Aeterna Season /0
Season Background
Legend has it that in our homeland, the eternal, invincible realm. The very barren, tainted land the world called Aeterna. Boundless riches and the secret of immortality are buried beneath the ruined facade. Our people wandered among the dense mist and broken walls, awaiting eternal grace. When candlelight burns again, the city that fell a thousand times shall be rebuilt, and the people who fell a thousand times shall stand once more. And who shall venture into the eternal Aeterna? Hunters who are destined to trample the myriad ruins of the Aeterna, yet refuse to yield to eternity. I see you treading toward the innermost candlelight.

New Gameplay
Interact with the Monument of Aeterna to enter the edge of Aeterna-the Ruins of Aeterna. In the ruins, Hunters must kindle candelabra in the allotted time for prizes and obtain a Mark of the Ruins that has the condition of all candelabra recorded on it.
Hunters must obtain more Marks of the Ruins and cover the map of Aeterna to rebuild the city. Once the city is rebuilt, its roads, landscape, and rewards will change. So, it brings a whole new experience each time it's rebuilt.
The new season features a brand new Major Season Talent. Gradually unlock all talents to obtain massive buffs and bonus rewards, expand the map of the city, and ultimately unlock the Infinite City of Aeterna.
After the Infinite City of Aeterna is unlocked, every time you clear the city will push it one step closer to reaching true eternity, making it even more dangerous. As the city becomes more dangerous, there will be more rewards too, and there's no limit to the city's tier.
The Lone King of Aeterna, a new supreme boss, is featured in the new season. He waits at the end of Aeterna, stoically watching everything you do in the city. When you dare usurp Aeterna, he will slay you without mercy.

New Development System
You will get a brand new item, Soul Candle, when exploring the city. You need to equip Soul Candles in the Skill panel. And they will nourish your soul and significantly improve skill effects.
A Soul Candle usually has 1 to 3 affixes of random tiers, but you can fuse them to upgrade, evolve, or even mutate their affixes.
Soul Candle Fusion, a new development system, has been added to the season. You can acquire a special item, Tear of Aeterna, from monsters in the city. By spending Tears of Aeterna, you can fuse two Soul Candles.
When fusing Soul Candles, affixes of identical effects and tiers from the two Soul Candles will be fused into one, and the remaining affixes will be either retained or discarded randomly.
When both Soul Candles have the same T1 affixes, the fused affix has a chance of evolving into a more powerful T0 affix with one guaranteed negative affix, and any T0 affix of the fused Soul Candle has a small chance of mutating into a rare, special affix.
Mutated affixes are very powerful, however, they can also have serious negative impacts on you. Therefore, you must balance the power and the negative effects brought by Soul Candles by making the most of the positive affixes and avoiding the negative affixes, using the potent but dangerous Soul Candles to your advantage.
