Sweet Dream Affix /614
1. Dream Interpretation generates 1 Sweet Dream affix and 1 Nightmare affix, which will be added to the base affixes of the selected gear. Sweet Dreams and Nightmares always come together and are inseparable.

2. Gear that has undergone Dream Interpretation cannot be used for crafting, but the rewind feature can be used to restore the gear to its initial state.

3. Dream Interpretation can't be ended midway after it starts. Abandoning the random results will also consume Dream Interpretation materials and Readability.

4. Dream affixes can be granted to gear of all parts, but only 3 pieces of equipped gear can have Dream affixes at any time.

tier type4 Modifier
2ClawAdds (10–15) - (14–19) Physical Damage to Attacks
2ClawAdds (9–14) - (15–20) Fire Damage to Attacks
2ClawAdds (10–15) - (14–19) Cold Damage to Attacks
2ClawAdds (1–2) - (28–32) Lightning Damage to Attacks
2ClawAdds (11–16) - (13–18) Erosion Damage to Attacks
2Claw+(20–24)% Physical Damage
2Claw+(20–24)% Elemental Damage.
2Claw+(20–24)% Erosion Damage
2Claw+(20–24)% Melee Damage
2Claw+(6–8)% Attack Speed
1ClawShadow Quantity +1
1Claw+(6–8)% additional Attack Damage
1Claw+(6–8)% Elemental and Erosion Resistance Penetration
1Claw+(5–7)% Armor DMG Mitigation Penetration
0ClawMax Tenacity Blessing Stacks +1
0ClawMax Agility Blessing Stacks +1
0ClawMax Focus Blessing Stacks +1
2CaneAdds (10–15) - (14–19) Physical Damage to Attacks
2CaneAdds (9–14) - (15–20) Fire Damage to Attacks
2CaneAdds (10–15) - (14–19) Cold Damage to Attacks
2CaneAdds (1–2) - (28–32) Lightning Damage to Attacks
2CaneAdds (11–16) - (13–18) Erosion Damage to Attacks
2Cane+(20–24)% Physical Damage
2Cane+(20–24)% Elemental Damage.
2Cane+(20–24)% Erosion Damage
2Cane+(20–24)% Ranged Damage
2Cane+(6–8)% Attack Speed
1CaneProjectile Quantity +1
1Cane+(6–8)% additional Projectile Damage
1Cane+(6–8)% Elemental and Erosion Resistance Penetration
1Cane+(5–7)% Armor DMG Mitigation Penetration
0CaneMax Tenacity Blessing Stacks +1
0CaneMax Agility Blessing Stacks +1
0CaneMax Focus Blessing Stacks +1
2One-Handed HammerAdds (10–15) - (14–19) Physical Damage to Attacks
2One-Handed HammerAdds (9–14) - (15–20) Fire Damage to Attacks
2One-Handed HammerAdds (10–15) - (14–19) Cold Damage to Attacks
2One-Handed HammerAdds (1–2) - (28–32) Lightning Damage to Attacks
2One-Handed HammerAdds (11–16) - (13–18) Erosion Damage to Attacks
2One-Handed Hammer+(20–24)% Physical Damage
2One-Handed Hammer+(20–24)% Elemental Damage.
2One-Handed Hammer+(20–24)% Erosion Damage
2One-Handed Hammer+(20–24)% Melee Damage
2One-Handed Hammer+(6–8)% Attack Speed
1One-Handed Hammer+(12–16)% additional damage for this skill when Demolisher Charge is consumed
1One-Handed HammerEliminates enemies under (5–7)% Life upon inflicting damage
1One-Handed Hammer+(6–8)% Elemental and Erosion Resistance Penetration
1One-Handed Hammer+(5–7)% Armor DMG Mitigation Penetration
0One-Handed HammerMax Tenacity Blessing Stacks +1
0One-Handed HammerMax Agility Blessing Stacks +1
0One-Handed HammerMax Focus Blessing Stacks +1
2One-Handed SwordAdds (10–15) - (14–19) Physical Damage to Attacks
2One-Handed SwordAdds (9–14) - (15–20) Fire Damage to Attacks
2One-Handed SwordAdds (10–15) - (14–19) Cold Damage to Attacks
2One-Handed SwordAdds (1–2) - (28–32) Lightning Damage to Attacks
2One-Handed SwordAdds (11–16) - (13–18) Erosion Damage to Attacks
2One-Handed Sword+(20–24)% Physical Damage
2One-Handed Sword+(20–24)% Elemental Damage.
2One-Handed Sword+(20–24)% Erosion Damage
2One-Handed Sword+(20–24)% Melee Damage
2One-Handed Sword+(6–8)% Attack Speed
1One-Handed Sword+(26–32)% chance to Multistrike
1One-Handed SwordMultistrikes deal (10–16)% increasing damage
1One-Handed Sword+(6–8)% Elemental and Erosion Resistance Penetration
1One-Handed Sword+(5–7)% Armor DMG Mitigation Penetration
0One-Handed SwordMax Tenacity Blessing Stacks +1
0One-Handed SwordMax Agility Blessing Stacks +1
0One-Handed SwordMax Focus Blessing Stacks +1
