Origin Tartarus Skill Tag /54
Dexterity Physical Fire Cold Lightning Erosion Attack Spell Witch Rat Area Persistent Empower Mammoth Melee Slash-Strike Lion Queen Projectile Horizontal Chain Lone Wolf Shadow Strike Ranged Warcry Sentry Mobility Defensive
UISkillBlackHolemercenaryFuwenIcon128
Origin Tartarus: Black Hole I
Witch Rat, Spell, Area, Persistent, Physical, Empower
UISkillBlackHolemercenaryFuwenIcon128
Origin Tartarus: Black Hole II
Witch Rat, Spell, Area, Persistent, Physical, Empower
UISkillBlackHolemercenaryFuwenIcon128
Origin Tartarus: Black Hole III
Witch Rat, Spell, Area, Persistent, Physical, Empower
UISkillBurningWavemercenaryFuwenIcon128
Origin Tartarus: Scorching Pulse I
Witch Rat, Spell, Area, Fire
UISkillBurningWavemercenaryFuwenIcon128
Origin Tartarus: Scorching Pulse II
Witch Rat, Spell, Area, Fire
UISkillBurningWavemercenaryFuwenIcon128
Origin Tartarus: Scorching Pulse III
Witch Rat, Spell, Area, Fire
UISkillFocusedStrikemercenaryFuwenIcon128
Origin Tartarus: Focused Slash I
Mammoth, Attack, Melee, Area, Physical, Slash-Strike
UISkillFocusedStrikemercenaryFuwenIcon128
Origin Tartarus: Focused Slash II
Mammoth, Attack, Melee, Area, Physical, Slash-Strike
UISkillFocusedStrikemercenaryFuwenIcon128
Origin Tartarus: Focused Slash III
Mammoth, Attack, Melee, Area, Physical, Slash-Strike
UISkillFireballmercenaryFuwenIcon128
Origin Tartarus: Split Firebolt I
Lion Queen, Spell, Projectile, Fire, Area, Horizontal
UISkillFireballmercenaryFuwenIcon128
Origin Tartarus: Split Firebolt II
Lion Queen, Spell, Projectile, Fire, Area, Horizontal
UISkillFireballmercenaryFuwenIcon128
Origin Tartarus: Split Firebolt III
Lion Queen, Spell, Projectile, Fire, Area, Horizontal
UISkillViolentSweepmercenaryFuwenIcon128
Origin Tartarus: Berserking Blade I
Mammoth, Attack, Melee, Area, Physical, Slash-Strike, Persistent
UISkillViolentSweepmercenaryFuwenIcon128
Origin Tartarus: Berserking Blade II
Mammoth, Attack, Melee, Area, Physical, Slash-Strike, Persistent
UISkillViolentSweepmercenaryFuwenIcon128
Origin Tartarus: Berserking Blade III
Mammoth, Attack, Melee, Area, Physical, Slash-Strike, Persistent
UISkillEvilChainmercenaryFuwenIcon128
Origin Tartarus: Shackles of Malice I
Witch Rat, Spell, Erosion, Chain, Area
UISkillEvilChainmercenaryFuwenIcon128
Origin Tartarus: Shackles of Malice II
Witch Rat, Spell, Erosion, Chain, Area
UISkillEvilChainmercenaryFuwenIcon128
Origin Tartarus: Shackles of Malice III
Witch Rat, Spell, Erosion, Chain, Area
UISkillThunderSlashmercenaryFuwenIcon128
Origin Tartarus: Thunder Slash I
Mammoth, Attack, Lightning, Area, Melee, Slash-Strike
UISkillThunderSlashmercenaryFuwenIcon128
Origin Tartarus: Thunder Slash II
Mammoth, Attack, Lightning, Area, Melee, Slash-Strike
UISkillThunderSlashmercenaryFuwenIcon128
Origin Tartarus: Thunder Slash III
Mammoth, Attack, Lightning, Area, Melee, Slash-Strike
UISkillFrostStabmercenaryFuwenIcon128
Origin Tartarus: Frost Spike I
Lone Wolf, Attack, Melee, Projectile, Shadow Strike, Cold, Area, Horizontal
UISkillFrostStabmercenaryFuwenIcon128
Origin Tartarus: Frost Spike II
Lone Wolf, Attack, Melee, Projectile, Shadow Strike, Cold, Area, Horizontal
UISkillFrostStabmercenaryFuwenIcon128
Origin Tartarus: Frost Spike III
Lone Wolf, Attack, Melee, Projectile, Shadow Strike, Cold, Area, Horizontal
UISkillIceshotmercenaryFuwenIcon128
Origin Tartarus: Ice Shot I
Witch Rat, Cold, Projectile, Attack, Ranged, Area, Horizontal
UISkillIceshotmercenaryFuwenIcon128
Origin Tartarus: Ice Shot II
Witch Rat, Cold, Projectile, Attack, Ranged, Area, Horizontal
UISkillIceshotmercenaryFuwenIcon128
Origin Tartarus: Ice Shot III
Witch Rat, Cold, Projectile, Attack, Ranged, Area, Horizontal
UISkillWildCrymercenaryFuwenIcon128
Origin Tartarus: Fearless Warcry I
Lone Wolf, Warcry, Area, Persistent
UISkillWildCrymercenaryFuwenIcon128
Origin Tartarus: Fearless Warcry II
Lone Wolf, Warcry, Area, Persistent
UISkillWildCrymercenaryFuwenIcon128
