Illusory Chimera
SS14Season
+1920 Gear Armor
+(1–2)% Max Elemental and Erosion Resistance
+(2–3)% XP earned
+(40–50)% Movement Speed
<A Random Legendary Affix>
<A Random Legendary Affix>
<A Random Legendary Affix>
A legless tycoon traveled the world over seeking renowned physicians, yet none could make him walk again. Refusing to surrender to his fate, he finally clung to a flicker of hope in a back-alley clinic.
The doctor promised not only to restore his stride, but to grant him supernatural power. Overjoyed, the tycoon rushed straight to the operating table.
Yet when he awoke, eager to behold his new legs, he found himself staring down at eight writhing octopus tentacles.
The doctor promised not only to restore his stride, but to grant him supernatural power. Overjoyed, the tycoon rushed straight to the operating table.
Yet when he awoke, eager to behold his new legs, he found himself staring down at eight writhing octopus tentacles.
Corroded
+(2–3)% Max Elemental and Erosion Resistance
+(4–5)% XP earned
+(51–60)% Movement Speed
<A Random Legendary Affix>
<A Random Legendary Affix>
<A Random Legendary Affix>
Info
<A Random Legendary Affix>
+1 Beams
+1 to Beam Skill Level
+1 to Beam Skill Level
Gains 1 stack of random Blessing upon dealing damage. Interval: 1 s
Converts 100% of Lightning Damage to Cold Damage
+10 Max Life per 1 levels
+2% Fire Damage for every 1 level(s)
+4% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
-4% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
Gains the following buffs by turns. Each buff lasts for 8 s:
+50% additional Erosion Damage
+50% additional Elemental Damage
+50% additional Physical Damage
+50% additional Erosion Damage
+50% additional Elemental Damage
+50% additional Physical Damage
Reaps 0.4 s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a 2 s Recovery Time against the same target
You have a Lv. 20 Steadfast
+40% additional Thunder Focus Damage
Converts 100% of Minion Physical Damage to Erosion Damage and adds 25% of Physical Damage as Erosion Damage for Minions
+200% Critical Strike Rating and 100% Critical Strike Damage for Minions when casting an Empower Skill. Lasts for 6 s
Min Channeled Stacks +3
+40% chance to deal Double Damage while channeling
+3 Max Channeled Stacks
+20% chance to avoid damage when channeling
Gains Blur for 0.1 s after losing Blur
Gain 20Blur Rating per second
Gain 20
+80% chance to trigger Lv. 20 Frost Shield and Delayed Pain on hit. Cooldown: 4s
+10 Defensive Skill Level
+80% chance to trigger Lv. 20 Bull's Rage and Burst of Anger on hit. Cooldown: 4s
+10 Empower Skill Level
Has Hasten when reaching Max Agility Blessing stacks
Triggers Lv. 20 Aim while standing still. Interval: 1 s
+50% Aiming Skill Duration.
+50% Aiming Skill Duration.
Gains 1 stack of Wilt with 30 Base Damage every 0.1s when there is an Elite in Proximity
Regenerates 5% Life per second
Regenerates 5% Life per second when taking Damage Over Time
Immune toSlow
Regenerates 5% Life per second when taking Damage Over Time
Immune to
+(70–100)% Fire Damage against Ignited enemies
Immune toIgnite
Immune to
+1 Max Spell Burst
Triggers Lv. 20 Stoneskin when moving. Interval: 1 s
Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. 15 Blind and Wind Projectiles. Main Skill is supported by Lv. 15 Increased Area and Slow Projectile.
