2. Gear that has undergone Dream Interpretation cannot be used for crafting, but the rewind feature can be used to restore the gear to its initial state.
3. Dream Interpretation can't be ended midway after it starts. Abandoning the random results will also consume Dream Interpretation materials and Readability.
4. Dream affixes can be granted to gear of all parts, but only 3 pieces of equipped gear can have Dream affixes at any time.
tier | type4 | Modifier |
---|---|---|
2 | Claw | Adds (10–15) - (14–19) Physical Damage to Attacks |
2 | Claw | Adds (9–14) - (15–20) Fire Damage to Attacks |
2 | Claw | Adds (10–15) - (14–19) Cold Damage to Attacks |
2 | Claw | Adds (1–2) - (28–32) Lightning Damage to Attacks |
2 | Claw | Adds (11–16) - (13–18) Erosion Damage to Attacks |
2 | Claw | +(20–24)% Physical Damage |
2 | Claw | +(20–24)% Elemental Damage. |
2 | Claw | +(20–24)% Erosion Damage |
2 | Claw | +(20–24)% Melee Damage |
2 | Claw | +(6–8)% Attack Speed |
1 | Claw | |
1 | Claw | +(6–8)% additional Attack Damage |
1 | Claw | +(6–8)% Elemental and Erosion Resistance Penetration |
1 | Claw | +(5–7)% Armor DMG Mitigation Penetration |
0 | Claw | Max |
0 | Claw | Max |
0 | Claw | Max |
2 | Cane | Adds (10–15) - (14–19) Physical Damage to Attacks |
2 | Cane | Adds (9–14) - (15–20) Fire Damage to Attacks |
2 | Cane | Adds (10–15) - (14–19) Cold Damage to Attacks |
2 | Cane | Adds (1–2) - (28–32) Lightning Damage to Attacks |
2 | Cane | Adds (11–16) - (13–18) Erosion Damage to Attacks |
2 | Cane | +(20–24)% Physical Damage |
2 | Cane | +(20–24)% Elemental Damage. |
2 | Cane | +(20–24)% Erosion Damage |
2 | Cane | +(20–24)% Ranged Damage |
2 | Cane | +(6–8)% Attack Speed |
1 | Cane | Projectile Quantity +1 |
1 | Cane | +(6–8)% additional Projectile Damage |
1 | Cane | +(6–8)% Elemental and Erosion Resistance Penetration |
1 | Cane | +(5–7)% Armor DMG Mitigation Penetration |
0 | Cane | Max |
0 | Cane | Max |
0 | Cane | Max |
2 | One-Handed Hammer | Adds (10–15) - (14–19) Physical Damage to Attacks |
2 | One-Handed Hammer | Adds (9–14) - (15–20) Fire Damage to Attacks |
2 | One-Handed Hammer | Adds (10–15) - (14–19) Cold Damage to Attacks |
2 | One-Handed Hammer | Adds (1–2) - (28–32) Lightning Damage to Attacks |
2 | One-Handed Hammer | Adds (11–16) - (13–18) Erosion Damage to Attacks |
2 | One-Handed Hammer | +(20–24)% Physical Damage |
2 | One-Handed Hammer | +(20–24)% Elemental Damage. |
2 | One-Handed Hammer | +(20–24)% Erosion Damage |
2 | One-Handed Hammer | +(20–24)% Melee Damage |
2 | One-Handed Hammer | +(6–8)% Attack Speed |
1 | One-Handed Hammer | +(12–16)% additional damage for this skill when |
1 | One-Handed Hammer | Eliminates enemies under (5–7)% Life upon inflicting damage |
1 | One-Handed Hammer | +(6–8)% Elemental and Erosion Resistance Penetration |
1 | One-Handed Hammer | +(5–7)% Armor DMG Mitigation Penetration |
0 | One-Handed Hammer | Max |
0 | One-Handed Hammer | Max |
0 | One-Handed Hammer | Max |
2 | One-Handed Sword | Adds (10–15) - (14–19) Physical Damage to Attacks |
2 | One-Handed Sword | Adds (9–14) - (15–20) Fire Damage to Attacks |
2 | One-Handed Sword | Adds (10–15) - (14–19) Cold Damage to Attacks |
2 | One-Handed Sword | Adds (1–2) - (28–32) Lightning Damage to Attacks |
2 | One-Handed Sword | Adds (11–16) - (13–18) Erosion Damage to Attacks |
2 | One-Handed Sword | +(20–24)% Physical Damage |
2 | One-Handed Sword | +(20–24)% Elemental Damage. |
2 | One-Handed Sword | +(20–24)% Erosion Damage |
2 | One-Handed Sword | +(20–24)% Melee Damage |
2 | One-Handed Sword | +(6–8)% Attack Speed |
1 | One-Handed Sword | +(26–32)% chance to |
1 | One-Handed Sword | |
1 | One-Handed Sword | +(6–8)% Elemental and Erosion Resistance Penetration |
1 | One-Handed Sword | +(5–7)% Armor DMG Mitigation Penetration |
0 | One-Handed Sword | Max |
0 | One-Handed Sword | Max |
0 | One-Handed Sword | Max |
