Basic Rules
A Talent Panel provides various progression branches.
You can select three different Talent Panels.
The first Talent Panel needs to be selected from a set of six Basic Talent Panels.
The second Talent Panel can be selected from two Advanced Talent Panels corresponding to the Basic Talent Panels.
You can select the third Talent Panel without any restrictions.
Basic Rules
You can install Divinity Slates on the Statue of The New God screen to provide the character with additional Talent Node Stats.
After the Statue of The New God is unlocked as you progress through the main story, you can install Divinity Slates on the Talent screen.
Each Divinity Slate occupies a certain quantity of slate grids. The slate grids that can be installed will increase with your level.
If you can't put the Divinity Slate into a slate grid, you can spend a certain quantity of Flame Fuel to rotate the slate or change its shape.
Divinity Slates can be divided into Non-Legendary Divinity Slates and Legendary Divinity Slates.
Non-Legendary Divinity Slate
All Non-Legendary Divinity Slates belong to one of the Six Gods.
Non-Legendary Divinity Slates will only show Talent Nodes of the corresponding Six Gods Talent Panel.
Non-Legendary Divinity Slates can have 1 to 2 fixed Talent Nodes when dropped and can be added up to 3 Brand Talent Nodes by Branding Divinity Slates.
Legendary Divinity Slate
Each Legendary Divinity Slate has its unique Talent Nodes.
You cannot Brand a Legendary Divinity Slate.
Basic Rules
Gear Rarity
Gear is divided into Normal (White), Magic (Blue), Rare (Purple), Epic (Pink), Legendary (Gold), and Ultimate Legendary (Red) based on their rarity.
Normal (White), Magic (Blue), Rare (Purple), and Epic (Pink) gear are collectively referred to as non-Legendary gear.
The rarity of non-Legendary gear determines the number of Random Affixes the gear has when it drops, detailed as follows:
Normal (White): 0 Random Affixes
Magic (Blue): 1-2 Random Affixes
Rare (Purple): 3-5 Random Affixes
Epic (Pink): 6 Random Affixes
Item level
The Item Level of a piece of gear determines the range of its Gear Energy.
The Item Level of a piece of gear determines the range of the Random Affixes it could have and the highest possible tier of these Random Affixes.
Non-Legendary gear that reaches Item Level 100 is called Priceless gear.
Gear Energy
The gear dropped will have a random amount of Energy within a certain range. The higher the gear Item Level, the higher the Energy will be.
The higher the Energy a piece of gear has, the more unlockable skill slots it offers.
Gear Affixes
Gear affixes are divided into Base Stats, Base Affixes, Random Affixes, and Legendary Affixes.
Base Stats are determined by the gear's item name and can't be changed.
Base Affixes: Each piece of Priceless gear has a chance to drop with at least 2 Base Affixes.
Random Affixes: Each piece of non-Legendary gear has a chance to drop with a number of Random Affixes consisting of pre-fixes and suffixes. The pre-fixes and suffixes that a piece of gear can have improve with the gear's Item Level. Each piece of gear can have up to 3 pre-fixes and 3 suffixes. Random Affixes can be changed via Crafting.
Legendary Affixes: These affixes are exclusive to Legendary gear and are determined by its item name.
Basic Rules
Install a Hero Memory to activate additional Hero Traits.
Hunters will unlock various Hero Trait slots when they reach certain levels.
Corresponding Hero Memories must be installed in these slots to activate the Hero Traits of these slots. The level of each Hero Trait is determined by the Trait Level of the Hero Memory in each slot.