Wilt
Wilt
An Ailment that may be triggered on hit, dealing Erosion Damage per second for 1.5s based on Base Wilt Damage. Stacks up to 30 time(s)
Wilt cannot be inflicted when Base Wilt Damage is 0
Wilt cannot be inflicted when Base Wilt Damage is 0
20
Limited to One-Handed Swords, Claws and Daggers.
Main Stat:
Dexterity
Mana Cost
5
Cast Speed
1 s
Effectiveness of added damage
201%
Simple
Casts the skill and thrusts forward, dealing 201% Weapon Attack Damage.
When the skill hits the target, gains buff: The skill deals additional Erosion Damage. At max buff stacks, the skill has moreShadows .
When the skill hits the target, gains buff: The skill deals additional Erosion Damage. At max buff stacks, the skill has more
Details
Thrust:
Deals 201% Weapon Attack Damage.
Deals 201% Weapon Attack Damage.
+20% chance to Wilt
Gains 1 stack of buff when this skill hits. Lasts 4 s. Stacks up to 5 times
+3% additional Erosion Damage (multiplies) for every stack of buffs
Shadow Quantity +1 when buff reaches max stacks
Adds 5 - 5 BaseWilt Damage to this skill
Converts 100% of the skill's Physical Damage to Erosion Damage
Gains 1 stack of buff when this skill hits. Lasts 4 s. Stacks up to 5 times
+3% additional Erosion Damage (multiplies) for every stack of buffs
Adds 5 - 5 Base
Converts 100% of the skill's Physical Damage to Erosion Damage
Converts 100% of the skill's Physical Damage to Erosion Damage
+20% chance toWilt
Gains 1 stack of buff when this skill hits. Lasts 4 s. Stacks up to 5 times
Shadow Quantity +1 when buff reaches max stacks
Adds 5 - 5 BaseWilt Damage to this skill
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill'sShadows , up to 100%
+20% chance to
Gains 1 stack of buff when this skill hits. Lasts 4 s. Stacks up to 5 times
Adds 5 - 5 Base
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's
20
Limited to guns and cannons
Main Stat:
Dexterity
Mana Cost
5
Cast Speed
1 s
Effectiveness of added damage
95%
Simple
Casts the skill and tosses a Corrosive Shot, which explodes upon contacting the target, dealing 95% Weapon Attack Damage.
The Corrosive Shot also generates a Corrosion Terra if itcontacts the target before splitting, dealing 57 Persistent Erosion Damage every second to enemies on it and additionally increasing the damage enemies take from this skill while on it.
This skill deals increased Wilt Damage.
All of the skill's Physical Damage will be converted to Erosion Damage.
The Corrosive Shot also generates a Corrosion Terra if it
This skill deals increased Wilt Damage.
All of the skill's Physical Damage will be converted to Erosion Damage.
Details
Explosion:
Deals 95% Weapon Attack Damage.
+30% chance toWilt
+30% additionalWilt Damage for this skill
Converts 100% of the skill's Physical Damage to Erosion Damage
Deals 95% Weapon Attack Damage.
+30% chance to
+30% additional
Converts 100% of the skill's Physical Damage to Erosion Damage
Corrosion Terra:
Corrosion Terra lasts for 3s.
Deals 57 Persistent Erosion Damage every second for 2s.
Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments)
Corrosion Terra lasts for 3s.
Deals 57 Persistent Erosion Damage every second for 2s.
Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments)
The maximum stack of
Gain 1 stack of
For every stack of
This skill's max base Terra quantity is 1
Converts 100% of the skill's Physical Damage to Erosion Damage
+30% additionalWilt Damage for this skill
+30% chance toWilt
The skill's Projectiles' effect after splitting -50% additional damage
Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments)
Terra Charge cannot be consumed until the Terra Charge of this skill is full
+30% additional
+30% chance to
The skill's Projectiles' effect after splitting -50% additional damage
Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments)
20
Mana Cost
15
Cast Speed
1 s
Cooldown
8 s
Simple
Casts the skill and Curses enemies within the target area. Cursed enemies take +20% additional Erosion Damage and have a +10% chance to suffer Wilt .