2 | One-Handed Axe | Adds (10–15) - (14–19) Physical Damage to Attacks |
2 | One-Handed Axe | Adds (9–14) - (15–20) Fire Damage to Attacks |
2 | One-Handed Axe | Adds (10–15) - (14–19) Cold Damage to Attacks |
2 | One-Handed Axe | Adds (1–2) - (28–32) Lightning Damage to Attacks |
2 | One-Handed Axe | Adds (11–16) - (13–18) Erosion Damage to Attacks |
2 | One-Handed Axe | +(20–24)% Physical Damage |
2 | One-Handed Axe | +(20–24)% Elemental Damage. |
2 | One-Handed Axe | +(20–24)% Erosion Damage |
2 | One-Handed Axe | +(20–24)% Melee Damage |
2 | One-Handed Axe | +(6–8)% Attack Speed |
1 | One-Handed Axe | +(6–8)% additional damage against |
1 | One-Handed Axe | +(6–9)% additional |
1 | One-Handed Axe | +(6–8)% Elemental and Erosion Resistance Penetration |
1 | One-Handed Axe | +(5–7)% Armor DMG Mitigation Penetration |
0 | One-Handed Axe | Max |
0 | One-Handed Axe | Max |
0 | One-Handed Axe | Max |
2 | Dagger | Adds (10–15) - (14–19) Physical Damage to Attacks |
2 | Dagger | Adds (9–14) - (15–20) Fire Damage to Attacks |
2 | Dagger | Adds (10–15) - (14–19) Cold Damage to Attacks |
2 | Dagger | Adds (1–2) - (28–32) Lightning Damage to Attacks |
2 | Dagger | Adds (11–16) - (13–18) Erosion Damage to Attacks |
2 | Dagger | +(20–24)% Physical Damage |
2 | Dagger | +(20–24)% Elemental Damage. |
2 | Dagger | +(20–24)% Erosion Damage |
2 | Dagger | +(20–24)% Melee Damage |
2 | Dagger | +(6–8)% Attack Speed |
1 | Dagger | |
1 | Dagger | +(6–8)% additional Attack Damage |
1 | Dagger | +(6–8)% Elemental and Erosion Resistance Penetration |
1 | Dagger | +(5–7)% Armor DMG Mitigation Penetration |
0 | Dagger | Max |
0 | Dagger | Max |
0 | Dagger | Max |
2 | Bow | Adds (25–30) - (33–38) Physical Damage to Attacks |
2 | Bow | Adds (24–29) - (34–39) Fire Damage to Attacks |
2 | Bow | Adds (24–29) - (34–39) Cold Damage to Attacks |
2 | Bow | Adds (1–3) - (60–65) Lightning Damage to Attacks |
2 | Bow | Adds (26–31) - (32–37) Erosion Damage to Attacks |
2 | Bow | +(40–48)% Physical Damage |
2 | Bow | +(40–48)% Elemental Damage. |
2 | Bow | +(40–48)% Erosion Damage |
2 | Bow | +(40–48)% Ranged Damage |
2 | Bow | +(12–16)% Attack Speed |
1 | Bow | Projectile Quantity +2 |
1 | Bow | +2 Horizontal Projectile |
1 | Bow | +(12–16)% Elemental and Erosion Resistance Penetration |
1 | Bow | +(10–14)% Armor DMG Mitigation Penetration |
0 | Bow | Max |
0 | Bow | Max |
0 | Bow | Max |
2 | Two-Handed Sword | Adds (25–30) - (33–38) Physical Damage to Attacks |
2 | Two-Handed Sword | Adds (24–29) - (34–39) Fire Damage to Attacks |
2 | Two-Handed Sword | Adds (24–29) - (34–39) Cold Damage to Attacks |
2 | Two-Handed Sword | Adds (1–3) - (60–65) Lightning Damage to Attacks |
2 | Two-Handed Sword | Adds (26–31) - (32–37) Erosion Damage to Attacks |
2 | Two-Handed Sword | +(40–48)% Physical Damage |
2 | Two-Handed Sword | +(40–48)% Elemental Damage. |
2 | Two-Handed Sword | +(40–48)% Erosion Damage |
2 | Two-Handed Sword | +(40–48)% Melee Damage |
2 | Two-Handed Sword | +(12–16)% Attack Speed |
1 | Two-Handed Sword | +(60–64)% chance to |
1 | Two-Handed Sword | |
1 | Two-Handed Sword | +(12–16)% Elemental and Erosion Resistance Penetration |
1 | Two-Handed Sword | +(10–14)% Armor DMG Mitigation Penetration |
0 | Two-Handed Sword | Max |
0 | Two-Handed Sword | Max |
0 | Two-Handed Sword | Max |
2 | Two-Handed Hammer | Adds (25–30) - (33–38) Physical Damage to Attacks |
2 | Two-Handed Hammer | Adds (24–29) - (34–39) Fire Damage to Attacks |
2 | Two-Handed Hammer | Adds (24–29) - (34–39) Cold Damage to Attacks |
2 | Two-Handed Hammer | Adds (1–3) - (60–65) Lightning Damage to Attacks |
2 | Two-Handed Hammer | Adds (26–31) - (32–37) Erosion Damage to Attacks |
2 | Two-Handed Hammer | +(40–48)% Physical Damage |
2 | Two-Handed Hammer | +(40–48)% Elemental Damage. |
2 | Two-Handed Hammer | +(40–48)% Erosion Damage |
2 | Two-Handed Hammer | +(40–48)% Melee Damage |
2 | Two-Handed Hammer | +(12–16)% Attack Speed |