Origin Tartarus: Fearless Warcry III
Lone Wolf, Warcry, Area, Persistent
UISkillRageCrymercenaryFuwenIcon128
Origin Tartarus: Raging Warcry I
Mammoth, Warcry, Area, Spell, Persistent
UISkillRageCrymercenaryFuwenIcon128
Origin Tartarus: Raging Warcry II
Mammoth, Warcry, Area, Spell, Persistent
UISkillRageCrymercenaryFuwenIcon128
Origin Tartarus: Raging Warcry III
Mammoth, Warcry, Area, Spell, Persistent
UISkillSoulStealAreamercenaryFuwenIcon128
Origin Tartarus: Arcane Circle I
Lion Queen, Spell, Persistent, Area, Empower
UISkillSoulStealAreamercenaryFuwenIcon128
Origin Tartarus: Arcane Circle II
Lion Queen, Spell, Persistent, Area, Empower
UISkillSoulStealAreamercenaryFuwenIcon128
Origin Tartarus: Arcane Circle III
Lion Queen, Spell, Persistent, Area, Empower
UISkillFirePilemercenaryFuwenIcon128
Origin Tartarus: Flame Core I
Lion Queen, Spell, Area, Fire, Persistent, Sentry
UISkillFirePilemercenaryFuwenIcon128
Origin Tartarus: Flame Core II
Lion Queen, Spell, Area, Fire, Persistent, Sentry
UISkillFirePilemercenaryFuwenIcon128
Origin Tartarus: Flame Core III
Lion Queen, Spell, Area, Fire, Persistent, Sentry
UISkillShadowDashmercenaryFuwenIcon128
Origin Tartarus: Shadow Dash I
Lone Wolf, Spell, Mobility, Persistent, Erosion
UISkillShadowDashmercenaryFuwenIcon128
Origin Tartarus: Shadow Dash II
Lone Wolf, Spell, Mobility, Persistent, Erosion
UISkillShadowDashmercenaryFuwenIcon128
Origin Tartarus: Shadow Dash III
Lone Wolf, Spell, Mobility, Persistent, Erosion
UISkillDesperateFormationmercenaryFuwenIcon128
Origin Tartarus: Safeguard Ring I
Lion Queen, Spell, Area, Persistent, Sentry, Defensive
UISkillDesperateFormationmercenaryFuwenIcon128
Origin Tartarus: Safeguard Ring II
Lion Queen, Spell, Area, Persistent, Sentry, Defensive
UISkillDesperateFormationmercenaryFuwenIcon128
Origin Tartarus: Safeguard Ring III
Lion Queen, Spell, Area, Persistent, Sentry, Defensive
UISkillShootFettersmercenaryFuwenIcon128
Origin Tartarus: Bond of Archery I
Witch Rat, Spell, Area, Persistent, Sentry, Empower
UISkillShootFettersmercenaryFuwenIcon128
Origin Tartarus: Bond of Archery II
Witch Rat, Spell, Area, Persistent, Sentry, Empower
UISkillShootFettersmercenaryFuwenIcon128
Origin Tartarus: Bond of Archery III
Witch Rat, Spell, Area, Persistent, Sentry, Empower
UISkillIceShieldmercenaryFuwenIcon128
Origin Tartarus: Frost Shield I
Lion Queen, Spell, Persistent, Cold, Defensive
UISkillIceShieldmercenaryFuwenIcon128
Origin Tartarus: Frost Shield II
Lion Queen, Spell, Persistent, Cold, Defensive
UISkillIceShieldmercenaryFuwenIcon128
Origin Tartarus: Frost Shield III
Lion Queen, Spell, Persistent, Cold, Defensive
UISkillWhirlingBlademercenaryFuwenIcon128
Origin Tartarus: Spiral Strike I
Lone Wolf, Attack, Erosion, Area, Melee, Mobility, Dexterity
UISkillWhirlingBlademercenaryFuwenIcon128
Origin Tartarus: Spiral Strike II
Lone Wolf, Attack, Erosion, Area, Melee, Mobility, Dexterity
UISkillWhirlingBlademercenaryFuwenIcon128
Origin Tartarus: Spiral Strike III
Lone Wolf, Attack, Erosion, Area, Melee, Mobility, Dexterity
Origin Tartarus Skill /54
Origin Tartarus: Black Hole I
Casts this skill to create a black hole at the target location, dealing 100-100 Persistent Physical Damage per second to enemies within a certain area and periodically Reverse Knocking Back enemies inside for 4s
While Black Hole is active, gains Synergy Shift
Black Hole:
Deals 100-100 Persistent Physical Damage per second
Reverse Knocks Back enemies every 0.3s
Lasts 4s
While this skill lasts, gains Synergy Shift
Knockback effect from this skill is reversed
Gains Synergy Shift while this skill lasts
Origin Tartarus: Black Hole II
Casts this skill to create a black hole at the target location, dealing 100-100 Persistent Physical Damage per second to enemies within a certain area and periodically Reverse Knocking Back enemies inside for 4s
While Black Hole is active, gains Synergy Shift
Black Hole:
Deals 100-100 Persistent Physical Damage per second
