Lucky

Lucky
Performs a random check or random roll twice and picks the result that benefits you the most
UISkillThunderAreaIcon128
20
Mana Cost
15
Cast Speed
0.6 s
Cooldown
3 s
Simple
Casts the skill to place 1 Thunderlight Sentry at the target spot, who will generate a Thunderlight Area on the spot.
Allies will gain Euphoria when in the Thunderlight Area: Damage triggers Lucky and gains +10.5% Numbed Effect.
Details
Thunderlight Sentry:
The Sentry lasts 5s.
Skill's max base Sentry quantity is 1
The Thunderlight Sentry grants Euphoria to allies:
While the buff is active, +20% Numbed Effect
Damage triggers Lucky when buffs are persistent
UISkillModularYingLingDaXianZheIcon128
20
Main Stat:
Intelligence
Cast Speed
1.2 s
Cooldown
10 s
Effectiveness of added damage
104%
Simple
Casts this skill and attacks many circular areas nearby the target after a brief delay, dealing Spell Lightning Damage equal to 104% of Base Damage on hit, gaining Lucky Damage, and additionally increasing Max Damage.
Details
Divine Judgment:
Deals Spell Lightning Damage equal to 104% of Base Damage
Gains a buff when casting this skill: Lucky Damage and +60% additional Max Damage for 4 s
UISkillleijimuningcuiIcon128
20
Cast Speed
1 s
Cooldown
0.5 s
Simple
Casts this skill and gains an Elixir Effect: Adds 11.2% of Physical Damage as Lightning Damage. Damage gains Lucky. Lasts 3s
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Details
Casts this skill and gains an Elixir Effect:
Adds 15% of Physical Damage as Lightning Damage
Damage triggers Lucky
Lasts for 3s
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
UISkillLightningChainsupport03Icon128
20
Mana Cost Multiplier
110.0%
Simple
Supports Chain of Lightning.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+1 Jump(s) for the skill when the supported skill defeats an enemy
The supported skill deals Lucky Damage
+1 Jump(s) for the skill when the supported skill defeats an enemy
The supported skill deals Lucky Damage
(-7–-5)% additional damage for the supported skill
20
Mana Cost Multiplier
110.0%
Simple
Supports Moon's Dawn
This skill can only be installed in the fifth Support Skill Slot of each Active Skill
+20% additional damage for the supported skill
Lucky Damage also affects the Projectile Quantity of the supported skill's forks
Lucky Damage also affects the Projectile Quantity of the supported skill's forks
+(27–30)% additional Max Damage for the supported skill
IconEquipWeapon2HSwordEpic105112
12 - 12 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed

+(30–40)% Gear Physical Damage
+(20–25)% Attack Block Chance
+(20–25)% Spell Block Chance
60% chance to gain 1 stack of Tenacity Blessing when Blocking
Block Lucky when Tenacity Blessing is active

Victory is like a tossed coin when swords are crossed.
IconEquipWeaponWandEpic001112
500 Critical Strike Rating
1.2 Attack Speed
Adds 10 - 10 Cold Damage to Spells

+(80–100)% Spell Damage
+(120–180)% Critical Strike Rating
Adds 1 - 50 Lightning Damage to Spells
Damage becomes Lucky and at least 4 stack(s) of Spell Burst Charge is consumed when Spell Burst is activated

Facing the tormentor that is time, he fought with his time-worn back.
IconEquipHelmetEpic201112
+146 gear Energy Shield

+20% Minion Elemental Resistance
+(15–20)% Sealed Mana Compensation
+(15–20)% Minion Critical Strike Damage
Minions gain Lucky upon a Critical Strike

The evil dragon has unfurled its wings in the ancient City of Gold.
IconEquipGlovesEpic426112
+1777 gear Evasion

Adds 100 - 120 Fire Damage to Attacks
+(10–15)% Fire Resistance
Lucky Critical Strike
Unable to trigger Empower Skills

The atrocities keep evoking memories of the light and heat of extinguished flames.
IconEquipAmuletEpic312112
+8 Dexterity

+(65–75)% Critical Strike Damage
+(6–30)% additional Max Damage
(-30–-6)% additional min damage
Randomly triggers one of the following effects every 5 s for 5 s
Lucky Critical Strike
Unlucky Damage
Lucky Damage
Unlucky Critical Strike