2One-Handed AxeAdds (10–15) - (14–19) Physical Damage to Attacks
2One-Handed AxeAdds (9–14) - (15–20) Fire Damage to Attacks
2One-Handed AxeAdds (10–15) - (14–19) Cold Damage to Attacks
2One-Handed AxeAdds (1–2) - (28–32) Lightning Damage to Attacks
2One-Handed AxeAdds (11–16) - (13–18) Erosion Damage to Attacks
2One-Handed Axe+(20–24)% Physical Damage
2One-Handed Axe+(20–24)% Elemental Damage.
2One-Handed Axe+(20–24)% Erosion Damage
2One-Handed Axe+(20–24)% Melee Damage
2One-Handed Axe+(6–8)% Attack Speed
1One-Handed Axe+(6–8)% additional damage against Traumatized enemies
1One-Handed Axe+(6–9)% additional Steep Strike Damage
1One-Handed Axe+(6–8)% Elemental and Erosion Resistance Penetration
1One-Handed Axe+(5–7)% Armor DMG Mitigation Penetration
0One-Handed AxeMax Tenacity Blessing Stacks +1
0One-Handed AxeMax Agility Blessing Stacks +1
0One-Handed AxeMax Focus Blessing Stacks +1
2DaggerAdds (10–15) - (14–19) Physical Damage to Attacks
2DaggerAdds (9–14) - (15–20) Fire Damage to Attacks
2DaggerAdds (10–15) - (14–19) Cold Damage to Attacks
2DaggerAdds (1–2) - (28–32) Lightning Damage to Attacks
2DaggerAdds (11–16) - (13–18) Erosion Damage to Attacks
2Dagger+(20–24)% Physical Damage
2Dagger+(20–24)% Elemental Damage.
2Dagger+(20–24)% Erosion Damage
2Dagger+(20–24)% Melee Damage
2Dagger+(6–8)% Attack Speed
1DaggerShadow Quantity +1
1Dagger+(6–8)% additional Attack Damage
1Dagger+(6–8)% Elemental and Erosion Resistance Penetration
1Dagger+(5–7)% Armor DMG Mitigation Penetration
0DaggerMax Tenacity Blessing Stacks +1
0DaggerMax Agility Blessing Stacks +1
0DaggerMax Focus Blessing Stacks +1
2BowAdds (25–30) - (33–38) Physical Damage to Attacks
2BowAdds (24–29) - (34–39) Fire Damage to Attacks
2BowAdds (24–29) - (34–39) Cold Damage to Attacks
2BowAdds (1–3) - (60–65) Lightning Damage to Attacks
2BowAdds (26–31) - (32–37) Erosion Damage to Attacks
2Bow+(40–48)% Physical Damage
2Bow+(40–48)% Elemental Damage.
2Bow+(40–48)% Erosion Damage
2Bow+(40–48)% Ranged Damage
2Bow+(12–16)% Attack Speed
1BowProjectile Quantity +2
1Bow+2 Horizontal Projectile Penetration(s)
1Bow+(12–16)% Elemental and Erosion Resistance Penetration
1Bow+(10–14)% Armor DMG Mitigation Penetration
0BowMax Tenacity Blessing Stacks +2
0BowMax Agility Blessing Stacks +2
0BowMax Focus Blessing Stacks +2
2Two-Handed SwordAdds (25–30) - (33–38) Physical Damage to Attacks
2Two-Handed SwordAdds (24–29) - (34–39) Fire Damage to Attacks
2Two-Handed SwordAdds (24–29) - (34–39) Cold Damage to Attacks
2Two-Handed SwordAdds (1–3) - (60–65) Lightning Damage to Attacks
2Two-Handed SwordAdds (26–31) - (32–37) Erosion Damage to Attacks
2Two-Handed Sword+(40–48)% Physical Damage
2Two-Handed Sword+(40–48)% Elemental Damage.
2Two-Handed Sword+(40–48)% Erosion Damage
2Two-Handed Sword+(40–48)% Melee Damage
2Two-Handed Sword+(12–16)% Attack Speed
1Two-Handed Sword+(60–64)% chance to Multistrike
1Two-Handed SwordMultistrikes deal (28–32)% increasing damage
1Two-Handed Sword+(12–16)% Elemental and Erosion Resistance Penetration
1Two-Handed Sword+(10–14)% Armor DMG Mitigation Penetration
0Two-Handed SwordMax Tenacity Blessing Stacks +2
0Two-Handed SwordMax Agility Blessing Stacks +2
0Two-Handed SwordMax Focus Blessing Stacks +2
2Two-Handed HammerAdds (25–30) - (33–38) Physical Damage to Attacks
2Two-Handed HammerAdds (24–29) - (34–39) Fire Damage to Attacks
2Two-Handed HammerAdds (24–29) - (34–39) Cold Damage to Attacks
2Two-Handed HammerAdds (1–3) - (60–65) Lightning Damage to Attacks
2Two-Handed HammerAdds (26–31) - (32–37) Erosion Damage to Attacks
2Two-Handed Hammer+(40–48)% Physical Damage
2Two-Handed Hammer+(40–48)% Elemental Damage.
2Two-Handed Hammer+(40–48)% Erosion Damage
2Two-Handed Hammer+(40–48)% Melee Damage
2Two-Handed Hammer+(12–16)% Attack Speed
1Two-Handed Hammer+(28–32)% additional damage for this skill when Demolisher Charge is consumed
1Two-Handed HammerEliminates enemies under (10–14)% Life upon inflicting damage
1Two-Handed Hammer+(12–16)% Elemental and Erosion Resistance Penetration