1 | Two-Handed Hammer | +(28–32)% additional damage for this skill when |
1 | Two-Handed Hammer | Eliminates enemies under (10–14)% Life upon inflicting damage |
1 | Two-Handed Hammer | +(12–16)% Elemental and Erosion Resistance Penetration |
1 | Two-Handed Hammer | +(10–14)% Armor DMG Mitigation Penetration |
0 | Two-Handed Hammer | Max |
0 | Two-Handed Hammer | Max |
0 | Two-Handed Hammer | Max |
2 | Staff | Adds (25–30) - (33–38) Physical Damage to Spells |
2 | Staff | Adds (24–29) - (34–39) Fire Damage to Spells |
2 | Staff | Adds (24–29) - (34–39) Cold Damage to Spells |
2 | Staff | Adds (1–3) - (60–65) Lightning Damage to Spells |
2 | Staff | Adds (26–31) - (32–37) Erosion Damage to Spells |
2 | Staff | +(40–48)% Physical Damage |
2 | Staff | +(40–48)% Elemental Damage. |
2 | Staff | +(40–48)% Erosion Damage |
2 | Staff | +(40–48)% Spell Damage |
2 | Staff | +(12–16)% Cast Speed |
1 | Staff | +(12–16)% additional Spell Damage |
1 | Staff | +(12–16)% additional damage when channeling |
1 | Staff | +(12–16)% Elemental and Erosion Resistance Penetration |
1 | Staff | +(10–14)% Armor DMG Mitigation Penetration |
0 | Staff | Max |
0 | Staff | Max |
0 | Staff | Max |
2 | Two-Handed Axe | Adds (25–30) - (33–38) Physical Damage to Attacks |
2 | Two-Handed Axe | Adds (24–29) - (34–39) Fire Damage to Attacks |
2 | Two-Handed Axe | Adds (24–29) - (34–39) Cold Damage to Attacks |
2 | Two-Handed Axe | Adds (1–3) - (60–65) Lightning Damage to Attacks |
2 | Two-Handed Axe | Adds (26–31) - (32–37) Erosion Damage to Attacks |
2 | Two-Handed Axe | +(40–48)% Physical Damage |
2 | Two-Handed Axe | +(40–48)% Elemental Damage. |
2 | Two-Handed Axe | +(40–48)% Erosion Damage |
2 | Two-Handed Axe | +(40–48)% Melee Damage |
2 | Two-Handed Axe | +(12–16)% Attack Speed |
1 | Two-Handed Axe | +(12–16)% additional damage against |
1 | Two-Handed Axe | +(12–18)% additional |
1 | Two-Handed Axe | +(12–16)% Elemental and Erosion Resistance Penetration |
1 | Two-Handed Axe | +(10–14)% Armor DMG Mitigation Penetration |
0 | Two-Handed Axe | Max |
0 | Two-Handed Axe | Max |
0 | Two-Handed Axe | Max |
2 | Cudgel | Adds (25–30) - (33–38) Physical Damage to Attacks |
2 | Cudgel | Adds (24–29) - (34–39) Fire Damage to Attacks |
2 | Cudgel | Adds (24–29) - (34–39) Cold Damage to Attacks |
2 | Cudgel | Adds (1–3) - (60–65) Lightning Damage to Attacks |
2 | Cudgel | Adds (26–31) - (32–37) Erosion Damage to Attacks |
2 | Cudgel | +(40–48)% Physical Damage |
2 | Cudgel | +(40–48)% Elemental Damage. |
2 | Cudgel | +(40–48)% Erosion Damage |
2 | Cudgel | +(40–48)% Melee Damage |
2 | Cudgel | +(12–16)% Attack Speed |
1 | Cudgel | +(12–16)% additional Attack Damage |
1 | Cudgel | +(12–16)% additional damage when channeling |
1 | Cudgel | +(12–16)% Elemental and Erosion Resistance Penetration |
1 | Cudgel | +(10–14)% Armor DMG Mitigation Penetration |
0 | Cudgel | Max |
0 | Cudgel | Max |
0 | Cudgel | Max |
2 | Necklace | +(54–74) Max Life |
2 | Necklace | +(87–117) Max Energy Shield |
2 | Necklace | +(5–10)% Fire Resistance |
2 | Necklace | +(5–10)% Cold Resistance |
2 | Necklace | +(5–10)% Lightning Resistance |
2 | Necklace | +(5–10)% Erosion Resistance |
2 | Necklace | +(3–4)% |
2 | Necklace | +(15–20) Strength |
2 | Necklace | +(15–20) Dexterity |
2 | Necklace | +(15–20) Intelligence |
2 | Necklace | +(20–24)% damage +(20–24)% Minion Damage |
1 | Necklace | +(11–15)% Movement Speed |
1 | Necklace | +(2–3)% damage per stack of any Blessing |
1 | Necklace | +1% damage per 27 stats |
1 | Necklace | Adds 10 Base Ailment Damage |
1 | Necklace | +(6–8)% |
0 | Necklace | Triggers Lv. 20 |
0 | Necklace | Triggers Lv. 20 |
0 | Necklace | Triggers Lv. 20 |
0 | Necklace | Triggers Lv. 20 |
0 | Necklace | Triggers Lv. 20 |
2 | Ring | +(54–74) Max Life |
2 | Ring | +(87–117) Max Energy Shield |
2 | Ring | +(5–10)% Fire Resistance |
2 | Ring | +(5–10)% Cold Resistance |
