Blacksail Season /0
Background of the Season
: All worlds end in ashes... there is no exception. Beyond all the worlds exist the Sea of Void, a place filled with countless Aemberons who devour one another. They are... the last remnants of the old worlds.
But there are also those who kept on fighting the Aemberons even after the whole world had been Aemberized... until the very end. They did not give up their free will until their world was shattered and fell into the void. They were reduced to wandering souls in the Sea of Void, and their last will is to return to the "world of the living".
And in the endless void, there is an existence watching for its chance to enslave souls that wish to return-the Lord of Void Sea. He binds every soul that edges toward its original world with soul chains. And being pulled by hundreds of millions of souls, the Blacksail of the Void Sea sails along the Dark Surge toward those worlds that are yet to be broken.

New Gameplay
When Hunters defeat monsters in the Netherrealm map, they can earn drops with special affixes: Void Sea Night Flame.
Upon defeating the boss at the end of a stage, an interactive device will appear on the map: Void Sea Seal. You can break the seal with any Void Sea Night Flame to unlock a random Seal Whisper based on the affix of the Void Sea Night Flame.
After breaking six seals, Hunters can go to the Void Sea End Port to challenge the Bride of Void Sea. After completing the challenge, you can open the Bride's treasure. The content of the treasure will be affected by the "Seal Whispers" obtained when breaking the seal: Precious "Seal Whispers" can be combined to bring extremely rich rewards.
After being defeated, the Bride of Void Sea might drop a ticket: Void Sea Invitation. After collecting all Void Sea Invitations, you will be able to challenge the final boss of the season, Lord of Void Sea, who will drop several unique Legendary Items.

New Development System
During the adventure, hunters will have access to two new hero items: Hero Relics and Hero Memories.
Each Hunter can equip one Hero Relic, and each Hero Relic can have up to 3 engrams. Each engram can carry one Hero Memory.
Hero Relics and Hero Memories are generally specialization-limited and can provide powerful affixes that are closely related to the hero's specialization.
Legendary gear /11
Devouring Tide
Require lv 58
+2016 Gear Armor
+154 Max Life
+(12–14)% Fire Resistance
+75% Critical Strike Rating each time an attack hits during Multistrike
Multistrikes deal 50% increasing damage
Takes 400 Secondary Fire Damage per second for 4 s upon reaching the Max Multistrike Count. Stacks up to 4 times
Fool's Crown
Require lv 58
+(4176–4464) Gear Armor
-99% additional Intelligence
Adds (92–108) - (122–138) Physical Damage to the Main-Hand Weapon
+(60–90) Strength
+(2–4)% Fire Resistance
Divine Ember
Require lv 58
+(2500–2600) Gear Armor
+(8–12)% Attack and Spell Block Chance
When at max Tenacity Blessing stacks, adds Fire Damage equal to 5% of Max Life to Attacks, up to (220–250)
You cannot restore Life or Mana if you have gained Focus Blessing or Agility Blessing recently
Hekate's Vision
Require lv 58
+(20–27)% Erosion Resistance
You can only cast 1 Curses
+20% additional damage dealt to Cursed enemies. -20% additional damage taken from Cursed enemies
+100% Curse Duration
+100% Curse Skill Area
Hunting the Eye of the Kraken
Require lv 58
+(198–220) Max Life
+(58–86)% Projectile Damage
+(15–23)% Projectile Speed
Non-Elite enemies have a 25% chance to explode when defeated, dealing Secondary Erosion Damage equal to 10% of their Max Life to enemies within a 6m radius
50% chance to eliminate Non-Elite enemies within 10m when defeating Elite enemies
Miniature Void Sea
Require lv 58
+(238–272) gear Energy Shield
+(5–10)% all stats
Adds (12–16)% of Max Life to Minion Energy Shield
+(14–15)% additional Minion Damage for every Minion you have. Stacks up to 7 times
+1% additional Cooldown Recovery Speed for every Minion you have
Trigger the Main Skill for every 5 m of movement. Interval: 3 s
Restoration Skills: -80% restoration effect
Rat King's Escape Show
Require lv 58
+(2017–2880) gear Evasion
+(30–40)% Movement Speed
For every 1 Spell(s) evaded in the last 10s, +(3–5)% additional damage, up to 10 stacks (multiplies)
+10% Elemental Resistance
Master Escapist
Kaleidoscope
Require lv 58
+66 Max Life
+(7–10)% Attack and Cast Speed
+(11–14) all stats
Gains the following buffs by turns. Each buff lasts for 4 s:
+(40–50)% additional Erosion Damage
+(40–50)% additional Elemental Damage
+(40–50)% additional Physical Damage
Rat King's Megagon Dice
Require lv 58
+(65–75)% Critical Strike Damage
+(6–30)% additional max damage
(-30–-6)% additional min damage
Randomly triggers one of the following effects every 5 s for 5 s
Lucky Critical Strike
Unlucky Damage
Lucky Damage
Unlucky Critical Strike
Guttural of the Drowned
Require lv 58
+(10–20)% Max Life and Max Energy Shield
Determined
After suffering a Severe Injury, +(10–20)% additional damage for (5–10) s
Restores (10–20)% of Missing Life and Energy Shield when suffering a Severe Injury
Eternal Sea Fog
Require lv 58
+(5–15)% Defense
+(5–6)% Elemental Resistance
(-20–20)% Blur Effect
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
+10% Movement Speed for 1 s when Blur is lost
+50% chance to gain Blur when evading
Skill /4
Moon Strike
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 278% Weapon Attack Damage on hit.
