Mistville Exploration /73
Doctor's Lantern
Level 1: Max Sanity +40
Level 2: Max Sanity +40\nMax Sanity +10 when a new day begins
Drip the ■ liquid into a lantern and light a fire.
The young ■■ held up the lantern, which made the shadow of ■■ on the wall of the Sanatorium shake again and again.
Finally, the annoying roaring could no longer be heard.
Sleeping Spice
Level 1: Recover 20 Sanity when a new day begins
Level 2: Recover 40 Sanity when a new day begins
■ always keep a handful of spices in ■ coat pocket to cleanse the smell of ■ in the air.
One day, ■ fell asleep while sitting on a chair by the roadside. When ■ was half asleep, ■ heard someone say that ■ tastes so good after being seasoned with spices.
Wriggling Money Jar
Level 1: From now on, you recover 1 Sanity for every 10 Coins obtained
Level 2: From now on, your Max Sanity +1 for every 10 Coins obtained
You throw all the Coins you earned inside the mouth of the money jar, which then extends several sticky ■■ to caress you.
The jingling sounds made by the Coins mixed with the ■ liquid inside its belly are really intoxicating.
Map: Sanatorium
Level 1: Preview the location of 1 Sanatorium when a new day begins
Level 2: You can preview the locations of all Sanatoriums
There are many Sanatoriums in Mistville, and it is generally free to stay in one.
You'll receive excellent care here. Come now. Come now. ■■■■, come here now.
Sanatorium Contract
Level 1: Sanatorium restores 7 additional Sanity for you.
Level 2: Sanatorium additionally makes your Max Sanity +7.
This is the pact signed between ■■ and the Sanatorium.
■■ can enjoy the best medical treatment here, but after ■, ■■ will let the ■■ of the Sanatorium conduct research on their ■■.
As both parties have confirmed that this is correct, it will be executed from now on.
Cartographer's Medicine Bottle
Level 1: Recover 5 Sanity when revealing a previewed Cell
Level 2: Max Sanity +5 when revealing a previewed Cell
Streets filled with rats, lakes with floating teeth, and flowerbeds with eyes.
The cartographer kept depicting the scenery in front of them for a moment until the image of themself being ■■ appeared in the drawing.
He quickly pulled out a medicine bottle in a panic, only to find it filled with black ■.
Mr. Misfortune
Level 1: For every 1 Bad Omen Stele you remove, recover 8 Sanity.
Level 2: For every 1 Bad Omen Stele you remove, your Max Sanity +8.
Cut off a piece of cloth from ■■'s ■, sew it carefully, and stuff ■■'s hair into it.
Wrap it up with ■'s bandage and cut it open to reveal ■'s eyes.
We're still a family.
Beak Mask
Level 1: Sanity cost for exploring a Cell -1
Level 2: The Sanity cost of exploring a Cell -3.
I bought a mask to prevent myself from breathing in too much Mist.
It was an ugly mask that looked like a silent crow.
One day, I hurried out and saw a crow's head on the glass.
Suddenly, I remembered that I didn't wear a mask today.
Explorer's Glasses
Level 1: You can explore 8 instead of 4 Cells around a revealed Cell
Level 2: You can explore all Cells
The greatest explorers never lose their way no matter how thick the Mist is.
However, he looked so intently that his eyes popped out of the lenses.
Scavenger's Boots
Level 1: You can ignore the effect of Ruins
The old scavenger has left behind a pair of smelly boots.
A new scavenger puts them on and walks freely in the ruins.
After a day's work, his feet are so tired that they feel weak.
He takes off the shoes and shakes them, leaving a pool of black ■.
Haha, your feet were eaten too.
Burnt Map
Level 1: Preview 2 random Cells when a new day begins
Level 2: Preview 4 random Cells when a new day begins
Everything has been burned.
Where are you going?
Cartographer's Quill
Level 1: 50% chance to preview 1 additional random Cell when revealing a previewed Cell
Level 2: Preview 1 additional random Cell when revealing a previewed Cell
Draw a picture of the ■■ hanging from the ceiling of the First Bank. The sunlight has roasted ■■ perfectly.
Add the ■■ buried in the flower bed of the Sanatorium. ■■ will rot soon.
The cartographer is running out of ink, so go to ■ a few more.
Cartographer's Purse
Level 1: Obtain 12 Coins when revealing a previewed Cell
Level 2: Obtain 25 Coins when revealing a previewed Cell
The impoverished cartographer tore off the skin of ■■ and sewed a purse with it.
He believes that ■■ will jump out of the purse by itself during his future journeys.
Guild Medal - Old Stuff
Level 1: Prices of Old Stuff sold by the Mistville Trader -30%
Level 2: Prices of Old Stuff sold by the Mistville Trader -60%
The guild medals issued by the city hall can be used to get discounts when purchasing Old Stuff.
This is strange. I've saved a lot of money, so why do I have fewer and fewer Coins in my pocket?
Guild Medal - Food
Level 1: Prices of Food sold by the Mistville Trader -30%
Level 2: Prices of Food sold by the Mistville Trader -60%
The guild medals issued by the city hall can be used to get discounts when purchasing Food.
This is strange. I've saved a lot of money, so why do I have fewer and fewer Coins in my pocket?
Chief Trader's Statue
Level 1: You can spend Coins to refresh the Old Stuff and Food sold by the Mistville Trader
Level 2: You can spend Coins to refresh the Old Stuff and Food sold by the Mistville Trader.\nThe cost of refreshing them decreases greatly.
It's said that this is the statue of the greatest trader of Mistville.
Although it's just a statue, it can still bring you some power.
For some reason, I get the feeling I've seen you somewhere other than Mistville.
Shopping List
Level 1: Quantity of Old Stuff and Food sold by the Mistville Trader +1 (Revealed Cells will not be affected)
Level 2: Quantity of Old Stuff and Food sold by the Mistville Trader +1 (Revealed Cells will not be affected)\nOld Stuff and Food sold by the Mistville Trader will be automatically replenished
"After today's work is done, go to the shop to help out.
First, go to the ■■■ to catch a young dreamfish, and then slice it while it's hot.
After that, spend 4 silver coins to buy back several pieces of Old Stuff from scavengers, and don't forget to give them a coating of ■ oil.
The smell of the ■■ buried in the backyard is too strong. Hire a Filth Eater to clean it up."
Apprentice Alchemist's Gloves
Level 1: Prices for upgrading Old Stuff in Alchemy Workshop -20%
Level 2: Prices for upgrading Old Stuff in Alchemy Workshop -40%
Three washed cockroach intestines, half a spoonful of dried spider legs, and sliced mice ■■. Mix evenly and pour into the residue of the mineral powder.
It's almost time for ■■. New apprentice, put your hand inside, quickly.
Banker's IOU
Level 1: The number of Coins you obtain from Banks increases
Level 2: The number of Coins you obtain from Banks greatly increases
"I-I borrowed ■■. Good ■. Good ■!
Coins. Coins are ■ down. Coins!
My ■! My ■! It's so ■■! I'm going to be ■■! I'm going to be ■■!"
Coin-Filled Golden Goblet
Level 1: Obtain additional Coins equal to 12% of your current Coins when a new day begins
Level 2: Obtain additional Coins equal to 25% of your current Coins when a new day begins
There's a full golden goblet in the Second Bank.
The Coins in the goblet clatter as they ■■.
The sound of Coins clinking fills the air as they bounce up and down in the goblet.
Map: Bank
Level 1: Preview the location of 1 Bank when a new day begins
Level 2: You can preview the locations of all Banks
There are many banks in Mistville.
You're always able to find some Coins in the bank's ■■. To this day, you still don't understand why they don't have any tellers there.
Alchemy Catalyst
Level 1: You can enhance Old Stuff 1 additional time in the Alchemy Workshop
Level 2: You can enhance Old Stuff for unlimited times in the Alchemy Workshop
Dig up the soil of a ■■, tear off the rotten ■■, rip out a complete ■■, and squeeze out the sticky and slippery juice.