2 | Ring | +(5–10)% Lightning Resistance |
2 | Ring | +(5–10)% Erosion Resistance |
2 | Ring | +(15–20) Strength |
2 | Ring | +(15–20) Dexterity |
2 | Ring | +(15–20) Intelligence |
2 | Ring | +(6–8)% Attack and Cast Speed |
1 | Ring | +(11–15)% Movement Speed |
1 | Ring | +(50–66)% chance to +1 Barrage Skill Waves when using a Barrage Skill |
1 | Ring | +(15–20)% |
0 | Ring | Max |
0 | Ring | Max |
0 | Ring | Max |
0 | Ring | Triggers Lv. 20 |
0 | Ring | Triggers Lv. 20 |
0 | Ring | Triggers Lv. 20 |
0 | Ring | Triggers Lv. 20 |
2 | Belt | +(54–74) Max Life |
2 | Belt | +(40–60) Max Mana |
2 | Belt | +(87–117) Max Energy Shield |
2 | Belt | +(5–10)% Fire Resistance |
2 | Belt | +(5–10)% Cold Resistance |
2 | Belt | +(5–10)% Lightning Resistance |
2 | Belt | +(5–10)% Erosion Resistance |
2 | Belt | +(15–20) Strength |
2 | Belt | +(15–20) Dexterity |
2 | Belt | +(15–20) Intelligence |
1 | Belt | +(11–15)% Movement Speed |
1 | Belt | +(50–66)% chance to +1 Barrage Skill Waves when using a Barrage Skill |
1 | Belt | +(8–10)% Cooldown Recovery Speed |
1 | Belt | +(8–10)% Skill Effect Duration |
1 | Belt | +(6–8)% |
1 | Belt | +(8–11)% Aura Effect |
2 | Pistol | Adds (10–15) - (14–19) Physical Damage to Attacks |
2 | Pistol | Adds (9–14) - (15–20) Fire Damage to Attacks |
2 | Pistol | Adds (10–15) - (14–19) Cold Damage to Attacks |
2 | Pistol | Adds (1–2) - (28–32) Lightning Damage to Attacks |
2 | Pistol | Adds (11–16) - (13–18) Erosion Damage to Attacks |
2 | Pistol | +(20–24)% Physical Damage |
2 | Pistol | +(20–24)% Elemental Damage. |
2 | Pistol | +(20–24)% Erosion Damage |
2 | Pistol | +(20–24)% Ranged Damage |
2 | Pistol | +(6–8)% Attack Speed |
1 | Pistol | Projectile Quantity +1 |
1 | Pistol | +1 Parabolic Projectile Split Quantity. |
1 | Pistol | +(6–8)% Elemental and Erosion Resistance Penetration |
1 | Pistol | +(5–7)% Armor DMG Mitigation Penetration |
0 | Pistol | Max |
0 | Pistol | Max |
0 | Pistol | Max |
2 | Musket | Adds (25–30) - (33–38) Physical Damage to Attacks |
2 | Musket | Adds (24–29) - (34–39) Fire Damage to Attacks |
2 | Musket | Adds (24–29) - (34–39) Cold Damage to Attacks |
2 | Musket | Adds (1–3) - (60–65) Lightning Damage to Attacks |
2 | Musket | Adds (26–31) - (32–37) Erosion Damage to Attacks |
2 | Musket | +(40–48)% Physical Damage |
2 | Musket | +(40–48)% Elemental Damage. |
2 | Musket | +(40–48)% Erosion Damage |
2 | Musket | +(40–48)% Ranged Damage |
2 | Musket | +(12–16)% Attack Speed |
1 | Musket | Projectile Quantity +2 |
1 | Musket | +2 Horizontal Projectile |
1 | Musket | +(12–16)% Elemental and Erosion Resistance Penetration |
1 | Musket | +(10–14)% Armor DMG Mitigation Penetration |
0 | Musket | Max |
0 | Musket | Max |
0 | Musket | Max |
2 | Cannon | Adds (25–30) - (33–38) Physical Damage to Attacks |
2 | Cannon | Adds (24–29) - (34–39) Fire Damage to Attacks |
2 | Cannon | Adds (24–29) - (34–39) Cold Damage to Attacks |
2 | Cannon | Adds (1–3) - (60–65) Lightning Damage to Attacks |
2 | Cannon | Adds (26–31) - (32–37) Erosion Damage to Attacks |
2 | Cannon | +(40–48)% Physical Damage |
2 | Cannon | +(40–48)% Elemental Damage. |
2 | Cannon | +(40–48)% Erosion Damage |
2 | Cannon | +(40–48)% Ranged Damage |
2 | Cannon | +(12–16)% Attack Speed |
1 | Cannon | Projectile Quantity +2 |
1 | Cannon | +2 Parabolic Projectile Split Quantity. |
1 | Cannon | +(12–16)% Elemental and Erosion Resistance Penetration |
1 | Cannon | +(10–14)% Armor DMG Mitigation Penetration |
0 | Cannon | Max |
0 | Cannon | Max |
0 | Cannon | Max |
2 | Crossbow | Adds (25–30) - (33–38) Physical Damage to Attacks |
2 | Crossbow | Adds (24–29) - (34–39) Fire Damage to Attacks |
2 | Crossbow | Adds (24–29) - (34–39) Cold Damage to Attacks |
2 | Crossbow | Adds (1–3) - (60–65) Lightning Damage to Attacks |
2 | Crossbow | Adds (26–31) - (32–37) Erosion Damage to Attacks |
2 | Crossbow | +(40–48)% Physical Damage |
