Sweet Dream Affix /708
1. Dream Interpretation generates 1 Sweet Dream affix and 1 Nightmare affix, which will be added to the base affixes of the selected gear. Sweet Dreams and Nightmares always come together and are inseparable.

2. Dream Interpretation can't be ended midway after it starts. Abandoning the results will also consume Dream Interpretation materials and Readability.

3. Dream affixes can be granted to gear of all parts, but only 3 pieces of equipped gear can have Dream affixes at any time.

tier type4 drop_weight Modifier
2Claw1Adds (10–13) - (14–19) Physical Damage to Attacks
2Claw1Adds (9–14) - (15–20) Fire Damage to Attacks
2Claw1Adds (10–13) - (14–19) Cold Damage to Attacks
2Claw1Adds (1–2) - (28–32) Lightning Damage to Attacks
2Claw1Adds (11–13) - (15–18) Erosion Damage to Attacks
2Claw1+(20–24)% Physical Damage
2Claw1+(20–24)% Elemental Damage
2Claw1+(20–24)% Erosion Damage
2Claw1+(20–24)% Melee Damage
2Claw1+(6–8)% Attack Speed
1Claw1Shadow Quantity +1
1Claw1+(6–8)% additional Attack Damage
1Claw1+(6–8)% Elemental and Erosion Resistance Penetration
1Claw1+(5–7)% Armor DMG Mitigation Penetration
0Claw1Max Tenacity Blessing Stacks +1
0Claw1Max Agility Blessing Stacks +1
0Claw1Max Focus Blessing Stacks +1
2Cane1Adds (10–13) - (14–19) Physical Damage to Attacks
2Cane1Adds (9–14) - (15–20) Fire Damage to Attacks
2Cane1Adds (10–13) - (14–19) Cold Damage to Attacks
2Cane1Adds (1–2) - (28–32) Lightning Damage to Attacks
2Cane1Adds (11–13) - (15–18) Erosion Damage to Attacks
2Cane1+(20–24)% Physical Damage
2Cane1+(20–24)% Elemental Damage
2Cane1+(20–24)% Erosion Damage
2Cane1+(20–24)% Ranged Damage
2Cane1+(6–8)% Attack Speed
1Cane1Projectile Quantity +1
1Cane1+(6–8)% additional Projectile Damage
1Cane1+(6–8)% Elemental and Erosion Resistance Penetration
1Cane1+(5–7)% Armor DMG Mitigation Penetration
0Cane1Max Tenacity Blessing Stacks +1
0Cane1Max Agility Blessing Stacks +1
0Cane1Max Focus Blessing Stacks +1
2One-Handed Hammer1Adds (10–13) - (14–19) Physical Damage to Attacks
2One-Handed Hammer1Adds (9–14) - (15–20) Fire Damage to Attacks
2One-Handed Hammer1Adds (10–13) - (14–19) Cold Damage to Attacks
2One-Handed Hammer1Adds (1–2) - (28–32) Lightning Damage to Attacks
2One-Handed Hammer1Adds (11–13) - (15–18) Erosion Damage to Attacks
2One-Handed Hammer1+(20–24)% Physical Damage
2One-Handed Hammer1+(20–24)% Elemental Damage
2One-Handed Hammer1+(20–24)% Erosion Damage
2One-Handed Hammer1+(20–24)% Melee Damage
2One-Handed Hammer1+(6–8)% Attack Speed
1One-Handed Hammer1+(12–16)% additional damage when a Skill consumes Demolisher Charge
1One-Handed Hammer1Eliminates enemies under (5–7)% Life upon inflicting damage
1One-Handed Hammer1+(6–8)% Elemental and Erosion Resistance Penetration
1One-Handed Hammer1+(5–7)% Armor DMG Mitigation Penetration
0One-Handed Hammer1Max Tenacity Blessing Stacks +1
0One-Handed Hammer1Max Agility Blessing Stacks +1
0One-Handed Hammer1Max Focus Blessing Stacks +1
2One-Handed Sword1Adds (10–13) - (14–19) Physical Damage to Attacks
2One-Handed Sword1Adds (9–14) - (15–20) Fire Damage to Attacks
2One-Handed Sword1Adds (10–13) - (14–19) Cold Damage to Attacks
2One-Handed Sword1Adds (1–2) - (28–32) Lightning Damage to Attacks
2One-Handed Sword1Adds (11–13) - (15–18) Erosion Damage to Attacks
2One-Handed Sword1+(20–24)% Physical Damage
2One-Handed Sword1+(20–24)% Elemental Damage
2One-Handed Sword1+(20–24)% Erosion Damage
2One-Handed Sword1+(20–24)% Melee Damage
2One-Handed Sword1+(6–8)% Attack Speed
1One-Handed Sword1+(26–32)% chance to Multistrike
1One-Handed Sword1Multistrikes deal (10–16)% increasing damage
1One-Handed Sword1+(6–8)% Elemental and Erosion Resistance Penetration
1One-Handed Sword1+(5–7)% Armor DMG Mitigation Penetration
0One-Handed Sword1Max Tenacity Blessing Stacks +1
0One-Handed Sword1Max Agility Blessing Stacks +1
0One-Handed Sword1Max Focus Blessing Stacks +1
2One-Handed Axe1Adds (10–13) - (14–19) Physical Damage to Attacks
2One-Handed Axe1Adds (9–14) - (15–20) Fire Damage to Attacks
2One-Handed Axe1Adds (10–13) - (14–19) Cold Damage to Attacks
2One-Handed Axe1Adds (1–2) - (28–32) Lightning Damage to Attacks
2One-Handed Axe1Adds (11–13) - (15–18) Erosion Damage to Attacks
2One-Handed Axe1+(20–24)% Physical Damage
2One-Handed Axe1+(20–24)% Elemental Damage
2One-Handed Axe1+(20–24)% Erosion Damage
2One-Handed Axe1+(20–24)% Melee Damage
2One-Handed Axe1+(6–8)% Attack Speed
1One-Handed Axe1+(6–8)% additional damage against Traumatized enemies
1One-Handed Axe1+(6–9)% additional Steep Strike Damage
1One-Handed Axe1+(6–8)% Elemental and Erosion Resistance Penetration
1One-Handed Axe1+(5–7)% Armor DMG Mitigation Penetration
0One-Handed Axe1Max Tenacity Blessing Stacks +1
0One-Handed Axe1Max Agility Blessing Stacks +1
0One-Handed Axe1Max Focus Blessing Stacks +1
2Dagger1Adds (10–13) - (14–19) Physical Damage to Attacks
