Whispering Mist Season /0
Season Background
I am lost within the mist.
I cannot find my way back.
Who extinguished my lantern? Who's calling out my name?
I break the hands of the Clock Tower and tear open the mist.
Then, I saw you.
At that time, I was still you.

New Gameplay
Defeat the Mistville "Residents" in the Netherrealm and journey to Mistville. Dispel the mist with Sanity and face various random events to eventually arrive at the Clock Tower. Complete Advent of Folklores in the Clock Tower to receive a Chest of Folklores that contains various rewards. After that, Hunters must welcome a new day from the bench.
Hunters will find all kinds of Food and Old Stuff while exploring Mistville. Use them well to change your exploration experience and even increase drop quantity.
The new season features brand new Season Talents. Hunters must collect Mistville Intel to gradually unlock these Talents and make exploring Mistville easier than ever.

New Development System
The new season features a batch of brand new skills called Activation Medium Skills. They are often closely linked to auto-triggering, allowing them to significantly simplify gameplay and improve your experience.
Hunters can obtain various Activation Medium Skills from Whispering Mist, and use them to create new, surprising, and powerful builds.
Legendary gear /14
Air Treaders
Require lv 16
-20% Terra Skill Duration
+80% Movement Speed when standing on a Terra Skill. The effect lasts 2s.
-30% player Movement Speed
+40 Max Life
Boor's Iron Crown
Require lv 20
+(150–170) Max Life
+50% chance to gain a Barrier when taking damage. Interval: 4s.
Adds (25–30) - (31–36) Physical Damage to Main-Hand Weapon while Barrier is active
Wind Chasers
Require lv 20
+(23–24)% Projectile Speed
Movement Speed is fixed to 130% of the base value
+50% Aiming Skill Duration.
Thunder Branch
Require lv 30
Adds (1–2) - (90–96) Lightning Damage to the gear
+(20–30)% Attack Critical Strike Rating for this gear
50% for Attacks chance to trigger Combo Lightning
+(80–100)% Lightning Damage when your off-hand weapon slot is empty
Furious Man's Body
Require lv 30
-20% additional Movement Speed
+10 Max Life
Demolisher Skills are supported by Lv. (20–25) Quick Return.
Gains 80% Movement Speed when consuming Demolisher Charge. The effect gradually falls off to 0 within 2 s.
Photophobia
Require lv 30
Beacon
When activating Spell Burst,there's -5% additional Skill Area for each time Spell Burst is activated.
Call of Souls
Require lv 32
Regenerates 1% Life per second
+30% Minion Damage
Gains 2 Growth for 2s when Minions land a Critical Strike, up to 50.
Clay Doll's Broken Finger
Require lv 35
+80% Spell Damage for 2s after using a Terra Skill.
+10% Terra Skill Area
Enemies taking DoT Damage from Terra are immune to Ailments.
+20 Max Life
Mad Doctor's Silver-Plated Lung
Require lv 58
When casting a Restoration Skill, +(20–30)% Injury Buffer. The effect gradually falls off to 0 within 3s.
When casting an Empower Skill, regenerates (3–5)% Life and Mana per second. The effect gradually falls off to 0 within 3 s.
When casting a Defensive Skill, +(25–30)% Empower Skill Effect and Restoration Skill Effect. The effect gradually falls off to 0 within 3s.
+(30–50)% Physique and + (10–20)% Movement Speed if you have cast a Restoration Skill, an Empower Skill, and a Defensive Skill recently
Legless Bird's Lament
Require lv 58
+(100–120) Dexterity
+3% Lightning Penetration for every +2% Lightning Resistance
-1% Erosion Resistance for every +1% Lightning Resistance.
-30% additional damage and Minion Damage when equipped with Boots
Wriggling Tango
Require lv 58
+(1–2) Projectile Skill Level
Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. (15–25) Blinding and Wind Projectiles. Main Skill is supported by Lv. (15–25) Increased Area and Slow Projectile.
When Movement Speed is not lower than 300% of the base value, -1% Movement Speed and +1% Projectile Speed for every 1m of movement made recently, up to 100%.
Folklore of Locking Fingers
Require lv 58
+10% Max Life and Max Energy Shield
+10% Blur Effect when Dexterity is greater than Intelligence.
