Type Conversion
All drop quantity bonuses are applied before the conversion. Converted items are no longer affected by these bonuses.
Note: If the total conversion chance for a type of item exceeds 100%, the conversion chance will be weighted so that the total chance remains 100%. For example, if "Gear drops have a 100% chance to become 1 set of Fuel" and "Gear drops have a 100% chance to become 1 set of Ember" are applied at the same time, the gear drop will have a 50% chance to become 1 set of Fuel and 50% chance to become 1 set of Ember.
Calculation (using the conversion of a piece of gear to Fuel as an example)
Example 1: If a certain drop originally has a 100% chance to drop 10 pieces of gear, with Gear drops have a 100% chance to become 1 set of Fuel, there is a 100% chance to drop 10 sets of Fuel (this Fuel can be any Fuel item, such as Flame Sand x1, Flame Elementium x1, Flame Elementium x10, etc., and the same applies below)
Example 2: If a certain drop originally has a 100% chance to drop 10 pieces of gear, with "Gear drops have a 100% chance to become 1 set of Fuel" and "+100% Drop Quantity," there is a 100% chance to drop 20 sets of Fuel
Example 3: If a certain drop originally has a 100% chance to drop 10 pieces of gear, with "Gear drops have a 100% chance to become 1 set of Fuel" and "+100% gear Drop Quantity," there is a 100% chance to drop 20 sets of Fuel
Example 4: If a certain drop originally has a 100% chance to drop 10 pieces of gear, with "Gear drops have a 100% chance to become 1 set of Fuel" and "+100% Fuel Drop Quantity," there is a 100% chance to drop 10 sets of Fuel