1.5% Elemental Resistance while
25 Life Regeneration per second per stack of
1.5% Elemental Resistance while
+6% Attack Block Chance while
+5% Movement Speed when holding a Shield
0.5% Erosion Resistance per 3000 Armor. Stacks up to 6% .
Restores 20% of Missing Life when suffer a
Consumes 2% of current Life when you use Attack Skills
Regenerates 1.5% Life per second
Minions are immune to Fire Damage
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
1.5% Elemental Resistance while
Converts 100% of Minion's Physical Damage to Fire Damage
+45% Minion Fire Damage against enemies at
+15% Minion Affliction Effect
+8
+8 Affliction inflicted per second by Minions
+15% chance to gain 1 stack(s) of
Converts 50% of Physical Damage to Lightning Damage
+12% Max Energy Shield
Restores 15% Missing Life on Evasion
Restores 15% of Missing Energy Shield on Evasion
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
+12% Lightning Resistance
Minions are immune to Lightning Damage
Converts 100% of Minion Physical Damage to Lightning Damage
70% of the bonuses for Movement Speed is also applied to the Attack and Cast Speed of Mobility Skills
+8%
+3% additional Attack Speed when Minions perform
Inflicts 1 additional stack(s) of
+10% Lightning Penetration for Minions
Minions'
Restores 1.5% of Mana when receiving
Restores 25% Missing Energy Shield when suffer
Regains additional Energy Shield regain based on Missing Life
+10% damage when
+12% chance to inflict
Converts 50% of Physical Damage to Cold Damage
+8% additional damage against
+8%
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
Restores 1% Mana when casting a skill. This effect does not apply to Spell Burst
Converts 100% of Minion Physical Damage to Cold Damage
Regenerates 0.4% Mana per second when
+25% chance to gain 1 stack of
+100% Mana Regeneration Speed
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
Minion Damage penetrates 1.5% Elemental Resistance
+10% Minion chance to inflict
Minion Damage penetrates 10% Elemental Resistance
+15% Minion chance to inflict
+20% chance to avoid Elemental Ailments while Energy Shield is active
Adds 1 - 3 Lightning Damage to Attacks and Spells
Adds 2 - 2 Cold Damage to Attacks and Spells
Restores 20% of Missing Life when suffer a
Restores 20% Missing Energy Shield when suffer
+15%
+20% chance for Minions to inflict
+4%
Minions are immune to Physical Damage
+3% Armor DMG Mitigation Penetration for Minions
Physical Damage can't be converted to other types of damage
+4% Attack and Cast Speed while holding a Shield
+5% Spell Block Chance
+30% damage if you have Blocked recently
+4%
-12% additional
2.5%
-4% additional damage taken when there are enemies in
-12% additional
Gains
Gains
Regenerates 1.6% Life per second
Minions are immune to Erosion Damage
Gains
Converts 100% of Physical Damage to Erosion Damage
Converts 6% of Erosion Damage taken to Cold Damage
Converts 6% of Erosion Damage taken to Lightning Damage
Movement Speed cannot be reduced to below the base value when
+15% Curse Skill Area
-10% All Resistance when the enemy has max
+14% Critical Strike Damage against enemies affected by
+100% chance to gain
+10% Sentry Skill Critical Strike Damage
+2% Energy Shield
+2% Movement Speed
-30% additional Energy Shield
+12% Movement Speed
+10% Sentry Skill Critical Strike Damage
Converts 3% of Physical Damage and Elemental Damage taken to Erosion Damage
Minion Damage penetrates 2% Elemental Resistance
Minion Damage penetrates 4% Elemental Resistance
Spirit Magi -80% additional damage taken
-40% additional Spirit Magus Skill Damage
-45% additional Energy Shield
0.15% additional Attack Damage for every point of
0.1% chance for Attacks to deal double damage for every point of
0.15% additional Fire Damage for every point of
0.1% additional damage against enemies at the center of the area for every point of
0.15% additional Lightning Damage for every point of
0.11% additional max damage for every point of
0.15% additional Spell Damage for every point of
0.1% additional damage for skills cast by
0.15% additional Cold Damage for every point of
0.1%
1.5 Critical Strike Rating for every point of
0.5% Critical Strike Damage for every point of
0.15% additional Physical Damage for every point of
