Crowd Control Effects
Crowd Control Effects
Frostbite, Freeze, Paralysis, Knockback, Weaken, Slow, Taunt, and Blinding
Discord of the Second Will
When dealing damage, inflicts a random crowd control effect (except Freeze and Knockback), prioritizing effects that have not yet been inflicted. Interval: 1s
First Flake of Strange Snow
-50% additional Frostbite Effect
Each type ofCrowd Control Effect , Ailment, and Curse afflicting an enemy is deemed to have 50 additional Frostbite Rating, up to 350
Hero Trait Exclusive: Frostfire Gemma|Frostbitten Heart
Each type of
Hero Trait Exclusive: Frostfire Gemma|Frostbitten Heart
Crossing the Divine Threshold
Immune to Crowd Control Effects and Curses while inside the Divine Realm
+1 to max stacks of all Blessings while outside the Divine Realm
Hero Trait Exclusive: Oracle Thea | Incarnation of the Gods
+1 to max stacks of all Blessings while outside the Divine Realm
Hero Trait Exclusive: Oracle Thea | Incarnation of the Gods
Amplification: Synchronized Trample
+30% Crowd Control Effects for this unit for 8s when casting this skill
Breakthrough: Dense Snare
Prioritizes inflicting uninflicted Crowd Control Effects when this skill inflicts a Crowd Control Effect
Total Suppression
+20% Crowd Control Effects for you and Followers
5
Mana Cost Multiplier
110.0%
Simple
Supports Mind Control.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(32–34)% additional damage when the target of the supported skill are affected by 3 or more crowd control effects
20
Cast Speed
1.25
Cooldown
4 s
Simple
Casts this skill to place 1 Fire Sentry at the target location. The sentry releases a shockwave every 1s. Releases 1 additional shockwave for each Spell Skill cast. Shockwaves deal 498-925 Spell Fire Damage and inflict 1 random type of Crowd Control Effect
Skill's max base Sentry quantity is 1
Inflicts a randomCrowd Control Effect when this skill hits
Sentries unleash 1 additional shockwave each time a Spell Skill is cast
Inflicts a random
Sentries unleash 1 additional shockwave each time a Spell Skill is cast
20
Cast Speed
1.25
Cooldown
4 s
Simple
Casts this skill to place 1 Fire Sentry at the target location. The sentry releases a shockwave every 1s. Releases 1 additional shockwave for each Spell Skill cast. Shockwaves deal 498-925 Spell Fire Damage and inflict 1 random type of Crowd Control Effect
Skill's max base Sentry quantity is 1
Inflicts a randomCrowd Control Effect when this skill hits
Sentries unleash 1 additional shockwave each time a Spell Skill is cast
Inflicts a random
Sentries unleash 1 additional shockwave each time a Spell Skill is cast
<Random Support Skill>
20
Cast Speed
1.25
Cooldown
4 s
Simple
Casts this skill to place 1 Fire Sentry at the target location. The sentry releases a shockwave every 1s. Releases 1 additional shockwave for each Spell Skill cast. Shockwaves deal 498-925 Spell Fire Damage and inflict 1 random type of Crowd Control Effect
Skill's max base Sentry quantity is 1
Inflicts a randomCrowd Control Effect when this skill hits
Sentries unleash 1 additional shockwave each time a Spell Skill is cast
Inflicts a random
Sentries unleash 1 additional shockwave each time a Spell Skill is cast
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
+170 gear Energy Shield
+(300–350) gear Energy Shield
(-1–1) Main Skill Level
Gains 1 stack(s) of Cage when inflicting Frostbite . Interval: 1 s
Effects of Control Effects received +(1–50)%
In another branch of fate, this withered body has become the shroud over a living heart of ice.
+2073 Gear Armor
+(8–10)% Intimidating effect
+(176–264) Max Life
Enemies within 12m are Intimidated
+(24–29)% additional Life Regeneration Speed when at Low Life
Restores 2% Max Life every second for 4s upon hitting an enemy under at least 3 control effects .
When Liv first met Aria, she was standing alone on the wasteland in the middle of the Aember, surrounded by restless Aemberons who didn't dare to go forward.