2 | Crossbow | +(40–48)% Elemental Damage. |
2 | Crossbow | +(40–48)% Erosion Damage |
2 | Crossbow | +(40–48)% Ranged Damage |
2 | Crossbow | +(12–16)% Attack Speed |
1 | Crossbow | Projectile Quantity +2 |
1 | Crossbow | +2 Horizontal Projectile |
1 | Crossbow | +(12–16)% Elemental and Erosion Resistance Penetration |
1 | Crossbow | +(10–14)% Armor DMG Mitigation Penetration |
0 | Crossbow | Max |
0 | Crossbow | Max |
0 | Crossbow | Max |
2 | Wand | Adds (10–15) - (14–19) Physical Damage to Spells |
2 | Wand | Adds (9–14) - (15–20) Fire Damage to Spells |
2 | Wand | Adds (10–15) - (14–19) Cold Damage to Spells |
2 | Wand | Adds (1–2) - (28–32) Lightning Damage to Spells |
2 | Wand | Adds (11–16) - (13–18) Erosion Damage to Spells |
2 | Wand | +(20–24)% Physical Damage |
2 | Wand | +(20–24)% Elemental Damage. |
2 | Wand | +(20–24)% Erosion Damage |
2 | Wand | +(20–24)% Spell Damage |
2 | Wand | +(6–8)% Cast Speed |
1 | Wand | Projectile Quantity +1 |
1 | Wand | +1 Parabolic Projectile Split Quantity. |
1 | Wand | +(6–8)% Elemental and Erosion Resistance Penetration |
1 | Wand | +(5–7)% Armor DMG Mitigation Penetration |
0 | Wand | Max |
0 | Wand | Max |
0 | Wand | Max |
2 | Rod | Adds (10–15) - (14–19) Physical Damage to Minions |
2 | Rod | Adds (9–14) - (15–20) Fire Damage to Minions |
2 | Rod | Adds (10–15) - (14–19) Cold Damage to Minions |
2 | Rod | Adds (1–2) - (28–32) Lightning Damage to Minions |
2 | Rod | Adds (11–16) - (13–18) Erosion Damage to Minions |
2 | Rod | +(15–20) Strength |
2 | Rod | +(15–20) Dexterity |
2 | Rod | +(15–20) Intelligence |
2 | Rod | +(20–24)% Minion Damage |
2 | Rod | +(6–8)% Minion Attack and Cast Speed |
1 | Rod | +100% chance to gain 1 stack of |
1 | Rod | +100% chance to gain 1 stack of |
1 | Rod | +(6–8)% additional Minion Damage |
1 | Rod | Minion Damage penetrates (6–8)% Elemental Resistance |
1 | Rod | +(5–7)% Armor DMG Mitigation Penetration for Minions |
0 | Rod | Max |
2 | Scepter | +(15–20) Strength |
2 | Scepter | +(15–20) Dexterity |
2 | Scepter | +(15–20) Intelligence |
2 | Scepter | +(20–24)% Physical Damage |
2 | Scepter | +(20–24)% Elemental Damage. |
2 | Scepter | +(20–24)% Erosion Damage |
2 | Scepter | +(20–24)% Spell Damage |
2 | Scepter | +(10–14)% |
2 | Scepter | +(8–10)% |
1 | Scepter | +(15–20)% |
1 | Scepter | +(6–8)% additional DoT Damage |
1 | Scepter | +(6–8)% Elemental and Erosion Resistance Penetration |
0 | Scepter | Max |
0 | Scepter | +(10–16)% |
2 | STR Gloves | +(54–74) Max Life |
2 | STR Gloves | +(760–960) Armor |
2 | STR Gloves | +(5–10)% Fire Resistance |
2 | STR Gloves | +(5–10)% Cold Resistance |
2 | STR Gloves | +(5–10)% Lightning Resistance |
2 | STR Gloves | +(5–10)% Erosion Resistance |
2 | STR Gloves | +(15–20) Strength |
2 | STR Gloves | +(15–20) Dexterity |
2 | STR Gloves | +(15–20) Intelligence |
2 | STR Gloves | +(20–24)% Skill Area |
1 | STR Gloves | +100% chance to |
1 | STR Gloves | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions |
1 | STR Gloves | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions |
1 | STR Gloves | +(6–8)% |
1 | STR Gloves | +(8–11)% Aura Effect |
2 | DEX Gloves | +(54–74) Max Life |
2 | DEX Gloves | +(760–960) Evasion |
2 | DEX Gloves | +(5–10)% Fire Resistance |
2 | DEX Gloves | +(5–10)% Cold Resistance |
2 | DEX Gloves | +(5–10)% Lightning Resistance |
2 | DEX Gloves | +(5–10)% Erosion Resistance |
2 | DEX Gloves | +(15–20) Strength |
2 | DEX Gloves | +(15–20) Dexterity |
2 | DEX Gloves | +(15–20) Intelligence |
2 | DEX Gloves | +(20–24)% Skill Area |
1 | DEX Gloves | +100% chance to |
1 | DEX Gloves | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions |
1 | DEX Gloves | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions |
1 | DEX Gloves | +(6–8)% |
1 | DEX Gloves | +(8–11)% Aura Effect |
2 | INT Gloves | +(87–117) Max Energy Shield |
2 | INT Gloves | +(4–6)% Energy Shield |
2 | INT Gloves | +(5–10)% Fire Resistance |