Details
Casts the skill and Curses enemies within the target area.
Cursed enemies +39% additional Erosion Damage taken.
+10% chance toWilt when you are hit by a Cursed enemy
Lasts 5s.
Cursed enemies +39% additional Erosion Damage taken.
+10% chance to
Lasts 5s.
20
Main Stat:
Intelligence
Sealed Mana
20%
Cast Speed
1 s
Effectiveness of added damage
120%
Simple
Activates Focus and gains a buff:
13.5% additional Erosion Damage
+10%Wilt chance
Adds 2 - 2 BaseWilt Damage
Every 1/10s, this skill gains 13/2 Focus Pts. Upon reaching 100 Focus Pts, casting other skills will launch a Corrosion Orb that tracks enemies. When the Corrosion Orb is active, casting other skills will consume 50 Focus Pts and make the orb explode once, dealing 648 - 648 Spell Erosion Damage to enemies. Interval: 3/20s.
13.5% additional Erosion Damage
+10%
Adds 2 - 2 Base
Every 1/10s, this skill gains 13/2 Focus Pts. Upon reaching 100 Focus Pts, casting other skills will launch a Corrosion Orb that tracks enemies. When the Corrosion Orb is active, casting other skills will consume 50 Focus Pts and make the orb explode once, dealing 648 - 648 Spell Erosion Damage to enemies. Interval: 3/20s.
The orb is destroyed when Focus Pts drop to 0, its duration expires (2s), or it is 30m away from the character. Orb Quantity is not affected by Projectile Quantity.
Details
Activates Focus and gains a buff:
13.5% additional Erosion Damage
+10%Wilt chance
Adds 2 - 2 BaseWilt Damage
13.5% additional Erosion Damage
+10%
Adds 2 - 2 Base
Corrosion Focus:
Every 0.1 s, the skill gains 6.5 Focus Pts
After this skill reaches 100 Focus Pts, if the Corrosion Orb no longer exists, using an Active Skill will trigger this skill on an enemy
When Corrosion Orb is active, casting other skills will consume 50 Focus Pts and make it deal Area Damage once. Interval: 0.15 s
Every 0.1 s, the skill gains 6.5 Focus Pts
After this skill reaches 100 Focus Pts, if the Corrosion Orb no longer exists, using an Active Skill will trigger this skill on an enemy
When Corrosion Orb is active, casting other skills will consume 50 Focus Pts and make it deal Area Damage once. Interval: 0.15 s
Corrosion Orb:
Deals 648-648 Spell Erosion Damage
Projectile Duration: 2s
Deals 648-648 Spell Erosion Damage
Projectile Duration: 2s
20
Limited to One-Handed Swords, Claws and Daggers.
Main Stat:
Dexterity
Mana Cost
2
Cast Speed
1 s
Effectiveness of added damage
87%
Simple
Casts the skill and dashes forward, dealing 87% Weapon Attack Damage multiple times to enemies on the path.
The caster's Attack Speed makes the skill deal damage more times.
All of the skill's Physical Damage will be converted to Erosion Damage.
The caster's Attack Speed makes the skill deal damage more times.
All of the skill's Physical Damage will be converted to Erosion Damage.
Details
Spiral Strike:
Deals 87% Weapon Attack Damage multiple times.
The caster's Attack Speed makes the skill deals damage more times.
+20% chance toWilt
Converts 100% of the skill's Physical Damage to Erosion Damage
75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed
Deals 87% Weapon Attack Damage multiple times.
The caster's Attack Speed makes the skill deals damage more times.
+20% chance to
Converts 100% of the skill's Physical Damage to Erosion Damage
75% of the bonuses for Movement Speed is also applied to the additional Attack Speed of the skill, up to +60% additional Attack Speed
20
Main Stat:
Dexterity, Intelligence
Cast Speed
1 s
Effectiveness of added damage
68%
Simple
Casts this skill, teleports to the target enemy, and attacks in a circular area, dealing Attack Physical Damage equal to 68% of Base Damage on hit. Additionally increases this skill's damage dealt to Wilted enemies but consumes their Wilt stacks.