Grants Blur (1–2)s after losing Blur when equipped in the left Ring slot
When a Magic Ring is equipped, Blur gains an additional effect: +1% DoT Damage for every 1 Blur Rating
Howling Wind
Require lv 58
Eliminate enemies under 10% Life on hit
Gale
+(150–180)% Ranged Attack Critical Strike Rating
Rat Herder's Golden Rein
Require lv 58
(-20–-15)% additional damage taken while channeling
+20% Minion Spell Burst Charge Speed for each time Channeled Skill is used recently, up to 400%.
Minions' Spell Burst Upper Limit +2 every time a Summon Skill is cast recently, up to +4
-15% Minion Attack and Cast Speed
Skill /26
Activation Medium: Preparation
Supports Active Skills.
Cannot support Channeled Skills and Attack Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Prepares the supported skill every (4–5)s
Activation Medium: Perpetual Motion
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill. Interval: 0.2s
Activation Medium: Elite
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill when there is an Elite within (6–20) m. Interval: 0.1s
Activation Medium: Boss
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill when there is a boss within (6–20) m. Interval: 0.1s
Activation Medium: Life
Supports Restoration Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
When HP is lower than (20–95)% , always attempts to trigger the supported skill. This effect will be invalid while a Restoration Skill Effect is active.
Activation Medium: Energy Shield
Supports Empower, Defensive, Restoration, and Curse Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill when Energy Shield is lower than (20–95)% . Interval: 0.1s
Activation Medium: Severe Injury
Supports Empower, Defensive, Restoration, and Curse Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill when suffering a Severe Injury
Activation Medium: Multistrike
Supports Empower, Defensive, Restoration, Curse, Mobility, and Warcry Skills.
Cannot support Channeled Skills and Active Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill upon reaching the max Multistrike Count. Interval: 0.1s
Activation Medium: Demolisher
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill upon gaining Demolisher Charge. Interval: 0.1s
Activation Medium: Spell Burst
Supports Empower, Defensive, Restoration, and Curse Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill when activating Spell Burst. Interval: 0.1s
Activation Medium: Start
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill upon starting to move. Interval: 0.1s
Activation Medium: Root
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill upon stopping moving. Interval: 0.1s
Activation Medium: Resonance Activation
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Activates Resonance when you use the supported skill
Activation Medium: Resonance
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill when Resonance is activated
Activation Medium: Rhythm
Supports Active Skill that deal damage.
Cannot support Channeled Skills and Attack Mobility Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill on the closest enemy within 25m every (0.2–0.5) s
The next skill triggered by the supported skill +(6–12)% additional damage for every 1m of movement made during the trigger interval, up to +(32–40)%.
Manually used supported skills -80% additional damage
Activation Medium: Blink Attack
Supports Attack Skills that deal damage.
Cannot support Passive Skills and Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
While standing still, blinks to the closest enemy within (11–15) m every (0.2–0.4) s and automatically attacks the enemy continuously with the supported Attack Skill
Auto-used supported skills +(31–55)% additional damage
Activation Medium: Wind Rhythm
Supports Spell Skills that deal damage.
Cannot support Passive Skills and Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill on the closest enemy within 25m. Cooldown: 0.6 s
(80–85)% of the bonuses and additional bonuses for Cast Speed is also applied to the Cooldown Recovery Speed of this Support Skill and the supported skill
Manually used supported skills -80% additional damage
Activation Medium: Root Attack
Supports Attack Skills that deal damage.
Cannot support Passive Skills and Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Automatically attempts to use a supported Attack Skill on the closest enemy when stopping moving. Interval: (0.2–0.3) s
The next time when a skill is automatically used, the supported skill +(10–20)% additional damage for every 1m of movement made, up to +(46–65)%. When performing a Multistrike, the bonus will last until the Multistrike ends.
Activation Medium: Still Attack
Supports Attack Skills that deal damage.
Cannot support Passive Skills and Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Automatically attacks the closest enemy within 25m continuously with the supported Attack Skill while standing still.
Auto-used supported skills +(30–34)% additional damage
Activation Medium: Sentry
Supports Sentry Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill when there are no Sentries within (10–20)m. Interval: 0.3s.
