Crowd Control Effects

Crowd Control Effects
Frostbite, Freeze, Paralysis, Knockback, Weaken, Slow, Taunt, and Blinding
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20
Mana Cost Multiplier
110.0%
Simple
Supports Mind Control.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(32–34)% additional damage when the target of the supported skill are affected by 3 or more crowd control effects
20
Cast Speed
0.8 s
Cooldown
4 s
Simple
Casts this skill to place 1 Fire Sentry at the target location. The sentry releases a shockwave every 1s. Releases 1 additional shockwave for each Spell Skill cast. Shockwaves deal 498-925 Spell Fire Damage, with a 20% chance to inflict 1 random type of Crowd Control Effect
Skill's max base Sentry quantity is 1
Inflicts a random Crowd Control Effect when this skill hits
Sentries unleash 1 additional shockwave each time a Spell Skill is cast
20
Cast Speed
0.8 s
Cooldown
4 s
Simple
Casts this skill to place 1 Fire Sentry at the target location. The sentry releases a shockwave every 1s. Releases 1 additional shockwave for each Spell Skill cast. Shockwaves deal 498-925 Spell Fire Damage, with a 20% chance to inflict 1 random type of Crowd Control Effect
Skill's max base Sentry quantity is 1
Inflicts a random Crowd Control Effect when this skill hits
Sentries unleash 1 additional shockwave each time a Spell Skill is cast
<随机辅助技能>
20
Cast Speed
0.8 s
Cooldown
4 s
Simple
Casts this skill to place 1 Fire Sentry at the target location. The sentry releases a shockwave every 1s. Releases 1 additional shockwave for each Spell Skill cast. Shockwaves deal 498-925 Spell Fire Damage, with a 20% chance to inflict 1 random type of Crowd Control Effect
Skill's max base Sentry quantity is 1
Inflicts a random Crowd Control Effect when this skill hits
Sentries unleash 1 additional shockwave each time a Spell Skill is cast
<随机辅助技能>
<随机辅助技能>
<空辅助技能栏位或随机辅助技能>
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+170 gear Energy Shield

+(300–350) gear Energy Shield
(-1–1) Main Skill Level
Extreme Coldness
Gains 1 stack(s) of Cage when inflicting Frostbite. Interval: 1 s
Effects of Control Effects received +(1–50)%

In another branch of fate, this withered body has become the shroud over a living heart of ice.
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+2073 Gear Armor

+(8–10)% Intimidating effect
+(176–264) Max Life
Enemies within 12m are Intimidated
+(24–29)% additional Life Regeneration Speed when at Low Life
Restores 2% Max Life every second for 4s upon hitting an enemy under at least 3 control effects.

When Liv first met Aria, she was standing alone on the wasteland in the middle of the Aember, surrounded by restless Aemberons who didn't dare to go forward.
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+1615 gear Evasion

+(8–16)% Erosion Resistance
+(8–16)% Cold Resistance
Eliminate enemies under 8% Life on hit
You remove negative effects and Damage Over Time from self upon defeating a crowd-controled enemy. Cooldown: 3 s
Regenerates 12% of Max Life and Max Mana every second for 4 s upon defeating an enemy under at least 3 Crowd Control Effects
25% chance to inflict a stack of Slow on hit

Aria can't wait for daybreak and rides the first morning light up into the sky, as this is her first time working independently on a case and she is already familiar with the mountains covered in the mist.
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+1615 gear Evasion

+(20–30)% Intimidating effect
+(50–150) Max Life
<Random Control Immunity Affix>
Intimidated gains an additional base effect: +(13–17)% additional Spell and Ailment Damage taken for each type of crowd control effect the target is under. Stacks up to 6 times

Aria loves to clear the afternoon mist in Manella with her wings and let the dazzling daylight reveal the beasts hidden in the shadow.
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+11% Cold Resistance

Consumes 10% of current Life and Energy Shield per second
+10% Cooldown Recovery Speed
-30% Ailment Duration
+3% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)

You chase after time, yet you didn't stop when I vanished with the passing of time.
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+11% Lightning Resistance

Restores 10% Missing Life and Energy Shield per second
+10% Skill Effect Duration
-30% Cooldown Recovery Speed
-3% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)

I reversed the swing of the pendulum while you swore to time, yet I'm trapped on the other side.
Pactspirit Overview

Increases Damage, Erosion Resistance, and Crowd Control Effects
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Enhanced Attack
+5% additional damage; +5% additional Minion Damage

Upgrade Reward
+7% additional damage; +7% additional Minion Damage
For every type of crowd control effect the enemy has, you and your Minions deal 0.8% additional damage to them
+4% additional damage
Pactspirit Overview

Increases Damage, Erosion Resistance, and Crowd Control Effects
Unlock 1 Pact Nodes in advance
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Enhanced Attack
+5% additional damage; +5% additional Minion Damage

Upgrade Reward
+7% additional damage; +7% additional Minion Damage
For every type of crowd control effect the enemy has, you and your Minions deal 1.6% additional damage to them
+4% additional damage
Pactspirit Overview

