Beam /11
Intelligence Physical Fire Cold Lightning Erosion Spell Channeled Area Beam Persistent Empower Sentry Projectile Horizontal Combo Support
Scorching Beam
Spell, Fire, Channeled, Area, Beam, Intelligence
Wilting Beam
Spell, Channeled, Erosion, Persistent, Area, Beam, Intelligence
Ice Bond
Spell, Persistent, Cold, Empower, Sentry, Area, Beam
Icebound Beam
Spell, Channeled, Cold, Projectile, Horizontal, Beam, Intelligence
High Energy Beam
Spell, Lightning, Area, Beam, Intelligence
Destructive Light Cannon
Spell, Lightning, Area, Beam, Intelligence
Lightning Beam
Spell, Lightning, Area, Persistent, Beam, Intelligence
Serpent Beam
Spell, Physical, Fire, Beam, Combo, Intelligence, Persistent
Scattershot Beam
Spell, Support, Beam
Focused Beam
Spell, Support, Beam
Refracted Prism
Spell, Support, Beam
Beam
Beam Skills generate 1 Beam that continuously deals damage to enemies within its area or at its destination.
Beam Skills generate 1 Beam that continuously deals damage to enemies within its area or at its destination.
Beams
The number of Beams generated by a Beam Skill is affected by Quantity bonuses. The origin of additional Beams is the same as the original Beam, and they will spread with a certain angle between them.
Refractions
When a Beam has a number of refractions, it will refract an extra Beam at enemies that weren't hit by the Beam within a certain area. 1 enemy will be targeted for every 1 refraction.
If a Beam is able to penetrate an enemy (such as Wilting Beam), the refracted Beam will be generated in the middle of the original Beam.
If a Beam cannot penetrate an enemy (such as Scorching Beam), the refracted Beam will be generated at the destination of the original Beam.