Command
Command
The lowest Command is -100 while the highest is 100. When Command is not 0, 13 point(s) will be returned (reduced/granted) every second until it becomes 0. For every 10 Command increased, +7 additional points will be returned.
Synthetic Troop Minions' Duration will not reduce when Command is a positive value.
icon | name | profession |
---|---|---|
Mighty Guard +2 Minion Skill Level + 4 Spirit Magi +40 initial | God of Machines | |
Minor Talent +10% Minion Max Life + 1 Spirit Magi +2% chance to use an | God of Machines | |
Medium Talent +24% Minion Max Life + 2 Spirit Magi +6% chance to use an | God of Machines | |
Burning Aggression Gains 20 point(s) of 20% chance for Minion's attacks to ignore Armor | Machinist | |
Minor Talent +5% Minion Damage + 1 | Machinist | |
Medium Talent +30% Minion Projectile Speed +9% Minion Skill Area + 2 | Machinist | |
Medium Talent Gains 1 | New God |
Require lv 1
- -30%
Overload Duration - Adds (12–16) - (18–22) Physical Damage to Minions' Attacks and Spells for every 10
Command
Require lv 24
- +2 Aura Skill Level
- (-50–-40)% Aura Area
- +(14–18)% Cast Speed
- Gains 1
Command every second for each activated Aura - (-100–-30)% self Aura effect
- +(30–100)% Aura Effect
Require lv 32
- Regenerates 1% Life per second
- +30% Minion Damage
- Gains (1–2)
Command every second for 2 s when Minions land a Critical Strike
Require lv 44
- +2 Defensive Skill Level
- +(30–50)% Minion Damage
- (-60–-20)%
Command Return Speed per Second while a Defensive Skill Effect is active. - (-80–-50)% Defensive Skill Effect when
Command is lower than 60
Require lv 70
- +75% chance to gain 1 point(s) of
Command when a Synthetic Troop Minion attacks - Max Synthetic Troop Minion Quantity is fixed at (1–2)
- +(10–20)% Minion Movement Speed when having at least 20
Command - Adds (60–100)% of Physical Damage as Fire, Cold, and Lightning Damage to Synthetic Troop Minions when having at least 40
Command - +(40–60)% additional Physical Damage for Synthetic Troop Minions when having at least 60
Command - Damage from Synthetic Troop Minions Penetrates 2%
Elemental Resistance for every 5% Elemental Resistance they own, when having at least 80Command .
Require lv 70
- +(8–12)% Max Life
- +(4–6)% Fire and Cold Resistance
- +1 Minion Skill Level
- Gains (15–30)
Command for every 10 m of movement. Interval: 1s. - Max Synthetic Troop Minion Quantity -1
Require lv 70
Command decreases every second instead of increasing every second
Loses Command instead of gaining it when usingDark Gate - Synthetic Troop Minions are unable to move
+200% Synthetic Troop Minion Duration - When
Command is lower than -20 , for every -1 Command, -2% Aura Area and 1.5% Aura Effect
+5 to Synthetic Troop Minions' stack(s) of Horizontal ProjectileJumps - When
Command is lower than -40 , Nearby Synthetic Troop Minions deal +35% additional Projectile Damage to enemies inProximity , and this damage reduces with the distance traveled by the Projectiles
Minions' Horizontal Projectiles cannot Penetrate - When
Command is lower than -60 , +30% to the physique of Nearby Synthetic Troop Minions
+200% Multistrike chance for Nearby Synthetic Troops, and Multistrikes' damage increment +50% - +20% Movement Speed
+20% Cooldown Recovery Speed for Mobility Skills
Command
Command is gained after equipping a skill that summons Minions.
Added an upgrade system for synthetic troop minions. Command can greatly increase the damage dealt by synthetic troops. However, command will always drop back down to zero quickly. The key to defeating powerful enemies with an army of synthetic troops is learning how to effectively gain and maintain command.
Command ranges from -100 to 100. Every point of Command additionally grants +2% Minion Damage, and Minions have a bigger tracking area. Synthetic Troop Minions will not naturally vanish when Command is a positive value.
Command increases or decreases by a certain amount every second until it returns to 0. This is the regression value of Command.
Command Mechanic Guides
Command is a new mechanic designed for some of the builds, specifically addressing the monotony of using synthetic troop minions. Due to the lack of related attributes that can be developed by item, command, we have introduced additional development paths for synthetic troop minions and significantly increase the damage dealt by synthetic troops. Since command will always drop down to zero quickly, changing the combat rhythm of synthetic troop minions can be achieved by developing command. Hunters can choose to develop command in a stable manner to ensure it is always within a certain range along with synthetic troop minions to deal with consistent damage.
Alternatively, special development methods can be employed to gain a large amount of command in a short period of time making synthetic troop minions attack wildly in an instant to deal massive burst damage. However, this approach may cause you to lose all of your command quickly after bursting.
As a result, the key to defeating powerful enemies with an army of synthetic troops lies in learning how to effectively gain and maintain command. This new mechanic offers a more engaging Dynamic experience for hunters who prefer summoning builds.