Reverse Knocks Back enemies every 0.3s
Lasts 4s
While this skill lasts, gains Synergy Shift
Knockback effect from this skill is reversed
Gains Synergy Shift while this skill lasts
<Random Support Skill>
Origin Tartarus: Black Hole III
Casts this skill to create a black hole at the target location, dealing 100-100 Persistent Physical Damage per second to enemies within a certain area and periodically Reverse Knocking Back enemies inside for 4s
While Black Hole is active, gains Synergy Shift
Black Hole:
Deals 100-100 Persistent Physical Damage per second
Reverse Knocks Back enemies every 0.3s
Lasts 4s
While this skill lasts, gains Synergy Shift
Knockback effect from this skill is reversed
Gains Synergy Shift while this skill lasts
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Scorching Pulse I
Casts this skill to release a fire pulse, dealing 50-50 Spell Fire Damage to enemies within a certain area, and reaps 1s of Damage Over Time
For every 1 time Reaped recently, 30% Reaping Duration for you and allies. Stacks up to 10 time(s)
Scorching Pulse:
Deals 50-50 Spell Fire Damage.
Reaps 1 s of all Damage Over Time when this skill hits
+30% Reaping Duration for the Follower and allies for each Reaping dealt recently. Stacks up to 10 time(s)
Origin Tartarus: Scorching Pulse II
Casts this skill to release a fire pulse, dealing 50-50 Spell Fire Damage to enemies within a certain area, and reaps 1s of Damage Over Time
For every 1 time Reaped recently, 30% Reaping Duration for you and allies. Stacks up to 10 time(s)
Scorching Pulse:
Deals 50-50 Spell Fire Damage.
Reaps 1 s of all Damage Over Time when this skill hits
+30% Reaping Duration for the Follower and allies for each Reaping dealt recently. Stacks up to 10 time(s)
<Random Support Skill>
Origin Tartarus: Scorching Pulse III
Casts this skill to release a fire pulse, dealing 50-50 Spell Fire Damage to enemies within a certain area, and reaps 1s of Damage Over Time
For every 1 time Reaped recently, 30% Reaping Duration for you and allies. Stacks up to 10 time(s)
Scorching Pulse:
Deals 50-50 Spell Fire Damage.
Reaps 1 s of all Damage Over Time when this skill hits
+30% Reaping Duration for the Follower and allies for each Reaping dealt recently. Stacks up to 10 time(s)
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Focused Slash I
Cooldown: 3s
Deals 50-50 Attack Physical Damage
You gain 8 stack(s) of Fortify after 1 s when this skill casts a Steep Strike
You lose 3 stack(s) of Fortify when a skill is cast
This skill +30% Steep Strike chance.
-70% additional Attack Speed for this skill
You gain 8 stack(s) of Fortify after 1 s when this skill casts a Steep Strike
You lose 3 stack(s) of Fortify when a skill is cast
This skill +30% Steep Strike chance.
-70% additional Attack Speed for this skill
Origin Tartarus: Focused Slash II
Cooldown: 3s
Deals 50-50 Attack Physical Damage
You gain 8 stack(s) of Fortify after 1 s when this skill casts a Steep Strike
You lose 3 stack(s) of Fortify when a skill is cast
This skill +30% Steep Strike chance.
-70% additional Attack Speed for this skill
You gain 8 stack(s) of Fortify after 1 s when this skill casts a Steep Strike
You lose 3 stack(s) of Fortify when a skill is cast
This skill +30% Steep Strike chance.
-70% additional Attack Speed for this skill
<Random Support Skill>
Origin Tartarus: Focused Slash III
Cooldown: 3s
Deals 50-50 Attack Physical Damage
You gain 8 stack(s) of Fortify after 1 s when this skill casts a Steep Strike
You lose 3 stack(s) of Fortify when a skill is cast
This skill +30% Steep Strike chance.
-70% additional Attack Speed for this skill
You gain 8 stack(s) of Fortify after 1 s when this skill casts a Steep Strike
You lose 3 stack(s) of Fortify when a skill is cast
This skill +30% Steep Strike chance.
-70% additional Attack Speed for this skill
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Split Firebolt I
Deals 50-50 Spell Fire Damage.
