Divineshot /3
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Ranger of Glory Carino is a character specialized in projectiles' special ammo. When using Projectile Skills, Carino will use different special ammo combos to assist in firing and enhance the skills at the cost of ammo. | |
Lethal Flash Carino is a character specialized in utilizing projectiles' Shotgun Effect. He is capable of fast reloading ammo while moving and keeping a proper distance from the enemy to gain more benefits on hit. | |
Zealot of War Carino's combat style revolves around switching shooting modes and managing heat. Carino can change modes on the fly to adapt to various situations and gain a high damage bonus by consuming ammo. However, he'll also be forced to reload when his muzzle overheats. |
Ranger of Glory - Hero Trait /8
Divineshot|Carino
Carino is a character specialized in projectiles' special ammo. When using Projectile Skills, Carino will use different special ammo combos to assist in firing and enhance the skills at the cost of ammo.
Carino is a character specialized in projectiles' special ammo. When using Projectile Skills, Carino will use different special ammo combos to assist in firing and enhance the skills at the cost of ammo.
Ranger of Glory
Require lv 1Projectile Skills consume ammo
+35% additional Projectile Damage when consuming ammo
+6 initial magazine capacity
Click the Trait Skill toreload the magazine. Base reloading time is 0.6 s
Projectile Skills are unavailable whilereloading
150% of the max bonus to Attack Speed or Cast Speed is also applied toReload Speed
Whilereloading , +45% Movement Speed
Always auto-reloading ammo; Reloading can be interrupted.
+35% additional Projectile Damage when consuming ammo
+6 initial magazine capacity
Click the Trait Skill to
Projectile Skills are unavailable while
150% of the max bonus to Attack Speed or Cast Speed is also applied to
While
Always auto-
Ammo Expert
Require lv 45+2 Special Ammo slot(s)
+30% chance toreload special ammo
(+15/+23/+31/+39/+47)% additional damage dealt by this Projectile Skill if aSpecial Ammo is consumed
50% chance to gainMagic Shot for 4 s when consuming a Special Ammo . Interval: 8 s.
+30% chance to
(+15/+23/+31/+39/+47)% additional damage dealt by this Projectile Skill if a
50% chance to gain
Landslide
Require lv 60While Magic Shot is active, casting or triggering Projectile Skills consume all ammo in the magazine
(+5/+8/+11/+14/+17)% additional damage for everySpecial Ammo consumed
(+5/+8/+11/+14/+17)% additional damage for every
Crushing Gale Trigger
Require lv 60(15/19/23/27/31)% of the increase/decrease on Attack and Cast Speed is also applied to reload chance of special ammo
Never Stopping
Require lv 75While Magic Shot is active, for every Special Ammo consumed, extends Magic Shot's Duration by (0.04/0.05/0.06/0.08/0.1) s
Well Prepared
Require lv 75+1 Special Ammo slot(s). These slots can be installed with Projectile exclusive Noble Support Skills
(+15/+20/+25/+30/+35)% additional damage dealt by this Projectile Skill if aSpecial Ammo is consumed
(+15/+20/+25/+30/+35)% additional damage dealt by this Projectile Skill if a
Lethal Flash - Hero Trait /8
Divineshot|Carino
Carino is a character specialized in utilizing projectiles' Shotgun Effect. He is capable of fast reloading ammo while moving and keeping a proper distance from the enemy to gain more benefits on hit.
Carino is a character specialized in utilizing projectiles' Shotgun Effect. He is capable of fast reloading ammo while moving and keeping a proper distance from the enemy to gain more benefits on hit.
Lethal Flash
Require lv 1Projectile Skills consume ammo
+6 initial magazine capacity
Always auto-reload ammo, reloading 2 ammo each time. Reload Time: 0.6 s
Projectile Skills can be cast while reloading, but will interrupt the reloading process
Projectile Quantity +2
Projectile Skills have theShotgun Effect
+6 initial magazine capacity
Always auto-reload ammo, reloading 2 ammo each time. Reload Time: 0.6 s
Projectile Skills can be cast while reloading, but will interrupt the reloading process
Projectile Quantity +2
Projectile Skills have the
Shadow Magazine
Require lv 45(-0.2/-0.25/-0.3/-0.35/-0.4) s reloading time
25% chance for Projectile Skills to not consume ammo
25% chance for Projectile Skills to not consume ammo
Dart Shot
Require lv 45When casting a Projectile Skill, for every ammo consumed, - (20/20/25/25/30)% current cooldown for Mobility Skills
(+15/+20/+25/+30/+35)% additional damage for 4 s after using Mobility Skills
(+15/+20/+25/+30/+35)% additional damage for 4 s after using Mobility Skills
Evil Ouroboros
Require lv 60Normal Projectiles will return after reaching their max range and will hit enemies on their path again
-50% Projectile Range
(-70/-64/-58/-52/-46)% additional Returning Projectile Damage
-50% Projectile Range
(-70/-64/-58/-52/-46)% additional Returning Projectile Damage
Lethal Interval
Require lv 60For every ammo consumed recently, -3 ° Projectile Spreading Angle
Horizontal Projectiles cannot Penetrate but have (+1/+1/+2/+2/+3) Jump(s)
(+10/+16/+22/+28/+34)% additional damage dealt by Projectile Skills
Horizontal Projectiles cannot Penetrate but have (+1/+1/+2/+2/+3) Jump(s)
(+10/+16/+22/+28/+34)% additional damage dealt by Projectile Skills
Malice Charge
Require lv 75For every ammo consumed recently, (+1/1.4/1.8/2.2/2.6)% base damage coefficient for subsequent Projectiles of
Desperate Measure
Require lv 75Your Projectile Skills will consume all ammo
When casting a Projectile Skill, the skill (+9/+10/+11/+12/+13)% additional damage for every 1 ammo it consumes
When casting a Projectile Skill, the skill (+9/+10/+11/+12/+13)% additional damage for every 1 ammo it consumes
Zealot of War - Hero Trait /8
Divineshot|Carino
Carino's combat style revolves around switching shooting modes and managing heat. Carino can change modes on the fly to adapt to various situations and gain a high damage bonus by consuming ammo. However, he'll also be forced to reload when his muzzle overheats.
