The base structure of gear.
Gear Rarity
Gear is divided into Normal (White), Magic (Blue), Rare (Purple), Epic (Pink), Legendary (Gold), and Ultimate Legendary (Red) based on their rarity.
Normal (White), Magic (Blue), Rare (Purple), and Epic (Pink) gear are collectively referred to as non-Legendary gear.
The rarity of non-Legendary gear determines the number of Random Affixes the gear has when it drops, detailed as follows:
Normal (White): 0 Random Affixes
Magic (Blue): 1-2 Random Affixes
Rare (Purple): 3-5 Random Affixes
Epic (Pink): 6 Random Affixes
Item level
The Item Level of a piece of gear determines the range of its Gear Energy.
The Item Level of a piece of gear determines the range of the Random Affixes it could have and the highest possible tier of these Random Affixes.
Non-Legendary gear that reaches Item Level 100 is called Priceless gear.
Gear Energy
The gear dropped will have a random amount of Energy within a certain range. The higher the gear Item Level, the higher the Energy will be.
The higher the Energy a piece of gear has, the more unlockable skill slots it offers.
Gear Affixes
Gear affixes are divided into Base Stats, Base Affixes, Random Affixes, and Legendary Affixes.
Base Stats are determined by the gear's item name and can't be changed.
Base Affixes: Each piece of Priceless gear has a chance to drop with at least 2 Base Affixes.
Random Affixes: Each piece of non-Legendary gear has a chance to drop with a number of Random Affixes consisting of pre-fixes and suffixes. The pre-fixes and suffixes that a piece of gear can have improve with the gear's Item Level. Each piece of gear can have up to 3 pre-fixes and 3 suffixes. Random Affixes can be changed via Crafting.
Legendary Affixes: These affixes are exclusive to Legendary gear and are determined by its item name.