Support Skill to an empty affix slot on an Origin Tartarus Skill.
Consuming this medal for Tempering randomly adds a new General Support Skill and Exclusive Support Skill to an empty affix slot on an Origin Tartarus Skill.
Tartarus: Black Hole IKnockback effect from this skill is reversed
+8% additionalAffliction Effect for allies for 4 s when this skill deals damage
Black Hole:
Deals 100-100 Persistent Erosion Damage per second
Reverse Knocks Back enemies every 0.3s
Lasts 4s
+8% additionalAffliction Effect for allies for 4 s when this skill deals damage
Deals 100-100 Persistent Erosion Damage per second
Lasts 4s
+8% additional
Casts this skill to create a black hole at the target location, dealing 100-100 Persistent Erosion Damage per second to enemies within a certain area and Reverse Knocking Back enemies inside once every 0.3s for 4s
8% additionalAffliction Effect for allies for 4s when this skill deals damage
8% additional
+8% additional
Tartarus: Black Hole IIKnockback effect from this skill is reversed
+8% additionalAffliction Effect for allies for 4 s when this skill deals damage
Black Hole:
Deals 100-100 Persistent Erosion Damage per second
Reverse Knocks Back enemies every 0.3s
Lasts 4s
+8% additionalAffliction Effect for allies for 4 s when this skill deals damage
Deals 100-100 Persistent Erosion Damage per second
Lasts 4s
+8% additional
Casts this skill to create a black hole at the target location, dealing 100-100 Persistent Erosion Damage per second to enemies within a certain area and Reverse Knocking Back enemies inside once every 0.3s for 4s
8% additionalAffliction Effect for allies for 4s when this skill deals damage
8% additional
+8% additional
<Random Support Skill>
Tartarus: Black Hole IIIKnockback effect from this skill is reversed
+8% additionalAffliction Effect for allies for 4 s when this skill deals damage
Black Hole:
Deals 100-100 Persistent Erosion Damage per second
Reverse Knocks Back enemies every 0.3s
Lasts 4s
+8% additionalAffliction Effect for allies for 4 s when this skill deals damage
Deals 100-100 Persistent Erosion Damage per second
Lasts 4s
+8% additional
Casts this skill to create a black hole at the target location, dealing 100-100 Persistent Erosion Damage per second to enemies within a certain area and Reverse Knocking Back enemies inside once every 0.3s for 4s
8% additionalAffliction Effect for allies for 4s when this skill deals damage
8% additional
+8% additional
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Thunder Spike I
Thunder Spike:
Deals 50-50 AttackLightning Damage
+1 toShadow Quantity for this skill
Grants youBlur when the Shadows of this skill hit
+10%Shadow Tracking Area for 4 s when the True Body of this skill hits. Stacks up to 5 time(s)
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill'sShadows , up to 100%
Deals 50-50 AttackLightning Damage
+1 to
Grants you
+10%
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's
Casts this skill to thrust forward, dealing 50-50 Attack Lightning Damage
+1 toShadow Quantity for this skill
Grants youBlur when the Shadows of this skill hit
+10%Shadow Tracking Area for 4 s when the True Body of this skill hits. Stacks up to 5 time(s)
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill'sShadows , up to 100%
+1 to
Grants you
+10%
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's
Tartarus: Thunder Spike II
Thunder Spike:
Deals 50-50 AttackLightning Damage
+1 toShadow Quantity for this skill
Grants youBlur when the Shadows of this skill hit
+10%Shadow Tracking Area for 4 s when the True Body of this skill hits. Stacks up to 5 time(s)
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill'sShadows , up to 100%
Deals 50-50 AttackLightning Damage
+1 to
Grants you
+10%
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's
Casts this skill to thrust forward, dealing 50-50 Attack Lightning Damage
+1 toShadow Quantity for this skill
Grants youBlur when the Shadows of this skill hit
+10%Shadow Tracking Area for 4 s when the True Body of this skill hits. Stacks up to 5 time(s)
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill'sShadows , up to 100%
+1 to
Grants you
+10%
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's
<Random Support Skill>
Tartarus: Thunder Spike III
Thunder Spike:
Deals 50-50 AttackLightning Damage
+1 toShadow Quantity for this skill
Grants youBlur when the Shadows of this skill hit
+10%Shadow Tracking Area for 4 s when the True Body of this skill hits. Stacks up to 5 time(s)
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill'sShadows , up to 100%
Deals 50-50 AttackLightning Damage
+1 to
Grants you
+10%
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's
Casts this skill to thrust forward, dealing 50-50 Attack Lightning Damage
+1 toShadow Quantity for this skill
Grants youBlur when the Shadows of this skill hit
+10%Shadow Tracking Area for 4 s when the True Body of this skill hits. Stacks up to 5 time(s)
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill'sShadows , up to 100%
+1 to
Grants you
+10%
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Lightning Storm I
Lightning Storm:
Deals 50-50 Spell Lightning Damage
Strikes once every 0.25s
Lasts 1.5s
InflictsNumbed when this skill deals Hit Lightning Damage
Deals 50-50 Spell Lightning Damage
Strikes once every 0.25s
Lasts 1.5s
Inflicts
Casts this skill to summon a Lightning Storm that tracks enemies at the target spot, continuously striking enemies within its area of effect, dealing 50-50 Spell Lightning Damage each time
Strikes once every 0.25s for 1.5s
InflictsNumbed when this skill deals Hit Lightning Damage
Strikes once every 0.25s for 1.5s
Inflicts
Tartarus: Lightning Storm II
Lightning Storm:
Deals 50-50 Spell Lightning Damage
Strikes once every 0.25s
Lasts 1.5s
InflictsNumbed when this skill deals Hit Lightning Damage
Deals 50-50 Spell Lightning Damage
Strikes once every 0.25s
Lasts 1.5s
Inflicts
Casts this skill to summon a Lightning Storm that tracks enemies at the target spot, continuously striking enemies within its area of effect, dealing 50-50 Spell Lightning Damage each time
Strikes once every 0.25s for 1.5s
InflictsNumbed when this skill deals Hit Lightning Damage
Strikes once every 0.25s for 1.5s
Inflicts
<Random Support Skill>
Tartarus: Lightning Storm III
Lightning Storm:
Deals 50-50 Spell Lightning Damage
Strikes once every 0.25s
Lasts 1.5s
InflictsNumbed when this skill deals Hit Lightning Damage
Deals 50-50 Spell Lightning Damage
Strikes once every 0.25s
Lasts 1.5s
Inflicts
Casts this skill to summon a Lightning Storm that tracks enemies at the target spot, continuously striking enemies within its area of effect, dealing 50-50 Spell Lightning Damage each time
Strikes once every 0.25s for 1.5s
InflictsNumbed when this skill deals Hit Lightning Damage
Strikes once every 0.25s for 1.5s
Inflicts
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Double Thrusts I
Thrust:
Deals 50-50 Attack Physical Damage
This unit and nearby allies gainFerocity for 4s when this skill deals damage
+30% chance for this skill to inflictTrauma
Adds 1 - 1 BaseTrauma Damage to this skill
+1 toShadow Quantity for this skill
Deals 50-50 Attack Physical Damage
This unit and nearby allies gain
+30% chance for this skill to inflict
Adds 1 - 1 Base
+1 to
Casts this skill to thrust forward twice, dealing 50-50 Attack Physical Damage
This unit and nearby allies gainFerocity for 4s when this skill deals damage
+30% chance for this skill to inflictTrauma
Adds 1 - 1 BaseTrauma Damage to this skill
+1 toShadow Quantity for this skill
This unit and nearby allies gain
+30% chance for this skill to inflict
Adds 1 - 1 Base
+1 to
Tartarus: Double Thrusts II
Thrust:
Deals 50-50 Attack Physical Damage
This unit and nearby allies gainFerocity for 4s when this skill deals damage
+30% chance for this skill to inflictTrauma
Adds 1 - 1 BaseTrauma Damage to this skill
+1 toShadow Quantity for this skill
Deals 50-50 Attack Physical Damage
This unit and nearby allies gain
+30% chance for this skill to inflict
Adds 1 - 1 Base
+1 to
Casts this skill to thrust forward twice, dealing 50-50 Attack Physical Damage
This unit and nearby allies gainFerocity for 4s when this skill deals damage
+30% chance for this skill to inflictTrauma
Adds 1 - 1 BaseTrauma Damage to this skill
+1 toShadow Quantity for this skill
This unit and nearby allies gain
+30% chance for this skill to inflict
Adds 1 - 1 Base
+1 to
<Random Support Skill>
Tartarus: Double Thrusts III
Thrust:
Deals 50-50 Attack Physical Damage
This unit and nearby allies gainFerocity for 4s when this skill deals damage
+30% chance for this skill to inflictTrauma
Adds 1 - 1 BaseTrauma Damage to this skill
+1 toShadow Quantity for this skill
Deals 50-50 Attack Physical Damage
This unit and nearby allies gain
+30% chance for this skill to inflict
Adds 1 - 1 Base
+1 to
Casts this skill to thrust forward twice, dealing 50-50 Attack Physical Damage
This unit and nearby allies gainFerocity for 4s when this skill deals damage
+30% chance for this skill to inflictTrauma
Adds 1 - 1 BaseTrauma Damage to this skill
+1 toShadow Quantity for this skill
This unit and nearby allies gain
+30% chance for this skill to inflict
Adds 1 - 1 Base
+1 to
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Life Tonic I
Casts this skill to grant a defensive effect to allies:
Restores 3% Max Life per second while the skill lasts
Lasts 4s
Restores 30% Max Life when casting this skill if you are atLow Life . Interval: 10 s
Restores 3% Max Life per second while the skill lasts
Lasts 4s
Restores 30% Max Life when casting this skill if you are at
Casts this skill to grant allies a defensive effect: restores +3% Max Life per second for 4s
When casting this skill, if you are onLow Life , also restores 30% Max Life to you. Interval: 10s.
When casting this skill, if you are on
Restores 30% Max Life when casting this skill if you are at Low Life . Interval: 10 s
Tartarus: Life Tonic II
Casts this skill to grant a defensive effect to allies:
Restores 3% Max Life per second while the skill lasts
Lasts 4s
Restores 30% Max Life when casting this skill if you are atLow Life . Interval: 10 s
Restores 3% Max Life per second while the skill lasts
Lasts 4s
Restores 30% Max Life when casting this skill if you are at
Casts this skill to grant allies a defensive effect: restores +3% Max Life per second for 4s
When casting this skill, if you are onLow Life , also restores 30% Max Life to you. Interval: 10s.
When casting this skill, if you are on
Restores 30% Max Life when casting this skill if you are at Low Life . Interval: 10 s
<Random Support Skill>
Tartarus: Life Tonic III
Casts this skill to grant a defensive effect to allies:
Restores 3% Max Life per second while the skill lasts
Lasts 4s
Restores 30% Max Life when casting this skill if you are atLow Life . Interval: 10 s
Restores 3% Max Life per second while the skill lasts
Lasts 4s
Restores 30% Max Life when casting this skill if you are at
Casts this skill to grant allies a defensive effect: restores +3% Max Life per second for 4s
When casting this skill, if you are onLow Life , also restores 30% Max Life to you. Interval: 10s.
When casting this skill, if you are on
Restores 30% Max Life when casting this skill if you are at Low Life . Interval: 10 s
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Ice Lances I
Ice Lances:
Deals 50-50 Spell Cold Damage.
+3Jumps for this skill
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill'sShotgun Effect falloff coefficient is 64%.
Deals 50-50 Spell Cold Damage.
