Command

Command
Equipping a skill that can summon Synthetic Troops will grant Command. Every point of Command will grant Synthetic Troop Minions +2% additional damage (+0% when Command is lower than 0) and a bigger Tracking Area. The lowest Command is -100 while the highest is 100. When Command is not 0, 13 points will be returned (reduced/granted) per second. For every 10 Command increased, +7 additional points returned until the total Command becomes 0.
Talent /7
icon name profession
Mighty Guard
+2 Minion Skill Level
+ 4 Command per second
Spirit Magi +40 initial Growth
God of Machines
Minor Talent
+10% Minion Max Life
+ 1 Command per second
Spirit Magi +2% chance to use an Enhanced Skill
God of Machines
Medium Talent
+24% Minion Max Life
+ 2 Command per second
Spirit Magi +6% chance to use an Enhanced Skill
God of Machines
Burning Aggression
Gains 20 point(s) of Command every 2 s when there is a Boss within 10 m
20% chance for Minion's attacks to ignore Armor
Machinist
Minor Talent
+5% Minion Damage
+ 1 Command per second
Machinist
Medium Talent
+30% Minion Projectile Speed
+9% Minion Skill Area
+ 2 Command per second
Machinist
Medium Talent
The new god is balancing order and chaos
Gains 1 Command every second for every 20 Chaos you have
New God
Legendary Gear /7
Supported by the Masses
Require lv 1
-30% Overload Duration
Adds (12–16) - (18–22) Physical Damage to Minions' Attacks and Spells for every 10 Command
Traveler's Prayer
Require lv 24
+2 Aura Skill Level
(-50–-40)% Aura Area
+(14–18)% Cast Speed
Gains 1 Command every second for each activated Aura
(-100–-30)% self Aura effect
+(30–100)% Aura Effect
Cry of Divinity
Require lv 32
Regenerates 1% Life per second
+30% Minion Damage
Gains (1–2) Command every second for 2 s when Minions land a Critical Strike
Unbreakable Shield
Require lv 44
+2 Defensive Skill Level
+(30–50)% Minion Damage
(-60–-20)% Command Return Speed per Second while a Defensive Skill Effect is active.
(-80–-50)% Defensive Skill Effect when Command is lower than 60
Machine Lord
Require lv 70
+75% chance to gain 1 point(s) of Command when a Synthetic Troop Minion attacks
Max Synthetic Troop Minion Quantity is fixed at (1–2)
+(10–20)% Minion Movement Speed when having at least 20 Command
Adds (60–100)% of Physical Damage as Fire, Cold, and Lightning Damage to Synthetic Troop Minions when having at least 40 Command
+(40–60)% additional Physical Damage for Synthetic Troop Minions when having at least 60 Command
Damage from Synthetic Troop Minions Penetrates 2% Elemental Resistance for every 5% Elemental Resistance they own, when having at least 80 Command.
Ember Shield of Black Gorge
Require lv 70
+(8–12)% Max Life
+(4–6)% Fire and Cold Resistance
+1 Minion Skill Level
Gains (15–30) Command for every 10 m of movement. Interval: 1s.
Max Synthetic Troop Minion Quantity -1
Iron Nest
Require lv 70
Command decreases every second instead of increasing every second
Loses Command instead of gaining it when using Dark Gate
Synthetic Troop Minions are unable to move
+200% Synthetic Troop Minion Duration
When Command is lower than -20 , for every -1 Command, -2% Aura Area and 1.5% Aura Effect
+5 to Synthetic Troop Minions' stack(s) of Horizontal Projectile Jumps
When Command is lower than -40 , Nearby Synthetic Troop Minions deal +35% additional Projectile Damage to enemies in Proximity, and this damage reduces with the distance traveled by the Projectiles
Minions' Horizontal Projectiles cannot Penetrate
When Command is lower than -60 , +30% to the physique of Nearby Synthetic Troop Minions
+200% Multistrike chance for Nearby Synthetic Troops, and Multistrikes' damage increment +50%
+20% Movement Speed
+20% Cooldown Recovery Speed for Mobility Skills
Command

Command

Command is gained after equipping a skill that summons Minions.

Added an upgrade system for synthetic troop minions. Command can greatly increase the damage dealt by synthetic troops. However, command will always drop back down to zero quickly. The key to defeating powerful enemies with an army of synthetic troops is learning how to effectively gain and maintain command.

Command ranges from -100 to 100. Every point of Command additionally grants +2% Minion Damage, and Minions have a bigger tracking area. Synthetic Troop Minions will not naturally vanish when Command is a positive value.

Command increases or decreases by a certain amount every second until it returns to 0. This is the regression value of Command.

Command Mechanic Guides

Command is a new mechanic designed for some of the builds, specifically addressing the monotony of using synthetic troop minions. Due to the lack of related attributes that can be developed by item, command, we have introduced additional development paths for synthetic troop minions and significantly increase the damage dealt by synthetic troops. Since command will always drop down to zero quickly, changing the combat rhythm of synthetic troop minions can be achieved by developing command. Hunters can choose to develop command in a stable manner to ensure it is always within a certain range along with synthetic troop minions to deal with consistent damage.

Alternatively, special development methods can be employed to gain a large amount of command in a short period of time making synthetic troop minions attack wildly in an instant to deal massive burst damage. However, this approach may cause you to lose all of your command quickly after bursting.

As a result, the key to defeating powerful enemies with an army of synthetic troops lies in learning how to effectively gain and maintain command. This new mechanic offers a more engaging Dynamic experience for hunters who prefer summoning builds.