Whoever created the Cube must have become a part of it too... According to the legends, this strange Cube has been drifting through worlds, devouring everything it touches and converting them into something else. Some worship it because it grants all their wishes. Those who make a sacrifice to it will definitely receive something in return. But some also fear it because they know someone, such as their siblings, parents, or friends, who have never returned after approaching the Cube. It has now come to the Aember-ravaged Leptis. Here, it is absorbing Aember and transforming it into horrific Aember monsters never seen before. This has become a new problem for Torchlight... Of course, it is a problem that can be exploited.
New Gameplay
Defeat the new monster Malice Incarnation summoned here by the Cube of Rapacity to get Desire Crystals and spend a certain amount of Desire Crystals to draw amazing rewards from the Cube of Rapacity. However, you will lose all the rewards you got if you get too greedy and anger the Cube.
The Cube of Rapacity will summon powerful special monsters. Each stage has a unique and powerful boss that significantly changes the dull stage-clearing experience.
The new Season Talent feature has been introduced to the new season. Hunters can change the Talent Nodes for different experiences at little cost.
The Law Bearer is a new supreme boss who will be introduced in the new season. As the supreme judge of the High Court of Desire, he is more than happy to erase the existence of those who violate the old laws. This supreme boss will be even more challenging than ever.
New Development System
Hunters will able to get their hands on a new item called Divinity Slate during their adventure. Each Divinity Slate is related to a god and can carry up to 2 Talent Affixes of the god.
A new talent panel, Statue of The New God, will be added in the new season. Hunters can combine and place multiple Divinity Slates on the Statue of The New God to gain powerful buffs. This means that Hunters can harness the power of the Six Gods free of the restraint of different gods.
Hunters can enhance Divinity Slates at a cost, increasing the Talent Affixes allowed to be equipped on them and the strength of affixes. When enhancing a Divinity Slate, there is also a chance to obtain the exclusive Talent Affixes of the new god, granting the power to control order and chaos. However, enhanced Divinity Slates will have a "brand" and become untradeable.
The new god's Legendary Divinity Slate comes with more special abilities, which have better order-and-chaos effects and allow Hunters to devour the power of the Six Gods for even powerful buffs.
Require lv 58
Require lv 58
Require lv 58
Require lv 58
Require lv 70
When the Icy Sentry is within a certain area around the character, it deals 32% additional damage to
The Icy Sentry is not affected by Projectile Quantity bonuses.
Deals 9-13 SpellCold Damage.
Deals damage once every 1s.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
If you are within 10m from the Sentry placed by the skill, the Sentry deals +32% additional damage to
+2
Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
If the Lightning Sentry is within a certain area around the character, the lightning strike can
Deals 1-18 SpellLightning Damage.
Deals damage once every 1s.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
If the player is within 10m from the Sentry, the skills cast by the Sentry can
The Sentry can
The number of Sentries placed increases
All of the skill's Physical Damage will be converted to Erosion Damage.
Base Sentry Cast Frequency is 100% of average Weapon Attack Speed.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
+100%
Sentries placed by this skill can
Sentries placed by this skill can only attack again 1 s after launching a
The interval is affected by Sentry Cast Frequency bonus
The skill fires 1 Projectile in its base state.
Projectile Quantity bonuses also apply to Target Quantity.
Deals 89% Weapon Attack Damage.
Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
Deals 178% Weapon Attack Damage.
+100%
Sentries placed by this skill can
Converts 100% of the Physical Damage dealt by the Sentries placed by this skill to Erosion Damage
Sentries placed by this skill can only attack again 1 s after launching a
The interval is affected by Sentry Cast Frequency bonus
The Sentry placed by the skill deals additional damage every second.
Arrows shot by the Arrow Sentry are not affected by Projectile Quantity bonuses.
Deals 77% Weapon Attack Damage.
The Base Sentry Cast Frequency is equal to 100% of average Weapon Attack Speed.
The Sentry lasts 8s.
The skill fires 3 Projectiles in its base state.
Skill's max base Sentry quantity is 1
Sentries placed by this skill gain 1 stack of buff every 1 s. Stacks up to 5 time(s)
-10% interval for every 1 Sentry(ies) placed by this skill
+8% additional Sentry Damage (multiplies) for every stack of buffs
Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
The skill's
Casting the skill will teleport all Grim Phantoms to the target spot and cast
All Physical Damage by Grim Phantoms will be converted to Lightning Damage.
Summons 1 Grim Phantom to the caster every 1s
Can only summon up to 2 Grim Phantom(s) (Lv1:2) (Lv3:2) (Lv4:3) (Lv17:3) (Lv18:4) (Lv25:4) (Lv26:4) (Lv34:4)
+5% additional damage for Minions summoned by this skill for every 20
+10% Skill Area for Minions summoned by this skill for every 20
Converts 100% of Physical Damage dealt by the Minions summoned by this skill to Lightning Damage
+5% additional damage for Minions summoned by this skill for every 20
+10% Skill Area for Minions summoned by this skill for every 20
Converts 100% of Physical Damage dealt by the Minions summoned by this skill to Lightning Damage
This skill will automatically summon Minion(s) every 1 s
+36% additional damage for skills cast by
-18% Cast Speed for the supported skill
+1 Max Charges for the supported skill
Gains the following buff upon casting the supported skill: 1% Movement Speed
The buff lasts 2s.
Gains a 2 s buff after casting the supported skill
0.5% additional damage for skills cast by
Survival Legendary
Increases Elemental Resistance, Mana Restoration, and XP bonus
Require lv 1
Require lv 1
Require lv 1
Require lv 1
Require lv 1
Require lv 58
Require lv 58
Require lv 58
Cube of Rapacity
In the new season, players will encounter the Cube of Rapacity at every stage. Defeating the monsters influenced by the Cube, known as Malice Incarnations, will grant players Desire Crystals. By spending a specific amount of Desire Crystals, players can obtain various rewards from the cube. If fortunate enough, players can draw the Cube of Craving and receive even more valuable rewards. With a touch of greed and luck, it's possible to double the rewards, but if luck isn't on your side, you might lose everything.
The new season introduces a unique Season Talent: Avarice Code. By altering the Talent Node method, players can have a completely different season experience: they can choose to have the entire map filled with Malice Incarnations or opt to increase their luck and further pursue the Cube of Craving.
A new supreme boss, The Law Bearer, has been added to the new season. Defeating Malice Incarnations has a chance to drop the ticket needed to encounter The Law Bearer: the Desire Core. Although The Law Bearer is incredibly powerful, the rewards for defeating it are quite substantial.