2Dagger1Adds (9–14) - (15–20) Fire Damage to Attacks
2Dagger1Adds (10–13) - (14–19) Cold Damage to Attacks
2Dagger1Adds (1–2) - (28–32) Lightning Damage to Attacks
2Dagger1Adds (11–13) - (15–18) Erosion Damage to Attacks
2Dagger1+(20–24)% Physical Damage
2Dagger1+(20–24)% Elemental Damage
2Dagger1+(20–24)% Erosion Damage
2Dagger1+(20–24)% Melee Damage
2Dagger1+(6–8)% Attack Speed
1Dagger1Shadow Quantity +1
1Dagger1+(6–8)% additional Attack Damage
1Dagger1+(6–8)% Elemental and Erosion Resistance Penetration
1Dagger1+(5–7)% Armor DMG Mitigation Penetration
0Dagger1Max Tenacity Blessing Stacks +1
0Dagger1Max Agility Blessing Stacks +1
0Dagger1Max Focus Blessing Stacks +1
2Bow1Adds (10–13) - (14–19) Physical Damage to Attacks
2Bow1Adds (9–14) - (15–20) Fire Damage to Attacks
2Bow1Adds (10–13) - (14–19) Cold Damage to Attacks
2Bow1Adds (1–2) - (28–32) Lightning Damage to Attacks
2Bow1Adds (11–13) - (15–18) Erosion Damage to Attacks
2Bow1+(20–24)% Physical Damage
2Bow1+(20–24)% Elemental Damage
2Bow1+(20–24)% Erosion Damage
2Bow1+(20–24)% Ranged Damage
2Bow1+(6–8)% Attack Speed
1Bow1Projectile Quantity +1
1Bow1+1 Horizontal Projectile Penetration(s)
1Bow1+(6–8)% Elemental and Erosion Resistance Penetration
1Bow1+(5–7)% Armor DMG Mitigation Penetration
0Bow1Max Tenacity Blessing Stacks +1
0Bow1Max Agility Blessing Stacks +1
0Bow1Max Focus Blessing Stacks +1
1Bow1+(24–32)% gear Physical Damage
1Bow1Adds (32–34) - (40–42) Physical Damage to the gear
0Bow1Lucky Critical Strike
(-50–-80)% Critical Strike Rating
2Two-Handed Sword1Adds (10–13) - (14–19) Physical Damage to Attacks
2Two-Handed Sword1Adds (9–14) - (15–20) Fire Damage to Attacks
2Two-Handed Sword1Adds (10–13) - (14–19) Cold Damage to Attacks
2Two-Handed Sword1Adds (1–2) - (28–32) Lightning Damage to Attacks
2Two-Handed Sword1Adds (11–13) - (15–18) Erosion Damage to Attacks
2Two-Handed Sword1+(20–24)% Physical Damage
2Two-Handed Sword1+(20–24)% Elemental Damage
2Two-Handed Sword1+(20–24)% Erosion Damage
2Two-Handed Sword1+(20–24)% Melee Damage
2Two-Handed Sword1+(6–8)% Attack Speed
1Two-Handed Sword1+(30–32)% chance to Multistrike
1Two-Handed Sword1Multistrikes deal (14–16)% increasing damage
1Two-Handed Sword1+(6–8)% Elemental and Erosion Resistance Penetration
1Two-Handed Sword1+(5–7)% Armor DMG Mitigation Penetration
0Two-Handed Sword1Max Tenacity Blessing Stacks +1
0Two-Handed Sword1Max Agility Blessing Stacks +1
0Two-Handed Sword1Max Focus Blessing Stacks +1
1Two-Handed Sword1+(24–32)% gear Physical Damage
1Two-Handed Sword1Adds (32–34) - (40–42) Physical Damage to the gear
0Two-Handed Sword1Lucky Critical Strike
(-50–-80)% Critical Strike Rating
2Two-Handed Hammer1Adds (10–13) - (14–19) Physical Damage to Attacks
2Two-Handed Hammer1Adds (9–14) - (15–20) Fire Damage to Attacks
2Two-Handed Hammer1Adds (10–13) - (14–19) Cold Damage to Attacks
2Two-Handed Hammer1Adds (1–2) - (28–32) Lightning Damage to Attacks
2Two-Handed Hammer1Adds (11–13) - (15–18) Erosion Damage to Attacks
2Two-Handed Hammer1+(20–24)% Physical Damage
2Two-Handed Hammer1+(20–24)% Elemental Damage
2Two-Handed Hammer1+(20–24)% Erosion Damage
2Two-Handed Hammer1+(20–24)% Melee Damage
2Two-Handed Hammer1+(6–8)% Attack Speed
1Two-Handed Hammer1+(14–16)% additional damage when a Skill consumes Demolisher Charge
1Two-Handed Hammer1Eliminates enemies under (5–7)% Life upon inflicting damage
1Two-Handed Hammer1+(6–8)% Elemental and Erosion Resistance Penetration
1Two-Handed Hammer1+(5–7)% Armor DMG Mitigation Penetration
0Two-Handed Hammer1Max Tenacity Blessing Stacks +1
0Two-Handed Hammer1Max Agility Blessing Stacks +1
0Two-Handed Hammer1Max Focus Blessing Stacks +1
1Two-Handed Hammer1+(24–32)% gear Physical Damage
1Two-Handed Hammer1Adds (32–34) - (40–42) Physical Damage to the gear
0Two-Handed Hammer1Lucky Critical Strike
(-50–-80)% Critical Strike Rating
2Tin Staff1Adds (10–13) - (14–19) Physical Damage to Spells
2Tin Staff1Adds (9–14) - (15–20) Fire Damage to Spells
2Tin Staff1Adds (10–13) - (14–19) Cold Damage to Spells
2Tin Staff1Adds (1–2) - (28–32) Lightning Damage to Spells
2Tin Staff1Adds (11–13) - (15–18) Erosion Damage to Spells
2Tin Staff1+(20–24)% Physical Damage
2Tin Staff1+(20–24)% Elemental Damage
2Tin Staff1+(20–24)% Erosion Damage
2Tin Staff1+(20–24)% Spell Damage
2Tin Staff1+(6–8)% Cast Speed
1Tin Staff1+(6–8)% additional Spell Damage
1Tin Staff1+(6–8)% additional damage when channeling
1Tin Staff1+(6–8)% Elemental and Erosion Resistance Penetration
1Tin Staff1+(5–7)% Armor DMG Mitigation Penetration
0Tin Staff1Max Tenacity Blessing Stacks +1
0Tin Staff1Max Agility Blessing Stacks +1
0Tin Staff1Max Focus Blessing Stacks +1
1Tin Staff1Adds (32–34) - (40–42) Physical Damage to the gear
0Tin Staff1Lucky Critical Strike
(-50–-80)% Critical Strike Rating
1Tin Staff1+(24–32)% gear Physical Damage
2Two-Handed Axe1Adds (10–13) - (14–19) Physical Damage to Attacks