This skill is affected by Steep Strike chance and may be cast in Steep Strike form. When it launches a Steep Strike, it attacks the square area in front, dealing 555% Weapon Attack Damage on hit.
The skill is affected by bonuses and additional bonuses for Spell Damage, and its damage increases additionally based on Max Mana.
Sweep Slash:
Deals 278% Weapon Attack Damage.
Steep Strike:
Deals 555% Weapon Attack Damage.
Spell Damage bonus and additional bonus also apply to the skill's Attack Damage
+1% additional damage for the skill for every 100 Max Mana, up to +50%
This skill +20% Steep Strike chance.
Howling Gale
When channeling the skill, generates a Gale at the target spot, launching multiple strikes at enemies within a certain area with each strike dealing 548-913 Spell Physical Damage.
Each channeled stack extends Gale's Duration, additionally increases its damage, expands its Skill Area, and increases its Movement Speed.
Howling Gale:
Deals 548-913 Spell Physical Damage.
Base Attack Frequency: 1.5
Max Channeled Stacks: 5
Each channeled stack +2.5s Duration for Gale.
Each channeled stack +10% Skill Area for Gale.
Each channeled stack increases Movement Speed for Gale.
This skill 21.5 % additional damage for every +1 additional Max Channeled Stack(s)
Bonuses and additional bonuses for Cast Speed are also applied to Gale's Attack Frequency
Blazing Bullet
Casts the skill and fires 1 Blazing Bomb forward, dealing 121% Weapon Attack Damage on hit.
The Blazing Bomb causes Blazing Explosion when penetrating enemies and deals 121% Weapon Attack Damage on hit.
The skill's damage increases additionally with the Projectile Penetrations.
All of the skill's Physical Damage will be converted to Fire Damage.
Blazing Bomb:
Deals 121% Weapon Attack Damage.
The skill fires 1 Projectile in its base state
Blazing Explosion:
Deals 121% Weapon Attack Damage.
Projectiles and their explosion can hit the same enemy.
+2 Penetration for this skill
+7% additional damage dealt by this skill for every 1 Projectile Penetration(s) this skill has
Converts 100% of the skill's Physical Damage to Fire Damage
Thunder Slash
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 210% Weapon Attack Damage on hit.
When having Steep Strike attempts, launches a Steep Strike to attack the square area in front, dealing 421% Weapon Attack Damage on hit.
Multistrikes of the skill gains one Steep Strike attempt for every two Sweep Slashes but cannot launch Steep Strikes through Steep Strike chance.
All of the skill's Physical Damage will be converted to Lightning Damage.
Sweep Slash:
Deals 210% Weapon Attack Damage.
Gains a Steep Strike for every 2 Multistrikes performed during Sweep Slash
Steep Strike:
Deals 421% Weapon Attack Damage.
This skill cannot obtain Steep Strike attempts with Steep Strike Chance
Converts 100% of the skill's Physical Damage to Lightning Damage
+20% Multistrike Chance for this skill
The skill's Multistrike deals 2% additional damage with each strike for every +1% Steep Strike chance.
+6% Attack Speed for this skill for every attack made during Multistrike
Gains a Steep Strike for every 2 Multistrikes performed during Sweep Slash
Converts 100% of the skill's Physical Damage to Lightning Damage
+20% Multistrike Chance for this skill
The skill's Multistrike deals 2% additional damage with each strike for every +1% Steep Strike chance.
This skill cannot obtain Steep Strike attempts with Steep Strike Chance
+6% Attack Speed for this skill for every attack made during Multistrike
Boss /1