Hero Memories /19
Excess Capacity
Require lv 1
The external capacitors the Commander installed on his mechanical units to allow them to be overloaded when necessary.
The external capacitors the Commander installed on his mechanical units to allow them to be overloaded when necessary.
Mind Dock
Require lv 1
The Commander's external mind-expanding device. It provides additional computing power, which allows the Commander to manipulate more Synthetic Troops at the same time.
The Commander's external mind-expanding device. It provides additional computing power, which allows the Commander to manipulate more Synthetic Troops at the same time.
Sanity Sphere
Require lv 1
A legendary sacred object that only exists in the stories that the Roma have passed on by word of mouth. The will of the gods can be reflected on it.
A legendary sacred object that only exists in the stories that the Roma have passed on by word of mouth. The will of the gods can be reflected on it.
Sullen Spirit
Require lv 1
A resentful, violent soul-that was the true face of the Ancestor Spirit that Rehan met in the Valley of the Ancestors.
A resentful, violent soul-that was the true face of the Ancestor Spirit that Rehan met in the Valley of the Ancestors.
Varagon Ancestral Spirit
Require lv 1
A calm, great soul who taught Rehan how to turn his anger into strength.
A calm, great soul who taught Rehan how to turn his anger into strength.
Elemental Fusion Component
Require lv 1
The additional mechanical components the "doctor" installed for Gemma. It is able to separate and store the excess Ice and Fire Energy inside Gemma to balance the two types of energy.
The additional mechanical components the "doctor" installed for Gemma. It is able to separate and store the excess Ice and Fire Energy inside Gemma to balance the two types of energy.
Frost Ember
Require lv 1
Ice accepted fire, just like how Zoya guarded Gemma in the end. However, that was also the last embrace of ice and fire.
Ice accepted fire, just like how Zoya guarded Gemma in the end. However, that was also the last embrace of ice and fire.
Hermann Family Medal
Require lv 1
Even though the Hermann family is a royal family, it still regards awards gained through military service as the highest honor. Carino naturally thinks the same.
Even though the Hermann family is a royal family, it still regards awards gained through military service as the highest honor. Carino naturally thinks the same.
Vengeance Bullets
Require lv 1
This bullet killed Carino's teacher. Even if the bullet is deformed and can no longer be fired from a barrel, Carino still wants to stick it in the skull of his enemy.
This bullet killed Carino's teacher. Even if the bullet is deformed and can no longer be fired from a barrel, Carino still wants to stick it in the skull of his enemy.
Multidimensional Soul Backup
Require lv 1
Youga extracted the soul of another Youga who had just died in battle in another plane as a backup for his own soul.
Youga extracted the soul of another Youga who had just died in battle in another plane as a backup for his own soul.
Time Gravel
Require lv 1
Whether you believe it or not... Youga calls this handful of sand his "good buddy."
Whether you believe it or not... Youga calls this handful of sand his "good buddy."
Tips for Cats
Require lv 1
Adventurous cats will always make mistakes, but they are good cats as long as they take note of the lessons they learn!
Adventurous cats will always make mistakes, but they are good cats as long as they take note of the lessons they learn!
Divine Throne
Require lv 1
"I've returned from the Divine Realm with the authority of the gods and shall perform the duties of the gods in the mortal world."
"I've returned from the Divine Realm with the authority of the gods and shall perform the duties of the gods in the mortal world."
Blast Gum
Require lv 1
"Chew it three times to undo the safety and four times to detonate it. I take safety very seriously, you know?"
"Chew it three times to undo the safety and four times to detonate it. I take safety very seriously, you know?"
Tenderness at Your Fingertips
Require lv 1
"I can feel her hand moving tenderly through me, stirring slowly. The flames flow out through the wounds, yet I still wish to shout her name."
"I can feel her hand moving tenderly through me, stirring slowly. The flames flow out through the wounds, yet I still wish to shout her name."
Sweet Breeze
Require lv 1
"The wind here is like a carnival of sweetness. We love it."
"The wind here is like a carnival of sweetness. We love it."
No Floating Flowers
Require lv 1
"The flower that Tina was most proud of and cherished the most ended up withering due to the war."
"The flower that Tina was most proud of and cherished the most ended up withering due to the war."
Discipline Comes Last
Require lv 1
"Some people need to be taught a lesson-within the bounds of discipline and honor, of course."
"Some people need to be taught a lesson-within the bounds of discipline and honor, of course."
Static Furball
Require lv 1
Article 37 of the Experimental Guidelines: Weighing containers or samples may carry static electricity. Contact between the static electricity and experimental materials may trigger chain reactions, leading to measurement errors and potential harm to the experimenter's fingers.
Article 37 of the Experimental Guidelines: Weighing containers or samples may carry static electricity. Contact between the static electricity and experimental materials may trigger chain reactions, leading to measurement errors and potential harm to the experimenter's fingers.
Legendary Gear /92
Thunder Punishment Prayer
Require lv 1
Require lv 1
+(20–30)% Lightning damage for every Thunder Punishment Prayer engraved
Return Thunder to the Sky
Require lv 1
Require lv 1
+(6–8)% Lightning Resistance for every Return Thunder to the Sky engraved
Balancing Hypocrisy Before the Scales
Require lv 1
Require lv 1
+(18–25)% Strength and (-100–-80) Dexterity when engraved in an odd-numbered engram +(18–25)% Dexterity and (-100–-80) Strength when engraved in an even-numbered engram
Lessons Under the City at Sunset
Require lv 1
Require lv 1
+(20–25)% Critical Strike Damage for every 20% chance you have to Reload Special Ammo
Eve of the Kingslaying
Require lv 1
Reload 4 ammo when using Non-channeled Mobility Skills
Require lv 1
0.1 s reloading time
+4 Magazine Capacity, this effect is halved for Desperate Measure
Wiping Family Silver Bullet
Require lv 1
Require lv 1
+30% Reload Speed for every Wiping Family Silver Bullet engraved
Secret of Time
Require lv 1
Require lv 1
Restore (10–15) Spacetime Energy every second for every Secret of Time engraved
Multidimensional Contact
Require lv 1
Require lv 1
-100% additional Spell Burst Charge Speed while in the Twisted Spacetime
When in the Twisted Spacetime , for every +10% Spell Burst Charge Speed, +(3–5)% chance to immediately gain 1 stack(s) of Spell Burst Charge upon using a Main Spell
Cat's Night Safari
Require lv 1
Require lv 1
+10% Multistrike Chance for every 2 m of movement made during Cat's Agility , up to +300%
The Place of Oracle
Require lv 1
Require lv 1
(35–50)% chance to gain an additional stack of Focus Blessing when Tenacity Blessing , Agility Blessing or Focus Blessing is gained
+2 Max Focus Blessing Stacks for 4s after gaining a total of (8–12) stacks of Focus Blessing
Prayer for Grace
Require lv 1
Require lv 1
+(4–6)% additional Divine Punishment Cooldown Recovery Speed for every Prayer for Grace engraved
Supported by the Masses
Require lv 1
Require lv 1
-30% Overload Duration
Adds (12–16) - (18–22) Physical Damage to Minions' Attacks and Spells for every 10 Command
Future Burnt Offering
Require lv 1
Seething Spirit will always exist and attack automatically while Berserk is active
Require lv 1
+(90–100)% additional Seething Spirit Damage if you are Disarmed while Berserk is active (Engram 1 Exclusive)
Silent Roar
Require lv 1
Require lv 1
+(45–55)% Warcry Effect when you are Silenced while Berserk is active
Warcry is cast immediately
Ice Embraces Fire
Require lv 1
Require lv 1
(-22–-18)% additional Fire Damage and Cold Damage taken at Max Fusion Energy
Infinite Overload
Require lv 1
Require lv 1
(55–65)% chance to gain 1 point(s) of Command when a Synthetic Troop Minion activates the Self-Destruct Protocol
Crossing the Divine Threshold
Require lv 1
Require lv 1
The increase/decrease of max Focus Blessing stacks also is applied to Agility Blessing when you're outside of the Divine Realm .
The increase/decrease of maxFocus Blessing stacks is also applied to Tenacity Blessing when you're within the Divine Realm .
The increase/decrease of max
Following the Gods
Require lv 1
Require lv 1
Deals +(2–2.5)% additional damage to Full-Life enemies for every stack of Agility Blessing . Stacks up to 20 times.
Loses 3 stack(s) ofAgility Blessing when hit
Loses 3 stack(s) of
(-2.5–-2)% additional damage taken for every stack of Tenacity Blessing , up to 20 stack(s)
Loses 3 stack(s) ofTenacity Blessing on defeat
Loses 3 stack(s) of
Detonation Dare
Require lv 1
Require lv 1
For every 3 m moved, gains one stack of Runaway for 3 s upon the next bomb throwing. Each stack of buff grants +1 bomb thrown, up to +3. (Engram 3 Exclusive)
Ice Surge Undercurrent
Require lv 1
Require lv 1
Casting a Cold Skill will no longer restore Cold Energy . Restores Cold Energy equal to 50% of Max Cold Energy every second (Engram 2 Exclusive)
Damage dealt by Cold Skills no longer triggers Cold Pulse . When Cold Energy is full, always tries to trigger Cold Pulse at your current location (Engram 2 Exclusive)
When Cold Pulse consumes all Cold Energy , for every 1 Cold Energy consumed, the next Main Skill deals +3% additional damage (Engram 2 Exclusive)
Clearing the Spacetime Chaos
Require lv 1
Require lv 1
+1% Reaping Duration for every (2–4) Affliction Per Second inflicted, up to +80% , and removes half of the Affliction when Reaping enemies in the Twisted Spacetime
Thorny Paradise
Require lv 1
Require lv 1
For every +(1–2)% DMG Recording Ratio for Brand , gains +2% of the skill's Fire Damage as Base Ignite Damage
Melting Heart of Ice
Require lv 1
Require lv 1
Converts (90–100)% of Cold Damage to Fire Damage
Your Fire Damage can also inflict Frostbite
Your Cold Resistance Penetration is also applied to Fire Resistance Penetration
When enemies take Fire Damage, the lowest among Cold Resistance, Fire Resistance, and Lightning Resistance will be treated as their current Fire Resistance
Windcatcher Action
Require lv 1
Require lv 1
<A random Growing Breeze or Windrider affix>
+(2–3) Max Nourishment stacks
Breezy Rain
Require lv 1
Require lv 1
You grant Nourishment to yourself instead of directly granting it to Spirit Magi
When you have Nourishment, changes Nourishment's effect to: (-2–-1.5)% additional damage taken (multiplies)
When using Empower Skill, grants Spirit Magi a number of stacks of Nourishment equal to the number of stacks you have, then loses all stacks of Nourishment
To You Who Are Calm
Require lv 1
Require lv 1
Frost Spirit no longer can actively use Empower Skills
Triggers the Empower Skill whenever Frost Spirit takes damage. Cooldown: (3–4) s (Engram 4 Exclusive)
The Cooldown Recovery Speed bonus and 100% of the additional bonus are also applied to Frost Spirit's Cooldown Recovery Speed (Engram 4 Exclusive)
To You Who Are Zealous
Require lv 1
Require lv 1
+(70–80)% additional DoT Damage dealt by Fire Spirit (Engram 4 Exclusive)
-99% additional Hit Damage dealt by Fire Spirit
If Fire Spirit lands a Critical Strike, for every 30% Critical Strike Damage, additionally Reap 0.02 s of DoT Damage (Engram 4 Exclusive).
Replaces Flame Spirit's Ultimate with Melting Explosion
To You Who Are Lively
Require lv 1
Require lv 1
Resets all skill cooldowns when Thunder Spirit enters Reconjuring
Changes the Full Bloom effect that Thunder Spirit receives to: Spirit Magi grow into their ultimate form, which unlocks their Ultimate . The Ultimate has an initial cooldown of 8s. Spirit Magi 1.5% additional Ultimate Damage for every stack of Nourishment they have (Engram 4 Exclusive)
Telepathy Expert
Require lv 1
Require lv 1
When Spacetime Illusion consumes Spell Burst , it also attempts to consume Spell Burst for Youga
Break the Last Magazine
Require lv 1
Require lv 1
Clicking the Trait Skill while reloading will quickly activate the spare magazine, retaining Heat Up and removing stacks of Overheated until it has the same number of stacks as Heat Up
The spare magazine has (10–50)% Magazine Capacity
After using the spare magazine, reloads twice and fills both magazines
The Sanctity of the Holy Land
Require lv 1
Require lv 1
All units in the Holy Domain +20% additional damage (Engram 1 Exclusive)
When there are enemies in the Holy Domain , any unit that leaves the Holy Domain +20% additional damage taken for 5 s (Engram 1 Exclusive)
Pulls all non-boss enemies within the range of Holy Illumination into the Holy Domain again whenever an enemy leaves the Holy Domain . Interval: 0.2s (Engram 1 Exclusive)
When the High Court's Dog Barks
Require lv 1
Holy Illumination can lock on enemies and leave behind a Holy Domain at their location (Engram 2 Exclusive)
Require lv 1
(-75–-25)% Holy Domain radius (Engram 2 Exclusive)
While within the range of Holy Illumination , the player will be dragged to the center of the Holy Domain (Engram 2 Exclusive)
For every 1 m moved by the player, +2% additional damage for 5 s when in the Holy Domain , up to +50% (Engram 2 Exclusive)
A Holy Dynasty without War
Require lv 1
Require lv 1
All hits are guaranteed to be blocked within 3 s of using a Defensive Skill, otherwise you cannot Block (Engram 3 Exclusive)
(15–20)% of the bonus for Attack and Spell Block chance is applied to the Block Ratio instead (Engram 3 Exclusive)
Kitty's Ultimate Hunt Plan
Require lv 1
Require lv 1
During Multistrike , +1% chance for this attack to deal damage equal to the Max Multistrike Count for every +(4–5)% Movement Speed you have (Engram 3 Exclusive)
For every (1–2) m of movement, the next non-Sentry Attack Skill used deals +(1–2)% additional damage, up to +(30–50)% additional damage (Engram 3 Exclusive)
Stops Multistrike when the Max Multistrike Count is reached and loses Stalker
Lazy Lightning Experiment
Require lv 1
Feline Figure 's trigger chance is halved
Require lv 1
Each time Feline Figure is triggered, there's a (30–50)% chance to generate 3 Feline Figures that settle Shock Damage on enemies on the path independently.