+1 Penetration for the small fireballs split off from this skill
Gains a type of Elemental Resonance when inflicting Ignite, landing a Critical Strike with Lightning Damage, or inflicting Cold Infiltration
While having 3 types of Elemental Resonance, inflicts Elemental Infiltration when this skill hits
+1 Penetration for the small fireballs split off from this skill
Gains a type of Elemental Resonance when inflicting Ignite, landing a Critical Strike with Lightning Damage, or inflicting Cold Infiltration
While having 3 types of Elemental Resonance, inflicts Elemental Infiltration when this skill hits
Origin Tartarus: Split Firebolt II
Deals 50-50 Spell Fire Damage.
+1 Penetration for the small fireballs split off from this skill
Gains a type of Elemental Resonance when inflicting Ignite, landing a Critical Strike with Lightning Damage, or inflicting Cold Infiltration
While having 3 types of Elemental Resonance, inflicts Elemental Infiltration when this skill hits
+1 Penetration for the small fireballs split off from this skill
Gains a type of Elemental Resonance when inflicting Ignite, landing a Critical Strike with Lightning Damage, or inflicting Cold Infiltration
While having 3 types of Elemental Resonance, inflicts Elemental Infiltration when this skill hits
<Random Support Skill>
Origin Tartarus: Split Firebolt III
Deals 50-50 Spell Fire Damage.
+1 Penetration for the small fireballs split off from this skill
Gains a type of Elemental Resonance when inflicting Ignite, landing a Critical Strike with Lightning Damage, or inflicting Cold Infiltration
While having 3 types of Elemental Resonance, inflicts Elemental Infiltration when this skill hits
+1 Penetration for the small fireballs split off from this skill
Gains a type of Elemental Resonance when inflicting Ignite, landing a Critical Strike with Lightning Damage, or inflicting Cold Infiltration
While having 3 types of Elemental Resonance, inflicts Elemental Infiltration when this skill hits
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Berserking Blade I
Sweep Slash:
50-50 Attack Physical Damage
+30% additional Physical Damage taken by the target for 4s when this skill hits an enemy with Trauma
Deals 50-50 Attack Physical Damage.
Grant a stack of buff when this skill defeats an enemy or hits an Elite
The skill has a 50% chance to obtain an additional stack of buff upon hitting an Elite with Steep Strikes
This skill +20% Steep Strike chance.
The target takes +30% additional Physical Damage for 4s when this skill hits an enemy with Trauma
Origin Tartarus: Berserking Blade II
Sweep Slash:
50-50 Attack Physical Damage
+30% additional Physical Damage taken by the target for 4s when this skill hits an enemy with Trauma
Deals 50-50 Attack Physical Damage.
Grant a stack of buff when this skill defeats an enemy or hits an Elite
The skill has a 50% chance to obtain an additional stack of buff upon hitting an Elite with Steep Strikes
This skill +20% Steep Strike chance.
The target takes +30% additional Physical Damage for 4s when this skill hits an enemy with Trauma
<Random Support Skill>
Origin Tartarus: Berserking Blade III
Sweep Slash:
50-50 Attack Physical Damage
+30% additional Physical Damage taken by the target for 4s when this skill hits an enemy with Trauma
Deals 50-50 Attack Physical Damage.
Grant a stack of buff when this skill defeats an enemy or hits an Elite
The skill has a 50% chance to obtain an additional stack of buff upon hitting an Elite with Steep Strikes
This skill +20% Steep Strike chance.
The target takes +30% additional Physical Damage for 4s when this skill hits an enemy with Trauma
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Shackles of Malice I
Deals 50-50 Spell Erosion Damage.
Inflicts 1 stack of Ill Will for each Crowd Control Effect the target has when this skill hits. Interval: 1s
Inflicts 1 stack of Ill Will for each Crowd Control Effect the target has when this skill hits. Interval: 1s
Origin Tartarus: Shackles of Malice II
Deals 50-50 Spell Erosion Damage.
Inflicts 1 stack of Ill Will for each Crowd Control Effect the target has when this skill hits. Interval: 1s
Inflicts 1 stack of Ill Will for each Crowd Control Effect the target has when this skill hits. Interval: 1s
<Random Support Skill>
Origin Tartarus: Shackles of Malice III
Deals 50-50 Spell Erosion Damage.
Inflicts 1 stack of Ill Will for each Crowd Control Effect the target has when this skill hits. Interval: 1s
Inflicts 1 stack of Ill Will for each Crowd Control Effect the target has when this skill hits. Interval: 1s
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Thunder Slash I
Sweep Slash:
Deals 50-50 Attack Lightning Damage
+7% additional Steep Strike Damage (multiplies) for the Follower and nearby allies for each Steep Strike cast recently. Stacks up to 8 time(s)
Deals 50-50 Attack Lightning Damage.
+7% additional Steep Strike Damage (multiplies) for the Follower and nearby allies for each Steep Strike cast recently. Stacks up to 8 time(s)
Origin Tartarus: Thunder Slash II
Sweep Slash:
Deals 50-50 Attack Lightning Damage
+7% additional Steep Strike Damage (multiplies) for the Follower and nearby allies for each Steep Strike cast recently. Stacks up to 8 time(s)
Deals 50-50 Attack Lightning Damage.