2Two-Handed Axe1Adds (9–14) - (15–20) Fire Damage to Attacks
2Two-Handed Axe1Adds (10–13) - (14–19) Cold Damage to Attacks
2Two-Handed Axe1Adds (1–2) - (28–32) Lightning Damage to Attacks
2Two-Handed Axe1Adds (11–13) - (15–18) Erosion Damage to Attacks
2Two-Handed Axe1+(20–24)% Physical Damage
2Two-Handed Axe1+(20–24)% Elemental Damage
2Two-Handed Axe1+(20–24)% Erosion Damage
2Two-Handed Axe1+(20–24)% Melee Damage
2Two-Handed Axe1+(6–8)% Attack Speed
1Two-Handed Axe1+(6–8)% additional damage against Traumatized enemies
1Two-Handed Axe1+(6–8)% additional Steep Strike Damage
1Two-Handed Axe1+(6–8)% Elemental and Erosion Resistance Penetration
1Two-Handed Axe1+(5–7)% Armor DMG Mitigation Penetration
0Two-Handed Axe1Max Tenacity Blessing Stacks +1
0Two-Handed Axe1Max Agility Blessing Stacks +1
0Two-Handed Axe1Max Focus Blessing Stacks +1
1Two-Handed Axe1+(24–32)% gear Physical Damage
1Two-Handed Axe1Adds (32–34) - (40–42) Physical Damage to the gear
0Two-Handed Axe1Lucky Critical Strike
(-50–-80)% Critical Strike Rating
2Cudgel1Adds (10–13) - (14–19) Physical Damage to Attacks
2Cudgel1Adds (9–14) - (15–20) Fire Damage to Attacks
2Cudgel1Adds (10–13) - (14–19) Cold Damage to Attacks
2Cudgel1Adds (1–2) - (28–32) Lightning Damage to Attacks
2Cudgel1Adds (11–13) - (15–18) Erosion Damage to Attacks
2Cudgel1+(20–24)% Physical Damage
2Cudgel1+(20–24)% Elemental Damage
2Cudgel1+(20–24)% Erosion Damage
2Cudgel1+(20–24)% Melee Damage
2Cudgel1+(6–8)% Attack Speed
1Cudgel1+(6–8)% additional Attack Damage
1Cudgel1+(6–8)% additional damage when channeling
1Cudgel1+(6–8)% Elemental and Erosion Resistance Penetration
1Cudgel1+(5–7)% Armor DMG Mitigation Penetration
0Cudgel1Max Tenacity Blessing Stacks +1
0Cudgel1Max Agility Blessing Stacks +1
0Cudgel1Max Focus Blessing Stacks +1
1Pistol1+(24–32)% gear Physical Damage
1Cudgel1Adds (32–34) - (40–42) Physical Damage to the gear
0Cudgel1Lucky Critical Strike
(-50–-80)% Critical Strike Rating
2Necklace1+(54–74) Max Life
2Necklace1+(87–117) Max Energy Shield
2Necklace1+(5–10)% Fire Resistance
2Necklace1+(5–10)% Cold Resistance
2Necklace1+(5–10)% Lightning Resistance
2Necklace1+(5–10)% Erosion Resistance
2Necklace1+(3–4)% Elemental Resistance
2Necklace1+(15–20) Strength
2Necklace1+(15–20) Dexterity
2Necklace1+(15–20) Intelligence
2Necklace1+(20–24)% damage
+(20–24)% Minion Damage
1Necklace1+(11–15)% Movement Speed
1Necklace1+(2–3)% damage per stack of any Blessing
1Necklace1+1% damage per 27 stats
1Necklace1Adds 10 Base Ailment Damage
1Necklace1+(6–8)% Sealed Mana Compensation
0Necklace1Triggers Lv. 20 Vulnerability Curse upon inflicting damage. Cooldown: 0.2 s
0Necklace1Triggers Lv. 20 Scorch Curse upon inflicting damage. Cooldown: 0.2 s
0Necklace1Triggers Lv. 20 Biting Cold Curse upon inflicting damage. Cooldown: 0.2 s
0Necklace1Triggers Lv. 20 Electrocute Curse upon inflicting damage. Cooldown: 0.2 s
0Necklace1Triggers Lv. 20 Corruption Curse upon inflicting damage. Cooldown: 0.2 s
2Ring1+(54–74) Max Life
2Ring1+(87–117) Max Energy Shield
2Ring1+(5–10)% Fire Resistance
2Ring1+(5–10)% Cold Resistance
2Ring1+(5–10)% Lightning Resistance
2Ring1+(5–10)% Erosion Resistance
2Ring1+(15–20) Strength
2Ring1+(15–20) Dexterity
2Ring1+(15–20) Intelligence
2Ring1+(6–8)% Attack and Cast Speed
1Ring1+(11–15)% Movement Speed
1Ring1+(20–25)% chance to launch one more wave when casting a Barrage Skill
1Ring1+(15–20)% Fervor effect
0Ring1Max Tenacity Blessing Stacks +1
0Ring1Max Agility Blessing Stacks +1
0Ring1Max Focus Blessing Stacks +1
0Ring1Triggers Lv. 20 Blind Curse upon inflicting damage. Cooldown: 0.2 s
0Ring1Triggers Lv. 20 Timid Curse upon inflicting damage. Cooldown: 0.2 s
0Ring1Triggers Lv. 20 Entangled Pain Curse upon inflicting damage. Cooldown: 0.2 s
0Ring1Adds (18–20)% of Physical Damage as Fire Damage
0Ring1Adds (18–20)% of Physical Damage to Cold Damage
0Ring1Adds (18–20)% of Physical Damage as Lightning Damage
0Ring1Adds (18–20)% of Physical Damage as Erosion Damage
1Ring1When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 2 s
1Ring1Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 2 s
1Ring1When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 2 s
2Belt1+(54–74) Max Life
2Belt1+(40–60) Max Mana
2Belt1+(87–117) Max Energy Shield
2Belt1+(5–10)% Fire Resistance
2Belt1+(5–10)% Cold Resistance
2Belt1+(5–10)% Lightning Resistance
2Belt1+(5–10)% Erosion Resistance
2Belt1+(15–20) Strength
2Belt1+(15–20) Dexterity
2Belt1+(15–20) Intelligence
1Belt1+(11–15)% Movement Speed
1Belt1+(20–25)% chance to launch one more wave when casting a Barrage Skill
0Belt1+(20–26)% Cooldown Recovery Speed
0Belt1+(20–26)% Skill Effect Duration
1Belt1+(6–8)% Sealed Mana Compensation
1Belt1+(7–8)% Aura Effect
2Pistol1Adds (10–13) - (14–19) Physical Damage to Attacks
2Pistol1Adds (9–14) - (15–20) Fire Damage to Attacks
2Pistol1Adds (10–13) - (14–19) Cold Damage to Attacks