1Two-Handed Hammer+(10–14)% Armor DMG Mitigation Penetration
0Two-Handed HammerMax Tenacity Blessing Stacks +2
0Two-Handed HammerMax Agility Blessing Stacks +2
0Two-Handed HammerMax Focus Blessing Stacks +2
2StaffAdds (25–30) - (33–38) Physical Damage to Spells
2StaffAdds (24–29) - (34–39) Fire Damage to Spells
2StaffAdds (24–29) - (34–39) Cold Damage to Spells
2StaffAdds (1–3) - (60–65) Lightning Damage to Spells
2StaffAdds (26–31) - (32–37) Erosion Damage to Spells
2Staff+(40–48)% Physical Damage
2Staff+(40–48)% Elemental Damage.
2Staff+(40–48)% Erosion Damage
2Staff+(40–48)% Spell Damage
2Staff+(12–16)% Cast Speed
1Staff+(12–16)% additional Spell Damage
1Staff+(12–16)% additional damage when channeling
1Staff+(12–16)% Elemental and Erosion Resistance Penetration
1Staff+(10–14)% Armor DMG Mitigation Penetration
0StaffMax Tenacity Blessing Stacks +2
0StaffMax Agility Blessing Stacks +2
0StaffMax Focus Blessing Stacks +2
2Two-Handed AxeAdds (25–30) - (33–38) Physical Damage to Attacks
2Two-Handed AxeAdds (24–29) - (34–39) Fire Damage to Attacks
2Two-Handed AxeAdds (24–29) - (34–39) Cold Damage to Attacks
2Two-Handed AxeAdds (1–3) - (60–65) Lightning Damage to Attacks
2Two-Handed AxeAdds (26–31) - (32–37) Erosion Damage to Attacks
2Two-Handed Axe+(40–48)% Physical Damage
2Two-Handed Axe+(40–48)% Elemental Damage.
2Two-Handed Axe+(40–48)% Erosion Damage
2Two-Handed Axe+(40–48)% Melee Damage
2Two-Handed Axe+(12–16)% Attack Speed
1Two-Handed Axe+(12–16)% additional damage against Traumatized enemies
1Two-Handed Axe+(12–18)% additional Steep Strike Damage
1Two-Handed Axe+(12–16)% Elemental and Erosion Resistance Penetration
1Two-Handed Axe+(10–14)% Armor DMG Mitigation Penetration
0Two-Handed AxeMax Tenacity Blessing Stacks +2
0Two-Handed AxeMax Agility Blessing Stacks +2
0Two-Handed AxeMax Focus Blessing Stacks +2
2CudgelAdds (25–30) - (33–38) Physical Damage to Attacks
2CudgelAdds (24–29) - (34–39) Fire Damage to Attacks
2CudgelAdds (24–29) - (34–39) Cold Damage to Attacks
2CudgelAdds (1–3) - (60–65) Lightning Damage to Attacks
2CudgelAdds (26–31) - (32–37) Erosion Damage to Attacks
2Cudgel+(40–48)% Physical Damage
2Cudgel+(40–48)% Elemental Damage.
2Cudgel+(40–48)% Erosion Damage
2Cudgel+(40–48)% Melee Damage
2Cudgel+(12–16)% Attack Speed
1Cudgel+(12–16)% additional Attack Damage
1Cudgel+(12–16)% additional damage when channeling
1Cudgel+(12–16)% Elemental and Erosion Resistance Penetration
1Cudgel+(10–14)% Armor DMG Mitigation Penetration
0CudgelMax Tenacity Blessing Stacks +2
0CudgelMax Agility Blessing Stacks +2
0CudgelMax Focus Blessing Stacks +2
2Necklace+(54–74) Max Life
2Necklace+(87–117) Max Energy Shield
2Necklace+(5–10)% Fire Resistance
2Necklace+(5–10)% Cold Resistance
2Necklace+(5–10)% Lightning Resistance
2Necklace+(5–10)% Erosion Resistance
2Necklace+(3–4)% Elemental Resistance
2Necklace+(15–20) Strength
2Necklace+(15–20) Dexterity
2Necklace+(15–20) Intelligence
2Necklace+(20–24)% damage
+(20–24)% Minion Damage
1Necklace+(11–15)% Movement Speed
1Necklace+(2–3)% damage per stack of any Blessing
1Necklace+1% damage per 27 stats
1NecklaceAdds 10 Base Ailment Damage
1Necklace+(6–8)% Sealed Mana Compensation
0NecklaceTriggers Lv. 20 Vulnerability Curse upon inflicting damage. Cooldown: 0.2 s
0NecklaceTriggers Lv. 20 Scorch Curse upon inflicting damage. Cooldown: 0.2 s
0NecklaceTriggers Lv. 20 Biting Cold Curse upon inflicting damage. Cooldown: 0.2 s
0NecklaceTriggers Lv. 20 Electrocute Curse upon inflicting damage. Cooldown: 0.2 s
0NecklaceTriggers Lv. 20 Corruption Curse upon inflicting damage. Cooldown: 0.2 s
2Ring+(54–74) Max Life
2Ring+(87–117) Max Energy Shield
2Ring+(5–10)% Fire Resistance
2Ring+(5–10)% Cold Resistance
2Ring+(5–10)% Lightning Resistance
2Ring+(5–10)% Erosion Resistance
2Ring+(15–20) Strength
2Ring+(15–20) Dexterity
2Ring+(15–20) Intelligence
2Ring+(6–8)% Attack and Cast Speed
1Ring+(11–15)% Movement Speed
1Ring+(50–66)% chance to +1 Barrage Skill Waves when using a Barrage Skill
