Slow
Slow
Each stack reduces Attack Speed, Cast Speed, and Movement Speed by 6%. Stacks up to 5 times
20
Mana Cost
8
Cast Speed
1 s
Cooldown
3 s
Simple
Casts the skill and moves in the target direction, inflicting 1 stack(s) of Slow on enemies at the starting point, the target location, and in proximity to the path.
The skill and some Mobility Skills share the same cooldown.
The skill and some Mobility Skills share the same cooldown.
Details
Casts the skill and moves in the target direction, inflicting 1 stack(s) of Slow on enemies at the starting point, the target location, and in proximity to the path.
This skill inflicts 5 stack(s) of Slow on enemies at the starting point, the target location, and in proximity to the path
20
Main Stat:
Intelligence
Cast Speed
1 s
Cooldown
10 s
Effectiveness of added damage
87%
Simple
Casts this skill and fires 5 Projectiles that always Penetrate forward, dealing Spell Erosion Damage equal to 87% of Base Damage on hit.
Details
Rootsurge:
Deals Spell Erosion Damage equal to 87% of Base Damage
+100% chance for this skill to inflictSlow on hit
The Projectiles fired by this skill are not affected by Projectile Quantity bonuses.
The Projectiles fired by this skill cannot return.
Deals Spell Erosion Damage equal to 87% of Base Damage
+100% chance for this skill to inflict
The Projectiles fired by this skill are not affected by Projectile Quantity bonuses.
The Projectiles fired by this skill cannot return.
20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
1 s
Cooldown
0.5 s
Effectiveness of added damage
97%
Simple
Casts this skill and creates a Water Area at the target location that periodically inflicts Slow on enemies within
The Water Area erupts 2 Torrent(s) every 0.8s beneath enemies, dealing 366-680 Spell Cold Damage
Multiple Torrents from the same eruption can hit the same enemy
The Water Area erupts 2 Torrent(s) every 0.8s beneath enemies, dealing 366-680 Spell Cold Damage
Multiple Torrents from the same eruption can hit the same enemy
Details
Water Area: Inflicts Slow on enemies within every 1.5s
Torrent:
Deals 366-680 Spell Cold Damage
This skill deals +5% additional Hit Damage to an enemy for every stack ofSlow that enemy has
+26% additional damage for the skill for everyTerra Charge consumed
Erupts every 0.8s. This interval is affected by Cast Speed
Each eruption fires 2 Torrent(s)
This skill'sShotgun Effect falloff coefficient is 70%
Deals 366-680 Spell Cold Damage
This skill deals +5% additional Hit Damage to an enemy for every stack of
+26% additional damage for the skill for every
Erupts every 0.8s. This interval is affected by Cast Speed
Each eruption fires 2 Torrent(s)
This skill's
The maximum stacks of Terra Charge are 1
Gain 1 stack ofTerra Charge per 0.5s
Gain 1 stack of
This skill's max base Terra quantity is 1.
20
Cast Speed
1 s
Cooldown
16 s
Simple
持续 8 秒,冷却 16 秒,不受充能点数影响。
以发条核心 为中心,展开半径 10 米的静滞天穹,持续对领域内的敌人施加减速 。
对技能范围加成的 50% 作用于该技能的范围,上限 140%。
持续期间,被发条核心 辅助的投射物技能必定穿透。
持续期间,被发条核心 辅助的投射物技能触碰墙壁或天穹时触发召还 。
以
对技能范围加成的 50% 作用于该技能的范围,上限 140%。
持续期间,被
持续期间,被
Details
Lasts 8s. Cooldown: 16s. Unaffected by Charges
Deploys a Stasis Vault with a radius of 10m centered around Clockwork Core , continuously inflicting Slow on enemies in the area
对技能范围加成的 50% 作用于该技能的范围,上限 140%
While this is active, Projectile Skills supported by Clockwork Core always Penetrate
While this is active, Projectile Skills supported by Clockwork Core trigger Recall when touching walls or the vault
20
Mana Cost Multiplier
110.0%
Simple
Supports skills that deal damage.