2 | INT Gloves | +(5–10)% Cold Resistance |
2 | INT Gloves | +(5–10)% Lightning Resistance |
2 | INT Gloves | +(5–10)% Erosion Resistance |
2 | INT Gloves | +(15–20) Strength |
2 | INT Gloves | +(15–20) Dexterity |
2 | INT Gloves | +(15–20) Intelligence |
2 | INT Gloves | +(20–24)% Skill Area |
1 | INT Gloves | +100% chance to |
1 | INT Gloves | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions |
1 | INT Gloves | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions |
1 | INT Gloves | +(6–8)% |
1 | INT Gloves | +(8–11)% Aura Effect |
2 | STR Boots | +(54–74) Max Life |
2 | STR Boots | +(760–960) Armor |
2 | STR Boots | +(5–10)% Fire Resistance |
2 | STR Boots | +(5–10)% Cold Resistance |
2 | STR Boots | +(5–10)% Lightning Resistance |
2 | STR Boots | +(5–10)% Erosion Resistance |
2 | STR Boots | +(15–20) Strength |
2 | STR Boots | +(15–20) Dexterity |
2 | STR Boots | +(15–20) Intelligence |
2 | STR Boots | +(20–24)% Skill Area |
1 | STR Boots | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions |
1 | STR Boots | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions |
0 | STR Boots | +(20–25)% Movement Speed |
0 | STR Boots | Converts 50% of Erosion Damage taken to Lightning Damage |
0 | STR Boots | +(17–24)% Cooldown Recovery Speed |
2 | DEX Boots | +(54–74) Max Life |
2 | DEX Boots | +(760–960) Evasion |
2 | DEX Boots | +(5–10)% Fire Resistance |
2 | DEX Boots | +(5–10)% Cold Resistance |
2 | DEX Boots | +(5–10)% Lightning Resistance |
2 | DEX Boots | +(5–10)% Erosion Resistance |
2 | DEX Boots | +(15–20) Strength |
2 | DEX Boots | +(15–20) Dexterity |
2 | DEX Boots | +(15–20) Intelligence |
2 | DEX Boots | +(20–24)% Skill Area |
1 | DEX Boots | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions |
1 | DEX Boots | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions |
0 | DEX Boots | +(20–25)% Movement Speed |
0 | DEX Boots | Converts 50% of Erosion Damage taken to Lightning Damage |
0 | DEX Boots | +(17–24)% Cooldown Recovery Speed |
2 | INT Boots | +(87–117) Max Energy Shield |
2 | INT Boots | +(4–6)% Energy Shield |
2 | INT Boots | +(5–10)% Fire Resistance |
2 | INT Boots | +(5–10)% Cold Resistance |
2 | INT Boots | +(5–10)% Lightning Resistance |
2 | INT Boots | +(5–10)% Erosion Resistance |
2 | INT Boots | +(15–20) Strength |
2 | INT Boots | +(15–20) Dexterity |
2 | INT Boots | +(15–20) Intelligence |
2 | INT Boots | +(20–24)% Skill Area |
1 | INT Boots | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions |
1 | INT Boots | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions |
0 | INT Boots | +(20–25)% Movement Speed |
0 | INT Boots | Converts 50% of Erosion Damage taken to Lightning Damage |
0 | INT Boots | +(17–24)% Cooldown Recovery Speed |
2 | STR Chest Armor | +(54–74) Max Life |
2 | STR Chest Armor | Regenerates (0.5–1.0)% Life per second |
2 | STR Chest Armor | +(5–10)% Fire Resistance |
2 | STR Chest Armor | +(5–10)% Cold Resistance |
2 | STR Chest Armor | +(5–10)% Lightning Resistance |
2 | STR Chest Armor | +(5–10)% Erosion Resistance |
2 | STR Chest Armor | +(15–20) Strength |
2 | STR Chest Armor | +(15–20) Dexterity |
2 | STR Chest Armor | +(15–20) Intelligence |
2 | STR Chest Armor | +(20–24)% Skill Area |
1 | STR Chest Armor | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions |
1 | STR Chest Armor | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions |
1 | STR Chest Armor | +(6–8)% |
1 | STR Chest Armor | +(8–11)% Aura Effect |
2 | DEX Chest Armor | +(54–74) Max Life |
2 | DEX Chest Armor | Regenerates (0.5–1.0)% Life per second |
2 | DEX Chest Armor | +(5–10)% Fire Resistance |
2 | DEX Chest Armor | +(5–10)% Cold Resistance |
2 | DEX Chest Armor | +(5–10)% Lightning Resistance |
2 | DEX Chest Armor | +(5–10)% Erosion Resistance |
2 | DEX Chest Armor | +(15–20) Strength |
2 | DEX Chest Armor | +(15–20) Dexterity |
2 | DEX Chest Armor | +(15–20) Intelligence |