1Ring+(15–20)% Fervor effect
0RingMax Tenacity Blessing Stacks +1
0RingMax Agility Blessing Stacks +1
0RingMax Focus Blessing Stacks +1
0RingTriggers Lv. 20 Blind Curse upon inflicting damage. Cooldown: 0.2 s
0RingTriggers Lv. 20 Elemental Destruction Curse upon inflicting damage. Cooldown: 0.2 s
0RingTriggers Lv. 20 Entangled Pain Curse upon inflicting damage. Cooldown: 0.2 s
0RingTriggers Lv. 20 Frost Touch Curse upon inflicting damage. Cooldown: 0.2 s
2Belt+(54–74) Max Life
2Belt+(40–60) Max Mana
2Belt+(87–117) Max Energy Shield
2Belt+(5–10)% Fire Resistance
2Belt+(5–10)% Cold Resistance
2Belt+(5–10)% Lightning Resistance
2Belt+(5–10)% Erosion Resistance
2Belt+(15–20) Strength
2Belt+(15–20) Dexterity
2Belt+(15–20) Intelligence
1Belt+(11–15)% Movement Speed
1Belt+(50–66)% chance to +1 Barrage Skill Waves when using a Barrage Skill
1Belt+(8–10)% Cooldown Recovery Speed
1Belt+(8–10)% Skill Effect Duration
1Belt+(6–8)% Sealed Mana Compensation
1Belt+(8–11)% Aura Effect
2PistolAdds (10–15) - (14–19) Physical Damage to Attacks
2PistolAdds (9–14) - (15–20) Fire Damage to Attacks
2PistolAdds (10–15) - (14–19) Cold Damage to Attacks
2PistolAdds (1–2) - (28–32) Lightning Damage to Attacks
2PistolAdds (11–16) - (13–18) Erosion Damage to Attacks
2Pistol+(20–24)% Physical Damage
2Pistol+(20–24)% Elemental Damage.
2Pistol+(20–24)% Erosion Damage
2Pistol+(20–24)% Ranged Damage
2Pistol+(6–8)% Attack Speed
1PistolProjectile Quantity +1
1Pistol+1 Parabolic Projectile Split Quantity.
1Pistol+(6–8)% Elemental and Erosion Resistance Penetration
1Pistol+(5–7)% Armor DMG Mitigation Penetration
0PistolMax Tenacity Blessing Stacks +1
0PistolMax Agility Blessing Stacks +1
0PistolMax Focus Blessing Stacks +1
2MusketAdds (25–30) - (33–38) Physical Damage to Attacks
2MusketAdds (24–29) - (34–39) Fire Damage to Attacks
2MusketAdds (24–29) - (34–39) Cold Damage to Attacks
2MusketAdds (1–3) - (60–65) Lightning Damage to Attacks
2MusketAdds (26–31) - (32–37) Erosion Damage to Attacks
2Musket+(40–48)% Physical Damage
2Musket+(40–48)% Elemental Damage.
2Musket+(40–48)% Erosion Damage
2Musket+(40–48)% Ranged Damage
2Musket+(12–16)% Attack Speed
1MusketProjectile Quantity +2
1Musket+2 Horizontal Projectile Penetration(s)
1Musket+(12–16)% Elemental and Erosion Resistance Penetration
1Musket+(10–14)% Armor DMG Mitigation Penetration
0MusketMax Tenacity Blessing Stacks +2
0MusketMax Agility Blessing Stacks +2
0MusketMax Focus Blessing Stacks +2
2CannonAdds (25–30) - (33–38) Physical Damage to Attacks
2CannonAdds (24–29) - (34–39) Fire Damage to Attacks
2CannonAdds (24–29) - (34–39) Cold Damage to Attacks
2CannonAdds (1–3) - (60–65) Lightning Damage to Attacks
2CannonAdds (26–31) - (32–37) Erosion Damage to Attacks
2Cannon+(40–48)% Physical Damage
2Cannon+(40–48)% Elemental Damage.
2Cannon+(40–48)% Erosion Damage
2Cannon+(40–48)% Ranged Damage
2Cannon+(12–16)% Attack Speed
1CannonProjectile Quantity +2
1Cannon+2 Parabolic Projectile Split Quantity.
1Cannon+(12–16)% Elemental and Erosion Resistance Penetration
1Cannon+(10–14)% Armor DMG Mitigation Penetration
0CannonMax Tenacity Blessing Stacks +2
0CannonMax Agility Blessing Stacks +2
0CannonMax Focus Blessing Stacks +2
2CrossbowAdds (25–30) - (33–38) Physical Damage to Attacks
2CrossbowAdds (24–29) - (34–39) Fire Damage to Attacks
2CrossbowAdds (24–29) - (34–39) Cold Damage to Attacks
2CrossbowAdds (1–3) - (60–65) Lightning Damage to Attacks
2CrossbowAdds (26–31) - (32–37) Erosion Damage to Attacks
2Crossbow+(40–48)% Physical Damage
2Crossbow+(40–48)% Elemental Damage.
2Crossbow+(40–48)% Erosion Damage
2Crossbow+(40–48)% Ranged Damage
2Crossbow+(12–16)% Attack Speed
1CrossbowProjectile Quantity +2
1Crossbow+2 Horizontal Projectile Penetration(s)
1Crossbow+(12–16)% Elemental and Erosion Resistance Penetration
1Crossbow+(10–14)% Armor DMG Mitigation Penetration
0CrossbowMax Tenacity Blessing Stacks +2
0CrossbowMax Agility Blessing Stacks +2
0CrossbowMax Focus Blessing Stacks +2
2WandAdds (10–15) - (14–19) Physical Damage to Spells