34.95% chance to inflict 1 stack(s) ofSlow when the supported skill deals damage
+17% additional damage for the supported skill
34.95% chance to inflict 1 stack(s) of
+17% additional damage for the supported skill
34.95% chance to inflict 1 stack(s) of Slow when the supported skill deals damage
+17% additional damage for the supported skill
+17% additional damage for the supported skill
20
Mana Cost Multiplier
110.0%
Simple
Supports Ice Lances.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill hits a unit on aFrost Terra , inflicts 1 stack(s) of Slow
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill hits a unit on a
When the supported skill hits a unit on a Frost Terra , inflicts 1 stack(s) of Slow
The supported skill deals +(47–50)% additional damage to enemies on a Frost Terra
20
Mana Cost Multiplier
110.0%
Simple
Supports Tidewell.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+1 erupted Torrent(s) for the supported skill for every 2 stacks ofTerra Charge consumed, up to +2
+20% chance to inflictSlow when the supported skill hits for every 1 stack(s) of Terra Charge consumed
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+1 erupted Torrent(s) for the supported skill for every 2 stacks of
+20% chance to inflict
+1 erupted Torrent(s) for the supported skill for every 2 stacks of Terra Charge consumed, up to +2
+20% chance to inflictSlow when the supported skill hits for every 1 stack(s) of Terra Charge consumed
+20% chance to inflict
(-9–-7.5)% additional damage for the supported skill
(-55–-45)% Slow Effect received
Install to replace a Micro Talent Node
Additional items will be consumed when removing this
Additional items will be consumed when removing this
+1615 gear Evasion
+(8–16)% Erosion Resistance
+(8–16)% Cold Resistance
Eliminate enemies under 8% Life on hit
You remove negative effects and Damage Over Time from self upon defeating a crowd-controled enemy. Cooldown: 3 s
Regenerates 12% of Max Life and Max Mana every second for 4 s upon defeating an enemy under at least 3 Crowd Control Effects
25% chance to inflict a stack of Slow on hit
Aria can't wait for daybreak and rides the first morning light up into the sky, as this is her first time working independently on a case and she is already familiar with the mountains covered in the mist.
+1920 Gear Armor
+(1900–2100) Gear Armor
+154 Max Life
+11% Fire Resistance
+8% Movement Speed
Regenerates 3% Life per second
Regenerates 3% Life per second when taking Damage Over Time
Regenerates 3% Life per second when taking Damage Over Time
Immune to Slow
Not one step back! The capital is right behind us!
+1615 gear Evasion
+1% Max Elemental Resistance
(-70–-50)% Slow Effect received
+(15–20)% Movement Speed
+(3–5)% Elemental Resistance
+30% chance to inflict Paralysis on hit
+30% chance to Blind the target on hit
Aria often returned with messages from afar. Back then, there was still a campfire burning for the returning crow on the land that was not yet invaded by the Aember.
+4% Cold Resistance
+(7–11) Dexterity and Intelligence
+(36–43)% Elemental Damage
+5% Cold and Lightning Resistance
Converts 50% of Lightning Damage to Cold Damage
Adds a stack of Slow for 2 s on hit
Even the rolling thunder and lightning are frozen in the chilly northern realm.
Require lv 1
Level 1
Projectile Quantity +2
When using a Non-channeling or Non-Sentry Main Attack Projectile Skill, throw 2 bombs instead
The bomb automatically detonates 1s after landing, firing Projectiles in all directions
There can be up to 10 undetonated bombs at the same time. Exceeding the limit will detonate the bomb that landed first
Base Bomb Throwing Speed is 1 time per second.
100% of the bonus and additional bonus to Attack Speed is also applied to Bomb Throwing Speed
When using a Non-channeling or Non-Sentry Main Attack Projectile Skill, throw 2 bombs instead
The bomb automatically detonates 1s after landing, firing Projectiles in all directions
There can be up to 10 undetonated bombs at the same time. Exceeding the limit will detonate the bomb that landed first
Base Bomb Throwing Speed is 1 time per second.
100% of the bonus and additional bonus to Attack Speed is also applied to Bomb Throwing Speed
Level 2
Projectile Quantity +2
When using a Non-channeling or Non-Sentry Main Attack Projectile Skill, throw 2 bombs instead
The bomb automatically detonates 1s after landing, firing Projectiles in all directions
There can be up to 10 undetonated bombs at the same time. Exceeding the limit will detonate the bomb that landed first
Base Bomb Throwing Speed is 1 time per second.
100% of the bonus and additional bonus to Attack Speed is also applied to Bomb Throwing Speed
+5% additional Bomb Damage
When using a Non-channeling or Non-Sentry Main Attack Projectile Skill, throw 2 bombs instead
The bomb automatically detonates 1s after landing, firing Projectiles in all directions
There can be up to 10 undetonated bombs at the same time. Exceeding the limit will detonate the bomb that landed first
Base Bomb Throwing Speed is 1 time per second.
100% of the bonus and additional bonus to Attack Speed is also applied to Bomb Throwing Speed
+5% additional Bomb Damage
Level 3
Projectile Quantity +2
When using a Non-channeling or Non-Sentry Main Attack Projectile Skill, throw 2 bombs instead
The bomb automatically detonates 1s after landing, firing Projectiles in all directions
There can be up to 10 undetonated bombs at the same time. Exceeding the limit will detonate the bomb that landed first
Base Bomb Throwing Speed is 1 time per second.