+3
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's
Casts this skill to fire 1 ice lance forward, dealing 50-50 Spell Cold Damage. The ice lance Jumps 3 time(s)
In general, Projectiles fired by this skill cannot hit the same enemy
TheShotgun Effect falloff coefficient of this skill is 64%
In general, Projectiles fired by this skill cannot hit the same enemy
The
+3 Jumps for this skill
Tartarus: Ice Lances II
Ice Lances:
Deals 50-50 Spell Cold Damage.
+3Jumps for this skill
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill'sShotgun Effect falloff coefficient is 64%.
Deals 50-50 Spell Cold Damage.
+3
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's
Casts this skill to fire 1 ice lance forward, dealing 50-50 Spell Cold Damage. The ice lance Jumps 3 time(s)
In general, Projectiles fired by this skill cannot hit the same enemy
TheShotgun Effect falloff coefficient of this skill is 64%
In general, Projectiles fired by this skill cannot hit the same enemy
The
+3 Jumps for this skill
<Random Support Skill>
Tartarus: Ice Lances III
Ice Lances:
Deals 50-50 Spell Cold Damage.
+3Jumps for this skill
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill'sShotgun Effect falloff coefficient is 64%.
Deals 50-50 Spell Cold Damage.
+3
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's
Casts this skill to fire 1 ice lance forward, dealing 50-50 Spell Cold Damage. The ice lance Jumps 3 time(s)
In general, Projectiles fired by this skill cannot hit the same enemy
TheShotgun Effect falloff coefficient of this skill is 64%
In general, Projectiles fired by this skill cannot hit the same enemy
The
+3 Jumps for this skill
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Forking Thunder I
Forking Thunder:
Deals 50-50 Spell Lightning Damage
This skill is guaranteed to land Critical Strikes
This skill inflictsMark on Critical Strike
Deals 50-50 Spell Lightning Damage
This skill is guaranteed to land Critical Strikes
This skill inflicts
Casts this skill to launch an electric spear forward, dealing 50-50 Spell Lightning Damage. The spear forks into 2 Secondary Projectile(s) upon hitting an enemy or reaching max distance.
Projectile Quantity affects the number of forked projectiles instead of the number of electric spears.
The electric spear can fork up to 2 time(s) in total.
This skill is guaranteed to land Critical Strikes
This skill inflictsMark on Critical Strike
Projectile Quantity affects the number of forked projectiles instead of the number of electric spears.
The electric spear can fork up to 2 time(s) in total.
This skill is guaranteed to land Critical Strikes
This skill inflicts
This skill is guaranteed to land Critical Strikes\nThis skill inflicts Mark on Critical Strike
Tartarus: Forking Thunder II
Forking Thunder:
Deals 50-50 Spell Lightning Damage
This skill is guaranteed to land Critical Strikes
This skill inflictsMark on Critical Strike
Deals 50-50 Spell Lightning Damage
This skill is guaranteed to land Critical Strikes
This skill inflicts
Casts this skill to launch an electric spear forward, dealing 50-50 Spell Lightning Damage. The spear forks into 2 Secondary Projectile(s) upon hitting an enemy or reaching max distance.
Projectile Quantity affects the number of forked projectiles instead of the number of electric spears.
The electric spear can fork up to 2 time(s) in total.
This skill is guaranteed to land Critical Strikes
This skill inflictsMark on Critical Strike
Projectile Quantity affects the number of forked projectiles instead of the number of electric spears.
The electric spear can fork up to 2 time(s) in total.
This skill is guaranteed to land Critical Strikes
This skill inflicts
This skill is guaranteed to land Critical Strikes\nThis skill inflicts Mark on Critical Strike
<Random Support Skill>
Tartarus: Forking Thunder III
Forking Thunder:
Deals 50-50 Spell Lightning Damage
This skill is guaranteed to land Critical Strikes
This skill inflictsMark on Critical Strike
Deals 50-50 Spell Lightning Damage
This skill is guaranteed to land Critical Strikes
This skill inflicts
Casts this skill to launch an electric spear forward, dealing 50-50 Spell Lightning Damage. The spear forks into 2 Secondary Projectile(s) upon hitting an enemy or reaching max distance.
Projectile Quantity affects the number of forked projectiles instead of the number of electric spears.
The electric spear can fork up to 2 time(s) in total.
This skill is guaranteed to land Critical Strikes
This skill inflictsMark on Critical Strike
Projectile Quantity affects the number of forked projectiles instead of the number of electric spears.
The electric spear can fork up to 2 time(s) in total.
This skill is guaranteed to land Critical Strikes
This skill inflicts
This skill is guaranteed to land Critical Strikes\nThis skill inflicts Mark on Critical Strike
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Blazing Meteor I
Blazing Meteor:
Deals 50-50 Spell Fire Damage
InflictsFire Infiltration when this skill hits, and +100% Fire Infiltration Effect
Deals 50-50 Spell Fire Damage
Inflicts
Casts this skill to fire 1 Projectile forward, dealing 50-50 Spell Fire Damage and generating 1 Ash on hit
Ash can be detonated by Projectiles fired by this skill, causing 1 explosion that deals 50-50 Spell Fire Damage
InflictsFire Infiltration when this skill hits, and +100% Fire Infiltration Effect
Inflicts
Tartarus: Blazing Meteor II
Blazing Meteor:
Deals 50-50 Spell Fire Damage
InflictsFire Infiltration when this skill hits, and +100% Fire Infiltration Effect
Deals 50-50 Spell Fire Damage
Inflicts
Casts this skill to fire 1 Projectile forward, dealing 50-50 Spell Fire Damage and generating 1 Ash on hit
Ash can be detonated by Projectiles fired by this skill, causing 1 explosion that deals 50-50 Spell Fire Damage
InflictsFire Infiltration when this skill hits, and +100% Fire Infiltration Effect
Inflicts
<Random Support Skill>
Tartarus: Blazing Meteor III
Blazing Meteor:
Deals 50-50 Spell Fire Damage
InflictsFire Infiltration when this skill hits, and +100% Fire Infiltration Effect
Deals 50-50 Spell Fire Damage
Inflicts
Casts this skill to fire 1 Projectile forward, dealing 50-50 Spell Fire Damage and generating 1 Ash on hit
Ash can be detonated by Projectiles fired by this skill, causing 1 explosion that deals 50-50 Spell Fire Damage
InflictsFire Infiltration when this skill hits, and +100% Fire Infiltration Effect
Inflicts
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Focused Slash I
Sweep Slash:
Deals 50-50 Attack Physical Damage
This unit and nearby allies gainFervor for 4 s when this skill launches a Steep Strike
- 5%Fervor Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 6 time(s)
Deals 50-50 Attack Physical Damage
This unit and nearby allies gain
- 5%
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 50-50 Attack Physical Damage on hit
This skill is affected bySteep Strike Chance and may be cast as a Steep Strike . Attacks a rectangular area ahead when casting a Steep Strike with this skill, dealing 50-50 Attack Physical Damage on hit
This unit and nearby allies gainFervor for 4 s when this skill launches a Steep Strike
- 5%Fervor Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 6 time(s)
This skill is affected by
This unit and nearby allies gain
- 5%
This unit and nearby allies gain Fervor for 4 s when this skill launches a Steep Strike \n- 5% Fervor Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 6 time(s)
Tartarus: Focused Slash II
Sweep Slash:
Deals 50-50 Attack Physical Damage
This unit and nearby allies gainFervor for 4 s when this skill launches a Steep Strike
- 5%Fervor Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 6 time(s)
Deals 50-50 Attack Physical Damage
This unit and nearby allies gain
- 5%
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 50-50 Attack Physical Damage on hit
This skill is affected bySteep Strike Chance and may be cast as a Steep Strike . Attacks a rectangular area ahead when casting a Steep Strike with this skill, dealing 50-50 Attack Physical Damage on hit
This unit and nearby allies gainFervor for 4 s when this skill launches a Steep Strike
- 5%Fervor Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 6 time(s)
This skill is affected by
This unit and nearby allies gain
- 5%
This unit and nearby allies gain Fervor for 4 s when this skill launches a Steep Strike \n- 5% Fervor Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 6 time(s)
<Random Support Skill>
Tartarus: Focused Slash III
Sweep Slash:
Deals 50-50 Attack Physical Damage
This unit and nearby allies gainFervor for 4 s when this skill launches a Steep Strike
- 5%Fervor Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 6 time(s)
Deals 50-50 Attack Physical Damage
This unit and nearby allies gain
- 5%
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 50-50 Attack Physical Damage on hit
This skill is affected bySteep Strike Chance and may be cast as a Steep Strike . Attacks a rectangular area ahead when casting a Steep Strike with this skill, dealing 50-50 Attack Physical Damage on hit
This unit and nearby allies gainFervor for 4 s when this skill launches a Steep Strike
- 5%Fervor Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 6 time(s)
This skill is affected by
This unit and nearby allies gain
- 5%
This unit and nearby allies gain Fervor for 4 s when this skill launches a Steep Strike \n- 5% Fervor Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 6 time(s)
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Icy Blade I
Sweep Slash:
Deals 50-50 Attack Cold Damage
+40%Frostbite Effect for nearby allies for 4 s when this skill launches a Steep Strike
- 5%Frostbite Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 4 time(s)
Deals 50-50 Attack Cold Damage
+40%
- 5%
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 50-50 Attack Cold Damage on hit. When this skill launches a Steep Strike , it generates 1 Icy Blade, dealing 50-50 Attack Cold Damage on hit. Causes an explosion when Steep Strike hits a Frozen enemy, dealing 50-50 Attack Cold Damage
+40%Frostbite Effect for nearby allies for 4 s when this skill launches a Steep Strike
- 5%Frostbite Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 4 time(s)
+40%
- 5%
+40% Frostbite Effect for nearby allies for 4 s when this skill launches a Steep Strike \n- 5% Frostbite Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 4 time(s)
Tartarus: Icy Blade II
Sweep Slash:
Deals 50-50 Attack Cold Damage
+40%Frostbite Effect for nearby allies for 4 s when this skill launches a Steep Strike
- 5%Frostbite Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 4 time(s)
Deals 50-50 Attack Cold Damage
+40%
- 5%
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 50-50 Attack Cold Damage on hit. When this skill launches a Steep Strike , it generates 1 Icy Blade, dealing 50-50 Attack Cold Damage on hit. Causes an explosion when Steep Strike hits a Frozen enemy, dealing 50-50 Attack Cold Damage
+40%Frostbite Effect for nearby allies for 4 s when this skill launches a Steep Strike
- 5%Frostbite Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 4 time(s)
+40%
- 5%
+40% Frostbite Effect for nearby allies for 4 s when this skill launches a Steep Strike \n- 5% Frostbite Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 4 time(s)
<Random Support Skill>
Tartarus: Icy Blade III
Sweep Slash:
Deals 50-50 Attack Cold Damage
+40%Frostbite Effect for nearby allies for 4 s when this skill launches a Steep Strike
- 5%Frostbite Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 4 time(s)
Deals 50-50 Attack Cold Damage
+40%
- 5%
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 50-50 Attack Cold Damage on hit. When this skill launches a Steep Strike , it generates 1 Icy Blade, dealing 50-50 Attack Cold Damage on hit. Causes an explosion when Steep Strike hits a Frozen enemy, dealing 50-50 Attack Cold Damage
+40%Frostbite Effect for nearby allies for 4 s when this skill launches a Steep Strike
- 5%Frostbite Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 4 time(s)
+40%
- 5%
+40% Frostbite Effect for nearby allies for 4 s when this skill launches a Steep Strike \n- 5% Frostbite Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 4 time(s)
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Frigid Transmission I
Casts this skill to move to the target location, leaving cold ice within a certain area at the starting point and landing point, dealing 50-50 Hit Cold Damage to enemies within and inflicting Frostbite
Tartarus: Frigid Transmission II
Casts this skill to move to the target location, leaving cold ice within a certain area at the starting point and landing point, dealing 50-50 Hit Cold Damage to enemies within and inflicting Frostbite
<Random Support Skill>
Tartarus: Frigid Transmission III
Casts this skill to move to the target location, leaving cold ice within a certain area at the starting point and landing point, dealing 50-50 Hit Cold Damage to enemies within and inflicting Frostbite
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Speed Phantom I
Casts this skill to move in the target direction, leaving behind a Remnant before and after moving, and Reverse Knocking Back nearby enemies within a certain distance
The Remnant explodes after 0.65s, dealing 50-50 Hit Physical Damage to enemies
Enemies take +12% additional Spell Damage when this skill hits
The Remnant explodes after 0.65s, dealing 50-50 Hit Physical Damage to enemies
Enemies take +12% additional Spell Damage when this skill hits
Skill's max base Sentry quantity is 2
The target takes +12% additional Spell Damage when this skill hits
Knockback effect from this skill is reversed
The target takes +12% additional Spell Damage when this skill hits
Tartarus: Speed Phantom II
Casts this skill to move in the target direction, leaving behind a Remnant before and after moving, and Reverse Knocking Back nearby enemies within a certain distance