For every 3 time(s) Feline Figure settles Shock Damage recently, +1% Feline Figure Area, up to 40 stacks(s).
Canned Inspiration Waves
Require lv 1
Require lv 1
For every stack of Agility Blessing owned, (-5–-3)% additional Lightning Damage taken and +(2–3)% additional Non-Lightning Damage taken.
Consumes a number of Agility Blessing stacks equal to the current engram sequence number when triggering Feline Figure . For each stack of Agility Blessing consumed, the Feline Figure settles Shock Damage (1–2) additional time(s).
Unplugged Cat Tail
Require lv 1
Require lv 1
+(40–100)% the highest Shock Damage recorded by Feline Figure
Only Feline Figure can settle Shock Damage.
Ranger's Last Journey - Prototype
Require lv 1
Require lv 1
Activates Hero Trait: Landslide
(-30–-20)% additional damage
Pushing the Cogs of Fate - Prototype
Require lv 1
Require lv 1
Activates Hero Trait: Spacetime Speed-up
(-30–-20)% additional damage
Eagle's Fight to the Death - Prototype
Require lv 1
Require lv 1
Activates Hero Trait: Last Stand
(-30–-20)% additional Minion Damage
Ancestral Hate - Prototype
Require lv 1
Require lv 1
Activates Hero Trait: Boiling Anger .
(-30–-20)% additional damage
Heart of the Snow - Prototype
Require lv 1
Require lv 1
Activates Hero Trait: Blooming Frost Flower
(-30–-20)% additional damage
Dominion of the Iron Pack - Prototype
Require lv 1
Require lv 1
Activates Hero Trait: Heroic Sacrifice
(-30–-20)% additional Minion Damage
Praying for the Termination - Prototype
Require lv 1
Require lv 1
Activates Hero Trait: Divine Realm Power
(-30–-20)% additional damage
Ultimate Demolition Plan - Prototype
Require lv 1
Require lv 1
Activates Hero Trait: Doomsday Fission
(-30–-20)% additional damage
Nothing to Lose - Prototype
Require lv 1
Require lv 1
Activates Hero Trait: Desperate Measure
(-30–-20)% additional damage
Realm-Breaking Soul Sync - Prototype
Require lv 1
Require lv 1
Activates Hero Trait: Twisted Field
(-30–-20)% additional damage
Bitter Fruit of Omniscience - Prototype
Require lv 1
Require lv 1
Activates Hero Trait: Predicted Sacrifice
(-30–-20)% additional damage
The End of the Hero - Prototype
Require lv 1
Require lv 1
Activates Hero Trait: Uncontrolled Anger
(-30–-20)% additional damage
Joy of Struggling - Prototype
Require lv 1
Require lv 1
Activates Hero Trait: Scorching Trampling
(-30–-20)% additional damage
Spirit Magus Commemoration - Prototype
Require lv 1
Require lv 1
Activates Hero Trait: Amazing Friends
(-30–-20)% additional Minion Damage
Create Endless Wars - Prototype
Require lv 1
Require lv 1
Activates Hero Trait: Endless Frenzy
(-30–-20)% additional damage
Between the Holy Land and Hell - Prototype
Require lv 1
Require lv 1
Activates Hero Trait: Seize Momentum
(-30–-20)% additional damage
Cat Power Generation Conjecture - Prototype
Require lv 1
Require lv 1
Activates Hero Trait: Lightning Fast
(-30–-20)% additional damage
Future Burnt Offering - Prototype
Require lv 1
Seething Spirit will always exist and attack automatically while Berserk is active
Require lv 1
+(40–60)% additional Seething Spirit Damage if you are Disarmed while Berserk is active (Engram 1 Exclusive)
To the Darkness at the End
Require lv 1
Require lv 1
New effect for the Extreme Heat Trait:
Burning Red receives Empower Skill Effect bonuses
The Duration ofBurning Red receives Skill Effect Duration bonuses
The Duration of
+(1–5) s reloading time when Burning Red ends
Windcatcher Action - Prototype
Require lv 1
Require lv 1
<A random Growing Breeze or Windrider affix>
+(2–3) Max Nourishment stacks
(-30–-20)% additional Minion Damage
To You Who Are Calm - Prototype
Require lv 1
Require lv 1
Frost Spirit no longer can actively use Empower Skills
Triggers the Empower Skill whenever Frost Spirit takes damage. Cooldown: (3–4) s (Engram 4 Exclusive)
The Cooldown Recovery Speed bonus and 100% of the additional bonus are also applied to Frost Spirit's Cooldown Recovery Speed (Engram 4 Exclusive)
(-30–-20)% additional Minion Damage
To You Who Are Zealous - Prototype
Require lv 1
Require lv 1
+(70–80)% additional DoT Damage dealt by Fire Spirit (Engram 4 Exclusive)
-99% additional Hit Damage dealt by Fire Spirit
If Fire Spirit lands a Critical Strike, for every 30% Critical Strike Damage, additionally Reap 0.02 s of DoT Damage (Engram 4 Exclusive).
Replaces Flame Spirit's Ultimate with Melting Explosion
(-30–-20)% additional Minion Damage
To You Who Are Lively - Prototype
Require lv 1
Require lv 1
Resets all skill cooldowns when Thunder Spirit enters Reconjuring
Changes the Full Bloom effect that Thunder Spirit receives to: Spirit Magi grow into their ultimate form, which unlocks their Ultimate . The Ultimate has an initial cooldown of 8s. Spirit Magi 1.5% additional Ultimate Damage for every stack of Nourishment they have (Engram 4 Exclusive)
(-30–-20)% additional Minion Damage
The Sanctity of the Holy Land - Prototype
Require lv 1
Require lv 1
All units in the Holy Domain +20% additional damage (Engram 1 Exclusive)
When there are enemies in the Holy Domain , any unit that leaves the Holy Domain +20% additional damage taken for 5 s (Engram 1 Exclusive)
Pulls all non-boss enemies within the range of Holy Illumination into the Holy Domain again whenever an enemy leaves the Holy Domain . Interval: 0.2s (Engram 1 Exclusive)
(-30–-20)% additional damage
When the High Court's Dog Barks - Prototype
Require lv 1
Holy Illumination can lock on enemies and leave behind a Holy Domain at their location (Engram 2 Exclusive)
Require lv 1
(-75–-25)% Holy Domain radius (Engram 2 Exclusive)
While within the range of Holy Illumination , the player will be dragged to the center of the Holy Domain (Engram 2 Exclusive)
For every 1 m moved by the player, +2% additional damage for 5 s when in the Holy Domain , up to +50% (Engram 2 Exclusive)
(-30–-20)% additional damage
Hero Memories Affix
Tier | Modifier | Level | Weight | hero |
---|---|---|---|---|
1 | +(35–45)% Minion Damage | 82 | 145 | Charge Calling |
2 | +(27–34)% Minion Damage | 79 | 182 | Charge Calling |
3 | +(21–26)% Minion Damage | 1 | 255 | Charge Calling |
1 | +(35–45)% Minion Max Life | 82 | 145 | Charge Calling |
2 | +(27–34)% Minion Max Life | 79 | 182 | Charge Calling |
3 | +(21–26)% Minion Max Life | 1 | 255 | Charge Calling |
1 | +(93–120)% Minion Critical Strike Rating | 82 | 145 | Charge Calling |
2 | +(72–92)% Minion Critical Strike Rating | 79 | 182 | Charge Calling |
3 | +(55–71)% Minion Critical Strike Rating | 1 | 255 | Charge Calling |
1 | +(170–222) Minion Max Energy Shield | 82 | 145 | Charge Calling |
2 | +(130–169) Minion Max Energy Shield | 79 | 182 | Charge Calling |
3 | +(100–129) Minion Max Energy Shield | 1 | 255 | Charge Calling |
1 | +(70–90)% Minion Max Energy Shield | 82 | 145 | Charge Calling |
2 | +(50–65)% Minion Max Energy Shield | 79 | 182 | Charge Calling |
3 | +(21–45)% Minion Max Energy Shield | 1 | 255 | Charge Calling |
1 | +(10–12)% Minion Attack and Cast Speed | 82 | 145 | Charge Calling |
2 | +(8–9)% Minion Attack and Cast Speed | 79 | 182 | Charge Calling |
3 | +(6–7)% Minion Attack and Cast Speed | 1 | 255 | Charge Calling |
1 | +(10–12)% Minion Movement Speed | 82 | 145 | Charge Calling |
2 | +(8–9)% Minion Movement Speed | 79 | 182 | Charge Calling |
3 | +(6–7)% Minion Movement Speed | 1 | 255 | Charge Calling |
1 | +(24–30)% Minion Critical Strike Damage | 82 | 145 | Charge Calling |
2 | +(18–23)% Minion Critical Strike Damage | 79 | 182 | Charge Calling |
3 | +(14–17)% Minion Critical Strike Damage | 1 | 255 | Charge Calling |
1 | +(9–10)% additional Self-Destruct Damage triggered by | 85 | 40 | Charge Calling |
2 | +(7–8)% additional Self-Destruct Damage triggered by | 82 | 160 | Charge Calling |
3 | +(5–6)% additional Self-Destruct Damage triggered by | 71 | 200 | Charge Calling |
1 | +7% Minion Damage for each Mechanical Part picked up recently. Stacks up to 10 times | 85 | 40 | Charge Calling |
2 | +6% Minion Damage for each Mechanical Part picked up recently. Stacks up to 10 times | 82 | 160 | Charge Calling |
3 | +5% Minion Damage for each Mechanical Part picked up recently. Stacks up to 10 times | 71 | 200 | Charge Calling |
1 | +5% Critical Strike Damage for Minions for each Mechanical Part collected recently. Stacks up to 10 times | 85 | 40 | Charge Calling |
2 | +4% Critical Strike Damage for Minions for each Mechanical Part collected recently. Stacks up to 10 times | 82 | 160 | Charge Calling |
3 | +3% Critical Strike Damage for Minions for each Mechanical Part collected recently. Stacks up to 10 times | 71 | 200 | Charge Calling |
1 | Adds (22–25)% of the player's Max Life to the Base Life of Minions | 85 | 40 | Charge Calling |
2 | Adds (17–21)% of the player's Max Life to the Base Life of Minions | 82 | 160 | Charge Calling |
3 | Adds (12–16)% of the player's Max Life to the Base Life of Minions | 71 | 200 | Charge Calling |
1 | Adds (15–18)% of the player's Max Energy Shield to the Base Energy Shield of the Minions | 85 | 40 | Charge Calling |
2 | Adds (12–14)% of the player's Max Energy Shield to the Base Energy Shield of the Minions | 82 | 160 | Charge Calling |
3 | Adds (10–11)% of the player's Max Energy Shield to the Base Energy Shield of the Minions | 71 | 200 | Charge Calling |
1 | +(16–20)% Movement Speed | 82 | 145 | Charge Calling |
2 | +(12–15)% Movement Speed | 79 | 182 | Charge Calling |
3 | +(10–11)% Movement Speed | 1 | 255 | Charge Calling |
1 | + 3 | 82 | 145 | Charge Calling |
2 | + 2 | 79 | 182 | Charge Calling |
3 | + 1 | 1 | 255 | Charge Calling |
1 | +(5–6)% chance for Minions to deal Double Damage | 82 | 145 | Charge Calling |
2 | +4% chance for Minions to deal Double Damage | 79 | 182 | Charge Calling |
3 | +3% chance for Minions to deal Double Damage | 1 | 255 | Charge Calling |
1 | +(8–13)% chance for Minions to deal Double Damage | 82 | 145 | Order Calling |
2 | +(4–5)% chance for Minions to deal Double Damage | 79 | 182 | Order Calling |
3 | +3% chance for Minions to deal Double Damage | 1 | 255 | Order Calling |
1 | +(16–20)% Movement Speed | 82 | 145 | Order Calling |
2 | +(12–15)% Movement Speed | 79 | 182 | Order Calling |
3 | +(10–11)% Movement Speed | 1 | 255 | Order Calling |
1 | +(31–40)% | 85 | 40 | Order Calling |
2 | +(24–30)% | 82 | 160 | Order Calling |
3 | +(19–23)% | 71 | 200 | Order Calling |
1 | +(24–30)% | 85 | 40 | Order Calling |
2 | +(18–23)% | 82 | 160 | Order Calling |
3 | +(14–17)% | 71 | 200 | Order Calling |
1 | +(24–30)% | 85 | 40 | Order Calling |
