Divineshot /3
| icon | detail |
|---|---|
| Ranger of Glory Carino is a character specialized in projectiles' special ammo. When using Projectile Skills, Carino will use different special ammo combos to assist in firing and enhance the skills at the cost of ammo. | |
| Lethal Flash Carino is a character specialized in utilizing projectiles' Shotgun Effect. He is capable of fast reloading ammo while moving and keeping a proper distance from the enemy to gain more benefits on hit. | |
| Zealot of War Carino's combat style revolves around switching shooting modes and managing heat. Carino can change modes on the fly to adapt to various situations and gain a high damage bonus by consuming ammo. However, he'll also be forced to reload when his muzzle overheats. |
Ranger of Glory - Hero Trait /8
Divineshot|Carino
Carino is a character specialized in projectiles' special ammo. When using Projectile Skills, Carino will use different special ammo combos to assist in firing and enhance the skills at the cost of ammo.
Carino is a character specialized in projectiles' special ammo. When using Projectile Skills, Carino will use different special ammo combos to assist in firing and enhance the skills at the cost of ammo.
Ranger of Glory
Require lv 1Projectile Skills consume ammo
+35% additional Projectile Damage when consuming ammo
+6 initial magazine capacity
Click the Trait Skill toreload the magazine. Base reloading time is 0.6 s
Projectile Skills are unavailable whilereloading
150% of the max bonus to Attack Speed or Cast Speed is also applied toReload Speed
Whilereloading , +45% Movement Speed
Always auto-reloading ammo; Reloading can be interrupted.
+35% additional Projectile Damage when consuming ammo
+6 initial magazine capacity
Click the Trait Skill to
Projectile Skills are unavailable while
150% of the max bonus to Attack Speed or Cast Speed is also applied to
While
Always auto-
Ammo Expert
Require lv 45+2 Special Ammo slot(s)
+30% chance toreload special ammo
(+15/+23/+31/+39/+47)% additional damage dealt by this Projectile Skill if aSpecial Ammo is consumed
50% chance to gainMagic Shot for 4 s when consuming a Special Ammo . Interval: 8 s.
+30% chance to
(+15/+23/+31/+39/+47)% additional damage dealt by this Projectile Skill if a
50% chance to gain
Landslide
Require lv 60While Magic Shot is active, using or triggering Projectile Skills consume all ammo in the magazine
(+5/+8/+11/+14/+17)% additional damage for everySpecial Ammo consumed
(+5/+8/+11/+14/+17)% additional damage for every
Crushing Gale Trigger
Require lv 60(15/19/23/27/31)% of the increase/decrease on Attack and Cast Speed is also applied to reload chance of special ammo
Reload Special Ammo slots in order
Never Stopping
Require lv 75While Magic Shot is active, for every Special Ammo consumed, extends Magic Shot's Duration by (0.04/0.05/0.06/0.08/0.1) s
Well Prepared
Require lv 75+1 Special Ammo slot(s). These slots can be installed with Projectile exclusive Noble Support Skills
(+15/+20/+25/+30/+35)% additional damage dealt by this Projectile Skill if aSpecial Ammo is consumed
(+15/+20/+25/+30/+35)% additional damage dealt by this Projectile Skill if a
Lethal Flash - Hero Trait /8
Divineshot|Carino
Carino is a character specialized in utilizing projectiles' Shotgun Effect. He is capable of fast reloading ammo while moving and keeping a proper distance from the enemy to gain more benefits on hit.
Carino is a character specialized in utilizing projectiles' Shotgun Effect. He is capable of fast reloading ammo while moving and keeping a proper distance from the enemy to gain more benefits on hit.