+7% additional Steep Strike Damage (multiplies) for the Follower and nearby allies for each Steep Strike cast recently. Stacks up to 8 time(s)
<Random Support Skill>
Origin Tartarus: Thunder Slash III
Sweep Slash:
Deals 50-50 Attack Lightning Damage
+7% additional Steep Strike Damage (multiplies) for the Follower and nearby allies for each Steep Strike cast recently. Stacks up to 8 time(s)
Deals 50-50 Attack Lightning Damage.
+7% additional Steep Strike Damage (multiplies) for the Follower and nearby allies for each Steep Strike cast recently. Stacks up to 8 time(s)
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Frost Spike I
Thrust:
Deals 50-50 Attack Cold Damage
0.9% additional Shadow Damage (multiplies) for the Follower and nearby allies for each hit recently. Stacks up to 60 time(s)
+1 to Shadow Quantity for this skill
0.9% additional Shadow Damage (multiplies) for the Follower and nearby allies for each hit recently. Stacks up to 60 time(s)
+1 to Shadow Quantity for this skill
Origin Tartarus: Frost Spike II
Thrust:
Deals 50-50 Attack Cold Damage
0.9% additional Shadow Damage (multiplies) for the Follower and nearby allies for each hit recently. Stacks up to 60 time(s)
+1 to Shadow Quantity for this skill
0.9% additional Shadow Damage (multiplies) for the Follower and nearby allies for each hit recently. Stacks up to 60 time(s)
+1 to Shadow Quantity for this skill
<Random Support Skill>
Origin Tartarus: Frost Spike III
Thrust:
Deals 50-50 Attack Cold Damage
0.9% additional Shadow Damage (multiplies) for the Follower and nearby allies for each hit recently. Stacks up to 60 time(s)
+1 to Shadow Quantity for this skill
0.9% additional Shadow Damage (multiplies) for the Follower and nearby allies for each hit recently. Stacks up to 60 time(s)
+1 to Shadow Quantity for this skill
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Ice Shot I
Deals 50-50 Attack Cold Damage.
This unit and nearby allies gain 1 stack of Projectile Amplification for each Projectile fired recently
Deals 50-50 Attack Cold Damage.
This unit and nearby allies gain 1 stack of Projectile Amplification for each Projectile fired recently
Ice Lances:
Deals 50-50 Attack Cold Damage
Fires 1 Projectile in its base state
Explosion:
Deals 50-50 Attack Cold Damage.
Origin Tartarus: Ice Shot II
Deals 50-50 Attack Cold Damage.
This unit and nearby allies gain 1 stack of Projectile Amplification for each Projectile fired recently
Deals 50-50 Attack Cold Damage.
This unit and nearby allies gain 1 stack of Projectile Amplification for each Projectile fired recently
Ice Lances:
Deals 50-50 Attack Cold Damage
Fires 1 Projectile in its base state
Explosion:
Deals 50-50 Attack Cold Damage.
<Random Support Skill>
Origin Tartarus: Ice Shot III
Deals 50-50 Attack Cold Damage.
This unit and nearby allies gain 1 stack of Projectile Amplification for each Projectile fired recently
Deals 50-50 Attack Cold Damage.
This unit and nearby allies gain 1 stack of Projectile Amplification for each Projectile fired recently
Ice Lances:
Deals 50-50 Attack Cold Damage
Fires 1 Projectile in its base state
Explosion:
Deals 50-50 Attack Cold Damage.