Details
Flickering Shadow:
Deals Attack Physical Damage equal to 68% of Base Damage
Removes 1 stack ofWilt and +75% additional damage for this skill when hitting a Wilted enemy
This skill cannot inflictWilt
Deals Attack Physical Damage equal to 68% of Base Damage
Removes 1 stack of
This skill cannot inflict
20
Main Stat:
Dexterity, Intelligence
Cast Speed
1.2 s
Cooldown
10 s
Effectiveness of added damage
72%
Simple
Casts this skill and attacks many circular areas after a brief delay, dealing Attack Physical Damage equal to 72% of Base Damage and inflicting Wilt on hit.
Details
Sin of the Fallen:
Deals Attack Physical Damage equal to 72% of Base Damage
+100%Wilt Chance for this skill and adds 5 - 5 Base Wilt Damage
Deals Attack Physical Damage equal to 72% of Base Damage
+100%
20
Mana Cost Multiplier
110.0%
Simple
Supports skills that hit enemies.
32.5% chance for the supported skill to inflict 1 additional stacks ofWilt
+15%Wilt chance for the supported skill
32.5% chance for the supported skill to inflict 1 additional stacks of
+15%
32.5% chance for the supported skill to inflict 1 additional stacks of Wilt
+15%Wilt chance for the supported skill
+15%
20
Mana Cost Multiplier
110.0%
Simple
Supports skills that deal damage.
The supported skill cannot inflictWilt
The supported skill deals more damage to enemies with more Life, up to +50% additional Erosion Damage
The supported skill cannot inflict
The supported skill deals more damage to enemies with more Life, up to +50% additional Erosion Damage
The supported skill cannot inflict Wilt
The supported skill deals more damage to enemies with more Life, up to +50% additional Erosion Damage
The supported skill deals more damage to enemies with more Life, up to +50% additional Erosion Damage
20
Mana Cost Multiplier
110.0%
Simple
Supports Wilt Spike.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(5.6–6.0)% chance for the supported skill to inflict 1 additional stack(s) of Wilt for every stack of buff of the supported skill
20
Mana Cost Multiplier
110.0%
Simple
Supports Corrosive Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Each Terra generated by the supported skill gives this skill a +50% chance to inflict 1 additional stack(s) when inflictingWilt on enemies
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Each Terra generated by the supported skill gives this skill a +50% chance to inflict 1 additional stack(s) when inflicting
Each Terra generated by the supported skill gives this skill a +50% chance to inflict 1 additional stack(s) when inflicting Wilt on enemies
(-19.0–-18.0)% additional damage for the supported skill
20
Mana Cost Multiplier
110.0%
Simple
Supports Chromatic Shot
This skill can only be installed in the fifth Support Skill Slot of each Active Skill
+20% additional damage for the supported skill
Converts 100% of the supported skill's Physical Damage to Erosion Damage
Adds 1 - 1 BaseWilt Damage to the supported skill
+40%Wilt chance for the supported skill
The supported skill gains the Erosion Tag
This skill can only be installed in the fifth Support Skill Slot of each Active Skill
+20% additional damage for the supported skill
Converts 100% of the supported skill's Physical Damage to Erosion Damage
Adds 1 - 1 Base
+40%
The supported skill gains the Erosion Tag
Converts 100% of the supported skill's Physical Damage to Erosion Damage
Adds 1 - 1 BaseWilt Damage to the supported skill
+40%Wilt chance for the supported skill
Adds 1 - 1 Base
+40%
+(23–25)% additional Hit Damage for the supported skill
20
Main Stat:
Intelligence
Sealed Mana
20%
Cast Speed
1 s
Effectiveness of added damage
120%
Simple
Activates Focus and gains a buff:
15.6% additional Erosion Damage
+15%Wilt chance
Adds 2 - 2 BaseWilt Damage
Every 1/10s, this skill gains 13/2 Focus Pts. Upon reaching 100 Focus Pts, casting other skills will launch a Corrosion Orb that tracks enemies. When the Corrosion Orb is active, casting other skills will consume 50 Focus Pts and make the orb explode once, dealing 648 - 648 Spell Erosion Damage to enemies. Interval: 3/20s.
