Main-Hand Weapon

Main-Hand Weapon
The weapon held in the Character's right hand is the Main-Hand Weapon
UIS9PetDestiny1128

+(12–15)% Main-Hand Weapon Critical Strike Rating and adds (10–12) - (15–17) Physical Damage to the Off-Hand Weapon while Dual Wielding

Install to replace a Medium Talent Node
Additional items will be consumed when removing this
IconEquipWeapon1HAxeEpic001112
89 - 89 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed

Adds (28–32) - (47–53) Physical Damage to the gear
+(110–130)% Gear Physical Damage
Adds (40–50)% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon

Accept this tremendous gift.
IconEquipWeaponPistolEpic003112
89 - 89 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed

+(60–90)% Attack Critical Strike Rating
Projectile Quantity +(1–2)
+(20–25)% Movement Speed for 3 s on defeat
+(20–35)% additional damage for Main-Hand Weapons
+(15–20)% Main-Hand Weapon Attack Speed

There is always a price to become the champion.
IconEquipHelmetEpic311112
+1920 Gear Armor

+(4176–4464) Gear Armor
-99% additional Intelligence
Adds (92–108) - (122–138) Physical Damage to the Main-Hand Weapon
+(60–90) Strength
+(2–4)% Fire Resistance

Look at that man!
Everyone laughs at him, but he is still the king of the world.
IconEquipHelmetEpic319112
+779 Gear Armor

+(150–170) Max Life
+50% chance to gain a Barrier when taking damage. Interval: 4s.
Adds (25–30) - (31–36) Physical Damage to Main-Hand Weapon while Barrier is active

The brave has power. Power measures justice. Justice becomes the decoration on the winner's crown.
IconEquipGlovesEpic429112
+1920 Gear Armor

+(231–330) Max Life
+(80–90)% additional Base Damage for Two-Handed Weapons
The Critical Strike Rating is fixed at 500 for the Weapon
+(13–16)% Main-Hand Weapon Attack Speed
<A Random Critical Strike or Weapon Damage Affix>

Crush the crowns, the signets, and the holy remains of past kings with your hand-till their rusted souls seep into your palm.
IconEquipGlovesEpic437112
+1920 Gear Armor

+(176–220) Max Life
+(20–30)% additional Base Damage for Off-Hand Weapons
Weapon Attack Speed is fixed at 1.35
+(24–32)% Critical Strike Rating for the Main-Hand Weapon
Conspire

Deities unseen worked through their hands-compelling them to clasp, to push past the edges of the known, shaping wrath and power in their image.
Towering Presence
Adds 100% of Main-Hand Weapon's Damage to Spells
Adds 75% of Main-Hand Weapon's Critical Strike Rating to the Base Critical Strike Rating of Spell Skills
-99% additional Ailment Damage
UICoreTalentIconheliIcon128
Joined ForceBladerunner
Off-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 60% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon (Max Active Divinity: 1)
UICoreTalentIconshengqilingrenIcon128
Towering Presence
Adds 100% of the Main-Hand Weapon damage to Spells
Adds 75% of Main-Hand Weapon's Critical Strike Rating to the Base Critical Strike Rating of Spell Skills
-99% additional Ailment Damage
+8% additional damage for Main-Hand Weapons
Claw Intermediate Sequence
+8% additional damage for Main-Hand Weapons
Dagger Intermediate Sequence
+8% additional damage for Main-Hand Weapons
One-Handed Sword Intermediate Sequence
+8% additional damage for Main-Hand Weapons
One-Handed Hammer Intermediate Sequence
+8% additional damage for Main-Hand Weapons
One-Handed Axe Intermediate Sequence
Adds (40–50)% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon
One-Handed Axe Ominous Gift
+16% additional damage for Main-Hand Weapons
Two-Handed Sword Intermediate Sequence
+60% additional damage for Main-Hand Weapons
-20% Attack Critical Strike Rating for this gear
Two-Handed Sword Advanced Sequence
+16% additional damage for Main-Hand Weapons
Two-Handed Hammer Intermediate Sequence
+60% additional damage for Main-Hand Weapons
-20% Attack Critical Strike Rating for this gear
Two-Handed Hammer Advanced Sequence
+16% additional damage for Main-Hand Weapons
Two-Handed Axe Intermediate Sequence
+60% additional damage for Main-Hand Weapons
-20% Attack Critical Strike Rating for this gear
Two-Handed Axe Advanced Sequence
+8% additional damage for Main-Hand Weapons
Cane Intermediate Sequence
+16% additional damage for Main-Hand Weapons
Cudgel Intermediate Sequence
+60% additional damage for Main-Hand Weapons
-20% Attack Critical Strike Rating for this gear
Cudgel Advanced Sequence
+8% additional damage for Main-Hand Weapons
Pistol Intermediate Sequence
+(20–35)% additional damage for Main-Hand Weapons
+(15–20)% Main-Hand Weapon Attack Speed
+16% additional damage for Main-Hand Weapons
Bow Intermediate Sequence
+60% additional damage for Main-Hand Weapons
-20% Attack Critical Strike Rating for this gear
Bow Advanced Sequence
+16% additional damage for Main-Hand Weapons
Crossbow Intermediate Sequence
+60% additional damage for Main-Hand Weapons
-20% Attack Critical Strike Rating for this gear
Crossbow Advanced Sequence
+16% additional damage for Main-Hand Weapons
Musket Intermediate Sequence
+60% additional damage for Main-Hand Weapons
-20% Attack Critical Strike Rating for this gear
Musket Advanced Sequence
+16% additional damage for Main-Hand Weapons
Fire Cannon Intermediate Sequence
+60% additional damage for Main-Hand Weapons
-20% Attack Critical Strike Rating for this gear
Fire Cannon Advanced Sequence
Adds (92–108) - (122–138) Physical Damage to the Main-Hand Weapon
STR Helmet Fool's Crown
Adds (25–30) - (31–36) Physical Damage to Main-Hand Weapon while Barrier is active
+(13–16)% Main-Hand Weapon Attack Speed
STR Gloves Death's Touch
+(24–32)% Critical Strike Rating for the Main-Hand Weapon
STR Gloves Demons' Touch
+(18–23)% additional damage for Main-Hand Weapons
Ring Ultimate Suffix
Adds 32 - 38 Physical Damage to the Main-Hand Weapon
Soul Candle Positive Affix
[Joined Force] Off-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 60% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon
Legendary Divinity Slate Bladerunner
[Towering Presence] Adds 100% of the Main-Hand Weapon damage to Spells
Adds 75% of Main-Hand Weapon's Critical Strike Rating to the Base Critical Strike Rating of Spell Skills
-99% additional Ailment Damage
Legendary Divinity Slate
[Joined Force] Off-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 60% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon (Max Active Divinity: 1)
Non-Legendary Divinity Slate Bladerunner
[Towering Presence] Adds 100% of the Main-Hand Weapon damage to Spells
Adds 75% of Main-Hand Weapon's Critical Strike Rating to the Base Critical Strike Rating of Spell Skills
-99% additional Ailment Damage
Non-Legendary Divinity Slate