2 | +(18–23)% | 82 | 160 | Order Calling |
3 | +(14–17)% | 71 | 200 | Order Calling |
1 | +4% additional Restoration Skill restoration effects for every Minion | 82 | 145 | Order Calling |
2 | +3% additional Restoration Skill restoration effects for every Minion | 79 | 182 | Order Calling |
3 | +2% additional Restoration Skill restoration effects for every Minion | 1 | 255 | Order Calling |
1 | After using a Mobility Skill, loses the closest Synthetic Troop Minion and gains +(26–30)% Movement Speed for 3s. | 82 | 145 | Order Calling |
2 | After using a Mobility Skill, loses the closest Synthetic Troop Minion and gains +(21–25)% Movement Speed for 3s. | 79 | 182 | Order Calling |
3 | After using a Mobility Skill, loses the closest Synthetic Troop Minion and gains +(17–20)% Movement Speed for 3s. | 1 | 255 | Order Calling |
1 | After casting a Defensive Skill, loses the closest Synthetic Troop Minion and suffers (-12–-10)% additional damage taken for 3s. | 82 | 145 | Order Calling |
2 | After casting a Defensive Skill, loses the closest Synthetic Troop Minion and suffers (-9–-7)% additional damage taken for 3s. | 79 | 182 | Order Calling |
3 | After casting a Defensive Skill, loses the closest Synthetic Troop Minion and suffers (-6–-5)% additional damage taken for 3s. | 1 | 255 | Order Calling |
1 | After casting an Empower Skill, immediately gains (15–18) Command, and loses the closest Synthetic Troop Minion after 4s. | 82 | 145 | Order Calling |
2 | After casting an Empower Skill, immediately gains (12–14) Command, and loses the closest Synthetic Troop Minion after 4s. | 79 | 182 | Order Calling |
3 | After casting an Empower Skill, immediately gains (9–11) Command, and loses the closest Synthetic Troop Minion after 4s. | 1 | 255 | Order Calling |
1 | +(3–4)% additional Minion Damage for 20s every time a new Synthetic Troop Minion is summoned, up to (8–10) stack(s) | 82 | 145 | Order Calling |
2 | +3% additional Minion Damage for 20s every time a new Synthetic Troop Minion is summoned, up to (6–7) stack(s) | 79 | 182 | Order Calling |
3 | +3% additional Minion Damage for 20s every time a new Synthetic Troop Minion is summoned, up to (4–5) stack(s) | 1 | 255 | Order Calling |
1 | Minions +1% additional damage for every 1m of movement made recently, up to +(16–20)% | 82 | 145 | Order Calling |
2 | Minions +1% additional damage for every (1–2)m of movement made recently, up to +(11–15)% | 79 | 182 | Order Calling |
3 | Minions +1% additional damage for every 2m of movement made recently, up to +(8–10)% | 1 | 255 | Order Calling |
1 | Gains 1 Command for every (1–2) Synthetic Troop Minion(s) within (9–10)m. The effect doubles for Synthetic Troop Minions within 4m. | 82 | 145 | Order Calling |
2 | Gains 1 Command for every 2 Synthetic Troop Minion(s) within 8m. The effect doubles for Synthetic Troop Minions within 4m. | 79 | 182 | Order Calling |
3 | Gains 1 Command for every 2 Synthetic Troop Minion(s) within 7m. The effect doubles for Synthetic Troop Minions within 4m. | 1 | 255 | Order Calling |
1 | +(21–25)% Empower Skill Effect while standing still While moving, (-16–-13)% Empower Skill Effect | 82 | 145 | Order Calling |
2 | +(17–20)% Empower Skill Effect while standing still While moving, (-12–-9)% Empower Skill Effect | 79 | 182 | Order Calling |
3 | +(13–16)% Empower Skill Effect while standing still While moving, (-8–-6)% Empower Skill Effect | 1 | 255 | Order Calling |
1 | +(141–180)% Minion Critical Strike Rating Minions -8% Critical Strike Rating for every 1m of movement made recently, up to 15 stack(s). | 82 | 145 | Order Calling |
2 | +(101–140)% Minion Critical Strike Rating Minions -7% Critical Strike Rating for every 1m of movement made recently, up to 10 stack(s). | 79 | 182 | Order Calling |
3 | +(71–100)% Minion Critical Strike Rating Minions -6% Critical Strike Rating for every 1m of movement made recently, up to 10 stack(s). | 1 | 255 | Order Calling |
1 | +2% Aura Effect for every (8–10) Command owned | 82 | 145 | Order Calling |
2 | +2% Aura Effect for every (11–14) Command owned | 79 | 182 | Order Calling |
3 | +2% Aura Effect for every (15–17) Command owned | 1 | 255 | Order Calling |
1 | +(128–165) Max Life | 82 | 145 | Wisdom of The Gods |
2 | +(99–127) Max Life | 79 | 182 | Wisdom of The Gods |
3 | +(76–98) Max Life | 1 | 255 | Wisdom of The Gods |
1 | +(232–300) Max Energy Shield | 82 | 145 | Wisdom of The Gods |
2 | +(179–231) Max Energy Shield | 79 | 182 | Wisdom of The Gods |
3 | +(138–178) Max Energy Shield | 1 | 255 | Wisdom of The Gods |
1 | +(28–36)% damage | 82 | 145 | Wisdom of The Gods |
2 | +(22–27)% damage | 79 | 182 | Wisdom of The Gods |
3 | +(17–21)% damage | 1 | 255 | Wisdom of The Gods |
1 | +(42–48)% chance for Critical Strikes to grant 1 stack of | 82 | 145 | Wisdom of The Gods |
2 | +(35–41)% chance for Critical Strikes to grant 1 stack of | 79 | 182 | Wisdom of The Gods |
3 | +(28–34)% chance for Critical Strikes to grant 1 stack of | 1 | 255 | Wisdom of The Gods |
1 | +(28–36)% Skill Area | 82 | 145 | Wisdom of The Gods |
2 | +(22–27)% Skill Area | 79 | 182 | Wisdom of The Gods |
3 | +(17–21)% Skill Area | 1 | 255 | Wisdom of The Gods |
1 | +(10–12)% Attack and Cast Speed | 82 | 145 | Wisdom of The Gods |
2 | +(8–9)% Attack and Cast Speed | 79 | 182 | Wisdom of The Gods |
3 | +(6–7)% Attack and Cast Speed | 1 | 255 | Wisdom of The Gods |
1 | +(12–15)% Skill Effect Duration | 82 | 145 | Wisdom of The Gods |
2 | +(9–11)% Skill Effect Duration | 79 | 182 | Wisdom of The Gods |
3 | +(7–8)% Skill Effect Duration | 1 | 255 | Wisdom of The Gods |
1 | +(7–9)% Cooldown Recovery Speed | 82 | 145 | Wisdom of The Gods |
2 | +6% Cooldown Recovery Speed | 79 | 182 | Wisdom of The Gods |
3 | +5% Cooldown Recovery Speed | 1 | 255 | Wisdom of The Gods |
1 | +(7–9)% chance to deal Double Damage | 82 | 145 | Wisdom of The Gods |
2 | +4% chance to deal Double Damage | 79 | 182 | Wisdom of The Gods |
3 | +3% chance to deal Double Damage | 1 | 255 | Wisdom of The Gods |
1 | +(10–12)% chance to gain | 82 | 145 | Wisdom of The Gods |
2 | +(8–9)% chance to gain | 79 | 182 | Wisdom of The Gods |
3 | +7% chance to gain | 1 | 255 | Wisdom of The Gods |
1 | +(16–20)% Movement Speed | 82 | 145 | Wisdom of The Gods |
2 | +(12–15)% Movement Speed | 79 | 182 | Wisdom of The Gods |
3 | +(10–11)% Movement Speed | 1 | 255 | Wisdom of The Gods |
1 | +(20–25)% | 85 | 40 | Wisdom of The Gods |
2 | +(15–19)% | 82 | 160 | Wisdom of The Gods |
3 | +(10–14)% | 71 | 200 | Wisdom of The Gods |
1 | +(10–12)% All Damage for each stack of Blessing | 85 | 40 | Wisdom of The Gods |
2 | +(7–9)% All Damage for each stack of Blessing | 82 | 160 | Wisdom of The Gods |
3 | +(5–6)% All Damage for each stack of Blessing | 71 | 200 | Wisdom of The Gods |
1 | Regains 2 stacks of | 85 | 40 | Wisdom of The Gods |
2 | Regains 1 stacks of | 82 | 160 | Wisdom of The Gods |
1 | (14–16)% chance to gain a stack of Agility Blessing and Tenacity Blessing whenever | 85 | 40 | Wisdom of The Gods |
2 | (10–13)% chance to gain a stack of Agility Blessing and Tenacity Blessing whenever | 82 | 160 | Wisdom of The Gods |
3 | 9% chance to gain a stack of Agility Blessing and Tenacity Blessing whenever | 71 | 200 | Wisdom of The Gods |
1 | +(12–16)% additional damage if | 85 | 40 | Wisdom of The Gods |
2 | +(9–11)% additional damage if | 82 | 160 | Wisdom of The Gods |
3 | +(5–8)% additional damage if | 71 | 200 | Wisdom of The Gods |
1 | +(128–165) Max Life | 82 | 145 | Seething Silhouette |
2 | +(99–127) Max Life | 79 | 182 | Seething Silhouette |
3 | +(76–98) Max Life | 1 | 255 | Seething Silhouette |
1 | +(21–27)% Fire Resistance | 82 | 145 | Seething Silhouette |
2 | +(16–20)% Fire Resistance | 79 | 182 | Seething Silhouette |
3 | +(11–15)% Fire Resistance | 1 | 255 | Seething Silhouette |
1 | +3% | 82 | 145 | Seething Silhouette |
2 | +2% | 79 | 182 | Seething Silhouette |
3 | +1% | 1 | 255 | Seething Silhouette |
1 | +(22–27)% Armor | 82 | 145 | Seething Silhouette |
2 | +(17–21)% Armor | 79 | 182 | Seething Silhouette |
3 | +(13–16)% Armor | 1 | 255 | Seething Silhouette |
1 | +(5–6)% Weapon Damage | 82 | 145 | Seething Silhouette |
2 | +4% Weapon Damage | 79 | 182 | Seething Silhouette |
3 | +3% Weapon Damage | 1 | 255 | Seething Silhouette |
1 | +(10–12)% Attack Speed | 82 | 145 | Seething Silhouette |
2 | +(8–9)% Attack Speed | 79 | 182 | Seething Silhouette |
3 | +(6–7)% Attack Speed | 1 | 255 | Seething Silhouette |
1 | +(57–74) Attack and Spell Critical Strike Rating | 82 | 145 | Seething Silhouette |
2 | +(44–56) Attack and Spell Critical Strike Rating | 79 | 182 | Seething Silhouette |
3 | +(34–43) Attack and Spell Critical Strike Rating | 1 | 255 | Seething Silhouette |
1 | +(24–30)% Critical Strike Damage | 82 | 145 | Seething Silhouette |
2 | +(18–23)% Critical Strike Damage | 79 | 182 | Seething Silhouette |
3 | +(14–17)% Critical Strike Damage | 1 | 255 | Seething Silhouette |
1 | +(16–20)% Movement Speed | 82 | 145 | Seething Silhouette |
2 | +(12–15)% Movement Speed | 79 | 182 | Seething Silhouette |
3 | +(10–11)% Movement Speed | 1 | 255 | Seething Silhouette |
1 | Converts (31–40)% Physical Damage to Fire Damage | 82 | 145 | Seething Silhouette |
2 | Converts (24–30)% Physical Damage to Fire Damage | 79 | 182 | Seething Silhouette |
3 | Converts (19–23)% Physical Damage to Fire Damage | 1 | 255 | Seething Silhouette |
1 | Gains 9 additional | 85 | 40 | Seething Silhouette |
2 | Gains 9 additional | 82 | 160 | Seething Silhouette |
3 | Gains 9 additional | 71 | 200 | Seething Silhouette |
1 | -1.5% additional damage taken for every 30 points of | 85 | 40 | Seething Silhouette |
2 | -1% additional damage taken for every 30 points of | 82 | 160 | Seething Silhouette |
3 | -1% additional damage taken for every 40 points of | 71 | 200 | Seething Silhouette |
1 | +(7–9)% chance for | 85 | 40 | Seething Silhouette |
2 | +6% chance for | 82 | 160 | Seething Silhouette |
3 | +5% chance for | 71 | 200 | Seething Silhouette |
1 | 85 | 40 | Seething Silhouette | |
2 | 82 | 160 | Seething Silhouette | |
3 | 71 | 200 | Seething Silhouette | |
1 | +(16–20)% Movement Speed | 82 | 145 | Seething Silhouette |
2 | +(12–15)% Movement Speed | 79 | 182 | Seething Silhouette |
3 | +(10–11)% Movement Speed | 1 | 255 | Seething Silhouette |
1 | Max | 85 | 40 | Seething Silhouette |
2 | Max | 82 | 160 | Seething Silhouette |
3 | Max | 71 | 200 | Seething Silhouette |