2Pistol1Adds (1–2) - (28–32) Lightning Damage to Attacks
2Pistol1Adds (11–13) - (15–18) Erosion Damage to Attacks
2Pistol1+(20–24)% Physical Damage
2Pistol1+(20–24)% Elemental Damage
2Pistol1+(20–24)% Erosion Damage
2Pistol1+(20–24)% Ranged Damage
2Pistol1+(6–8)% Attack Speed
1Pistol1Projectile Quantity +1
1Pistol1+1 Parabolic Projectile Split Quantity
1Pistol1+(6–8)% Elemental and Erosion Resistance Penetration
1Pistol1+(5–7)% Armor DMG Mitigation Penetration
0Pistol1Max Tenacity Blessing Stacks +1
0Pistol1Max Agility Blessing Stacks +1
0Pistol1Max Focus Blessing Stacks +1
1Cudgel1+(24–32)% gear Physical Damage
1Pistol1Adds (32–34) - (40–42) Physical Damage to the gear
0Pistol1Lucky Critical Strike
(-50–-80)% Critical Strike Rating
2Musket1Adds (10–13) - (14–19) Physical Damage to Attacks
2Musket1Adds (9–14) - (15–20) Fire Damage to Attacks
2Musket1Adds (10–13) - (14–19) Cold Damage to Attacks
2Musket1Adds (1–2) - (28–32) Lightning Damage to Attacks
2Musket1Adds (11–13) - (15–18) Erosion Damage to Attacks
2Musket1+(20–24)% Physical Damage
2Musket1+(20–24)% Elemental Damage
2Musket1+(20–24)% Erosion Damage
2Musket1+(20–24)% Ranged Damage
2Musket1+(6–8)% Attack Speed
1Musket1Projectile Quantity +1
1Musket1+1 Horizontal Projectile Penetration(s)
1Musket1+(6–8)% Elemental and Erosion Resistance Penetration
1Musket1+(5–7)% Armor DMG Mitigation Penetration
0Musket1Max Tenacity Blessing Stacks +1
0Musket1Max Agility Blessing Stacks +1
0Musket1Max Focus Blessing Stacks +1
1Musket1+(24–32)% gear Physical Damage
1Musket1Adds (32–34) - (40–42) Physical Damage to the gear
0Musket1Lucky Critical Strike
(-50–-80)% Critical Strike Rating
2Fire Cannon1Adds (10–13) - (14–19) Physical Damage to Attacks
2Fire Cannon1Adds (9–14) - (15–20) Fire Damage to Attacks
2Fire Cannon1Adds (10–13) - (14–19) Cold Damage to Attacks
2Fire Cannon1Adds (1–2) - (28–32) Lightning Damage to Attacks
2Fire Cannon1Adds (11–13) - (15–18) Erosion Damage to Attacks
2Fire Cannon1+(20–24)% Physical Damage
2Fire Cannon1+(20–24)% Elemental Damage
2Fire Cannon1+(20–24)% Erosion Damage
2Fire Cannon1+(20–24)% Ranged Damage
2Fire Cannon1+(6–8)% Attack Speed
1Fire Cannon1Projectile Quantity +1
1Fire Cannon1+1 Parabolic Projectile Split Quantity
1Fire Cannon1+(6–8)% Elemental and Erosion Resistance Penetration
1Fire Cannon1+(5–7)% Armor DMG Mitigation Penetration
0Fire Cannon1Max Tenacity Blessing Stacks +1
0Fire Cannon1Max Agility Blessing Stacks +1
0Fire Cannon1Max Focus Blessing Stacks +1
1Fire Cannon1+(24–32)% gear Physical Damage
1Fire Cannon1Adds (32–34) - (40–42) Physical Damage to the gear
0Fire Cannon1Lucky Critical Strike
(-50–-80)% Critical Strike Rating
2Crossbow1Adds (10–13) - (14–19) Physical Damage to Attacks
2Crossbow1Adds (9–14) - (15–20) Fire Damage to Attacks
2Crossbow1Adds (10–13) - (14–19) Cold Damage to Attacks
2Crossbow1Adds (1–2) - (28–32) Lightning Damage to Attacks
2Crossbow1Adds (11–13) - (15–18) Erosion Damage to Attacks
2Crossbow1+(20–24)% Physical Damage
2Crossbow1+(20–24)% Elemental Damage
2Crossbow1+(20–24)% Erosion Damage
2Crossbow1+(20–24)% Ranged Damage
2Crossbow1+(6–8)% Attack Speed
1Crossbow1Projectile Quantity +1
1Crossbow1+1 Horizontal Projectile Penetration(s)
1Crossbow1+(6–8)% Elemental and Erosion Resistance Penetration
1Crossbow1+(5–7)% Armor DMG Mitigation Penetration
0Crossbow1Max Tenacity Blessing Stacks +1
0Crossbow1Max Agility Blessing Stacks +1
0Crossbow1Max Focus Blessing Stacks +1
1Crossbow1+(24–32)% gear Physical Damage
1Crossbow1Adds (32–34) - (40–42) Physical Damage to the gear
0Crossbow1Lucky Critical Strike
(-50–-80)% Critical Strike Rating
2Wand1Adds (10–13) - (14–19) Physical Damage to Spells
2Wand1Adds (9–14) - (15–20) Fire Damage to Spells
2Wand1Adds (10–13) - (14–19) Cold Damage to Spells
2Wand1Adds (1–2) - (28–32) Lightning Damage to Spells
2Wand1Adds (11–13) - (15–18) Erosion Damage to Spells
2Wand1+(20–24)% Physical Damage
2Wand1+(20–24)% Elemental Damage
2Wand1+(20–24)% Erosion Damage
2Wand1+(20–24)% Spell Damage
2Wand1+(6–8)% Cast Speed
1Wand1Projectile Quantity +1
1Wand1+1 Parabolic Projectile Split Quantity
1Wand1+(6–8)% Elemental and Erosion Resistance Penetration
1Wand1+(5–7)% Armor DMG Mitigation Penetration
0Wand1Max Tenacity Blessing Stacks +1
0Wand1Max Agility Blessing Stacks +1
0Wand1Max Focus Blessing Stacks +1
2Rod1Adds (10–13) - (14–19) Physical Damage to Minions
2Rod1Adds (9–14) - (15–20) Fire Damage to Minions
2Rod1Adds (10–13) - (14–19) Cold Damage to Minions
2Rod1Adds (1–2) - (28–32) Lightning Damage to Minions
2Rod1Adds (11–13) - (15–18) Erosion Damage to Minions
2Rod1+(15–20) Strength
2Rod1+(15–20) Dexterity
2Rod1+(15–20) Intelligence
2Rod1+(20–24)% Minion Damage
2Rod1+(6–8)% Minion Attack and Cast Speed
1Rod1+100% chance to gain 1 stack of Tenacity Blessing when casting a skill. Interval: 1 s