Stir it, let it settle, then filter it and add a large handful of sugar.
The new Catalyst is ready, and it's sweeter than ■■.
Map: Alchemy Workshop
Level 1: You can preview the locations of Alchemy Workshops
Level 2: All Alchemy Workshops will be revealed
Alchemy Workshops aren't uncommon in Mistville.
You can use the things here to freshen up your Old Stuff.
How to do it exactly? You should already be familiar with that.
Oh, I said the wrong thing. Please forget it.
Map: Mistville Trader
Level 1: You can preview the locations of Mistville Traders
Level 2: All Mistville Traders will be revealed
Most shops in Mistville are ■■.
If you want to buy the items you like, you'll need to learn to find the real shops.
Don't go someplace you shouldn't, or else you'll be the next one to be placed on a ■■.
Scavenger's Pliers
Level 1: The number of available Old Stuff choices in each Old Stuff Cell +1 (Revealed Cells will not be affected)
Level 2: The number of available Old Stuff choices in each Old Stuff Cell +1 (Revealed Cells will not be affected)\nYou can obtain Old Stuff 2 times from Old Stuff Cells
Try out the pliers you just picked up.
Pull out the teeth of ■■. Pull out the fingers of ■■. Pull out your ■■.
It's just so useful! Go scavenging now.
Map: Unknown Old Stuff
Level 1: You can preview the locations of all Old Stuff
Level 2: All Old Stuff will be revealed
Old Stuff is everywhere to be found in Mistville, and they can greatly improve your quality of life.
When encountering any Old Stuff, please keep and use them properly to avoid ■■ because of them.
Gourmet's Knife and Fork
Level 1: The number of available Food choices in each Food Cell +1 (Revealed Cells will not be affected)
Level 2: The number of available Food choices in each Food Cell +1 (Revealed Cells will not be affected)\nInitial quantity of Food +1
"Today, the dining table is covered with foods that we've eaten before."
Sitting at the dining table, the greatest gourmet of Mistville raises the knife and fork in his hand.
The ■■■ that has beheld all ingredients tastes the most succulent, and the ■■■■■■ that has sampled every delicacy tastes the most flavorful.
Let's use the ■■■■■■■ as the ingredient of the last meal.
Sterling Silver Lunch Box
Level 1: Food Slot Upper Limit +2
Level 2: Food Slot Upper Limit +2\nYou can obtain Food 2 times from Food Cells
Melt the purest silver nugget and quench it with the bone powder of ■■, then beat it repeatedly to shape it and carve the pattern of a ■■ onto it.
It's said that the food inside a lunch box made according to this method will never rot.
Map: Food
Level 1: You can preview the locations of all Food
Level 2: All Food will be revealed
You can taste all kinds of delicious food in Mistville, giving you a wonderful experience beyond your imagination.
However, please note that some food can be eaten, and some food is only for "others" to eat.
Delicious Condiment
Level 1: Every time you consume Food, you recover 5 Sanity
Level 2: Every time you consume Food, your Max Sanity +5
Peel the skin, ■■, remove the flesh, ■■ the marrow, and burn the bones to ashes. Sift carefully and store it in bottles.
It's because it has the smell of ■■ that it's so familiar and reassuring.
Ms. Grumpy
Level 1: Sanity cost of removing a Bad Omen Stele -10
Level 2: Sanity cost of removing a Bad Omen Stele -20.
Little sister, come and play hide and seek with me.
Are you hiding behind the Sanatorium? Nope.
Are you hiding on top of the bank? Nope.
Creak... Click...
Oh, I see. You're hiding under the stele.
Map: Bad Omen Stele - Blindness
Level 1: Preview the location of 1 Bad Omen Stele - Blindness when a new day begins
Level 2: You can preview the locations of all Bad Omen Steles - Blindness
I didn't see anything. I didn't see anything. I really didn't see anything.
I really didn't see you ■ people.
Map: Bad Omen Stele - Anxiety
Level 1: Preview the location of 1 Bad Omen Stele - Anxiety when a new day begins
Level 2: You can preview the locations of all Bad Omen Steles - Anxiety
I'm so annoyed and scared, and I can't breathe.
Who is talking? Who is looking at me? Who is knocking on the door?!
Don't come over here! Don't come over here! They're all ■■! They're all ■■!
Map: Bad Omen Stele - Poverty
Level 1: Preview the location of 1 Bad Omen Stele - Poverty when a new day begins
Level 2: You can preview the locations of all Bad Omen Steles - Poverty
There are two silver coins left in the box.
One was given to send off a debt collector, and the other was exchanged for ten ■■■ and eaten together with the ■ in the moat.
I can at least survive for another half a month.
Map: Bad Omen Stele - Anorexia
Level 1: Preview the location of 1 Bad Omen Stele - Anorexia when a new day begins
Level 2: You can preview the locations of all Bad Omen Steles - Anorexia
It's disgusting and tastes terrible. I can't swallow it.
I want to vomit. I can't eat it. I really will ■.
Blind Black Goat's Horn
Level 1: The Bad Omen Steles appeared are more likely to be Bad Omen Steles - Blindness
Level 2: The Bad Omen Steles appeared are guaranteed to be Bad Omen Steles - Blindness
There was once a black goat with white horns.
It has no eyes and can't see the path ahead of it.
Fortunately, a good doctor will continue to take care of it.
Anxious Black Goat's Horn
Level 1: The Bad Omen Steles appeared are more likely to be Bad Omen Steles - Anxiety
Level 2: The Bad Omen Steles appeared are guaranteed to be Bad Omen Steles - Anxiety
There was once a black goat with red horns.
It was extremely anxious and fearful.
Fortunately, a nobleman came to visit it often.
Poor Black Goat's Horn
Level 1: The Bad Omen Steles appeared are more likely to be Bad Omen Steles - Poverty
Level 2: The Bad Omen Steles appeared are guaranteed to be Bad Omen Steles - Poverty
There was once a black goat with gold horns.
It was poor and completely destitute.
Fortunately, it was encouraged by an adventurer's brave and determined eyes.
Anorexic Black Goat's Horn
Level 1: The Bad Omen Steles appeared are more likely to be Bad Omen Steles - Anorexia
Level 2: The Bad Omen Steles appeared are guaranteed to be Bad Omen Steles - Anorexia
There was once a black goat with green horns.
It was extremely skinny and would vomit after eating.
Fortunately, a trader brought it all kinds of delicious food to eat.
Amulet: Blindness
Level 1: The special effect of Bad Omen Stele - Blindness can't take effect
Level 2: The special effect of Bad Omen Stele - Blindness becomes: The 8 Cells around it will be regarded as explorable.
The blind adventurer bought the white amulet.
When the familiar ■■ appeared in front of him again, he shed tears of excitement.
So on the night he regained his sight, he gave his doctor a proper ■■.
Amulet: Anxiety
Level 1: The special effect of Bad Omen Stele - Anxiety can't take effect
Level 2: Removing Bad Omen Steles - Anxiety will no longer cost Sanity
A doctor who works at the Sanatorium bought a red amulet.
From then on, he no longer felt anxious about the insults and ■■ of patients.
He received the nobleman who was suffering from stomach problems with a smile and craftily prescribed a fake medicine for him.
Amulet: Poverty
Level 1: The special effect of Bad Omen Stele - Poverty can't take effect
Level 2: The special effect of Bad Omen Steles - Poverty becomes: You obtain 8 Coins every time you reveal a Cell.
A trader who had gone bankrupt bought a golden amulet with the last of his money.
He gained endless wealth, making him more than thousands of times more well off than before.
He was finally rich and could now ■ that adventurer's eyeballs.
Amulet: Anorexia
Level 1: The special effect of Bad Omen Stele - Anorexia can't take effect
Level 2: The special effect of Bad Omen Stele - Anorexia becomes: Every time you consume Food, there is a 30% chance that the Food's quantity will not be reduced.
A nobleman who was suffering from stomach problems bought a green amulet.