Lethal Flash
Require lv 1Projectile Skills consume ammo
+6 initial magazine capacity
Always auto-reload ammo, reloading 2 ammo each time. Reload Time: 0.6 s
Projectile Skills can be cast while reloading, but will interrupt the reloading process
Projectile Quantity +2
Projectile Skills have theShotgun Effect
+6 initial magazine capacity
Always auto-reload ammo, reloading 2 ammo each time. Reload Time: 0.6 s
Projectile Skills can be cast while reloading, but will interrupt the reloading process
Projectile Quantity +2
Projectile Skills have the
Shadow Magazine
Require lv 45(-0.2/-0.25/-0.3/-0.35/-0.4) s reloading time
25% chance for Projectile Skills to not consume ammo
25% chance for Projectile Skills to not consume ammo
Dart Shot
Require lv 45When casting a Projectile Skill, for every ammo consumed, - (20/20/25/25/30)% current cooldown for Mobility Skills
(+15/+20/+25/+30/+35)% additional damage for 4 s after using Mobility Skills
(+15/+20/+25/+30/+35)% additional damage for 4 s after using Mobility Skills
Evil Ouroboros
Require lv 60Normal Projectiles will return after reaching their max range and will hit enemies on their path again
-50% Projectile Range
(-70/-64/-58/-52/-46)% additional Returning Projectile Damage
-50% Projectile Range
(-70/-64/-58/-52/-46)% additional Returning Projectile Damage
Lethal Interval
Require lv 60For every ammo consumed recently, -3 ° Projectile Spreading Angle
Horizontal Projectiles cannot Penetrate but have (+1/+1/+2/+2/+3) Jump(s)
(+10/+16/+22/+28/+34)% additional damage dealt by Projectile Skills
Horizontal Projectiles cannot Penetrate but have (+1/+1/+2/+2/+3) Jump(s)
(+10/+16/+22/+28/+34)% additional damage dealt by Projectile Skills
Malice Charge
Require lv 75For every ammo consumed recently, (0.6/+1/1.4/1.8/2.2)% base damage coefficient for subsequent Projectiles of
Desperate Measure
Require lv 75Your Projectile Skills will consume all ammo
When casting a Projectile Skill, the skill (+9/+10/+11/+12/+13)% additional damage for every 1 ammo it consumes. Stacks up to 8 times
When casting a Projectile Skill, the skill (+9/+10/+11/+12/+13)% additional damage for every 1 ammo it consumes. Stacks up to 8 times
Zealot of War - Hero Trait /8
Divineshot|Carino
Carino's combat style revolves around switching shooting modes and managing heat. Carino can change modes on the fly to adapt to various situations and gain a high damage bonus by consuming ammo. However, he'll also be forced to reload when his muzzle overheats.
Carino's combat style revolves around switching shooting modes and managing heat. Carino can change modes on the fly to adapt to various situations and gain a high damage bonus by consuming ammo. However, he'll also be forced to reload when his muzzle overheats.