1Rod1+100% chance to gain 1 stack of Focus Blessing when casting a Summon Skill. Interval: 1 s
1Rod1+(6–8)% additional Minion Damage
1Rod1Minion Damage penetrates (6–8)% Elemental Resistance
1Rod1+(5–7)% Armor DMG Mitigation Penetration for Minions
0Rod1Max Focus Blessing Stacks +1
2Scepter1+(15–20) Strength
2Scepter1+(15–20) Dexterity
2Scepter1+(15–20) Intelligence
2Scepter1+(20–24)% Physical Damage
2Scepter1+(20–24)% Elemental Damage
2Scepter1+(20–24)% Erosion Damage
2Scepter1+(20–24)% Spell Damage
2Scepter1+(10–14)% Affliction Effect
2Scepter1+(8–10)% Reaping Duration
1Scepter1+(15–20)% Reaping Cooldown Recovery Speed
1Scepter1+(6–8)% additional Damage Over Time
1Scepter1+(6–8)% Elemental and Erosion Resistance Penetration
0Scepter1Max Agility Blessing Stacks +1
0Scepter1+(6–8)% Blur Effect
0Scepter1Max Focus Blessing Stacks +1
0Scepter1Max Tenacity Blessing Stacks +1
2STR Gloves1+(54–74) Max Life
2STR Gloves1+(760–960) Armor
2STR Gloves1+(5–10)% Fire Resistance
2STR Gloves1+(5–10)% Cold Resistance
2STR Gloves1+(5–10)% Lightning Resistance
2STR Gloves1+(5–10)% Erosion Resistance
2STR Gloves1+(15–20) Strength
2STR Gloves1+(15–20) Dexterity
2STR Gloves1+(15–20) Intelligence
2STR Gloves1+(20–24)% Skill Area
1STR Gloves1+100% chance to Paralyze the target on hit
1STR Gloves1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1STR Gloves1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
1STR Gloves1+(6–8)% Sealed Mana Compensation
1STR Gloves1+(7–8)% Aura Effect
0STR Gloves1+(3–5)% Max Elemental Resistance
2DEX Gloves1+(54–74) Max Life
2DEX Gloves1+(760–960) Evasion
2DEX Gloves1+(5–10)% Fire Resistance
2DEX Gloves1+(5–10)% Cold Resistance
2DEX Gloves1+(5–10)% Lightning Resistance
2DEX Gloves1+(5–10)% Erosion Resistance
2DEX Gloves1+(15–20) Strength
2DEX Gloves1+(15–20) Dexterity
2DEX Gloves1+(15–20) Intelligence
2DEX Gloves1+(20–24)% Skill Area
1DEX Gloves1+100% chance to Paralyze the target on hit
1DEX Gloves1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1DEX Gloves1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
1DEX Gloves1+(6–8)% Sealed Mana Compensation
1DEX Gloves1+(7–8)% Aura Effect
0DEX Gloves1+(3–5)% Max Elemental Resistance
2INT Gloves1+(87–117) Max Energy Shield
2INT Gloves1+(4–6)% Energy Shield Charge Speed
2INT Gloves1+(5–10)% Fire Resistance
2INT Gloves1+(5–10)% Cold Resistance
2INT Gloves1+(5–10)% Lightning Resistance
2INT Gloves1+(5–10)% Erosion Resistance
2INT Gloves1+(15–20) Strength
2INT Gloves1+(15–20) Dexterity
2INT Gloves1+(15–20) Intelligence
2INT Gloves1+(20–24)% Skill Area
1INT Gloves1+100% chance to Paralyze the target on hit
1INT Gloves1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1INT Gloves1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
1INT Gloves1+(6–8)% Sealed Mana Compensation
1INT Gloves1+(7–8)% Aura Effect
0INT Gloves1+(3–5)% Max Elemental Resistance
2STR Boots1+(54–74) Max Life
2STR Boots1+(760–960) Armor
2STR Boots1+(5–10)% Fire Resistance
2STR Boots1+(5–10)% Cold Resistance
2STR Boots1+(5–10)% Lightning Resistance
2STR Boots1+(5–10)% Erosion Resistance
2STR Boots1+(15–20) Strength
2STR Boots1+(15–20) Dexterity
2STR Boots1+(15–20) Intelligence
2STR Boots1+(20–24)% Skill Area
1STR Boots1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1STR Boots1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
0STR Boots1+(20–25)% Movement Speed
0STR Boots1Converts (27–35)% of Erosion Damage taken to Fire Damage
0STR Boots1+(17–24)% Cooldown Recovery Speed
0STR Boots1+(3–5)% Max Elemental Resistance
0STR Boots1Converts (12–15)% of Physical Damage taken to Fire Damage
2DEX Boots1+(54–74) Max Life
2DEX Boots1+(760–960) Evasion
2DEX Boots1+(5–10)% Fire Resistance
2DEX Boots1+(5–10)% Cold Resistance
2DEX Boots1+(5–10)% Lightning Resistance
2DEX Boots1+(5–10)% Erosion Resistance
2DEX Boots1+(15–20) Strength
2DEX Boots1+(15–20) Dexterity
2DEX Boots1+(15–20) Intelligence
2DEX Boots1+(20–24)% Skill Area
1DEX Boots1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1DEX Boots1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
0DEX Boots1+(20–25)% Movement Speed
0DEX Boots1Converts (27–35)% of Erosion Damage taken to Lightning Damage
0DEX Boots1+(17–24)% Cooldown Recovery Speed
0DEX Boots1+(3–5)% Max Elemental Resistance
0DEX Boots1Converts (12–15)% of Physical Damage taken to Lightning Damage
2INT Boots1+(87–117) Max Energy Shield
2INT Boots1+(4–6)% Energy Shield Charge Speed
2INT Boots1+(5–10)% Fire Resistance
2INT Boots1+(5–10)% Cold Resistance
2INT Boots1+(5–10)% Lightning Resistance
2INT Boots1+(5–10)% Erosion Resistance
2INT Boots1+(15–20) Strength
2INT Boots1+(15–20) Dexterity
2INT Boots1+(15–20) Intelligence
2INT Boots1+(20–24)% Skill Area
1INT Boots1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1INT Boots1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
0INT Boots1+(20–25)% Movement Speed
0INT Boots1Converts (27–35)% of Erosion Damage taken to Cold Damage
