Divineshot /3
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Ranger of Glory
Carino is a character specialized in projectiles' special ammo. When using Projectile Skills, Carino will use different special ammo combos to assist in firing and enhance the skills at the cost of ammo.
Lethal Flash
Carino is a character specialized in utilizing projectiles' Shotgun Effect. He is capable of fast reloading ammo while moving and keeping a proper distance from the enemy to gain more benefits on hit.
Zealot of War
Carino's combat style revolves around switching shooting modes and managing heat. Carino can change modes on the fly to adapt to various situations and gain a high damage bonus by consuming ammo. However, he'll also be forced to reload when his muzzle overheats.
Ranger of Glory - Hero Trait /8
Divineshot|Carino

Carino is a character specialized in projectiles' special ammo. When using Projectile Skills, Carino will use different special ammo combos to assist in firing and enhance the skills at the cost of ammo.
Ranger of Glory
Require lv 1
Projectile Skills consume ammo
+35% additional Projectile Damage when consuming ammo
+6 initial magazine capacity
Click the Trait Skill to reload the magazine. Base reloading time is 0.6 s
Projectile Skills are unavailable while reloading
150% of the max bonus to Attack Speed or Cast Speed is also applied to Reload Speed
While reloading, +45% Movement Speed
Always auto-reloading ammo; Reloading can be interrupted.
Ammo Expert
Require lv 45
+2 Special Ammo slot(s)
+30% chance to reload special ammo
(+15/+23/+31/+39/+47)% additional damage dealt by this Projectile Skill if a Special Ammo is consumed
50% chance to gain Magic Shot for 4 s when consuming a Special Ammo. Interval: 8 s.
Landslide
Require lv 60
While Magic Shot is active, casting or triggering Projectile Skills consume all ammo in the magazine
(+5/+8/+11/+14/+17)% additional damage for every Special Ammo consumed
Crushing Gale Trigger
Require lv 60
(15/19/23/27/31)% of the increase/decrease on Attack and Cast Speed is also applied to reload chance of special ammo
Never Stopping
Require lv 75
While Magic Shot is active, for every Special Ammo consumed, extends Magic Shot's Duration by (0.04/0.05/0.06/0.08/0.1) s
Well Prepared
Require lv 75
+1 Special Ammo slot(s). These slots can be installed with Projectile exclusive Noble Support Skills
(+15/+20/+25/+30/+35)% additional damage dealt by this Projectile Skill if a Special Ammo is consumed
Lethal Flash - Hero Trait /8
Divineshot|Carino

Carino is a character specialized in utilizing projectiles' Shotgun Effect. He is capable of fast reloading ammo while moving and keeping a proper distance from the enemy to gain more benefits on hit.
Lethal Flash
Require lv 1
Projectile Skills consume ammo
+6 initial magazine capacity
Always auto-reload ammo, reloading 2 ammo each time. Reload Time: 0.6 s
Projectile Skills can be cast while reloading, but will interrupt the reloading process
Projectile Quantity +2
Projectile Skills have the Shotgun Effect
Shadow Magazine
Require lv 45
(-0.2/-0.25/-0.3/-0.35/-0.4) s reloading time
25% chance for Projectile Skills to not consume ammo
Dart Shot
Require lv 45
When casting a Projectile Skill, for every ammo consumed, - (20/20/25/25/30)% current cooldown for Mobility Skills
(+15/+20/+25/+30/+35)% additional damage for 4 s after using Mobility Skills
Evil Ouroboros
Require lv 60
Normal Projectiles will return after reaching their max range and will hit enemies on their path again
-50% Projectile Range
(-70/-64/-58/-52/-46)% additional Returning Projectile Damage
Lethal Interval
Require lv 60
For every ammo consumed recently, -3 ° Projectile Spreading Angle
Horizontal Projectiles cannot Penetrate but have (+1/+1/+2/+2/+3) Jump(s)
(+10/+16/+22/+28/+34)% additional damage dealt by Projectile Skills
Malice Charge
Require lv 75
Reloads all ammo when using Mobility Skills
For every ammo consumed recently, (+1/1.4/1.8/2.2/2.6)% base damage coefficient for subsequent Projectiles of Shotgun Effect. Stacks up to 10 time(s)
Desperate Measure
Require lv 75
Your Projectile Skills will consume all ammo
When casting a Projectile Skill, the skill (+9/+10/+11/+12/+13)% additional damage for every 1 ammo it consumes
Zealot of War - Hero Trait /8
Divineshot|Carino

