Whispering Mist Season /0
Season Background
I am lost within the mist.
I cannot find my way back.
Who extinguished my lantern? Who's calling out my name?
I break the hands of the Clock Tower and tear open the mist.
Then, I saw you.
At that time, I was still you.

New Gameplay
Defeat the Mistville "Residents" in the Netherrealm and journey to Mistville. Dispel the mist with Sanity and face various random events to eventually arrive at the Clock Tower. Complete Advent of Folklores in the Clock Tower to receive a Chest of Folklores that contains various rewards. After that, Hunters must welcome a new day from the bench.
Hunters will find all kinds of Food and Old Stuff while exploring Mistville. Use them well to change your exploration experience and even increase drop quantity.
The new season features brand new Season Talents. Hunters must collect Mistville Intel to gradually unlock these Talents and make exploring Mistville easier than ever.

New Development System
The new season features a batch of brand new skills called Activation Medium Skills. They are often closely linked to auto-triggering, allowing them to significantly simplify gameplay and improve your experience.
Hunters can obtain various Activation Medium Skills from Whispering Mist, and use them to create new, surprising, and powerful builds.
Legendary gear /14
Boor's Iron Crown
Require lv 20
+(50–70) Max Life
+50% chance to gain a Barrier when taking damage. Interval: 4s.
Adds (25–30) - (31–36) Physical Damage to Main-Hand Weapon while Barrier is active
Wind Chasers
Require lv 20
+30% Projectile Speed
Movement Speed is fixed to 130% of the base value
+50% Aiming Skill Duration.
Air Treaders
Require lv 25
-20% Terra Skill Duration
+80% Movement Speed when standing on a Terra Skill. The effect lasts 2s.
-30% player Movement Speed
+40 Max Life
Photophobia
Require lv 25
Beacon
When activating Spell Burst,there's -15% additional Skill Area for each time Spell Burst is activated.
Thunder Branch
Require lv 30
Adds (1–2) - (90–96) Lightning Damage to the gear
+(20–30)% Attack Critical Strike Rating for this gear
50% for Attacks chance to trigger Combo Lightning
+(80–100)% Lightning Damage when your off-hand weapon slot is empty
Furious Man's Body
Require lv 30
-20% additional Movement Speed
+150 Max Life
Demolisher Skills are supported by Lv. (15–25) Quick Return.
Gains 80% Movement Speed when consuming Demolisher Charge. The effect gradually falls off to 0 within 2 s.
Call of Souls
Require lv 32
Regenerates 1% Life per second
+30% Minion Damage
Gains 2 Growth for 2s when Minions land a Critical Strike, up to 50.
Clay Doll's Broken Finger
Require lv 35
+100% Spell Damage for 2s after using a Terra Skill.
+40% Terra Skill Area
Enemies taking DoT Damage from Terra are immune to Ailments.
+(50–60) Max Life
Mad Doctor's Silver-Plated Lung
Require lv 58
When casting a Restoration Skill, +(40–60)% Injury Buffer. The effect gradually falls off to 0 within 3s.
When casting an Empower Skill, regenerates (8–10)% Life and Mana per second. The effect gradually falls off to 0 within 3 s.
When casting a Defensive Skill, +(60–80)% Empower Skill Effect and Restoration Skill Effect. The effect gradually falls off to 0 within 3s.
Legless Bird's Lament
Require lv 58
-2% Erosion Resistance for every +3% Lightning Resistance.
The Lightning Resistance of nearby Elites within 15 m is equal to your Erosion Resistance
-50% additional damage and Minion Damage when equipped with Boots
+100% Lightning Penetration against non-Elite enemies when Lightning Resistance is not lower than 200%
Wriggling Tango
Require lv 58
Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. (20–25) Blinding and Wind Projectiles. Main Skill is supported by Lv. (20–25) Increased Area and Slow Projectile.
When Movement Speed is not lower than 200% of the base value, -1% Movement Speed and +1% Projectile Speed for every 1m of movement made recently, up to 100%.