2 | DEX Chest Armor | +(20–24)% Skill Area |
1 | DEX Chest Armor | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions |
1 | DEX Chest Armor | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions |
1 | DEX Chest Armor | +(6–8)% |
1 | DEX Chest Armor | +(8–11)% Aura Effect |
2 | INT Chest Armor | +(87–117) Max Energy Shield |
2 | INT Chest Armor | +(4–6)% Energy Shield |
2 | INT Chest Armor | +(5–10)% Fire Resistance |
2 | INT Chest Armor | +(5–10)% Cold Resistance |
2 | INT Chest Armor | +(5–10)% Lightning Resistance |
2 | INT Chest Armor | +(5–10)% Erosion Resistance |
2 | INT Chest Armor | +(15–20) Strength |
2 | INT Chest Armor | +(15–20) Dexterity |
2 | INT Chest Armor | +(15–20) Intelligence |
2 | INT Chest Armor | +(20–24)% Skill Area |
1 | INT Chest Armor | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions |
1 | INT Chest Armor | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions |
1 | INT Chest Armor | +(6–8)% |
1 | INT Chest Armor | +(8–11)% Aura Effect |
2 | STR Helmet | +(54–74) Max Life |
2 | STR Helmet | +(760–960) Armor |
2 | STR Helmet | +(5–10)% Fire Resistance |
2 | STR Helmet | +(5–10)% Cold Resistance |
2 | STR Helmet | +(5–10)% Lightning Resistance |
2 | STR Helmet | +(5–10)% Erosion Resistance |
2 | STR Helmet | +(15–20) Strength |
2 | STR Helmet | +(15–20) Dexterity |
2 | STR Helmet | +(15–20) Intelligence |
2 | STR Helmet | +(20–24)% Skill Area |
1 | STR Helmet | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions |
1 | STR Helmet | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions |
1 | STR Helmet | +(6–8)% |
1 | STR Helmet | +(8–11)% Aura Effect |
2 | DEX Helmet | +(54–74) Max Life |
2 | DEX Helmet | +(760–960) Evasion |
2 | DEX Helmet | +(5–10)% Fire Resistance |
2 | DEX Helmet | +(5–10)% Cold Resistance |
2 | DEX Helmet | +(5–10)% Lightning Resistance |
2 | DEX Helmet | +(5–10)% Erosion Resistance |
2 | DEX Helmet | +(15–20) Strength |
2 | DEX Helmet | +(15–20) Dexterity |
2 | DEX Helmet | +(15–20) Intelligence |
2 | DEX Helmet | +(20–24)% Skill Area |
1 | DEX Helmet | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions |
1 | DEX Helmet | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions |
1 | DEX Helmet | +(6–8)% |
1 | DEX Helmet | +(8–11)% Aura Effect |
2 | INT Helmet | +(87–117) Max Energy Shield |
2 | INT Helmet | +(4–6)% Energy Shield |
2 | INT Helmet | +(5–10)% Fire Resistance |
2 | INT Helmet | +(5–10)% Cold Resistance |
2 | INT Helmet | +(5–10)% Lightning Resistance |
2 | INT Helmet | +(5–10)% Erosion Resistance |
2 | INT Helmet | +(15–20) Strength |
2 | INT Helmet | +(15–20) Dexterity |
2 | INT Helmet | +(15–20) Intelligence |
2 | INT Helmet | +(20–24)% Skill Area |
1 | INT Helmet | +(6–8)% Elemental and Erosion Resistance Penetration +(6–8)% Elemental and Erosion Resistance Penetration for Minions |
1 | INT Helmet | +(5–7)% Armor DMG Mitigation Penetration +(5–7)% Armor DMG Mitigation Penetration for Minions |
1 | INT Helmet | +(6–8)% |
1 | INT Helmet | +(8–11)% Aura Effect |
2 | STR Shield | +(54–74) Max Life |
2 | STR Shield | +(10–14)% Armor |
2 | STR Shield | +(5–10)% Fire Resistance |
2 | STR Shield | +(5–10)% Cold Resistance |
2 | STR Shield | +(5–10)% Lightning Resistance |
2 | STR Shield | +(5–10)% Erosion Resistance |
2 | STR Shield | +(20–24)% Physical Damage |
2 | STR Shield | +(20–24)% Elemental Damage. |
2 | STR Shield | +(20–24)% Erosion Damage |
2 | STR Shield | +(8–10)% Attack and Spell Block Chance |
1 | STR Shield | +(6–8)% additional damage |
1 | STR Shield | +(35–40) Strength |
1 | STR Shield | +(35–40) Dexterity |
1 | STR Shield | +(35–40) Intelligence |
0 | STR Shield | +(2–3)% |
2 | DEX Shield | +(54–74) Max Life |
2 | DEX Shield | +(10–14)% Evasion |
2 | DEX Shield | +(5–10)% Fire Resistance |
2 | DEX Shield | +(5–10)% Cold Resistance |
2 | DEX Shield | +(5–10)% Lightning Resistance |
2 | DEX Shield | +(5–10)% Erosion Resistance |