He was cured immediately and found even the most ■■ food to be delicious.
He immediately wrote to the trader to say that he no longer needed expensive health foods.
Filth Eater's Wages
Level 1: 50% chance to obtain additional Coins when removing a Bad Omen Stele.
Level 2: 100% chance to obtain additional Coins when removing a Bad Omen Stele.
Filth Eaters are the cleaners of Mistville.
They don't mind the dirtiest of jobs and will eat everything.
Hire a few more Filth Eaters to keep Mistville clean and tidy.
Remember to pay them their wages.
Filth Eater's Dinner
Level 1: 30% chance to obtain 1 random Food when removing a Bad Omen Stele.
Level 2: 60% chance to obtain 1 random Food when removing a Bad Omen Stele.
Mistville provides dinner to the Filth Eaters once every day.
A few slices of moldy black bread spread with a little expired jam.
Every Filth Eater thinks that they will get meat and soup in the future if they work hard.
Filth Eater's Token
Level 1: 10% chance to obtain 1 random Old Stuff when removing a Bad Omen Stele.
Level 2: 20% chance to obtain 1 random Old Stuff when removing a Bad Omen Stele.
Nails are sticking out of the ■■ of the Filth Eaters. This is a symbol of their profession.
On the day a child comes of age, they must burn their ■■ into ashes and take the nails out of the ■■.
From this moment on, their profession has been passed on to their children.
Filth Eater's Map
Level 1: 50% chance to preview 1 random Cell when removing a Bad Omen Stele
Level 2: 100% chance to preview 1 random Cell when removing a Bad Omen Stele
Filth Eaters can't read, but they might be able to understand simple maps.
It's okay if you get lost. Just hire another one.
First Bank's Shackles
Level 1: You cannot obtain any more Coins
From today on, you're an official teller of the First Bank.
All your income will be dedicated to the great ■■!
Rusty Cranial Nail
Level 1: You cannot recover any more Sanity
Get the longest cranial nail you can find and soak it in ■■ for one night before letting it dry.
Drill it in above the eye socket, then stir it gently and rotate it hard.
The operation is a great success. You won't feel scared or anxious again from now on.
Amnesia Patient's Key
Level 1: You cannot gain any more Old Stuff
Because I always lose things, I put them in boxes and swallow the keys.
Wait a minute, where are my boxes?
Uncanny Tales: Secret
Level 1: 30% chance to gain 1 stack of Mistosis when a new day begins
Level 2: 60% chance to gain 1 stack of Mistosis when a new day begins
"Escape and never return!"
"The ■■ is fake! ■■ never existed in the first place!"
"You've been deceived! Escape if you see this!"
As you flip through the pages, you see the same message repeated even though the handwriting and tone are all different.
Uncanny Tales: Gaze
Level 1: Gain 1 stacks of Mistosis\nThe Sanity cost of exploring a Cell +2
Level 2: Gain 3 stacks of Mistosis\nThe Sanity cost of exploring a Cell +2
The black goat has a book in its belly.
The eye on the title page of the book follows you wherever you move.
The pages of the book that have been soaked by ■■ are filled with a familiar name.
However, I no longer use this name.
Brain in a Jar
Level 1: Your Sanity cannot drop below 0\nThis Old Stuff will vanish when a new day begins
Your thoughts start to boil after the soft ■■ falls into the water.
Since your body can't escape the cage of the mist, let your spirit take root and sprout.
Please help me think of something before the night on which the ■■ arrives.
Torn Map
Level 1: Preview 1 random Cell when a new day begins
Level 2: Preview the location of the Clock Tower when a new day begins
Tear it up quickly. Tear it up right now.
Don't let your future self find it.
White Crow Bonsai
Level 1: Sanity cost of removing a Bad Omen Stele +10\nSanity cost of removing a Bad Omen Stele -4 when a new day begins
Level 2: Sanity cost of removing a Bad Omen Stele +10\nSanity cost of removing a Bad Omen Stele -5 when a new day begins
Plant crows, plant crows, let's plant crows together.
If you plant a white crow in the soil, what will grow there the next day?
Black Crow Bonsai
Level 1: Sanity cost for exploring a Cell +4\nSanity cost for exploring a Cell -2 when a new day begins
Level 2: Sanity cost for exploring a Cell +4\nSanity cost for exploring a Cell -3 when a new day begins
Plant crows, plant crows, let's plant crows together.
If you plant a black crow in the soil, what will grow there the next day?
Egg of the Deep Mist
Level 1: Sanity cost of removing a Bad Omen Stele -25\nSanity cost of removing a Bad Omen Stele +5 when a new day begins
Level 2: Sanity cost of removing a Bad Omen Stele -25
■■ was born from the union of the mist and ■.
It's beating, and he is ■■.
Don't let it hatch.
Egg of the Shallow Mist
Level 1: Sanity cost for exploring a Cell -5\nSanity cost for exploring a Cell +1 when a new day begins
Level 2: Sanity cost for exploring a Cell -5
■■ was born from the union of the mist and ■.
It's breathing, and he is trembling.
Don't let it hatch.
Fluffy Old Blanket
Level 1: Recover 8% Max Sanity when a new day begins
Level 2: Recover 16% Max Sanity when a new day begins
Roast the skin of the ■■ until it is half cooked, then beat it until it is soft and fluffy.
Fill it with the skin of ■■ and the meat scraps of ■■.
Last of all, add a handful of the softest hair on a cat's belly.
You can now have a good sleep on the bench in the Clock Tower.
Watchful Purse
Level 1: From now on, you recover 1 Sanity for every 10 Coins obtained
Level 2: From now on, you recover 1 Sanity for every 5 Coins obtained
Every eager eye is keeping count of every gold coin you put in.
Special Protection Pass
Level 1: Sanatorium restores 10 additional Sanity for you
Level 2: Sanatorium restores 20 additional Sanity for you
You have an intensive care unit in the Sanatorium.
The reason isn't that you're wealthy, but that you have a disease that no one has ever seen before.
Of course, they don't know that your disease has already been ■■.
Do they really not know?
Cartographer's Stool
Level 1: Recover 6 Sanity when revealing a previewed Cell
Level 2: Recover 12 Sanity when revealing a previewed Cell
When the cartographer goes to a place where he has ■■ before, he always takes out a bench and sits on it to ■■.
However, he accidentally fell asleep while sitting on it one time.
As a result, he fell off the bench like a completely burned candle.
Baby Bear
Level 1: For every 1 Bad Omen Stele you remove, recover 10 Sanity
Level 2: For every 1 Bad Omen Stele you remove, recover 20 Sanity.
When mother buried the ■■ under the stele, its eyes were always looking at you.
You saw that too, right?
Healthy Condiment
Level 1: Every time you consume Food, you recover 6 Sanity
Level 2: Every time you consume Food, you recover 12 Sanity
Bury a ■■ in the garden, and lots of green ■■ will grow the next day.
Pluck it, cut it into pieces, grind it into a fine powder, and put it into a glass bottle.
You should be able to become healthy again now, right?
Resident's Old Bowl
Level 1: 50% chance to obtain 1 Food when a new day begins
Level 2: 100% chance to obtain 1 Food when a new day begins
This symbolizes that you've become an official ■■ of Mistville.
You sometimes find some food in your bowl. At least it ensures that you won't get ■■.
It should be able to ensure that.
Resident's Wooden Box
Level 1: 15% chance to obtain 1 Old Stuff when a new day begins
Level 2: 30% chance to obtain 1 Old Stuff when a new day begins
Residents of Mistville can all go to the city hall to claim their own wooden boxes.
If you find a piece of Old Stuff that you've never seen before in the box, you can just keep it.
After all, the previous owner has ■■ long ago.
"Diviner"
Level 1: You can preview the locations of all Bad Omen Steles
Clue 1: The diviner can discern all potential misfortune.
However, please note that you shouldn't enter the banker's private territory.
"Banker"
Level 1: Obtain 80 Coins when a new day begins
Clue 2: The banker is very rich and successfully acquired the last piece of vacant land in Mistville last month.