0INT Boots1+(17–24)% Cooldown Recovery Speed
0INT Boots1+(3–5)% Max Elemental Resistance
0INT Boots1Converts (12–15)% of Physical Damage taken to Cold Damage
2STR Chest Armor1+(54–74) Max Life
2STR Chest Armor1Regenerates (0.5–1.0)% Life per second
2STR Chest Armor1+(5–10)% Fire Resistance
2STR Chest Armor1+(5–10)% Cold Resistance
2STR Chest Armor1+(5–10)% Lightning Resistance
2STR Chest Armor1+(5–10)% Erosion Resistance
2STR Chest Armor1+(15–20) Strength
2STR Chest Armor1+(15–20) Dexterity
2STR Chest Armor1+(15–20) Intelligence
2STR Chest Armor1+(20–24)% Skill Area
1STR Chest Armor1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1STR Chest Armor1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
1STR Chest Armor1+(6–8)% Sealed Mana Compensation
1STR Chest Armor1+(7–8)% Aura Effect
0STR Chest Armor1+(3–5)% Max Elemental Resistance
0STR Chest Armor1Converts (12–15)% of Physical Damage taken to Fire Damage
0STR Chest Armor1Takes 10 True Damage every 0.1s
0STR Chest Armor1Converts (27–35)% of Erosion Damage taken to Fire Damage
0STR Chest Armor1+(13–14)% Armor Effective Rate for Non-Physical Damage
1STR Chest Armor1+1 Max Fortitude Stacks
0STR Chest Armor1+3 Max Fortitude Stacks
2DEX Chest Armor1+(54–74) Max Life
2DEX Chest Armor1Regenerates (0.5–1.0)% Life per second
2DEX Chest Armor1+(5–10)% Fire Resistance
2DEX Chest Armor1+(5–10)% Cold Resistance
2DEX Chest Armor1+(5–10)% Lightning Resistance
2DEX Chest Armor1+(5–10)% Erosion Resistance
2DEX Chest Armor1+(15–20) Strength
2DEX Chest Armor1+(15–20) Dexterity
2DEX Chest Armor1+(15–20) Intelligence
2DEX Chest Armor1+(20–24)% Skill Area
1DEX Chest Armor1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1DEX Chest Armor1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
1DEX Chest Armor1+(6–8)% Sealed Mana Compensation
1DEX Chest Armor1+(7–8)% Aura Effect
0DEX Chest Armor1+(3–5)% Max Elemental Resistance
0DEX Chest Armor1Converts (12–15)% of Physical Damage taken to Lightning Damage
0DEX Chest Armor1Takes 10 True Damage every 0.1s
0DEX Chest Armor1Converts (27–35)% of Erosion Damage taken to Lightning Damage
1DEX Chest Armor1+1 Max Fortitude Stacks
0DEX Chest Armor1+3 Max Fortitude Stacks
2INT Chest Armor1+(87–117) Max Energy Shield
2INT Chest Armor1+(4–6)% Energy Shield Charge Speed
2INT Chest Armor1+(5–10)% Fire Resistance
2INT Chest Armor1+(5–10)% Cold Resistance
2INT Chest Armor1+(5–10)% Lightning Resistance
2INT Chest Armor1+(5–10)% Erosion Resistance
2INT Chest Armor1+(15–20) Strength
2INT Chest Armor1+(15–20) Dexterity
2INT Chest Armor1+(15–20) Intelligence
2INT Chest Armor1+(20–24)% Skill Area
1INT Chest Armor1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1INT Chest Armor1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
1INT Chest Armor1+(6–8)% Sealed Mana Compensation
1INT Chest Armor1+(7–8)% Aura Effect
0INT Chest Armor1+(3–5)% Max Elemental Resistance
0INT Chest Armor1Converts (12–15)% of Physical Damage taken to Cold Damage
0INT Chest Armor1Takes 10 True Damage every 0.1s
0INT Chest Armor1Converts (27–35)% of Erosion Damage taken to Cold Damage
1INT Chest Armor1+1 Max Fortitude Stacks
0INT Chest Armor1+3 Max Fortitude Stacks
2STR Helmet1+(54–74) Max Life
2STR Helmet1+(760–960) Armor
2STR Helmet1+(5–10)% Fire Resistance
2STR Helmet1+(5–10)% Cold Resistance
2STR Helmet1+(5–10)% Lightning Resistance
2STR Helmet1+(5–10)% Erosion Resistance
2STR Helmet1+(15–20) Strength
2STR Helmet1+(15–20) Dexterity
2STR Helmet1+(15–20) Intelligence
2STR Helmet1+(20–24)% Skill Area
1STR Helmet1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1STR Helmet1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
1STR Helmet1+(6–8)% Sealed Mana Compensation
1STR Helmet1+(7–8)% Aura Effect
0STR Helmet1+(3–5)% Max Elemental Resistance
0STR Helmet1Converts (12–15)% of Physical Damage taken to Fire Damage
0STR Helmet1Converts (27–35)% of Erosion Damage taken to Fire Damage
0STR Helmet1+(13–14)% Armor Effective Rate for Non-Physical Damage
1STR Helmet1Nearby enemies within 15 m have Frail
2DEX Helmet1+(54–74) Max Life
2DEX Helmet1+(760–960) Evasion
2DEX Helmet1+(5–10)% Fire Resistance
2DEX Helmet1+(5–10)% Cold Resistance
2DEX Helmet1+(5–10)% Lightning Resistance
2DEX Helmet1+(5–10)% Erosion Resistance
2DEX Helmet1+(15–20) Strength
2DEX Helmet1+(15–20) Dexterity
2DEX Helmet1+(15–20) Intelligence
2DEX Helmet1+(20–24)% Skill Area
1DEX Helmet1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1DEX Helmet1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
1DEX Helmet1+(6–8)% Sealed Mana Compensation
1DEX Helmet1+(7–8)% Aura Effect
0DEX Helmet1+(3–5)% Max Elemental Resistance
0DEX Helmet1Converts (12–15)% of Physical Damage taken to Lightning Damage
0DEX Helmet1Converts (27–35)% of Erosion Damage taken to Lightning Damage
1DEX Helmet1Nearby enemies within 15 m have Frail