Carino's combat style revolves around switching shooting modes and managing heat. Carino can change modes on the fly to adapt to various situations and gain a high damage bonus by consuming ammo. However, he'll also be forced to reload when his muzzle overheats.
Zealot of War
Require lv 1
No longer reload when switching shooting modes
Projectile Skills consume ammo
+8 initial Magazine Capacity
Base reloading time is 1 s
Projectile Quantity +2
For every +1 Projectile Quantity or +1 Split(s), +3 Magazine Capacity (excludes the Projectile Quantity and Splits provided by the skill itself and linked Support Skills)
Click the Trait Skill to switch between Mobile Mode and Annihilator Mode
Mobile Mode:
+20% Movement Speed
Standard Projectile mode, where the Projectile Quantity and Splits of Projectile Skills receive bonuses normally
Annihilator Mode:
+20% additional Attack and Cast Speed
The Projectile Quantity and Splits of Projectile Skills are only affected by the skill itself and linked Support Skills
Incinerated Glory
Require lv 45
Allows Blank Firing
While having ammo, for every ammo consumed, gains 1 stack of Heat Up
During Blank Firing, gains 1 stack of Overheated when casting a Projectile Skill
Forced to Reload when having more Overheated stacks than Heat Up for 10 s
Loses all stacks of Heat Up and Overheated after reloading
Heat Up:
During Mobile Mode, for every stack of Heat Up, Projectiles eliminate non-Elite enemies under (1/1.2/1.5/1.7/2)% Life on hit, eliminating non-Elite enemies with less than 75% Life
During Annihilator Mode, (1.2/1.4/1.7/2.1/2.5)% additional damage dealt by Projectile Skills for every stack of Heat Up
Overheated:
During Mobile Mode, 0.2 Projectile Spreading Angle for every stack of Overheated
During Annihilator Mode, 0.1 Projectile Max Deviation Angle for every stack of Overheated
Ceasefire
Require lv 60
Starts with max stacks of Heat Up but does not reload ammo at the beginning
When having more Overheated stacks than Heat Up stacks, for every 1 m of movement made, loses 1 stack(s) of Overheated
(+1/1.3/1.6/1.9/2.3)% additional damage and -0.1 Projectile Max Deviation Angle for every stack of Overheated lost for 10 s. Stacks up to 20 time(s)
Extreme Heat
Require lv 60
When having more Overheated stacks than Heat Up stacks for more than 10 s, gains Burning Red instead for (10/12/14/16/18) s
Immediately reloads when Burning Red ends. For every 10 stack(s) of Overheated, (0.1/0.08/0.06/0.04/0.02) s reloading time, up to (+2/1.5/1.5/1.5/+1) s
Click the Trait Skill twice within 0.3 s to immediately activate Burning Red
Endless Frenzy
Require lv 75
For every +2% Knockback distance, (+1/1.2/1.6/1.8/2.1)% additional damage and -0.1 Projectile Max Deviation Angle. Stacks up to 40 time(s)
Eternal Flames
Require lv 75
When having max stacks of Heat Up, Heat Up will not be lost and ammo will not be reloaded after reloading
During Blank Firing, each time a Projectile Skill is cast, +40% chance to gain 1 additional stack of Overheated and (+25/+39/+54/+68/+84)% additional Skill Damage for the Projectile Skill
Outfit /2
Emperor's Ceremony
[Hero Apparel - Divineshot]
The Empire shines like a blazing sun forever.
Voidflame Dragonstalker
[Advanced Hero Apparel - Divineshot]
The undead put on armor made of dragon scales and light the fire of corruption with their immortal bodies.