+30% chance to inflict Paralysis , Weaken , Slow , and Blind when you or Minions deal damage
Gains Thrill Barrier and Hardened Barrier simultaneously for 5 s when gaining Barrier
+20% Movement Speed at Full Energy Shield
-15% additional damage taken while Energy Shield is charging
Energy Shield Charge cannot be interrupted when Energy Shield is below 50%
-15% additional damage taken while Energy Shield is charging
Energy Shield Charge cannot be interrupted when Energy Shield is below 50%
Immune to Ailments when there are at least 3 excess stack(s) of Min Channeled Stacks
+50% additional Channeled Skill Damage when there are at least 3 excess stack(s) of Min Channeled Stacks
-5% Physique and +8% additional damage (multiplies) for every 1 Evasion(s) in the last 60s. Stacks up to 5 times
Gains 10 stack(s) of Deflection when Reaping . Interval 1 s
+1000 Max Life
+40% chance for Minions to deal Double Damage while having at least 5 stack(s) of Focus Blessing
You have a Lv. 20 Spell Amplification when not at Full Mana
+(3–6)% Spell Damage for every 100 Mana consumed recently, up to 216%
+1500 Max Energy Shield
-6% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned
Energy Shield charge cannot be interrupted
Energy Shield charge cannot be interrupted
+12% Elixir Skill Effect for every Elixir Skill cast recently. Stacks up to 3 time(s)
Damage dealt is guaranteed to inflict Wilt while an Elixir Skill is active
Adds 10 - 10 Base Ailment Damage
+(20–30)% Ailment Damage Enhancement
+(20–30)% Ailment Damage Enhancement
+1 Ignite limit for Numbed enemies
+40%Numbed Effect
+40%
Lightning Damage has Luck effect against Ignited enemies
+50%Ignite Duration
+50%
Gains Demolisher Charge when using Sentry Skills. Interval: 0.25s
Every 5 time(s) a Fire Skill is cast, gains Ash for 2 s
Has Lv. 40 Precise: Rejuvenation while standing still
+(4–5)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo Finishers
Triggers the Main Active Skill every 0.6 s
-50% chance to inflictDamaging Ailments
-50% chance to inflict
Regenerates 5% of Life per second when Spell Burst is charging
Restores 5% Energy Shield per second whileSpell Burst is charging
Restores 5% Energy Shield per second while
+8000 Evasion while a Defensive Skill Effect is active
50% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 200%
Restores 65% of Max Life and knocks back Nearby enemies when at Low Life . Interval: 10 s
Restoration Skills: +50% Restoration Effect
+3 Max Restoration Skill Charges
+3 Max Restoration Skill Charges
Converts 20% of Physical Damage taken to Lightning Damage for each time you inflict Numbed recently, up to 40%
Converts 20% of Physical Damage taken to Fire Damage for each time you inflictIgnite recently, up to 40%
Converts 20% of Physical Damage taken to Fire Damage for each time you inflict
+1% additional damage per (2–3) Fervor Rating
Has 80 point(s) of fixed Fervor Rating
<A Random Legendary Affix> Corroded
+(1–2) Beams
+(1–2) to Beam Skill Level
+(1–2) to Beam Skill Level
+1 to Max Tenacity Blessing Stacks
+1 to MaxFocus Blessing Stacks
+1 to MaxAgility Blessing Stacks
+1 to Max
+1 to Max
Converts 99% of Lightning Damage to Cold Damage
+13 Max Life per 1 levels
+3% Fire Damage for every 1 level(s)
+5% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
-5% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
Gains the following buffs by turns. Each buff lasts for 8 s:
+65% additional Erosion Damage
+65% additional Elemental Damage
+65% additional Physical Damage
+65% additional Erosion Damage
+65% additional Elemental Damage
+65% additional Physical Damage
Reaps 0.5 s of Damage Over Time from Nearby enemies within 15 m that have full Affliction. The effect has a 2 s Recovery Time against the same target
You have a Lv. 30 Steadfast
+60% additional Thunder Focus Damage
Converts 100% of Minion Physical Damage to Erosion Damage and adds 40% of Physical Damage as Erosion Damage for Minions
+300% Critical Strike Rating and 150% Critical Strike Damage for Minions when casting an Empower Skill. Lasts for 6 s
Min Channeled Stacks +4
+50% chance to deal Double Damage while channeling
+4 Max Channeled Stacks
+25% chance to avoid damage when channeling
Gains Blur for 0.1 s after losing Blur
Gain 30Blur Rating per second
Gain 30
+80% chance to trigger Lv. 30 Frost Shield and Delayed Pain on hit. Cooldown: 4s
+15 Defensive Skill Level
+80% chance to trigger Lv. 30 Bull's Rage and Burst of Anger on hit. Cooldown: 4s
+15 Empower Skill Level
Has Hasten when reaching Max Agility Blessing stacks
+10% Attack Speed, Cast Speed, and Movement Speed when havingHasten
+10% Attack Speed, Cast Speed, and Movement Speed when having
Triggers Lv. 30 Aim while standing still. Interval: 1 s
+50% Aiming Skill Duration.
