Weaken
Weaken
Additionally reduces damage dealt by 10%
Chance Weakness
There is a 100% chance to inflict Weaken on enemies within 10m of this unit when casting the supported skill
20
Mana Cost
10
Cast Speed
1.25 s
Cooldown
8 s
Simple
Casts the skill and lets out a Warcry: Weakens nearby enemies. For each enemy affected, -2% additional damage taken, up to -60% additional damage taken, for 3s.
Casts the skill and gains restoration: Restores 40 Life within 4s. This effect is not affected by Warcry Effects.
Casts the skill and gains restoration: Restores 40 Life within 4s. This effect is not affected by Warcry Effects.
Details
Casts the skill and lets out a Warcry:
Weakens Nearby enemies.
-2% additional damage taken by you foreach enemy affected, stacking up to 8 times
Lasts 3s.
-2% additional damage taken by you for
Lasts 3s.
Casts the skill and gains restoration: Restores 40 Life within 4s.
The effect is not affected by Warcry effects.
The effect is not affected by Warcry effects.
Restores 1160 Life in 4 s
20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
1 s
Cooldown
0.5 s
Effectiveness of added damage
74%
Simple
Casts the skill and generates Erosion Explosion at the target spot, dealing 401-401 Spell Erosion Damage to enemies within a certain area.
The Erosion Explosion will leave a Swamp Terra afterwards, dealing 546 Persistent Erosion Damage to enemies in it. The Swamp Terra lasts 6s.
The Swamp Terra can be moved by Shadows. After that, there will be another Erosion Explosion and the duration will be refreshed.
The Erosion Explosion will leave a Swamp Terra afterwards, dealing 546 Persistent Erosion Damage to enemies in it. The Swamp Terra lasts 6s.
The Swamp Terra can be moved by Shadows. After that, there will be another Erosion Explosion and the duration will be refreshed.
Details
Explosion:
Deals 401-401 Spell Erosion Damage.
Deals 401-401 Spell Erosion Damage.
Swamp Terra:
Swamp Terra lasts for 6s
Deals 546 Persistent Erosion Damage every second for 2s
The skill can only generate 1 Terra
Enemies on a Swamp Terra areWeakened
On hit,Shadow Shot moves the existing Swamp Terra to the location of the hit and causes another explosion
Each movement grants +10% additional Skill Area for the Swamp Terra
Stacks up to 1 time(s)
For every stack ofTerra Charge consumed, the Swamp Terra gains an additional effect every time it moves: +26% additional Damage Over Time (does not apply to Ailment Damage)
Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments)
Swamp Terra lasts for 6s
Deals 546 Persistent Erosion Damage every second for 2s
The skill can only generate 1 Terra
Enemies on a Swamp Terra are
On hit,
Each movement grants +10% additional Skill Area for the Swamp Terra
Stacks up to 1 time(s)
For every stack of
Damage Over Time statuses inflicted by the skill can't be spread (excludes Ailments)
The maximum stacks of Terra Charge are 1
Gain 1 stack ofTerra Charge per 0.5s
Gain 1 stack of
20
Mana Cost
15
Cast Speed
1 s
Cooldown
6 s
Simple
Casts the skill and gains defensive effect: Refreshes the Barrier and gains +7.5% additional Barrier Shield for 6s.
While the skill lasts,Weakens Nearby enemies upon gaining Barrier .
While the skill lasts,
Details
Casts the skill and gains defensive effect:
Weakens Nearby enemies when you gain Barrier while the skill lasts
12.25% additionalBarrier Shield while the skill lasts
Lasts 6s.
12.25% additional
Lasts 6s.
Refreshes the Barrier owned upon casting the skill
20
Mana Cost Multiplier
110.0%
Simple
Supports skills that summon Synthetic Troops.
14.75% additional Life for Minions summoned by the supported skill
-14.5% additional damage taken for Minions summoned by the supported skill
+20% chance toWeaken the enemy for every 10 Command when hit by a Minion summoned by the supported skill
14.75% additional Life for Minions summoned by the supported skill
-14.5% additional damage taken for Minions summoned by the supported skill
+20% chance to
14.75% additional Life for Minions summoned by the supported skill
-14.5% additional damage taken for Minions summoned by the supported skill
+20% chance toWeaken the enemy for every 10 Command when hit by a Minion summoned by the supported skill
-14.5% additional damage taken for Minions summoned by the supported skill
+20% chance to
20
Mana Cost Multiplier
110.0%
Simple
Supports skills that deal damage.