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Fearless Warcry I
Casts this skill to unleash a Warcry: +6% additional Attack Damage and Ailment Damage dealt by attacks for allies for each Warcry Skill cast. Stacks up to 6 times
Lasts 5s
Casts this skill to unleash a Warcry: +6% additional Attack Damage and Ailment Damage dealt by attacks for allies for each Warcry Skill cast. Stacks up to 6 times
Origin Tartarus: Fearless Warcry II
Casts this skill to unleash a Warcry: +6% additional Attack Damage and Ailment Damage dealt by attacks for allies for each Warcry Skill cast. Stacks up to 6 times
Lasts 5s
Casts this skill to unleash a Warcry: +6% additional Attack Damage and Ailment Damage dealt by attacks for allies for each Warcry Skill cast. Stacks up to 6 times
<Random Support Skill>
Origin Tartarus: Fearless Warcry III
Casts this skill to unleash a Warcry: +6% additional Attack Damage and Ailment Damage dealt by attacks for allies for each Warcry Skill cast. Stacks up to 6 times
Lasts 5s
Casts this skill to unleash a Warcry: +6% additional Attack Damage and Ailment Damage dealt by attacks for allies for each Warcry Skill cast. Stacks up to 6 times
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Raging Warcry I
Casts this skill to unleash a Warcry: Deals 50-50 Spell Physical Damage to affected enemies and inflicts 5 stack(s) of debuff: +50% additional Attack Hit Damage taken for 4s while the debuff effect exists. Loses 1 stack of debuff when hit by an attack
Origin Tartarus: Raging Warcry II
Casts this skill to unleash a Warcry: Deals 50-50 Spell Physical Damage to affected enemies and inflicts 5 stack(s) of debuff: +50% additional Attack Hit Damage taken for 4s while the debuff effect exists. Loses 1 stack of debuff when hit by an attack
<Random Support Skill>
Origin Tartarus: Raging Warcry III
Casts this skill to unleash a Warcry: Deals 50-50 Spell Physical Damage to affected enemies and inflicts 5 stack(s) of debuff: +50% additional Attack Hit Damage taken for 4s while the debuff effect exists. Loses 1 stack of debuff when hit by an attack
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Arcane Circle I
Grants 1 stack of Mystic Spread to allies when casting this skill. There is a 50% chance for allies within this skill's area to gain 1 additional stack of Mystic Spread for each stack of Spell Burst this unit consume
Grants 1 stack of Mystic Spread to allies when casting this skill. There is a 50% chance for allies within this skill's area to gain 1 additional stack of Mystic Spread for each stack of Spell Burst this unit consume
Origin Tartarus: Arcane Circle II
Grants 1 stack of Mystic Spread to allies when casting this skill. There is a 50% chance for allies within this skill's area to gain 1 additional stack of Mystic Spread for each stack of Spell Burst this unit consume
Grants 1 stack of Mystic Spread to allies when casting this skill. There is a 50% chance for allies within this skill's area to gain 1 additional stack of Mystic Spread for each stack of Spell Burst this unit consume
<Random Support Skill>
Origin Tartarus: Arcane Circle III
Grants 1 stack of Mystic Spread to allies when casting this skill. There is a 50% chance for allies within this skill's area to gain 1 additional stack of Mystic Spread for each stack of Spell Burst this unit consume
Grants 1 stack of Mystic Spread to allies when casting this skill. There is a 50% chance for allies within this skill's area to gain 1 additional stack of Mystic Spread for each stack of Spell Burst this unit consume
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Flame Core I
Casts this skill to place 1 Fire Sentry at the target location. The sentry releases a shockwave every 1s. Releases 1 additional shockwave for each Spell Skill cast. Shockwaves deal 498-925 Spell Fire Damage and inflict 1 random type of Crowd Control Effect
Skill's max base Sentry quantity is 1
Inflicts a random Crowd Control Effect when this skill hits
Sentries unleash 1 additional shockwave each time a Spell Skill is cast
Origin Tartarus: Flame Core II
Casts this skill to place 1 Fire Sentry at the target location. The sentry releases a shockwave every 1s. Releases 1 additional shockwave for each Spell Skill cast. Shockwaves deal 498-925 Spell Fire Damage and inflict 1 random type of Crowd Control Effect
Skill's max base Sentry quantity is 1
Inflicts a random Crowd Control Effect when this skill hits
Sentries unleash 1 additional shockwave each time a Spell Skill is cast
<Random Support Skill>
Origin Tartarus: Flame Core III
Casts this skill to place 1 Fire Sentry at the target location. The sentry releases a shockwave every 1s. Releases 1 additional shockwave for each Spell Skill cast. Shockwaves deal 498-925 Spell Fire Damage and inflict 1 random type of Crowd Control Effect
Skill's max base Sentry quantity is 1
Inflicts a random Crowd Control Effect when this skill hits
Sentries unleash 1 additional shockwave each time a Spell Skill is cast
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
Origin Tartarus: Shadow Dash I
Inflicts 1 stack of debuff on enemies in proximity to the starting point, path, and landing point when casting this skill: +10% additional damage taken. Lasts 4s. Stacks up to 5 times.
+20% Cooldown Recovery Speed for this skill for each cast of a Mobility Skill other than this skill recently. Stacks up to 10 times
+20% Cooldown Recovery Speed for this skill for each cast of a Mobility Skill other than this skill recently. Stacks up to 10 times
Origin Tartarus: Shadow Dash II
Inflicts 1 stack of debuff on enemies in proximity to the starting point, path, and landing point when casting this skill: +10% additional damage taken. Lasts 4s. Stacks up to 5 times.
+20% Cooldown Recovery Speed for this skill for each cast of a Mobility Skill other than this skill recently. Stacks up to 10 times
+20% Cooldown Recovery Speed for this skill for each cast of a Mobility Skill other than this skill recently. Stacks up to 10 times
<Random Support Skill>
Origin Tartarus: Shadow Dash III
Inflicts 1 stack of debuff on enemies in proximity to the starting point, path, and landing point when casting this skill: +10% additional damage taken. Lasts 4s. Stacks up to 5 times.