Legendary gear /11
Lone Survivor
Require lv 11
+(60–70) Max Life
If only 1 Ring is equipped, +35% Injury Buffer
If only 1 Ring is equipped, -20% additional Regain Interval
If only 1 Ring is equipped, +(10–20)% Life Regain
If only 1 Ring is equipped, -99% Life Regeneration Speed
Lonesome
Require lv 11
+(25–30) Max Mana
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Fire Damage
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Cold Damage
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Lightning Damage
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Erosion Damage
Fire Shielding Prosthetics
Require lv 12
Triggers Lv. 15 Fire Burst when using a Mobility Skill. Interval: 1 s
Triggers Lv. 15 Flame Jet when using a Mobility Skill. Interval: 1 s
+48% Skill Area
+20% Spell Burst Charge Speed
-20% Movement Speed
Thunder Channeling Prosthetics
Require lv 12
Triggers Lv. 15 Chain of Lightning when using a Mobility Skill. Interval: 1 s
Triggers Lv. 15 Sparkle when using a Mobility Skill. Interval: 1 s
+48% Skill Area
+20% Spell Burst Charge Speed
-20% Movement Speed
Cold Sanctuary Prosthetics
Require lv 12
Triggers Lv. 15 Ring of Ice when using a Mobility Skill. Interval: 1 s
Triggers Lv. 15 Frost Terra when using a Mobility Skill. Interval: 1 s
+48% Skill Area
+(20–30)% Spell Burst Charge Speed
-20% Movement Speed
Cover the Sun
Require lv 20
+(900–1100) Gear Armor
Converts 99% of Cold Damage to Fire Damage
Converts 99% of Lightning Damage to Fire Damage
When casting a Curse, simultaneously apply 1 stack(s) of Tenacity Blessing
Tenacity Blessing applied gains an additional effect: -8% Fire Resistance, -2% Max Fire Resistance
Hatred of the Last Dragon
Flying Bird
Require lv 58
+(200–220)% gear Physical Damage
+(24–32)% Mobility Skill Attack and Cast Speed
If you have recently moved more than 30 m, Wilted enemies defeated by you will explode, dealing Secondary Erosion Damage equal to (10–50)% of their Max Life to enemies within a 3m radius
If you have recently moved more than (20–50) m, gains Barrier when using a Mobility skill
If you have recently moved more than 60 m, +(25–35)% additional damage dealt by Mobility Skills
Mere Eternity
Require lv 58
+(3000–3100) Gear Armor
+(50–70) Max Life
+24% Armor Effective Rate for Non-Physical Damage
When Armor is no lower than 50000 , +(10–12)% Injury Buffer
+30% Critical Strike Damage Mitigation
When Armor is no lower than 65000 , +100% Life Regeneration Speed
(-50–-45)% additional Attack Speed
Friend Nemesis
Require lv 58
+(150–200) gear Energy Shield
+(20–80)% Spirit Magus Skill Damage
If you have recently moved more than (40–50) m, Spirit Magi +(20–80) initial Growth
While Reconjuring, Spirit Magi regenerate (20–40)% Life per second
Spirit Magi take 1000 Secondary Physical Damage when you are not at Full Life. Interval: 0.5 s.
Troublemaker
Require lv 58
+(90–150) Spirit Magi Critical Strike Rating
+(4–8)% Elemental Resistance
Gains Mini Tough Guy when using an Empower Skill. Cooldown: 10 s
Enemies defeated by Spirit Magi's Critical Strikes will explode, dealing Secondary Physical Damage equal to (10–15)% of the overflown damage to enemies within a 3m radius
For every 100 Growth a Spirit Magus has, +(12–15)% additional damage and -6% additional Attack and Cast Speed
+(50–70)% Sealed Mana Compensation for Spirit Magus Skills
Iron Nest
Require lv 58
Command decreases every second instead of increasing every second
Loses Command instead of gaining it when using Dark Gate
Synthetic Troop Minions are unable to move
+200% Synthetic Troop Minion Duration
When Command is lower than -20 , for every -1 Command, -2% Aura Area and +1% Aura Effect
+5 to Synthetic Troop Minions' stack(s) of Horizontal Projectile Jumps
When Command is lower than -40 , Nearby Synthetic Troop Minions deal +25% additional Projectile Damage to enemies in Proximity, and this damage reduces with the distance traveled by the Projectiles
Minions' Horizontal Projectiles cannot Penetrate
When Command is lower than -60 , +30% to the physique of Nearby Synthetic Troop Minions
+100% Multistrike chance for Nearby Synthetic Troops, and Multistrikes' damage increment +25%
+20% Movement Speed
+20% Cooldown Recovery Speed for Mobility Skills
Skill /5
Speed Phantom
Casts the skill and moves in the target direction, leaving behind a Remnant before and after moving, and inflicting Reversed Knockback and 1 stack of Slow on nearby enemies within a certain distance.
The Remnant explodes after 0.64999998s, dealing damage to enemies once. Gains 1 stack of Euphoria for every enemy hit:
For every 1 stack(s) of Euphoria, 0.6% additional Spell Damage (Lv1:3/5) (Lv21:13/5) (Lv41:18/5), up to 8 stacks, lasting for 1.6s.