2WandAdds (9–14) - (15–20) Fire Damage to Spells
2WandAdds (10–15) - (14–19) Cold Damage to Spells
2WandAdds (1–2) - (28–32) Lightning Damage to Spells
2WandAdds (11–16) - (13–18) Erosion Damage to Spells
2Wand+(20–24)% Physical Damage
2Wand+(20–24)% Elemental Damage.
2Wand+(20–24)% Erosion Damage
2Wand+(20–24)% Spell Damage
2Wand+(6–8)% Cast Speed
1WandProjectile Quantity +1
1Wand+1 Parabolic Projectile Split Quantity.
1Wand+(6–8)% Elemental and Erosion Resistance Penetration
1Wand+(5–7)% Armor DMG Mitigation Penetration
0WandMax Tenacity Blessing Stacks +1
0WandMax Agility Blessing Stacks +1
0WandMax Focus Blessing Stacks +1
2RodAdds (10–15) - (14–19) Physical Damage to Minions
2RodAdds (9–14) - (15–20) Fire Damage to Minions
2RodAdds (10–15) - (14–19) Cold Damage to Minions
2RodAdds (1–2) - (28–32) Lightning Damage to Minions
2RodAdds (11–16) - (13–18) Erosion Damage to Minions
2Rod+(15–20) Strength
2Rod+(15–20) Dexterity
2Rod+(15–20) Intelligence
2Rod+(20–24)% Minion Damage
2Rod+(6–8)% Minion Attack and Cast Speed
1Rod+100% chance to gain 1 stack of Tenacity Blessing when casting a skill. Interval: 1 s
1Rod+100% chance to gain 1 stack of Focus Blessing when casting a Summon Skill. Interval: 1 s
1Rod+(6–8)% additional Minion Damage
1RodMinion Damage penetrates (6–8)% Elemental Resistance
1Rod+(5–7)% Armor DMG Mitigation Penetration for Minions
0RodMax Focus Blessing Stacks +1
2Scepter+(15–20) Strength
2Scepter+(15–20) Dexterity
2Scepter+(15–20) Intelligence
2Scepter+(20–24)% Physical Damage
2Scepter+(20–24)% Elemental Damage.
2Scepter+(20–24)% Erosion Damage
2Scepter+(20–24)% Spell Damage
2Scepter+(10–14)% Affliction effect
2Scepter+(8–10)% Reaping Duration
1Scepter+(15–20)% Reaping Cooldown Recovery Speed
1Scepter+(6–8)% additional DoT Damage
1Scepter+(6–8)% Elemental and Erosion Resistance Penetration
0ScepterMax Agility Blessing Stacks +1
0Scepter+(10–16)% Blur Effect
2STR Gloves+(54–74) Max Life
2STR Gloves+(760–960) Armor
2STR Gloves+(5–10)% Fire Resistance
2STR Gloves+(5–10)% Cold Resistance
2STR Gloves+(5–10)% Lightning Resistance
2STR Gloves+(5–10)% Erosion Resistance
2STR Gloves+(15–20) Strength
2STR Gloves+(15–20) Dexterity
2STR Gloves+(15–20) Intelligence
2STR Gloves+(20–24)% Skill Area
1STR Gloves+100% chance to Paralyze the target on hit
1STR Gloves+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1STR Gloves+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
1STR Gloves+(6–8)% Sealed Mana Compensation
1STR Gloves+(8–11)% Aura Effect
2DEX Gloves+(54–74) Max Life
2DEX Gloves+(760–960) Evasion
2DEX Gloves+(5–10)% Fire Resistance
2DEX Gloves+(5–10)% Cold Resistance
2DEX Gloves+(5–10)% Lightning Resistance
2DEX Gloves+(5–10)% Erosion Resistance
2DEX Gloves+(15–20) Strength
2DEX Gloves+(15–20) Dexterity
2DEX Gloves+(15–20) Intelligence
2DEX Gloves+(20–24)% Skill Area
1DEX Gloves+100% chance to Paralyze the target on hit
1DEX Gloves+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1DEX Gloves+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
1DEX Gloves+(6–8)% Sealed Mana Compensation
1DEX Gloves+(8–11)% Aura Effect
2INT Gloves+(87–117) Max Energy Shield
2INT Gloves+(4–6)% Energy Shield Charge Speed
2INT Gloves+(5–10)% Fire Resistance
2INT Gloves+(5–10)% Cold Resistance
2INT Gloves+(5–10)% Lightning Resistance
2INT Gloves+(5–10)% Erosion Resistance
2INT Gloves+(15–20) Strength
2INT Gloves+(15–20) Dexterity
2INT Gloves+(15–20) Intelligence
2INT Gloves+(20–24)% Skill Area
1INT Gloves+100% chance to Paralyze the target on hit
1INT Gloves+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1INT Gloves+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
1INT Gloves+(6–8)% Sealed Mana Compensation
1INT Gloves+(8–11)% Aura Effect
2STR Boots+(54–74) Max Life
2STR Boots+(760–960) Armor
2STR Boots+(5–10)% Fire Resistance
2STR Boots+(5–10)% Cold Resistance
2STR Boots+(5–10)% Lightning Resistance
2STR Boots+(5–10)% Erosion Resistance
2STR Boots+(15–20) Strength
2STR Boots+(15–20) Dexterity