The Remnant explodes after 0.65s, dealing 50-50 Hit Physical Damage to enemies
Enemies take +12% additional Spell Damage when this skill hits
The Remnant explodes after 0.65s, dealing 50-50 Hit Physical Damage to enemies
Enemies take +12% additional Spell Damage when this skill hits
Skill's max base Sentry quantity is 2
The target takes +12% additional Spell Damage when this skill hits
Knockback effect from this skill is reversed
The target takes +12% additional Spell Damage when this skill hits
<Random Support Skill>
Tartarus: Speed Phantom III
Casts this skill to move in the target direction, leaving behind a Remnant before and after moving, and Reverse Knocking Back nearby enemies within a certain distance
The Remnant explodes after 0.65s, dealing 50-50 Hit Physical Damage to enemies
Enemies take +12% additional Spell Damage when this skill hits
The Remnant explodes after 0.65s, dealing 50-50 Hit Physical Damage to enemies
Enemies take +12% additional Spell Damage when this skill hits
Skill's max base Sentry quantity is 2
The target takes +12% additional Spell Damage when this skill hits
Knockback effect from this skill is reversed
The target takes +12% additional Spell Damage when this skill hits
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Blink I
Casts this skill to move forward in the target direction
+20% additional Cooldown Recovery Speed for this skill for each enemy within 10m
+5% Skill Effect Duration and +5% Cooldown Recovery Speed for allies for 4s when casting this skill
+20% additional Cooldown Recovery Speed for this skill for each enemy within 10m
+5% Skill Effect Duration and +5% Cooldown Recovery Speed for allies for 4s when casting this skill
+20% additional Cooldown Recovery Speed for this skill for each enemy within 10m
+5% Skill Effect Duration and +5% Cooldown Recovery Speed for allies for 4s when casting this skill
+5% Skill Effect Duration and +5% Cooldown Recovery Speed for allies for 4s when casting this skill
Tartarus: Blink II
Casts this skill to move forward in the target direction
+20% additional Cooldown Recovery Speed for this skill for each enemy within 10m
+5% Skill Effect Duration and +5% Cooldown Recovery Speed for allies for 4s when casting this skill
+20% additional Cooldown Recovery Speed for this skill for each enemy within 10m
+5% Skill Effect Duration and +5% Cooldown Recovery Speed for allies for 4s when casting this skill
+20% additional Cooldown Recovery Speed for this skill for each enemy within 10m
+5% Skill Effect Duration and +5% Cooldown Recovery Speed for allies for 4s when casting this skill
+5% Skill Effect Duration and +5% Cooldown Recovery Speed for allies for 4s when casting this skill
<Random Support Skill>
Tartarus: Blink III
Casts this skill to move forward in the target direction
+20% additional Cooldown Recovery Speed for this skill for each enemy within 10m
+5% Skill Effect Duration and +5% Cooldown Recovery Speed for allies for 4s when casting this skill
+20% additional Cooldown Recovery Speed for this skill for each enemy within 10m
+5% Skill Effect Duration and +5% Cooldown Recovery Speed for allies for 4s when casting this skill
+20% additional Cooldown Recovery Speed for this skill for each enemy within 10m
+5% Skill Effect Duration and +5% Cooldown Recovery Speed for allies for 4s when casting this skill
+5% Skill Effect Duration and +5% Cooldown Recovery Speed for allies for 4s when casting this skill
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Leap Attack I
Casts this skill to leap to the target location and slam the ground, dealing 50-50 Hit Physical Damage to enemies within a certain area
+ 40% Skill Area for this unit and allies for 4s when this skill hits
+ 40% Skill Area for this unit and allies for 4s when this skill hits
+ 40% Skill Area for this unit and allies for 4s when this skill hits
Tartarus: Leap Attack II
Casts this skill to leap to the target location and slam the ground, dealing 50-50 Hit Physical Damage to enemies within a certain area
+ 40% Skill Area for this unit and allies for 4s when this skill hits
+ 40% Skill Area for this unit and allies for 4s when this skill hits
+ 40% Skill Area for this unit and allies for 4s when this skill hits
<Random Support Skill>
Tartarus: Leap Attack III
Casts this skill to leap to the target location and slam the ground, dealing 50-50 Hit Physical Damage to enemies within a certain area
+ 40% Skill Area for this unit and allies for 4s when this skill hits
+ 40% Skill Area for this unit and allies for 4s when this skill hits
+ 40% Skill Area for this unit and allies for 4s when this skill hits
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Swift Shadow Raid I
Casts this skill to dash forward, dealing 50-50 Hit Physical Damage to enemies on the path
+ 40% Projectile Speed for this unit and allies for 4s when casting this skill
+ 40% Projectile Speed for this unit and allies for 4s when casting this skill
+ 40% Projectile Speed for this unit and allies for 4s when casting this skill
Tartarus: Swift Shadow Raid II
Casts this skill to dash forward, dealing 50-50 Hit Physical Damage to enemies on the path
+ 40% Projectile Speed for this unit and allies for 4s when casting this skill
+ 40% Projectile Speed for this unit and allies for 4s when casting this skill
+ 40% Projectile Speed for this unit and allies for 4s when casting this skill
<Random Support Skill>
Tartarus: Swift Shadow Raid III
Casts this skill to dash forward, dealing 50-50 Hit Physical Damage to enemies on the path
+ 40% Projectile Speed for this unit and allies for 4s when casting this skill
+ 40% Projectile Speed for this unit and allies for 4s when casting this skill
+ 40% Projectile Speed for this unit and allies for 4s when casting this skill
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Charging Warcry I
Casts this skill to unleash a Warcry:
+32% Attack Speed for allies
Lasts 3s
+32% Attack Speed for allies
Lasts 3s
Tartarus: Charging Warcry II
Casts this skill to unleash a Warcry:
+32% Attack Speed for allies
Lasts 3s
+32% Attack Speed for allies
Lasts 3s
<Random Support Skill>
Tartarus: Charging Warcry III
Casts this skill to unleash a Warcry:
+32% Attack Speed for allies
Lasts 3s
+32% Attack Speed for allies
Lasts 3s
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Shockwave Warcry I
Casts this skill to unleash a Warcry:
+20% chance for allies' Attack Skills to deal Double Damage
Lasts 3s
+20% chance for allies' Attack Skills to deal Double Damage
Lasts 3s
Tartarus: Shockwave Warcry II
Casts this skill to unleash a Warcry:
+20% chance for allies' Attack Skills to deal Double Damage
Lasts 3s
+20% chance for allies' Attack Skills to deal Double Damage
Lasts 3s
<Random Support Skill>
Tartarus: Shockwave Warcry III
Casts this skill to unleash a Warcry:
+20% chance for allies' Attack Skills to deal Double Damage
Lasts 3s
+20% chance for allies' Attack Skills to deal Double Damage
Lasts 3s
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Raging Warcry I
Casts this skill to unleash a Warcry:
+80% Attack Skill Area for allies
Lasts 3s
+80% Attack Skill Area for allies
Lasts 3s
Tartarus: Raging Warcry II
Casts this skill to unleash a Warcry:
+80% Attack Skill Area for allies
Lasts 3s
+80% Attack Skill Area for allies
Lasts 3s
<Random Support Skill>
Tartarus: Raging Warcry III
Casts this skill to unleash a Warcry:
+80% Attack Skill Area for allies
Lasts 3s
+80% Attack Skill Area for allies
Lasts 3s
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Fearless Warcry I
Casts this skill to unleash a Warcry:
+160% Attack Critical Strike Rating for allies
Lasts 3s
+160% Attack Critical Strike Rating for allies
Lasts 3s
Tartarus: Fearless Warcry II
Casts this skill to unleash a Warcry:
+160% Attack Critical Strike Rating for allies
Lasts 3s
+160% Attack Critical Strike Rating for allies
Lasts 3s
<Random Support Skill>
Tartarus: Fearless Warcry III
Casts this skill to unleash a Warcry:
+160% Attack Critical Strike Rating for allies
Lasts 3s
+160% Attack Critical Strike Rating for allies
Lasts 3s
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Resurrection Warcry I
Casts this skill to unleash a Warcry:
+12%Life Regain for allies
-12% additionalLife Regain Interval
Lasts 3s
+12%
-12% additional
Lasts 3s
Tartarus: Resurrection Warcry II
Casts this skill to unleash a Warcry:
+12%Life Regain for allies
-12% additionalLife Regain Interval
Lasts 3s
+12%
-12% additional
Lasts 3s
<Random Support Skill>
Tartarus: Resurrection Warcry III
Casts this skill to unleash a Warcry:
+12%Life Regain for allies
-12% additionalLife Regain Interval
Lasts 3s
+12%
-12% additional
Lasts 3s
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Nether Grasp I
Nether Terra:
Nether Terra lasts 6s
Deals 100-100 Persistent Erosion Damage every second for 2s
Restores 5% Max Life and Energy Shield to you and nearby allies when defeating an enemy. Interval: 0.5s
Eliminates enemies with Life below 8% when this skill deals damage
Creates a Nether Grasp to hit enemies every 0.5s, dealing 50-50 Spell Erosion Damage and Reverse Knocking Back enemies toward the central area of Nether Terra
Nether Terra lasts 6s
Deals 100-100 Persistent Erosion Damage every second for 2s
Restores 5% Max Life and Energy Shield to you and nearby allies when defeating an enemy. Interval: 0.5s
Eliminates enemies with Life below 8% when this skill deals damage
Creates a Nether Grasp to hit enemies every 0.5s, dealing 50-50 Spell Erosion Damage and Reverse Knocking Back enemies toward the central area of Nether Terra
Casts this skill to create a Nether Terra at the target location for 6s. The Damage Over Time effect lasts 2s and deals 100-100 Persistent Erosion Damage per second. The Nether Terra generates a Nether Grasp once every 0.5s to hit enemies, dealing 50-50 Spell Erosion Damage and Reverse Knocking Back enemies within a certain area to the center of the Terra
Restores 5% Max Life and Energy Shield to you and nearby allies when defeating an enemy. Interval: 0.5s
Eliminates enemies with Life below 8% when this skill deals damage
Restores 5% Max Life and Energy Shield to you and nearby allies when defeating an enemy. Interval: 0.5s
Eliminates enemies with Life below 8% when this skill deals damage
Tartarus: Nether Grasp II
Nether Terra:
Nether Terra lasts 6s
Deals 100-100 Persistent Erosion Damage every second for 2s
Restores 5% Max Life and Energy Shield to you and nearby allies when defeating an enemy. Interval: 0.5s
Eliminates enemies with Life below 8% when this skill deals damage
Creates a Nether Grasp to hit enemies every 0.5s, dealing 50-50 Spell Erosion Damage and Reverse Knocking Back enemies toward the central area of Nether Terra
Nether Terra lasts 6s
Deals 100-100 Persistent Erosion Damage every second for 2s
Restores 5% Max Life and Energy Shield to you and nearby allies when defeating an enemy. Interval: 0.5s
Eliminates enemies with Life below 8% when this skill deals damage
Creates a Nether Grasp to hit enemies every 0.5s, dealing 50-50 Spell Erosion Damage and Reverse Knocking Back enemies toward the central area of Nether Terra
Casts this skill to create a Nether Terra at the target location for 6s. The Damage Over Time effect lasts 2s and deals 100-100 Persistent Erosion Damage per second. The Nether Terra generates a Nether Grasp once every 0.5s to hit enemies, dealing 50-50 Spell Erosion Damage and Reverse Knocking Back enemies within a certain area to the center of the Terra
Restores 5% Max Life and Energy Shield to you and nearby allies when defeating an enemy. Interval: 0.5s
Eliminates enemies with Life below 8% when this skill deals damage
Restores 5% Max Life and Energy Shield to you and nearby allies when defeating an enemy. Interval: 0.5s
Eliminates enemies with Life below 8% when this skill deals damage
<Random Support Skill>
Tartarus: Nether Grasp III
Nether Terra:
Nether Terra lasts 6s
Deals 100-100 Persistent Erosion Damage every second for 2s
Restores 5% Max Life and Energy Shield to you and nearby allies when defeating an enemy. Interval: 0.5s
Eliminates enemies with Life below 8% when this skill deals damage
Creates a Nether Grasp to hit enemies every 0.5s, dealing 50-50 Spell Erosion Damage and Reverse Knocking Back enemies toward the central area of Nether Terra
Nether Terra lasts 6s
Deals 100-100 Persistent Erosion Damage every second for 2s
Restores 5% Max Life and Energy Shield to you and nearby allies when defeating an enemy. Interval: 0.5s
Eliminates enemies with Life below 8% when this skill deals damage
Creates a Nether Grasp to hit enemies every 0.5s, dealing 50-50 Spell Erosion Damage and Reverse Knocking Back enemies toward the central area of Nether Terra
Casts this skill to create a Nether Terra at the target location for 6s. The Damage Over Time effect lasts 2s and deals 100-100 Persistent Erosion Damage per second. The Nether Terra generates a Nether Grasp once every 0.5s to hit enemies, dealing 50-50 Spell Erosion Damage and Reverse Knocking Back enemies within a certain area to the center of the Terra
Restores 5% Max Life and Energy Shield to you and nearby allies when defeating an enemy. Interval: 0.5s
Eliminates enemies with Life below 8% when this skill deals damage
Restores 5% Max Life and Energy Shield to you and nearby allies when defeating an enemy. Interval: 0.5s
Eliminates enemies with Life below 8% when this skill deals damage
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Frost Terra I
Frost Terra:
Lasts 6s
Deals 100-100 Persistent Cold Damage per second for 2s
InflictsFrostbite when this skill deals damage
Lasts 6s
Deals 100-100 Persistent Cold Damage per second for 2s
Inflicts
Casts this skill to create a Frost Terra that lasts 6s at the target location. The Damage Over Time effect lasts 2s and deals 100-100 Persistent Cold Damage per second.