1 | +(57–74) Attack and Spell Critical Strike Rating | 82 | 145 | Anger |
2 | +(44–56) Attack and Spell Critical Strike Rating | 79 | 182 | Anger |
3 | +(34–43) Attack and Spell Critical Strike Rating | 1 | 255 | Anger |
1 | +(29–36)% | 82 | 145 | Anger |
2 | +(22–28)% | 79 | 182 | Anger |
3 | +(17–21)% | 1 | 255 | Anger |
1 | +(5–6)% additional damage for Weapons | 82 | 145 | Anger |
2 | +4% additional damage for Weapons | 79 | 182 | Anger |
3 | +3% additional damage for Weapons | 1 | 255 | Anger |
1 | Max | 85 | 40 | Anger |
2 | Max | 82 | 160 | Anger |
3 | Max | 71 | 200 | Anger |
1 | +(16–20)% Movement Speed | 82 | 145 | Anger |
2 | +(12–15)% Movement Speed | 79 | 182 | Anger |
3 | +(10–11)% Movement Speed | 1 | 255 | Anger |
1 | 1.5% additional Attack Damage for every 30 points of | 85 | 40 | Anger |
2 | +1% additional Attack Damage for every 30 points of | 82 | 160 | Anger |
3 | 0.5% additional Attack Damage for every 30 points of | 71 | 200 | Anger |
1 | 1.5% additional Melee Damage for every 1 s the | 85 | 40 | Anger |
2 | +1% additional Melee Damage for every 1 s the | 82 | 160 | Anger |
3 | 0.5% additional Melee Damage for every 1 s the | 71 | 200 | Anger |
1 | +(10–12)% Melee Damage for every 30 | 85 | 40 | Anger |
2 | +(7–9)% Melee Damage for every 30 | 82 | 160 | Anger |
3 | +(5–6)% Melee Damage for every 30 | 71 | 200 | Anger |
1 | Gains (7–9) | 85 | 40 | Anger |
2 | Gains (4–6) | 82 | 160 | Anger |
3 | Gains (2–3) | 71 | 200 | Anger |
1 | +(10–12)% Cooldown Recovery Speed | 82 | 145 | Anger |
2 | +(7–9)% Cooldown Recovery Speed | 79 | 182 | Anger |
3 | +(5–6)% Cooldown Recovery Speed | 1 | 255 | Anger |
1 | +(12–15)% additional damage for Triggered Skills -5% additional damage dealt by Active Attack Skills | 82 | 145 | Anger |
2 | +(9–11)% additional damage for Triggered Skills -5% additional damage dealt by Active Attack Skills | 79 | 182 | Anger |
3 | +(7–8)% additional damage for Triggered Skills -5% additional damage dealt by Active Attack Skills | 1 | 255 | Anger |
1 | +(7–9)% | 82 | 145 | Anger |
2 | +6% | 79 | 182 | Anger |
3 | +5% | 1 | 255 | Anger |
1 | +(39–50)% | 82 | 145 | Anger |
2 | +(30–38)% | 79 | 182 | Anger |
3 | +(23–29)% | 1 | 255 | Anger |
1 | Regenerates 0.5% Life every second for every 30 | 82 | 145 | Anger |
2 | Regenerates 0.4% Life every second for every 30 | 79 | 182 | Anger |
3 | Regenerates 0.3% Life every second for every 30 | 1 | 255 | Anger |
1 | +1% Triggered Skill Damage for every 8 Strength. | 82 | 145 | Anger |
2 | +1% Triggered Skill Damage for every 12 Strength. | 79 | 182 | Anger |
3 | +1% Triggered Skill Damage for every 16 Strength. | 1 | 255 | Anger |
1 | Converts (31–40)% of Cold Damage to Fire Damage | 82 | 145 | Ice-Fire Fusion |
2 | Converts (24–30)% of Cold Damage to Fire Damage | 79 | 182 | Ice-Fire Fusion |
3 | Converts (19–23)% of Cold Damage to Fire Damage | 1 | 255 | Ice-Fire Fusion |
1 | +1 Max | 85 | 40 | Ice-Fire Fusion |
2 | +1 Max | 82 | 160 | Ice-Fire Fusion |
1 | While | 85 | 40 | Ice-Fire Fusion |
2 | While | 82 | 160 | Ice-Fire Fusion |
3 | While | 71 | 200 | Ice-Fire Fusion |
1 | +(16–20)% Movement Speed | 82 | 145 | Ice-Fire Fusion |
2 | +(12–15)% Movement Speed | 79 | 182 | Ice-Fire Fusion |
3 | +(10–11)% Movement Speed | 1 | 255 | Ice-Fire Fusion |
1 | +(16–20)% | 85 | 40 | Ice-Fire Fusion |
2 | +(12–15)% | 82 | 160 | Ice-Fire Fusion |
3 | +(10–11)% | 71 | 200 | Ice-Fire Fusion |
1 | +(25–30)% Fusion Energy Effect at Max | 85 | 40 | Ice-Fire Fusion |
2 | +(19–24)% Fusion Energy Effect at Max | 82 | 160 | Ice-Fire Fusion |
3 | +(15–18)% Fusion Energy Effect at Max | 71 | 200 | Ice-Fire Fusion |
1 | When the enemy is Ignited, you deal +1% additional Cold Damage to the enemy every 0.1, up to +(13–15)%. You will lose the effect at the end of the Ignite effect. | 82 | 145 | Ice-Fire Fusion |
2 | When the enemy is Ignited, you deal +1% additional Cold Damage to the enemy every 0.1, up to +(10–12)%. You will lose the effect at the end of the Ignite effect. | 79 | 182 | Ice-Fire Fusion |
3 | When the enemy is Ignited, you deal +1% additional Cold Damage to the enemy every 0.1, up to +(6–9)%. You will lose the effect at the end of the Ignite effect. | 1 | 255 | Ice-Fire Fusion |
1 | Deals +1% additional Fire Damage to an enemy for every (12–16) | 82 | 145 | Ice-Fire Fusion |
2 | Deals +1% additional Fire Damage to an enemy for every (17–21) | 79 | 182 | Ice-Fire Fusion |
3 | Deals +1% additional Fire Damage to an enemy for every (22–25) | 1 | 255 | Ice-Fire Fusion |
1 | Adds (81–100) Base Inflicts Frostbite when causing | 82 | 145 | Ice-Fire Fusion |
2 | Adds (61–80) Base Inflicts Frostbite when causing | 79 | 182 | Ice-Fire Fusion |
3 | Adds (46–60) Base Inflicts Frostbite when causing | 1 | 255 | Ice-Fire Fusion |
1 | When Fire Damage hits, +(9–10)% chance to gain 1 stack of When casting a Cold Skill, +(16–20)% chance to gain 1 stack of | 82 | 145 | Ice-Fire Fusion |
2 | When Fire Damage hits, +(7–8)% chance to gain 1 stack of When casting a Cold Skill, +(12–15)% chance to gain 1 stack of | 79 | 182 | Ice-Fire Fusion |
3 | When Fire Damage hits, +(5–6)% chance to gain 1 stack of When casting a Cold Skill, +(8–11)% chance to gain 1 stack of | 1 | 255 | Ice-Fire Fusion |
1 | +(26–30)% Cold Penetration if you haven't cast any Cold Skills recently. Lasts for 2s after a Cold Skill is cast. +(26–30)% Fire Penetration if you haven't cast any Fire Skills recently. Lasts for 2s after a Fire Skill is cast | 82 | 145 | Ice-Fire Fusion |
2 | +(21–25)% Cold Penetration if you haven't cast any Cold Skills recently. Lasts for 2s after a Cold Skill is cast. +(21–25)% Fire Penetration if you haven't cast any Fire Skills recently. Lasts for 2s after a Fire Skill is cast | 79 | 182 | Ice-Fire Fusion |
3 | +(17–20)% Cold Penetration if you haven't cast any Cold Skills recently. Lasts for 2s after a Cold Skill is cast. +(17–20)% Fire Penetration if you haven't cast any Fire Skills recently. Lasts for 2s after a Fire Skill is cast | 1 | 255 | Ice-Fire Fusion |
1 | When using a Cold Skill, restores (61–80) Life and Energy Shield. Interval: 0.2s. When using a Fire Skill, loses 2% of the current Life and Energy Shield and this skill +(10–12)% additional damage | 82 | 145 | Ice-Fire Fusion |
2 | When using a Cold Skill, restores (56–60) Life and Energy Shield. Interval: 0.2s. When using a Fire Skill, loses 2% of the current Life and Energy Shield and this skill +(8–9)% additional damage | 79 | 182 | Ice-Fire Fusion |
3 | When using a Cold Skill, restores (41–55) Life and Energy Shield. Interval: 0.2s. When using a Fire Skill, loses 2% of the current Life and Energy Shield and this skill +7% additional damage | 1 | 255 | Ice-Fire Fusion |
1 | While | 85 | 40 | Ice-Fire Fusion |
2 | While | 82 | 160 | Ice-Fire Fusion |
1 | +1% additional damage for every 0.3s | 85 | 40 | Ice-Fire Fusion |
2 | +1% additional damage for every 0.4s | 82 | 160 | Ice-Fire Fusion |
3 | +1% additional damage for every 0.5s | 71 | 200 | Ice-Fire Fusion |
1 | +(41–60)% Critical Strike Damage at Max Fusion Energy. (16–20)% chance to lose 1 Fusion Energy when dealing non-Critical Strikes. | 85 | 40 | Ice-Fire Fusion |
2 | +(26–41)% Critical Strike Damage at Max Fusion Energy. (11–15)% chance to lose 1 Fusion Energy when dealing non-Critical Strikes. | 82 | 160 | Ice-Fire Fusion |
3 | +(16–25)% Critical Strike Damage at Max Fusion Energy. (6–10)% chance to lose 1 Fusion Energy when dealing non-Critical Strikes. | 71 | 200 | Ice-Fire Fusion |
1 | Fusion Energy gains an additional effect: +(3–4)% Frostbite Rating inflicted | 85 | 40 | Ice-Fire Fusion |
2 | Fusion Energy gains an additional effect: +2% Frostbite Rating inflicted | 82 | 160 | Ice-Fire Fusion |
3 | Fusion Energy gains an additional effect: +1% Frostbite Rating inflicted | 71 | 200 | Ice-Fire Fusion |
1 | +(10–12)% Max Life and Max Energy Shield | 82 | 145 | Frostbitten Heart |
2 | +(7–9)% Max Life and Max Energy Shield | 79 | 182 | Frostbitten Heart |
3 | +5% Max Life and Max Energy Shield | 1 | 255 | Frostbitten Heart |
1 | +3% | 82 | 145 | Frostbitten Heart |
2 | +2% | 79 | 182 | Frostbitten Heart |
3 | +1% | 1 | 255 | Frostbitten Heart |
1 | +(21–27)% Cold Resistance | 82 | 145 | Frostbitten Heart |
2 | +(16–20)% Cold Resistance | 79 | 182 | Frostbitten Heart |
3 | +(11–15)% Cold Resistance | 1 | 255 | Frostbitten Heart |
1 | +(28–36)% Cold Damage | 82 | 145 | Frostbitten Heart |
2 | +(22–27)% Cold Damage | 79 | 182 | Frostbitten Heart |
3 | +(17–21)% Cold Damage | 1 | 255 | Frostbitten Heart |
1 | +(10–12)% Attack and Cast Speed | 82 | 145 | Frostbitten Heart |
2 | +(8–9)% Attack and Cast Speed | 79 | 182 | Frostbitten Heart |
3 | +(6–7)% Attack and Cast Speed | 1 | 255 | Frostbitten Heart |
1 | Converts (14–18)% of Physical Damage taken to Cold Damage | 82 | 145 | Frostbitten Heart |
2 | Converts (11–13)% of Physical Damage taken to Cold Damage | 79 | 182 | Frostbitten Heart |
3 | Converts (9–10)% of Physical Damage taken to Cold Damage | 1 | 255 | Frostbitten Heart |
1 | +(47–60)% Critical Strike Rating | 82 | 145 | Frostbitten Heart |
2 | +(36–46)% Critical Strike Rating | 79 | 182 | Frostbitten Heart |
3 | +(28–35)% Critical Strike Rating | 1 | 255 | Frostbitten Heart |
1 | +(24–30)% Critical Strike Damage | 82 | 145 | Frostbitten Heart |
2 | +(18–23)% Critical Strike Damage | 79 | 182 | Frostbitten Heart |
3 | +(14–17)% Critical Strike Damage | 1 | 255 | Frostbitten Heart |
1 | +(28–35)% Max Mana | 82 | 145 | Frostbitten Heart |
2 | +(22–27)% Max Mana | 79 | 182 | Frostbitten Heart |
3 | +(20–21)% Max Mana | 1 | 255 | Frostbitten Heart |
1 | +(28–35)% | 82 | 145 | Frostbitten Heart |
2 | +(22–27)% | 79 | 182 | Frostbitten Heart |
3 | +(20–21)% | 1 | 255 | Frostbitten Heart |
1 | +(14–18)% additional damage against | 85 | 40 | Frostbitten Heart |
2 | +(11–13)% additional damage against | 82 | 160 | Frostbitten Heart |
3 | +(9–10)% additional damage against | 71 | 200 | Frostbitten Heart |
1 | +(18–22)% | 85 | 40 | Frostbitten Heart |
2 | +(14–17)% | 82 | 160 | Frostbitten Heart |
3 | +(10–13)% | 71 | 200 | Frostbitten Heart |
1 | 85 | 40 | Frostbitten Heart | |
2 | 82 | 160 | Frostbitten Heart | |
3 | 71 | 200 | Frostbitten Heart | |
1 | When inflicting | 85 | 40 | Frostbitten Heart |
2 | When inflicting | 82 | 160 | Frostbitten Heart |
3 | When inflicting | 71 | 200 | Frostbitten Heart |
1 | +3 Max | 85 | 40 | Frostbitten Heart |
2 | +2 Max | 82 | 160 | Frostbitten Heart |
3 | +1 Max | 71 | 200 | Frostbitten Heart |