2STR Boots+(15–20) Intelligence
2STR Boots+(20–24)% Skill Area
1STR Boots+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1STR Boots+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
0STR Boots+(20–25)% Movement Speed
0STR BootsConverts 50% of Erosion Damage taken to Lightning Damage
0STR Boots+(17–24)% Cooldown Recovery Speed
2DEX Boots+(54–74) Max Life
2DEX Boots+(760–960) Evasion
2DEX Boots+(5–10)% Fire Resistance
2DEX Boots+(5–10)% Cold Resistance
2DEX Boots+(5–10)% Lightning Resistance
2DEX Boots+(5–10)% Erosion Resistance
2DEX Boots+(15–20) Strength
2DEX Boots+(15–20) Dexterity
2DEX Boots+(15–20) Intelligence
2DEX Boots+(20–24)% Skill Area
1DEX Boots+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1DEX Boots+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
0DEX Boots+(20–25)% Movement Speed
0DEX BootsConverts 50% of Erosion Damage taken to Lightning Damage
0DEX Boots+(17–24)% Cooldown Recovery Speed
2INT Boots+(87–117) Max Energy Shield
2INT Boots+(4–6)% Energy Shield Charge Speed
2INT Boots+(5–10)% Fire Resistance
2INT Boots+(5–10)% Cold Resistance
2INT Boots+(5–10)% Lightning Resistance
2INT Boots+(5–10)% Erosion Resistance
2INT Boots+(15–20) Strength
2INT Boots+(15–20) Dexterity
2INT Boots+(15–20) Intelligence
2INT Boots+(20–24)% Skill Area
1INT Boots+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1INT Boots+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
0INT Boots+(20–25)% Movement Speed
0INT BootsConverts 50% of Erosion Damage taken to Lightning Damage
0INT Boots+(17–24)% Cooldown Recovery Speed
2STR Chest Armor+(54–74) Max Life
2STR Chest ArmorRegenerates (0.5–1.0)% Life per second
2STR Chest Armor+(5–10)% Fire Resistance
2STR Chest Armor+(5–10)% Cold Resistance
2STR Chest Armor+(5–10)% Lightning Resistance
2STR Chest Armor+(5–10)% Erosion Resistance
2STR Chest Armor+(15–20) Strength
2STR Chest Armor+(15–20) Dexterity
2STR Chest Armor+(15–20) Intelligence
2STR Chest Armor+(20–24)% Skill Area
1STR Chest Armor+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1STR Chest Armor+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
1STR Chest Armor+(6–8)% Sealed Mana Compensation
1STR Chest Armor+(8–11)% Aura Effect
2DEX Chest Armor+(54–74) Max Life
2DEX Chest ArmorRegenerates (0.5–1.0)% Life per second
2DEX Chest Armor+(5–10)% Fire Resistance
2DEX Chest Armor+(5–10)% Cold Resistance
2DEX Chest Armor+(5–10)% Lightning Resistance
2DEX Chest Armor+(5–10)% Erosion Resistance
2DEX Chest Armor+(15–20) Strength
2DEX Chest Armor+(15–20) Dexterity
2DEX Chest Armor+(15–20) Intelligence
2DEX Chest Armor+(20–24)% Skill Area
1DEX Chest Armor+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1DEX Chest Armor+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
1DEX Chest Armor+(6–8)% Sealed Mana Compensation
1DEX Chest Armor+(8–11)% Aura Effect
2INT Chest Armor+(87–117) Max Energy Shield
2INT Chest Armor+(4–6)% Energy Shield Charge Speed
2INT Chest Armor+(5–10)% Fire Resistance
2INT Chest Armor+(5–10)% Cold Resistance
2INT Chest Armor+(5–10)% Lightning Resistance
2INT Chest Armor+(5–10)% Erosion Resistance
2INT Chest Armor+(15–20) Strength
2INT Chest Armor+(15–20) Dexterity
2INT Chest Armor+(15–20) Intelligence
2INT Chest Armor+(20–24)% Skill Area
1INT Chest Armor+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1INT Chest Armor+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
1INT Chest Armor+(6–8)% Sealed Mana Compensation
1INT Chest Armor+(8–11)% Aura Effect
2STR Helmet+(54–74) Max Life
2STR Helmet+(760–960) Armor
2STR Helmet+(5–10)% Fire Resistance
2STR Helmet+(5–10)% Cold Resistance
2STR Helmet+(5–10)% Lightning Resistance
2STR Helmet+(5–10)% Erosion Resistance
2STR Helmet+(15–20) Strength
2STR Helmet+(15–20) Dexterity
2STR Helmet+(15–20) Intelligence
2STR Helmet+(20–24)% Skill Area
1STR Helmet+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1STR Helmet+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
1STR Helmet+(6–8)% Sealed Mana Compensation
1STR Helmet+(8–11)% Aura Effect