+20% Cooldown Recovery Speed for this skill for each cast of a Mobility Skill other than this skill recently. Stacks up to 10 times
+20% Cooldown Recovery Speed for this skill for each cast of a Mobility Skill other than this skill recently. Stacks up to 10 times
<Random Support Skill>
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Origin Tartarus: Safeguard Ring I
Casts this skill to place a Safeguard Sentry at the enemy's and your location for 6s, periodically dealing 50-50 Spell Physical Damage to enemies within the area
Skill's max base Sentry quantity is 2
Also inflicts Curses on you when inflicting Curses
Followers can inflict 4 additional Curse(s)
Removes Tenacity Blessing from all units within Sentry range when this skill releases a shockwave, inflicting Timid Curse on all units upon successful removal. Removes Ignite, Numbed, Frostbite, and Wilt from all units within Sentry range, inflicting the corresponding Curses on all units upon successful removal
Skill's max base Sentry quantity is 2
Also inflicts Curses on you when inflicting Curses
Followers can inflict 4 additional Curse(s)
Origin Tartarus: Safeguard Ring II
Casts this skill to place a Safeguard Sentry at the enemy's and your location for 6s, periodically dealing 50-50 Spell Physical Damage to enemies within the area
Skill's max base Sentry quantity is 2
Also inflicts Curses on you when inflicting Curses
Followers can inflict 4 additional Curse(s)
Removes Tenacity Blessing from all units within Sentry range when this skill releases a shockwave, inflicting Timid Curse on all units upon successful removal. Removes Ignite, Numbed, Frostbite, and Wilt from all units within Sentry range, inflicting the corresponding Curses on all units upon successful removal
Skill's max base Sentry quantity is 2
Also inflicts Curses on you when inflicting Curses
Followers can inflict 4 additional Curse(s)
<Random Support Skill>
Origin Tartarus: Safeguard Ring III
Casts this skill to place a Safeguard Sentry at the enemy's and your location for 6s, periodically dealing 50-50 Spell Physical Damage to enemies within the area
Skill's max base Sentry quantity is 2
Also inflicts Curses on you when inflicting Curses
Followers can inflict 4 additional Curse(s)
Removes Tenacity Blessing from all units within Sentry range when this skill releases a shockwave, inflicting Timid Curse on all units upon successful removal. Removes Ignite, Numbed, Frostbite, and Wilt from all units within Sentry range, inflicting the corresponding Curses on all units upon successful removal
Skill's max base Sentry quantity is 2
Also inflicts Curses on you when inflicting Curses
Followers can inflict 4 additional Curse(s)
<Random Support Skill>
<Random Support Skill>
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Origin Tartarus: Bond of Archery I
Casts this skill to place 1 Sentry(ies) that lasts 4s. 1 to Max Sentry Quantity for this unit and you while the Sentries last.
While this unit is within a Sentry's area, +15% additional damage dealt by skills cast by your Spell Burst for each Sentry you and your Followers have. Stacks up to 5 time(s)
-50% additional Non-Sentry Skill Damage for you
Bond of Archery:
Sentries last 4s
Skill's max base Sentry quantity is 1
-50% additional Non-Sentry Skill Damage for you
+1 to Max Sentry Quantity for the caster and you if there is a Sentry placed by this skill
While this unit is within a Sentry's area, +15% additional damage to skills cast by your Spell Burst for each Sentry this unit and you have. Stacks up to 5 time(s)
Origin Tartarus: Bond of Archery II
Casts this skill to place 1 Sentry(ies) that lasts 4s. 1 to Max Sentry Quantity for this unit and you while the Sentries last.
While this unit is within a Sentry's area, +15% additional damage dealt by skills cast by your Spell Burst for each Sentry you and your Followers have. Stacks up to 5 time(s)
-50% additional Non-Sentry Skill Damage for you
Bond of Archery:
Sentries last 4s
Skill's max base Sentry quantity is 1
-50% additional Non-Sentry Skill Damage for you
+1 to Max Sentry Quantity for the caster and you if there is a Sentry placed by this skill
While this unit is within a Sentry's area, +15% additional damage to skills cast by your Spell Burst for each Sentry this unit and you have. Stacks up to 5 time(s)
<Random Support Skill>
Origin Tartarus: Bond of Archery III
Casts this skill to place 1 Sentry(ies) that lasts 4s. 1 to Max Sentry Quantity for this unit and you while the Sentries last.