+(30–36)% additional damage for the supported skill
+(2–3) Sentries that can be deployed at a time by the supported skill
Activation Medium: Minion
Supports Synthetic Troop Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill and replenishes the Minions of the supported skill to the maximum upon entering the stage
+(30–36)% additional damage for Minions summoned by the supported skill
Activation Medium: Critical Strike
Supports skills that hit the enemy.
This skill cannot support Summon Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
When the supported skill lands a Critical Strike, sends (2–3) Instruction(s). Interval: 0.03 s.
Activation Medium: Channel
Supports Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
When channeling the supported skill, sends 1 Instruction for every 2 stack(s) channeled.
Activation Medium: Instruction
Supports Active Skills.
Cannot support Channeled Skills and Attack Mobility Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill on the closest enemy within 25m every (0.3–0.9) s
The next skill triggered by the supported skill deals +(8–9)% additional damage for every Instruction received during the trigger interval, up to +(72–81)% additional damage.
Manually used supported skills -80% additional damage
Activation Medium: Lock On
Supports Active Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Locks On enemies within 25m when you use the supported skill
Activation Medium: Track
Supports Active Skill that deal damage.
Cannot support Channeled Skills and Attack Mobility Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill once on up to 4 Locked-On enemy(ies) within (10–25) m every (0.3–0.6) s
Always Locks On enemies within 25m.
Item /12
Boundless Realm of the Divine
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Fine Ember
Used during crafting to add base affixes to gear of low Item level.
Divinity Emblem - Machine
Require lv 1
Trial of Divinity Ticket
Divinity Emblem - Might
Require lv 1
Trial of Divinity Ticket
Divinity Emblem - War
Require lv 1
Trial of Divinity Ticket
Divinity Emblem - Hunting
Require lv 1
Trial of Divinity Ticket
Infection Progress
Require lv 1
Explore Mistville to find necessary resources
Mistville Intel
Require lv 1
They hid the secrets of the city in wax-sealed envelopes. To obtain such intel, you'll need to use some special measures.
Unlock the Talent in Deduction Record.
Mist Essence
Require lv 1
A handful of ash is whipped up by the air and sucked inside, only to become ash again in the end. This is the origin of the endless mist.
Has a chance of dropping when opening a Chest of Folklores (affected by the Drop Quantity of Chest of Folklores). Used to start games in the July Whispering Mist gameplay.
Resident's Eye
Require lv 1
A guest from Mistville has prepared a "gift" for you.
Use this in your Inventory to gain 7 Infection Progress. (Infection Progress can be used to unlock the Whispering Mist gameplay.)
Divinity Stone
Require lv 1
An incarnation of human desire formed under the effect of the Cube of Rapacity. Used to exchange for items at the Avarice Bounty.
(Avarice Bounty can be opened in Ember's Rest - Heart of Rapacity.)
Twin Reflection
Require lv 1
Everything in the void has an opposite. The Goddess of Chaos and the Goddess of Order. The ember and the aember. "They are like the reflections of the original world that lies beyond all dimensions, echoing the realms that proliferate across countless planes." - Glyph from Dimension II, Hunter's Forge
Pactspirit /9
Happy Chonky - Violet
Drop Magic
Increases Drop Quantity
First Mate of the Furious Sea - Silent Night
Drop Rare
Increases Drop Quantity
Mistville Orphan
Drop Legendary
Increases Drop Quantity
Idling Weasel - Sandstone
Attack Magic
Increases Attack and Cast Speed, Lightning Damage, and Movement Speed
First Mate of the Furious Sea - Rock
Attack Rare
Increases Attack and Cast Speed, Lightning Damage, and Movement Speed
Backup Power
Attack Legendary
Increases Attack and Cast Speed, Lightning Damage, and Movement Speed
Luluri - Shallow Sea
Attack Magic
Warcry Duration, Warcry Skill Cooldown, Warcry Effect
First Mate of the Furious Sea - Sky
Attack Rare
Warcry Duration, Warcry Skill Cooldown, Warcry Effect
Captain Kitty of the Furious Sea
Attack Legendary
Warcry Duration, Warcry Skill Cooldown, Warcry Effect