15.6% additional Erosion Damage
+15%
Adds 2 - 2 Base
Every 1/10s, this skill gains 13/2 Focus Pts. Upon reaching 100 Focus Pts, casting other skills will launch a Corrosion Orb that tracks enemies. When the Corrosion Orb is active, casting other skills will consume 50 Focus Pts and make the orb explode once, dealing 648 - 648 Spell Erosion Damage to enemies. Interval: 3/20s.
The orb is destroyed when Focus Pts drop to 0, its duration expires (2s), or it is 30m away from the character. Orb Quantity is not affected by Projectile Quantity.
Details
Activates Focus and gains a buff:
15.6% additional Erosion Damage
+15%Wilt chance
Adds 2 - 2 BaseWilt Damage
15.6% additional Erosion Damage
+15%
Adds 2 - 2 Base
Corrosion Focus:
Every 0.1 s, the skill gains 6.5 Focus Pts
After this skill reaches 100 Focus Pts, if the Corrosion Orb no longer exists, using an Active Skill will trigger this skill on an enemy
When Corrosion Orb is active, casting other skills will consume 50 Focus Pts and make it deal Area Damage once. Interval: 0.15 s
+4% additional damage for this skill
Every 0.1 s, the skill gains 6.5 Focus Pts
After this skill reaches 100 Focus Pts, if the Corrosion Orb no longer exists, using an Active Skill will trigger this skill on an enemy
When Corrosion Orb is active, casting other skills will consume 50 Focus Pts and make it deal Area Damage once. Interval: 0.15 s
+4% additional damage for this skill
Corrosion Orb:
Deals 648-648 Spell Erosion Damage
Projectile Duration: 2s
Deals 648-648 Spell Erosion Damage
Projectile Duration: 2s
20
Mana Cost Multiplier
110.0%
Simple
Supports Restoration Skills.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
Gains immunity toWilt and Trauma for 4 s after casting the supported skill
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
Gains immunity to
Gains immunity to Wilt and Trauma for 4 s after casting the supported skill
20
Limited to One-Handed Swords, Claws and Daggers.
Cast Speed
1 s
Simple
Thrust:
Deals 50-50 Attack Erosion Damage
Inflicts 1 stack(s) ofWilt when this skill hits
Adds 1 - 1 BaseWilt Damage to this skill
该技能 +1幻影 数量
Deals 50-50 Attack Erosion Damage
Inflicts 1 stack(s) of
Adds 1 - 1 Base
该技能 +1
Details
释放该技能向前突刺,对敌人造成 50-50 AttackErosion伤害。
Inflicts 1 stack(s) ofWilt when this skill hits
Adds 1 - 1 BaseWilt Damage to this skill
该技能 +1幻影 数量
Inflicts 1 stack(s) of
Adds 1 - 1 Base
该技能 +1
20
Limited to One-Handed Swords, Claws and Daggers.
Cast Speed
1 s
Simple
Thrust:
Deals 50-50 Attack Erosion Damage
Inflicts 1 stack(s) ofWilt when this skill hits
Adds 1 - 1 BaseWilt Damage to this skill
该技能 +1幻影 数量
Deals 50-50 Attack Erosion Damage
Inflicts 1 stack(s) of
Adds 1 - 1 Base
该技能 +1
Details
释放该技能向前突刺,对敌人造成 50-50 AttackErosion伤害。
Inflicts 1 stack(s) ofWilt when this skill hits
Adds 1 - 1 BaseWilt Damage to this skill
该技能 +1幻影 数量
Inflicts 1 stack(s) of
Adds 1 - 1 Base
该技能 +1
<随机辅助技能>
20
Limited to One-Handed Swords, Claws and Daggers.
