Elemental
Elemental
Fire, Cold, and Lightning
Talent /27
Legendary Medium TalentThe Brave
0.5% 0.5% Erosion Resistance per 3000 Armor. Stacks up to 6% .
Minor TalentElementalist
Damage Penetrates 1.5% Minion Damage penetrates 1.5% Elemental Resistance
Minor TalentElementalist
+6% chance to inflict +10% Minion chance to inflict
Legendary Medium TalentElementalist
Penetrates 4% of Elemental Resistance for each Minion Damage penetrates 10% Elemental Resistance
Medium TalentElementalist
+12% chance to inflict +15% Minion chance to inflict
Legendary Medium TalentElementalist
-8% additional Medium TalentRanger
+5% 2.5%
-4% additional damage taken when there are enemies in
Legendary Medium TalentSteel Vanguard
Converts 20% of Physical Damage taken to random Minor TalentSteel Vanguard
Damage Penetrates 2% Minion Damage penetrates 2% Elemental Resistance
Medium TalentSteel Vanguard
Damage Penetrates 4% Minion Damage penetrates 4% Elemental Resistance
Legendary Gear /20
Frozen Lightning
Require lv 35
Require lv 35
+(7–11) Dexterity and Intelligence
+(36–43)% Elemental Damage
+3% Cold and Lightning Resistance
Converts 50% of Lightning Damage to Cold Damage
Adds a stack of Slow for 2 s on hit
Elemental Whirl
Require lv 58
Require lv 58
+(120–140)% gear Physical Damage
+(8–12)% gear Attack Speed
+(14–18)% Attack Critical Strike Rating for this gear
Adds (12–16)% Physical Damage as random Elemental Damage
+25% chance to cause Ailments
Adds (20–27)% of Physical Damage of the Main-Hand Weapon to Base Ailment Damage
Upon inflicting damage, +(5–6)% additional damage for every type of Ailment the enemy has (multiplies)
Royal Cycle
Require lv 58
Require lv 58
+(50–60)% Elemental Damage
+(6–8)% Elemental Resistance
+1% Fire Damage per (10–12) Strength
+1% Lightning Damage per (10–12) Dexterity
+1% Cold Damage per (10–12) Intelligence
+1% additional Elemental Damage for every (28–30) of the highest stat among Strength, Dexterity, and Intelligence
Double Rainbow
Require lv 58
Require lv 58
+1% Strength
<Random Resistance affix>
+1% Intelligence
+(6–10)% Elemental Resistance
+17% additional damage and -5% additional damage taken when two Elemental Resistances are identical (multiplies)
Stellar Vestment of Eminence
Require lv 58
Require lv 58
+(270–280) gear Energy Shield
+(6–8)% Elemental Resistance
+30 Intelligence
-60% Barrage Wave Interval and -16% additional Barrage Skill Damage
Barrage Skills +40% damage increase per wave and -10% Skill Area for every wave of Barrage
Twilight Vestment
Require lv 58
Require lv 58
+(238–272) gear Energy Shield
+1 Active Skill Level
When Reaping , Energy Shield starts charging immediately
(-36–12)% Energy Shield Charge Speed
+(8–12)% Reaping Duration
+(3–5)% Elemental Resistance
Fiend Crown
Require lv 58
Require lv 58
+(12–16)% Minion Attack Speed
+(20–25)% Minion Movement Speed
+20% Minion Elemental Resistance
+(6–10)% Sealed Mana Compensation
+(40–60)% Minion Critical Strike Damage
Minions gain Lucky upon a Critical Strike
Troublemaker
Require lv 58
Require lv 58
+(90–150) Spirit Magi Critical Strike Rating
+(4–8)% Elemental Resistance
Gains Mini Tough Guy when using an Empower Skill. Cooldown: 10 s
Enemies defeated by Spirit Magi's Critical Strikes will explode, dealing Secondary Physical Damage equal to (10–15)% of the overflown damage to enemies within a 3m radius
