Activation Medium Skill Tag /28
Activation Medium Support
Activation Medium: Preparation
Activation Medium, Support
Activation Medium: Perpetual Motion
Activation Medium, Support
Activation Medium: Elite
Activation Medium, Support
Activation Medium: Boss
Activation Medium, Support
Activation Medium: Life
Activation Medium, Support
Activation Medium: Energy Shield
Activation Medium, Support
Activation Medium: Severe Injury
Activation Medium, Support
Activation Medium: Multistrike
Activation Medium, Support
Activation Medium: Demolisher
Activation Medium, Support
Activation Medium: Spell Burst
Activation Medium, Support
Activation Medium: Start
Activation Medium, Support
Activation Medium: Root
Activation Medium, Support
Activation Medium: Resonance Activation
Activation Medium, Support
Activation Medium: Resonance
Activation Medium, Support
Activation Medium: Rhythm
Activation Medium, Support
Activation Medium: Wind Rhythm
Activation Medium, Support
Activation Medium: Root Attack
Activation Medium, Support
Activation Medium: Still Attack
Activation Medium, Support
Activation Medium: Sentry
Activation Medium, Support
Activation Medium: Minion
Activation Medium, Support
Activation Medium: Critical Strike
Activation Medium, Support
Activation Medium: Channel
Activation Medium, Support
Activation Medium: Instruction
Activation Medium, Support
Activation Medium: Lock On
Activation Medium, Support
Activation Medium: Track
Activation Medium, Support
Activation Medium: Burst Activation
Activation Medium, Support
Activation Medium: Motionless
Activation Medium, Support
Activation Medium: Tangle
Activation Medium, Support
Item /28
Activation Medium: Preparation
Supports Active Skills.
Cannot support Channeled Skills and Attack Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Prepares the supported skill every (4–5) s
<Cooldown Recovery Speed or Duration Bonus>
Activation Medium: Perpetual Motion
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill. Interval: 0.2s
<Cooldown Recovery Speed or Duration Bonus>
Activation Medium: Elite
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill when there is an Elite within (6–20) m. Interval: 0.2 s
<Cooldown Recovery Speed or Duration Bonus>
Activation Medium: Boss
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill when there is a boss within (6–20) m. Interval: 0.1s
<Cooldown Recovery Speed or Duration Bonus>
Activation Medium: Life
Supports Restoration Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the Supported Skill when HP is lower than (20–95)% . Disabled while any Restoration Skill is active
<Cooldown Recovery Speed or Duration Bonus>
Activation Medium: Energy Shield
Supports Empower, Defensive, Restoration, and Curse Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill when Energy Shield is lower than (20–95)% . Interval: 0.1s
<Cooldown Recovery Speed or Duration Bonus>
Activation Medium: Severe Injury
Supports Empower, Defensive, Restoration, and Curse Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill when suffering a Severe Injury
<Cooldown Recovery Speed or Duration Bonus>
Activation Medium: Multistrike
Supports Empower, Defensive, Restoration, Curse, Mobility, and Warcry Skills.
Cannot support Channeled Skills and Active Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill upon reaching the max Multistrike Count. Interval: 0.1s
<Cooldown Recovery Speed or Duration Bonus>
Activation Medium: Demolisher
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill upon gaining Demolisher Charge. Interval: 0.1s
<Cooldown Recovery Speed or Duration Bonus>
Activation Medium: Spell Burst
Supports Empower, Defensive, Restoration, and Curse Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill when activating Spell Burst. Interval: 0.1s
<Cooldown Recovery Speed or Duration Bonus>
Activation Medium: Start
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill upon starting to move. Interval: 0.1s
<Cooldown Recovery Speed or Duration Bonus>
Activation Medium: Root
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill upon stopping moving. Interval: 0.1s
<Cooldown Recovery Speed or Duration Bonus>
Activation Medium: Resonance Activation
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Activates Resonance when you use the supported skill
<Cooldown Recovery Speed or Duration Bonus>
Activation Medium: Resonance
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill when Resonance is activated
<Cooldown Recovery Speed or Duration Bonus>
Activation Medium: Rhythm
Supports Active Skill that deal damage.