Increases Damage, Erosion Resistance, and Crowd Control Effects
Unlock 2 Pact Nodes in advance
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Bewitched
Inflicts Paralysis or Weaken on enemies within 10m in turn. Cooldown: 5 s

Upgrade Reward
Inflicts Paralysis or Weaken on enemies within 10m in turn. Cooldown: 4 s
For every type of crowd control effect the enemy has, you and your Minions deal +3% additional damage to them
+4% additional damage
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Require lv 75
When inflicting Desecration on an Elite for the first time, deals True Damage equal to (6/8/10/12/15)% of Max Life
When a Desecrated target is under a crowd control effect, the target gains Mountain of Sins
Discord of the Second Will
When dealing damage, inflicts a random crowd control effect (except Freeze and Knockback), prioritizing effects that have not yet been inflicted. Interval: 1s
First Flake of Strange Snow
-50% additional Frostbite Effect
Each type of Crowd Control Effect, Ailment, and Curse afflicting an enemy is deemed to have 50 additional Frostbite Rating, up to 350

Hero Trait Exclusive: Frostfire Gemma|Frostbitten Heart
Crossing the Divine Threshold
Immune to Crowd Control Effects and Curses while inside the Divine Realm
+1 to max stacks of all Blessings while outside the Divine Realm

Hero Trait Exclusive: Oracle Thea | Incarnation of the Gods
Amplification: Synchronized Trample
+30% Crowd Control Effects for you for 8s when casting this skill
Breakthrough: Dense Snare
Prioritizes inflicting uninflicted Crowd Control Effects when this skill inflicts a Crowd Control Effect
Total Suppression
+50% 玩家和追随者的控制类状态效果
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Revealed TruthNew God
After Blur is devoured, cannot avoid damage for the next 4s. 1.5% chance to avoid Ailments, and 1.5% chance to avoid Crowd Control Effects for every 1 Blur Rating devoured
The new god is devouring Six Gods' blessings (Max Active Divinity: 1)
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+40% Crowd Control Effects and +25% additional Ailment Damage while Blur is active (Max Active Divinity: 1)
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Micro TalentWarlock
+2% Crowd Control Effects
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Legendary Medium TalentWarlock
+20% chance to gain Blur when inflicting crowd control effects (Max Active Divinity: 1)
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Self-Delusion
+12% additional Erosion Damage to an enemy for each type of Crowd Control Effect they are under
Crowd Control Effects inflicted are reflected back onto you
You remove negative effects and Damage Over Time from self upon defeating a crowd-controled enemy. Cooldown: 3 s
Regenerates 12% of Max Life and Max Mana every second for 4 s upon defeating an enemy under at least 3 Crowd Control Effects
Restores 2% Max Life every second for 4s upon hitting an enemy under at least 3 control effects.
Effects of Control Effects received +(1–50)%
INT Chest Armor Iced Drinker's Cage
Intimidated gains an additional base effect: +(13–17)% additional Spell and Ailment Damage taken for each type of crowd control effect the target is under. Stacks up to 6 times
DEX Gloves Wings of Light
Immune to crowd control effects
STR Shield Advanced Sequence
Immune to crowd control effects
DEX Shield Advanced Sequence
Immune to crowd control effects
INT Shield Advanced Sequence
+3% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
-3% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
Immune to crowd control effects
Belt Corrosion Base
Effects of Control Effects received +50%
Soul Candle Negative Affix
[Revealed Truth] After Blur is devoured, cannot avoid damage for the next 4s. 1.5% chance to avoid Ailments, and 1.5% chance to avoid Crowd Control Effects for every 1 Blur Rating devoured
The new god is devouring Six Gods' blessings
Legendary Divinity Slate New God
[Daze] +40% Crowd Control Effects and +25% additional Ailment Damage while Blur is active
Legendary Divinity Slate Warlock
[Self-Delusion] +12% additional Erosion Damage to an enemy for each type of Crowd Control Effect they are under
Crowd Control Effects inflicted are reflected back onto you
Legendary Divinity Slate
[Revealed Truth] After Blur is devoured, cannot avoid damage for the next 4s. 1.5% chance to avoid Ailments, and 1.5% chance to avoid Crowd Control Effects for every 1 Blur Rating devoured
The new god is devouring Six Gods' blessings (Max Active Divinity: 1)
Non-Legendary Divinity Slate New God
[Daze] +40% Crowd Control Effects and +25% additional Ailment Damage while Blur is active (Max Active Divinity: 1)
Non-Legendary Divinity Slate Warlock
[Micro Talent] +2% Crowd Control Effects
Non-Legendary Divinity Slate Warlock
[Legendary Medium Talent] +20% chance to gain Blur when inflicting crowd control effects (Max Active Divinity: 1)
Non-Legendary Divinity Slate Warlock
[Self-Delusion] +12% additional Erosion Damage to an enemy for each type of Crowd Control Effect they are under
Crowd Control Effects inflicted are reflected back onto you
Non-Legendary Divinity Slate