There is a +60% chance to inflictWeaken when the supported skill deals damage
+17% additional damage for the supported skill
There is a +60% chance to inflict
+17% additional damage for the supported skill
There is a +60% chance to inflict Weaken when the supported skill deals damage
+17% additional damage for the supported skill
+17% additional damage for the supported skill
5
Mana Cost Multiplier
110.0%
Simple
Supports Shadow Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill inflictsWeaken on hit
+100%Knockback Chance for the supported skill
The supported skill hasreversed knockback
+50% additional Skill Area for the supported skill
The supported skill becomes an Empower Skill
The supported skill inflicts a debuff on hit for 4 s
+2 s to the cooldown of the supported skill
+10% additional Erosion Hit Damage taken while the debuff is active
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill inflicts
+100%
The supported skill has
+50% additional Skill Area for the supported skill
The supported skill becomes an Empower Skill
The supported skill inflicts a debuff on hit for 4 s
+2 s to the cooldown of the supported skill
+10% additional Erosion Hit Damage taken while the debuff is active
The supported skill inflicts Weaken on hit
+100%Knockback Chance for the supported skill
The supported skill hasreversed knockback
+50% additional Skill Area for the supported skill
The supported skill becomes an Empower Skill\nThe supported skill inflicts a debuff on hit for 4 s\n +2 s to the cooldown of the supported skill
+100%
The supported skill has
+50% additional Skill Area for the supported skill
The supported skill becomes an Empower Skill\nThe supported skill inflicts a debuff on hit for 4 s\n +2 s to the cooldown of the supported skill
+(120–140)% additional Empower Effect for the supported skill
(-55–-45)% Weaken Effect received
Install to replace a Micro Talent Node
Additional items will be consumed when removing this
Additional items will be consumed when removing this
Pactspirit Overview
Increases Damage, Erosion Resistance, and Crowd Control Effects
Unlock 2 Pact Nodes in advance
Bewitched
Inflicts Paralysis or Weaken on enemies within 10m in turn. Cooldown: 5 s
Upgrade Reward
Inflicts Paralysis or Weaken on enemies within 10m in turn. Cooldown: 4 s
For every type of crowd control effect the enemy has, you and your Minions deal +3% additional damage to them
+4% additional damage
Pactspirit Overview
Increases Attack and Cast Speed, Channeled Damage, and Movement Speed
Unlock 2 Pact Nodes in advance
Soundwave Blast!
+2 to Max Channeled Stacks
Upgrade Reward
+2 to Max Channeled Stacks
At max channeled stacks, +12% additional damage for Channeled Skills for 4 s
For every 4 channeled stacks, inflicts Weaken on enemies within 20 m
Belt Base Affix
Immune to Slow
Immune toWeaken
Immune to
DEX Gloves Wings of Light
Immune to Weaken
STR Boots Illusory Chimera
+30% chance to inflict Paralysis , Weaken , Slow , and Blind when you or Minions deal damage
STR Boots Illusory Chimera Corroded
+50% chance to inflict Paralysis , Weaken , Slow , and Blind when you or Minions deal damage
DEX Boots Valerie's Night Stroll Corroded
[Stealth Stab] -15% additional damage taken while Blur is active
+25% additional damage for 3 s afterBlur ends
Weaken Nearby enemies when Blur is removed
+25% additional damage for 3 s after
Memory of Origin Fixed Affix
Immune to Weaken
Memory of Discipline Fixed Affix
Immune to Weaken
Memory of Progress Fixed Affix
Immune to Weaken
Soul Candle Mutated Affix
The Main Skill is supported by a Lv. 1 Multifaceted Guard ; the character will be randomly Blinded , Weakened , or Paralyzed when a Sentry disappears
Soul Candle Positive Affix
Inflicts Weaken while casting Curse
Non-Legendary Divinity Slate Druid
[Legendary Medium Talent] Upon Regaining, consumes 1 stack of Agility Blessing to inflict Paralysis , Weaken , Slow , and Taunt on enemies within 10m (Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity Slate Shadowdancer
[Legendary Medium Talent] +50% chance to Weaken nearby enemies when triggering any skill (Max Active Divinity: 1)
Non-Legendary Divinity Slate Nether King
[Ultimate Nether King Talent Node] Immune to both Blinding and Weaken



