Trauma
An Ailment that deals Physical Damage Over Time.
Trauma deals Physical Damage Over Time and has a default duration of 4s.
When inflicted on an enemy, Trauma deals Physical Damage Over Time equal to the Base Trauma Damage every second to the target.
By default, the maximum number of Trauma stacks is 1. When multiple Trauma effects act on a unit simultaneously, only the Trauma effect with the highest damage will take effect.
The duration of Trauma effects that deal more damage will not be affected by subsequently inflicted Trauma effects that deal less damage.

Trauma

Trauma
An Ailment that may be triggered on hit, dealing Physical Damage per second for 4s based on Base Trauma Damage. Unable to stack
Trauma cannot be inflicted when Base Trauma Damage is 0
Talent /10
Bleed64
Micro TalentGod of War
+3% chance to inflict Trauma
DmgAll64
Legendary Medium TalentGod of War
+8% chance to inflict Trauma
+16% Trauma Reaping Duration
UICoreTalentIconyingtoutongjiIcon128
Instant SmashShadowdancer
+1% additional Trauma Damage for every +2% Critical Strike Damage (Max Divinity Effect: 1)
UICoreTalentIconshangkousilieIcon128
Open WoundsShadowdancer
Refreshes Trauma Duration on hit
Upon inflicting damage, +8% additional Hit Physical Damage for each second of Trauma remaining on the enemy (Max Divinity Effect: 1)
Bleed64
Micro TalentShadowdancer
+3% chance to inflict Trauma
+6% chance for Minions to inflict Trauma
Bleed64
Medium TalentShadowdancer
+6% chance to inflict Trauma
+12% chance for Minions to inflict Trauma
Atk64
Legendary Medium TalentShadowdancer
Immune to Trauma
Minions are immune to Physical Damage (Max Divinity Effect: 1)
DmgAll64
Micro TalentShadowdancer
+9% Trauma Damage
Adds 8 - 8 Base Trauma Damage
Crit0164
Legendary Medium TalentShadowdancer
+12% additional Trauma Damage dealt by Critical Strikes
Claw0164
Legendary Medium TalentWarlock
For every +2% Ignite, Wilt, and Trauma Chance, +1% Ignite, Wilt, and Trauma Damage respectively (Max Divinity Effect: 1)
Legendary Gear /5
IconEquipShoesEpic401128
Dragon Scale Shoes
Require lv 10
+154 Max Life
Regenerates 36 Life per second while moving
+20% Movement Speed
Immune to Trauma
IconEquipWeapon2HMaceEpic103128
Incorrect Arbitration
Require lv 58
+(1000–2000)% Attack Critical Strike Rating for this gear
Inflicts Trauma that deals 200 Damage on yourself on Critical Strike
IconEquipGlovesEpic403128
Praise for Injury
Require lv 58
+(70–90) Strength
+(140–160) Max Life
+20% chance to inflict Trauma
+80% Trauma Damage
Traumatized enemies defeated by you have a (15–20)% chance to explode, dealing True Damage equal to (80–100)% of their Max Life to enemies within a 6 m radius
IconEquipGlovesEpic207128
Aeterna Martyr
Require lv 58
-20% chance to inflict Trauma
+(75–85) Attack and Spell Critical Strike Rating
(-20–-15)% additional Physical Damage taken
+(94–100)% Reaping Recovery Speed
+(17–20)% additional Trauma Damage (multiplies) for each Critical Strike dealt recently. Stacks up to (3–4) time(s)
IconEquipBeltEpic406128
Confusion Elemental Belt
Require lv 58
+(6–8)% all stats
+(20–30)% Ailment Damage Enhancement
When Strength is greater than Dexterity, gains (20–24)% - (48–55)% of the added Flat Damage's value as Base Trauma Damage
When Intelligence is greater than Strength, gains 5% - 6% of the added Flat Damage's value as Base Wilt Damage
When Dexterity is greater than Intelligence, gains (15–18)% - (30–32)% of the added Flat Damage's value as Base Ignite Damage