+1615 gear Evasion
+(8–16)% Erosion Resistance
+(8–16)% Cold Resistance
Eliminates enemies under 8% Life on hit
You remove negative effects and Damage Over Time from self upon defeating a crowd-controled enemy. Cooldown: 3 s
Regenerates 12% of Max Life and Max Mana every second for 4 s upon defeating an enemy under at least 3 Crowd Control Effects
25% chance to inflict a stack of Slow on hit
Aria can't wait for daybreak and rides the first morning light up into the sky, as this is her first time working independently on a case and she is already familiar with the mountains covered in the mist.
+1615 gear Evasion
+(20–30)% Intimidating effect
+(50–150) Max Life
<Random Control Immunity Affix>
Aria loves to clear the afternoon mist in Manella with her wings and let the dazzling daylight reveal the beasts hidden in the shadow.
+11% Cold Resistance
Consumes 10% of current Life and Energy Shield per second
+10% Cooldown Recovery Speed
-30%Ailment Duration
-30%
+3% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
You chase after time, yet you didn't stop when I vanished with the passing of time.
+11% Lightning Resistance
Restores 10% Missing Life and Energy Shield per second
+10% Skill Effect Duration
-30% Cooldown Recovery Speed
-30% Cooldown Recovery Speed
-3% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
I reversed the swing of the pendulum while you swore to time, yet I'm trapped on the other side.
Pactspirit Overview
Increases Damage, Erosion Resistance, and Crowd Control Effects
Enhanced Attack
+5% additional damage; +5% additional Minion Damage
Upgrade Reward
+7% additional damage; +7% additional Minion Damage
For every type of crowd control effect the enemy has, you and your Minions deal 0.8% additional damage to them
+4% additional damage
Pactspirit Overview
Increases Damage, Erosion Resistance, and Crowd Control Effects
Unlock 1 Pact Nodes in advance
Enhanced Attack
+5% additional damage; +5% additional Minion Damage
Upgrade Reward
+7% additional damage; +7% additional Minion Damage
For every type of crowd control effect the enemy has, you and your Minions deal 1.6% additional damage to them
+4% additional damage
Pactspirit Overview
Increases Damage, Erosion Resistance, and Crowd Control Effects
Unlock 2 Pact Nodes in advance
Bewitched
Inflicts Paralysis or Weaken on enemies within 10m in turn. Cooldown: 5 s
Upgrade Reward
Inflicts Paralysis or Weaken on enemies within 10m in turn. Cooldown: 4 s
For every type of crowd control effect the enemy has, you and your Minions deal +3% additional damage to them
+4% additional damage
Require lv 75
Level 5
When inflicting Desecration on an Elite for the first time, deals True Damage equal to 15% of Max Life
When aDesecrated target is under a crowd control effect , the target gains Mountain of Sins
When a
Belt Corrosion Base
Immune to crowd control effects
Vorax Limb: Waist Base Affix
Immune to crowd control effects
DEX Helmet Flying Light at Daybreak
You remove negative effects and Damage Over Time from self upon defeating a crowd-controled enemy. Cooldown: 3 s
DEX Helmet Flying Light at Daybreak
Regenerates 12% of Max Life and Max Mana every second for 4 s upon defeating an enemy under at least 3 Crowd Control Effects
DEX Helmet Flying Light at Daybreak Corroded
You remove negative effects and Damage Over Time from self upon defeating a crowd-controled enemy. Cooldown: 2 s
DEX Helmet Flying Light at Daybreak Corroded
Regenerates 15% of Max Life and Max Mana every second for 4 s upon defeating an enemy under at least 3 Crowd Control Effects
STR Chest Armor Arrival of the Polar Night
Restores 2% Max Life every second for 4s upon hitting an enemy under at least 3 control effects .
STR Chest Armor Arrival of the Polar Night Corroded
Restores 3% Max Life every second for 4s upon hitting an enemy under at least 3 control effects .