Zealot of War
Require lv 1No longer reload when switching shooting modes
Projectile Skills consume ammo+6 initial Magazine Capacity
Base
Projectile Quantity +2
For every +1 Projectile Quantity or +1 Split Quantity, +3 Magazine Capacity (excludes the Projectile Quantity and Split Quantity provided by the skill itself and linked Support Skills)
+20% additional damage
Incinerated Glory
Require lv 45Allows Blank Firing
While having ammo, for every ammo consumed, gains 1 stack ofHeat Up
During Blank Firing , gains Overheated when casting a Projectile Skill
Heat Up : For every stack of Heat Up, (1.6/+2/2.3/2.6/+3)% additional Projectile Skill Damage and 0.1 Projectile Max Deviation Angle
Forced toreload once Overheated has been active for 10 s
Afterreloading , loses all stacks of Heat Up and Overheated
While having ammo, for every ammo consumed, gains 1 stack of
Forced to
After
Ceasefire
Require lv 60Starts with max stacks of Heat Up but does not reload ammo at the beginning
While active, Overheated can last without forcing reload
Starts with max stacks ofHeat Up but does not reload ammo at the beginning
While active, Overheated can last without forcing reload
+5% additional damage
Starts with max stacks ofHeat Up but does not reload ammo at the beginning
While active, Overheated can last without forcing reload
+10% additional damage
Starts with max stacks ofHeat Up but does not reload ammo at the beginning
While active, Overheated can last without forcing reload
+16% additional damage
Starts with max stacks ofHeat Up but does not reload ammo at the beginning
While active, Overheated can last without forcing reload
+21% additional damage
While active, Overheated can last without forcing reload
Starts with max stacks of
While active, Overheated can last without forcing reload
+5% additional damage
Starts with max stacks of
While active, Overheated can last without forcing reload
+10% additional damage
Starts with max stacks of
While active, Overheated can last without forcing reload
+16% additional damage
Starts with max stacks of
While active, Overheated can last without forcing reload
+21% additional damage
Extreme Heat
Require lv 60At Max Heat Up Stacks, enter Burning Red instead of Overheated
Reload immediately when Burning Red ends
Extends the duration of Burning Red by 3 s and restores 3% Max Life and Energy Shield when defeating an Elite
At Max Heat Up Stacks, enterBurning Red instead of Overheated
Reload immediately when Burning Red ends
Extends the duration of Burning Red by 4 s and restores 3% Max Life and Energy Shield when defeating an Elite
+5% additional damage
At Max Heat Up Stacks, enterBurning Red instead of Overheated
Reload immediately when Burning Red ends
Extends the duration of Burning Red by 5 s and restores 3% Max Life and Energy Shield when defeating an Elite
+5% additional damage
At Max Heat Up Stacks, enterBurning Red instead of Overheated
Reload immediately when Burning Red ends
Extends the duration of Burning Red by 5 s and restores 3% Max Life and Energy Shield when defeating an Elite
+10% additional damage
At Max Heat Up Stacks, enterBurning Red instead of Overheated
Reload immediately when Burning Red ends
Extends the duration of Burning Red by 5 s and restores 3% Max Life and Energy Shield when defeating an Elite
+16% additional damage
Extends the duration of Burning Red by 3 s and restores 3% Max Life and Energy Shield when defeating an Elite
At Max Heat Up Stacks, enter
Extends the duration of Burning Red by 4 s and restores 3% Max Life and Energy Shield when defeating an Elite
+5% additional damage
At Max Heat Up Stacks, enter
Extends the duration of Burning Red by 5 s and restores 3% Max Life and Energy Shield when defeating an Elite
+5% additional damage
At Max Heat Up Stacks, enter
Extends the duration of Burning Red by 5 s and restores 3% Max Life and Energy Shield when defeating an Elite
+10% additional damage
At Max Heat Up Stacks, enter
Extends the duration of Burning Red by 5 s and restores 3% Max Life and Energy Shield when defeating an Elite
+16% additional damage
Endless Frenzy
Require lv 75For every +1% Knockback distance, (0.2/0.3/0.4/0.5/0.6)% additional damage and -0.1 Projectile Max Deviation Angle . Stacks up to 100 time(s)
Eternal Flames
Require lv 75+5% additional damage
+10% additional damage
+16% additional damage
+21% additional damage
Outfit /3
Emperor's Ceremony
[Hero Apparel - Divineshot]
The Empire shines like a blazing sun forever.
[Hero Apparel - Divineshot]
The Empire shines like a blazing sun forever.
Voidflame Dragonstalker
[Advanced Hero Apparel - Divineshot]
The undead put on armor made of dragon scales and light the fire of corruption with their immortal bodies.
[Advanced Hero Apparel - Divineshot]
The undead put on armor made of dragon scales and light the fire of corruption with their immortal bodies.
Super Hacker
[Hero Apparel - Divineshot]
He discarded his human body for that hatred that lasted several generations.
[Hero Apparel - Divineshot]
He discarded his human body for that hatred that lasted several generations.
