Main-Hand Weapon
Main-Hand Weapon
The weapon held in the Character's right hand is the Main-Hand Weapon
+(12–15)% Main-Hand Weapon Critical Strike Rating and adds (10–12) - (15–17) Physical Damage to the Off-Hand Weapon while Dual Wielding
Install to replace a Medium Talent Node
Additional items will be consumed when removing this
Additional items will be consumed when removing this
89 - 89 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Adds (28–32) - (47–53) Physical Damage to the gear
+(110–130)% Gear Physical Damage
Adds (40–50)% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon
Accept this tremendous gift.
89 - 89 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
+(60–90)% Attack Critical Strike Rating
Projectile Quantity +(1–2)
+(20–25)% Movement Speed for 3 s on defeat
+(20–35)% additional damage for Main-Hand Weapons
+(15–20)% Main-Hand Weapon Attack Speed
There is always a price to become the champion.
+1920 Gear Armor
+(4176–4464) Gear Armor
-99% additional Intelligence
Adds (92–108) - (122–138) Physical Damage to the Main-Hand Weapon
+(60–90) Strength
+(2–4)% Fire Resistance
Look at that man!
Everyone laughs at him, but he is still the king of the world.
Everyone laughs at him, but he is still the king of the world.
+779 Gear Armor
+(150–170) Max Life
+50% chance to gain a Barrier when taking damage. Interval: 4s.
Adds (25–30) - (31–36) Physical Damage to Main-Hand Weapon while Barrier is active
The brave has power. Power measures justice. Justice becomes the decoration on the winner's crown.
+1920 Gear Armor
+(231–330) Max Life
+(80–90)% additional Base Damage for Two-Handed Weapons
The Critical Strike Rating is fixed at 500 for the Weapon
+(13–16)% Main-Hand Weapon Attack Speed
<A Random Critical Strike or Weapon Damage Affix>
Crush the crowns, the signets, and the holy remains of past kings with your hand-till their rusted souls seep into your palm.
+1920 Gear Armor
+(176–220) Max Life
+(20–30)% additional Base Damage for Off-Hand Weapons
Weapon Attack Speed is fixed at 1.35
+(24–32)% Critical Strike Rating for the Main-Hand Weapon
Deities unseen worked through their hands-compelling them to clasp, to push past the edges of the known, shaping wrath and power in their image.
Towering Presence
Adds 100% of Main-Hand Weapon 's Damage to Spells
Adds 75% ofMain-Hand Weapon 's Critical Strike Rating to the Base Critical Strike Rating of Spell Skills
-99% additional Ailment Damage
Adds 75% of
-99% additional Ailment Damage
Joined ForceBladerunner
Adds 60% of the damage of the
Towering Presence
Adds 100% of the Adds 75% of
-99% additional Ailment Damage
+8% additional damage for Main-Hand Weapons
Claw Intermediate Sequence
+8% additional damage for Main-Hand Weapons
Dagger Intermediate Sequence
+8% additional damage for Main-Hand Weapons
One-Handed Sword Intermediate Sequence
+8% additional damage for Main-Hand Weapons
One-Handed Hammer Intermediate Sequence
+8% additional damage for Main-Hand Weapons
One-Handed Axe Intermediate Sequence
Adds (40–50)% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon
One-Handed Axe Ominous Gift
+16% additional damage for Main-Hand Weapons
Two-Handed Sword Intermediate Sequence
+60% additional damage for Main-Hand Weapons
-20% Attack Critical Strike Rating for this gear
-20% Attack Critical Strike Rating for this gear
Two-Handed Sword Advanced Sequence
+16% additional damage for Main-Hand Weapons
Two-Handed Hammer Intermediate Sequence
+60% additional damage for Main-Hand Weapons
-20% Attack Critical Strike Rating for this gear
-20% Attack Critical Strike Rating for this gear
Two-Handed Hammer Advanced Sequence
+16% additional damage for Main-Hand Weapons
Two-Handed Axe Intermediate Sequence
+60% additional damage for Main-Hand Weapons
-20% Attack Critical Strike Rating for this gear
-20% Attack Critical Strike Rating for this gear
Two-Handed Axe Advanced Sequence
+8% additional damage for Main-Hand Weapons
Cane Intermediate Sequence
+16% additional damage for Main-Hand Weapons
Cudgel Intermediate Sequence
+60% additional damage for Main-Hand Weapons
-20% Attack Critical Strike Rating for this gear
-20% Attack Critical Strike Rating for this gear
Cudgel Advanced Sequence
+8% additional damage for Main-Hand Weapons
Pistol Intermediate Sequence
+(20–35)% additional damage for Main-Hand Weapons
Pistol Severed Wrist
+(15–20)% Main-Hand Weapon Attack Speed
Pistol Severed Wrist
+16% additional damage for Main-Hand Weapons
Bow Intermediate Sequence
+60% additional damage for Main-Hand Weapons
-20% Attack Critical Strike Rating for this gear
-20% Attack Critical Strike Rating for this gear
Bow Advanced Sequence
+16% additional damage for Main-Hand Weapons
Crossbow Intermediate Sequence
+60% additional damage for Main-Hand Weapons
-20% Attack Critical Strike Rating for this gear
-20% Attack Critical Strike Rating for this gear
Crossbow Advanced Sequence
+16% additional damage for Main-Hand Weapons
Musket Intermediate Sequence
+60% additional damage for Main-Hand Weapons
-20% Attack Critical Strike Rating for this gear
-20% Attack Critical Strike Rating for this gear
Musket Advanced Sequence
+16% additional damage for Main-Hand Weapons
Fire Cannon Intermediate Sequence
+60% additional damage for Main-Hand Weapons
-20% Attack Critical Strike Rating for this gear
-20% Attack Critical Strike Rating for this gear
Fire Cannon Advanced Sequence
Adds (92–108) - (122–138) Physical Damage to the Main-Hand Weapon
STR Helmet Fool's Crown
Adds (25–30) - (31–36) Physical Damage to Main-Hand Weapon while Barrier is active
STR Helmet Boor's Iron Crown
+(13–16)% Main-Hand Weapon Attack Speed
STR Gloves Death's Touch
+(24–32)% Critical Strike Rating for the Main-Hand Weapon
STR Gloves Demons' Touch
+(18–23)% additional damage for Main-Hand Weapons
Ring Ultimate Suffix
Adds 32 - 38 Physical Damage to the Main-Hand Weapon
Soul Candle Positive Affix
[Joined Force] Off-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 60% of the damage of theOff-Hand Weapon to the final damage of the Main-Hand Weapon
Adds 60% of the damage of the
Legendary Divinity Slate Bladerunner
[Towering Presence] Adds 100% of the Main-Hand Weapon damage to Spells
Adds 75% ofMain-Hand Weapon 's Critical Strike Rating to the Base Critical Strike Rating of Spell Skills
-99% additional Ailment Damage
Adds 75% of
-99% additional Ailment Damage
Legendary Divinity Slate
[Joined Force] Off-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 60% of the damage of theOff-Hand Weapon to the final damage of the Main-Hand Weapon (Max Active Divinity: 1)
Adds 60% of the damage of the
Non-Legendary Divinity Slate Bladerunner
[Towering Presence] Adds 100% of the Main-Hand Weapon damage to Spells
Adds 75% ofMain-Hand Weapon 's Critical Strike Rating to the Base Critical Strike Rating of Spell Skills
-99% additional Ailment Damage
Adds 75% of
-99% additional Ailment Damage
Non-Legendary Divinity Slate