Ever wonder if the Rat King would drag down fate with him?
IconEquipBeltEpic414112
+18 Max Energy Shield

+(18–25) Strength and Dexterity
+20% chance to Ignite targets
Inflicts 1 additional stack(s) of Numbed
+1 Ignite limit for Numbed enemies
Lightning Damage has Luck effect against Ignited enemies

Who lights up the sky?
Who treasures their sins?
UIYueNv041
Require lv 60
灵动祝福层数等于聚能祝福层数时,伤害幸运,并且每有 1 层灵动祝福, 额外 (+1/1.8/2.7/3.8/+5)% 最大伤害
UICoreTalentIconqimiaojiaoduIcon128
Queer AngleAssassin
Your and Minions' damage gains Lucky (Max Active Divinity: 1)
Legendary Medium TalentAssassin
拥有伤害幸运时,每隔 4 秒消耗 1 层灵动祝福,在接下来的 4 秒内使击中伤害非常幸运 (Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
UICoreTalentIconjiaoxingIcon128
FlukeRanger
Lucky Critical Strike (Max Active Divinity: 1)
UICoreTalentIconbianbenjialiIcon128
Escalating Affliction
Changes the effect of each point of Affliction to: 0.1% - +3% additional Damage Over Time taken. Refreshes every 1s and is affected by Lucky Damage bonuses
90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Two-Handed Sword Base Affix
Block Lucky when Tenacity Blessing is active
Two-Handed Sword Crosser
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Two-Handed Hammer Base Affix
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Two-Handed Axe Base Affix
Damage becomes Lucky and at least 4 stack(s) of Spell Burst Charge is consumed when Spell Burst is activated
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Cudgel Base Affix
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Bow Base Affix
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Crossbow Base Affix
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Musket Base Affix
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Fire Cannon Base Affix
Minions gain Lucky upon a Critical Strike
INT Helmet Fiend Crown
Lucky Critical Strike
(-150–-120) Critical Strike Rating
STR Gloves Corrosion Base
Lucky Critical Strike
(-150–-120) Critical Strike Rating
DEX Gloves Corrosion Base
Lucky Critical Strike
Lucky Critical Strike
(-150–-120) Critical Strike Rating
INT Gloves Corrosion Base
Randomly triggers one of the following effects every 5 s for 5 s
Lucky Critical Strike
Unlucky Damage
Lucky Damage
Unlucky Critical Strike
Lightning Damage has Luck effect against Ignited enemies
[Queer Angle] Your and Minions' damage gains Lucky
Legendary Divinity Slate Assassin
[Fluke] Lucky Critical Strike
Legendary Divinity Slate Ranger
[Escalating Affliction] Changes the effect of each point of Affliction to: 0.1% - +3% additional Damage Over Time taken. Refreshes every 1s and is affected by Lucky Damage bonuses
90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time
Legendary Divinity Slate
[Queer Angle] Your and Minions' damage gains Lucky (Max Active Divinity: 1)
Non-Legendary Divinity Slate Assassin
[Legendary Medium Talent] 拥有伤害幸运时,每隔 4 秒消耗 1 层灵动祝福,在接下来的 4 秒内使击中伤害非常幸运 (Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity Slate Assassin
[Fluke] Lucky Critical Strike (Max Active Divinity: 1)
Non-Legendary Divinity Slate Ranger
[Escalating Affliction] Changes the effect of each point of Affliction to: 0.1% - +3% additional Damage Over Time taken. Refreshes every 1s and is affected by Lucky Damage bonuses
90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time
Non-Legendary Divinity Slate
Lucky
Certain random results in combat are affected by Luck: When Lucky, the result is rolled multiple times and the more favorable one is kept. When Unlucky, the less favorable one is kept. The two effects can cancel each other out.
Lucky & Unlucky
Certain random results in combat (such as damage rolls, Critical Strikes, Blocking, Evading and more) are affected by Lucky and Unlucky. They take effect by changing the number of rolls for the result:
Lucky: The result is rolled twice, and the more favorable one is kept.
Very Lucky: The result is rolled three times, and the most favorable one is kept.
Unlucky: The result is rolled twice, and the less favorable one is kept.
When Lucky and Unlucky are both present, they cancel each other out. When Very Lucky and Unlucky are both present, they cancel into Lucky.