Folklore of Locking Fingers
Require lv 58
When a Magic Ring is equipped, Blur gains an additional effect: +2% DoT Damage for every 1 Blur Rating
When Dexterity is greater than Strength, +2000 Evasion while Blur is active.
Grants Blur 1s after losing Blur when equipped in the left Ring slot
Howling Wind
Require lv 58
Gale
+15% Projectile Speed
Rat Herder's Golden Rein
Require lv 58
+(20–30)% Minion Spell Burst Charge Speed for each time Channeled Skill is used recently, up to 600%.
Minions' Spell Burst Upper Limit +2 every time a Summon Skill is cast recently, up to +6
Item /12
Boundless Realm of the Divine
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Collect %s to exchange for a Space Rift or Last God's Revelation from the Spacetime Wanderer.
Reincarnation Ember
Special Ember that can be used to re-roll Resistance Affixes on the gear
Divinity Emblem - Machine
Require lv 1
Trial of Divinity Ticket
The Six Gods mode has a chance to drop Divinity Emblems. Collect Emblem - Machine, Emblem - Might, Emblem - War, and Emblem - Hunting to start Trial of Divinity at the Spacetime Wanderer and face the final challenge brought by the Six Gods.
Divinity Emblem - Might
Require lv 1
Trial of Divinity Ticket
The Six Gods mode has a chance to drop Divinity Emblems. Collect Emblem - Machine, Emblem - Might, Emblem - War, and Emblem - Hunting to start Trial of Divinity at the Spacetime Wanderer and face the final challenge brought by the Six Gods.
Divinity Emblem - War
Require lv 1
Trial of Divinity Ticket
The Six Gods mode has a chance to drop Divinity Emblems. Collect Emblem - Machine, Emblem - Might, Emblem - War, and Emblem - Hunting to start Trial of Divinity at the Spacetime Wanderer and face the final challenge brought by the Six Gods.
Divinity Emblem - Hunting
Require lv 1
Trial of Divinity Ticket
The Six Gods mode has a chance to drop Divinity Emblems. Collect Emblem - Machine, Emblem - Might, Emblem - War, and Emblem - Hunting to start Trial of Divinity at the Spacetime Wanderer and face the final challenge brought by the Six Gods.
Infection Progress
Require lv 1
Explore Mistville to find necessary resources
Mistville Intel
Require lv 1
They hid the secrets of the city in wax-sealed envelopes. To obtain such intel, you'll need to use some special measures.
Unlock the Talent in Deduction Record.
Mist Essence
Require lv 1
A handful of ash is whipped up by the air and sucked inside, only to become ash again in the end. This is the origin of the endless mist.
Has a chance of dropping when opening a Chest of Folklores (affected by the Drop Quantity of Chest of Folklores). Used to start games in the July Whispering Mist gameplay.
Resident's Eye
Require lv 1
A guest from Mistville has prepared a "gift" for you.
Use this in your Inventory to gain 7 Infection Progress. (Infection Progress can be used to unlock the Whispering Mist gameplay.)
Divinity Stone
Require lv 1
An incarnation of human desire formed under the effect of the Cube of Rapacity. Used to exchange for items at the Avarice Bounty.
(Avarice Bounty can be opened in Ember's Rest - Heart of Rapacity.)
An incarnation of the power of the Six Gods. You can use them to exchange for items in Blessings from Gods.
(Blessings from Gods can be accessed at the Spacetime Wanderer in Ember's Rest.)
Twin Reflection
Require lv 1
Everything in the void has an opposite. The Goddess of Chaos and the Goddess of Order. The ember and the aember. "They are like the reflections of the original world that lies beyond all dimensions, echoing the realms that proliferate across countless planes." - Glyph from Dimension II, Hunter's Forge
An item that can be used to replicate gear at Zenoth the Lightless!
Pactspirit /3
Mistville Orphan
Drop Legendary
Increases Drop Quantity
Backup Power
Attack Legendary
Increases Attack and Cast Speed, Lightning Damage, and Movement Speed
Captain Kitty of the Furious Sea
Attack Legendary
Warcry Duration, Warcry Skill Cooldown, Warcry Effect