However, please note that the people who have lost their homes have hired an explorer to ■■ him.
"Cartographer"
Level 1: Preview 5 random Cells when a new day begins
Clue 4: The cartographer has a photographic memory and can draw everything in front of them on paper.
However, please note that the diviner has already found out that he has been using ■■ as ink.
"Explorer"
Level 1: Reveal 5 random Cells when a new day begins
Clue 3: The explorer moves quickly and can come and go freely in various areas.
However, please note that the cartographer records everything he does on paper.
Spoiled Sauce
Level 1: Every time you consume Food, there is a 30% chance that the Food's quantity will not be reduced
Swallow the gold powder and the ■■ at the same time.
Gargle and let it ferment before spitting it out.
Voila! A luxurious golden sauce has been made. Try adding it to ■■'s dinner!
Burnt Map
Level 1: Preview 2 random Cells when a new day begins
Level 2: Preview 4 random Cells when a new day begins
Everything has been burned.
Where are you going?
Beak Mask
Level 1: Sanity cost for exploring a Cell -1
Level 2: The Sanity cost of exploring a Cell -3.
I bought a mask to prevent myself from breathing in too much Mist.
It was an ugly mask that looked like a silent crow.
One day, I hurried out and saw a crow's head on the glass.
Suddenly, I remembered that I didn't wear a mask today.
Tile /40
Place of Awakening
You awaken here.
Blank Stele
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Bad Omen Stele - Blindness
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Special Effect: When this stele is present, it seals off 8 nearby unrevealed Cells.
Bad Omen Stele - Anxiety
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Special Effect: The Sanity cost for removing this stele is doubled.
Bad Omen Stele - Poverty
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Special Effect: When this stele is present, you lose 10% of your current Coins for each Cell revealed.
Bad Omen Stele - Anorexia
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Special Effect: When this stele is present, you cannot consume Food.
Bad Omen Stele - Blindness
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Bad Omen Stele - Anxiety
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Bad Omen Stele - Poverty
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Bad Omen Stele - Anorexia
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Bad Omen Stele - Blindness
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Special Effect: When this stele is present, 8 nearby Cells can be explored.
Bad Omen Stele - Anxiety
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Special Effect: Removing this stele does not consume Sanity.
Bad Omen Stele - Poverty
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Special Effect: When this stele is present, you obtain 8 Coins for each Cell revealed.
Bad Omen Stele - Anorexia
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Special Effect: When this stele is present, there is a 30% chance that consuming Food will not reduce its quantity.
Unknown Old Stuff
You can find some Old Stuff here.
Unknown Old Stuff
You can find some Old Stuff here.
Unknown Food
You can find some Food here.
Unknown Food
You can find some Food here.
Unknown Food
You can find some Food here.
Unknown Food
You can find some Food here.
Mistville Trader
You can spend Coins to purchase Food and Old Stuff here.
Mistville Trader
You can spend Coins to purchase Food and Old Stuff here.
Mistville Trader
You can spend Coins to purchase Food and Old Stuff here.
Tentacle
Tentacles take away a certain amount of your Sanity when revealed.
Sanatorium
You can recover a certain amount of Sanity in the Sanatorium.
Bank
You can find some Coins in the Bank.
Ruins
When the Ruins is revealed, the four Cells around it will not be explorable.
Ruins - Nullified
Destroyed ruins. Can no longer affect nearby Cells.
Ruins
When the Ruins is revealed, the four Cells around it will not be explorable.
Watch Tower
Once triggered, it removes Bad Omen Steles on the same row and column.
Folklores
You will encounter strange things here.
Folklores
You will encounter strange things here.
Folklores
You will encounter strange things here.
Alchemy Workshop
You can spend Coins to upgrade Old Stuff here.
Clearing
There is nothing here.
Clock Tower
This is the highest spot in Mistville. You can start a day new here.
Clock Tower
This is the highest spot in Mistville. You can start a day new here.
Clock Tower
A locked Clock Tower. The key to it is hidden under a certain Bad Omen Stele.
Clock Tower
A locked Clock Tower. The key to it is hidden under a certain Bad Omen Stele.
Encounter /129
Folklores of Rest Day
Leave this place
You recover 20% Max Sanity
Join them
Max Sanity +15
As you pass a misty street corner, clamorous noise finds its way into your ears.
You see a white shadow crying.
You see a black shadow roaring with laughter.
Suddenly, it all falls silent.
They simultaneously gaze at you and start whispering.
Someone asks if you want to join them.
Folklores of Rest Day
Confirm
Exit the Folklore
You don't want to interact with them too much and leave.
The clamorous noise gradually fades, and your spirits are lifted.
Folklores of Rest Day
Confirm
Exit the Folklore
You are surrounded by them.
You don't see anything wrong about it.
Folklores of Inn
Take the bed on the left
Spend 30 Coins: Recover 50% Max Sanity
(Requires: 30 Coins)
Take the bed on the right
Spend 40 Coins: Max Sanity +35
(Requires: 40 Coins)
This is robbery
Leave
You drag your exhausted body over to push open the inn's door.
The rotten flooring squeaks as the humid smell of mold makes you feel dizzy.
The inn's owner glances at you, points at two old beds at the back, and asks for some Coins as payment.
Folklores of Inn
Confirm
Exit the Folklore
You barely catch some sleep. But you do feel much more energetic when you wake up.
Folklores of Inn
Confirm
Exit the Folklore
You barely catch some sleep. But you do feel much healthier when you wake up.
Folklores of Inn
Confirm
Exit the Folklore
Am I crazy enough to stay at a place like this?
Folklores of Ruins
Search the ruins
15% chance to find something at the cost of 3 Sanity
(Requires: More than 3 Sanity)
Forget everything
Leave
You stop before some ruins.
These are absolutely ordinary ruins that can be found throughout Mistville.
But for some reason, it's like déjà vu to you.
It's as if you used to live here.
As if you used to be one of them.
Folklores of Ruins
Pick it up
Lose 10 Sanity
More and more memories pour into your brain, causing a splitting headache to overwhelm you. And it's to the point you cannot distinguish whether they belong to you.
Folklores of Ruins
Continue searching
25% chance to find something at the cost of 4 Sanity
(Requires: More than 4 Sanity)
Forget everything
Leave
Who is calling out your name? Who is knocking on your door?
Door? Where is the door?
What is calling out to you from under the ruins?
Folklores of Ruins
Nothing at all?
You found nothing
Your fingers are throbbing yet you have nothing to show for it.
Folklores of Ruins
Continue searching
35% chance to find something at the cost of 5 Sanity
(Requires: More than 5 Sanity)
Forget everything
Leave
There's nothing here.
A lie, it's a lie.
Everything's a lie!
Folklores of Ruins
Pick it up
Obtain some Coins
Several old Coins are wedged in the crevices between the rocks. You seem to see yourself sneakily burying them in the dirt at the southeast corner of the garden while your companions aren't looking.
Folklores of Ruins
Continue searching
45% chance to find something at the cost of 6 Sanity
(Requires: More than 6 Sanity)
Forget everything
Leave
There must be something hidden down there.
Something must be hidden underneath.
Folklores of Ruins
Pick it up
Obtain 1 random Old Stuff
You dig out an Old Stuff from between the rocks. The image of a thin girl flashes through your mind. She blushes as she pushes it into your hands and runs away.
Folklores of Ruins
Open the "door"
Lose 10 Sanity and obtain: Explorer's Glasses
(Requires: More than 10 Sanity)
Forget everything
Leave
Found you.
Folklores of Ruins
Confirm
Exit the Folklore
So this is where you were hiding.
Folklores of Ruins
Confirm
Exit the Folklore
He's not important anymore. Just forget it all.
Folklores of Spider
Grab what's inside the cocoon
Obtained: Torn Map and triggered a trap
Run away
Leave
In the depths of the mist, rustling appears as expected.
The huge spider turns around slowly and blinks its only eye.