1 | +(16–20)% Movement Speed | 82 | 145 | Frostbitten Heart |
2 | +(12–15)% Movement Speed | 79 | 182 | Frostbitten Heart |
3 | +(10–11)% Movement Speed | 1 | 255 | Frostbitten Heart |
1 | +(16–20)% Movement Speed | 82 | 145 | Ranger of Glory |
2 | +(12–15)% Movement Speed | 79 | 182 | Ranger of Glory |
3 | +(10–11)% Movement Speed | 1 | 255 | Ranger of Glory |
1 | +(9–11)% chance to | 85 | 40 | Ranger of Glory |
2 | +6% chance to | 82 | 160 | Ranger of Glory |
3 | +5% chance to | 71 | 200 | Ranger of Glory |
1 | +4% Projectile Damage for every | 85 | 40 | Ranger of Glory |
2 | +3% Projectile Damage for every | 82 | 160 | Ranger of Glory |
3 | +3% Projectile Damage for every | 71 | 200 | Ranger of Glory |
1 | Deals +(9–11)% additional Projectile Skill Damage when using the | 85 | 40 | Ranger of Glory |
2 | Deals +(7–8)% additional Projectile Skill Damage when using the | 82 | 160 | Ranger of Glory |
3 | Deals +6% additional Projectile Skill Damage when using the | 71 | 200 | Ranger of Glory |
1 | +(9–11)% additional Critical Strike Rating for the Projectile Skill when firing | 85 | 40 | Ranger of Glory |
2 | +(7–8)% additional Critical Strike Rating for the Projectile Skill when firing | 82 | 160 | Ranger of Glory |
3 | +6% additional Critical Strike Rating for the Projectile Skill when firing | 71 | 200 | Ranger of Glory |
1 | 1.2% Attack and Cast Speed for every | 85 | 40 | Ranger of Glory |
1 | Restores (41–50) Life and Energy Shield for every 1m of movement made. Interval: 0.1s | 82 | 145 | Ranger of Glory |
2 | Restores (41–50) Life and Energy Shield for every 1m of movement made. Interval: 0.2s | 79 | 182 | Ranger of Glory |
3 | Restores (31–40) Life and Energy Shield for every 1m of movement made. Interval: 0.3s | 1 | 255 | Ranger of Glory |
1 | (16–20)% chance to gain 1 stack of | 82 | 145 | Ranger of Glory |
2 | (12–15)% chance to gain 1 stack of | 79 | 182 | Ranger of Glory |
3 | (8–11)% chance to gain 1 stack of | 1 | 255 | Ranger of Glory |
1 | 100% chance to gain | 82 | 145 | Ranger of Glory |
2 | (76–95)% chance to gain | 79 | 182 | Ranger of Glory |
3 | (60–75)% chance to gain | 1 | 255 | Ranger of Glory |
1 | Gains (2–3) | 82 | 145 | Ranger of Glory |
2 | Gains (2–3) | 79 | 182 | Ranger of Glory |
3 | Gains (2–3) | 1 | 255 | Ranger of Glory |
1 | +(4–5)% Evasion for every 1m of movement made recently, up to +(51–60)% | 82 | 145 | Ranger of Glory |
2 | +(4–5)% Evasion for every 1m of movement made recently, up to +(41–50)% | 79 | 182 | Ranger of Glory |
3 | +(4–5)% Evasion for every 1m of movement made recently, up to +(31–40)% | 1 | 255 | Ranger of Glory |
1 | After landing a Critical Strike, the next 3 Projectile Skill(s) used +(21–25)% Attack and Cast Speed | 82 | 145 | Ranger of Glory |
2 | After landing a Critical Strike, the next 3 Projectile Skill(s) used +(16–20)% Attack and Cast Speed | 79 | 182 | Ranger of Glory |
3 | After landing a Critical Strike, the next 3 Projectile Skill(s) used +(11–15)% Attack and Cast Speed | 1 | 255 | Ranger of Glory |
1 | +(6–10)% Critical Strike Rating for 3s for every 1 m of movement made the next time a Projectile Skill is used, up to +120% | 82 | 145 | Ranger of Glory |
2 | +(6–10)% Critical Strike Rating for 3s for every 2 m of movement made the next time a Projectile Skill is used, up to +100% | 79 | 182 | Ranger of Glory |
3 | +(6–10)% Critical Strike Rating for 3s for every 3 m of movement made the next time a Projectile Skill is used, up to +80% | 1 | 255 | Ranger of Glory |
1 | Deals more damage to enemies that are more distant, dealing up to +(13–16)% additional damage to enemies (10–13)m away | 82 | 145 | Ranger of Glory |
2 | Deals more damage to enemies that are more distant, dealing up to +(10–12)% additional damage to enemies (10–13)m away | 79 | 182 | Ranger of Glory |
3 | Deals more damage to enemies that are more distant, dealing up to +(7–9)% additional damage to enemies (10–13)m away | 1 | 255 | Ranger of Glory |
1 | +(26–35)% Critical Strike Damage to enemies within 8m. The effect doubles for enemies within 4m. | 82 | 145 | Ranger of Glory |
2 | +(20–25)% Critical Strike Damage to enemies within 8m. The effect doubles for enemies within 4m. | 79 | 182 | Ranger of Glory |
3 | +(15–19)% Critical Strike Damage to enemies within 8m. The effect doubles for enemies within 4m. | 1 | 255 | Ranger of Glory |
1 | +(15–20)% | 85 | 40 | Ranger of Glory |
2 | +(11–14)% | 82 | 160 | Ranger of Glory |
3 | +(8–10)% | 71 | 200 | Ranger of Glory |
1 | +(128–165) Max Life | 82 | 145 | Lethal Flash |
2 | +(99–127) Max Life | 79 | 182 | Lethal Flash |
3 | +(76–98) Max Life | 1 | 255 | Lethal Flash |
1 | +(232–300) Max Energy Shield | 82 | 145 | Lethal Flash |
2 | +(179–231) Max Energy Shield | 79 | 182 | Lethal Flash |
3 | +(138–178) Max Energy Shield | 1 | 255 | Lethal Flash |
1 | +(7–9)% chance to avoid Melee Damage | 82 | 145 | Lethal Flash |
2 | +6% chance to avoid Melee Damage | 79 | 182 | Lethal Flash |
3 | +5% chance to avoid Melee Damage | 1 | 255 | Lethal Flash |
1 | +(10–12)% Attack and Cast Speed | 82 | 145 | Lethal Flash |
2 | +(8–9)% Attack and Cast Speed | 79 | 182 | Lethal Flash |
3 | +(6–7)% Attack and Cast Speed | 1 | 255 | Lethal Flash |
1 | +(47–60)% Critical Strike Rating | 82 | 145 | Lethal Flash |
2 | +(36–46)% Critical Strike Rating | 79 | 182 | Lethal Flash |
3 | +(28–35)% Critical Strike Rating | 1 | 255 | Lethal Flash |
1 | +(24–30)% Critical Strike Damage | 82 | 145 | Lethal Flash |
2 | +(18–23)% Critical Strike Damage | 79 | 182 | Lethal Flash |
3 | +(14–17)% Critical Strike Damage | 1 | 255 | Lethal Flash |
1 | +(18–23)% Projectile Speed | 82 | 145 | Lethal Flash |
2 | +(14–17)% Projectile Speed | 79 | 182 | Lethal Flash |
3 | +(11–13)% Projectile Speed | 1 | 255 | Lethal Flash |
1 | +(28–36)% Projectile Damage | 82 | 145 | Lethal Flash |
2 | +(22–27)% Projectile Damage | 79 | 182 | Lethal Flash |
3 | +(17–21)% Projectile Damage | 1 | 255 | Lethal Flash |
1 | Projectile Quantity +1 | 82 | 145 | Lethal Flash |
1 | +2 Max Mobility Skill Charges | 82 | 145 | Lethal Flash |
2 | +1 Max Mobility Skill Charges | 79 | 182 | Lethal Flash |
1 | +(16–20)% Movement Speed | 82 | 145 | Lethal Flash |
2 | +(12–15)% Movement Speed | 79 | 182 | Lethal Flash |
3 | +(10–11)% Movement Speed | 1 | 255 | Lethal Flash |
1 | +(7–9)% additional damage for 2s after using Mobility Skills | 85 | 40 | Lethal Flash |
2 | +6% additional damage for 2s after using Mobility Skills | 82 | 160 | Lethal Flash |
3 | +5% additional damage for 2s after using Mobility Skills | 71 | 200 | Lethal Flash |
1 | -15.0 ° Max Projectile Spreading Angle +(8–9)% additional Projectile Damage | 85 | 40 | Lethal Flash |
2 | -11.5 ° Max Projectile Spreading Angle +(5–6)% additional Projectile Damage | 82 | 160 | Lethal Flash |
3 | -8.9 ° Max Projectile Spreading Angle +(4–5)% additional Projectile Damage | 71 | 200 | Lethal Flash |
1 | +(7–9)% additional damage for 6s if the Projectile Skill hits the same enemy at least 6 times within 1s | 85 | 40 | Lethal Flash |
2 | +6% additional damage for 6s if the Projectile Skill hits the same enemy at least 6 times within 1s | 82 | 160 | Lethal Flash |
3 | +5% additional damage for 6s if the Projectile Skill hits the same enemy at least 6 times within 1s | 71 | 200 | Lethal Flash |
1 | - 5% Mobility Skill CD each time a Projectile hits an enemy | 85 | 40 | Lethal Flash |
2 | - 4% Mobility Skill CD each time a Projectile hits an enemy | 82 | 160 | Lethal Flash |
3 | - 3% Mobility Skill CD each time a Projectile hits an enemy | 71 | 200 | Lethal Flash |
1 | +(39–50)% | 85 | 40 | Lethal Flash |
2 | +(30–38)% | 82 | 160 | Lethal Flash |
3 | +(23–29)% | 71 | 200 | Lethal Flash |
1 | +(16–20)% Movement Speed | 82 | 145 | Spacetime Illusion |
2 | +(12–15)% Movement Speed | 79 | 182 | Spacetime Illusion |
3 | +(10–11)% Movement Speed | 1 | 255 | Spacetime Illusion |
1 | +(26–30)% | 85 | 40 | Spacetime Illusion |
2 | +(21–25)% | 82 | 160 | Spacetime Illusion |
3 | +(16–20)% | 71 | 200 | Spacetime Illusion |
1 | +(16–20)% additional | 85 | 40 | Spacetime Illusion |
2 | +(12–15)% additional | 82 | 160 | Spacetime Illusion |
3 | +(10–11)% additional | 71 | 200 | Spacetime Illusion |
1 | Regenerates 3% Mana per second while in the | 85 | 40 | Spacetime Illusion |
2 | Regenerates 2% Mana per second while in the | 82 | 160 | Spacetime Illusion |
3 | Regenerates 1% Mana per second while in the | 71 | 200 | Spacetime Illusion |
1 | For every 20 Spacetime Energy you have when using a Main Spell Skill while in | 85 | 40 | Spacetime Illusion |
2 | For every 20 Spacetime Energy you have when using a Main Spell Skill while in | 82 | 160 | Spacetime Illusion |
1 | -30% +10% additional Spell Damage | 85 | 40 | Spacetime Illusion |
2 | -30% +(8–9)% additional Spell Damage | 82 | 160 | Spacetime Illusion |
3 | -30% +(5–7)% additional Spell Damage | 71 | 200 | Spacetime Illusion |
1 | +(10–13)% additional Spell Damage when you are in | 85 | 40 | Spacetime Illusion |
2 | +(8–9)% additional Spell Damage when you are in | 82 | 160 | Spacetime Illusion |
3 | +(6–7)% additional Spell Damage when you are in | 71 | 200 | Spacetime Illusion |
1 | +(33–40)% additional Energy Shield Charge Speed when the Recovery Potion is providing Life Restoration | 82 | 145 | Spacetime Illusion |
2 | +(26–32)% additional Energy Shield Charge Speed when the Recovery Potion is providing Life Restoration | 79 | 182 | Spacetime Illusion |
3 | +(21–25)% additional Energy Shield Charge Speed when the Recovery Potion is providing Life Restoration | 1 | 255 | Spacetime Illusion |
1 | (6–8)% of damage is taken from Mana before life | 82 | 145 | Spacetime Illusion |
2 | (4–5)% of damage is taken from Mana before life | 79 | 182 | Spacetime Illusion |
3 | 3% of damage is taken from Mana before life | 1 | 255 | Spacetime Illusion |
1 | You deal +20% Critical Strike Damage to an enemy for every 0.5s the enemy has stayed in the | 82 | 145 | Spacetime Illusion |
2 | You deal +15% Critical Strike Damage to an enemy for every 0.5s the enemy has stayed in the | 79 | 182 | Spacetime Illusion |
3 | You deal +15% Critical Strike Damage to an enemy for every 0.5s the enemy has stayed in the | 1 | 255 | Spacetime Illusion |
1 | +(26–30)% additional Spell Damage at | 82 | 145 | Spacetime Illusion |
2 | +(22–25)% additional Spell Damage at | 79 | 182 | Spacetime Illusion |
3 | +(18–21)% additional Spell Damage at | 1 | 255 | Spacetime Illusion |