Cannot support Channeled Skills and Attack Mobility Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill on the closest enemy within 20m every (0.3–0.5)s.
The next skill triggered by the supported skill +3% additional damage for every 1m of movement made during the trigger interval, up to +(18–21)%.
-80% additional damage for manually used Supported Skill
Activation Medium: Wind Rhythm
Supports Spell Skills that deal damage.
Cannot support Passive Skills and Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill on the closest enemy within 25m. Cooldown: 0.6 s
(80–85)% of the bonuses and additional bonuses for Cast Speed is also applied to the Cooldown Recovery Speed of this Support Skill and the supported skill
-80% additional damage for manually used Supported Skill
Activation Medium: Root Attack
Supports Attack Skills that deal damage.
Cannot support Passive Skills and Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Automatically attempts to use a supported Attack Skill on the closest enemy when stopping moving. Interval: (0.2–0.3) s
Every 1m moved adds +(10–20)% damage to the next auto used supported skill, up to +(46–65)% . During Multistrike, the bonus persists until the multistrike ends
Activation Medium: Still Attack
Supports Attack Skills that deal damage.
Cannot support Passive Skills and Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Automatically use the Supported Attack Skill to continuously attack the nearest enemy within 25m while standing still
The supported skill is supported by Lv. (16–20) Willpower
Activation Medium: Sentry
Supports Sentry Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the Supported Skill if no Sentries are within (10–20) m. Interval: 0.3 s
+(16–19)% additional damage for the supported skill
+2 Sentries that can be deployed at a time by the supported skill
Activation Medium: Minion
Supports Synthetic Troop Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill and replenishes the Minions of the supported skill to the maximum upon entering the stage
+(30–36)% additional damage for Minions summoned by the supported skill
Activation Medium: Critical Strike
Supports skills that hit the enemy.
This skill cannot support Summon Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
When the supported skill lands a Critical Strike, sends (2–3) Instruction(s). Interval: 0.03 s.
Activation Medium: Channel
Supports Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
When channeling the Supported Skill, sends 1 Instruction for every 2 stack(s) channeled
Activation Medium: Instruction
Supports Active Skill that deal damage.
Cannot support Channeled Skills and Attack Mobility Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill on the closest enemy within 20m every (0.4–1.0)s.
During the trigger interval, each Instruction adds +(6–7)% damage to the next skill triggered by the Supported Skill, up to +(54–63)% additional damage
-80% additional damage for manually used Supported Skill
Activation Medium: Lock On
Supports Active Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Locks On enemies within 25 m when you use the supported skill
Activation Medium: Track
Supports Active Skill that deal damage.
Cannot support Channeled Skills and Attack Mobility Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill once on up to 3 Locked-On enemy(ies) within (10–20) m every (0.7–0.8) s
Always Locks On enemies within 20m.
Activation Medium: Burst Activation
Supports Spell Skills that deal damage or skills that can activate Spell Burst.
Cannot support Passive Skills and Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
When Spell Burst is fully charged, triggers the supported skill on the nearest enemy within 25m and attempts to trigger the supported skill's Spell Burst
(-15–-1)% additional Hit Damage for skills cast by Spell Burst when Spell Burst is activated by the supported skill
-40% Movement Speed for 2 s when the supported skill activates Spell Burst
Activation Medium: Motionless
Supports Attack Skills and Spell Skills that deal damage.
Cannot support Passive Skills and Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Automatically and continuously cast the supported skill at the nearest enemy within 25m while standing still
Auto-used supported skills +10% additional damage
Activation Medium: Tangle
Supports Active Spell Skills.
Cannot support Channeled Skills, Sentry Skills or skills that summon Minions.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
The supported skill is cast as a Spell Tangle
The supported skill is cast as a Spell Tangle
+(11–15)% additional damage for the supported skill
When the number of Tangles within 20 m is below the upper limit, triggers the supported skill, creating it in the form of a Tangle. Interval: 0.4 s