0.1% chance to ignore Armor for every point of
0.15% additional DoT Damage for every point of
0.4% Reaping Duration for every point of
0.4%
0.15% additional Erosion Damage for every point of
0.05% chance to cause 1 additional stack of
0.15% additional Minion Damage for every point of
Gains 1
0.15% additional Sentry Damage for every point of
0.1% additional Sentry Skill cast frequency for every point of
Restores 20% of Missing Life when suffer a
+12% Max Energy Shield
Restores 15% Missing Life on Evasion
Restores 15% of Missing Energy Shield on Evasion
Inflicts 1 additional stack(s) of
Restores 1.5% of Mana when receiving
Restores 25% Missing Energy Shield when suffer
Restores 1% Mana when casting a skill. This effect does not apply to Spell Burst
+25% chance to gain 1 stack of
+100% Mana Regeneration Speed
Restores 20% of Missing Life when suffer a
Converts 3% of Physical Damage and Elemental Damage taken to Erosion Damage
Spirit Magi -80% additional damage taken
-40% additional Spirit Magus Skill Damage
Legendary Divinity Slates only drop in the Cube gameplay.>
Legendary Divinity Slates (except When Sparks Set the Prairie Ablaze) only drop in the Cube gameplay.>
Divinity Slate
Divinity Slate
New System: Divinity Slate and Statue of the New God
In the new season's adventure, Hunters have the opportunity to obtain a unique item called Divinity Slate.
Each Divinity Slate is associated with a deity and can hold up to 2 random Talent Affixes from the corresponding god.
The new god offers Hunters a fresh Talent Panel, the Statue of The New God. Unlike previous Talent Panels, Hunters can combine and place multiple Divinity Slates on the Statue of The New God to gain potent buffs. This feature enables Hunters to bridge the gap between divine Talents and utilize the power of the six gods more flexibly.
Furthermore, Hunters can enhance the Divinity Slate through a special branding process, but this will render the Divinity Slate untradeable. Each successful branding attempt will either add a new Affix or level up an existing one.
Additionally, when enhancing a Divinity Slate successfully, there is a small chance to transform a powerful, leveled-up Affix into the new god's exclusive Talent Affix, "Divine Entropy." Divine Entropy empowers Hunters with the ability to control "Order and Chaos."
It is important to note that each Divinity Slate has a limit on the number of branding attempts, which significantly increases the challenge of obtaining Divine Entropy. If you manage to acquire enough Divine Entropy, you may be considered the chosen one of the new god.
Valuable rollback materials will also be provided to enable players to make multiple branding attempts on their most valuable base items.
Related currency: Unifying Wedge
Unifying Wedge: can be used on the Divinity Slated to remove all the Brands on it and restore Brand Attempts.
Season Character Build
A new god has been born, but the statue of the new gold has yet to be cast. We shall continue our adventures to collect souls in this world and offer them to cast a statue for the new gold. Only then will our faith be validated, and the god's will be carried out.
The 7th God
A new talent panel, statue of the new god, will be added in the new season. The birth of the new god has disrupted the existing system of the six gods, causing the powers of the six gods tot merge.
"This is not the first time she has bid me farewell. The same farewell has taken place countless times."
Talent Tangram
We will introduce a new item called the divinity slate in the new season. The powers of different gods are recorded on this slate. Hunters can combine and place multiple divinity slates on the statue of the new god to gain powerful buffs.
"It seems that in a past we shouldn't remember, we also activated the clockwork core and traveled across thousands of planes to find that girl."
System Optimizations
- 【PC】Statue of The New God, Trade House, Crafting, Enchant, Gear Empowerment, Stash, Corrosion, and Hero Trait now support hover TIPS.
- 【PC】New hotkey support added for: Hunters association, Hunters’ Forge, Statue of The New God, Cube of Rapacity, Avarice Code, and Auto Loot Toggle.
- 【Controller】Added support for skills, Avarice Code, Cube of Rapacity, and Statue of The New God.