Combo /3
Dexterity Intelligence Physical Fire Attack Spell Melee Area Combo Persistent Beam Support
Crescent Slash
Attack, Melee, Area, Physical, Combo, Dexterity, Persistent
Serpent Beam
Spell, Physical, Fire, Beam, Combo, Intelligence, Persistent
Recuperation
Support, Combo
Combo
Using other Non-Instant, Non-Mobility Skills or triggering other Combo Skills resets the Combo Sequence. Blink, Movement, and Mobility Skills do not reset it. If you stop casting a Combo Skill, the sequence will not reset as long as you continue casting within 1.5s.
After the sequence resets, it will restart from the first Combo Starter and all Combo Points will be cleared.>
The number of Combo Points gained from each Combo Starter is affected by this stat.>
When casting a Combo Finisher, its damage is additionally increased by an amount equal to Consumed Combo Points * Combo Finisher Amplification.>
This stat affects the number of Combo Starters or Finishers that can be cast within a single sequence.>
Combo Damage Enhancement additionally increases the damage and Ailment Damage of Combo Skills. The values of each Enhancement Affix are added together.
For example: When you have 2 "+50% Combo Damage Enhancement" affixes, the actual effect is +100% additional damage and Ailment Damage dealt by Combo Skills.>