While this unit is within a Sentry's area, +15% additional damage dealt by skills cast by your Spell Burst for each Sentry you and your Followers have. Stacks up to 5 time(s)
-50% additional Non-Sentry Skill Damage for you
Bond of Archery:
Sentries last 4s
Skill's max base Sentry quantity is 1
-50% additional Non-Sentry Skill Damage for you
+1 to Max Sentry Quantity for the caster and you if there is a Sentry placed by this skill
While this unit is within a Sentry's area, +15% additional damage to skills cast by your Spell Burst for each Sentry this unit and you have. Stacks up to 5 time(s)
<Random Support Skill>
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Origin Tartarus: Frost Shield I
Casts this skill to grant allies a defensive effect:
When taking damage, +100% chance to count Max Elemental and Erosion Resistance as Effective Elemental and Erosion Resistance
-10% Max Elemental and Erosion Resistance
Lasts 4s
Generates three Frost Shields orbiting around you while this skill lasts, dealing 50-50 Spell Cold Damage
Casts this skill to grant allies a defensive effect: when taking damage, there is a +100% chance to count Max Elemental and Erosion Resistance as Effective Elemental and Erosion Resistance, and -10% all Max Resistances for 4s
Generates three Frost Shields orbiting around you while this skill lasts, dealing 50-50 Spell Cold Damage
Origin Tartarus: Frost Shield II
Casts this skill to grant allies a defensive effect:
When taking damage, +100% chance to count Max Elemental and Erosion Resistance as Effective Elemental and Erosion Resistance
-10% Max Elemental and Erosion Resistance
Lasts 4s
Generates three Frost Shields orbiting around you while this skill lasts, dealing 50-50 Spell Cold Damage
Casts this skill to grant allies a defensive effect: when taking damage, there is a +100% chance to count Max Elemental and Erosion Resistance as Effective Elemental and Erosion Resistance, and -10% all Max Resistances for 4s
Generates three Frost Shields orbiting around you while this skill lasts, dealing 50-50 Spell Cold Damage
<Random Support Skill>
Origin Tartarus: Frost Shield III
Casts this skill to grant allies a defensive effect:
When taking damage, +100% chance to count Max Elemental and Erosion Resistance as Effective Elemental and Erosion Resistance
-10% Max Elemental and Erosion Resistance
Lasts 4s
Generates three Frost Shields orbiting around you while this skill lasts, dealing 50-50 Spell Cold Damage
Casts this skill to grant allies a defensive effect: when taking damage, there is a +100% chance to count Max Elemental and Erosion Resistance as Effective Elemental and Erosion Resistance, and -10% all Max Resistances for 4s
Generates three Frost Shields orbiting around you while this skill lasts, dealing 50-50 Spell Cold Damage
<Random Support Skill>
<Random Support Skill>
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Origin Tartarus: Spiral Strike I
Spiral Strike:
Deals 50-50 Attack Erosion Damage
Gains Ashen Shroud when this skill hits
Loses Ashen Shroud when inflicting Non-Wilt Ailments while in Ashen Shroud state
The caster and you gain 1 stack of Stealth when inflicting Wilt while in Ashen Shroud state
Spiral Strike:
Deals 50-50 Attack Erosion Damage
The caster's Attack Speed increases the number of this skill's damage instances
Gains Ashen Shroud when this skill hits
Loses Ashen Shroud when inflicting Non-Wilt Ailments while in Ashen Shroud state
The caster and you gain 1 stack of Stealth when inflicting Wilt while in Ashen Shroud state
Gains Ashen Shroud when this skill hits\nLoses Ashen Shroud when inflicting Non-Wilt Ailments while in Ashen Shroud state\nThe caster and you gain 1 stack of Stealth when inflicting Wilt while in Ashen Shroud state
Origin Tartarus: Spiral Strike II
Spiral Strike:
Deals 50-50 Attack Erosion Damage
Gains Ashen Shroud when this skill hits
Loses Ashen Shroud when inflicting Non-Wilt Ailments while in Ashen Shroud state
The caster and you gain 1 stack of Stealth when inflicting Wilt while in Ashen Shroud state
Spiral Strike:
Deals 50-50 Attack Erosion Damage
The caster's Attack Speed increases the number of this skill's damage instances
Gains Ashen Shroud when this skill hits
Loses Ashen Shroud when inflicting Non-Wilt Ailments while in Ashen Shroud state
The caster and you gain 1 stack of Stealth when inflicting Wilt while in Ashen Shroud state
Gains Ashen Shroud when this skill hits\nLoses Ashen Shroud when inflicting Non-Wilt Ailments while in Ashen Shroud state\nThe caster and you gain 1 stack of Stealth when inflicting Wilt while in Ashen Shroud state
<Random Support Skill>
Origin Tartarus: Spiral Strike III
Spiral Strike:
Deals 50-50 Attack Erosion Damage
Gains Ashen Shroud when this skill hits
Loses Ashen Shroud when inflicting Non-Wilt Ailments while in Ashen Shroud state
The caster and you gain 1 stack of Stealth when inflicting Wilt while in Ashen Shroud state
Spiral Strike:
Deals 50-50 Attack Erosion Damage
The caster's Attack Speed increases the number of this skill's damage instances
Gains Ashen Shroud when this skill hits
Loses Ashen Shroud when inflicting Non-Wilt Ailments while in Ashen Shroud state
The caster and you gain 1 stack of Stealth when inflicting Wilt while in Ashen Shroud state
Gains Ashen Shroud when this skill hits\nLoses Ashen Shroud when inflicting Non-Wilt Ailments while in Ashen Shroud state\nThe caster and you gain 1 stack of Stealth when inflicting Wilt while in Ashen Shroud state
<Random Support Skill>
<Random Support Skill>
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