Cast Speed
1 s
Simple
Thrust:
Deals 50-50 Attack Erosion Damage
Inflicts 1 stack(s) ofWilt when this skill hits
Adds 1 - 1 BaseWilt Damage to this skill
该技能 +1幻影 数量
Deals 50-50 Attack Erosion Damage
Inflicts 1 stack(s) of
Adds 1 - 1 Base
该技能 +1
Details
释放该技能向前突刺,对敌人造成 50-50 AttackErosion伤害。
Inflicts 1 stack(s) ofWilt when this skill hits
Adds 1 - 1 BaseWilt Damage to this skill
该技能 +1幻影 数量
Inflicts 1 stack(s) of
Adds 1 - 1 Base
该技能 +1
<随机辅助技能>
<随机辅助技能>
<空辅助技能栏位或随机辅助技能>
20
Limited to One-Handed Swords, Claws and Daggers.
Main Stat:
Dexterity
Cast Speed
1 s
Simple
螺旋击:
造成 50-50 AttackErosion伤害
该技能击中时,获得灰幕
灰幕 状态下造成非凋零 异常状态时,失去灰幕
灰幕 状态下造成凋零 时,自身和玩家获得 1 层潜行
造成 50-50 AttackErosion伤害
该技能击中时,获得
Details
螺旋击:
造成 50-50 AttackErosion伤害
自身攻击速度使该技能伤害次数增加
该技能击中时,获得灰幕
灰幕 状态下造成非凋零 异常状态时,失去灰幕
灰幕 状态下造成凋零 时,自身和玩家获得 1 层潜行
造成 50-50 AttackErosion伤害
自身攻击速度使该技能伤害次数增加
该技能击中时,获得
该技能击中时,获得灰幕 \n灰幕 状态下造成非凋零 异常状态时,失去灰幕 \n灰幕 状态下造成凋零 时,自身和玩家获得 1 层潜行
20
Limited to One-Handed Swords, Claws and Daggers.
Main Stat:
Dexterity
Cast Speed
1 s
Simple
螺旋击:
造成 50-50 AttackErosion伤害
该技能击中时,获得灰幕
灰幕 状态下造成非凋零 异常状态时,失去灰幕
灰幕 状态下造成凋零 时,自身和玩家获得 1 层潜行
造成 50-50 AttackErosion伤害
该技能击中时,获得
Details
螺旋击:
造成 50-50 AttackErosion伤害
自身攻击速度使该技能伤害次数增加
该技能击中时,获得灰幕
灰幕 状态下造成非凋零 异常状态时,失去灰幕
灰幕 状态下造成凋零 时,自身和玩家获得 1 层潜行
造成 50-50 AttackErosion伤害
自身攻击速度使该技能伤害次数增加
该技能击中时,获得
该技能击中时,获得灰幕 \n灰幕 状态下造成非凋零 异常状态时,失去灰幕 \n灰幕 状态下造成凋零 时,自身和玩家获得 1 层潜行
<随机辅助技能>
20
Limited to One-Handed Swords, Claws and Daggers.
Main Stat:
Dexterity
Cast Speed
1 s
Simple
螺旋击:
造成 50-50 AttackErosion伤害
该技能击中时,获得灰幕
灰幕 状态下造成非凋零 异常状态时,失去灰幕
灰幕 状态下造成凋零 时,自身和玩家获得 1 层潜行
造成 50-50 AttackErosion伤害
该技能击中时,获得
Details
螺旋击:
造成 50-50 AttackErosion伤害
自身攻击速度使该技能伤害次数增加
该技能击中时,获得灰幕
灰幕 状态下造成非凋零 异常状态时,失去灰幕
灰幕 状态下造成凋零 时,自身和玩家获得 1 层潜行
造成 50-50 AttackErosion伤害
自身攻击速度使该技能伤害次数增加
该技能击中时,获得
该技能击中时,获得灰幕 \n灰幕 状态下造成非凋零 异常状态时,失去灰幕 \n灰幕 状态下造成凋零 时,自身和玩家获得 1 层潜行
<随机辅助技能>
<随机辅助技能>
<空辅助技能栏位或随机辅助技能>
+1% damage per stack of Wilt inflicted recently. Stacks up to 100 time(s)
Adds 5 - 5 BaseWilt Damage
Adds 5 - 5 Base
Install to replace a Medium Talent Node
Additional items will be consumed when removing this
Additional items will be consumed when removing this
73 - 73 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
+(75–100)% Gear Physical Damage
+(24–32)% Mobility Skill Attack and Cast Speed
If you have recently moved more than 30 m, Wilted enemies defeated by you have a (16–20)% chance to explode, dealing True Damage equal to (60–75)% of their Max Life to enemies within a 6 m radius
If you have recently moved more than (20–50) m, gains Barrier when using a Mobility skill
If you have recently moved more than 60 m, +(25–35)% additional damage dealt by Mobility Skills
Frightened birds on the battlefield refuse to perch on any branch.
