Fighting Will
Each point of Fervor Rating grants 2% Attack and Spell Critical Strike Rating.
While Fervor is active, you'll gain 1 Fervor Rating when hitting an Elite.
The base duration is 10s.
Fervor Rating Base Effect: Each Fervor Rating provides 2% Attack and Spell Critical Strike Rating. The maximum amount of Fervor Rating is 100. And this effect is affected by Fervor.
Fervor can be upgraded later to obtain additional base effects.
Additional base effects will also be affected by Fervor effects.
Talent /9
icon name profession
Endless Fervor
Have Fervor
+30% Fervor effect
God of War
Ambition
Gains 10 points of Fervor Rating when hitting an Elite
Gains Fervor when there are enemies Nearby
Shadowdancer
Minor Talent
+9% Fervor effect
Shadowdancer
Centralize
Gains additional Fervor Rating equal to 25% of the current Fervor Rating. Cooldown: 0.3 s
Consumes half of current Fervor Rating when hit. -1.5% additional damage per 1 point consumed
Ronin
Minor Talent
+9% Fervor effect
Ronin
Minor Talent
+9% Fervor effect
Ronin
Legendary Medium Talent
Gains Fervor when Blocking
Ronin
Keep It Up
Fervor Rating gains an additional base effect: +2 Critical Strike Rating per Fervor Rating
Ranger
Minor Talent
+9% Fervor effect
Ranger
Legendary Gear /8
Ralph's Ambition
Require lv 12
  • Adds (37–43) - (45–52) Physical Damage to the gear
  • +(10–15)% gear Attack Speed
  • Have Fervor
  • +(1–2)% Projectile Damage for every point of Fervor Rating
Ralph's Engraving
Require lv 17
  • +(80–100) Max Life
  • Gains Fervor on a Critical Strike
  • Attack Skills will not consume Mana when Fervor is owned
  • +(20–100)% Fervor effect
Gloves of the Mage's Assistant
Require lv 52
  • +(200–300) gear Energy Shield
  • Max Focus Blessing Stacks +1
  • Has Fervor when Focus Blessing is at max stacks.
  • +15% Attack Damage per stack of Focus Blessing owned
  • Attack Speed is set to (3–4) per second when Focus Blessing is active
Opening Heart
Require lv 54
  • +(400–500) gear Evasion
  • +(140–160) Max Life
  • +(80–300)% Critical Strike Damage
  • Have Fervor
  • +(20–50)% additional damage against nearby enemies
Breaking the Eternal Wrist
Require lv 65
  • +(16–20)% Attack and Cast Speed
  • +(15–25)% Elemental Damage
  • Gains Fervor after Devouring
  • When Devouring, if at least 50 Fervor Rating is devoured, randomly casts Lv. 20 Fixate, Safeguard Field, and Blizzard. Cooldown: 4s
  • When Devouring, Critical Strike gains the Lucky effect when at least 70 Fervor Rating is devoured. Lasts 2 s.
  • You went against the will of the Gods
  • The new god is devouring Six Gods' blessings
Ralph's Footsteps
Require lv 65
  • +(150–200) Max Life and Max Energy Shield
  • Fervor gains an additional base effect: +1% Movement Speed for every 5 Fervor Rating
  • +1% Fervor Effect every 0.5 s while Fervor is active, up to (100–200) stacks. Each stack lasts for 100 s
  • (-90–-30)% additional Fervor Duration
  • +(20–22)% Lightning Resistance
Ghost Slaughter
Require lv 70
  • +(180–220) Max Life
  • Fighting Spirit gains additional basic effects: for every 3 points of Fighting Spirit, +1% skill range
  • Fervor gains an additional base effect: +1% Attack and Ailment Damage for every 3 Fervor Rating
  • Consumes (10–12)% of current Life and Energy Shield per second while Fervor is active
  • Loses Fervor at Low Life
Circular Clearing
Require lv 79
  • +(150–300)% gear Physical Damage
  • +(20–25)% Attack Critical Strike Rating for this gear
  • +(40–50)% Attack Speed when performing Multistrikes
  • Fervor gains an additional base effect: +0.6% Multistrike Chance for every point of Fervor Rating
  • Gains 1 stacks of Meditate per second while standing still
  • Upon reaching the cap of Meditate, Critical Strikes can lose no more than 10 Fervor Rating, with an interval of 3 s