Others
Other damage-related mechanics: Elimination, Severe Injury, Overflown Damage, Fatal Damage.
Elimination
Directly defeats the target.
Cause Severe Injury
When the attacker deals damage to the same defender, if the total amount of damage exceeds 50%% x (Max Life + Max Energy Shield) of the defender within 0.5s, then the attacker causes Severe Injury once. After that, the recorded Severe Injury value will be reset to zero.
Take Severe Injury
When hit, if the total damage taken within 0.5s from any source exceeds 50%% x (Max Life + Max Energy Shield), then the defender will suffer Severe Injury once. After that, the recorded Severe Injury value will be reset to zero.
Overflown Damage
When killing a defender in 1 hit, the extra damage is regarded as overflown damage.
Fatal Damage
Single instance of damage that defeats a target.
Others - Path of Achievements /30