73 - 73 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
+(20–30)% Spell Damage
+(5–10)% Cast Speed
Adds (35–40) - (45–50) Base Wilt Damage
+20% Wilt chance
+(25–30)% Wilt Duration against Legendary enemy units
The unending pain in your wound is my memory for you.
10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
+(90–100)% Gear Physical Damage
+(40–50)% chance to Multistrike
+(15–20)% gear Attack Speed
+(15–20)% Wilt Duration
Adds (18–20) - (22–25) Base Wilt Damage
I beg help from the poisonous one,
that I may overcome my cowardice.
that I may overcome my cowardice.
+1920 gear Evasion
+(200–250) Max Life
+(35–50)% Attack and Cast Speed
Upon inflicting damage, +(1.5–2)% additional damage taken (multiplies) for enemies for each stack of Wilt they have. Stacks up to 30 time(s)
+(80–120)% additional Wilt Duration if enemies' Wilt stacks are less than 20
Loses (8–10)% current Life and Energy Shield when inflicting Wilt . Interval: 0.5 s
Drifting in chaos, he shall fight an infinite future in the abyss.
+13 gear Energy Shield
+(50–70)% Movement Speed
Gains 1 stack of Wilt with 30 Base Damage every 0.1s when there is an Elite in Proximity
The jester feasted on the ruins of the old empire, unaware that misfortune was almost upon him.
+120 gear Energy Shield
+(300–400) gear Energy Shield
+(20–25)% additional Channeled Skill Damage for every 1 excess stack of Min Channeled Stacks
Immune to Trauma , Ignite , and Wilt when there are at least (3–4) excess stack(s) of Min Channeled Stacks
+(30–40)% Movement Speed while channeling
She swore not to turn back, tossing a coin of the living into the black water and wading into the dark waves of the Styx. When she reached the blessed lands, her soul had been pared down to nothing but sheer light.
+18 Max Energy Shield
+(10–12)% Max Life and Max Mana
+(16–20) to All Stats
+(10–16)% Erosion Resistance
+(50–150)% Wilt Damage if you have cast an Elixir Skill recently
+(8–20)% chance to inflict an additional stack of Wilt if you have cast an Elixir Skill recently
Damage dealt is guaranteed to inflict Wilt while an Elixir Skill is active
"Jim is not a qualified healer."
Unfortunately, no one has the chance to say so after being treated by him.
Unfortunately, no one has the chance to say so after being treated by him.
+10 Max Life
+(6–8)% All Stats
+(20–30)% Ailment Damage Enhancement
When Strength is greater than Dexterity, gains (20–24)% - (48–55)% of the added Flat Damage's value as Base Trauma Damage
When Intelligence is greater than Strength, gains 5% - 6% of the added Flat Damage's value as Base Wilt Damage
When Dexterity is greater than Intelligence, gains (15–18)% - (30–32)% of the added Flat Damage's value as Base Ignite Damage
You are witnessing a carnival that you don't belong to.