Crunch! Crash! It is the sound of shrubs and weeds being crushed by those sharp legs.
Hanging human-shaped cocoons cover the branches, and you acutely perceive something hidden in one of them.
It has noticed your presence.
Folklores of Spider
Dodge left
Lose 30 Sanity
Lose 25 Sanity (Requires: 25 Sanity).
Dodge right
Max Sanity -15
Treasure is always hidden in the most dangerous places. A saying you've always believed.
You dodge past the spider rushing at you, pull down the cocoon, and dash off in the opposite direction.
Folklores of Spider
Confirm
Exit the Folklore
You don't want to end up becoming rations in a cocoon like all those other poor souls.
Folklores of Spider
Confirm
Exit the Folklore
Translucent spider silk drifts backward, wraps itself around your hands and feet, and strangles you. Your vision darkens, and it feels like something important is being hollowed out, bit by bit.
Folklores of Spider
Confirm
Exit the Folklore
The spider doesn't follow you, but you seem to hear something being chewed. What could it be?
Folklores of Scaler
Upgrade Old Stuff
Lose 20 Sanity and upgrade 1 random Old Stuff
(Requires: More than 20 Sanity)
Give me some Coins
Lose 20 Sanity and obtain 200 Coins
(Requires: More than 20 Sanity)
I don't want anything
Leave
You see a person.
No, you see a scale.
Two empty plates are hanging from his emaciated arms.
"You can choose what you want, but an equal price must be paid."
Folklores of Scaler
Confirm
Exit the Folklore
You propose upgrading the Old Stuff. The scaler nods in agreement.
You place the Old Stuff on the plate. The scaler makes a grabbing motion at your face, and then you seem to hear something soft dropping onto the plate.
You rub your eyes yet see nothing there.
You feel a little dizzy, but who cares? After all, this Old Stuff looks so perfect now.
Folklores of Scaler
Confirm
Exit the Folklore
You suggest some Coins, and the scaler quickly gets a bunch of Coins and places them on the left plate.
After that, he pulls out an Old Stuff from your pocket and places it on the right plate.
In the end, you take the Coins and lose the Old Stuff.
Folklores of Scaler
Confirm
Exit the Folklore
Your intuition tells you this isn't a good deal.
Folklores of Black Goat
Walk toward it
Obtained: Folklores: Gaze
Walk away from it
Leave
You stand below the stairs as a black goat looks down at you from above.
A dark liquid flows down the stairs, and a sweet aroma fills the air.
You look up, and your eyes meet. The horizontal pupils in its dark, glowing eyes seem to be calling out to you.
Folklores of Black Goat
Confirm
Exit the Folklore
You walk toward it, and it remains motionless.
You reach out toward it, and it just stares at you.
The texture of hair and skin, and the warmth of the stomach and internal organs wrap around your fingers. You are dazed.
When you finally return to your senses, the black goat is gone.
A black book is lying there quietly in the puddle by your feet, and it is still staring at you.
Folklores of Black Goat
Confirm
Exit the Folklore
This isn't a good omen, is it?
Folklores of Delicacy
Maybe it's delicious
Gain 1 stack of Mistosis, Max Sanity -10
(Requires: More than 10 Max Sanity)
Stay hungry
Leave
Famished, you walk over to the table and take a seat. A man covered in burn scars serves you a terrible dish.
If it must be put into words - it's like a mashed up concoction of the scalp, eyeballs, hair, and a spoonful of sticky phlegm.
But its enticing aroma assaults your nose, and you unconsciously gulp.
You're absolutely starving, so you raise the fork in your hand yet put it down again.
Folklores of Delicacy
Another plate please
Gain 1 stack of Mistosis, Max Sanity -30
(Requires: More than 30 Max Sanity)
Stop eating
Leave
You close your eyes and take a bite. It tastes amazing!
You stuff the rest into your mouth like a mad person until the plate is squeaky clean.
Folklores of Delicacy
Another plate please
Gain 1 stack of Mistosis, Max Sanity -60
(Requires: More than 60 Max Sanity)
Stop eating
Leave
The man serves you another plate.
But no matter how much you wolf down, your stomach feels absolutely empty.
Folklores of Delicacy
Another plate please
Gain 1 stack of Mistosis, Max Sanity -100
(Requires: More than 100 Max Sanity)
Stop eating
Leave
The man serves you another plate.
But no matter how much you wolf down, your stomach feels absolutely empty.
Folklores of Delicacy
Confirm
Exit the Folklore
Logic tells you that you shouldn't take another bite.
Folklores of Delicacy
Confirm
Exit the Folklore
It feels really impossible to swallow.
Folklores of Kitchen
Take a bottle of condiment
Lose 10 Sanity and obtain: Spoiled Sauce
(Requires: More than 10 Sanity)
Eat the Food in the pot
Lose 20 Sanity and gain 1 stack of Mistosis
(Requires: More than 20 Sanity)
Just leave
Leave
You get impatient from the long wait and sneak into the restaurant's kitchen.
One after the other, legs of unknown animals are hanging from the ceiling, and most of them are moldy.
A pot of stew is gurgling. God knows if those legs are one of the ingredients.
You scan the area. You don't see anything you can take besides the condiments on the table.
Folklores of Kitchen
Confirm
Exit the Folklore
You can't just let everything go to waste. So you put a bowl of sauce in your pocket.
Just as you arrive at the door, you run into the furious chef. Looks like it won't be easy to get out of this.
Folklores of Kitchen
Confirm
Exit the Folklore
You open the lid and stuff a piece of meat into your mouth.
It tastes bad, almost like the patients suffering from Mistosis.
You put the lid back and turn around, only to find the chef standing behind you. Looks like it won't be easy to get out of this.
Folklores of Kitchen
Confirm
Exit the Folklore
Your intuition tells you this place is very dangerous. You leave before the chef returns.
Folklores of Deep Alley
There's nothing to fear
Max Sanity -20 and upgrade 2 random Old Stuff
Run away quickly
Leave
You've been going down this alley for a long time, yet still fail to find a way out.
You stop, turn around, and turn back around again.
Only absolute darkness lies before and behind you.
So why is it bright at your sides?
You suddenly look up and your gaze meets a pale and swollen face.
It had been above you all the way.
Folklores of Deep Alley
Confirm
Exit the Folklore
The face notices your eye on it.
It suddenly opens its mouth and tries to bite you.
Your vision goes dark. When you finally recover your senses, you notice the Old Stuff in your pocket is glowing.
Folklores of Deep Alley
Confirm
Exit the Folklore
It won't be easy for the big and bulky guy to catch you.
Folklores of Faceless Trader
Buy one bag
Spend 10 Coins and obtain 1 random Food
(Requires: 10 Coins)
Buy two bags
Spend 15 Coins and obtain 2 random Food
(Requires: 15 Coins)
I would never buy something like this
Lose 15% of current Sanity and leave
"You're back! Maybe you should get a few more this time!"
A trader, whose face is concealed, stops you. He has many oil-soaked cloth bags piled up by his side.
"All of them are newly-packaged fresh food! I'll give you my best price!"
The trader greets you warmly with a wide smile on his face.
You rub your eyes and realize he doesn't have a face.
Folklores of Faceless Trader
Confirm
Exit the Folklore
The trader's "smile" vanishes. He takes your Coin and just tosses you a bag from a pile.
Folklores of Faceless Trader
Confirm
Exit the Folklore
The trader maintains a "smile" while picking two almost bursting bags, then solemnly hands them to you.
Folklores of Faceless Trader
Confirm
Exit the Folklore
The trader's face immediately darkens. He pounces at you while you're not looking and "bites" down hard on your hand.
Folklores of Dice
Roll the dice
You don't know what will happen
You encounter a man.
It's impossible to say if he was cut up into numerous dice or if numerous dice were piled up into the shape of a man.
He pulls out a few dice from where the eyes should be, tosses them on the table, and asks if you would like to play a game with him.
The dice spin on the table, and several eyes blink.
It's probably too late to leave now.