100% of the bonus and additional bonus to Attack Speed is also applied to Bomb Throwing Speed
+10% additional Bomb Damage
When using a Non-channeling or Non-Sentry Main Attack Projectile Skill, throw 2 bombs instead
The bomb automatically detonates 1s after landing, firing Projectiles in all directions
There can be up to 10 undetonated bombs at the same time. Exceeding the limit will detonate the bomb that landed first
Base Bomb Throwing Speed is 1 time per second.
100% of the bonus and additional bonus to Attack Speed is also applied to Bomb Throwing Speed
+10% additional Bomb Damage
Level 4
Projectile Quantity +2
When using a Non-channeling or Non-Sentry Main Attack Projectile Skill, throw 2 bombs instead
The bomb automatically detonates 1s after landing, firing Projectiles in all directions
There can be up to 10 undetonated bombs at the same time. Exceeding the limit will detonate the bomb that landed first
Base Bomb Throwing Speed is 1 time per second.
100% of the bonus and additional bonus to Attack Speed is also applied to Bomb Throwing Speed
+15% additional Bomb Damage
When using a Non-channeling or Non-Sentry Main Attack Projectile Skill, throw 2 bombs instead
The bomb automatically detonates 1s after landing, firing Projectiles in all directions
There can be up to 10 undetonated bombs at the same time. Exceeding the limit will detonate the bomb that landed first
Base Bomb Throwing Speed is 1 time per second.
100% of the bonus and additional bonus to Attack Speed is also applied to Bomb Throwing Speed
+15% additional Bomb Damage
Level 5
Projectile Quantity +2
When using a Non-channeling or Non-Sentry Main Attack Projectile Skill, throw 2 bombs instead
The bomb automatically detonates 1s after landing, firing Projectiles in all directions
There can be up to 10 undetonated bombs at the same time. Exceeding the limit will detonate the bomb that landed first
Base Bomb Throwing Speed is 1 time per second.
100% of the bonus and additional bonus to Attack Speed is also applied to Bomb Throwing Speed
+20% additional Bomb Damage
Artificial Moon:
Continuously inflicts enemies within 10 m of the bomb withParalysis and Slow
When using a Non-channeling or Non-Sentry Main Attack Projectile Skill, throw 2 bombs instead
The bomb automatically detonates 1s after landing, firing Projectiles in all directions
There can be up to 10 undetonated bombs at the same time. Exceeding the limit will detonate the bomb that landed first
Base Bomb Throwing Speed is 1 time per second.
100% of the bonus and additional bonus to Attack Speed is also applied to Bomb Throwing Speed
+20% additional Bomb Damage
Continuously inflicts enemies within 10 m of the bomb with
Frigid Transmission
Blinks a distance to the target location, dealing damage to and inflicting 1 stack of Slow on enemy units within a certain area at the starting point and target location. Refreshes Cooldown upon inflicting Freeze in any situation.
Crimson Tide
While moving continuously inside the Main Terra Skill's area, Reverse Knocks Back Nearby enemies and inflicts 1 stack of Slow every 0.5s
Stasis Vault
持续 8 秒,冷却 16 秒,不受充能点数影响
以发条核心 为中心,展开半径 10 米的静滞天穹,持续对领域内的敌人施加减速
对技能范围加成的 50% 作用于该技能的范围,上限 140%
持续期间,被发条核心 辅助的投射物技能必定穿透
持续期间,被发条核心 辅助的投射物技能触碰墙壁或天穹时触发召还
以
对技能范围加成的 50% 作用于该技能的范围,上限 140%
持续期间,被
持续期间,被
Chance Slow
该技能造成伤害时,+75% 几率施加 1 层减速
Legendary Medium TalentDruid
返还时,消耗 1 层Source:Hero Trait -Prophecy of Revelation

25% chance to inflict a stack of Slow on hit
DEX Helmet Flying Light at Daybreak
Immune to Slow
STR Boots Final Bastion
(-70–-50)% Slow Effect received
DEX Boots Crow's Plume
Adds a stack of Slow for 2 s on hit
Ring Frozen Lightning
Immune to Slow
Immune toWeaken
Immune to
Belt Base Affix
Immune to Slow
Memory of Origin Fixed Affix
Immune to Slow
Memory of Discipline Fixed Affix
Immune to Slow
Memory of Progress Fixed Affix
[Legendary Medium Talent] 返还时,消耗 1 层灵动祝福 ,对周围 10 米内的敌人施加瘫痪 、虚弱 、减速 和嘲讽 (Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity Slate Druid
[Legendary Medium Talent] +5% chance to inflict Slow on hit (Max Active Divinity: 1)
Non-Legendary Divinity Slate Warlock
[Ultimate Nether King Talent Node] Immune to Paralysis and Slow
Non-Legendary Divinity Slate Nether King
Slow
The base duration is 4s.
The duration of the Slow status is refreshed whenever Slow is inflicted.>