InflictsFrostbite when this skill deals damage
Inflicts
Tartarus: Frost Terra II
Frost Terra:
Lasts 6s
Deals 100-100 Persistent Cold Damage per second for 2s
InflictsFrostbite when this skill deals damage
Lasts 6s
Deals 100-100 Persistent Cold Damage per second for 2s
Inflicts
Casts this skill to create a Frost Terra that lasts 6s at the target location. The Damage Over Time effect lasts 2s and deals 100-100 Persistent Cold Damage per second.
InflictsFrostbite when this skill deals damage
Inflicts
<Random Support Skill>
Tartarus: Frost Terra III
Frost Terra:
Lasts 6s
Deals 100-100 Persistent Cold Damage per second for 2s
InflictsFrostbite when this skill deals damage
Lasts 6s
Deals 100-100 Persistent Cold Damage per second for 2s
Inflicts
Casts this skill to create a Frost Terra that lasts 6s at the target location. The Damage Over Time effect lasts 2s and deals 100-100 Persistent Cold Damage per second.
InflictsFrostbite when this skill deals damage
Inflicts
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Wilt Spike I
Thrust:
Deals 50-50 Attack Erosion Damage
Inflicts 1 stack(s) ofWilt when this skill hits
Adds 1 - 1 BaseWilt Damage to this skill
+1 toShadow Quantity for this skill
Deals 50-50 Attack Erosion Damage
Inflicts 1 stack(s) of
Adds 1 - 1 Base
+1 to
Casts this skill to thrust forward, dealing 50-50 Attack Erosion Damage to enemies
Inflicts 1 stack(s) ofWilt when this skill hits
Adds 1 - 1 BaseWilt Damage to this skill
+1 toShadow Quantity for this skill
Inflicts 1 stack(s) of
Adds 1 - 1 Base
+1 to
Tartarus: Wilt Spike II
Thrust:
Deals 50-50 Attack Erosion Damage
Inflicts 1 stack(s) ofWilt when this skill hits
Adds 1 - 1 BaseWilt Damage to this skill
+1 toShadow Quantity for this skill
Deals 50-50 Attack Erosion Damage
Inflicts 1 stack(s) of
Adds 1 - 1 Base
+1 to
Casts this skill to thrust forward, dealing 50-50 Attack Erosion Damage to enemies
Inflicts 1 stack(s) ofWilt when this skill hits
Adds 1 - 1 BaseWilt Damage to this skill
+1 toShadow Quantity for this skill
Inflicts 1 stack(s) of
Adds 1 - 1 Base
+1 to
<Random Support Skill>
Tartarus: Wilt Spike III
Thrust:
Deals 50-50 Attack Erosion Damage
Inflicts 1 stack(s) ofWilt when this skill hits
Adds 1 - 1 BaseWilt Damage to this skill
+1 toShadow Quantity for this skill
Deals 50-50 Attack Erosion Damage
Inflicts 1 stack(s) of
Adds 1 - 1 Base
+1 to
Casts this skill to thrust forward, dealing 50-50 Attack Erosion Damage to enemies
Inflicts 1 stack(s) ofWilt when this skill hits
Adds 1 - 1 BaseWilt Damage to this skill
+1 toShadow Quantity for this skill
Inflicts 1 stack(s) of
Adds 1 - 1 Base
+1 to
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Frost Spike I
Thrust:
Deals 50-50 Attack Cold Damage
+12% additionalShadow Damage for nearby allies for 4 s when this skill hits
+1 toShadow Quantity for this skill
Deals 50-50 Attack Cold Damage
+12% additional
+1 to
Casts this skill to thrust forward, dealing 50-50 Attack Cold Damage
Fires 2 Icy Blades on hit, dealing 50-50 Attack Cold Damage
EnemyFrostbite Rating increases this skill's damage and Icy Blade Quantity
+12% additionalShadow Damage for nearby allies for 4 s when this skill hits
+1 toShadow Quantity for this skill
Fires 2 Icy Blades on hit, dealing 50-50 Attack Cold Damage
Enemy
+12% additional
+1 to
Tartarus: Frost Spike II
Thrust:
Deals 50-50 Attack Cold Damage
+12% additionalShadow Damage for nearby allies for 4 s when this skill hits
+1 toShadow Quantity for this skill
Deals 50-50 Attack Cold Damage
+12% additional
+1 to
Casts this skill to thrust forward, dealing 50-50 Attack Cold Damage
Fires 2 Icy Blades on hit, dealing 50-50 Attack Cold Damage
EnemyFrostbite Rating increases this skill's damage and Icy Blade Quantity
+12% additionalShadow Damage for nearby allies for 4 s when this skill hits
+1 toShadow Quantity for this skill
Fires 2 Icy Blades on hit, dealing 50-50 Attack Cold Damage
Enemy
+12% additional
+1 to
<Random Support Skill>
Tartarus: Frost Spike III
Thrust:
Deals 50-50 Attack Cold Damage
+12% additionalShadow Damage for nearby allies for 4 s when this skill hits
+1 toShadow Quantity for this skill
Deals 50-50 Attack Cold Damage
+12% additional
+1 to
Casts this skill to thrust forward, dealing 50-50 Attack Cold Damage
Fires 2 Icy Blades on hit, dealing 50-50 Attack Cold Damage
EnemyFrostbite Rating increases this skill's damage and Icy Blade Quantity
+12% additionalShadow Damage for nearby allies for 4 s when this skill hits
+1 toShadow Quantity for this skill
Fires 2 Icy Blades on hit, dealing 50-50 Attack Cold Damage
Enemy
+12% additional
+1 to
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Tidewell I
Casts this skill to create a Water Area at the target location. Spell Skills of the allies within the Water Area have a +20% chance to deal Double Damage
The Water Area erupts 1 Torrent(s) every 0.7s beneath enemies, dealing 50-50 Spell Cold Damage
The Water Area erupts 1 Torrent(s) every 0.7s beneath enemies, dealing 50-50 Spell Cold Damage
Water Area:
Allies' Spell Skills have a +20% chance to deal Double Damage
Erupts 1 Torrent(s) every 0.7s
Lasts 6s
Allies' Spell Skills have a +20% chance to deal Double Damage
Erupts 1 Torrent(s) every 0.7s
Lasts 6s
Torrent:
Deals 50-50 Spell Cold Damage
Deals 50-50 Spell Cold Damage
Tartarus: Tidewell II
Casts this skill to create a Water Area at the target location. Spell Skills of the allies within the Water Area have a +20% chance to deal Double Damage
The Water Area erupts 1 Torrent(s) every 0.7s beneath enemies, dealing 50-50 Spell Cold Damage
The Water Area erupts 1 Torrent(s) every 0.7s beneath enemies, dealing 50-50 Spell Cold Damage
Water Area:
Allies' Spell Skills have a +20% chance to deal Double Damage
Erupts 1 Torrent(s) every 0.7s
Lasts 6s
Allies' Spell Skills have a +20% chance to deal Double Damage
Erupts 1 Torrent(s) every 0.7s
Lasts 6s
Torrent:
Deals 50-50 Spell Cold Damage
Deals 50-50 Spell Cold Damage
<Random Support Skill>
Tartarus: Tidewell III
Casts this skill to create a Water Area at the target location. Spell Skills of the allies within the Water Area have a +20% chance to deal Double Damage
The Water Area erupts 1 Torrent(s) every 0.7s beneath enemies, dealing 50-50 Spell Cold Damage
The Water Area erupts 1 Torrent(s) every 0.7s beneath enemies, dealing 50-50 Spell Cold Damage
Water Area:
Allies' Spell Skills have a +20% chance to deal Double Damage
Erupts 1 Torrent(s) every 0.7s
Lasts 6s
Allies' Spell Skills have a +20% chance to deal Double Damage
Erupts 1 Torrent(s) every 0.7s
Lasts 6s
Torrent:
Deals 50-50 Spell Cold Damage
Deals 50-50 Spell Cold Damage
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Lightning Beam I
Casts this skill to fire 3 Lightning Beams forward, striking enemies in their range and dealing 50-50 Spell Lightning Damage on hit
5% additional Spell Damage taken by enemies (multiplies) for each time this skill hits recently. Stacks up to 2 time(s)
5% additional Spell Damage taken by enemies (multiplies) for each time this skill hits recently. Stacks up to 2 time(s)
Lightning Beam:
Deals 50-50 Spell Lightning Damage
+5% additional Spell Damage taken by enemies (multiplies) for each time this skill hits recently. Stacks up to 2 time(s)
Deals 50-50 Spell Lightning Damage
+5% additional Spell Damage taken by enemies (multiplies) for each time this skill hits recently. Stacks up to 2 time(s)
Tartarus: Lightning Beam II
Casts this skill to fire 3 Lightning Beams forward, striking enemies in their range and dealing 50-50 Spell Lightning Damage on hit
5% additional Spell Damage taken by enemies (multiplies) for each time this skill hits recently. Stacks up to 2 time(s)
5% additional Spell Damage taken by enemies (multiplies) for each time this skill hits recently. Stacks up to 2 time(s)
Lightning Beam:
Deals 50-50 Spell Lightning Damage
+5% additional Spell Damage taken by enemies (multiplies) for each time this skill hits recently. Stacks up to 2 time(s)
Deals 50-50 Spell Lightning Damage
+5% additional Spell Damage taken by enemies (multiplies) for each time this skill hits recently. Stacks up to 2 time(s)
<Random Support Skill>
Tartarus: Lightning Beam III
Casts this skill to fire 3 Lightning Beams forward, striking enemies in their range and dealing 50-50 Spell Lightning Damage on hit
5% additional Spell Damage taken by enemies (multiplies) for each time this skill hits recently. Stacks up to 2 time(s)
5% additional Spell Damage taken by enemies (multiplies) for each time this skill hits recently. Stacks up to 2 time(s)
Lightning Beam:
Deals 50-50 Spell Lightning Damage
+5% additional Spell Damage taken by enemies (multiplies) for each time this skill hits recently. Stacks up to 2 time(s)
Deals 50-50 Spell Lightning Damage
+5% additional Spell Damage taken by enemies (multiplies) for each time this skill hits recently. Stacks up to 2 time(s)
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Tartarus: Star Stalker I
Casts this skill to fire 1 Projectile forward. The Projectile generates an area centered on itself that follows its movement. While inside this area, allies gain Euphoria: +8% additional Damage Over Time
The Projectile continuously tracksElites and attaches itself to the tracked target upon reaching it. After that target is defeated, the Projectile will track another target
The Flying Speed of the Projectile is 100% of the caster's Movement Speed. The Projectile lasts 4s
The Projectile continuously tracks
The Flying Speed of the Projectile is 100% of the caster's Movement Speed. The Projectile lasts 4s
Star Stalker:
Casts this skill to fire 1 Projectile forward. The Projectile generates an area centered on itself that follows its movement
The Projectile continuously tracksElites and attaches itself to the tracked target upon reaching it. After that target is defeated, the Projectile will track another target
While inside the area, allies gain Euphoria:
+8% additional Damage Over Time
The Flying Speed of the Projectile is 100% of this unit's Movement Speed
The Projectile lasts 4s
The Projectiles launched by this skill are not affected by Penetrate, Jump, or Return effects
Casts this skill to fire 1 Projectile forward. The Projectile generates an area centered on itself that follows its movement
The Projectile continuously tracks
While inside the area, allies gain Euphoria:
+8% additional Damage Over Time
The Flying Speed of the Projectile is 100% of this unit's Movement Speed
The Projectile lasts 4s
The Projectiles launched by this skill are not affected by Penetrate, Jump, or Return effects
Tartarus: Star Stalker II
Casts this skill to fire 1 Projectile forward. The Projectile generates an area centered on itself that follows its movement. While inside this area, allies gain Euphoria: +8% additional Damage Over Time
The Projectile continuously tracksElites and attaches itself to the tracked target upon reaching it. After that target is defeated, the Projectile will track another target
The Flying Speed of the Projectile is 100% of the caster's Movement Speed. The Projectile lasts 4s
The Projectile continuously tracks
The Flying Speed of the Projectile is 100% of the caster's Movement Speed. The Projectile lasts 4s
Star Stalker:
Casts this skill to fire 1 Projectile forward. The Projectile generates an area centered on itself that follows its movement
The Projectile continuously tracksElites and attaches itself to the tracked target upon reaching it. After that target is defeated, the Projectile will track another target
While inside the area, allies gain Euphoria:
+8% additional Damage Over Time
The Flying Speed of the Projectile is 100% of this unit's Movement Speed
The Projectile lasts 4s
The Projectiles launched by this skill are not affected by Penetrate, Jump, or Return effects
Casts this skill to fire 1 Projectile forward. The Projectile generates an area centered on itself that follows its movement
The Projectile continuously tracks
While inside the area, allies gain Euphoria:
+8% additional Damage Over Time
The Flying Speed of the Projectile is 100% of this unit's Movement Speed
The Projectile lasts 4s
The Projectiles launched by this skill are not affected by Penetrate, Jump, or Return effects
<Random Support Skill>
Tartarus: Star Stalker III
Casts this skill to fire 1 Projectile forward. The Projectile generates an area centered on itself that follows its movement. While inside this area, allies gain Euphoria: +8% additional Damage Over Time
The Projectile continuously tracksElites and attaches itself to the tracked target upon reaching it. After that target is defeated, the Projectile will track another target
The Flying Speed of the Projectile is 100% of the caster's Movement Speed. The Projectile lasts 4s
The Projectile continuously tracks
The Flying Speed of the Projectile is 100% of the caster's Movement Speed. The Projectile lasts 4s
Star Stalker:
Casts this skill to fire 1 Projectile forward. The Projectile generates an area centered on itself that follows its movement
The Projectile continuously tracksElites and attaches itself to the tracked target upon reaching it. After that target is defeated, the Projectile will track another target
While inside the area, allies gain Euphoria:
+8% additional Damage Over Time
The Flying Speed of the Projectile is 100% of this unit's Movement Speed
The Projectile lasts 4s
The Projectiles launched by this skill are not affected by Penetrate, Jump, or Return effects
Casts this skill to fire 1 Projectile forward. The Projectile generates an area centered on itself that follows its movement
The Projectile continuously tracks
While inside the area, allies gain Euphoria:
+8% additional Damage Over Time
The Flying Speed of the Projectile is 100% of this unit's Movement Speed
The Projectile lasts 4s
The Projectiles launched by this skill are not affected by Penetrate, Jump, or Return effects
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Black Hole IKnockback effect from this skill is reversed
GainsSynergy Shift while this skill lasts
Casts this skill to create a black hole at the target location, dealing 100-100 Persistent Physical Damage per second to enemies within a certain area and periodically Reverse Knocking Back enemies inside for 4s
While Black Hole is active, gainsSynergy Shift
While Black Hole is active, gains
Black Hole:
Deals 100-100 Persistent Physical Damage per second
Reverse Knocks Back enemies every 0.3s
Lasts 4s
While this skill lasts, gainsSynergy Shift
Deals 100-100 Persistent Physical Damage per second
Lasts 4s
While this skill lasts, gains
Gains
Origin Tartarus: Black Hole IIKnockback effect from this skill is reversed
GainsSynergy Shift while this skill lasts
Casts this skill to create a black hole at the target location, dealing 100-100 Persistent Physical Damage per second to enemies within a certain area and periodically Reverse Knocking Back enemies inside for 4s
While Black Hole is active, gainsSynergy Shift
While Black Hole is active, gains
Black Hole:
Deals 100-100 Persistent Physical Damage per second
Reverse Knocks Back enemies every 0.3s
Lasts 4s
While this skill lasts, gainsSynergy Shift
Deals 100-100 Persistent Physical Damage per second
Lasts 4s
While this skill lasts, gains
Gains
<Random Support Skill>
Origin Tartarus: Black Hole IIIKnockback effect from this skill is reversed
GainsSynergy Shift while this skill lasts
Casts this skill to create a black hole at the target location, dealing 100-100 Persistent Physical Damage per second to enemies within a certain area and periodically Reverse Knocking Back enemies inside for 4s
While Black Hole is active, gainsSynergy Shift
While Black Hole is active, gains
Black Hole:
Deals 100-100 Persistent Physical Damage per second
Reverse Knocks Back enemies every 0.3s
Lasts 4s
While this skill lasts, gainsSynergy Shift
Deals 100-100 Persistent Physical Damage per second
Lasts 4s
While this skill lasts, gains
Gains
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Scorching Pulse I
Casts this skill to release a fire pulse, dealing 50-50 Spell Fire Damage to enemies within a certain area, and reaps 1s of Damage Over Time
For every 1 time Reaped recently, 30% Reaping Duration for you and allies. Stacks up to 10 time(s)
For every 1 time Reaped recently, 30% Reaping Duration for you and allies. Stacks up to 10 time(s)
Scorching Pulse:
Deals 50-50 Spell Fire Damage.
Reaps 1 s of all Damage Over Time when this skill hits
+30% Reaping Duration for the Follower and allies for each Reaping dealt recently. Stacks up to 10 time(s)
Deals 50-50 Spell Fire Damage.
+30% Reaping Duration for the Follower and allies for each Reaping dealt recently. Stacks up to 10 time(s)
Origin Tartarus: Scorching Pulse II
Casts this skill to release a fire pulse, dealing 50-50 Spell Fire Damage to enemies within a certain area, and reaps 1s of Damage Over Time
For every 1 time Reaped recently, 30% Reaping Duration for you and allies. Stacks up to 10 time(s)
For every 1 time Reaped recently, 30% Reaping Duration for you and allies. Stacks up to 10 time(s)
Scorching Pulse:
Deals 50-50 Spell Fire Damage.
Reaps 1 s of all Damage Over Time when this skill hits
+30% Reaping Duration for the Follower and allies for each Reaping dealt recently. Stacks up to 10 time(s)
Deals 50-50 Spell Fire Damage.
+30% Reaping Duration for the Follower and allies for each Reaping dealt recently. Stacks up to 10 time(s)
<Random Support Skill>
Origin Tartarus: Scorching Pulse III
Casts this skill to release a fire pulse, dealing 50-50 Spell Fire Damage to enemies within a certain area, and reaps 1s of Damage Over Time
For every 1 time Reaped recently, 30% Reaping Duration for you and allies. Stacks up to 10 time(s)
For every 1 time Reaped recently, 30% Reaping Duration for you and allies. Stacks up to 10 time(s)
Scorching Pulse:
Deals 50-50 Spell Fire Damage.
Reaps 1 s of all Damage Over Time when this skill hits
+30% Reaping Duration for the Follower and allies for each Reaping dealt recently. Stacks up to 10 time(s)
Deals 50-50 Spell Fire Damage.
+30% Reaping Duration for the Follower and allies for each Reaping dealt recently. Stacks up to 10 time(s)
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Focused Slash I
Cooldown: 3s
Deals 50-50 Attack Physical Damage
You gain 8 stack(s) ofFortify after 1 s when this skill casts a Steep Strike
You lose 3 stack(s) ofFortify when a skill is cast
This skill +30%Steep Strike chance.
-70% additional Attack Speed for this skill
Deals 50-50 Attack Physical Damage
You gain 8 stack(s) of
You lose 3 stack(s) of
This skill +30%
-70% additional Attack Speed for this skill
You gain 8 stack(s) of Fortify after 1 s when this skill casts a Steep Strike
You lose 3 stack(s) ofFortify when a skill is cast
This skill +30%Steep Strike chance.
-70% additional Attack Speed for this skill
You lose 3 stack(s) of
This skill +30%
-70% additional Attack Speed for this skill
Origin Tartarus: Focused Slash II
Cooldown: 3s
Deals 50-50 Attack Physical Damage
You gain 8 stack(s) ofFortify after 1 s when this skill casts a Steep Strike
You lose 3 stack(s) ofFortify when a skill is cast
This skill +30%Steep Strike chance.