Carino's combat style revolves around switching shooting modes and managing heat. Carino can change modes on the fly to adapt to various situations and gain a high damage bonus by consuming ammo. However, he'll also be forced to reload when his muzzle overheats.
Zealot of War
Require lv 1No longer reload when switching shooting modes
Projectile Skills consume ammo+8 initial Magazine Capacity
Base
Projectile Quantity +2
For every +1 Projectile Quantity or +1 Split(s), +3 Magazine Capacity (excludes the Projectile Quantity and Splits provided by the skill itself and linked Support Skills)
Click the Trait Skill to switch between
Mobile Mode:
+20% Movement Speed
Standard Projectile mode, where the Projectile Quantity and Splits of Projectile Skills receive bonuses normally
Annihilator Mode:
+20% additional Attack and Cast Speed
The Projectile Quantity and Splits of Projectile Skills are only affected by the skill itself and linked Support Skills
Incinerated Glory
Require lv 45Allows Blank Firing
While having ammo, for every ammo consumed, gains 1 stack ofHeat Up
During Blank Firing , gains 1 stack of Overheated when casting a Projectile Skill
Forced toReload when having more Overheated stacks than Heat Up for 10 s
Loses all stacks of Heat Up and Overheated afterreloading
Heat Up :
DuringMobile Mode , for every stack of Heat Up, Projectiles eliminate non-Elite enemies under (1/1.2/1.5/1.7/2)% Life on hit, eliminating non-Elite enemies with less than 75% Life
DuringAnnihilator Mode , (1.2/1.4/1.7/2.1/2.5)% additional damage dealt by Projectile Skills for every stack of Heat Up
Overheated :
DuringMobile Mode , 0.2 Projectile Spreading Angle for every stack of Overheated
DuringAnnihilator Mode , 0.1 Projectile Max Deviation Angle for every stack of Overheated
While having ammo, for every ammo consumed, gains 1 stack of
Forced to
Loses all stacks of Heat Up and Overheated after
During
During
During
During
Ceasefire
Require lv 60Starts with max stacks of Heat Up but does not reload ammo at the beginning
When having moreOverheated stacks than Heat Up stacks, for every 1 m of movement made, loses 1 stack(s) of Overheated
(+1/1.3/1.6/1.9/2.3)% additional damage and -0.1Projectile Max Deviation Angle for every stack of Overheated lost for 10 s. Stacks up to 20 time(s)
When having more
(+1/1.3/1.6/1.9/2.3)% additional damage and -0.1
Extreme Heat
Require lv 60When having more Overheated stacks than Heat Up stacks for more than 10 s, gains Burning Red instead for (10/12/14/16/18) s
Immediatelyreloads when Burning Red ends. For every 10 stack(s) of Overheated , (0.1/0.08/0.06/0.04/0.02) s reloading time, up to (+2/1.5/1.5/1.5/+1) s
Click the Trait Skill twice within 0.3 s to immediately activateBurning Red
Immediately
Click the Trait Skill twice within 0.3 s to immediately activate
Endless Frenzy
Require lv 75For every +2% Knockback distance, (+1/1.2/1.6/1.8/2.1)% additional damage and -0.1 Projectile Max Deviation Angle . Stacks up to 40 time(s)
Eternal Flames
Require lv 75When having max stacks of Heat Up , Heat Up will not be lost and ammo will not be reloaded after reloading
DuringBlank Firing , each time a Projectile Skill is cast, +40% chance to gain 1 additional stack of Overheated and (+25/+39/+54/+68/+84)% additional Skill Damage for the Projectile Skill
During
Outfit /2
Emperor's Ceremony
[Hero Apparel - Divineshot]
The Empire shines like a blazing sun forever.
[Hero Apparel - Divineshot]
The Empire shines like a blazing sun forever.
Voidflame Dragonstalker
[Advanced Hero Apparel - Divineshot]
The undead put on armor made of dragon scales and light the fire of corruption with their immortal bodies.
[Advanced Hero Apparel - Divineshot]
The undead put on armor made of dragon scales and light the fire of corruption with their immortal bodies.