The Ultimate One - Hero Trait /12
Spacetime Witness|Youga
Don't bother with the others. The most perfect "me" is right before your eyes. I can fill the Clockwork Core with Spell Tangle, and with a snap of my fingers, magic pours out on its own. Land a few Critical Strikes, and my Cooldowns melt away. I slip through time and space at will, turning certain defeat into victory. I dominate. I conquer. I reign. I am the final master of countless worlds and ages.
UISkillSplitSpearIcon128Forking Thunder
UINanfashi301
I Am the Ultimate One
Require lv 1
Level 1
100% of bonuses to Cooldown Recovery Speed or Skill Effect Duration also apply to Clockwork Core's additional damage, up to 36%
Non-Main Skills cannot be tangled or trigger Spell Burst
Tanglable Main Active Spell Skills are supported by Clockwork Core, replacing the support skill in the second support skill slot of that skill
Level 2
120% of bonuses to Cooldown Recovery Speed or Skill Effect Duration also apply to Clockwork Core's additional damage, up to 39%
Non-Main Skills cannot be tangled or trigger Spell Burst
Tanglable Main Active Spell Skills are supported by Clockwork Core, replacing the support skill in the second support skill slot of that skill
Level 3
140% of bonuses to Cooldown Recovery Speed or Skill Effect Duration also apply to Clockwork Core's additional damage, up to 42%
Non-Main Skills cannot be tangled or trigger Spell Burst
Tanglable Main Active Spell Skills are supported by Clockwork Core, replacing the support skill in the second support skill slot of that skill
Level 4
160% of bonuses to Cooldown Recovery Speed or Skill Effect Duration also apply to Clockwork Core's additional damage, up to 45%
Non-Main Skills cannot be tangled or trigger Spell Burst
Tanglable Main Active Spell Skills are supported by Clockwork Core, replacing the support skill in the second support skill slot of that skill
Level 5
180% of bonuses to Cooldown Recovery Speed or Skill Effect Duration also apply to Clockwork Core's additional damage, up to 48%
Non-Main Skills cannot be tangled or trigger Spell Burst

Artificial Moon:
+1 to Max Tangle Quantity for every +1 to Max Sentry Quantity
+20% additional Clockwork Core Damage for every +1 to Max Sentry Quantity
Tanglable Main Active Spell Skills are supported by Clockwork Core, replacing the support skill in the second support skill slot of that skill
UINanfashi313
I Hold All in My Grasp
Require lv 45
Level 1
Spacetime Dictator
Level 2
+ 7% additional damage for Recalled Projectiles
Spacetime Dictator
Level 3
+ 14% additional damage for Recalled Projectiles
Spacetime Dictator
Level 4
+ 21% additional damage for Recalled Projectiles
Spacetime Dictator
Level 5
+ 28% additional damage for Recalled Projectiles
Spacetime Dictator
UINanfashi321
I Arrive Alongside Destiny
Require lv 45
Level 1
Spacetime Conqueror
Level 2
+7% Cooldown Recovery Speed
Spacetime Conqueror
Level 3
+14% Cooldown Recovery Speed
Spacetime Conqueror
Level 4
+21% Cooldown Recovery Speed
Spacetime Conqueror
Level 5
+28% Cooldown Recovery Speed
Spacetime Conqueror
UINanfashi331
I Meet the Selves
Require lv 45
Level 1
Spacetime Overlord
Level 2
+7% Skill Effect Duration
Spacetime Overlord
Level 3
+14% Skill Effect Duration
Spacetime Overlord
Level 4
+21% Skill Effect Duration
Spacetime Overlord
Level 5
+28% Skill Effect Duration
Spacetime Overlord
Tips: Selves of All Realms, Alternate Spacetime Youga
UINanfashi311
I Will Hunt You Down
Require lv 60
Level 1
-50% additional Cast Speed for Clockwork Core while Stasis Vault is active
Projectiles track enemies within the range of Stasis Vault when Recalled
+ 1 to Max Recall Count for every + 1 Jump(s) the skills supported by Clockwork Core have, up to + 2
+ 33% additional damage for Recalled Projectiles for the skill supported by Clockwork Core for every + 1 Penetration(s) it has, up to + 132%
Level 2
-50% additional Cast Speed for Clockwork Core while Stasis Vault is active
Projectiles track enemies within the range of Stasis Vault when Recalled
+ 1 to Max Recall Count for every + 1 Jump(s) the skills supported by Clockwork Core have, up to + 2
+ 36% additional damage for Recalled Projectiles for the skill supported by Clockwork Core for every + 1 Penetration(s) it has, up to + 144%