1 | +(24–30)% Cast Speed for 2s at Max Mana | 82 | 145 | Spacetime Illusion |
2 | +(18–23)% Cast Speed for 2s at Max Mana | 79 | 182 | Spacetime Illusion |
3 | +(14–17)% Cast Speed for 2s at Max Mana | 1 | 255 | Spacetime Illusion |
1 | +(16–20)% Skill Area every 2s when you are in the Twisted Spacetime, up to +(46–60)%. The effect will be lost 2s after you leave the Twisted Spacetime. | 85 | 40 | Spacetime Illusion |
2 | +(11–15)% Skill Area every 2s when you are in the Twisted Spacetime, up to +(31–45)%. The effect will be lost 2s after you leave the Twisted Spacetime. | 82 | 160 | Spacetime Illusion |
3 | +10% Skill Area every 2s when you are in the Twisted Spacetime, up to +(20–30)%. The effect will be lost 2s after you leave the Twisted Spacetime. | 71 | 200 | Spacetime Illusion |
1 | When an Elite enters the | 85 | 40 | Spacetime Illusion |
2 | When an Elite enters the | 82 | 160 | Spacetime Illusion |
3 | When an Elite enters the | 71 | 200 | Spacetime Illusion |
1 | +1 Spell Skill Level +(6–10)% Spell Damage | 82 | 145 | Spacetime Illusion |
2 | +1 Spell Skill Level +(1–5)% Spell Damage | 79 | 182 | Spacetime Illusion |
3 | +1 Spell Skill Level (-10–-5)% Spell Damage | 1 | 255 | Spacetime Illusion |
1 | +(128–165) Max Life | 82 | 145 | Spacetime Elapse |
2 | +(99–127) Max Life | 79 | 182 | Spacetime Elapse |
3 | +(76–98) Max Life | 1 | 255 | Spacetime Elapse |
1 | +(232–300) Max Energy Shield | 82 | 145 | Spacetime Elapse |
2 | +(179–231) Max Energy Shield | 79 | 182 | Spacetime Elapse |
3 | +(138–178) Max Energy Shield | 1 | 255 | Spacetime Elapse |
1 | +(12–15)% | 82 | 145 | Spacetime Elapse |
2 | +(9–11)% | 79 | 182 | Spacetime Elapse |
3 | +(7–8)% | 1 | 255 | Spacetime Elapse |
1 | +(12–15)% | 82 | 145 | Spacetime Elapse |
2 | +(9–11)% | 79 | 182 | Spacetime Elapse |
3 | +(7–8)% | 1 | 255 | Spacetime Elapse |
1 | +(28–36)% DoT Damage | 82 | 145 | Spacetime Elapse |
2 | +(22–27)% DoT Damage | 79 | 182 | Spacetime Elapse |
3 | +(17–21)% DoT Damage | 1 | 255 | Spacetime Elapse |
1 | +(24–30)% | 82 | 145 | Spacetime Elapse |
2 | +(18–23)% | 79 | 182 | Spacetime Elapse |
3 | +(14–17)% | 1 | 255 | Spacetime Elapse |
1 | +(10–12) | 82 | 145 | Spacetime Elapse |
2 | +(8–9) | 79 | 182 | Spacetime Elapse |
3 | +(6–7) | 1 | 255 | Spacetime Elapse |
1 | +(7–9)% Cooldown Recovery Speed | 82 | 145 | Spacetime Elapse |
2 | +6% Cooldown Recovery Speed | 79 | 182 | Spacetime Elapse |
3 | +5% Cooldown Recovery Speed | 1 | 255 | Spacetime Elapse |
1 | +(12–15)% Skill Effect Duration | 82 | 145 | Spacetime Elapse |
2 | +(9–11)% Skill Effect Duration | 79 | 182 | Spacetime Elapse |
3 | +(7–8)% Skill Effect Duration | 1 | 255 | Spacetime Elapse |
1 | +(28–36)% Skill Area | 82 | 145 | Spacetime Elapse |
2 | +(22–27)% Skill Area | 79 | 182 | Spacetime Elapse |
3 | +(17–21)% Skill Area | 1 | 255 | Spacetime Elapse |
1 | +(16–20)% Movement Speed | 82 | 145 | Spacetime Elapse |
2 | +(12–15)% Movement Speed | 79 | 182 | Spacetime Elapse |
3 | +(10–11)% Movement Speed | 1 | 255 | Spacetime Elapse |
1 | 85 | 40 | Spacetime Elapse | |
2 | 82 | 160 | Spacetime Elapse | |
3 | 71 | 200 | Spacetime Elapse | |
1 | While | 85 | 40 | Spacetime Elapse |
2 | While | 82 | 160 | Spacetime Elapse |
3 | While | 71 | 200 | Spacetime Elapse |
1 | Inflicts +(7–9)% additional | 85 | 40 | Spacetime Elapse |
2 | Inflicts +6% additional | 82 | 160 | Spacetime Elapse |
3 | Inflicts +5% additional | 71 | 200 | Spacetime Elapse |
1 | Adds (17–21)% of the | 85 | 40 | Spacetime Elapse |
2 | Adds (13–16)% of the | 82 | 160 | Spacetime Elapse |
3 | Adds (10–12)% of the | 71 | 200 | Spacetime Elapse |
1 | 85 | 40 | Spacetime Elapse | |
2 | 82 | 160 | Spacetime Elapse | |
3 | 71 | 200 | Spacetime Elapse | |
1 | +(128–165) Max Life | 82 | 145 | Wind Stalker |
2 | +(99–127) Max Life | 79 | 182 | Wind Stalker |
3 | +(76–98) Max Life | 1 | 255 | Wind Stalker |
1 | +(5–6)% | 82 | 145 | Wind Stalker |
2 | +(4–4.5)% | 79 | 182 | Wind Stalker |
3 | +(3–3.5)% | 1 | 255 | Wind Stalker |
1 | -8% additional Regain Interval | 82 | 145 | Wind Stalker |
2 | -6% additional Regain Interval | 79 | 182 | Wind Stalker |
3 | -5% additional Regain Interval | 1 | 255 | Wind Stalker |
1 | +(5–6)% chance to avoid damage | 82 | 145 | Wind Stalker |
2 | +4% chance to avoid damage | 79 | 182 | Wind Stalker |
3 | +3% chance to avoid damage | 1 | 255 | Wind Stalker |
1 | +(28–36)% Attack Damage | 82 | 145 | Wind Stalker |
2 | +(22–27)% Attack Damage | 79 | 182 | Wind Stalker |
3 | +(17–21)% Attack Damage | 1 | 255 | Wind Stalker |
1 | +(10–12)% Attack Speed | 82 | 145 | Wind Stalker |
2 | +(8–9)% Attack Speed | 79 | 182 | Wind Stalker |
3 | +(6–7)% Attack Speed | 1 | 255 | Wind Stalker |
1 | +(47–60)% Critical Strike Rating | 82 | 145 | Wind Stalker |
2 | +(36–46)% Critical Strike Rating | 79 | 182 | Wind Stalker |
3 | +(28–35)% Critical Strike Rating | 1 | 255 | Wind Stalker |
1 | +(24–30)% Critical Strike Damage | 82 | 145 | Wind Stalker |
2 | +(18–23)% Critical Strike Damage | 79 | 182 | Wind Stalker |
3 | +(14–17)% Critical Strike Damage | 1 | 255 | Wind Stalker |
1 | +(19–24)% chance to | 82 | 145 | Wind Stalker |
2 | +(15–18)% chance to | 79 | 182 | Wind Stalker |
3 | +(11–14)% chance to | 1 | 255 | Wind Stalker |
1 | 82 | 145 | Wind Stalker | |
2 | 79 | 182 | Wind Stalker | |
3 | 1 | 255 | Wind Stalker | |
1 | +(16–20)% Movement Speed | 82 | 145 | Wind Stalker |
2 | +(12–15)% Movement Speed | 79 | 182 | Wind Stalker |
3 | +(10–11)% Movement Speed | 1 | 255 | Wind Stalker |
1 | +(26–33)% | 85 | 40 | Wind Stalker |
2 | +(20–25)% | 82 | 160 | Wind Stalker |
3 | +(16–19)% | 71 | 200 | Wind Stalker |
1 | +4% Movement Speed for every 10 m of movement made, up to +20% . The effect will be lost when you stand still | 85 | 40 | Wind Stalker |
2 | +3% Movement Speed for every 10 m of movement made, up to +15% . The effect will be lost when you stand still | 82 | 160 | Wind Stalker |
3 | +2% Movement Speed for every 10 m of movement made, up to +10% . The effect will be lost when you stand still | 71 | 200 | Wind Stalker |
1 | 85 | 40 | Wind Stalker | |
2 | 82 | 160 | Wind Stalker | |
3 | 71 | 200 | Wind Stalker | |
1 | For every 2 m of movement made recently, +(1.4–1.7)% Attack Speed during | 85 | 40 | Wind Stalker |
2 | For every 2 m of movement made recently, (0.8–1.2)% Attack Speed during | 82 | 160 | Wind Stalker |
3 | For every 2 m of movement made recently, (0.8–1.2)% Attack Speed during | 71 | 200 | Wind Stalker |
1 | For every 2 m of movement made recently, +(2.9–3.2)% Multistrike Chance. Stacks up to (16–20) time(s) | 85 | 40 | Wind Stalker |
2 | For every 2 m of movement made recently, +(2–2.5)% Multistrike Chance. Stacks up to (16–20) time(s) | 82 | 160 | Wind Stalker |
3 | For every 2 m of movement made recently, +(2–2.5)% Multistrike Chance. Stacks up to (11–15) time(s) | 71 | 200 | Wind Stalker |
1 | +(10–12)% Max Life and Max Energy Shield | 82 | 145 | Incarnation of the Gods |
2 | +(7–9)% Max Life and Max Energy Shield | 79 | 182 | Incarnation of the Gods |
3 | +5% Max Life and Max Energy Shield | 1 | 255 | Incarnation of the Gods |
1 | -6% additional damage taken | 82 | 145 | Incarnation of the Gods |
2 | -5% additional damage taken | 79 | 182 | Incarnation of the Gods |
3 | -4% additional damage taken | 1 | 255 | Incarnation of the Gods |
1 | +(28–36)% damage | 82 | 145 | Incarnation of the Gods |
2 | +(22–27)% damage | 79 | 182 | Incarnation of the Gods |
3 | +(17–21)% damage | 1 | 255 | Incarnation of the Gods |
1 | +(24–30)% Critical Strike Damage | 82 | 145 | Incarnation of the Gods |
2 | +(18–23)% Critical Strike Damage | 79 | 182 | Incarnation of the Gods |
3 | +(14–17)% Critical Strike Damage | 1 | 255 | Incarnation of the Gods |
1 | +(47–60)% Critical Strike Rating | 82 | 145 | Incarnation of the Gods |
2 | +(36–46)% Critical Strike Rating | 79 | 182 | Incarnation of the Gods |
3 | +(28–35)% Critical Strike Rating | 1 | 255 | Incarnation of the Gods |
1 | +(10–12)% Attack and Cast Speed | 82 | 145 | Incarnation of the Gods |
2 | +(8–9)% Attack and Cast Speed | 79 | 182 | Incarnation of the Gods |
3 | +(6–7)% Attack and Cast Speed | 1 | 255 | Incarnation of the Gods |
1 | +(12–15)% Skill Effect Duration | 82 | 145 | Incarnation of the Gods |
2 | +(9–11)% Skill Effect Duration | 79 | 182 | Incarnation of the Gods |
3 | +(7–8)% Skill Effect Duration | 1 | 255 | Incarnation of the Gods |
1 | +(7–9)% Cooldown Recovery Speed | 82 | 145 | Incarnation of the Gods |
2 | +6% Cooldown Recovery Speed | 79 | 182 | Incarnation of the Gods |
3 | +5% Cooldown Recovery Speed | 1 | 255 | Incarnation of the Gods |
1 | +5% | 82 | 145 | Incarnation of the Gods |
2 | +4% | 79 | 182 | Incarnation of the Gods |
3 | +3% | 1 | 255 | Incarnation of the Gods |
1 | +(24–30)% chance to gain 1 stack of | 82 | 145 | Incarnation of the Gods |
2 | +(18–23)% chance to gain 1 stack of | 79 | 182 | Incarnation of the Gods |
3 | +(14–17)% chance to gain 1 stack of | 1 | 255 | Incarnation of the Gods |
1 | +(16–20)% Movement Speed | 82 | 145 | Incarnation of the Gods |
2 | +(12–15)% Movement Speed | 79 | 182 | Incarnation of the Gods |
3 | +(10–11)% Movement Speed | 1 | 255 | Incarnation of the Gods |
1 | +(12–15)% additional | 85 | 40 | Incarnation of the Gods |
2 | +(9–11)% additional | 82 | 160 | Incarnation of the Gods |
3 | +(7–8)% additional | 71 | 200 | Incarnation of the Gods |
1 | (-10–-9)% additional damage taken within the | 85 | 40 | Incarnation of the Gods |
2 | (-8–-7)% additional damage taken within the | 82 | 160 | Incarnation of the Gods |
3 | (-6–-5)% additional damage taken within the | 71 | 200 | Incarnation of the Gods |
1 | +(8–10)% additional damage outside the | 85 | 40 | Incarnation of the Gods |
2 | +(6–7)% additional damage outside the | 82 | 160 | Incarnation of the Gods |
3 | +5% additional damage outside the | 71 | 200 | Incarnation of the Gods |
1 | +1% chance to avoid damage for every stack of blessing when the | 85 | 40 | Incarnation of the Gods |
2 | (0.6–0.8)% chance to avoid damage for every stack of blessing when the | 82 | 160 | Incarnation of the Gods |
3 | 0.5% chance to avoid damage for every stack of blessing when the | 71 | 200 | Incarnation of the Gods |
1 | -15% additional +2% additional damage for every stack of blessing when the | 85 | 40 | Incarnation of the Gods |
2 | -15% additional +(1.4–1.8)% additional damage for every stack of blessing when the | 82 | 160 | Incarnation of the Gods |
