Chapter 3 /19
name | describe | Level | boss |
---|---|---|---|
Hideout - Star's Fall | Star's Fall is the Ichi Tribe's only foreign trade town. It's named after the glowing matter that shimmer like stars in the rocks surrounding the town. | 32 | |
The Borderlands | The western foothills of Sol'Quinn are the border between the desert and the central continent. Countless aircrafts have crashed here because of the volcanic ash that lingers in the desert sky. | 39 | Sand Giant |
Sunken Dunes | There's a vast moving dune outside Star's Fall. The guidance of Desert Lamps is the only way to avoid getting lost within it. | 40 | |
Star's Fall | After the conflict within the Ichi Tribe, the rebel army, Nightstar, hid in Star's Fall to elude the Royal Army. But the Royal Army of Ichi attacked and captured Star's Fall when things came to light. | 41 | King's Constable - Sid |
Skirthem of Goddess | The Skirthem of Goddess is the another name for the Partatar River. It is the mother river of the Ichi. The Ichi Settlement is just situated at upstream of the Skirthem of Goddess. | 42 | |
Wind Barrier | The Ichi built tall Windbreath Stone barriers outside their settlement to ward off the violent gales caused by the Curse of Eternal Night. | 43 | King's Hunter - Aegisthus |
Ichi Settlement | The tyrannical Mad King ordered the Royal Army to take over the Ichi Settlement. Now, the streets here are littered with cages and devices of torture. | 44 | King's Messenger - Tritter |
Lion Heart | Lion Heart's is set in the heart of Ichi Tribe, and it's the most heavily guarded location in the tribe. The tribe's leader, King Lionheart, handles the daily affairs there. | 47 | King Lionheart |
Sanctum of Prophecy | The Ichi Tribe has been protecting the Sun Empire beneath the desert for over a thousand years, and Sanctum of Prophecy is the entrance to that ancient city of gold. | 48 | Ichi Storm |
Plaza of Eternity | A thousand years ago, a raging flood of gold surged through the plaza of the ancient city, drowning the Ancient Ichi who had nowhere to run. Even now, countless golden human figures can still be seen in the city. | 49 | |
Road of the Moon | Fighting plays an important role in Lakhouma's culture. In the Road of the Moon, the battles are stopped once the victor has been determined and there will be no life lost there. The victor earns the right to fight to become champion in the Ring of the Sun. | 50 | New Moon · Ripple The Lower · Morgut The Upper · Azir Moon of Honor - Gerald |
Road of the Stars | Fighting plays an important role in Lakhouma's culture. If the defeated still seek to chase the championship, they must enter the Road of the Stars and risk their lives to earn the right to enter the Ring of the Sun. | 51 | Stars of Impurity - Gerald |
Ring of the Sun | Even this arena of gold melted in all directions when the sun fell. And even now, scalding liquid gold seeps out from beneath the ground and burns the Einherjar here who still fight to be the Sun's Champion. | 52 | Sun's Champion - Gerald |
Dressing Chamber | The queen once dressed up to welcome the Sun's Champion here. Yet now, the Corrupted Sun rises from here, and this place is occupied by corrupted Einherjar and Shadowborn. | 53 | Fallen · Darma |
Sun Court | Countless followers once went in and out of the queen's court, kissing the feet of her statue and praying that she would bless their worthless lives. | 54 | Children of the Phantom |
Defiled Throne | The sunken ancient city of gold is partially suspended above Thandla Crater, and behind the queen's pure-gold throne lays a bottomless abyss. The revived Queen of Eternal Sun stood at the edge of the abyss and waited for the eternal sun to rise again. | 57 | Eternal Flame - Gerald Queen of Eternal Sun · Paloma |
Rusted Abyss | The scalding liquid gold turned the dragon into a golden statue that laid at the Foot of the Volcano for over a thousand years. Now, it has been awakened by the sun corrupted by Aember and descended upon the world with the Shadowborn born from its own flesh. | 57 | Rusted Sun Ordrak |
Treasure Trove: Silver Sands' End | Following the fall of the mighty Hermann Empire, a multitude of treasure troves were scattered across Leptis. These remnants of a bygone era not only embody the Hermann Empire's past grandeur and glory but also conceal untold perils and riches. | 44 | |
Treasure Trove: Hall of Grandiosity | Following the fall of the mighty Hermann Empire, a multitude of treasure troves were scattered across Leptis. These remnants of a bygone era not only embody the Hermann Empire's past grandeur and glory but also conceal untold perils and riches. | 54 |
Chapter 3 - Path of Achievements /11
title | desc |
---|---|
Rusted Sand (Rehan) | Reward: Jagged Primocryst x10 |
Rusted Sand (Divineshot) | Reward: Jagged Primocryst x10 |
Rusted Sand (Gemma) | Reward: Jagged Primocryst x10 |
Rusted Sand (Spacetime Witness) | Reward: Jagged Primocryst x10 |
Rusted Sand (Commander) | Reward: Jagged Primocryst x10 |
Rusted Sand (Oracle) | Reward: Jagged Primocryst x10 |
Rusted Sand (Cateye) | Reward: Jagged Primocryst x10 |
Rusted Sand (Escapist) | Reward: Jagged Primocryst x10 |
Rusted Sand (The Forsaken) | Reward: Jagged Primocryst x30 |
Rusted Sand (Lightbringer) | |
Rusted Sand (Tide Whisper) |