Injury Buffer
Injury Buffer
Delays a portion of Hit Damage taken in the next 4s.
20
Mana Cost
15
Cast Speed
1 s
Cooldown
6 s
Simple
Casts the skill and gains a defensive effect: +15.3% Injury Buffer for 5s.
Details
Casts the skill and gains defensive effect:
+21%Injury Buffer while the skill lasts
Lasts 5s.
+21%
Lasts 5s.
+2240 Gear Armor
+(55–65)% Max Life
(-15–-12)% additional damage taken at Full Life .
+1 Max Mana
+(20–35) to All Stats
+(10–20)% Injury Buffer
Who else can you bless?
+170 gear Energy Shield
(-15–-12)% additional damage taken at Full Energy Shield
+(900–1200) Max Energy Shield
+1 Max Mana
+(20–35) to All Stats
+(10–12)% Injury Buffer
Who else can you protect?
+2073 gear Evasion
When casting an Elixir Skill, +(20–30)% Injury Buffer . The effect gradually falls off to 0 within 3 s
When casting an Empower Skill, regenerates (3–5)% Life and Mana per second. The effect gradually falls off to 0 within 3 s.
When casting a Defensive Skill, +(25–30)% Empower Skill Effect and Elixir Skill Effect. The effect gradually falls off to 0 within 3 s
+(30–50)% Physique and + (10–20)% Movement Speed if you have cast an Elixir Skill, an Empower Skill, and a Defensive Skill recently
Doctors here charge their patients silver and claim that wrapping up the organs with it can filter out the mist and purify the body when one breathes.
+1920 gear Evasion
+30% Aura Effect when there are at least 1 enemies Nearby
+30% Movement Speed when there are no enemiesnearby
+30% Movement Speed when there are no enemies
+10% chance to avoid damage when there are no enemies nearby
+10%Injury Buffer when there are only 1 enemies nearby
+10%
+200 Max Life
(-1–1) to All Skills' Levels
I watch you through the holes of this upside-down mask.
You sing into my ear and whisper from afar.
You are so far away, yet so close.
You sing into my ear and whisper from afar.
You are so far away, yet so close.
+1777 gear Evasion
+(1500–2000) gear Evasion
+(300–400) gear Energy Shield
+(300–400) gear Energy Shield
+(8–12)% Injury Buffer
+1 Affliction Per Second for every +4% Affliction Effect
Reaps (1.3–1.5) s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a 1 s Recovery Time against the same target
This interrogation will never end until you speak the truth.
+35 Max Life
Regenerates (10–20) Life per second
+(10–15)% Injury Buffer
+1 Fire Skill Level
Every 10 time(s) a Fire Skill is cast, gains Ash for 1 s
Illuminate every spring night with clusters of undying flames.

Poisoned ReliefDruid
+25% -15% additional damage taken at

+10% chance to avoid damage when there are no enemies nearby
+10%Injury Buffer when there are only 1 enemies nearby
+10%
DEX Helmet Hanging Two-Tone Mask
+(10–20)% Injury Buffer
STR Chest Armor Martyr's Staff
When casting an Elixir Skill, +(20–30)% Injury Buffer . The effect gradually falls off to 0 within 3 s
DEX Chest Armor Mad Doctor's Silver-Plated Lung
+(10–12)% Injury Buffer
INT Chest Armor Corrupted Bulwark
+(8–12)% Injury Buffer
DEX Gloves Torturer's Touch
+(10–15)% Injury Buffer
Belt Hot Night's Embrace
[Poisoned Relief] +25% Injury Buffer
-15% additional damage taken atLow Life
-12% Elemental Resistance
-15% additional damage taken at
-12% Elemental Resistance
Soul Candle Mutated Affix
+15% Injury Buffer when there are no Elites Nearby
Soul Candle Positive Affix
[Poisoned Relief] +25% Injury Buffer
-15% additional damage taken atLow Life
-15% additional damage taken at
Legendary Divinity Slate Druid
[Blunt] +30% additional Physical Damage
Enemies +20%Injury Buffer
Enemies +20%
Legendary Divinity Slate God of War
[Medium Talent] +3% Injury Buffer
Non-Legendary Divinity Slate Warrior
[Poisoned Relief] +25% Injury Buffer
-15% additional damage taken atLow Life (Max Active Divinity: 1)
-15% additional damage taken at
Non-Legendary Divinity Slate Druid
[Blunt] +30% additional Physical Damage
Enemies +20%Injury Buffer (Max Active Divinity: 1)
Enemies +20%
Non-Legendary Divinity Slate God of War
[Medium Talent] +3% Injury Buffer
Non-Legendary Divinity Slate Psychic
Injury Buffer
When receiving Hit Damage, part of the damage will not be deducted from Life or Energy Shield directly. Instead, it will be gradually deducted over the next 4s.>