Level 3
-50% additional Cast Speed for Clockwork Core while Stasis Vault is active
Projectiles track enemies within the range of Stasis Vault when Recalled
+ 1 to Max Recall Count for every + 1 Jump(s) the skills supported by Clockwork Core have, up to + 2
+ 39% additional damage for Recalled Projectiles for the skill supported by Clockwork Core for every + 1 Penetration(s) it has, up to + 156%
Level 4
-50% additional Cast Speed for Clockwork Core while Stasis Vault is active
Projectiles track enemies within the range of Stasis Vault when Recalled
+ 1 to Max Recall Count for every + 1 Jump(s) the skills supported by Clockwork Core have, up to + 2
+ 42% additional damage for Recalled Projectiles for the skill supported by Clockwork Core for every + 1 Penetration(s) it has, up to + 168%
Level 5
-50% additional Cast Speed for Clockwork Core while Stasis Vault is active
Projectiles track enemies within the range of Stasis Vault when Recalled
+ 1 to Max Recall Count for every + 1 Jump(s) the skills supported by Clockwork Core have, up to + 2
+ 45% additional damage for Recalled Projectiles for the skill supported by Clockwork Core for every + 1 Penetration(s) it has, up to + 180%
UINanfashi322
I Gather the Threads of Causality
Require lv 60
Level 1
+ 2 to Max Link Quantity for Chains of Enslavement
The further the current Chains of Enslavement links are below the maximum limit, the more the Cooldown Reduction Effect of this skill is additionally increased, up to + 60% additionally
The further the current Chains of Enslavement links are below the maximum limit, the more transferred damage is additionally increased, up to + 500% additionally
Level 2
+ 2 to Max Link Quantity for Chains of Enslavement
The further the current Chains of Enslavement links are below the maximum limit, the more the Cooldown Reduction Effect of this skill is additionally increased, up to + 60% additionally
The further the current Chains of Enslavement links are below the maximum limit, the more transferred damage is additionally increased, up to + 500% additionally
Increases the transferred damage ratio of Chains of Enslavement to 13%
Level 3
+ 2 to Max Link Quantity for Chains of Enslavement
The further the current Chains of Enslavement links are below the maximum limit, the more the Cooldown Reduction Effect of this skill is additionally increased, up to + 60% additionally
The further the current Chains of Enslavement links are below the maximum limit, the more transferred damage is additionally increased, up to + 500% additionally
Increases the transferred damage ratio of Chains of Enslavement to 15%
Level 4
+ 2 to Max Link Quantity for Chains of Enslavement
The further the current Chains of Enslavement links are below the maximum limit, the more the Cooldown Reduction Effect of this skill is additionally increased, up to + 60% additionally
The further the current Chains of Enslavement links are below the maximum limit, the more transferred damage is additionally increased, up to + 500% additionally
Increases the transferred damage ratio of Chains of Enslavement to 16%
Level 5
+ 2 to Max Link Quantity for Chains of Enslavement
The further the current Chains of Enslavement links are below the maximum limit, the more the Cooldown Reduction Effect of this skill is additionally increased, up to + 60% additionally
The further the current Chains of Enslavement links are below the maximum limit, the more transferred damage is additionally increased, up to + 500% additionally
Increases the transferred damage ratio of Chains of Enslavement to 18%
UINanfashi333
I Command All
Require lv 60
Level 1
Gains 1 stack(s) of Governance upon defeating enemies linked by Chains of Enslavement or hitting Elites linked by Chains of Enslavement, up to 20 stack(s)
Supreme Descent also inflicts Absolute Dominion on enemies within 15m while having at least 16 stack(s) of Governance
Level 2
Gains 1 stack(s) of Governance upon defeating enemies linked by Chains of Enslavement or hitting Elites linked by Chains of Enslavement, up to 24 stack(s)
Supreme Descent also inflicts Absolute Dominion on enemies within 15m while having at least 16 stack(s) of Governance
Level 3