2INT Helmet1+(87–117) Max Energy Shield
2INT Helmet1+(4–6)% Energy Shield Charge Speed
2INT Helmet1+(5–10)% Fire Resistance
2INT Helmet1+(5–10)% Cold Resistance
2INT Helmet1+(5–10)% Lightning Resistance
2INT Helmet1+(5–10)% Erosion Resistance
2INT Helmet1+(15–20) Strength
2INT Helmet1+(15–20) Dexterity
2INT Helmet1+(15–20) Intelligence
2INT Helmet1+(20–24)% Skill Area
1INT Helmet1+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
1INT Helmet1+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
1INT Helmet1+(6–8)% Sealed Mana Compensation
1INT Helmet1+(7–8)% Aura Effect
0INT Helmet1+(3–5)% Max Elemental Resistance
0INT Helmet1Converts (12–15)% of Physical Damage taken to Cold Damage
0INT Helmet1Converts (27–35)% of Erosion Damage taken to Cold Damage
1INT Helmet1Nearby enemies within 15 m have Frail
2STR Shield1+(54–74) Max Life
2STR Shield1+(10–14)% Armor
2STR Shield1+(5–10)% Fire Resistance
2STR Shield1+(5–10)% Cold Resistance
2STR Shield1+(5–10)% Lightning Resistance
2STR Shield1+(5–10)% Erosion Resistance
2STR Shield1+(20–24)% Physical Damage
2STR Shield1+(20–24)% Elemental Damage
2STR Shield1+(20–24)% Erosion Damage
2STR Shield1+(8–10)% Attack and Spell Block Chance
1STR Shield1+(6–8)% additional damage
1STR Shield1+(35–40) Strength
1STR Shield1+(35–40) Dexterity
1STR Shield1+(35–40) Intelligence
0STR Shield1+(4–5)% Max Elemental and Erosion Resistance
0STR Shield1Converts (12–15)% of Physical Damage taken to Fire Damage
0STR Shield1Converts (27–35)% of Erosion Damage taken to Fire Damage
1STR Shield1+100% chance to gain a stack of Fortitude when using a Melee Skill
2DEX Shield1+(54–74) Max Life
2DEX Shield1+(10–14)% Evasion
2DEX Shield1+(5–10)% Fire Resistance
2DEX Shield1+(5–10)% Cold Resistance
2DEX Shield1+(5–10)% Lightning Resistance
2DEX Shield1+(5–10)% Erosion Resistance
2DEX Shield1+(20–24)% Physical Damage
2DEX Shield1+(20–24)% Elemental Damage
2DEX Shield1+(20–24)% Erosion Damage
2DEX Shield1+(8–10)% Attack and Spell Block Chance
1DEX Shield1+(6–8)% additional damage
1DEX Shield1+(35–40) Strength
1DEX Shield1+(35–40) Dexterity
1DEX Shield1+(35–40) Intelligence
0DEX Shield1+(4–5)% Max Elemental and Erosion Resistance
0DEX Shield1Converts (12–15)% of Physical Damage taken to Lightning Damage
0DEX Shield1Converts (27–35)% of Erosion Damage taken to Lightning Damage
1DEX Shield1+100% chance to gain a stack of Fortitude when using a Melee Skill
2INT Shield1+(87–117) Max Energy Shield
2INT Shield1+(4–6)% Energy Shield Charge Speed
2INT Shield1+(5–10)% Fire Resistance
2INT Shield1+(5–10)% Cold Resistance
2INT Shield1+(5–10)% Lightning Resistance
2INT Shield1+(5–10)% Erosion Resistance
2INT Shield1+(20–24)% Physical Damage
2INT Shield1+(20–24)% Elemental Damage
2INT Shield1+(20–24)% Erosion Damage
2INT Shield1+(8–10)% Attack and Spell Block Chance
1INT Shield1+(6–8)% additional damage
1INT Shield1+(35–40) Strength
1INT Shield1+(35–40) Dexterity
1INT Shield1+(35–40) Intelligence
0INT Shield1+(4–5)% Max Elemental and Erosion Resistance
0INT Shield1Converts (12–15)% of Physical Damage taken to Cold Damage
0INT Shield1Converts (27–35)% of Erosion Damage taken to Cold Damage
1INT Shield1+100% chance to gain a stack of Fortitude when using a Melee Skill
2Spirit Ring1+(54–74) Max Life
2Spirit Ring1+(87–117) Max Energy Shield
2Spirit Ring1+(5–10)% Fire Resistance
2Spirit Ring1+(5–10)% Cold Resistance
2Spirit Ring1+(5–10)% Lightning Resistance
2Spirit Ring1+(5–10)% Erosion Resistance
2Spirit Ring1+(15–20) Strength
2Spirit Ring1+(15–20) Dexterity
2Spirit Ring1+(15–20) Intelligence
2Spirit Ring1+(6–8)% Minion Movement Speed, Attack Speed, and Cast Speed
1Spirit Ring1+(11–15)% Movement Speed
1Spirit Ring1+ 3 Command per second
1Spirit Ring1+32 initial Growth for Spirit Magi
0Spirit Ring1Max Tenacity Blessing Stacks +1
0Spirit Ring1Max Focus Blessing Stacks +1
0Spirit Ring1Triggers Lv. 20 Blind Curse upon inflicting damage. Cooldown: 0.2 s
0Spirit Ring1Triggers Lv. 20 Timid Curse upon inflicting damage. Cooldown: 0.2 s
0Spirit Ring1Triggers Lv. 20 Entangled Pain Curse upon inflicting damage. Cooldown: 0.2 s
0Bow1Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius
0Two-Handed Hammer1Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius
0Tin Staff1Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius
0Fire Cannon1Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius
1Spirit Ring1When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 2 s
1Spirit Ring1When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 2 s
1Spirit Ring1When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 2 s
Item /3
Shallow Dream Talking - Weapon
Adds Dream affixes to weapons during Dream Interpretation
Shallow Dream Talking - Armor
Adds Dream affixes to armor during Dream Interpretation
Shallow Dream Talking - Trinket
Adds Dream affixes to trinkets during Dream Interpretation
Dream Interpretation