3 | -15% additional +(1–1.3)% additional damage for every stack of blessing when the | 71 | 200 | Incarnation of the Gods |
1 | +(128–165) Max Life | 82 | 145 | Blast Nova |
2 | +(99–127) Max Life | 79 | 182 | Blast Nova |
3 | +(76–98) Max Life | 1 | 255 | Blast Nova |
1 | +(232–300) Max Energy Shield | 82 | 145 | Blast Nova |
2 | +(179–231) Max Energy Shield | 79 | 182 | Blast Nova |
3 | +(138–178) Max Energy Shield | 1 | 255 | Blast Nova |
1 | +(10–12)% Attack and Cast Speed | 82 | 145 | Blast Nova |
2 | +(8–9)% Attack and Cast Speed | 79 | 182 | Blast Nova |
3 | +(6–7)% Attack and Cast Speed | 1 | 255 | Blast Nova |
1 | +(5–6)% chance to avoid damage | 82 | 145 | Blast Nova |
2 | +4% chance to avoid damage | 79 | 182 | Blast Nova |
3 | +3% chance to avoid damage | 1 | 255 | Blast Nova |
1 | +(18–23)% Projectile Speed | 82 | 145 | Blast Nova |
2 | +(14–17)% Projectile Speed | 79 | 182 | Blast Nova |
3 | +(11–13)% Projectile Speed | 1 | 255 | Blast Nova |
1 | +(28–36)% Projectile Damage | 82 | 145 | Blast Nova |
2 | +(22–27)% Projectile Damage | 79 | 182 | Blast Nova |
3 | +(17–21)% Projectile Damage | 1 | 255 | Blast Nova |
1 | +(47–60)% Critical Strike Rating | 82 | 145 | Blast Nova |
2 | +(36–46)% Critical Strike Rating | 79 | 182 | Blast Nova |
3 | +(28–35)% Critical Strike Rating | 1 | 255 | Blast Nova |
1 | +(24–30)% Critical Strike Damage | 82 | 145 | Blast Nova |
2 | +(18–23)% Critical Strike Damage | 79 | 182 | Blast Nova |
3 | +(14–17)% Critical Strike Damage | 1 | 255 | Blast Nova |
1 | +1 | 82 | 145 | Blast Nova |
1 | +(7–9)% Cooldown Recovery Speed | 82 | 145 | Blast Nova |
2 | +6% Cooldown Recovery Speed | 79 | 182 | Blast Nova |
3 | +5% Cooldown Recovery Speed | 1 | 255 | Blast Nova |
1 | +(16–20)% Movement Speed | 82 | 145 | Blast Nova |
2 | +(12–15)% Movement Speed | 79 | 182 | Blast Nova |
3 | +(10–11)% Movement Speed | 1 | 255 | Blast Nova |
1 | +(13–15)% additional damage if there is an | 85 | 40 | Blast Nova |
2 | +(8–9)% additional damage if there is an | 82 | 160 | Blast Nova |
3 | +(6–7)% additional damage if there is an | 71 | 200 | Blast Nova |
1 | Upon using an Empower Skill, +(10–12)% additional Projectile Damage for 4 s. Cooldown: 6 s. | 85 | 40 | Blast Nova |
2 | Upon using an Empower Skill, +(7–9)% additional Projectile Damage for 4 s. Cooldown: 6 s. | 82 | 160 | Blast Nova |
3 | Upon using an Empower Skill, +(4–6)% additional Projectile Damage for 4 s. Cooldown: 6 s. | 71 | 200 | Blast Nova |
1 | +(3–4)% Projectile Speed for each bomb thrown for 3 s. Stacks up to 8 times. | 85 | 40 | Blast Nova |
2 | +3% Projectile Speed for each bomb thrown for 3 s. Stacks up to 7 times. | 82 | 160 | Blast Nova |
3 | +3% Projectile Speed for each bomb thrown for 3 s. Stacks up to 6 times. | 71 | 200 | Blast Nova |
1 | +(3–4)% Movement Speed for each bomb thrown for 3 s. Stacks up to 5 times. | 85 | 40 | Blast Nova |
2 | +3% Movement Speed for each bomb thrown for 3 s. Stacks up to 4 times. | 82 | 160 | Blast Nova |
3 | +3% Movement Speed for each bomb thrown for 3 s. Stacks up to 3 times. | 71 | 200 | Blast Nova |
1 | Projectile Quantity -1 +(15–18)% additional Projectile Damage | 85 | 40 | Blast Nova |
2 | Projectile Quantity -1 +(11–14)% additional Projectile Damage | 82 | 160 | Blast Nova |
3 | Projectile Quantity -1 +(8–10)% additional Projectile Damage | 71 | 200 | Blast Nova |
1 | +(10–12)% Max Life and Max Energy Shield | 82 | 145 | Flame of Pleasure |
2 | +(7–9)% Max Life and Max Energy Shield | 79 | 182 | Flame of Pleasure |
3 | +5% Max Life and Max Energy Shield | 1 | 255 | Flame of Pleasure |
1 | +6% | 82 | 145 | Flame of Pleasure |
2 | +5% | 79 | 182 | Flame of Pleasure |
3 | +4% | 1 | 255 | Flame of Pleasure |
1 | +(7–9)% Cooldown Recovery Speed | 82 | 145 | Flame of Pleasure |
2 | +6% Cooldown Recovery Speed | 79 | 182 | Flame of Pleasure |
3 | +5% Cooldown Recovery Speed | 1 | 255 | Flame of Pleasure |
1 | +(24–30)% Skill Effect Duration | 82 | 145 | Flame of Pleasure |
2 | +(19–23)% Skill Effect Duration | 79 | 182 | Flame of Pleasure |
3 | +(14–18)% Skill Effect Duration | 1 | 255 | Flame of Pleasure |
1 | +(3–4)% | 82 | 145 | Flame of Pleasure |
2 | +(1–2)% | 79 | 182 | Flame of Pleasure |
1 | +(47–60)% Critical Strike Rating | 82 | 145 | Flame of Pleasure |
2 | +(36–46)% Critical Strike Rating | 79 | 182 | Flame of Pleasure |
3 | +(28–35)% Critical Strike Rating | 1 | 255 | Flame of Pleasure |
1 | +(24–30)% Critical Strike Damage | 82 | 145 | Flame of Pleasure |
2 | +(18–23)% Critical Strike Damage | 79 | 182 | Flame of Pleasure |
3 | +(14–17)% Critical Strike Damage | 1 | 255 | Flame of Pleasure |
1 | +(28–36)% Skill Area | 82 | 145 | Flame of Pleasure |
2 | +(22–27)% Skill Area | 79 | 182 | Flame of Pleasure |
3 | +(17–21)% Skill Area | 1 | 255 | Flame of Pleasure |
1 | Converts (14–18)% of Physical Damage taken to Fire Damage | 82 | 145 | Flame of Pleasure |
2 | Converts (11–13)% of Physical Damage taken to Fire Damage | 79 | 182 | Flame of Pleasure |
3 | Converts (9–10)% of Physical Damage taken to Fire Damage | 1 | 255 | Flame of Pleasure |
1 | Converts (56–69)% of Erosion Damage taken to Fire Damage | 82 | 145 | Flame of Pleasure |
2 | Converts (42–55)% of Erosion Damage taken to Fire Damage | 79 | 182 | Flame of Pleasure |
3 | Converts (36–41)% of Erosion Damage taken to Fire Damage | 1 | 255 | Flame of Pleasure |
1 | +(16–20)% Movement Speed | 82 | 145 | Flame of Pleasure |
2 | +(12–15)% Movement Speed | 79 | 182 | Flame of Pleasure |
3 | +(10–11)% Movement Speed | 1 | 255 | Flame of Pleasure |
1 | You and your Minions deal +(12–14)% additional damage to | 85 | 40 | Flame of Pleasure |
2 | You and your Minions deal +(10–11)% additional damage to | 82 | 160 | Flame of Pleasure |
3 | You and your Minions deal +(5–9)% additional damage to | 71 | 200 | Flame of Pleasure |
1 | +(26–30)% DMG Recording Ratio for | 85 | 40 | Flame of Pleasure |
2 | +(22–25)% DMG Recording Ratio for | 82 | 160 | Flame of Pleasure |
3 | +(10–21)% DMG Recording Ratio for | 71 | 200 | Flame of Pleasure |
1 | For every +(20–25)% Skill Area, every | 85 | 40 | Flame of Pleasure |
2 | For every +(26–28)% Skill Area, every | 82 | 160 | Flame of Pleasure |
3 | For every +(29–32)% Skill Area, every | 71 | 200 | Flame of Pleasure |
1 | 85 | 40 | Flame of Pleasure | |
2 | 82 | 160 | Flame of Pleasure | |
3 | 71 | 200 | Flame of Pleasure | |
1 | For every +(6–10)% | 85 | 40 | Flame of Pleasure |
2 | For every +(11–15)% | 82 | 160 | Flame of Pleasure |
3 | For every +(16–20)% | 71 | 200 | Flame of Pleasure |
1 | +(10–12)% Max Life and Max Energy Shield | 82 | 145 | Growing Breeze |
2 | +(7–9)% Max Life and Max Energy Shield | 79 | 182 | Growing Breeze |
3 | +5% Max Life and Max Energy Shield | 1 | 255 | Growing Breeze |
1 | (-30–-25)% | 82 | 145 | Growing Breeze |
2 | (-23–-20)% | 79 | 182 | Growing Breeze |
3 | (-18–-16)% | 1 | 255 | Growing Breeze |
1 | +(10–12)% Cooldown Recovery Speed | 82 | 145 | Growing Breeze |
2 | +(8–9)% Cooldown Recovery Speed | 79 | 182 | Growing Breeze |
3 | +(6–7)% Cooldown Recovery Speed | 1 | 255 | Growing Breeze |
1 | +(12–14)% Empower Skill Effect | 82 | 145 | Growing Breeze |
2 | +(8–10)% Empower Skill Effect | 79 | 182 | Growing Breeze |
3 | +(6–7)% Empower Skill Effect | 1 | 255 | Growing Breeze |
1 | Spirit Magi +(13–15)% Cooldown Recovery Speed | 82 | 145 | Growing Breeze |
2 | Spirit Magi +(10–12)% Cooldown Recovery Speed | 79 | 182 | Growing Breeze |
3 | Spirit Magi +(7–9)% Cooldown Recovery Speed | 1 | 255 | Growing Breeze |
1 | (60–75)% chance for Projectile Quantity to +1 when a Spirit Magus casts Projectile Skills | 82 | 145 | Growing Breeze |
2 | (46–58)% chance for Projectile Quantity to +1 when a Spirit Magus casts Projectile Skills | 79 | 182 | Growing Breeze |
3 | (36–44)% chance for Projectile Quantity to +1 when a Spirit Magus casts Projectile Skills | 1 | 255 | Growing Breeze |
1 | +(28–36)% Spirit Magus Skill Area | 82 | 145 | Growing Breeze |
2 | +(22–27)% Spirit Magus Skill Area | 79 | 182 | Growing Breeze |
3 | +(17–21)% Spirit Magus Skill Area | 1 | 255 | Growing Breeze |
1 | +(21–27)% Fire Resistance | 82 | 145 | Growing Breeze |
2 | +(16–20)% Fire Resistance | 79 | 182 | Growing Breeze |
3 | +(11–15)% Fire Resistance | 1 | 255 | Growing Breeze |
1 | +(21–27)% Lightning Resistance | 82 | 145 | Growing Breeze |
2 | +(16–20)% Lightning Resistance | 79 | 182 | Growing Breeze |
3 | +(11–15)% Lightning Resistance | 1 | 255 | Growing Breeze |
1 | +(21–27)% Cold Resistance | 82 | 145 | Growing Breeze |
2 | +(16–20)% Cold Resistance | 79 | 182 | Growing Breeze |
3 | +(11–15)% Cold Resistance | 1 | 255 | Growing Breeze |
1 | +(16–20)% Movement Speed | 82 | 145 | Growing Breeze |
2 | +(12–15)% Movement Speed | 79 | 182 | Growing Breeze |
3 | +(10–11)% Movement Speed | 1 | 255 | Growing Breeze |
1 | For every 1 stack(s) of | 85 | 40 | Growing Breeze |
2 | For every 1 stack(s) of | 82 | 160 | Growing Breeze |
3 | For every 1 stack(s) of | 71 | 200 | Growing Breeze |
1 | +(18–25)% | 85 | 40 | Growing Breeze |
2 | +(13–15)% | 82 | 160 | Growing Breeze |
3 | +(10–12)% | 71 | 200 | Growing Breeze |
1 | +(1–2) Max | 85 | 40 | Growing Breeze |
1 | Spirit Magi +(10–11)% chance to use an | 85 | 40 | Growing Breeze |
2 | Spirit Magi +(8–9)% chance to use an | 82 | 160 | Growing Breeze |
3 | Spirit Magi +(6–7)% chance to use an | 71 | 200 | Growing Breeze |
1 | When a Spirit Magus casts an | 85 | 40 | Growing Breeze |
2 | When a Spirit Magus casts an | 82 | 160 | Growing Breeze |
3 | When a Spirit Magus casts an | 71 | 200 | Growing Breeze |
1 | Restores (7–8)% Missing Life and Energy Shield for every 3m of movement made. Interval: 0.4s. | 82 | 145 | Zealot of War |
2 | Restores 6% Missing Life and Energy Shield for every (4–5)m of movement made. Interval: 0.4s. | 79 | 182 | Zealot of War |
3 | Restores 5% Missing Life and Energy Shield for every (4–5)m of movement made. Interval: 0.4s. | 1 | 255 | Zealot of War |
1 | +3% Attack and Cast Speed for 3s for every 1 m of movement made the next time a Projectile Skill is used, up to +(25–30)% | 82 | 145 | Zealot of War |
2 | +2% Attack and Cast Speed for 3s for every 1 m of movement made the next time a Projectile Skill is used, up to +(20–24)% | 79 | 182 | Zealot of War |
3 | +1% Attack and Cast Speed for 3s for every 1 m of movement made the next time a Projectile Skill is used, up to +(15–19)% | 1 | 255 | Zealot of War |
1 | While shooting, +20% Critical Strike Rating every 0.5s, up to +(140–160)% . This effect is lost 0.5s after stopping shooting | 82 | 145 | Zealot of War |