Remnant:
Remnant lasts 0.64999998s.
You can have up to 2 Remnant(s).
Remnant explosions deal 8-14 Spell Physical Damage on hit.
Gains 1 stack of Euphoria for every enemy hit by a Remnant explosion.
Euphoria:
For every 1 stack(s) of Euphoria, 0.6% additional Spell Damage (Lv1:3/5) (Lv21:13/5) (Lv41:18/5), up to 8 stacks, lasting for 1.6s
Gains 1 stack of a buff for every enemy hit with the skill, stacking up to 8 times
Knockback effect from this skill is reversed
Archery Bond
Casts the skill and randomly places 1 Sentries that last for 6s within a certain area around the caster. Sentries grant Euphoria to Nearby allies within 4m:
Projectile Quantity is fixed at 1
20.5% additional Projectile Damage (Lv1:41/2) (Lv21:61/2) (Lv41:69/2)
10.5% Attack Speed for Attack Projectile Skills (Lv1:21/2) (Lv21:41/2) (Lv41:49/2)
10.5% Cast Speed for Spell Projectile Skills (Lv1:21/2) (Lv21:41/2) (Lv41:49/2)
Archery Bond:
Sentry lasts 6s.
Skill's max base Sentry quantity is 1
Sentry grants Euphoria to Nearby allies within 4m:
Projectile Quantity is fixed at 1
20.5% additional Projectile Damage (Lv1:41/2) (Lv21:61/2) (Lv41:69/2)
10.5% Attack Speed for Attack Projectile Skills (Lv1:21/2) (Lv21:41/2) (Lv41:49/2)
10.5% Cast Speed for Spell Projectile Skills (Lv1:21/2) (Lv21:41/2) (Lv41:49/2)
Nourishment of Life
Casts the skill and creates an area that follows the caster for 6s.
Casts the skill and gains Euphoria: Spirit Magi within the area have 60 initial Growth.
Casts the skill and creates an area that follows the caster for 6s.
Casts the skill and gains Euphoria:
While the skill lasts, Spirit Magi within range +60 initial Growth (Lv1:60) (Lv21:110) (Lv41:116)
Dazzling Bloom
Casts the skill and teleports all Spirit Magi to the designated location and makes them switch targets to the enemy with the highest Rarity within 5m.
Casts the skill and gains Euphoria: Spirit Magi deal up to 22% additional damage for 3s based on the enemy's Rarity.
Casts the skill, and teleports all Spirit Magi to the designated location.
After being teleported, all Spirit Magus will switch targets to the enemies with the highest Rarity within 5m.
Casts the skill and gains Euphoria:
While the skill lasts, Spirit Magi deal higher damage to rarer enemies, up to 22 additional damage
Lasts for 3s
Savage Growth
Supports skills that summon Spirit Magus.
0.012% additional damage for every 1 point(s) of Growth Minions summoned by the supported skill have (Lv1:3/250) (Lv21:1/50) (Lv41:7/250)
Gains a buff when Minions summoned by the supported skill cast skills 8 time(s). Lasts 5 s. You will not receive another buff while the buff is active
While a buff is active, Spirit Magi +150 initial Growth. The buff will reduce to +60 in 5s
Pactspirit /10
Plaintive Ball of Thread - Frost
Drop Rare
Increases Drop Quantity
Shocket
Drop Magic
Increases Drop Quantity
Letice
Drop Rare
Increases Drop Quantity
Monument Knight
Drop Legendary
Increases Drop Quantity
Shocket - Violet
Persistent Magic
Increases Reaping Cooldown, DoT Damage, and Damage Affliction.
Letice - Flame
Persistent Rare
Increases Reaping Cooldown, DoT Damage, and Damage Affliction.
Abyssal King Soul
Persistent Legendary
Increases Reaping Cooldown, DoT Damage, and Damage Affliction.
Shocket - Pale
Summon Magic
Increases Spirit Magus seal removal, damage, and skill duration.