Gains 2 stack(s) of Governance upon defeating enemies linked by Chains of Enslavement or hitting Elites linked by Chains of Enslavement, up to 28 stack(s)
Supreme Descent also inflicts Absolute Dominion on enemies within 15m while having at least 16 stack(s) of Governance
Level 4
Gains 2 stack(s) of Governance upon defeating enemies linked by Chains of Enslavement or hitting Elites linked by Chains of Enslavement, up to 32 stack(s)
Supreme Descent also inflicts Absolute Dominion on enemies within 15m while having at least 16 stack(s) of Governance
Level 5
Gains 2 stack(s) of Governance upon defeating enemies linked by Chains of Enslavement or hitting Elites linked by Chains of Enslavement, up to 36 stack(s)
Supreme Descent also inflicts Absolute Dominion on enemies within 15m while having at least 16 stack(s) of Governance
UINanfashi332
I Am the Measure of All Time
Require lv 60
Level 1
Bonuses and additional bonuses to Cooldown Recovery Speed no longer shorten the Cooldown of Selves of All Realms, but extend it instead
+ 5% effect for Selves of All Realms for every + 2% Cooldown Recovery Speed, up to + 100%
Duration increases apply to the Duration of Selves of All Realms at 200% effectiveness
Level 2
Bonuses and additional bonuses to Cooldown Recovery Speed no longer shorten the Cooldown of Selves of All Realms, but extend it instead
+ 6% effect for Selves of All Realms for every + 2% Cooldown Recovery Speed, up to + 115%
Duration increases apply to the Duration of Selves of All Realms at 200% effectiveness
Level 3
Bonuses and additional bonuses to Cooldown Recovery Speed no longer shorten the Cooldown of Selves of All Realms, but extend it instead
+ 6.5% effect for Selves of All Realms for every + 2% Cooldown Recovery Speed, up to + 130%
Duration increases apply to the Duration of Selves of All Realms at 200% effectiveness
Level 4
Bonuses and additional bonuses to Cooldown Recovery Speed no longer shorten the Cooldown of Selves of All Realms, but extend it instead
+ 7% effect for Selves of All Realms for every + 2% Cooldown Recovery Speed, up to + 145%
Duration increases apply to the Duration of Selves of All Realms at 200% effectiveness
Level 5
Bonuses and additional bonuses to Cooldown Recovery Speed no longer shorten the Cooldown of Selves of All Realms, but extend it instead
+ 8% effect for Selves of All Realms for every + 2% Cooldown Recovery Speed, up to + 160%
Duration increases apply to the Duration of Selves of All Realms at 200% effectiveness
UINanfashi334
I Need Not Lift a Finger
Require lv 60
Level 1
-30% Movement Speed
While Selves of All Realms is active and for 4s after its effect ends, automatically summons a Clockwork Core if there is no Clockwork Core within 10 m. Interval: 0.1 s
While Selves of All Realms is active and for 4s after its effect ends, restores 2% Max Life, Energy Shield, and Mana when defeating an enemy
While Selves of All Realms is active and for 4s after its effect ends, + 7% additional Clockwork Core Damage
Level 2
-30% Movement Speed
While Selves of All Realms is active and for 4s after its effect ends, automatically summons a Clockwork Core if there is no Clockwork Core within 10 m. Interval: 0.1 s
While Selves of All Realms is active and for 4s after its effect ends, restores 2% Max Life, Energy Shield, and Mana when defeating an enemy
While Selves of All Realms is active and for 4s after its effect ends, + 12% additional Clockwork Core Damage
Level 3
-30% Movement Speed
While Selves of All Realms is active and for 4s after its effect ends, automatically summons a Clockwork Core if there is no Clockwork Core within 10 m. Interval: 0.1 s
While Selves of All Realms is active and for 4s after its effect ends, restores 3% Max Life, Energy Shield, and Mana when defeating an enemy
While Selves of All Realms is active and for 4s after its effect ends, + 17% additional Clockwork Core Damage
Level 4
-30% Movement Speed
While Selves of All Realms is active and for 4s after its effect ends, automatically summons a Clockwork Core if there is no Clockwork Core within 10 m. Interval: 0.1 s
While Selves of All Realms is active and for 4s after its effect ends, restores 3% Max Life, Energy Shield, and Mana when defeating an enemy