Folklores of Dice
Confirm
Obtain some Coins
The dice stops at 1. You receive some Coins.
Folklores of Dice
Confirm
Max Sanity +30
The dice stops at 2. The record player on the adjacent table whirls to life and the smooth melody makes you feel very relaxed.
Folklores of Dice
Confirm
Gain 1 stack of Mistosis
The dice stops at 3. The man roars with laughter while stuffing a dice down your throat.
Folklores of Dice
Confirm
Obtain 1 random Food
The dice stops at 4. You receive some Food.
Folklores of Dice
Confirm
Obtained: Folklores: Secret
The dice stops at 5. You receive a strange book.
Folklores of Dice
Confirm
Recover all Sanity
The dice stops at 6. You can lie down on the sofa, have some tea, and get some rest.
Folklores of Dinner
I don't mind trying something new
Fill Food slots with random Food
I'm very satisfied with the food I have now
Quantity for all your Food +1
This isn't edible, right?
Leave
You find an open restaurant.
The tables are full of rotten food that are impossible to distinguish anymore.
Chairs shake, invisible guests take their seats, and the tableware clinks.
They tell you that you can have a delicious meal here and even take some food with you.
Alternatively, you can re-cook some food you already have.
Folklores of Dinner
Confirm
Exit the Folklore
You take a bite of what looks like a piece of bread, and fishy and salty slime oozes out of it.
It tastes as horrible as it looks.
The other guests slam their tables, madly screaming and roaring with laughter.
You randomly pick some Food on the table and quickly leave the place.
Folklores of Dinner
Confirm
Exit the Folklore
You put the Food in your bag on the table, which makes the guests gasp in surprise.
You hear the sound of a lid being unscrewed, the sound of seasoning powder being sprinkled, and the sound of a pot clanking.
It isn't long before the Food in front of you becomes even more delicious.
Folklores of Chest
Grab a bunch of Coins?
Obtain 200 Coins
Feed it some Coins
Lose 50 Coins and gain 1 stack of Mistosis
(Requires: 50 Coins)
Ignore it
Leave
A chest is standing in the open space and walking casually with a few thin, twisted, and deformed legs.
It starts jumping excitedly upon noticing your approach, causing the Coins in its mouth to clang against its fangs.
The chest rubs its tattered edges against your leg while constantly huffing out a damp stench.
Maybe it likes you?
Folklores of Chest
Confirm
Exit the Folklore
You cautiously reach for the chest, and the chest immediately opens its mouth wide as if it's worried those sharp fangs would stab you.
You grab a bunch of Coins from within its mouth. Though covered in saliva, every one of them shines brilliantly.
The sight of your smile makes the chest circle you excitedly.
Folklores of Chest
Confirm
Exit the Folklore
You grab a bunch of Coins from your pocket.
The chest's eyes immediately start glowing. It opens wide with excitement and start stomping in elation.
You toss the Coins into the chest, and it gulps them down. A moment later, it has its front legs on your shoulders while licking your face with its long and slender tongue.
Sticky and slimy saliva is smeared all over your face, and it smells like the mist in this city has been concentrated dozens of times.
Folklores of Chest
Confirm
Exit the Folklore
You turn around and walk away.
The chest is stunned on the spot and seems absolutely dejected.
Folklores of Multi-Hand
I guess I'll give it a try
Sacrifice 30 Coins
(Requires: 30 Coins)
No way there's anything good
Leave
You encounter a woman with multiple hands.
A left hand, right hand, male hand, female hand, emaciated hand, and fair white hand. They are touching and entangled with each other, as if they have a life and consciousness of their own.
Upon noticing your approach, a few hands cover her face in panic.
"Give me some Coins and you can take what's held by a hand."
She's speaking, but her mouth remains still.
Folklores of Multi-Hand
Confirm
Upgrade 1 random Old Stuff
An agile hand takes an Old Stuff from your pocket, wipes it gently, and applies some oil. Just a moment later, it almost seems new.
Folklores of Multi-Hand
Confirm
Obtain 1 random Food
A greasy hand unfolds to reveal some Food.
Folklores of Multi-Hand
Confirm
You got nothing
An emaciated hand unfolds to reveal nothing within it.
Folklores of Multi-Hand
Confirm
Obtained: Pink Walnut
A pale hand unfolds to reveal an Old Stuff.
Folklores of Multi-Hand
Confirm
Gain 1 stack of Mistosis
A hand that seems half-translucent like mist enters your brain through your nose.
Folklores of Multi-Hand
Confirm
You recover 20% Max Sanity
A slender hand strokes your face, and your headache is significantly alleviated.
Folklores of Alchemist
Use it on a piece of Old Stuff
Upgrade 1 random Old Stuff
Try it
Gain 1 stack of Mistosis
It's too dangerous
Leave
Smoke suddenly rises from the abandoned alchemy workshop.
You walk over curiously and see a bandaged man stirring a steaming crucible.
He greets you warmly and serves you a free bowl of alchemical soup.
"It's an improved recipe."
His voice is practically inaudible and sounds as if his throat is blocked by chunks of meat.
Folklores of Alchemist
Confirm
Exit the Folklore
Alchemical soup should be used in the right place.
Folklores of Alchemist
Confirm
Exit the Folklore
The soup is cold, icy cold, and it slides straight down your throat.
You feel lighter.
Folklores of Alchemist
Confirm
Exit the Folklore
You don't want to be a guinea pig for the medicine.
Folklores of Clock Tower
Let's get some rest
End today's exploration now
I still have unfinished business
Leave
You are standing below the Clock Tower when the mist rises.
Black ash drifts down from the tip of the Clock Tower, where mist and mist meet.
It's too quiet here. It feels like you're walking into the Clock Tower to see another Clock Tower, and those Folklores never existed.
It feels like you can get a moment of peace here.
Folklores of Clock Tower
Confirm
Exit the Folklore
You enter the Clock Tower. It's like you just walked into one already.
Nothing happens. You walk over to the bench, lie down, and slowly shut your eyes.
Folklores of Clock Tower
Confirm
Exit the Folklore
You have much to do. This is no time to rest.
Folklores of Surgery
Accept the surgery
Remove all Mistosis and recover all Sanity
Leave
Leave
You pick up a surgical appointment form.
You follow the address on it and arrive at a run-down clinic.
According to the form, you just have to close your eyes on the bed and wait for the surgery to begin.
Wait a minute! Why do you even need the surgery?
Because your name is on the appointment form.
Folklores of Surgery
Confirm
Exit the Folklore
The cold surgery knife slides within the skull.
In that instant, it feels like every worry is being sliced away.
Folklores of Surgery
Confirm
Exit the Folklore
Why the surgery? I'm not even sick!
Folklores of Caged Girl
It would be my pleasure
Touch it and lose 25 Sanity
(Requires: More than 25 Sanity)
It's most certainly a trap
Leave
1:1|26
Upon lifting the heavy curtain, you find a beautiful girl within the cage.
That's right - a girl with exquisite makeup and gorgeous clothes is curled up in the rusty iron cage.
"C-Can you take my hand?"
After a long moment of silence, she finally looks up and asks cautiously.
Folklores of Caged Girl
Leave
Exit the Folklore
Her hand is cold and stiff. You can clearly feel your body temperature dropping rapidly from just holding it.
"Sorry... I forgot my way home..."
She apologizes repeatedly while crying.
Folklores of Caged Girl
Confirm
Enter the reward scene
The surroundings darken. God knows if someone turned off the lights or you closed your eyes.
You return to your senses and notice that you are standing by a lake.
Folklores of Caged Girl
Confirm
Exit the Folklore
You don't think anything good awaits you.
Folklores of Banker I
Walk away
Lose all Coins
Alright
Lose 30% of your current Sanity and obtain: Banker's IOU
You encounter a woman who calls herself a banker.
Her huge head is full of holes, and each of them is stuffed with a shiny Coin.
"Help me! Hurry!"
She covers her face in pain, and with every word she speaks, a Coin falls out of one of the holes.