2DEX Helmet+(54–74) Max Life
2DEX Helmet+(760–960) Evasion
2DEX Helmet+(5–10)% Fire Resistance
2DEX Helmet+(5–10)% Cold Resistance
2DEX Helmet+(5–10)% Lightning Resistance
2DEX Helmet+(5–10)% Erosion Resistance
2DEX Helmet+(15–20) Strength
2DEX Helmet+(15–20) Dexterity
2DEX Helmet+(15–20) Intelligence
2DEX Helmet+(20–24)% Skill Area
1DEX Helmet+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1DEX Helmet+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
1DEX Helmet+(6–8)% Sealed Mana Compensation
1DEX Helmet+(8–11)% Aura Effect
2INT Helmet+(87–117) Max Energy Shield
2INT Helmet+(4–6)% Energy Shield Charge Speed
2INT Helmet+(5–10)% Fire Resistance
2INT Helmet+(5–10)% Cold Resistance
2INT Helmet+(5–10)% Lightning Resistance
2INT Helmet+(5–10)% Erosion Resistance
2INT Helmet+(15–20) Strength
2INT Helmet+(15–20) Dexterity
2INT Helmet+(15–20) Intelligence
2INT Helmet+(20–24)% Skill Area
1INT Helmet+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1INT Helmet+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
1INT Helmet+(6–8)% Sealed Mana Compensation
1INT Helmet+(8–11)% Aura Effect
2STR Shield+(54–74) Max Life
2STR Shield+(10–14)% Armor
2STR Shield+(5–10)% Fire Resistance
2STR Shield+(5–10)% Cold Resistance
2STR Shield+(5–10)% Lightning Resistance
2STR Shield+(5–10)% Erosion Resistance
2STR Shield+(20–24)% Physical Damage
2STR Shield+(20–24)% Elemental Damage.
2STR Shield+(20–24)% Erosion Damage
2STR Shield+(8–10)% Attack and Spell Block Chance
1STR Shield+(6–8)% additional damage
1STR Shield+(35–40) Strength
1STR Shield+(35–40) Dexterity
1STR Shield+(35–40) Intelligence
0STR Shield+(2–3)% Max Elemental and Erosion Resistance
2DEX Shield+(54–74) Max Life
2DEX Shield+(10–14)% Evasion
2DEX Shield+(5–10)% Fire Resistance
2DEX Shield+(5–10)% Cold Resistance
2DEX Shield+(5–10)% Lightning Resistance
2DEX Shield+(5–10)% Erosion Resistance
2DEX Shield+(20–24)% Physical Damage
2DEX Shield+(20–24)% Elemental Damage.
2DEX Shield+(20–24)% Erosion Damage
2DEX Shield+(8–10)% Attack and Spell Block Chance
1DEX Shield+(6–8)% additional damage
1DEX Shield+(35–40) Strength
1DEX Shield+(35–40) Dexterity
1DEX Shield+(35–40) Intelligence
0DEX Shield+(2–3)% Max Elemental and Erosion Resistance
2INT Shield+(87–117) Max Energy Shield
2INT Shield+(4–6)% Energy Shield Charge Speed
2INT Shield+(5–10)% Fire Resistance
2INT Shield+(5–10)% Cold Resistance
2INT Shield+(5–10)% Lightning Resistance
2INT Shield+(5–10)% Erosion Resistance
2INT Shield+(20–24)% Physical Damage
2INT Shield+(20–24)% Elemental Damage.
2INT Shield+(20–24)% Erosion Damage
2INT Shield+(8–10)% Attack and Spell Block Chance
1INT Shield+(6–8)% additional damage
1INT Shield+(35–40) Strength
1INT Shield+(35–40) Dexterity
1INT Shield+(35–40) Intelligence
0INT Shield+(2–3)% Max Elemental and Erosion Resistance
2Spirit Ring+(54–74) Max Life
2Spirit Ring+(87–117) Max Energy Shield
2Spirit Ring+(5–10)% Fire Resistance
2Spirit Ring+(5–10)% Cold Resistance
2Spirit Ring+(5–10)% Lightning Resistance
2Spirit Ring+(5–10)% Erosion Resistance
2Spirit Ring+(15–20) Strength
2Spirit Ring+(15–20) Dexterity
2Spirit Ring+(15–20) Intelligence
2Spirit Ring+(6–8)% Minion Movement Speed, Attack Speed, and Cast Speed
1Spirit Ring+(11–15)% Movement Speed
1Spirit Ring+ 3 Command per second
1Spirit RingSpirit Magi +32 initial Growth
0Spirit RingMax Tenacity Blessing Stacks +1
0Spirit RingMax Focus Blessing Stacks +1
0Spirit RingTriggers Lv. 20 Blind Curse upon inflicting damage. Cooldown: 0.2 s
0Spirit RingTriggers Lv. 20 Elemental Destruction Curse upon inflicting damage. Cooldown: 0.2 s
0Spirit RingTriggers Lv. 20 Entangled Pain Curse upon inflicting damage. Cooldown: 0.2 s
0Spirit RingTriggers Lv. 20 Frost Touch Curse upon inflicting damage. Cooldown: 0.2 s
Nightmare Affix /0
1. Dream Interpretation generates 1 Sweet Dream affix and 1 Nightmare affix, which will be added to the base affixes of the selected gear. Sweet Dreams and Nightmares always come together and are inseparable.