INT Chest Armor Iced Drinker's Cage
Effects of Control Effects received +(1–50)%
DEX Gloves Wings of Light
DEX Gloves Wings of Light Corroded
+(15–20)% Crowd Control Effects
DEX Gloves Wings of Light Corroded
+(15–20)% Crowd Control Effects
DEX Gloves Wings of Light Corroded
+(15–20)% Crowd Control Effects
DEX Gloves Wings of Light Corroded
+(15–20)% Crowd Control Effects
DEX Gloves Wings of Light Corroded
+(15–20)% Crowd Control Effects
DEX Gloves Wings of Light Corroded
STR Boots Final Bastion Corroded
Immune to crowd control effects
STR Boots Illusory Chimera
+4% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
STR Boots Illusory Chimera
-4% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
STR Boots Illusory Chimera Corroded
+5% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
STR Boots Illusory Chimera Corroded
-5% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
Ring Passing of Time
+3% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
Ring Passing of Time Corroded
+4% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
Ring Time of Vow
-3% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
Ring Time of Vow Corroded
-4% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
Belt Pantheon's Elegy Corroded
+40%
Soul Candle Negative Affix
Effects of Control Effects received +50%
Non-Legendary Divinity Slate New God
[Revealed Truth]
After Blur is devoured , cannot avoid damage for the next 4s. 1.5% chance to avoid Ailments , and 1.5% chance to avoid Crowd Control Effects for every 1 Blur Rating devoured
The new god is devouring Six Gods' blessings
(Max Active Divinity: 1)Non-Legendary Divinity Slate Warlock
[Daze]
+40% Crowd Control Effects and +25% additional Ailment Damage while Blur is active
(Max Active Divinity: 1)Non-Legendary Divinity Slate Warlock
[Micro Talent]
+2% Crowd Control Effects
Non-Legendary Divinity Slate Warlock
[Legendary Medium Talent]
+20% chance to gain Blur when inflicting crowd control effects
(Max Active Divinity: 1)Non-Legendary Divinity Slate
[Self-Delusion]
+12% additional Erosion Damage to an enemy for each type of Crowd Control Effect they are under
Crowd Control Effects inflicted are reflected back onto you
STR Shield, DEX Shield, INT Shield
Advanced Sequence 3|3|6|7
Immune to crowd control effects
Ethereal Prism Random Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Self-Delusion] +12% additional Erosion Damage to an enemy for each type ofCrowd Control Effect they are under
Crowd Control Effects inflicted are reflected back onto you
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Self-Delusion] +12% additional Erosion Damage to an enemy for each type of
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Self-Delusion] +12% additional Erosion Damage to an enemy for each type ofCrowd Control Effect they are under
Crowd Control Effects inflicted are reflected back onto you
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Self-Delusion] +12% additional Erosion Damage to an enemy for each type of
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Self-Delusion] +12% additional Erosion Damage to an enemy for each type ofCrowd Control Effect they are under
Crowd Control Effects inflicted are reflected back onto you
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Self-Delusion] +12% additional Erosion Damage to an enemy for each type of
Ethereal Prism Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Immune to crowd control effects
-25%Defense
-25%
Ethereal Prism Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Immune to crowd control effects
Ethereal Prism Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Immune to crowd control effects
-25%Defense
-25%
Memory Revival Special Random Affix
[Discord of the Second Will ] When dealing damage, inflicts a random crowd control effect (except Freeze and Knockback), prioritizing effects that have not yet been inflicted. Interval: 1s
Memory Revival Special Random Affix
[First Flake of Strange Snow ] -50% additional Frostbite Effect
Each type ofCrowd Control Effect , Ailment, and Curse afflicting an enemy is deemed to have 50 additional Frostbite Rating, up to 350
Hero Trait Exclusive: Frostfire Gemma|Frostbitten Heart
Each type of
Hero Trait Exclusive: Frostfire Gemma|Frostbitten Heart
Memory Revival Special Random Affix
[Crossing the Divine Threshold ] Immune to Crowd Control Effects and Curses while inside the Divine Realm
+1 to max stacks of all Blessings while outside the Divine Realm
Hero Trait Exclusive: Oracle Thea | Incarnation of the Gods
+1 to max stacks of all Blessings while outside the Divine Realm
Hero Trait Exclusive: Oracle Thea | Incarnation of the Gods