-70% additional Attack Speed for this skill
Deals 50-50 Attack Physical Damage
You gain 8 stack(s) of
You lose 3 stack(s) of
This skill +30%
-70% additional Attack Speed for this skill
You gain 8 stack(s) of Fortify after 1 s when this skill casts a Steep Strike
You lose 3 stack(s) ofFortify when a skill is cast
This skill +30%Steep Strike chance.
-70% additional Attack Speed for this skill
You lose 3 stack(s) of
This skill +30%
-70% additional Attack Speed for this skill
<Random Support Skill>
Origin Tartarus: Focused Slash III
Cooldown: 3s
Deals 50-50 Attack Physical Damage
You gain 8 stack(s) ofFortify after 1 s when this skill casts a Steep Strike
You lose 3 stack(s) ofFortify when a skill is cast
This skill +30%Steep Strike chance.
-70% additional Attack Speed for this skill
Deals 50-50 Attack Physical Damage
You gain 8 stack(s) of
You lose 3 stack(s) of
This skill +30%
-70% additional Attack Speed for this skill
You gain 8 stack(s) of Fortify after 1 s when this skill casts a Steep Strike
You lose 3 stack(s) ofFortify when a skill is cast
This skill +30%Steep Strike chance.
-70% additional Attack Speed for this skill
You lose 3 stack(s) of
This skill +30%
-70% additional Attack Speed for this skill
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Split Firebolt I
Deals 50-50 Spell Fire Damage.
+1Penetration for the small fireballs split off from this skill
Gains a type of Elemental Resonance when inflictingIgnite , landing a Critical Strike with Lightning Damage, or inflicting Cold Infiltration
While having 3 types of Elemental Resonance, inflictsElemental Infiltration when this skill hits
+1
Gains a type of Elemental Resonance when inflicting
While having 3 types of Elemental Resonance, inflicts
+1 Penetration for the small fireballs split off from this skill
Gains a type of Elemental Resonance when inflictingIgnite , landing a Critical Strike with Lightning Damage, or inflicting Cold Infiltration
While having 3 types of Elemental Resonance, inflictsElemental Infiltration when this skill hits
Gains a type of Elemental Resonance when inflicting
While having 3 types of Elemental Resonance, inflicts
Origin Tartarus: Split Firebolt II
Deals 50-50 Spell Fire Damage.
+1Penetration for the small fireballs split off from this skill
Gains a type of Elemental Resonance when inflictingIgnite , landing a Critical Strike with Lightning Damage, or inflicting Cold Infiltration
While having 3 types of Elemental Resonance, inflictsElemental Infiltration when this skill hits
+1
Gains a type of Elemental Resonance when inflicting
While having 3 types of Elemental Resonance, inflicts
+1 Penetration for the small fireballs split off from this skill
Gains a type of Elemental Resonance when inflictingIgnite , landing a Critical Strike with Lightning Damage, or inflicting Cold Infiltration
While having 3 types of Elemental Resonance, inflictsElemental Infiltration when this skill hits
Gains a type of Elemental Resonance when inflicting
While having 3 types of Elemental Resonance, inflicts
<Random Support Skill>
Origin Tartarus: Split Firebolt III
Deals 50-50 Spell Fire Damage.
+1Penetration for the small fireballs split off from this skill
Gains a type of Elemental Resonance when inflictingIgnite , landing a Critical Strike with Lightning Damage, or inflicting Cold Infiltration
While having 3 types of Elemental Resonance, inflictsElemental Infiltration when this skill hits
+1
Gains a type of Elemental Resonance when inflicting
While having 3 types of Elemental Resonance, inflicts
+1 Penetration for the small fireballs split off from this skill
Gains a type of Elemental Resonance when inflictingIgnite , landing a Critical Strike with Lightning Damage, or inflicting Cold Infiltration
While having 3 types of Elemental Resonance, inflictsElemental Infiltration when this skill hits
Gains a type of Elemental Resonance when inflicting
While having 3 types of Elemental Resonance, inflicts
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Berserking Blade I
Sweep Slash:
50-50 Attack Physical Damage
+30% additional Physical Damage taken by the target for 4s when this skill hits an enemy with Trauma
50-50 Attack Physical Damage
+30% additional Physical Damage taken by the target for 4s when this skill hits an enemy with Trauma
Deals 50-50 Attack Physical Damage.
Grant a stack of buff when this skill defeats an enemy or hits anElite
The skill has a 50% chance to obtain an additional stack of buff upon hitting anElite with Steep Strikes
This skill +20%Steep Strike chance.
The target takes +30% additional Physical Damage for 4s when this skill hits an enemy with Trauma
Grant a stack of buff when this skill defeats an enemy or hits an
The skill has a 50% chance to obtain an additional stack of buff upon hitting an
This skill +20%
The target takes +30% additional Physical Damage for 4s when this skill hits an enemy with Trauma
Origin Tartarus: Berserking Blade II
Sweep Slash:
50-50 Attack Physical Damage
+30% additional Physical Damage taken by the target for 4s when this skill hits an enemy with Trauma
50-50 Attack Physical Damage
+30% additional Physical Damage taken by the target for 4s when this skill hits an enemy with Trauma
Deals 50-50 Attack Physical Damage.
Grant a stack of buff when this skill defeats an enemy or hits anElite
The skill has a 50% chance to obtain an additional stack of buff upon hitting anElite with Steep Strikes
This skill +20%Steep Strike chance.
The target takes +30% additional Physical Damage for 4s when this skill hits an enemy with Trauma
Grant a stack of buff when this skill defeats an enemy or hits an
The skill has a 50% chance to obtain an additional stack of buff upon hitting an
This skill +20%
The target takes +30% additional Physical Damage for 4s when this skill hits an enemy with Trauma
<Random Support Skill>
Origin Tartarus: Berserking Blade III
Sweep Slash:
50-50 Attack Physical Damage
+30% additional Physical Damage taken by the target for 4s when this skill hits an enemy with Trauma
50-50 Attack Physical Damage
+30% additional Physical Damage taken by the target for 4s when this skill hits an enemy with Trauma
Deals 50-50 Attack Physical Damage.
Grant a stack of buff when this skill defeats an enemy or hits anElite
The skill has a 50% chance to obtain an additional stack of buff upon hitting anElite with Steep Strikes
This skill +20%Steep Strike chance.
The target takes +30% additional Physical Damage for 4s when this skill hits an enemy with Trauma
Grant a stack of buff when this skill defeats an enemy or hits an
The skill has a 50% chance to obtain an additional stack of buff upon hitting an
This skill +20%
The target takes +30% additional Physical Damage for 4s when this skill hits an enemy with Trauma
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Shackles of Malice I
Deals 50-50 Spell Erosion Damage.
Inflicts 1 stack ofIll Will for each Crowd Control Effect the target has when this skill hits. Interval: 1s
Inflicts 1 stack of
Inflicts 1 stack of Ill Will for each Crowd Control Effect the target has when this skill hits. Interval: 1s
Origin Tartarus: Shackles of Malice II
Deals 50-50 Spell Erosion Damage.
Inflicts 1 stack ofIll Will for each Crowd Control Effect the target has when this skill hits. Interval: 1s
Inflicts 1 stack of
Inflicts 1 stack of Ill Will for each Crowd Control Effect the target has when this skill hits. Interval: 1s
<Random Support Skill>
Origin Tartarus: Shackles of Malice III
Deals 50-50 Spell Erosion Damage.
Inflicts 1 stack ofIll Will for each Crowd Control Effect the target has when this skill hits. Interval: 1s
Inflicts 1 stack of
Inflicts 1 stack of Ill Will for each Crowd Control Effect the target has when this skill hits. Interval: 1s
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Thunder Slash I
Sweep Slash:
Deals 50-50 Attack Lightning Damage
+7% additional Steep Strike Damage (multiplies) for the Follower and nearby allies for each Steep Strike cast recently. Stacks up to 8 time(s)
Deals 50-50 Attack Lightning Damage
+7% additional Steep Strike Damage (multiplies) for the Follower and nearby allies for each Steep Strike cast recently. Stacks up to 8 time(s)
Deals 50-50 Attack Lightning Damage.
+7% additional Steep Strike Damage (multiplies) for the Follower and nearby allies for each Steep Strike cast recently. Stacks up to 8 time(s)
+7% additional Steep Strike Damage (multiplies) for the Follower and nearby allies for each Steep Strike cast recently. Stacks up to 8 time(s)
Origin Tartarus: Thunder Slash II
Sweep Slash:
Deals 50-50 Attack Lightning Damage
+7% additional Steep Strike Damage (multiplies) for the Follower and nearby allies for each Steep Strike cast recently. Stacks up to 8 time(s)
Deals 50-50 Attack Lightning Damage
+7% additional Steep Strike Damage (multiplies) for the Follower and nearby allies for each Steep Strike cast recently. Stacks up to 8 time(s)
Deals 50-50 Attack Lightning Damage.
+7% additional Steep Strike Damage (multiplies) for the Follower and nearby allies for each Steep Strike cast recently. Stacks up to 8 time(s)
+7% additional Steep Strike Damage (multiplies) for the Follower and nearby allies for each Steep Strike cast recently. Stacks up to 8 time(s)
<Random Support Skill>
Origin Tartarus: Thunder Slash III
Sweep Slash:
Deals 50-50 Attack Lightning Damage
+7% additional Steep Strike Damage (multiplies) for the Follower and nearby allies for each Steep Strike cast recently. Stacks up to 8 time(s)
Deals 50-50 Attack Lightning Damage
+7% additional Steep Strike Damage (multiplies) for the Follower and nearby allies for each Steep Strike cast recently. Stacks up to 8 time(s)
Deals 50-50 Attack Lightning Damage.
+7% additional Steep Strike Damage (multiplies) for the Follower and nearby allies for each Steep Strike cast recently. Stacks up to 8 time(s)
+7% additional Steep Strike Damage (multiplies) for the Follower and nearby allies for each Steep Strike cast recently. Stacks up to 8 time(s)
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Frost Spike I
Thrust:
Deals 50-50 Attack Cold Damage
0.9% additional Shadow Damage (multiplies) for the Follower and nearby allies for each hit recently. Stacks up to 60 time(s)
+1 toShadow Quantity for this skill
Deals 50-50 Attack Cold Damage
0.9% additional Shadow Damage (multiplies) for the Follower and nearby allies for each hit recently. Stacks up to 60 time(s)
+1 to
0.9% additional Shadow Damage (multiplies) for the Follower and nearby allies for each hit recently. Stacks up to 60 time(s)
+1 toShadow Quantity for this skill
+1 to
Origin Tartarus: Frost Spike II
Thrust:
Deals 50-50 Attack Cold Damage
0.9% additional Shadow Damage (multiplies) for the Follower and nearby allies for each hit recently. Stacks up to 60 time(s)
+1 toShadow Quantity for this skill
Deals 50-50 Attack Cold Damage
0.9% additional Shadow Damage (multiplies) for the Follower and nearby allies for each hit recently. Stacks up to 60 time(s)
+1 to
0.9% additional Shadow Damage (multiplies) for the Follower and nearby allies for each hit recently. Stacks up to 60 time(s)
+1 toShadow Quantity for this skill
+1 to
<Random Support Skill>
Origin Tartarus: Frost Spike III
Thrust:
Deals 50-50 Attack Cold Damage
0.9% additional Shadow Damage (multiplies) for the Follower and nearby allies for each hit recently. Stacks up to 60 time(s)
+1 toShadow Quantity for this skill
Deals 50-50 Attack Cold Damage
0.9% additional Shadow Damage (multiplies) for the Follower and nearby allies for each hit recently. Stacks up to 60 time(s)
+1 to
0.9% additional Shadow Damage (multiplies) for the Follower and nearby allies for each hit recently. Stacks up to 60 time(s)
+1 toShadow Quantity for this skill
+1 to
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Ice Shot I
Deals 50-50 Attack Cold Damage.