"Give me your hand! I don't have much time left! Hurry!"
Her head starts to expand at a visible rate until every line on it is visible. It seems like her head will explode at any minute.
Folklores of Banker I
Confirm
Exit the Folklore
You turn around and walk away, and you soon hear a dull explosion coming from behind you.
You run somewhere safe yet realize that all your Coins are gone.
Folklores of Banker I
Confirm
Exit the Folklore
As soon as you grab her hand, her huge head explodes. Dark red mush and melted Coins are smeared all over you.
You stand there, dazed for quite a while before you notice the note in your grasp.
Folklores of Banker II
Accept gratitude
Obtain 300 Coins and lose: Banker's IOU
(Requires: Banker's IOU)
You're welcome
Leave
You run into the banker again.
Her head is still as huge as ever, but she seems to be in a better place, mentally at least.
She quickly recognizes you and expresses her gratitude with a smile on her face.
Folklores of Banker II
Confirm
Exit the Folklore
You obtain a sizeable amount of wealth. This is the reward for helping others.
Folklores of Banker II
Confirm
Exit the Folklore
You think this IOU would be of more value elsewhere.
Folklores of Pact
Sign the Food Pact
Obtained: Resident's Old Bowl
Sign the Old Stuff Pact
Obtained: Resident's Wooden Box
To get better treatment for the residents, you come to the city hall again.
Like always, no one is there to greet you.
But this time, you find two pacts on the broken wooden table.
The ink is still fresh, so why don't you pick one and sign it with your name.
Folklores of Pact
Confirm
Exit the Folklore
According to the Pact, you can take the old bowl on the table. The old bowl box provides food on certain days.
So you take the old bowl and go home happily.
Folklores of Pact
Confirm
Exit the Folklore
According to the Pact, you can take the wooden box under the table. The wooden box provides daily necessities on certain days.
So you take the wooden box and go home happily.
Folklores of Caged Girl
Take a puppet
Obtain 1 random Old Stuff
Upon lifting the heavy curtain of the stage, you find a beautiful girl within the cage.
That's right - a girl with exquisite makeup and gorgeous clothes is curled up in the rusty iron cage.
"C-Can I take him with me?"
After a long moment of silence, she finally looks up and asks cautiously.
Four exquisite puppets, each shaped differently, are sitting on her knees.
Folklores of Caged Girl
Accept the puppet
Obtained: "Diviner"
You pick up a puppet from the girl's lap. This is a diviner.
The girl looks like she is about to start crying as she watches you with her dark red eyes.
Folklores of Caged Girl
Accept the puppet
Obtained: "Banker"
You pick up a puppet from the girl's lap. This is a banker.
The girl looks like she is about to start crying as she watches you with her dark red eyes.
Folklores of Caged Girl
Accept the puppet
Obtained: "Cartographer"
You pick up a puppet from the girl's lap. This is a cartographer.
The girl looks like she is about to start crying as she watches you with her dark red eyes.
Folklores of Caged Girl
Accept the puppet
Obtained: "Explorer"
You pick up a puppet from the girl's lap. This is an adventurer.
The girl looks like she is about to start crying as she watches you with her dark red eyes.
Folklores of Black Cat
Accept the black cat's kindness
Obtain a set of random Old Stuff
After passing the dense residential buildings, a large black cat lowers its head to you in an open space of the plaza.
"You seem to have lost many things. Let me help you find them."
When the black cat says this, its thick and long whiskers shake, and the residue of its food is still stuck to the roots of its whispers.
You can't help but reach out to touch its nose. The black cat sneezes, and the hot breath almost blows you away.
Folklores of Black Cat
Thank You Cat
Obtain 3-5 Old Stuff related to Bad Omen Steles
The black cat meows happily before stepping onto the crooked roof with its light paws. Its huge body disappears quickly into the night.
After a while, it returns with a bunch of Old Stuff in its mouth.
"This is the good stuff. Take this with you and use it to deal with those steles, meow."
The cat stretches out its furry paws and pushes the Old Stuff in front of you like it is a treasure, its ears twitching proudly the whole time.
"Remember to call me the next time you make food for me."
Folklores of Black Cat
Thank You Cat
Obtain 3-5 Old Stuff related to Food
The black cat meows happily before stepping onto the crooked roof with its light paws. Its huge body disappears quickly into the night.
After a while, it returns with a bunch of Old Stuff in its mouth.
"This is the good stuff. Take this with you and have a good meal, meow."
The cat stretches out its furry paws and pushes the Old Stuff in front of you like it is a treasure, its ears twitching proudly the whole time.
"Remember to call me the next time you make food for me."
Folklores of Black Cat
Thank You Cat
Obtain 3-5 Old Stuff related to previewing Cells
The black cat meows happily before stepping onto the crooked roof with its light paws. Its huge body disappears quickly into the night.
After a while, it returns with a bunch of Old Stuff in its mouth.
"This is the good stuff. Take this with you. It'll come in handy during an adventure, meow."
The cat stretches out its furry paws and pushes the Old Stuff in front of you like it is a treasure, its ears twitching proudly the whole time.
"Remember to call me the next time you make food for me."
Folklores of Black Cat
Thank You Cat
Obtain 3-5 Old Stuff related to Sanity
The black cat meows happily before stepping onto the crooked roof with its light paws. Its huge body disappears quickly into the night.
After a while, it returns with a bunch of Old Stuff in its mouth.
"This is the good stuff. Take this with you. It can make people more spirited, meow."
The cat stretches out its furry paws and pushes the Old Stuff in front of you like it is a treasure, its ears twitching proudly the whole time.
"Remember to call me the next time you make food for me."
Folklores of Black Cat
Thank You Cat
Obtain 3-5 Old Stuff related to Coins
The black cat meows happily before stepping onto the crooked roof with its light paws. Its huge body disappears quickly into the night.
After a while, it returns with a bunch of Old Stuff in its mouth.
"This is the good stuff. Take this with you and use it to help people make money, meow."
The cat stretches out its furry paws and pushes the Old Stuff in front of you like it is a treasure, its ears twitching proudly the whole time.
"Remember to call me the next time you make food for me."
Folklores of Key
It would be a waste to refuse
Randomly obtain 3-5 Old Stuff and Amnesia Patient's Key
It's most certainly a trap
Leave
"Where did it go? Where did it go? Where did my key go?"
At the top of the tower, a woman is squirming anxiously on the ground. You open the door and approach her, but she doesn't look back at you.
At this moment, you suddenly notice a big wooden box in the corner and the key in her hand.
Folklores of Key
Confirm
Exit the Folklore
Like a typical adventurer, you quietly take the key from the woman's hand, and it's clear that she doesn't notice you at all.
You quickly open the wooden box with the key, then store the Old Stuff inside your Inventory and run away.
This is strange. You're certain you threw the key away earlier.
Folklores of Key
Confirm
Exit the Folklore
You don't think anything good awaits you.
Folklores of First Bank
I'm entering the bank
Double your current Coins and obtain First Bank's Shackles
I'm not going inside today
Leave
You arrive at the famous First Bank.
When you walk up to the entrance, you see many people pressing against the glass door.
There are so many people. It's like they are covered in a layer of black fog, so you can't see their faces.
There's a layer of glass between you. They want to come out. You want to go in.
Folklores of First Bank
Confirm
Exit the Folklore
You push open the door. The people walk slowly past you with their heads lowered. You notice that they have shackles around their wrists.
You don't have any time to think about this as your attention is immediately captured by the Coins in front of you. There are just too many there!
You grab the Coins and stuff them into your pocket until they are full before you leave the bank feeling satisfied.
However, you don't notice that you also have shackles around your wrists now.
Folklores of First Bank
Confirm
Exit the Folklore
It feels dangerous inside.
Folklores of Scavenger
Watch what happens
Recover all Sanity and obtain Rusty Cranial Nail
Just run
Leave
When you pass by a ruins, you see a scavenger searching for something.