Plague
-30% additional Wilt Duration
InflictedWilt gains an additional effect: +1% additional Non-Erosion Damage taken (multiplies)
Inflicted
Fiery Fantasy
+3% additional Ignite Damage, up to +150%, for every +1% Ignite Chance above 100%
+3% additionalWilt Damage, up to +150%, for every +1% Wilt Chance above 100%
+3% additionalTrauma Damage, up to +150%, for every +1% Trauma Chance above 100%
+3% additional
+3% additional
Improved Corrosion
该技能附加 1-1 基础凋零 伤害
该技能 +100%凋零 几率
该技能 +100%
Breakthrough: Deep Dive
Gains 1 stack of Stealth when inflicting Wilt while in Ashen Shroud state
+2 MaxStealth Stacks
+2 Max
Medium TalentNew God
0.04% chance to inflict 1 additional stack of
PlagueGoddess of Deception
+20% Movement Speed when defeating +15% additional
Beyond CureShadowmaster
Deals more 


Legendary Medium TalentShadowmaster
Immune to Minions are immune to Erosion Damage (Max Active Divinity: 1)


Legendary Medium TalentShadowmaster
Gains 



Legendary Medium TalentShadowmaster
1.2% Erosion Damage per stack of 
Legendary Medium TalentWarlock
For every +2% Fiery Fantasy
+3% additional +3% additional
+3% additional
If you have recently moved more than 30 m, Wilted enemies defeated by you have a (16–20)% chance to explode, dealing True Damage equal to (60–75)% of their Max Life to enemies within a 6 m radius
Claw Flying Bird
(5–8)% chance to inflict 1 additional stack(s) of Wilt
Dagger Corrosion Base
Adds 40 - 45 Base Wilt Damage
Dagger Basic Pre-fix
Reaps (0.13–0.18) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
Dagger Basic Pre-fix
+(22–30)% additional Wilt Damage
Dagger Ultimate Pre-fix
Adds (35–40) - (45–50) Base Wilt Damage
Dagger Memory
+20% Wilt chance
Dagger Memory
Dagger Memory
+(25–30)% Wilt Duration against Legendary enemy units
Dagger Memory
+(15–20)% Wilt Duration
Dagger Imploration Dagger
Adds (18–20) - (22–25) Base Wilt Damage
Dagger Imploration Dagger
Adds 40 - 45 Base Wilt Damage
Scepter Basic Suffix
+(36–48)% Wilt Duration
Scepter Advanced Suffix
Adds 40 - 45 Base Wilt Damage
Pistol Basic Pre-fix
Reaps (0.13–0.18) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
Pistol Basic Pre-fix
+(22–30)% additional Wilt Damage
Pistol Ultimate Pre-fix
Adds 80 - 90 Base Wilt Damage
Fire Cannon Basic Pre-fix
Reaps (0.25–0.36) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
Fire Cannon Basic Pre-fix
+(43–60)% additional Wilt Damage
Fire Cannon Ultimate Pre-fix
Upon inflicting damage, +(1.5–2)% additional damage taken (multiplies) for enemies for each stack of Wilt they have. Stacks up to 30 time(s)
DEX Gloves Chaos Abyss
+(80–120)% additional Wilt Duration if enemies' Wilt stacks are less than 20
DEX Gloves Chaos Abyss
Loses (8–10)% current Life and Energy Shield when inflicting Wilt . Interval: 0.5 s
DEX Gloves Chaos Abyss
Gains 1 stack of Wilt with 30 Base Damage every 0.1s when there is an Elite in Proximity
INT Boots Shadow Dance
Immune to Trauma , Ignite , and Wilt when there are at least (3–4) excess stack(s) of Min Channeled Stacks
INT Boots Beneath the Styx
Immune to Wilt
Ring Base Affix
Immune to Trauma
Immune toWilt
Immune to
Ring Corrosion Base
Immune to Wilt
Spirit Ring Base Affix
Immune to Trauma
Immune toWilt
Immune to
Spirit Ring Corrosion Base
Reaps 0.12 s of Damage Over Time when inflicting Wilt . The effect has a 1 s Recovery Time against the same target
Belt Basic Suffix
+(37–52)% Wilt Duration
Belt Ultimate Suffix
+(50–150)% Wilt Damage if you have cast an Elixir Skill recently
+(8–20)% chance to inflict an additional stack of Wilt if you have cast an Elixir Skill recently