While Selves of All Realms is active and for 4s after its effect ends, + 22% additional Clockwork Core Damage
Level 5
-30% Movement Speed
While Selves of All Realms is active and for 4s after its effect ends, automatically summons a Clockwork Core if there is no Clockwork Core within 10 m. Interval: 0.1 s
While Selves of All Realms is active and for 4s after its effect ends, restores 3% Max Life, Energy Shield, and Mana when defeating an enemy
While Selves of All Realms is active and for 4s after its effect ends, + 27% additional Clockwork Core Damage
UINanfashi312
I See No Doomsday Today
Require lv 75
Level 1
Stasis Vault gains an additional base effect: While Stasis Vault is active, 70% of Hit Damage taken is not settled immediately, but is settled as 70% of that damage after 4 s
Stasis Vault gains an additional base effect: While Stasis Vault is active, Clockwork Core triggers Spacetime Inversion when you take Fatal Damage. Cooldown: 20 s
Level 2
Stasis Vault gains an additional base effect: While Stasis Vault is active, 70% of Hit Damage taken is not settled immediately, but is settled as 65% of that damage after 4 s
Stasis Vault gains an additional base effect: While Stasis Vault is active, Clockwork Core triggers Spacetime Inversion when you take Fatal Damage. Cooldown: 19 s
Level 3
Stasis Vault gains an additional base effect: While Stasis Vault is active, 70% of Hit Damage taken is not settled immediately, but is settled as 60% of that damage after 4 s
Stasis Vault gains an additional base effect: While Stasis Vault is active, Clockwork Core triggers Spacetime Inversion when you take Fatal Damage. Cooldown: 18 s
Level 4
Stasis Vault gains an additional base effect: While Stasis Vault is active, 70% of Hit Damage taken is not settled immediately, but is settled as 55% of that damage after 4 s
Stasis Vault gains an additional base effect: While Stasis Vault is active, Clockwork Core triggers Spacetime Inversion when you take Fatal Damage. Cooldown: 17 s
Level 5
Stasis Vault gains an additional base effect: While Stasis Vault is active, 70% of Hit Damage taken is not settled immediately, but is settled as 50% of that damage after 4 s
Stasis Vault gains an additional base effect: While Stasis Vault is active, Clockwork Core triggers Spacetime Inversion when you take Fatal Damage. Cooldown: 16 s
UINanfashi314
I Come to Claim My Due
Require lv 75
Level 1
Upon Recall, Projectiles grant 1 stack(s) of Centralization, up to 30 stack(s)
Upon Recall, Projectiles extend Stasis Vault Duration by 1 s if you have at least 20 stack(s) of Centralization. Interval: 0.5s
Level 2
Upon Recall, Projectiles grant 1 stack(s) of Centralization, up to 36 stack(s)
Upon Recall, Projectiles extend Stasis Vault Duration by 1 s if you have at least 20 stack(s) of Centralization. Interval: 0.5s
Level 3
Upon Recall, Projectiles grant 2 stack(s) of Centralization, up to 42 stack(s)
Upon Recall, Projectiles extend Stasis Vault Duration by 1 s if you have at least 20 stack(s) of Centralization. Interval: 0.5s
Level 4
Upon Recall, Projectiles grant 2 stack(s) of Centralization, up to 48 stack(s)
Upon Recall, Projectiles extend Stasis Vault Duration by 1 s if you have at least 20 stack(s) of Centralization. Interval: 0.5s
Level 5
Upon Recall, Projectiles grant 2 stack(s) of Centralization, up to 54 stack(s)
Upon Recall, Projectiles extend Stasis Vault Duration by 1 s if you have at least 20 stack(s) of Centralization. Interval: 0.5s
Skill Shop /313
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Alternate Spacetime Youga /19
The magic research parallel-world Youga held so dear is mine to command now. Harnessed through Clockwork Core-assisted spells, these arts grant extraordinary additional effects
IconSkillPrismaticbolt128
While Selves of All Realms is active, +1% additional Cold Damage and -1% additional Lightning and Fire Damage for this skill for every 3 Intelligence you have. Stacks up to 110 time(s)
While Selves of All Realms is active, +1% additional Lightning Damage and -1% additional Cold and Fire Damage for this skill for every 4 Dexterity you have. Stacks up to 116 time(s)
While Selves of All Realms is active, +1% additional Fire Damage and -1% additional Cold and Lightning Damage for this skill for every 5 Strength you have. Stacks up to 122 time(s)