Letice - Amethyst
Summon Rare
Increases Spirit Magus seal removal, damage, and skill duration.
Scale of Original Sin
Summon Legendary
Increases Spirit Magus seal removal, damage, and skill duration.
Boss /1
Aeterna Map /51
Fuel Room
Rarity: 4
Fuel
Fuel Room
Rarity: 3
Fuel
Fuel Room
Rarity: 2
Fuel
Gear Room
Rarity: 4
Gear
Gear Room
Rarity: 3
Gear
Gear Room
Rarity: 2
Gear
Ember Room
Rarity: 4
Ember
Ember Room
Rarity: 3
Ember
Ember Room
Rarity: 2
Ember
Corrosion Material and Corroded Legendary Gear Room
Rarity: 4
Corrosion Material and Corroded Legendary Gear
Corrosion Material and Corroded Legendary Gear Room
Rarity: 3
Corrosion Material and Corroded Legendary Gear
Corrosion Material and Corroded Legendary Gear Room
Rarity: 2
Corrosion Material and Corroded Legendary Gear
Legendary Gear Room
Rarity: 4
Legendary Gear
Legendary Gear Room
Rarity: 3
Legendary Gear
Legendary Gear Room
Rarity: 2
Legendary Gear
Hero Relics and Hero Memories Room
Rarity: 4
Hero Relics and Hero Memories
Hero Relics and Hero Memories Room
Rarity: 3
Hero Relics and Hero Memories
Hero Relics and Hero Memories Room
Rarity: 2
Hero Relics and Hero Memories
Fluorescent Memory Room
Rarity: 4
Fluorescent Memory
Fluorescent Memory Room
Rarity: 3
Fluorescent Memory
Fluorescent Memory Room
Rarity: 2
Fluorescent Memory
Divinity Slate Room
Rarity: 4
Divinity Slate
Divinity Slate Room
Rarity: 3
Divinity Slate
Divinity Slate Room
Rarity: 2
Divinity Slate
Soul Candle Room
Rarity: 4
Soul Candle
Soul Candle Room
Rarity: 3
Soul Candle
Soul Candle Room
Rarity: 2
Soul Candle
Dusty Armory Room
Rarity: 5
Precious Legendary Gear
Luminescent Armory Room
Rarity: 5
Precious Legendary Gear
Scorching Armory Room
Rarity: 5
Precious Legendary Gear
Invincible Battlefront Room
Rarity: 5
Legendary Weapons
Impregnable Fortress Room
Rarity: 5
Legendary Armors
Treasure-Filled Market Room
Rarity: 5
Legendary Trinkets
Vault of the Brilliant Dawning Room
Rarity: 5
Flame Elementium
Vault of the Brilliant Dawning Room
Rarity: 5
Flame Elementium
Vault of the Brilliant Dawning Room
Rarity: 5
Flame Elementium
Vault of Ultimate Treasures Room
Rarity: 5
Ultimate Ember
Vault of Ultimate Treasures Room
Rarity: 5
Ultimate Ember
Vault of Ultimate Treasures Room
Rarity: 5
Ultimate Ember
Vault of the Twilight Dawning Room
Rarity: 5
Flame Sand
Perilous Battlefield Room
Rarity: 5
Tomorrow's Direction
The Colosseum of Faceless Warriors Room
Rarity: 5
Proof of the Brave
Studio of the Past Room
Rarity: 5
Forbidden Prophecy
Studio of Taboos Room
Rarity: 5
Forbidden Prophecy
Studio of Taboos Room
Rarity: 5
Forbidden Prophecy
Dark Surge Armory Room
Rarity: 5
Precious Legendary Gear
Harbor of Buried Heroes Room
Rarity: 5
Stream of Fate
Harbor of Remembrance Room
Rarity: 5
Void of Fate
Shrine of Malice Room
Rarity: 5
Disciple's Ascension
Shrine of Nurturing Room
Rarity: 5
Disciple's Ascension
Shrine of the Supreme Room
Rarity: 5
Disciple's Ascension