Dream Interpretation

When exploring a dream, Hunters will get a new season item called Dream Talking. Whenever Hunters perform Dream Talking Interpretation, they will obtain a dream base, which includes a Sweet Dream affix and a Nightmare affix. The original base affixes on a piece of gear will be replaced when the dream base is recorded onto the gear. Sweet Dream base affixes grant powerful buffs, such as allowing Hunters to gain Legendary affixes that have only appeared on Legendary gear when crafting gear. Nightmare base affixes, on the other hand, grant negative affixes that may weaken the gear. Therefore, Hunters will need to choose the right time to perform Dream Talking Interpretation. While trying to get the Sweet Dream affixes they seek, Hunters will also need to take care to avoid the negative impact of Nightmare affixes.

Gear that has undergone Dream Interpretation cannot be used for crafting.

Shallow Dream

After Dream Interpretation, select 1 Sweet Dream and 1 Nightmare, and replace the base affix.

  • Item Level 1 - 58: no Cost
  • Item Level 59 - 81: Shallow Dream Talking x2
  • Item Level 82 - 100: Shallow Dream Talking x5

Deep Dream

Dream Interpretation can only be performed 3 times in Deep Dreams. You will also need to use the Dream Talking of Legendary gear to acquire corresponding fixed affixes from Dream Interpretation options.

Cost Profound Dream Talking x10 and Legendary Dream Talking.

Rewind

Rewinding will restore a piece of gear to its original state before Dream Interpretation.

  • Item Level 1 - 58: no Cost
  • Item Level 59 - 81: Shallow Dream Talking x2
  • Item Level 82 - 100: Shallow Dream Talking x10