For every 100 Growth a Spirit Magus has, +(12–15)% additional damage and -6% additional Attack and Cast Speed
+(50–70)% Sealed Mana Compensation for Spirit Magus Skills
Chaos Abyss
Require lv 58
Require lv 58
Adds (50–100) Base Wilt Damage
+(24–30)% Attack and Cast Speed
+(24–30)% Erosion Resistance
+1% Elemental and Erosion Resistance Penetration for every stack of Wilt inflicted recently, up to 35 stack(s)
10% chance to inflict (3–5) additional stacks of Wilt
Ralph's Laws
Require lv 58
Require lv 58
+(2880–3456) gear Evasion
+(20–30)% Blessing Duration
+(6–7)% additional Lightning Damage for every stack of Agility Blessing
Damage Penetrates 1% Elemental Resistance for every stack of Agility Blessing
Rat King's Escape Show
Require lv 58
Master Escapist
Require lv 58
+(2017–2880) gear Evasion
+(30–40)% Movement Speed
For every 1 Spell(s) evaded in the last 10s, +(3–5)% additional damage, up to 10 stacks (multiplies)
+10% Elemental Resistance
Crow's Plume
Require lv 58
Require lv 58
+1% Max Elemental Resistance
(-70–-50)% Slow effect received
+(15–20)% Movement Speed
+(3–5)% Elemental Resistance
+30% chance to inflict Paralysis on hit
+30% chance to cause Blinding on hit
Decayed Mind
Require lv 58
Require lv 58
+(3–4)% Sealed Mana Compensation
+(5–6)% Elemental Resistance
Max Synthetic Troop Minion Quantity +1
Adds (5–15)% of Physical Damage as Erosion Damage for Minions
Adds (5–15)% of Max Life to Minion Energy Shield
Converts 50% of Minion Physical Damage to Erosion Damage
The Realms
Require lv 58
Require lv 58
+(7–9)% Max Energy Shield
+(7–9)% Max Life
(-10–10)% Erosion Resistance
Adds (20–30)% of Elemental Damage as Erosion Damage
(20–30)% of the increase/decrease on Fire, Lightning, and Cold Damage is also applied to Erosion Damage
Windbreath Convergence
Require lv 58
Require lv 58
+16% Defense
+(10–12)% Elemental Resistance
(-20–-10)% Movement Speed
+(1–3) Max Channeled Stacks when equipped in the left Ring slot
+(15–30)% chance to avoid damage while channeling skills when equipped in the right Ring slot
Windbreath Dispersion
Require lv 58
Require lv 58
+16% Defense
+(6–8)% Elemental Resistance
(-20–-10)% Cooldown Recovery Speed
+(1–3) minimum channeled stacks when equipped in the left Ring slot
+(20–40)% chance to deal Double Damage while channeling when equipped in the right Ring slot
Master Defender Pendant
Require lv 58
Require lv 58
+(70–100) Max Life
+(30–60)% Defense gained from Chest Armor
+(12–16)% Attack Block Chance
+(4–6)% Elemental Resistance
Blocks an additional (40–120) damage
Necklace of Firebird
Require lv 58
Require lv 58
+(8–12)% Max Life and Max Energy Shield
(-25–-5)% Elemental Resistance
When you have a Barrier , triggers Barrier Burst upon taking damage, dealing Spell Fire Damage equal to 20% of Max Energy Shield to nearby enemies. Cooldown: (0.25–0.5) s
+(10–20)% Elemental Damage per enemy Nearby
Pale Mist's Embrace
Require lv 58
Require lv 58
+44 Max Life
+(8–10)% Elemental Resistance
+(20–30)% Skill Area
25% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 100%
Eternal Sea Fog
Require lv 58
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
Require lv 58
+(5–15)% Defense
+(5–6)% Elemental Resistance
(-20–20)% Blur Effect
+10% Movement Speed for 1 s when Blur is lost
+50% chance to gain Blur when evading