IconSkillShadowbolt128
While Selves of All Realms is active, +30% additional Erosion Damage dealt by this skill to enemies for each type of Crowd Control Effect they are under, up to +120%
IconSkillFireball128
While Selves of All Realms is active, converts 100% of Fire Damage dealt by this skill to Erosion Damage (unaffected by effects)
While Selves of All Realms is active, +22% additional Erosion Damage for this skill for every 1 forked small fireball(s), up to +110%
IconSkillBlizzard128
While Selves of All Realms is active, the target takes +35% additional Cold Damage when this skill hits for every +1 to Barrage Skill Total Waves, up to +100% . Lasts 4 s
IconSkillLightningChain128
While Selves of All Realms is active, +15% additional Max Damage for this skill for every +1 Jump(s), up to +120%
IconSkillIceRing128
While Selves of All Realms is active, +8% Skill Area for this skill and +14% additional Cold Damage for this skill for every +20 Max Frostbite Rating
IconSkillConeOfCold128
While Selves of All Realms is active, +50% Projectile Speed for this skill for every +1 Jump(s), up to +150%
While Selves of All Realms is active, +16% additional Projectile Damage for this skill for every +1 Jump(s), up to +48%
IconSkillSparkBullet128
While Selves of All Realms is active, -75% additional Projectile Speed for this skill (unaffected by effects)
While Selves of All Realms is active, 60% of Projectile Speed bonuses to this skill also applies to its Skill Area, up to 200%
While Selves of All Realms is active, 12% of Projectile Speed bonuses to this skill also applies to its additional damage, up to 40%
UISkillIconSkillFireBlastIcon128
While Selves of All Realms is active, this skill deals additional damage to enemies at the center of the area equal to 40% of the bonus of Affliction Effect, up to 124%
UISkillIconSkillOverloadLightningBallIcon128
While Selves of All Realms is active, this skill is guaranteed to inflict 1 stack(s) of Numbed on hit
While Selves of All Realms is active, +50% Numbed Effect inflicted by this skill for every +1 to Parabolic Projectile Split Quantity, up to +150%
UISKillEvilChainIcon128
While Selves of All Realms is active, inflicts the same Curse on you when successfully inflicting a Curse
While Selves of All Realms is active, +70% additional Deterioration Damage for this skill for each additional Curse you can inflict, up to +140%
UISkillInsightMissileIcon128
While Selves of All Realms is active, 80% of Skill Area bonuses also applies to this skill's additional Physical Damage, up to 110%
UISkillTrackingIceArrowIcon128
While Selves of All Realms is active, +36% Frostbite Effect inflicted by this skill for each unfired Frost Bolt, up to +216%
UISkillSplitSpearIcon128
While Selves of All Realms is active, +50% additional Projectile Speed for this skill (unaffected by effects)
While Selves of All Realms is active, +3% additional Projectile Damage for this skill for each Projectile generated by this skill recently, up to +120%
UISkillDawnOfMoonIcon128
While Selves of All Realms is active, +26% additional Physical Damage for this skill for each time max Moonblade forks occurred recently, up to +130%
UISkillBoneStingIcon128
While Selves of All Realms is active, adds 5 -5 Base Trauma Damage and +10% Trauma Chance for this skill for each stack of Bite Charge
While Selves of All Realms is active, +40% additional Physical Damage dealt by this skill to the target for each stack of Trauma they have
UISkillStarExplosionIcon128
While Selves of All Realms is active, +2% Affliction Effect for this skill for every +1% Ignite Chance this skill has, up to +100%
While Selves of All Realms is active, +2% additional Ash Explosion Damage for this skill for every +1% Ignite Chance it has, up to +80%
UISkillFlameSerpentStarter1Icon128
While Selves of All Realms is active, +10% additional damage for this skill's Combo Finisher for each time Serpent Bind was inflicted recently, up to +140%
UISkillThunderstormRayIcon128
While Selves of All Realms is active, +5% additional Cast Speed and +18% additional Lightning Damage for this skill for every 1 thunderbolt(s) generated by this skill that currently exist. Stacks up to 4 time(s)