2 | While shooting, +20% Critical Strike Rating every 0.5s, up to +(120–139)% . This effect is lost 0.5s after stopping shooting | 79 | 182 | Zealot of War |
3 | While shooting, +20% Critical Strike Rating every 0.5s, up to +(110–119)% . This effect is lost 0.5s after stopping shooting | 1 | 255 | Zealot of War |
1 | +(35–45)% Critical Strike Damage to enemies within 8m. The effect doubles for enemies within 4m. | 82 | 145 | Zealot of War |
2 | +(30–34)% Critical Strike Damage to enemies within 8m. The effect doubles for enemies within 4m. | 79 | 182 | Zealot of War |
3 | +(25–29)% Critical Strike Damage to enemies within 8m. The effect doubles for enemies within 4m. | 1 | 255 | Zealot of War |
1 | +1 Parabolic Projectile Split Quantity. | 82 | 145 | Zealot of War |
1 | +(36–48)% | 82 | 145 | Zealot of War |
2 | +(28–35)% | 79 | 182 | Zealot of War |
3 | +(20–27)% | 1 | 255 | Zealot of War |
1 | +1 | 82 | 145 | Zealot of War |
1 | Projectile Quantity +1 | 59 | 145 | Zealot of War |
1 | +(10–12)% additional Attack Damage dealt to | 82 | 145 | Zealot of War |
2 | +9% additional Attack Damage dealt to | 79 | 182 | Zealot of War |
3 | +8% additional Attack Damage dealt to | 1 | 255 | Zealot of War |
1 | While shooting, (-10–-8)% additional damage taken | 82 | 145 | Zealot of War |
2 | While shooting, -7% additional damage taken | 79 | 182 | Zealot of War |
3 | While shooting, -5% additional damage taken | 1 | 255 | Zealot of War |
1 | +(16–20)% Movement Speed | 82 | 145 | Zealot of War |
2 | +(12–15)% Movement Speed | 79 | 182 | Zealot of War |
3 | +(10–11)% Movement Speed | 1 | 255 | Zealot of War |
1 | +(6–8) Magazine Capacity | 85 | 40 | Zealot of War |
2 | +5 Magazine Capacity | 82 | 160 | Zealot of War |
3 | +4 Magazine Capacity | 71 | 200 | Zealot of War |
1 | When having at least (40–50) stack(s) of | 85 | 40 | Zealot of War |
2 | When having at least (30–39) stack(s) of | 82 | 160 | Zealot of War |
3 | When having at least (30–39) stack(s) of | 71 | 200 | Zealot of War |
1 | +(100–120)% | 85 | 40 | Zealot of War |
2 | +(80–99)% | 82 | 160 | Zealot of War |
3 | +(60–79)% | 71 | 200 | Zealot of War |
1 | +(39–50)% | 85 | 40 | Zealot of War |
2 | +(30–38)% | 82 | 160 | Zealot of War |
3 | +(23–29)% | 71 | 200 | Zealot of War |
1 | When having more | 85 | 40 | Zealot of War |
2 | When having more | 82 | 160 | Zealot of War |
3 | When having more | 71 | 200 | Zealot of War |
1 | During | 85 | 40 | Zealot of War |
2 | During | 82 | 160 | Zealot of War |
3 | During | 71 | 200 | Zealot of War |
1 | +(10–12)% Max Life and Max Energy Shield | 82 | 145 | High Court Chariot |
2 | +(7–9)% Max Life and Max Energy Shield | 79 | 182 | High Court Chariot |
3 | +5% Max Life and Max Energy Shield | 1 | 255 | High Court Chariot |
1 | +(15–19)% Attack Block Chance | 82 | 145 | High Court Chariot |
2 | +(12–14)% Attack Block Chance | 79 | 182 | High Court Chariot |
3 | +(10–11)% Attack Block Chance | 1 | 255 | High Court Chariot |
1 | +(15–19)% Spell Block Chance | 82 | 145 | High Court Chariot |
2 | +(12–14)% Spell Block Chance | 79 | 182 | High Court Chariot |
3 | +(10–11)% Spell Block Chance | 1 | 255 | High Court Chariot |
1 | +(9–10)% | 82 | 145 | High Court Chariot |
2 | +(7–8)% | 82 | 160 | High Court Chariot |
3 | +(5–6)% | 1 | 255 | High Court Chariot |
1 | Restores 5% Missing Life and Energy Shield when blocking | 82 | 145 | High Court Chariot |
2 | Restores 4% Missing Life and Energy Shield when blocking | 79 | 182 | High Court Chariot |
3 | Restores 3% Missing Life and Energy Shield when blocking | 1 | 255 | High Court Chariot |
1 | (-24–-20)% additional DoT Damage taken | 82 | 145 | High Court Chariot |
2 | (-19–-18)% additional DoT Damage taken | 79 | 182 | High Court Chariot |
3 | (-17–-15)% additional DoT Damage taken | 1 | 255 | High Court Chariot |
1 | +(10–12)% | 82 | 145 | High Court Chariot |
2 | +(8–9)% | 79 | 182 | High Court Chariot |
3 | +(6–7)% | 1 | 255 | High Court Chariot |
1 | +(10–12)% Attack and Cast Speed | 82 | 145 | High Court Chariot |
2 | +(8–9)% Attack and Cast Speed | 79 | 182 | High Court Chariot |
3 | +(6–7)% Attack and Cast Speed | 1 | 255 | High Court Chariot |
1 | +(29–36)% | 82 | 145 | High Court Chariot |
2 | +(22–28)% | 79 | 182 | High Court Chariot |
3 | +(17–21)% | 1 | 255 | High Court Chariot |
1 | +(24–30)% Skill Effect Duration | 82 | 145 | High Court Chariot |
2 | +(19–23)% Skill Effect Duration | 79 | 182 | High Court Chariot |
3 | +(14–18)% Skill Effect Duration | 1 | 255 | High Court Chariot |
1 | +(16–20)% Movement Speed | 82 | 145 | High Court Chariot |
2 | +(12–15)% Movement Speed | 79 | 182 | High Court Chariot |
3 | +(10–11)% Movement Speed | 1 | 255 | High Court Chariot |
1 | 85 | 40 | High Court Chariot | |
2 | 82 | 160 | High Court Chariot | |
3 | 71 | 200 | High Court Chariot | |
1 | Restores 5 | 85 | 40 | High Court Chariot |
2 | Restores 4 | 82 | 160 | High Court Chariot |
3 | Restores 3 | 71 | 200 | High Court Chariot |
1 | When casting a Trait Skill, if | 85 | 40 | High Court Chariot |
2 | When casting a Trait Skill, if | 82 | 160 | High Court Chariot |
3 | When casting a Trait Skill, if | 71 | 200 | High Court Chariot |
1 | 85 | 40 | High Court Chariot | |
2 | 82 | 160 | High Court Chariot | |
3 | 71 | 200 | High Court Chariot | |
1 | +10% While inside the | 85 | 40 | High Court Chariot |
2 | +10% While inside the | 82 | 160 | High Court Chariot |
3 | +10% While inside the | 71 | 200 | High Court Chariot |
1 | +3% damage and +2% Movement Speed for every enemy in the | 85 | 40 | High Court Chariot |
2 | +3% damage and +2% Movement Speed for every enemy in the | 82 | 160 | High Court Chariot |
3 | +3% damage and +2% Movement Speed for every enemy in the | 71 | 200 | High Court Chariot |
1 | Adds Base (50–64) | 82 | 145 | Lightning Shadow |
2 | Adds Base (38–49) | 79 | 182 | Lightning Shadow |
3 | Adds Base (21–37) | 1 | 255 | Lightning Shadow |
1 | Converts (30–35)% of Lightning Damage taken to Cold Damage and Fire Damage | 82 | 145 | Lightning Shadow |
2 | Converts (22–29)% of Lightning Damage taken to Cold Damage and Fire Damage | 79 | 182 | Lightning Shadow |
3 | Converts (18–21)% of Lightning Damage taken to Cold Damage and Fire Damage | 1 | 255 | Lightning Shadow |
1 | +(9–10)% additional max damage | 82 | 145 | Lightning Shadow |
2 | +(7–8)% additional max damage | 79 | 182 | Lightning Shadow |
3 | +(5–6)% additional max damage | 1 | 255 | Lightning Shadow |
1 | Restores (1.6–2)% Missing Life and Energy Shield for every 3m of movement made. Interval: 0.2s. | 82 | 145 | Lightning Shadow |
2 | Restores (1.6–2)% Missing Life and Energy Shield for every (4–5)m of movement made. Interval: 0.2s. | 79 | 182 | Lightning Shadow |
3 | Restores (1.3–1.5)% Missing Life and Energy Shield for every (4–5)m of movement made. Interval: 0.2s. | 1 | 255 | Lightning Shadow |
1 | The next Main Skill (0.9–1)% additional Max Damage for every 1m of movement made, up to +(12–15)% | 82 | 145 | Lightning Shadow |
2 | The next Main Skill (0.6–0.8)% additional Max Damage for every 1m of movement made, up to +(9–11)% | 79 | 182 | Lightning Shadow |
3 | The next Main Skill (0.4–0.5)% additional Max Damage for every 1m of movement made, up to +(9–11)% | 1 | 255 | Lightning Shadow |
1 | +(21–27)% Lightning Resistance | 82 | 145 | Lightning Shadow |
2 | +(16–20)% Lightning Resistance | 79 | 182 | Lightning Shadow |
3 | +(11–15)% Lightning Resistance | 1 | 255 | Lightning Shadow |
1 | +(9–11)% Lightning Resistance Penetration | 82 | 145 | Lightning Shadow |
2 | +(7–8)% Lightning Resistance Penetration | 79 | 182 | Lightning Shadow |
3 | +6% Lightning Resistance Penetration | 1 | 255 | Lightning Shadow |
1 | +(10–13)% Cooldown Recovery Speed | 82 | 145 | Lightning Shadow |
2 | +(7–9)% Cooldown Recovery Speed | 79 | 182 | Lightning Shadow |
3 | +6% Cooldown Recovery Speed | 1 | 255 | Lightning Shadow |
1 | Converts (46–50)% of Physical Damage to Lightning Damage | 82 | 145 | Lightning Shadow |
2 | Converts (41–45)% of Physical Damage to Lightning Damage | 79 | 182 | Lightning Shadow |
3 | Converts (26–40)% of Physical Damage to Lightning Damage | 1 | 255 | Lightning Shadow |
1 | Gains (1.5–2)% of Hit Damage as Base | 82 | 145 | Lightning Shadow |
2 | Gains (0.8–1.4)% of Hit Damage as Base | 79 | 182 | Lightning Shadow |
3 | Gains (0.6–0.7)% of Hit Damage as Base | 1 | 255 | Lightning Shadow |
1 | +(16–20)% Movement Speed | 82 | 145 | Lightning Shadow |
2 | +(12–15)% Movement Speed | 79 | 182 | Lightning Shadow |
3 | +(10–11)% Movement Speed | 1 | 255 | Lightning Shadow |
1 | +(17–20)% chance to trigger | 85 | 40 | Lightning Shadow |
2 | +(13–16)% chance to trigger | 82 | 160 | Lightning Shadow |
3 | +(9–12)% chance to trigger | 71 | 200 | Lightning Shadow |
1 | 85 | 40 | Lightning Shadow | |
2 | 82 | 160 | Lightning Shadow | |
3 | 71 | 200 | Lightning Shadow | |
1 | The character 0.2% additional Max Damage for every 1 time(s) | 85 | 40 | Lightning Shadow |
2 | The character 0.2% additional Max Damage for every 1 time(s) | 82 | 160 | Lightning Shadow |
3 | The character 0.2% additional Max Damage for every 1 time(s) | 71 | 200 | Lightning Shadow |
1 | 85 | 40 | Lightning Shadow | |
2 | 82 | 160 | Lightning Shadow | |
3 | 71 | 200 | Lightning Shadow | |
1 | +(12–15)% the highest Shock Damage recorded by | 85 | 40 | Lightning Shadow |
2 | +(10–11)% the highest Shock Damage recorded by | 82 | 160 | Lightning Shadow |
3 | +(8–9)% the highest Shock Damage recorded by | 71 | 200 | Lightning Shadow |
Hero Memories - Help
UI_Handbook_heroitem_01
Hero Memories must be used with Hero Relics and can't be equipped unless the required Hero Relic has been equipped. Hero Memories may also have certain requirements that must be met before they can be equipped. At the same time, some affixes may only take effect if the Hero Memory is equipped in a corresponding slot.
Hero Memories
Hero Memories
Can be equipped on a Hero Relic Engram in [Hero Trait] to provide Hero Trait-related special affixes
Hero Memories that are Lv. 80 or below only have 1 affix(es).
When they are between Lv. 81-83, they have a 50% chance of having 2 affix(es).
When they are higher than Lv. 84, they are guaranteed to have 2 affix(es)
Hero Memories that are Lv. 80 or below only have 1 affix(es).
When they are between Lv. 81-83, they have a 50% chance of having 2 affix(es).
When they are higher than Lv. 84, they are guaranteed to have 2 affix(es)