2 | DEX Shield | +(20–24)% Physical Damage |
2 | DEX Shield | +(20–24)% Elemental Damage. |
2 | DEX Shield | +(20–24)% Erosion Damage |
2 | DEX Shield | +(8–10)% Attack and Spell Block Chance |
1 | DEX Shield | +(6–8)% additional damage |
1 | DEX Shield | +(35–40) Strength |
1 | DEX Shield | +(35–40) Dexterity |
1 | DEX Shield | +(35–40) Intelligence |
0 | DEX Shield | +(2–3)% |
2 | INT Shield | +(87–117) Max Energy Shield |
2 | INT Shield | +(4–6)% Energy Shield |
2 | INT Shield | +(5–10)% Fire Resistance |
2 | INT Shield | +(5–10)% Cold Resistance |
2 | INT Shield | +(5–10)% Lightning Resistance |
2 | INT Shield | +(5–10)% Erosion Resistance |
2 | INT Shield | +(20–24)% Physical Damage |
2 | INT Shield | +(20–24)% Elemental Damage. |
2 | INT Shield | +(20–24)% Erosion Damage |
2 | INT Shield | +(8–10)% Attack and Spell Block Chance |
1 | INT Shield | +(6–8)% additional damage |
1 | INT Shield | +(35–40) Strength |
1 | INT Shield | +(35–40) Dexterity |
1 | INT Shield | +(35–40) Intelligence |
0 | INT Shield | +(2–3)% |
2 | Spirit Ring | +(54–74) Max Life |
2 | Spirit Ring | +(87–117) Max Energy Shield |
2 | Spirit Ring | +(5–10)% Fire Resistance |
2 | Spirit Ring | +(5–10)% Cold Resistance |
2 | Spirit Ring | +(5–10)% Lightning Resistance |
2 | Spirit Ring | +(5–10)% Erosion Resistance |
2 | Spirit Ring | +(15–20) Strength |
2 | Spirit Ring | +(15–20) Dexterity |
2 | Spirit Ring | +(15–20) Intelligence |
2 | Spirit Ring | +(6–8)% Minion Movement Speed, Attack Speed, and Cast Speed |
1 | Spirit Ring | +(11–15)% Movement Speed |
1 | Spirit Ring | + 3 |
1 | Spirit Ring | Spirit Magi +32 initial |
0 | Spirit Ring | Max |
0 | Spirit Ring | Max |
0 | Spirit Ring | Triggers Lv. 20 |
0 | Spirit Ring | Triggers Lv. 20 |
0 | Spirit Ring | Triggers Lv. 20 |
0 | Spirit Ring | Triggers Lv. 20 |
2. Gear that has undergone Dream Interpretation cannot be used for crafting, but the rewind feature can be used to restore the gear to its initial state.
3. Dream Interpretation can't be ended midway after it starts. Abandoning the random results will also consume Dream Interpretation materials and Readability.
4. Dream affixes can be granted to gear of all parts, but only 3 pieces of equipped gear can have Dream affixes at any time.
Dream Interpretation
When exploring a dream, Hunters will get a new season item called Dream Talking. Whenever Hunters perform Dream Talking Interpretation, they will obtain a dream base, which includes a Sweet Dream affix and a Nightmare affix. The original base affixes on a piece of gear will be replaced when the dream base is recorded onto the gear. Sweet Dream base affixes grant powerful buffs, such as allowing Hunters to gain Legendary affixes that have only appeared on Legendary gear when crafting gear. Nightmare base affixes, on the other hand, grant negative affixes that may weaken the gear. Therefore, Hunters will need to choose the right time to perform Dream Talking Interpretation. While trying to get the Sweet Dream affixes they seek, Hunters will also need to take care to avoid the negative impact of Nightmare affixes.
Gear that has undergone Dream Interpretation cannot be used for crafting.
Shallow Dream
After Dream Interpretation, select 1 Sweet Dream and 1 Nightmare, and replace the base affix.
- Item Level 1 - 58: no Cost
- Item Level 59 - 81: Shallow Dream Talking x2
- Item Level 82 - 100: Shallow Dream Talking x5
Deep Dream
Dream Interpretation can only be performed 3 times in Deep Dreams. You will also need to use the Dream Talking of Legendary gear to acquire corresponding fixed affixes from Dream Interpretation options.
Cost Profound Dream Talking x10 and Legendary Dream Talking.
Rewind
Rewinding will restore a piece of gear to its original state before Dream Interpretation.
- Item Level 1 - 58: no Cost
- Item Level 59 - 81: Shallow Dream Talking x2
- Item Level 82 - 100: Shallow Dream Talking x10