+50% Aiming Skill Duration.
Gains 1 stack of Wilt with 30 Base Damage every 0.1s when there is an Elite in Proximity
Immune toWilt Damage
Immune to
Regenerates 7% Life per second
Regenerates 7% Life per second when taking Damage Over Time
Immune toSlow
Regenerates 7% Life per second when taking Damage Over Time
Immune to
+(120–180)% Fire Damage against Ignited enemies
Immune toIgnite
Immune to
+2 Max Spell Burst
Triggers Lv. 30 Stoneskin when moving. Interval: 0.5 s
Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. 25 Blind and Wind Projectiles. Main Skill is supported by Lv. 25 Increased Area and Slow Projectile.
+50% chance to inflict Paralysis , Weaken , Slow , and Blind when you or Minions deal damage
Gains Thrill Barrier and Hardened Barrier simultaneously for 8 s when gaining Barrier
+25% Movement Speed at Full Energy Shield
-20% additional damage taken while Energy Shield is charging
Energy Shield Charge cannot be interrupted when Energy Shield is below 65%
-20% additional damage taken while Energy Shield is charging
Energy Shield Charge cannot be interrupted when Energy Shield is below 65%
Immune to Ailments when there are at least 2 excess stack(s) of Min Channeled Stacks
+60% additional Channeled Skill Damage when there are at least 2 excess stack(s) of Min Channeled Stacks
-5% Physique and +10% additional damage (multiplies) for every 1 Evasion(s) in the last 60s. Stacks up to 5 times
Gains 10 stack(s) of Deflection when Reaping . Interval 0.5 s
+1500 Max Life
+55% chance for Minions to deal Double Damage while having at least 5 stack(s) of Focus Blessing
You have a Lv. 40 Spell Amplification when not at Full Mana
+(3–6)% Spell Damage for every 100 Mana consumed recently, up to 300%
+2000 Max Energy Shield
+3% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned
Energy Shield charge cannot be interrupted
Energy Shield charge cannot be interrupted
+16% Elixir Skill Effect for every Elixir Skill cast recently. Stacks up to 3 time(s)
Damage dealt is guaranteed to inflict Wilt while an Elixir Skill is active
+30% chance to inflict an additional stack ofWilt if you have cast an Elixir Skill recently
+30% chance to inflict an additional stack of
Adds 10 - 10 Base Ailment Damage
+(40–50)% Ailment Damage Enhancement
+(40–50)% Ailment Damage Enhancement
+1 Ignite limit for Numbed enemies
+60%Numbed Effect
+60%
Lightning Damage has Luck effect against Ignited enemies
+80%Ignite Duration
+80%
+20% Movement Speed for 2 s when
Gains Demolisher Charge when using Sentry Skills. Interval: 0.25s
+100% Demolisher Skill Damage.
+100% Demolisher Skill Damage.
Every 3 time(s) a Fire Skill is cast, gains Ash for 3 s
Has Lv. 40 Precise: Rejuvenation while standing still
Gains a stack ofTenacity Blessing per 1 s while standing still
Gains a stack of
+(6–7)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo Finishers
Triggers the Main Active Skill every 0.6 s
+50% chance to inflictDamaging Ailments
+50% chance to inflict
Regenerates 7% of Life per second when Spell Burst is charging
Restores 7% Energy Shield per second whileSpell Burst is charging
Restores 7% Energy Shield per second while
+10000 Evasion while a Defensive Skill Effect is active
60% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 300%
Restores 65% of Max Life and knocks back Nearby enemies when at Low Life . Interval: 6 s
Restoration Skills: +70% Restoration Effect
+4 Max Restoration Skill Charges
+4 Max Restoration Skill Charges
Converts 25% of Physical Damage taken to Lightning Damage for each time you inflict Numbed recently, up to 50%
Converts 25% of Physical Damage taken to Fire Damage for each time you inflictIgnite recently, up to 50%
Converts 25% of Physical Damage taken to Fire Damage for each time you inflict
+3% additional damage per (5–6) Fervor Rating
Has 90 point(s) of fixed Fervor Rating