Damage dealt is guaranteed to inflict Wilt while an Elixir Skill is active
When Intelligence is greater than Strength, gains 5% - 6% of the added Flat Damage's value as Base Wilt Damage
Immune to Wilt Damage
Memory of Origin Fixed Affix
Immune to Wilt Damage
Memory of Discipline Fixed Affix
Immune to Wilt Damage
Memory of Progress Fixed Affix
+1% Erosion Resistance for every stack of Wilt the enemy has
Soul Candle Negative Affix
1% chance to remove all Wilt on hit
Soul Candle Negative Affix
[Plague] +20% Movement Speed when defeating Wilted enemies recently
+15% additionalWilt Damage
+15% additional
Legendary Divinity Slate Goddess of Deception
[Beyond Cure] Deals more Wilt Damage to enemies with more Life, up to +60% additional Wilt Damage
Legendary Divinity Slate Shadowmaster
[Fiery Fantasy] +3% additional Ignite Damage, up to +150% , for every +1% Ignite Chance above 100%
+3% additionalWilt Damage, up to +150% , for every +1% Wilt Chance above 100%
+3% additionalTrauma Damage, up to +150% , for every +1% Trauma Chance above 100%
+3% additional
+3% additional
Legendary Divinity Slate
[Medium Talent] The new god is balancing Order and Chaos
0.04% chance to inflict 1 additional stack ofWilt for every point of Chaos
0.04% chance to inflict 1 additional stack of
Non-Legendary Divinity Slate New God
[Plague] +20% Movement Speed when defeating Wilted enemies recently
+15% additionalWilt Damage (Max Active Divinity: 1)
+15% additional
Non-Legendary Divinity Slate Goddess of Deception
[Beyond Cure] Deals more Wilt Damage to enemies with more Life, up to +60% additional Wilt Damage (Max Active Divinity: 1)
Non-Legendary Divinity Slate Shadowmaster
[Micro Talent] +3% Wilt chance
Non-Legendary Divinity Slate Shadowmaster
[Medium Talent] +6% Wilt chance
Non-Legendary Divinity Slate Shadowmaster
[Legendary Medium Talent] Immune to Wilt
Minions are immune to Erosion Damage (Max Active Divinity: 1)
Minions are immune to Erosion Damage (Max Active Divinity: 1)
Non-Legendary Divinity Slate Shadowmaster
[Micro Talent] +3% Wilt chance
Adds 1 - 1 BaseWilt Damage
Adds 1 - 1 Base
Non-Legendary Divinity Slate Shadowmaster
[Legendary Medium Talent] Gains Profane when inflicting Wilt or Deterioration (Max Active Divinity: 1)
Non-Legendary Divinity Slate Shadowmaster
[Legendary Medium Talent] +12% Wilt chance
+6% Wilt Duration (Max Active Divinity: 1)
+6%
Non-Legendary Divinity Slate Shadowmaster
[Medium Talent] 6% chance to inflict 1 additional stack(s) of Wilt
Non-Legendary Divinity Slate Shadowmaster
[Legendary Medium Talent] Gains Blur per 5 stacks of Wilt inflicted
Non-Legendary Divinity Slate Shadowmaster
[Legendary Medium Talent] 1.2% Erosion Damage per stack of Wilt inflicted, stacking up to 60 times
Non-Legendary Divinity Slate Shadowmaster
[Legendary Medium Talent] For every +2% Ignite , Wilt , and Trauma Chance, +1% Ignite , Wilt , and Trauma Damage respectively (Max Active Divinity: 1)
Non-Legendary Divinity Slate Warlock
[Fiery Fantasy] +3% additional Ignite Damage, up to +150% , for every +1% Ignite Chance above 100%
+3% additionalWilt Damage, up to +150% , for every +1% Wilt Chance above 100%
+3% additionalTrauma Damage, up to +150% , for every +1% Trauma Chance above 100%
+3% additional
+3% additional
Non-Legendary Divinity Slate
Wilt
When inflicted on an enemy, each stack of Wilt deals Erosion Damage Over Time equal to the Base Wilt Damage every second to the target.
By default, the maximum number of Wilt stacks is 30.
After reaching max stacks of Wilt, subsequent stacks of Wilt inflicted will replace the Wilt stacks with the shortest remaining duration.>