You try to strike up a conversation with her to see if you can get some Old Stuff for a cheap price, but she ignores you.
It isn't until a big rusty screw rolls to your feet that she rushes over excitedly saying that she's found what she's looking for.
Folklores of Scavenger
Confirm
Exit the Folklore
Several scavengers emerge from behind the ruins. They yell, hold down your limbs, and drive a big screw under your eye socket.
You feel like the surroundings have become quiet and can't hear their wild laughter at all.
Your four limbs have become light as air, and you're in much higher spirits, so you thank them and leave the ruins with the cranial nail.
Folklores of Scavenger
Confirm
Exit the Folklore
You run away quickly before she can catch you.
Folklores of Well
Try it?
Recover all Sanity and lose all Coins
Don't even think about scamming me
Leave
"Come and make a wish! You only need two Coins!"
You hear a woman's voice, but it is a well that is speaking.
"One! I only want one!" An old man's voice interrupts her. On the wall of the well, a pair of old lips twitches.
A well full of mouths are trying hard to convince you to give them a Coin.
Folklores of Well
Confirm
Exit the Folklore
You take out a Coin and throw it into the largest mouth of the well.
Gurgling, the Coin rolls down the throat of the well, making a pleasant crisp sound.
For some reason, you think this sound is so beautiful.
You keep throwing Coins from your pocket until you don't even have half a Coin left.
Folklores of Well
Confirm
Exit the Folklore
It doesn't matter what the well says to you because you don't have money to waste on something like this.
Folklores of Giant Eye
Accept it gladly
Change all your Old Stuff
It's too ugly
Leave
You encounter a man who has many, many eyes.
There are big eyes, small eyes, black eyes, blue eyes, blinking eyes, and more.
With one of his eyes, he looks at the Old Stuff in your hands and suddenly asks if you want to see what these Old Stuff look like to him.
He says he can transplant his largest eye to you, but it might be a little painful.
Folklores of Giant Eye
Confirm
Exit the Folklore
You nod-after all, who can resist having an oversized eyeball?
The man reaches out to tear off his largest eyeball and places it gently against your face.
The nerves of the eyeball are like huge roots that pierce into your eye socket, fitting as tightly and snugly like your original one.
You blink with your huge eye and realize that the Old Stuff in your pockets has changed.
Folklores of Giant Eye
Confirm
Exit the Folklore
You spit on the ground-this doesn't fit your taste at all.
Folklores of Back Street
Go deeper into the arm
Max Sanity becomes 50, the Sanity cost of removing a Bad Omen Stele -25
Walk toward the light
Max Sanity becomes 50, the Sanity cost of exploring a Cell -5
Go back
Leave
You are lost in a back street.
You see a long narrow alley in front of you, and there are many hands stretching out from between the walls. There are skinny hands, wrinkled hands, and hands with sharp nails.
They tug at the corners of your clothes and try to pull you into the invisible darkness.
Folklores of Back Street
Confirm
Exit the Folklore
Following the guidance of the arm, you walk into the darkness one step at a time.
You hear them whispering warmly and familiarly into your ears.
This continues until you become one with them forever.
Folklores of Back Street
Confirm
Exit the Folklore
Pushing away countless hands that block your way, you move forward towards the direction of the light.
You feel like your consciousness is being torn apart, dissolved, and then reborn.
After walking for who knows how long, you finally leave the back street.
It seems that your eyes are finally starting to understand the world in the Mist.
Folklores of Back Street
Confirm
Exit the Folklore
You shouldn't walk directly into the darkness.
Folklores of Crab Person
Choose the dark-colored one
Obtained: Egg of the Deep Mist
Choose the light-colored one
Obtained: Egg of the Shallow Mist
Refuse
Leave
You turn around after smelling something fishy in the wind.
A person who looks like a crab is selling eggs that he has just taken out of the Mist. You stare at his small black eyes and long legs that are growing horizontally and think he looks a little funny.
Two eggs are beating slightly on the ground, looking like something is about to hatch from them.
Folklores of Crab Person
Confirm
Exit the Folklore
You point at the dark egg.
The crab person's beard trembles with excitement as bubbles burst out of his mouth.
Before you can react, he dives into the obscure Mist with the remaining egg in his arms.
Folklores of Crab Person
Confirm
Exit the Folklore
You pick up the light-colored egg.
Under the soft and moist mucous membrane, the feeling of something beating spreads throughout your body from your palm.
Without asking you for money, the crab person picks up the remaining egg and lips off into the Mist behind him.
Folklores of Crab Person
Confirm
Exit the Folklore
I get the feeling that something terrifying will hatch from the egg.
Folklores of Crow
Catch the white one
Obtained: White Crow Bonsai
Just catch a black one
Obtained: Black Crow Bonsai
I hate crows
Leave
As you walk by a ruins, you abruptly notice a new wooden house among them. It's a shabby and crooked wooden house covered in a fresh layer of soil, as if it just sprouted out from within the ruins.
Countless black crows are circling and shrieking here, and through the cracks in the glass, you notice a white crow looking at you.
The crows shriek and throw down a broken flowerpot, inviting you to plant crows.
Folklores of Crow
Confirm
Exit the Folklore
You don't want to, but the white crow is just too striking.
A short while later, you bury it in the flowerpot.
What will sprout out from it?
Folklores of Crow
Confirm
Exit the Folklore
There are so many black crows that you immediately catch one upon reaching for them.
A short while later, you bury it in the flowerpot.
What will sprout out from it?
Folklores of Crow
Confirm
Exit the Folklore
I should stay away from these crows.
Blank Stele /13
Blank Stele
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Bad Omen Stele - Blindness
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Special Effect: When this stele is present, it seals off 8 nearby unrevealed Cells.
Bad Omen Stele - Anxiety
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Special Effect: The Sanity cost for removing this stele is doubled.
Bad Omen Stele - Poverty
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Special Effect: When this stele is present, you lose 10% of your current Coins for each Cell revealed.
Bad Omen Stele - Anorexia
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Special Effect: When this stele is present, you cannot consume Food.
Bad Omen Stele - Blindness
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Bad Omen Stele - Anxiety
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Bad Omen Stele - Poverty
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Bad Omen Stele - Anorexia
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Bad Omen Stele - Blindness
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Special Effect: When this stele is present, 8 nearby Cells can be explored.
Bad Omen Stele - Anxiety
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Special Effect: Removing this stele does not consume Sanity.
Bad Omen Stele - Poverty
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Special Effect: When this stele is present, you obtain 8 Coins for each Cell revealed.
Bad Omen Stele - Anorexia
When this stele is present, it seals off 4 nearby unrevealed Cells. Click to remove it with Sanity.
Special Effect: When this stele is present, there is a 30% chance that consuming Food will not reduce its quantity.
Mistville Exploration - Help
1. This is the Mistville exploration screen. Hunters must dispel the thick mist at the cost of their Sanity, unveiling the obscured Cells and seeking out the Clock Tower to welcome a new day.

2. Cells available for exploration will have a Sanity cost indicator on them, denoting the amount of Sanity Hunters need to spend to explore them. When Sanity runs out, the current gameplay round will end.

3.Each Cell houses a variety of elements, from Sanatoriums to Banks and Alchemy Workshops, each with its distinct purpose. To discover what a Cell has to offer, simply click on "View Cell Effect" or click and hold the Cell.

4. On odd-numbered days, Hunters will face the eerie Advent of Folklores within the Clock Tower. Overcoming the Folklores' challenges will reward Hunters with a Chest of Folklores that contains various types of rewards. Upon opening a Chest of Folklores, a bench will appear. Interact with the bench, and a new day will begin. Furthermore, completing the Advent of Folklores within the allotted time replenishes a portion of your Sanity.

5. On even-numbered days, interacting with the Clock Tower replenishes a portion of your Sanity and begins a new day directly.

6. As you traverse through various Cells, you can obtain a variety of Old Stuff and Food that can alter your exploration experience. Old Stuff will remain effective throughout your exploration, while Food items will be available in limited quantities.