This unit and nearby allies gain 1 stack ofProjectile Amplification for each Projectile fired recently
This unit and nearby allies gain 1 stack of
Deals 50-50 Attack Cold Damage.
This unit and nearby allies gain 1 stack ofProjectile Amplification for each Projectile fired recently
This unit and nearby allies gain 1 stack of
Ice Lances:
Deals 50-50 Attack Cold Damage
Fires 1 Projectile in its base state
Deals 50-50 Attack Cold Damage
Fires 1 Projectile in its base state
Explosion:
Deals 50-50 Attack Cold Damage.
Deals 50-50 Attack Cold Damage.
Origin Tartarus: Ice Shot II
Deals 50-50 Attack Cold Damage.
This unit and nearby allies gain 1 stack ofProjectile Amplification for each Projectile fired recently
This unit and nearby allies gain 1 stack of
Deals 50-50 Attack Cold Damage.
This unit and nearby allies gain 1 stack ofProjectile Amplification for each Projectile fired recently
This unit and nearby allies gain 1 stack of
Ice Lances:
Deals 50-50 Attack Cold Damage
Fires 1 Projectile in its base state
Deals 50-50 Attack Cold Damage
Fires 1 Projectile in its base state
Explosion:
Deals 50-50 Attack Cold Damage.
Deals 50-50 Attack Cold Damage.
<Random Support Skill>
Origin Tartarus: Ice Shot III
Deals 50-50 Attack Cold Damage.
This unit and nearby allies gain 1 stack ofProjectile Amplification for each Projectile fired recently
This unit and nearby allies gain 1 stack of
Deals 50-50 Attack Cold Damage.
This unit and nearby allies gain 1 stack ofProjectile Amplification for each Projectile fired recently
This unit and nearby allies gain 1 stack of
Ice Lances:
Deals 50-50 Attack Cold Damage
Fires 1 Projectile in its base state
Deals 50-50 Attack Cold Damage
Fires 1 Projectile in its base state
Explosion:
Deals 50-50 Attack Cold Damage.
Deals 50-50 Attack Cold Damage.
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Fearless Warcry I
Casts this skill to unleash a Warcry: +6% additional Attack Damage and Ailment Damage dealt by attacks for allies for each Warcry Skill cast. Stacks up to 6 times
Lasts 5s
Lasts 5s
Casts this skill to unleash a Warcry: +6% additional Attack Damage and Ailment Damage dealt by attacks for allies for each Warcry Skill cast. Stacks up to 6 times
Origin Tartarus: Fearless Warcry II
Casts this skill to unleash a Warcry: +6% additional Attack Damage and Ailment Damage dealt by attacks for allies for each Warcry Skill cast. Stacks up to 6 times
Lasts 5s
Lasts 5s
Casts this skill to unleash a Warcry: +6% additional Attack Damage and Ailment Damage dealt by attacks for allies for each Warcry Skill cast. Stacks up to 6 times
<Random Support Skill>
Origin Tartarus: Fearless Warcry III
Casts this skill to unleash a Warcry: +6% additional Attack Damage and Ailment Damage dealt by attacks for allies for each Warcry Skill cast. Stacks up to 6 times
Lasts 5s
Lasts 5s
Casts this skill to unleash a Warcry: +6% additional Attack Damage and Ailment Damage dealt by attacks for allies for each Warcry Skill cast. Stacks up to 6 times
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Raging Warcry I
Casts this skill to unleash a Warcry: Deals 50-50 Spell Physical Damage to affected enemies and inflicts 5 stack(s) of debuff: +50% additional Attack Hit Damage taken for 4s while the debuff effect exists. Loses 1 stack of debuff when hit by an attack
Origin Tartarus: Raging Warcry II
Casts this skill to unleash a Warcry: Deals 50-50 Spell Physical Damage to affected enemies and inflicts 5 stack(s) of debuff: +50% additional Attack Hit Damage taken for 4s while the debuff effect exists. Loses 1 stack of debuff when hit by an attack
<Random Support Skill>
Origin Tartarus: Raging Warcry III
Casts this skill to unleash a Warcry: Deals 50-50 Spell Physical Damage to affected enemies and inflicts 5 stack(s) of debuff: +50% additional Attack Hit Damage taken for 4s while the debuff effect exists. Loses 1 stack of debuff when hit by an attack
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Arcane Circle I
Grants 1 stack of Mystic Spread to allies when casting this skill. There is a 50% chance for allies within this skill's area to gain 1 additional stack of Mystic Spread for each stack of Spell Burst this unit consume
Grants 1 stack of Mystic Spread to allies when casting this skill. There is a 50% chance for allies within this skill's area to gain 1 additional stack of Mystic Spread for each stack of Spell Burst this unit consume
Origin Tartarus: Arcane Circle II
Grants 1 stack of Mystic Spread to allies when casting this skill. There is a 50% chance for allies within this skill's area to gain 1 additional stack of Mystic Spread for each stack of Spell Burst this unit consume
Grants 1 stack of Mystic Spread to allies when casting this skill. There is a 50% chance for allies within this skill's area to gain 1 additional stack of Mystic Spread for each stack of Spell Burst this unit consume
<Random Support Skill>
Origin Tartarus: Arcane Circle III
Grants 1 stack of Mystic Spread to allies when casting this skill. There is a 50% chance for allies within this skill's area to gain 1 additional stack of Mystic Spread for each stack of Spell Burst this unit consume
Grants 1 stack of Mystic Spread to allies when casting this skill. There is a 50% chance for allies within this skill's area to gain 1 additional stack of Mystic Spread for each stack of Spell Burst this unit consume
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Flame Core I
Casts this skill to place 1 Fire Sentry at the target location. The sentry releases a shockwave every 1s. Releases 1 additional shockwave for each Spell Skill cast. Shockwaves deal 498-925 Spell Fire Damage and inflict 1 random type of Crowd Control Effect
Skill's max base Sentry quantity is 1
Inflicts a randomCrowd Control Effect when this skill hits
Sentries unleash 1 additional shockwave each time a Spell Skill is cast
Inflicts a random
Sentries unleash 1 additional shockwave each time a Spell Skill is cast
Origin Tartarus: Flame Core II
Casts this skill to place 1 Fire Sentry at the target location. The sentry releases a shockwave every 1s. Releases 1 additional shockwave for each Spell Skill cast. Shockwaves deal 498-925 Spell Fire Damage and inflict 1 random type of Crowd Control Effect
Skill's max base Sentry quantity is 1
Inflicts a randomCrowd Control Effect when this skill hits
Sentries unleash 1 additional shockwave each time a Spell Skill is cast
Inflicts a random
Sentries unleash 1 additional shockwave each time a Spell Skill is cast
<Random Support Skill>
Origin Tartarus: Flame Core III
Casts this skill to place 1 Fire Sentry at the target location. The sentry releases a shockwave every 1s. Releases 1 additional shockwave for each Spell Skill cast. Shockwaves deal 498-925 Spell Fire Damage and inflict 1 random type of Crowd Control Effect
Skill's max base Sentry quantity is 1
Inflicts a randomCrowd Control Effect when this skill hits
Sentries unleash 1 additional shockwave each time a Spell Skill is cast
Inflicts a random
Sentries unleash 1 additional shockwave each time a Spell Skill is cast
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Shadow Dash I
Inflicts 1 stack of debuff on enemies in proximity to the starting point, path, and landing point when casting this skill: +10% additional damage taken. Lasts 4s. Stacks up to 5 times.
+20% Cooldown Recovery Speed for this skill for each cast of a Mobility Skill other than this skill recently. Stacks up to 10 times
+20% Cooldown Recovery Speed for this skill for each cast of a Mobility Skill other than this skill recently. Stacks up to 10 times
+20% Cooldown Recovery Speed for this skill for each cast of a Mobility Skill other than this skill recently. Stacks up to 10 times
Origin Tartarus: Shadow Dash II
Inflicts 1 stack of debuff on enemies in proximity to the starting point, path, and landing point when casting this skill: +10% additional damage taken. Lasts 4s. Stacks up to 5 times.
+20% Cooldown Recovery Speed for this skill for each cast of a Mobility Skill other than this skill recently. Stacks up to 10 times
+20% Cooldown Recovery Speed for this skill for each cast of a Mobility Skill other than this skill recently. Stacks up to 10 times
+20% Cooldown Recovery Speed for this skill for each cast of a Mobility Skill other than this skill recently. Stacks up to 10 times
<Random Support Skill>
Origin Tartarus: Shadow Dash III
Inflicts 1 stack of debuff on enemies in proximity to the starting point, path, and landing point when casting this skill: +10% additional damage taken. Lasts 4s. Stacks up to 5 times.
+20% Cooldown Recovery Speed for this skill for each cast of a Mobility Skill other than this skill recently. Stacks up to 10 times
+20% Cooldown Recovery Speed for this skill for each cast of a Mobility Skill other than this skill recently. Stacks up to 10 times
+20% Cooldown Recovery Speed for this skill for each cast of a Mobility Skill other than this skill recently. Stacks up to 10 times
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Safeguard Ring I
Casts this skill to place a Safeguard Sentry at the enemy's and your location for 6s, periodically dealing 50-50 Spell Physical Damage to enemies within the area
Skill's max base Sentry quantity is 2
Also inflicts Curses on you when inflicting Curses
Followers can inflict 4 additional Curse(s)
Removes Tenacity Blessing from all units within Sentry range when this skill releases a shockwave, inflicting Timid Curse on all units upon successful removal. Removes Ignite, Numbed, Frostbite, and Wilt from all units within Sentry range, inflicting the corresponding Curses on all units upon successful removal
Skill's max base Sentry quantity is 2
Also inflicts Curses on you when inflicting Curses
Followers can inflict 4 additional Curse(s)
Removes Tenacity Blessing from all units within Sentry range when this skill releases a shockwave, inflicting Timid Curse on all units upon successful removal. Removes Ignite, Numbed, Frostbite, and Wilt from all units within Sentry range, inflicting the corresponding Curses on all units upon successful removal
Skill's max base Sentry quantity is 2
Also inflicts Curses on you when inflicting Curses
Followers can inflict 4 additional Curse(s)
Also inflicts Curses on you when inflicting Curses
Followers can inflict 4 additional Curse(s)
Origin Tartarus: Safeguard Ring II
Casts this skill to place a Safeguard Sentry at the enemy's and your location for 6s, periodically dealing 50-50 Spell Physical Damage to enemies within the area
Skill's max base Sentry quantity is 2
Also inflicts Curses on you when inflicting Curses
Followers can inflict 4 additional Curse(s)
Removes Tenacity Blessing from all units within Sentry range when this skill releases a shockwave, inflicting Timid Curse on all units upon successful removal. Removes Ignite, Numbed, Frostbite, and Wilt from all units within Sentry range, inflicting the corresponding Curses on all units upon successful removal
Skill's max base Sentry quantity is 2
Also inflicts Curses on you when inflicting Curses
Followers can inflict 4 additional Curse(s)
Removes Tenacity Blessing from all units within Sentry range when this skill releases a shockwave, inflicting Timid Curse on all units upon successful removal. Removes Ignite, Numbed, Frostbite, and Wilt from all units within Sentry range, inflicting the corresponding Curses on all units upon successful removal
Skill's max base Sentry quantity is 2
Also inflicts Curses on you when inflicting Curses
Followers can inflict 4 additional Curse(s)
Also inflicts Curses on you when inflicting Curses
Followers can inflict 4 additional Curse(s)
<Random Support Skill>
Origin Tartarus: Safeguard Ring III
Casts this skill to place a Safeguard Sentry at the enemy's and your location for 6s, periodically dealing 50-50 Spell Physical Damage to enemies within the area
Skill's max base Sentry quantity is 2
Also inflicts Curses on you when inflicting Curses
Followers can inflict 4 additional Curse(s)
Removes Tenacity Blessing from all units within Sentry range when this skill releases a shockwave, inflicting Timid Curse on all units upon successful removal. Removes Ignite, Numbed, Frostbite, and Wilt from all units within Sentry range, inflicting the corresponding Curses on all units upon successful removal
Skill's max base Sentry quantity is 2
Also inflicts Curses on you when inflicting Curses
Followers can inflict 4 additional Curse(s)
Removes Tenacity Blessing from all units within Sentry range when this skill releases a shockwave, inflicting Timid Curse on all units upon successful removal. Removes Ignite, Numbed, Frostbite, and Wilt from all units within Sentry range, inflicting the corresponding Curses on all units upon successful removal
Skill's max base Sentry quantity is 2
Also inflicts Curses on you when inflicting Curses
Followers can inflict 4 additional Curse(s)
Also inflicts Curses on you when inflicting Curses
Followers can inflict 4 additional Curse(s)
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Bond of Archery I
Casts this skill to place 1 Sentry(ies) that lasts 4s. 1 to Max Sentry Quantity for this unit and you while the Sentries last.