2. Gear that has undergone Dream Interpretation cannot be used for crafting, but the rewind feature can be used to restore the gear to its initial state.

3. Dream Interpretation can't be ended midway after it starts. Abandoning the random results will also consume Dream Interpretation materials and Readability.

4. Dream affixes can be granted to gear of all parts, but only 3 pieces of equipped gear can have Dream affixes at any time.

Dream Talking /3
Shallow Dream Talking - Weapon
Adds Dream affixes to weapons during Dream Interpretation
Shallow Dream Talking - Armor
Adds Dream affixes to armor during Dream Interpretation
Shallow Dream Talking - Trinket
Adds Dream affixes to trinkets during Dream Interpretation
Dream Interpretation

Dream Interpretation

When exploring a dream, Hunters will get a new season item called Dream Talking. Whenever Hunters perform Dream Talking Interpretation, they will obtain a dream base, which includes a Sweet Dream affix and a Nightmare affix. The original base affixes on a piece of gear will be replaced when the dream base is recorded onto the gear. Sweet Dream base affixes grant powerful buffs, such as allowing Hunters to gain Legendary affixes that have only appeared on Legendary gear when crafting gear. Nightmare base affixes, on the other hand, grant negative affixes that may weaken the gear. Therefore, Hunters will need to choose the right time to perform Dream Talking Interpretation. While trying to get the Sweet Dream affixes they seek, Hunters will also need to take care to avoid the negative impact of Nightmare affixes.

Gear that has undergone Dream Interpretation cannot be used for crafting.

Shallow Dream

After Dream Interpretation, select 1 Sweet Dream and 1 Nightmare, and replace the base affix.

  • Item Level 1 - 58: no Cost
  • Item Level 59 - 81: Shallow Dream Talking x2
  • Item Level 82 - 100: Shallow Dream Talking x5

Deep Dream

Dream Interpretation can only be performed 3 times in Deep Dreams. You will also need to use the Dream Talking of Legendary gear to acquire corresponding fixed affixes from Dream Interpretation options.

Cost Profound Dream Talking x10 and Legendary Dream Talking.

Rewind

Rewinding will restore a piece of gear to its original state before Dream Interpretation.

  • Item Level 1 - 58: no Cost
  • Item Level 59 - 81: Shallow Dream Talking x2
  • Item Level 82 - 100: Shallow Dream Talking x10