While this unit is within a Sentry's area, +15% additional damage dealt by skills cast by yourSpell Burst for each Sentry you and your Followers have. Stacks up to 5 time(s)
-50% additional Non-Sentry Skill Damage for you
While this unit is within a Sentry's area, +15% additional damage dealt by skills cast by your
-50% additional Non-Sentry Skill Damage for you
Bond of Archery:
Sentries last 4s
Skill's max base Sentry quantity is 1
-50% additional Non-Sentry Skill Damage for you
+1 to Max Sentry Quantity for the caster and you if there is a Sentry placed by this skill
While this unit is within a Sentry's area, +15% additional damage to skills cast by your Spell Burst for each Sentry this unit and you have. Stacks up to 5 time(s)
Sentries last 4s
Skill's max base Sentry quantity is 1
-50% additional Non-Sentry Skill Damage for you
+1 to Max Sentry Quantity for the caster and you if there is a Sentry placed by this skill
While this unit is within a Sentry's area, +15% additional damage to skills cast by your Spell Burst for each Sentry this unit and you have. Stacks up to 5 time(s)
Origin Tartarus: Bond of Archery II
Casts this skill to place 1 Sentry(ies) that lasts 4s. 1 to Max Sentry Quantity for this unit and you while the Sentries last.
While this unit is within a Sentry's area, +15% additional damage dealt by skills cast by yourSpell Burst for each Sentry you and your Followers have. Stacks up to 5 time(s)
-50% additional Non-Sentry Skill Damage for you
While this unit is within a Sentry's area, +15% additional damage dealt by skills cast by your
-50% additional Non-Sentry Skill Damage for you
Bond of Archery:
Sentries last 4s
Skill's max base Sentry quantity is 1
-50% additional Non-Sentry Skill Damage for you
+1 to Max Sentry Quantity for the caster and you if there is a Sentry placed by this skill
While this unit is within a Sentry's area, +15% additional damage to skills cast by your Spell Burst for each Sentry this unit and you have. Stacks up to 5 time(s)
Sentries last 4s
Skill's max base Sentry quantity is 1
-50% additional Non-Sentry Skill Damage for you
+1 to Max Sentry Quantity for the caster and you if there is a Sentry placed by this skill
While this unit is within a Sentry's area, +15% additional damage to skills cast by your Spell Burst for each Sentry this unit and you have. Stacks up to 5 time(s)
<Random Support Skill>
Origin Tartarus: Bond of Archery III
Casts this skill to place 1 Sentry(ies) that lasts 4s. 1 to Max Sentry Quantity for this unit and you while the Sentries last.
While this unit is within a Sentry's area, +15% additional damage dealt by skills cast by yourSpell Burst for each Sentry you and your Followers have. Stacks up to 5 time(s)
-50% additional Non-Sentry Skill Damage for you
While this unit is within a Sentry's area, +15% additional damage dealt by skills cast by your
-50% additional Non-Sentry Skill Damage for you
Bond of Archery:
Sentries last 4s
Skill's max base Sentry quantity is 1
-50% additional Non-Sentry Skill Damage for you
+1 to Max Sentry Quantity for the caster and you if there is a Sentry placed by this skill
While this unit is within a Sentry's area, +15% additional damage to skills cast by your Spell Burst for each Sentry this unit and you have. Stacks up to 5 time(s)
Sentries last 4s
Skill's max base Sentry quantity is 1
-50% additional Non-Sentry Skill Damage for you
+1 to Max Sentry Quantity for the caster and you if there is a Sentry placed by this skill
While this unit is within a Sentry's area, +15% additional damage to skills cast by your Spell Burst for each Sentry this unit and you have. Stacks up to 5 time(s)
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Frost Shield I
Casts this skill to grant allies a defensive effect:
When taking damage, +100% chance to count Max Elemental and Erosion Resistance asEffective Elemental and Erosion Resistance
-10%Max Elemental and Erosion Resistance
Lasts 4s
Generates three Frost Shields orbiting around you while this skill lasts, dealing 50-50 Spell Cold Damage
When taking damage, +100% chance to count Max Elemental and Erosion Resistance as
-10%
Lasts 4s
Generates three Frost Shields orbiting around you while this skill lasts, dealing 50-50 Spell Cold Damage
Casts this skill to grant allies a defensive effect: when taking damage, there is a +100% chance to count Max Elemental and Erosion Resistance as Effective Elemental and Erosion Resistance, and -10% all Max Resistances for 4s
Generates three Frost Shields orbiting around you while this skill lasts, dealing 50-50 Spell Cold Damage
Generates three Frost Shields orbiting around you while this skill lasts, dealing 50-50 Spell Cold Damage
Origin Tartarus: Frost Shield II
Casts this skill to grant allies a defensive effect:
When taking damage, +100% chance to count Max Elemental and Erosion Resistance asEffective Elemental and Erosion Resistance
-10%Max Elemental and Erosion Resistance
Lasts 4s
Generates three Frost Shields orbiting around you while this skill lasts, dealing 50-50 Spell Cold Damage
When taking damage, +100% chance to count Max Elemental and Erosion Resistance as
-10%
Lasts 4s
Generates three Frost Shields orbiting around you while this skill lasts, dealing 50-50 Spell Cold Damage
Casts this skill to grant allies a defensive effect: when taking damage, there is a +100% chance to count Max Elemental and Erosion Resistance as Effective Elemental and Erosion Resistance, and -10% all Max Resistances for 4s
Generates three Frost Shields orbiting around you while this skill lasts, dealing 50-50 Spell Cold Damage
Generates three Frost Shields orbiting around you while this skill lasts, dealing 50-50 Spell Cold Damage
<Random Support Skill>
Origin Tartarus: Frost Shield III
Casts this skill to grant allies a defensive effect:
When taking damage, +100% chance to count Max Elemental and Erosion Resistance asEffective Elemental and Erosion Resistance
-10%Max Elemental and Erosion Resistance
Lasts 4s
Generates three Frost Shields orbiting around you while this skill lasts, dealing 50-50 Spell Cold Damage
When taking damage, +100% chance to count Max Elemental and Erosion Resistance as
-10%
Lasts 4s
Generates three Frost Shields orbiting around you while this skill lasts, dealing 50-50 Spell Cold Damage
Casts this skill to grant allies a defensive effect: when taking damage, there is a +100% chance to count Max Elemental and Erosion Resistance as Effective Elemental and Erosion Resistance, and -10% all Max Resistances for 4s
Generates three Frost Shields orbiting around you while this skill lasts, dealing 50-50 Spell Cold Damage
Generates three Frost Shields orbiting around you while this skill lasts, dealing 50-50 Spell Cold Damage
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Spiral Strike I
Spiral Strike:
Deals 50-50 Attack Erosion Damage
GainsAshen Shroud when this skill hits
LosesAshen Shroud when inflicting Non-Wilt Ailments while in Ashen Shroud state
The caster and you gain 1 stack ofStealth when inflicting Wilt while in Ashen Shroud state
Deals 50-50 Attack Erosion Damage
Gains
Loses
The caster and you gain 1 stack of
Spiral Strike:
Deals 50-50 Attack Erosion Damage
The caster's Attack Speed increases the number of this skill's damage instances
GainsAshen Shroud when this skill hits
LosesAshen Shroud when inflicting Non-Wilt Ailments while in Ashen Shroud state
The caster and you gain 1 stack ofStealth when inflicting Wilt while in Ashen Shroud state
Deals 50-50 Attack Erosion Damage
The caster's Attack Speed increases the number of this skill's damage instances
Gains
Loses
The caster and you gain 1 stack of
Gains Ashen Shroud when this skill hits\nLoses Ashen Shroud when inflicting Non-Wilt Ailments while in Ashen Shroud state\nThe caster and you gain 1 stack of Stealth when inflicting Wilt while in Ashen Shroud state
Origin Tartarus: Spiral Strike II
Spiral Strike:
Deals 50-50 Attack Erosion Damage
GainsAshen Shroud when this skill hits
LosesAshen Shroud when inflicting Non-Wilt Ailments while in Ashen Shroud state
The caster and you gain 1 stack ofStealth when inflicting Wilt while in Ashen Shroud state
Deals 50-50 Attack Erosion Damage
Gains
Loses
The caster and you gain 1 stack of
Spiral Strike:
Deals 50-50 Attack Erosion Damage
The caster's Attack Speed increases the number of this skill's damage instances
GainsAshen Shroud when this skill hits
LosesAshen Shroud when inflicting Non-Wilt Ailments while in Ashen Shroud state
The caster and you gain 1 stack ofStealth when inflicting Wilt while in Ashen Shroud state
Deals 50-50 Attack Erosion Damage
The caster's Attack Speed increases the number of this skill's damage instances
Gains
Loses
The caster and you gain 1 stack of
Gains Ashen Shroud when this skill hits\nLoses Ashen Shroud when inflicting Non-Wilt Ailments while in Ashen Shroud state\nThe caster and you gain 1 stack of Stealth when inflicting Wilt while in Ashen Shroud state
<Random Support Skill>
Origin Tartarus: Spiral Strike III
Spiral Strike:
Deals 50-50 Attack Erosion Damage
GainsAshen Shroud when this skill hits
LosesAshen Shroud when inflicting Non-Wilt Ailments while in Ashen Shroud state
The caster and you gain 1 stack ofStealth when inflicting Wilt while in Ashen Shroud state
Deals 50-50 Attack Erosion Damage
Gains
Loses
The caster and you gain 1 stack of
Spiral Strike:
Deals 50-50 Attack Erosion Damage
The caster's Attack Speed increases the number of this skill's damage instances
GainsAshen Shroud when this skill hits
LosesAshen Shroud when inflicting Non-Wilt Ailments while in Ashen Shroud state
The caster and you gain 1 stack ofStealth when inflicting Wilt while in Ashen Shroud state
Deals 50-50 Attack Erosion Damage
The caster's Attack Speed increases the number of this skill's damage instances
Gains
Loses
The caster and you gain 1 stack of
Gains Ashen Shroud when this skill hits\nLoses Ashen Shroud when inflicting Non-Wilt Ailments while in Ashen Shroud state\nThe caster and you gain 1 stack of Stealth when inflicting Wilt while in Ashen Shroud state
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
